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daffik

Użytkownik
  • Zawartość

    101
  • Rejestracja

  • Ostatnia wizyta

  • Wygrane w rankingu

    5

Ostatnia wygrana daffik w dniu 22 Październik 2017

Użytkownicy przyznają daffik punkty reputacji!

Reputacja

14 Silver III

O daffik

  • Tytuł
    Silver IV

Ostatnie wizyty

646 wyświetleń profilu

Ranga użytkownika

  • Master Guardian I
  • Obecna ranga: Master Guardian I
  1. daffik

    Serwer na vpsie.

    Openvz - odoafa Szukaj wirtualizacji KVM gdzie masz gwarantowane zasoby. Z tego co pamietam csgo nie ma wielowatkowosci, więc nie ilość rdzeni a ich taktowanie jest ważne.
  2. daffik

    Problem z SourceBans.

    Co do bledu, sklep nie moze polaczyc sie z baza danych, sprobuj jako host wpisac "127.0.0.1" a nie "localhost" jezeli tak masz. Co do bansa podejrzewam, ze rowniez problem wynika zbaza danych, poszukaj wiecej logow lub patrz w konsole.
  3. daffik

    KUPIĘ Steam csgo

    reff // Konta z min ~10 wygranymi / rangą // godziny mało ważne
  4. daffik

    SPRZEDAM Ciekawe Konto Steam

    Zainteresowany, jeżeli masz jakieś konto csgo z odblokowanymi MM -> 10 wygranych lub ranga pisz gg: 419077 / pw
  5. daffik

    KUPIĘ Steam csgo

    Nadal aktualne!!
  6. daffik

    Randomowe Dodatki

    Switch daje przejrzystość kodu i nad tym co jest optymalniejsze można długo pisać ;] Zalezy od języka, ale zazwyczaj to kilka ms więc różnica na serwerze gry żadna. Jeżeli miałbyś ponad 1k ifów lub caseów to wtedy jest różnica w tych 100ms ;] Jak lubicie robic trashcode ktorego pozniej nikt nie ogarnie to "robta jak chceta" Co do tego polecam doczytać pierwszą część posta: Później przewinąć do góry: A później to Podziel się tym swoim "autorskim" bo już i tak jest za free w necie ;] więc pośmiejemy się obydwoje. Widziałem jak wygląda plugin od csgotokens i katastrofa
  7. daffik

    Randomowe Dodatki

    Jak piszesz tylko trashcode to możesz pisać swoje ify ;]
  8. Techniki pomocniki to za darmo? Znam się sporo na serwerach i gierkach, ale obecny czas pozwala mi tylko na szybkie zlecenia ;p btw, oferty na https://advancednet.pl są nieopłacalne w porównaniu z innymi :]
  9. daffik

    Randomowe Dodatki

    int x = GetRandomInt(0, 3); switch(x) { case 0: { SetPlayerArms(client, "models/player/custom_player/zombie/crimsonhead/crimsonhead_arms.mdl"); SetEntityModel(client, "models/player/custom_player/zombie/crimsonhead/crimsonhead.mdl"); SetEntityGravity(client, 1.0); SetEntityHealth(client, 2000); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); PrintToChat(client, "Twoja Klasa To \x05Zombie!"); CS_SetClientClanTag(client, "Zombie"); } case 1: { SetPlayerArms(client, "models/player/custom_player/zombie/mummy/mummy_arms.mdl"); SetEntityModel(client, "models/player/custom_player/zombie/mummy/mummy.mdl"); SetEntityGravity(client, 0.6); SetEntityHealth(client, 1500); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); PrintToChat(client, "Twoja Klasa To \x05Ghoul!"); CS_SetClientClanTag(client, "Ghoul"); } case 2: { SetPlayerArms(client, "models/player/custom_player/zombie/revenant/revenant_arms.mdl"); SetEntityModel(client, "models/player/custom_player/zombie/revenant/revenant_v2.mdl"); SetEntityGravity(client, 1.1); SetEntityHealth(client, 3500); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 0.7); PrintToChat(client, "Twoja Klasa To \x05Slasher!"); CS_SetClientClanTag(client, "Slasher"); } case 3: { SetPlayerArms(client, "models/player/custom_player/zombie/romeo_zombie/romeo_zombie_arms.mdl"); SetEntityModel(client, "models/player/custom_player/zombie/romeo_zombie/romeo_zombie.mdl"); SetEntityGravity(client, 0.8); SetEntityHealth(client, 1000); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 2.0); PrintToChat(client, "Twoja Klasa To \x05Undead!"); CS_SetClientClanTag(client, "Undead"); } } @live4net weź Ty się nie bierz za pisanie plugów xD
  10. daffik

