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  1. Preview: https://youtu.be/IjDGbTHMGz4 Refer: Taunt Check - @rswallen Attack Event - @oplkill Shoot rockets - @[E]c Attached Files Get Plugin or Get Source (TankTauntFire.sp - 4.3 KB) Wyświetl pełny artykuł
  2. https://youtu.be/GwDUXXmY8B4 Welcome! This plugin makes possible to play L4D2's mutation called "The Last Man On Earth". There are no common infected. There are no bots teammates. Special infecteds will give you a second chance before killing you. This is a BETA test. Comment bugs and suggestions. TO DO LIST: 1)Vocalize periodically "Where are you?!!" (...and so on). 2)Get free from smokers and hunters without killing them (I have tried "give health" and SlapPlayer(infected) but I did not get to infected let me go. The only way I've found at the moment was killing them). 3)After getting free b&w, "notarget" for few seconds, to avoid get killed inmediatelly by another infected. 4)Delete common infected without changing "z_common_limit" cvar. KNOWN BUGS: Heartbeat sound not playing. CVAR LIST: Spoiler // Common infecteds' limit. (Default: 0) // Default: "0" l4d1_lastman_common_infecteds "0" // Enable/Disable this plugin. 0:disable, 1:enable (Default: 1) // Default: "1" l4d1_lastman_enabled "1" // Automatically kick any bot trying to join at any moment. 0: disable, 1:enable (Default: 0) // Default: "0" l4d1_lastman_force_kick_bots "0" // Get a second chance against Hunter incap. 0:disable, 1:enable (Default: 1) // Default: "1" l4d1_lastman_hunter_revive "1" // Remove bots on map starting. 0:disable, 1:enable (Default: 1) // Default: "1" l4d1_lastman_no_starting_bots "1" // Get a second chance against Smoker incap. 0:disable, 1:enable (Default: 1) // Default: "1" l4d1_lastman_smoker_revive "1" CONSOLE COMMANDS: No commands. This plugin was originally a modification of "selfhelp" plugin. Youtube video will be available as soon as it gets uploaded. Attached Files Get Plugin or Get Source (l4d1_lastmanonearth.sp - 9.8 KB) Wyświetl pełny artykuł
  3. BodySearch for JailBreak Description The plugin allow Guards to check a Prisoner in a given radius for guns. I think it's useful, because most of the time you are not able to see the grenades or pistols in custom models... Translations Hungarian and English by default ConVars and Commands sm_bs_enabled - Enable the BodySearch? sm_bs_radius - Radius of the BodySearch !bodysearch (also !bs) Installation Upload the files Load the plugin or change the map Configure the plugin over bodysearch.cfg (csgo/cfg/sourcemod/bodysearch.cfg) Requests or Known bugs Nothing yet Includes SMLIB :fox: Github here Download here Attached Files bodysearch.smx (17.2 KB) Get Plugin or Get Source (bodysearch.sp - 7.4 KB) Wyświetl pełny artykuł
  4. MYGO.pl

    [CSGO] ChickenSlayer

    ChickenSlayer Description The plugin kill every chicken at the RoundStart and restrict chickens from being spawned in the whole round. Features Just disable chickens ConVars and Commands There is no ConVars or Commands needed. Installation Upload the files Load the plugin or change the map Requests or Known bugs Nothing yet :fox: Github here Download here Attached Files Get Plugin or Get Source (nochickens.sp - 1,010 Bytes) nochickens.smx (4.4 KB) Wyświetl pełny artykuł
  5. Description: Games for dead people for wait when you are dead. Included support for myjailbreak plugin, spawn protection, hud message when join people to the dm arena and multilanguage support. This plugin is made for a jailbreak server but it should works on others gamemodes. Servers to test this plugin: Commands: !gobhop - join into the bhop zone for dead people. !nobhop - exit from bhop zone. !godm - join into the dm zone for dead people. !nobhop - exit from bhop zone. How to configure: You need to create different zones with the devzones plugin. The zones names are: dmzone - Contains all the dm zone on the map. dm1 - Spawnpoint for Ts on the dm zone. This zone need to be into the "dmzone". dm2 - Spawnpoint for CTs on the dm zone. This zone need to be into the "dmzone". bhopzone - Contains all the bhop zone on the map. bhop1 - Spawnpoint for Ts on the bhop zone. This zone need to be into the "bhopzone". bhop2 - Spawnpoint