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  2. Właściciel to znany nam wszystkim Dominik Pender/Rdm, jest na tyle głupi, że swojego własnego nicku nie potrafi wymyśleć tylko podszywa się pod różne osoby. Najlepsze jest to, że to nie jest jego sieć, nie ma on nawet dostępu do licki czy hostingu, wszystko opłaca mu sponsor. Dawni właściciele zrobili błąd oddając mu tą sieć, ale cóż poradzić.
  3. hello, is it possible to do it like one server with 2 gamemode like . When server change map first round or before the map is changed vote Which mode do you want to play 1. Public 2. GunGame Thanks. Przeczytaj cały wpis
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  5. dudiks

    Poszukuję

    Cześć wszystkim. Nie wiem czy w dobrym dziale piszę ale zobaczymy. Więc tak: Ostatnio tak siedziałem i myślałem nad postawieniem sieci serwerów cs 1.6 na razie wiadomo to są początki a wiadomo, że początki zawsze są ciężkie ale zawsze można dać radę. Przeglądałem troszke fora, sieci itd i zauważyłem ,że co raz więcej ludzi teskni za starymi dobrymi czasami cs 1.6 więc takie chce coś stworzyć No ale samemu wiadomo, że jest ciężko. Tak więc poszukuję zaufanych, ogarniętych, kulturalnych ludzi na stanowiska: - 2 Administratorów - 4 moderatorów forum (na początek) - człowieka (ludzi) którzy umieją ogarniać serwery cs "wgrywanie pluginów itp" - grafika - pomóc w reklamowaniu sieci -człowieka (ludzi) którzy znają się na edytowaniu, robieniu forum itp Oferuję: - Stałą pewną współpracę - miłą atmosferę -pewność, że sieć szybko nie zniknie. Jeśli też chcesz wrócić (powspominać starego dobrego cs 1.6) pisz
  6. Ostatni tydzień
  7. Aceleracion' Gifts Drop & Spawn fork Info: Drop Standard Gift when special infected dies Drop Special Gift when a tank/witch dies Note:Survivor needs to touch the gifts to get weapons/items/health Require:left4dhooks l4d2_weapons.inc: Put this file in your addons/sourcemod/scripting/include folder Mission and Weapons - Info Editor: To unlock all melee weapons in all campaigns Standard Gift Spoiler Defibrillator First Aid Kit Pain Pill Adrenaline Incendiary Pack Explosive Pack Molotov Pipe Bomb Vomitjar Gascan Propane Tank Oxygen Tank Firework Crate Pistol Magnum Pumpshotgun Chrome Shotgun Smg Silenced Smg MP5 Rifle SG552 AK47 Desert Rifle Spas Shotgun Autoshotgun Hunting Rifle Military Sniper SCOUT Baseball Bat Chainsaw Cricket Bat Crowbar Electric Guitar Fire Axe Frying Pan Katana Machete Tonfa Knife Golf Club Pitchfork Shovel Gnome Laser Sight Incendiary Ammo Explosive Ammo Ammo Health+100 Health+10 Health+30 Health+50 Health-1 Health-5 Health-10 Health-20 Empty Special Gift Spoiler First Aid Kit Defibrillator Pain Pill Adrenaline Grenade Launcher M60 Machine Gun AWP Ammo Health+100 The README on GitHub contains more information you want to know -Source Code Download- Attached Files l4d2_gifts.zip (41.5 KB) Wyświetl pełny artykuł
  8. Description: Quad Damage is the powerful artifact from Quake Champions. When the player picks up this item, his damage increases by four times. Currently supported mods: - Half-Life 25th Anniversary Update Requirements: Developed using required Metamod and AMX Mod X version. - Metamod-P 1.21p38: https://metamod-p.sourceforge.net/ - AMX Mod X 1.10: https://www.amxmodx.org/downloads-new.php?branch=master Installation: - Unpack resources.zip and copy into SteamLibrary\steamapps\common\Half-Life\ - Compile apb_powerup.sma and install like any other plugin. Attached Files resources.zip (166.9 KB) Get Plugin or Get Source (apb_powerup.sma - 18.0 KB) Przeczytaj cały wpis
  9. Za grosze lub nawet za darmo Ci zrobię, profesjonalistą nie jestem ale nie kłuje w oczy. Jak coś wal PW
  10. Hey everyone. I was told to post here about modding a CS 1.6 dedicated server. I'm looking to replace the gun sounds of the default ones, like the reloads, the shooting and what not. I was told that advanced stuff like rehlds, regamedll, reapi or orpheu could make it happen. Is anyone here familiar with any of those to help me on how to change the sound effects? I would also like to replace the sound of footsteps if possible. AMXX base isn't suited for this as i found many plugins that are only able to change the knife sounds. But i need to do the same for the guns. I hope this is possible by any means. Thanks in advance. Przeczytaj cały wpis