    Wycena steama

    Less than 6 hours 51 Less than 3 hours 64 Less than 2 hours 43 Less than 1 hours 18 Never played 85 Oczywiście to też trzeba wziąć pod uwagę ;]
  11. daffik

    Wycena steama

    Nie patrz na kalkulatory, one są po to żeby Ci uświadomić ile wydałeś $ NA STEAMIE. Tak jak możesz przetłumaczyć przycisk nawet na google translate "Rozczaruj się swoim życiem ™" Nie pokazuje to prawdziwej wartości konta która jest niestety niższa, gry można kupić np na allegro taniej i z różnych innych źródeł a strona liczy wg ceny na steam.
  12. daffik

    Smartlinkcontrol

    Dodaj do wykrywania ([-\w\d]*((\W\bdot\b\W|.)\b([\w]){2,5})\b) - to powinno wywalić wszystkie adresy. https://github.com/Totenfluch/SmartLinkRemover/pull/1
  13. daffik

    Spadochron

    /******************************************************************************* SM Parachute Version: 2.5 Author: SWAT_88 1.0 First version, should work on basically any mod 1.1 Linear fallspeed added. 1.2 Key assignment amended 1.3 Added +use Button support. No keybinding required! Fixed some bugs in linear Flight mode: You dont stay hanging on the wall. You don't bounce when you touch the ground. You dont have Gravity 0.1 when you jump holding the E button. 1.4 Fixed a serious bug: Maxplayers are now correctly counted. 1.5 Added new features: Information, welcome and status messages in Chat, Panel or BottomCenterText! Buy Parachute and Sell Parachute added ! (CS ONLY) Translations added ! Works on basically any mod ! 1.6 Model Added! 1.7 Fixed another bug in linear Flight mode. Linear Flight mode should be bugfree now! Added Cvar for model display. 1.7b Fixed a small bug for checking the model. Added a better check for Parachute ending. 1.7c Fixed a stupid bug in HandleSay. 1.8 Fixed a bug in OnPlayerDisconnect. Changed /bp /sp to !bp !sp Added new features: Realistic velocity-decrease. More detail on model textures. A new parachute. 1.9 Added a new button: Space. Added automatic button change for TF2. 2.0 Fixed some bugs: in RoundMsg in Chat Commands 2.5 Fixed this error: "Can't create physics object for model/parachute/parachute_carbon.mdl". Description: If cost = 0 then Everybody have a parachute. To use your parachute press and hold your E(+use)/Space(+jump) button while falling. If you are running a TF2 server the button will automatic change to Space. I checked whether cstrike is running or not, so dont be afraid of crashing the plugin in another Mod, It's safe!!! Sidenote: To change the model you have to edit the global variables for the names. Afterwards recompile sm_parachute.sp. Here is a tutorial. To change the texture you have to recompile the smd and change its content. Here is the Model source. Commands: Press E(+use) to slow down your fall. No more binding Keys! Write !bp or !buy_parachute in Chat to buy a parachute (Only if cost > 0) ! Write !sp or !sell_parachute in Chat to sell your parachute (Only if cost > 0) ! Cvars: sm_parachute_enabled "1" - 0: disables the plugin - 1: enables the plugin sm_parachute_fallspeed "100" - speed of the fall when you use the parachute sm_parachute_linear "1" - 0: disables linear fallspeed - 1: enables it sm_parachute_msgtype "1" - 0: disables Information - 1: Chat - 2: Panel - 3: BottomCenter sm_parachute_cost "0" - cost of the parachute (CS ONLY) (If cost = 0 then free for everyone) sm_parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute (ie. 75% of 1000 = 750$) sm_parachute_welcome "1" - 0: disables Welcome Message - 1: enables it sm_parachute_roundmsg "1" - 0: disables Round Message - 1: enables it sm_parachute_model "1" - 0: dont use the model - 1: display the Model sm_parachute_decrease "50" - 0: dont use Realistic velocity-decrease - x: sets the velocity-decrease. sm_parachute_button "1" - 1: uses button +USE for parachute usage. - 2: uses button +JUMP. Supported Languages: en English de German If you write a Translation post it in this thread. Setup (SourceMod): Install the smx file to addons\sourcemod\plugins. Install the translation file to addons\sourcemod\translations. (Re)Load Plugin or change Map. TO DO: Smooth model movement.