for CTs on the bhop zone. This zone need to be into the "bhopzone". nodead - Prefix zone that you can use for set banned zones for dead people. I am thinking in make a videotutorial on youtube explaining that. If someone dont understand well how to configure this plugin just let me know and I will try to explain it better (my english is not extremly good). Requeriments: DevZones MyJailBreak (optional) SM_Hosties (optional) Cvars: sm_franugdeadgames_mapwithdmzone "0" // This cvar is used for maps that have a separated dm zone with weapons for dead people. Use this cvar per map with a plugin like Map Configs. Additional notes: MyJailBreak support is not completed yet, I edited myjailbreak plugin in my jailbreak server to support completly my dead games plugin, but is a old version so I have spoken with Shanapu and he will update the latest version of his plugin to support my dead games plugin. The plugin have a translations file where you can improve my english or add your own language. The weapons for dm are ak47 and glock so in a future i want to make that configurable. If someone has bought this plugin when it was private, he are welcome to contact with me privately (not here) for exchange for others. I want to keep this thread clean of offtopic. I am sharing this plugin for free so please be respectful. This was a old plugin so I cleaned the code, added comments, etc, to have the code the more "profesional" as I can, anyway I think that it still have some redundant code and it can be better, so suggestions in the code (as long as they are constructive criticism) and pulls request are welcome. Download: Main repository Direct download Code changes Wyświetl pełny artykuł
  6. A simple plugin that fires off a rocket at the cannon direction of the tank during the shoot animation for the Panzer Pants soldier taunt. ConVars: - sm_panzerrockets_damage (default: 120) - Rocket base damage - sm_panzerrockets_speed (default: 4000) - Rocket speed Download via GitHub Repository: - Source - Plugin Wyświetl pełny artykuł
  7. RW Polls A plugin aimed to help server administrators decide what's best for the server. A way of bringing you closer to server players What does it do? This plugin shows a specific set of questions, that you define, to your players. The information is stored in a mysql database and can be viewed on console. Furthermore, it also lets your players submit additional feedback by using !feedback What do I need? Sourcemod (It has been developed on version 1.9, but should work on 1.8 or 1.7) MySQL database (doesn't work on SQLite, not yet) Where do I start from? If you already have a MySQL database and know how to set things up, then skip to the next step Spoiler You can choose any kind of REMOTE MySQL hosting, if you already have a web hosting that you pay for, that should work perfectly. However free web hosts don't work as they disable remote database connection. For the purpose of this installation I will be using https://www.freemysqlhosting.net/ and the steps may differ from other hosts Step 1.1: Sign up for a free account Step 1.2: After signing up and logging in you should find yourself in the main panel, there you should select the nearest country to your server, save and start database. It should take a few minutes to setup the database. https://i.imgur.com/cJTlefW.png Everything you need to know will be emailed to you (given that you used a valid email address). Save that information somewhere as you will be needing it on step 2 Step 1.3 (optional): On the main panel, click "Follow this link for phpMyAdmin" (or just follow email instructions). This is where you can see everything stored in database. Go to /addons/sourcemod/configs/databases.cfg and create a new entry which should look sth like: Spoiler Code: "rwpolls" { "driver" "mysql" "host" "SERVERIP OR HOSTNAME" "database" "DBNAME" "user" "DBUSERNAME" "pass" "DBPASSWORD" //"timeout" "0" "port" "3306" } Upload rwpolls.cfg to /addons/sourcemod/configs/ and edit it to your questions. By default the file contains a question which you may want to remove/replace with yours Upload rwpolls.smx (click "GET PLUGIN" below) to /addons/sourcemod/plugins/ and restart your server, or a map change