  11. Hello guys Could someone make an pluging that can add StatTrak Technology to Weapons in CS 1.6, and also remembers and count kills as also has flag access? If need I could donate for that. I dont need custom weapons or something like that, just stock models from CS 1.6, I hope it doesent need editing weapons models but if so it would be also ok. Przeczytaj cały wpis
  12. Hello guys , i want a plugin like this : When the last player left alive on a certain team remains against at least 2 players, he can only be killed by Head-Shot I would like a message to appear in the chat when this is the last one: Name* is the last one left, he can only be killed by Head-Shot, success! Thank you very much for your help! Przeczytaj cały wpis
  13. PHP Code: ========================================================================================================================================================================================================================================= C:\ = Status X - AMX Mod X script. Copyright © 2023, WATCH_DOGS UNITED. = ========================================================================================================================================================================================================================================= = ============================ ================================================================================================= ========================================================================================================== = Credits | | Credits Reason | | Web Address ============================ ================================================================================================= ========================================================================================================== = | | | | = AMX Mod X | | Plugin creation opportunity; © Copyright AMX Mod X Dev Team; | | https://www.amxmodx.org = WATCH_DOGS UNITED | | Plugin creation; | | https://gamebanana.com/members/1725138 = Cuttlas | | Plugin creation request. | | https://forums.alliedmods.net/member.php?u=257185 = | | | | ============================ ================================================================================================= ========================================================================================================== = ================ = Description | ================ = = Use this plugin if you want to specify if the enemy, teammate, or hostage status will be visible for a specific team when aiming. = = Below are some of the consequences of disabling status: = = Disabling status could make it harder for the player to conclude who/what ()e's aiming in the darkness or other sort of obfuscation; = Disabling status may give more concentration and naturality, or realism for the game; = Disabling status may reduce CPU usage by a bit due to the long strings removal; = Disabling status may reduce visual chaos; = Disabling status may produce a more innovative gameplay. = = The sense of it's configuration is up to the plugin's user. = ================ = Commands | ================ = = sts_ct - Specifies the team status available for Counter-Terrorists. 3 = Both team status; 2 = Counter-Terrorists; 1 = Terrorists; 0 = None. Default: 3 ( Both ) = sts_t - Specifies the team status available for Terrorists. 3 = Both team status; 2 = Counter-Terrorists; 1 = Terrorists; 0 = None. Default: 3 ( Both ) = = sts_hg - Specifies the hostage status availability for a team. 3 = Both teams; 2 = only for Counter-Terrorists; 1 = only for Terrorists. 0 = None of them. Default: 3 ( Both ) = = Note: - Currently, when a cvar is changed, it will have effect as soon as the player aims to the opposed team or the hostages. = ========================================================================================================================================================================================================================================= = Changelog | ================ = = Dec 04, 2023 - v1.0 - Initial release. = ========================================================================================================================================================================================================================================= Attached Files status_x.zip (2.5 KB) Przeczytaj cały wpis