(I will need expert help for this) Animations.(I will not code it, it's too complicate, but any other expert can code it. It's Open Source) Copyright: Everybody can edit this plugin and copy this plugin. Thanks to: Greyscale Pinkfairie bl4nk theY4Kman Knagg0 [email protected] JTP10181 HAVE FUN!!! *******************************************************************************/ #include <sourcemod> #include <sdktools> #define PARACHUTE_VERSION "2.5" //Parachute Model #define PARACHUTE_MODEL "parachute_carbon" //Parachute Textures #define PARACHUTE_PACK "pack_carbon" #define PARACHUTE_TEXTURE "parachute_carbon" new g_iVelocity = -1; new g_iMoney = -1; new g_maxplayers = -1; new String:g_game[30]; new String:path_model[256]; new String:path_pack[256]; new String:path_texture[256]; new Handle:g_fallspeed = INVALID_HANDLE; new Handle:g_enabled = INVALID_HANDLE; new Handle:g_linear = INVALID_HANDLE; new Handle:g_msgtype = INVALID_HANDLE; new Handle:g_cost = INVALID_HANDLE; new Handle:g_payback = INVALID_HANDLE; new Handle:g_welcome = INVALID_HANDLE; new Handle:g_roundmsg = INVALID_HANDLE; new Handle:g_version = INVALID_HANDLE; new Handle:g_model = INVALID_HANDLE; new Handle:g_decrease = INVALID_HANDLE; new Handle:g_button = INVALID_HANDLE; new x; new cl_flags; new cl_buttons; new Float:speed[3]; new bool:isfallspeed; new USE_BUTTON; new String:ButtonText[265]; new bool:inUse[MAXPLAYERS+1]; new bool:hasPara[MAXPLAYERS+1]; new bool:hasModel[MAXPLAYERS+1]; new Parachute_Ent[MAXPLAYERS+1]; public Plugin:myinfo = { name = "SM Parachute", author = "SWAT_88", description = "To use your parachute press and hold your E(+use) button while falling.", version = PARACHUTE_VERSION, url = "http://www.sourcemod.net/" }; public OnPluginStart() { LoadTranslations ("sm_parachute.phrases"); g_enabled = CreateConVar("sm_parachute_enabled","1"); g_fallspeed = CreateConVar("sm_parachute_fallspeed","100"); g_linear = CreateConVar("sm_parachute_linear","1"); g_msgtype = CreateConVar("sm_parachute_msgtype","1"); g_cost = CreateConVar("sm_parachute_cost","0"); g_payback = CreateConVar("sm_parachute_payback","75"); g_welcome = CreateConVar("sm_parachute_welcome","1"); g_roundmsg = CreateConVar("sm_parachute_roundmsg","1"); g_version = CreateConVar("sm_parachute_version", PARACHUTE_VERSION, "SM Parachute Version", FCVAR_NOTIFY); g_model = CreateConVar("sm_parachute_model","1"); g_decrease = CreateConVar("sm_parachute_decrease","50"); g_button = CreateConVar("sm_parachute_button","1"); g_iVelocity = FindSendPropOffs("CBasePlayer", "m_vecVelocity[0]"); g_iMoney = FindSendPropOffs("CCSPlayer", "m_iAccount"); g_maxplayers = GetMaxClients(); SetConVarString(g_version, PARACHUTE_VERSION); InitModel(); InitGameMode(); RegConsoleCmd("say",HandleSay,"",FCVAR_GAMEDLL); RegConsoleCmd("say_team",HandleSay,"",FCVAR_GAMEDLL); HookEvent("player_death",PlayerDeath); HookEvent("player_spawn",PlayerSpawn); HookConVarChange(g_enabled, CvarChange_Enabled); HookConVarChange(g_linear, CvarChange_Linear); HookConVarChange(g_cost, CvarChange_Cost); HookConVarChange(g_model, CvarChange_Model); HookConVarChange(g_button, CvarChange_Button); } public OnPluginEnd(){ CloseHandle(g_fallspeed); CloseHandle(g_enabled); CloseHandle(g_linear); CloseHandle(g_msgtype); CloseHandle(g_cost); CloseHandle(g_payback); CloseHandle(g_welcome); CloseHandle(g_roundmsg); CloseHandle(g_version); CloseHandle(g_model); CloseHandle(g_decrease); } public InitModel(){ Format(path_model,255,"models/parachute/%s",PARACHUTE_MODEL); Format(path_pack,255,"materials/models/parachute/%s",PARACHUTE_PACK); Format(path_texture,255,"materials/models/parachute/%s",PARACHUTE_TEXTURE); } public InitGameMode(){ GetGameFolderName(g_game, 29); if(StrEqual(g_game,"tf",false)){ SetConVarInt(g_button,2); SetButton(2); } else{ SetButton(1); } } public OnMapStart(){ new String:path[256]; strcopy(path,255,path_model); StrCat(path,255,".mdl") PrecacheModel(path,true); strcopy(path,255,path_model); StrCat(path,255,".dx80.vtx") AddFileToDownloadsTable(path); strcopy(path,255,path_model); StrCat(path,255,".dx90.vtx") AddFileToDownloadsTable(path); strcopy(path,255,path_model); StrCat(path,255,".mdl") AddFileToDownloadsTable(path); strcopy(path,255,path_model); StrCat(path,255,".sw.vtx") AddFileToDownloadsTable(path); strcopy(path,255,path_model); StrCat(path,255,".vvd") AddFileToDownloadsTable(path); strcopy(path,255,path_model); StrCat(path,255,".xbox.vtx") AddFileToDownloadsTable(path); strcopy(path,255,path_pack); StrCat(path,255,".vmt") AddFileToDownloadsTable(path); strcopy(path,255,path_pack); StrCat(path,255,".vtf") AddFileToDownloadsTable(path); strcopy(path,255,path_texture); StrCat(path,255,".vmt") AddFileToDownloadsTable(path); strcopy(path,255,path_texture); StrCat(path,255,".vtf") AddFileToDownloadsTable(path); } public OnEventShutdown() { UnhookEvent("player_death",PlayerDeath); UnhookEvent("player_spawn",PlayerSpawn); } public OnClientPutInServer(client) { inUse[client] = false; hasPara[client] = false; hasModel[client] = false; g_maxplayers = GetMaxClients(); CreateTimer (20.0, WelcomeMsg, client); } public OnClientDisconnect(client){ g_maxplayers = GetMaxClients(); CloseParachute(client); } public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast){ new client; client = GetClientOfUserId(GetEventInt(event, "userid")); if (GetConVarInt(g_cost) == 0){ CreateTimer (1.0, RoundMsg, client); } return Plugin_Continue; } public Action:PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast){ new client; client = GetClientOfUserId(GetEventInt(event, "userid")); hasPara[client] = false; EndPara(client); return Plugin_Continue; } public Action:RoundMsg(Handle:timer, any:client){ if(GetConVarInt(g_roundmsg) == 1){ if(IsClientConnected (client) && IsClientInGame(client)) PrintMsg(client,"Have Got Free Parachute"); } return Plugin_Continue; } public StartPara(client,bool:open) { if (GetUserFlagBits(client) & (ADMFLAG_RESERVATION) == (ADMFLAG_RESERVATION)) { decl Float:velocity[3]; decl Float:fallspeed; if (g_iVelocity == -1) return; if((GetConVarInt(g_enabled)== 1 && hasPara[client]) || (GetConVarInt(g_enabled) == 1 && GetConVarInt(g_cost) == 0)){ fallspeed = GetConVarFloat(g_fallspeed)*(-1.0); GetEntDataVector(client, g_iVelocity, velocity); if(velocity[2] >= fallspeed){ isfallspeed = true; } if(velocity[2] < 0.0) { if(isfallspeed && GetConVarInt(g_linear) == 0){ } else if((isfallspeed && GetConVarInt(g_linear) == 1) || GetConVarFloat(g_decrease) == 0.0){ velocity[2] = fallspeed; } else{ velocity[2] = velocity[2] + GetConVarFloat(g_decrease); } TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, velocity); SetEntDataVector(client, g_iVelocity, velocity); SetEntityGravity(client,0.1); if(open) OpenParachute(client); } } } } public EndPara(client) { if(GetConVarInt(g_enabled)== 1 ){ SetEntityGravity(client,1.0); inUse[client]=false; CloseParachute(client); } } public OpenParachute(client){ if (GetUserFlagBits(client) & (ADMFLAG_RESERVATION) == (ADMFLAG_RESERVATION)) { decl String:path[256]; strcopy(path,255,path_model); StrCat(path,255,".mdl") if(GetConVarInt(g_model) == 1){ Parachute_Ent[client] = CreateEntityByName("prop_dynamic_override"); DispatchKeyValue(Parachute_Ent[client],"model",path); SetEntityMoveType(Parachute_Ent[client], MOVETYPE_NOCLIP); DispatchSpawn(Parachute_Ent[client]); hasModel[client]=true; TeleportParachute(client); } } } public