Co mam z tym zrobic?
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
#include <scp>
int g_fLastButtons[MAXPLAYERS+1];
int g_fLastFlags[MAXPLAYERS+1];
int g_iJumps[MAXPLAYERS+1];
public Plugin:myinfo =
{
name = "VIP Generator",
author = "mastah7991",
description = "Automatycznie wygenerowany VIP",
version = "1.0",
url = "www.MyGo.pl"
}
public OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_death", Event_PlayerDeath);
}
public OnClientPutInServer(client)
{
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_CUSTOM3))
{
CS_SetClientClanTag(client, "[VIP]");
char name[32];
GetClientName(client,name,31);
PrintToChatAll("Vip %s wszedl na serwer",name);
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
}
public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "attacker"));
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_CUSTOM3))
{
SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+110);
SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+800);
SetEntityGravity(client, 0.7);
SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", 1.5);
GivePlayerItem(client,"weapon_fiveseven");
GivePlayerItem(client,"weapon_awp");
}
}
public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "attacker"));
bool headshot = GetEventBool(event, "headshot");
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_CUSTOM3))
{
SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+75);
if(headshot)
SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+100);
}
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon)
{
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_CUSTOM3))
{
int fCurFlags = GetEntityFlags(client);
int fCurButtons = GetClientButtons(client);
if (g_fLastFlags[client] & FL_ONGROUND)
{
if (!(fCurFlags & FL_ONGROUND) &&!(g_fLastButtons[client] & IN_JUMP) && fCurButtons & IN_JUMP)
{
g_iJumps[client]++;
}
}
else if (fCurFlags & FL_ONGROUND)
{
g_iJumps[client] = 0;
}
else if (!(g_fLastButtons[client] & IN_JUMP) && fCurButtons & IN_JUMP)
{
if ( 1 <= g_iJumps[client] <= 3)
{
g_iJumps[client]++;
float vVel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel);
vVel[2] = 250.0;
TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vVel);
}
}
g_fLastFlags[client] = fCurFlags;
g_fLastButtons[client] = fCurButtons;
}
}
public Action:OnTakeDamage(client, &attacker, &inflictor, &Float:damage, &damagetype)
{
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_CUSTOM3))
{
if(damagetype & DMG_FALL)
{
return Plugin_Handled;
}
}
return Plugin_Continue;
}
public Action:OnChatMessage(&author, Handle:recipients, String:name[], String:message[])
{
if(IsValidPlayer(author)&&GetUserFlagBits(author)&(1<<ADMFLAG_CUSTOM3))
{
Format(name, MAXLENGTH_NAME, "%s", name);
new MaxMessageLength = MAXLENGTH_MESSAGE - strlen(name) - 5;
Format(name, MaxMessageLength, " [VIP]%s",name);
return Plugin_Changed;
}
return Plugin_Continue;
}
stock bool IsValidPlayer(client)
{
if(client >= 1 && client <= MaxClients && IsClientConnected(client) && !IsFakeClient(client) && IsClientInGame(client) )
return true;
return false;
}