  14. Hi, I have this Vampire Zombie class which should heal when it hits an enemy, but it also heal when it hits an ally. Can someone modify it so it wont heal if u hit an ally ? Code: #include <amxmodx> #include <fakemeta> #include <basebuilder> #include <hamsandwich> #include <fun> #include <xs> // Plugin stuff new const PLUGIN[] = "[ZP] Zombie Class: Vampire Zombie" new const VERSION[] = "1.0" new const AUTHOR[] = "NiHiLaNTh" // Zombie parametres new const zclass5_name[] = { "Vampire Zombie" } // name new const zclass5_info[] = { "\r[\wV.I.P\r]" } // description new const zclass5_model[] = { "baseb_SnowMan" } // player model new const zclass5_clawmodel[] = { "v_candycane_snowman_bb" } // claw model const zclass5_health = 1500 // health const zclass5_speed = 220 // speed const Float:zclass5_gravity = 0.7 // gravity const zclass5_admin = ADMIN_LEVEL_H const zclass5_credits = 0 // Class ID new g_zclass_vampire; // CVAR pointers new pcv_multi; // Zombie classes must be registered on plugin precache public plugin_precache() { g_zclass_vampire = bb_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, 0.0, zclass5_admin, zclass5_credits); } // Plugin initialization public plugin_init() { // Register our plugin register_plugin(PLUGIN, VERSION, AUTHOR) // Forward RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") // CVAR pcv_multi = register_cvar("zp_vampire_multi", "2") // additional health multiplier } // Target has been injected... public zp_user_infected_post(id, infector, nemesis) { // Our zm class if (zp_get_user_zombie_class(id) == g_zclass_vampire) { client_print(id, print_chat, "[ZP] Damage or infect someone to get additional health."); VampireInit(id); } // Vampire zombie cannot damage anyone on Single/Multi infection rounds so... if (zp_get_user_zombie_class(infector) == g_zclass_vampire) { set_pev(infector, pev_health, float(pev(infector, pev_health) + 1000)) } } // Victim took damage from entity public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { // Not alive if (!is_user_alive(victim)) return; if (!zp_get_user_zombie(attacker)) return; if (zp_get_user_zombie_class(attacker) == g_zclass_vampire) { // Calculate additional health static ExtraHealth; ExtraHealth = floatround(damage * get_pcvar_num(pcv_multi)) // Set new health set_pev(attacker, pev_health, float(pev(attacker, pev_health) + ExtraHealth)) } } // Vampire zombie was born... public VampireInit(id) { // Not alive if (!is_user_alive(id)) return PLUGIN_CONTINUE; // Not our zombie class if (zp_get_user_zombie_class(id) != g_zclass_vampire) return PLUGIN_CONTINUE; return PLUGIN_CONTINUE; } Przeczytaj cały wpis
  15. Related Plugins:[L4D2] Spitter Acid Glow [L4D2] Vomitjar Glow [L4D & L4D2] Glare [L4D & L4D2] Fire Glow [L4D & L4D2] Infected Glow [L4D & L4D2] Enhanced Throwables - by Lux About:Based on the [L4D & L4D2] Fire Glow plugin. Creates a dynamic light where Vomitjars explode. The light flickers and fades in and out. Maximum of 8 lights simultaneously. Recompile changing "define MAX_LIGHTS" value if you want more. Thanks:S.A.S - For the request. Cvars: Saved to l4d2_vomitjar_glow.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_vomitjar_glow_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_vomitjar_glow_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_vomitjar_glow_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_vomitjar_glow_modes_tog "0" // How far does the dynamic light illuminate the area. l4d2_vomitjar_glow_distance "250.0" // The light color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue l4d2_vomitjar_glow_color "255 0 100" // Vomitjar Glow plugin version. l4d2_vomitjar_glow_version Changes: Code: 1.0 (03-Dec-2023) - Initial release. Installation:Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_vomitjar_glow.sp - 11.6 KB) Wyświetl pełny artykuł
  16. Hello, I made a plugin where the map changes after the round ends. :wink: Wyświetl pełny artykuł
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