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  1. Dzisiaj
  2. Tak, kupi się followki na insta, a po paru dniach Ci je ściągają, takie buty
  3. hello, I am using the kill bonus plugin in the link, but I have a problem. When you kill the enemy, it doesn't give +10 hp. It gives +20hp. I want it to be 10 Attached Files Get Plugin or Get Source (kill_bonus.sma - 2.1 KB) Przeczytaj cały wpis
  4. Wczoraj
  5. Dalyiah

    Sprzedam licke IPS

    Cześć, sprzedam wygasłą licencję IPS. Na życzenie kupującego możliwość zmiany email. W skład pakietu wchodzi: wygasła licencja IPS aplikacja (aXen) Advanced Members styl Nexxe Theme [Dark/Light] Zapraszam po więcej informacji w wiadomości prywatnej.
  6. Jonkey

    Sprzedam licencje ips

    Witam mam do sprzedania wygasła już licencje do forum Invisionpowerservices. Na życzenie kupującego zmienimy e-mail. Cena do dogadania na priv.
  7. A Professional Scripter And Coder , Offering Install Any Server Correctly With Database , Mysql . The guarantee that server work in 12h - 24h max . ALL VERSIONS IS AVAILABLE !!! 1.Public 2.CSDM 3.CS:GO ( All Versions 1.2 to 1.9.2 ) 4.Zombie ( All Versions 1.0 to 6.1 ) 5.PaintBall 6.DeathRun 7.GunGame 8.DeathRace 9.Soccer [Football] 10.Surf 11.BunnyHop Mod 12.JailBreak 13.SuperHero 14.-Kreedz 15.Knife Mod 16.Warcarft 3 17-Basebuilder And more .... For Contacts :- Discord : CAN#4148 Przeczytaj cały wpis
  8. Introduction:A plugin whcih make L4D2 has the kill info like cs. Look at the attachment of picture you will know the final effect. Feature:show the current player/max player on the top of left. show your server host name in the middle of the top. player will be list in the left side of the hud base on how many special they kill. player in left side will blink when they dead. kill list like cs in the right top whcih will show who dead and what the weapon is and is headshot or kill behind wall. Cvar:"l4d2_max_player_list" = how much player can be list in the left side of hud. max is 8. How to use:just download the plugin and the inc file, move then to the plugins folder and scripting/include floder. download the .sp and the inc file, compile it on your own sourcemod and move the inc file to scripting/include floder. Note: becasuse ems hud position is base on the size of your game screen. i make this plugin in 1600*900 so if you playe the game under this size the hud will get narrow and couldn't show the entire info. Specials Thank:sorall who provides the inc of hud which can use the whole slot of ems hud. Attached Thumbnails Attached Files Get Plugin or Get Source (Public_HUD.sp - 12.1 KB) Public_HUD.smx (8.5 KB) l4d2_ems_hud.inc (5.6 KB) Wyświetl pełny artykuł
  9. I'm looking for a plugin that will work in half life 1 when we press the letter k, where only admins can speak aloud Przeczytaj cały wpis
  10. chomik