TeleportParachute(client){ if(hasModel[client] && IsValidEntity(Parachute_Ent[client])){ decl Float:Client_Origin[3]; decl Float:Client_Angles[3]; decl Float:Parachute_Angles[3] = {0.0, 0.0, 0.0}; GetClientAbsOrigin(client,Client_Origin); GetClientAbsAngles(client,Client_Angles); Parachute_Angles[1] = Client_Angles[1]; TeleportEntity(Parachute_Ent[client], Client_Origin, Parachute_Angles, NULL_VECTOR); } } public CloseParachute(client){ if(hasModel[client] && IsValidEntity(Parachute_Ent[client])){ RemoveEdict(Parachute_Ent[client]); hasModel[client]=false; } } public Check(client){ if(GetConVarInt(g_enabled)== 1 ){ GetEntDataVector(client,g_iVelocity,speed); cl_flags = GetEntityFlags(client); if(speed[2] >= 0 || (cl_flags & FL_ONGROUND)) EndPara(client); } } public OnGameFrame() { if(GetConVarInt(g_enabled) == 0) return; for (x = 1; x <= g_maxplayers; x++) { if (IsClientInGame(x) && IsPlayerAlive(x)) { cl_buttons = GetClientButtons(x); if (cl_buttons & USE_BUTTON) { if (!inUse[x]) { inUse[x] = true; isfallspeed = false; StartPara(x,true); } StartPara(x,false); TeleportParachute(x); } else { if (inUse[x]) { inUse[x] = false; EndPara(x); } } Check(x); } } } stock GetNextSpaceCount(String:text[],CurIndex){ new Count=0; new len = strlen(text); for(new i=CurIndex;i<len;i++){ if(text[i] == ' ') return Count; else Count++; } return Count; } stock SendHintText(client, String:text[], any:...){ new String:message[192]; VFormat(message,191,text, 2); new len = strlen(message); if(len > 30){ new LastAdded=0; for(new i=0;i<len;i++){ if((message[i]==' ' && LastAdded > 30 && (len-i) > 10) || ((GetNextSpaceCount(text,i+1) + LastAdded) > 34)){ message[i] = '\n'; LastAdded = 0; } else LastAdded++; } } new Handle:HintMessage = StartMessageOne("HintText",client); BfWriteByte(HintMessage,-1); BfWriteString(HintMessage,message); EndMessage(); } public PrintMsg(client,String:msg[]){ new String:translation[256]; if(GetConVarInt(g_enabled) == 0) return; Format(translation, 255, "%T", msg, LANG_SERVER, ButtonText); if(GetConVarInt(g_msgtype) == 1){ PrintToChat(client,"\x01\x04[SM Parachute]\x01 %s", translation); } else if(GetConVarInt(g_msgtype) == 2) { new Handle:panel = CreatePanel(); DrawPanelText(panel,translation); SendPanelToClient(panel,client,PanelHandle,5); } else if(GetConVarInt(g_msgtype) == 3){ SendHintText(client,translation); } } public PanelHandle(Handle:menu, MenuAction:action, param1, param2){ } public BuyParachute(client){ new money; new cost; if (g_iMoney == -1) return; if (hasPara[client] == false){ money = GetEntData(client,g_iMoney); cost = GetConVarInt(g_cost); if (cost == 0){ PrintMsg(client,"Have Free Parachute"); } else{ if((money - cost)<0){ PrintMsg(client,"No Money"); } else{ hasPara[client] = true; SetEntData(client,g_iMoney,money-cost); PrintMsg(client,"Have Bought Parachute"); } } } else{ PrintMsg(client,"Have Parachute"); } } public SellParachute(client){ new money; new Float:payback; new String:pb[10]; if (g_iMoney == -1) return; if (hasPara[client] == true){ money = GetEntData(client,g_iMoney); payback = GetConVarInt(g_cost)*(GetConVarFloat(g_payback)/100); if ((money + payback) > 16000){ SetEntData(client,g_iMoney,16000); } else{ FloatToString(payback,pb,9); SetEntData(client,g_iMoney,money+StringToInt(pb)); } hasPara[client] = false; PrintMsg(client,"Sold Parachute"); } else{ if (GetConVarInt(g_cost)==0){ PrintMsg(client,"Sell Free Parachute"); } else{ PrintMsg(client,"No Parachute"); } } } public Action:HandleSay(client, args){ new String:line[30]; if(GetConVarInt(g_enabled) == 0) return Plugin_Continue; if (args > 0){ GetCmdArg(1,line,sizeof(line)); if (strcmp(g_game,"cstrike",false)==0){ if (StrEqual(line, "!bp", false) || StrEqual(line, "!buy_parachute", false)) BuyParachute(client); else