    Sprzedam falchion knife

    Sprzedam kose widoczną na zdjęciu, więcej informacji udzielę pw. Cena do dogadania, zbieram oferty.
  11. Ostatni tydzień
  12. I'm looking for a plugin similar to Warmod in CS GO, but for amxmodx cstrike . What do you recommend? I just need something to handle the basic stuff (display round stats, knife round to choose the map, swap teams at half time etc.) I plan to edit it to fit my needs so if it's not a giant plugin like AMX match deluxe, it will probably be easier. Przeczytaj cały wpis
  13. Simple request, i hope. Cancel bot/human player defuse when get hit by bullets,bomb,knife etc. any damage. So the ct has to start defusing all over, given its still alive :twisted: Przeczytaj cały wpis
  14. Hi, i am using this plugin. It makes c4 explode if you defuse without kit, with a configurable chance of happening. It doesnt feel the 50% chance i gave it is working, since this rarely happens when someone try to defuse without kit. Can someone check if it works correctly? Can it be optimized somehow, and keep in mind bots from zero? HTML Code: /* Plugin generated by AMXX-Studio */ // Defuse Mistake 1.4 for Counter-strike and Condition Zero by Redshift187 // // This is my first plugin. I would like to thank VEN for the code on when the bomb defusing was // cancelled and how to properly trigger the explosion, Hebusletroll for snippets I borrowed from // Time To Defuse, SweatyBanana for snippets I borrowed from Random Bomb Timer, The Specialist for // snippets I borrowed from Cut The Right Wire and Cheap Suit for snippets I borrowed from C4 Timer. // // Feel free to use any of this code in your own plugin, as long as you mention me. // If you have any questions about what any of it does, feel free to ask (I'll do my best). // // The idea behind this plugin is that persons trying to defuse without a kit might make a mistake // and detonate the bomb early. // // This plugin will pick a random number between 1 and dfmis_odds X 8. This will give a possibility // of dfmis_odds percent chance that the number is less than the time to defuse without a kit. If // you are defusing without a kit, the bomb will explode the random number of seconds into the // defuse. If you stop and restart the defuse, the random number is chosen again (just to make you // second guess yourself! <evil grin>). // // Use: // // dfmis_odds (1 - 100) - default 10, sets the odds that the bomb will detonate during defuse // set to 0 to disable // // Changelog: // 1.4 Odds calculation mistake... it was always 100%. // 1.3 Fixed odds calculation. Now it really is percent chance. // Removed engine in favour of fakemeta. // 1.2 Removed the chance that the mistake will happen within 1 second of defusing. // Sometimes the explosion would happen immediately after defusing. // 1.1 Updates suggested by Emp` // #include <amxmodx> #include <fakemeta> #define PLUGIN "Defuse Mistake" #define VERSION "1.4" #define AUTHOR "Redshift187" #define TASK_ID 86 #define TASK_ID2 69 #define NO_KIT_TIME 9 #define CHANCE 100 #define MAX_NAME_LENGTH 31 new g_pRisk // Initialize plugin public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // Get the odds CVAR g_pRisk = register_cvar("dfmis_odds", "10") // Check if the map has a bombsite entity in it if(engfunc(EngFunc_FindEntityByString, -1, "classname", "func_bomb_target") > 0) { register_logevent("bomb_defuse_no_kit", 3, "2=Begin_Bomb_Defuse_Without_Kit") register_event("BarTime", "bomb_defuse_cancelled", "b", "1=0") register_logevent("normal_detonation", 6, "3=Target_Bombed") } return PLUGIN_CONTINUE } // Stopped defusing public bomb_defuse_cancelled() { // Cancel the task (timer) remove_task(TASK_ID) return PLUGIN_CONTINUE } public normal_detonation() { // Cancel the task (timer) remove_task(TASK_ID) return PLUGIN_CONTINUE } // Defusing without a kit public bomb_defuse_no_kit() { new id = get_loguser_index() new risk = get_pcvar_num(g_pRisk) // Check risk if (risk >= 1) { // Convert dfmis_odds to a percent new percent = CHANCE / min(risk, CHANCE) * NO_KIT_TIME // Get a random number between 1 and dfmis_odds new mistake = random_num(1, percent) // Check that the random time was less than it will take to defuse if (mistake <= (NO_KIT_TIME)) { new g_args[1] g_args[0] = id // Set a task (timer) for the random number of seconds set_task(float(mistake), "bomb_explosion", TASK_ID, g_args, 1) } } return PLUGIN_CONTINUE } // detonate C4 public bomb_explosion(args[]) { new bombent = engfunc(EngFunc_FindEntityByString, -1, "model", "models/w_c4.mdl") set_pdata_float(bombent, 100, get_gametime()); set_task(3.0, "display_msg", TASK_ID2, args, 1) return PLUGIN_CONTINUE } public display_msg(args[]) { new message[128] new def_name[MAX_NAME_LENGTH + 1] get_user_name(args[0], def_name, MAX_NAME_LENGTH) formatex(message, 127, "Looks like %s cut the wrong wire", def_name) set_hudmessage(255, 100, 0, -1.0, 0.40, 0, 6.0, 24.0, 0.1, 0.2, 0) show_dhudmessage(0, message) return PLUGIN_CONTINUE } // function to get user index from log events public get_loguser_index() { new loguser[80], name[32] read_logargv(0, loguser, 79) parse_loguser(loguser, name, 31) return get_user_index(name) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */ Przeczytaj cały wpis
  15. porządna sieć, porządna reklama i wypowiedzi w temacie
  16. @Suchy18jestem XD, @Bozydar Cs-Zone.plty jesteś gej XDDD
  17. Most of the code for this plugin is fetched from(BloodyBlade's version)[L4D2] Realism Penetration Fix (v1.3 bugfix, 2014 Oct 5) The code used to block the wound is from(Toranks's version)[L4D2] Nerf Damage To Commons [v1.0.8 | 03-March-2021] These two plugins will conflict, moreover, to avoid complex programming, I separate the functionality I need from these two plugins. So with this plugin. What will this plugin do? This mod prevents Magnum from penetrating common Infested and tearing apart the first target it hits, just like the M60. Cvar: cfg file in "../left4dead2/cfg/sourcemod/l4d2_realismMagnum.cfg" PHP Code: // This file was auto-generated by SourceMod (v1.11.0.6906) // ConVars for plugin "l4d2_realismMagnum.smx" // Enable this plugins? // 0 = Disable, 1 = Enable // - // Default: "1" l4d2_RealismMagnum_Enabled "1" // Block Magnum from penetrating the first common infection? // 0 = No, 1 = Yes, 2 = only Block in realism // - // Default: "1" l4d2_RealismMagnum_blockpenet "1" // Magnum will tore common infection to pieces? // 0 = Disable, 1 = Enable, 2 = Only enable in realism // - // Default: "1" l4d2_RealismMagnum_tore "1" Change logs: Code: 1.0 (26-Nov-2022) - Initial release. Install: 1.Click "Get Plugin" and put the *.smx file in "../addons/sourcemod/plugins". Attached Files Get Plugin or Get Source (l4d2_realismMagnum.sp - 5.2 KB) Wyświetl pełny artykuł
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