if(StrEqual(line, "!sp", false) || StrEqual(line, "!sell_parachute", false)) SellParachute(client); } else{ SetConVarInt(g_cost,0); if (StrEqual(line, "!bp", false) || StrEqual(line, "!buy_parachute", false)) PrintMsg(client,"Have Free Parachute"); else if(StrEqual(line, "!sp", false) || StrEqual(line, "!sell_parachute", false)) PrintMsg(client,"Sell Free Parachute"); } } return Plugin_Continue; } public Action:WelcomeMsg (Handle:timer, any:client) { if(GetConVarInt(g_enabled) == 0) return Plugin_Continue; if (GetConVarInt (g_welcome) == 1 && IsClientConnected (client) && IsClientInGame (client)) { PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Welcome", LANG_SERVER); if (GetConVarInt(g_cost)==0){ PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Parachute For Everyone", LANG_SERVER); } else{ PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Buy Help", LANG_SERVER); PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Sell Help", LANG_SERVER); } } return Plugin_Continue; } public CvarChange_Enabled(Handle:cvar, const String:oldvalue[], const String:newvalue[]){ if (StringToInt(newvalue) == 0){ for (new client = 1; client <= g_maxplayers; client++){ if (IsClientInGame(client) && IsPlayerAlive(client)){ if (hasPara[client]){ SetEntityGravity(client,1.0); SetEntityMoveType(client,MOVETYPE_WALK); SellParachuteOff(client,GetConVarInt(g_cost)); } PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Disabled", LANG_SERVER); } } } else{ for (new client = 1; client <= g_maxplayers; client++){ if (IsClientInGame(client) && IsPlayerAlive(client)){ PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Enabled", LANG_SERVER); if (GetConVarInt(g_cost)==0){ PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Parachute For Everyone", LANG_SERVER); } else{ PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Buy Help", LANG_SERVER); PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Sell Help", LANG_SERVER); } } } } } public CvarChange_Linear(Handle:cvar, const String:oldvalue[], const String:newvalue[]){ if (StringToInt(newvalue) == 0){ for (new client = 1; client <= g_maxplayers; client++){ if (IsClientInGame(client) && IsPlayerAlive(client) && hasPara[client]){ SetEntityMoveType(client,MOVETYPE_WALK); } } } } public CvarChange_Cost(Handle:cvar, const String:oldvalue[], const String:newvalue[]){ if (StringToInt(newvalue) == 0){ for (new client = 1; client <= g_maxplayers; client++){ if (IsClientInGame(client) && IsPlayerAlive(client)){ if (hasPara[client]) SellParachuteOff(client,StringToInt(oldvalue)); PrintToChat(client,"\x01\x04[SM Parachute]\x01 %T", "Parachute For Everyone", LANG_SERVER); } } } else{ if (strcmp(g_game,"cstrike",false) != 0) SetConVarInt(g_cost,0); } } public CvarChange_Button(Handle:cvar, const String:oldvalue[], const String:newvalue[]){ if (StringToInt(newvalue) == 1){ SetButton(1); } else if(StringToInt(newvalue) == 2){ SetButton(2); } } public CvarChange_Model(Handle:cvar, const String:oldvalue[], const String:newvalue[]){ if (StringToInt(newvalue) == 0){ for (new client = 1; client <= g_maxplayers; client++){ if (IsClientInGame(client) && IsPlayerAlive(client)){ CloseParachute(client); } } } } public SellParachuteOff(client,cost){ new money; new Float:payback; new String:pb[10]; if (g_iMoney == -1) return; if (hasPara[client] == true){ money = GetEntData(client,g_iMoney); payback = cost*(GetConVarFloat(g_payback)/100); if ((money + payback) > 16000){ SetEntData(client,g_iMoney,16000); } else{ FloatToString(payback,pb,9); SetEntData(client,g_iMoney,money+StringToInt(pb)); } hasPara[client] = false; } } public SetButton(button){ if (button == 1){ USE_BUTTON = IN_USE; ButtonText = "E"; } else if(button == 2){ USE_BUTTON = IN_JUMP; ButtonText = "Space"; } }
  14. daffik

    Plugin

    Robione na szybko, ale możesz spróbować. #include <sourcemod> #include <sdktools> #include <cstrike> new Handle:DB = INVALID_HANDLE; new String:Error[100]; public Plugin myinfo = { name = "(DF) Wins tag", author = "DaFFyy", description = "Show user alive rounds in tag", version = "1.0", url = "https://daffyy.xyz" }; public OnPluginStart() { DB = SQL_Connect("Last_Alive", true, Error, sizeof(Error)); if(DB == INVALID_HANDLE) { PrintToServer("Cannot connect to MySQL Server: %s", Error); CloseHandle(DB); } else { new String:query[250]; new Handle:queryH = SQL_Query(DB, query); Format(query, sizeof(query), "CREATE TABLE IF NOT EXISTS `Last_Alive` (steamid VARCHAR(32) primary key, wins INT(4))"); if(queryH != INVALID_HANDLE) { PrintToServer("Utworzono tabele Last_Alive"); } } HookEvent("player_death", Event_PlayerDeath); HookEvent("player_spawn", Event_PlayerSpawn); } public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { new count, client; for (new i = 1; i <= MaxClients; i++) { if (IsClientInGame(i) && IsPlayerAlive(i)) { client = i; count++; } } if (count == 1) { new String:query[200]; new String:steamid[32]; GetClientAuthId(client, AuthId_Steam2, steamid, sizeof(steamid), false); new Handle:queryH = SQL_Query(DB, query); Format(query, 200, "INSERT INTO Last_Alive (steamid,wins) VALUES ('%s','1') ON DUPLICATE KEY UPDATE wins = 'wins+1';", steamid); if(queryH == INVALID_HANDLE) { SQL_GetError(DB, Error, sizeof(Error)); PrintToServer("[Last_Alive] MySQL Error: %s", Error); } } return Plugin_Handled; } public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); new String:query[150]; new String:steamid[32]; GetClientAuthId(client, AuthId_Steam2, steamid, sizeof(steamid), false); Format(query, sizeof(query), "SELECT wins FROM Last_Alive WHERE steamid = '%s';", steamid); new Handle:queryH = SQL_Query(DB, query); if(queryH != INVALID_HANDLE) { if(SQL_FetchRow(queryH)) { new String:wins[32]; char totalWins[32]; SQL_FetchString(queryH, 0, wins, sizeof(wins)); Format(totalWins, sizeof(totalWins), "[%d wins]", wins); CS_SetClientClanTag(client, totalWins); } else { Format(query, 200, "INSERT INTO Last_Alive (steamid,wins) VALUES ('%s','0');", steamid); if(queryH == INVALID_HANDLE) { SQL_GetError(DB, Error, sizeof(Error)); PrintToServer("[Last_Alive] MySQL Error: %s", Error); } } } } w databases.cfg "Last_Alive"
  15. daffik

    Plugin

    Ok :]
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