can do the trick, or just use this command: Code: sm_rcon sm plugins load rwpolls and you should be ready to go COMMANDS sm_showpolls - Gets a list of polls/questions and their search id. ROOT access required sm_getpolldata <SEARCHID> - Returns the results of a poll. Use sm_showpolls to get the SEARCHID. ROOT access required https://i.imgur.com/RPRxuLl.png sm_feedback <FEEDBACK> - Player command to submit feedback. !feedback /feedback should work aswell. You might want to use an ADS plugin to advertise this command. sm_getfeedbacks <PAGE> - Command to get feedbacks from database. ROOT access required https://i.imgur.com/ePMlZjW.png CVARS sm_rwpolls_feedback - Enable/Disable feedback feature, by default it is "1" (enabled) sm_rwpolls_feedbacktime - Minimum time in seconds needed to submit a feedback. I don't recommend you set this too low as players can spam the command. Default is "300" (equal to 5 minutes) Adding new polls Below is the default rwpolls.cfg, which you may want to modify. Spoiler Code: "Polls" { "How would you rate your experience in this server?" { "vgood" "Very good" "nice" "It is nice" "ok" "Meh, it's ok" "improve" "It needs improvements" "start" "120" "retry" "yes" } } "start" and "retry" are reserved keys for poll settings. "start" value determines when the vote should start after the player has connected (in seconds), needs to be different for each poll to prevent conflicts between polls "retry" value determines whether a vote should run if it failed or some conditions were not met (accepts only yes or no) Other keys are the options, the key acts like an ID (and is saved in database) and the value is the option that is sent to the player. The key should be unique among all questions. So, adding a new poll which starts after 1 minute looks like: Spoiler Code: "Polls" { "How would you rate your experience in this server?" { "vgood" "Very good" "nice" "It is nice" "ok" "Meh, it's ok" "improve" "It needs improvements" "start" "120" "retry" "yes" } "Q1" { "a1_1" "Answer 1_1" "a1_2" "Answer 1_2" "a1_3" "Answer 1_3" "a1_4" "Answer 1_4" "a1_5" "Answer 1_5" "a1_6" "Answer 1_6" "start" "60" "retry" "no" } } Additional screenshots Spoiler READ BELOW There is a maximum of 10 polls at a time, and 10 options per poll. However I DO NOT RECOMMEND you add more than 6 options per poll. Why? Because there are is a maximum of 6 items in a menu per page, which means the other items/options will be on the other page, which a player wont bother to switch to, thus resulting in "fake" data. Don't use a low "start" value, I don't recommend any values below 30. 60+ should be fine (depending on question) Make it a question, don't make it too long, same goes for the options Keep question IDs unique Even tho there is a cvar to use SQLite, it is non-functional, the reason is that I haven't tested whether the queries are compatible with SQLite or not. This plugin should in (my) theory work on other sourcemod servers, if you do test it, please let me know so I can update this to any game It is my first ever plugin for sourcemod, or any game ever, so any feedback would be appreciated. This plugin has been entirely developed on a working online server, during which time there have been 573+ unique genuine votes. Attached Files Get Plugin or Get Source (rwpolls.sp - 18.7 KB) rwpolls.cfg (485 Bytes) Wyświetl pełny artykuł
  8. MYGO.pl

    [ANY] Timezone API

    TZ API This plugin allows you to determine the time, time offset and daylight saving for a specific time zone. Need MySQL database! Installation: Download plugin sourceand inc file. Place tz_api.sp to scripting folder, tz.inc to scripting/include folder. Compile .smx file and place in plugins folder Download last database timezones timezonedb.sql.zip from https://timezonedb.com Import MySQL dump timezonedb.sql Edit your databases.cfg file and add a section with the following information: Code: "tzdb" { "driver" "mysql" "host" "your_host" "database" "your_db" "user" "your_user" "pass" "your_pass" } Now you can use the functions below. API: PHP Code: // tz.inc /** * Gets the timezone time as a unix timestamp. * * @param timezone Timezone to determine the timestamp. * @return Query num, or -1 on failure. */ native int TZ_GetTime(const char[] timezone); /** * Gets the timezone Daylight Saving. * * @param timezone Timezone to determine the DST. * @return Query num, or -1 on failure. */ native int TZ_GetTimeDST(const char[] timezone); /** * Gets the timezone offset. * * @param timezone Timezone to determine the offset. * @return Query num, or -1 on failure. */ native int TZ_GetTimeOffset(const char[] timezone); /** * Callback for receiving asynchronous database query results. * * @param iQueryNum Query num. * @param iRetValue Result answer received from the query. */ forward void TZ_OnQueryFinished(int iQueryNum, int iRetValue); Examples: Code: #include <sourcemod> #include <tz> int iQuery; // For save query num public void OnPluginStart() { RegConsoleCmd("sm_tztime", cmd_tztime); } public Action cmd_tztime(int client, int args) { char sTemp[64]; GetCmdArg(1, sTemp, sizeof(sTemp)); iQuery = TZ_GetTime(sTemp); } public void TZ_OnQueryFinished(int iQueryNum, int iRetValue) { if (iQuery == iQueryNum) { char sTemp[128]; FormatTime(sTemp, sizeof(sTemp), "%d/%m/%Y - %H:%M:%S", iRetValue); PrintToServer(sTemp); } } Output: Code: sm_tztime Europe/Moscow 22/10/2018 - 08:03:56 With using GeoIP2 extension: Code: #include <sourcemod> #include <geoip> #include <tz> int iQuery; // For save query num public void OnPluginStart() { RegConsoleCmd("sm_tztime", cmd_tztime); } public Action cmd_tztime(int client, int args) { char sTemp[64]; GetCmdArg(1, sTemp, sizeof(sTemp)); if (GeoipTimezone(sTemp, sTemp, sizeof(sTemp))) // Get timezone and rewrite sTemp variable iQuery = TZ_GetTime(sTemp); } public void TZ_OnQueryFinished(int iQueryNum, int iRetValue) { if (iQuery == iQueryNum) { char sTemp[128]; FormatTime(sTemp, sizeof(sTemp), "%d/%m/%Y - %H:%M:%S", iRetValue); PrintToServer(sTemp); } } Output (America/Chicago on the basis IP): Code: sm_tztime 66.220.89.1 22/10/2018 - 00:06:51 Attached Files Get Plugin or Get Source (tz_api.sp - 3.5 KB) tz.inc (916 Bytes) Wyświetl pełny artykuł
  9. Generic Feature Rundown: Prop spawning and ownership Prop feature and attribute management Build commands Trusted & Untrusted listing Included prop list for !spawn, untrusted restricted list available as well. (data/phoneburnia/prop_names.ini) and (data/phoneburnia/untrusted_props.ini) Prop list structuring: "alias" "entity_name^modelpath" - example: "bench" "prop_physics_override^models/props_c17/bench01a.mdl" Database Configuration: Phoneburnia Redux uses SQLite for the trusted list. Configuring this is very easy, by simply adding a section to the file located at: addons/sourcemod/configs/databases.cfg Code: "phoneburnia" { "driver" "sqlite" "host" "localhost" "database" "phoneburnia" "user" "root" "pass" "" } Server Variables (cvar): Quote: // Maximum props for untrusted // - // Default: "35" phoneburnia_maxprops "35" // Maximum props for trusted // - // Default: "400" phoneburnia_maxtrustedprops "400" Command Listing: Admin Commands: sm_createentity - Create an entity by classname - Generic Flag sm_clean - Clean the map of all spawned props - Generic Flag sm_delall - Delete all the props an individual player has spawned - Generic Flag sm_goto - Teleport to a player - Generic Flag sm_bring - Teleport a player to your crosshair - Generic Flag sm_teleport - Teleport a player to another player - Generic Flag sm_addtrusted - Add a player to the trusted list - Generic Flag sm_removetrusted - Remove a player from the trusted list - Generic Flag sm_setowner - Set the owner of a prop or entity to a player - Generic Flag sm_airboat - Spawn an Airboat - Generic Flag Player Commands: sm_freezeit - Freeze a prop in place sm_unfreezeit - Unfreeze a prop sm_noclip - Enable noclip sm_nokill - Enable godmode sm_copy - Copy a model's name sm_paste - Paste a model sm_spawn - Spawn a prop from the proplist sm_spawncount - Check your remaining prop allocation sm_dupe - Duplicate a prop sm_trail - Set a trail on something sm_skin - Set the skin of a prop sm_move - Move a prop, X/Y/Z sm_rotate - Rotate a prop, X/Y/Z sm_straighten - Reset a prop to default angles sm_delete - Delete a prop sm_collide - Enable prop collision sm_nocollide - Disable prop collision sm_weld - Weld a prop to another prop (parent) sm_unweld - Un/Deweld a prop from another (unparent) sm_what - Check the owner of a prop sm_whom - Check the owner of a prop sm_propowner - Check the owner of a prop sm_owner - Check the owner of a prop sm_paint - Set the color of a prop, RGBA OR #HEXHEX Attached are two things: Just the plugin (for updates, or in case you lost the .sp or .smx) and the archive .zip, which is for fresh install and includes the prop lists Want something written, revised, removed or altered in this? Let me know. I do custom and private requests as well. Attached Files Get Plugin or Get Source (phoneburnia_redux.sp - 44.2 KB) Phoneburnia Redux.zip (51.9 KB) Wyświetl pełny artykuł
  10. Small Note: This is my first plugin and unfortunately i don't know how to code on new syntax. Description A very simplistic jetpack plugin i made in 2 and a half hours as my first plugin to be released. When enabled, press SPACE for flying. Cvars: sm_jetpack_version - Plugin Version. sm_jetpack_enabled - Defines if the plugin is enabled, default: 1 sm_jetpack_soundfile - The sound file of the jetpack, default: "ambient/sawblade.wav". sm_jetpack_fallspeed - Falling speed, the higher the value, the slower you will fall, default: 7.0 sm_jetpack_jumpheight - Jetpack force/jumping height value, the higher the value, the higher it goes, default: 15.0 sm_jetpack_soundvolume - Volume of the Jetpack sounds, default: 0.3 sm_jetpack_soundpitch - Pitch of the Jetpack sounds, default: 140 sm_jetpack_particle - Spawns a Teleporter Glow particle while flying, default: 1 sm_jetpack - Opens Jetpack menu. * Requires More Colors Download: Attached Files Get Plugin or Get Source (simple-jetpack.sp - 4.9 KB) simple-jetpack.smx (13.5 KB) Wyświetl pełny artykuł
  11. Bot Practice Mode This plugin aims to keeps players busy with a dynamic amount of bots when there are not enough real players on the server. If someone connects to the empty server and joins a team, a bot is spawned to the opposite team. If the player wins the round against the bot, another bot is added to the bot team. If the player loses a round, the amount of bots gets reduced by 1 (cannot go below 1). Also bots' difficulty is managed depending on the player's performance against the bots. Winning multiple rounds leads to an increased difficulty, whereas losing will reduce it. It is possible for other players who join the server, after the practice mode has already enabled itself, to join the team with humans and fight against bots. However, if a player joins into the bots' team, then the practice mode gets disabled immediately (and bots kicked), since now there is at least 1 real human on both teams and the server can function normally. Features Code: - Let players fight against waves of bots if there are not enough real players on the server. - Vary the amount of bots and their difficulty by looking at the performance of the human team. CVAR list Code: bot_practice_max_bots 30 Sets the maximum number of bots that the plugin is allowed to spawn. Capped at (amount_of_slots - amount_of_human_players - 2). Changelog Code: 20.10.2018 (v1.0) * Initial release. Screenshots Spoiler Attached Files Get Plugin or Get Source (bot_practice_mode.sp - 7.6 KB) Wyświetl pełny artykuł
  12. Map Weapon Randomizer This plugin automatically replaces all weapon spawns on any map with random weapons. Grenades are excluded. The list of weapons can be changed by modifying the WEAPONS_LIST array at the start of the script. By default all primary weapons are included. How it works At the start of the map, this plugin will find all weapon spawns by searching for weapon_* entities, saves their locations, and deletes them. Then, at the start of every round, the plugin will spawn a weapon into the saved locations. Note that since creating weapons directly using weapon_* entities does not work anymore, this plugin spawns weapons using the fake client method, where it spawns a fake client, gives a weapon to it, and teleports it to the desired location on the map. This likely means that there has to be at least 1 free slot on the server for the plugin to work. Features Code: - Randomize weapon spawns either at the start of the map or every round. - Snap spawned weapons' angles to 90 degrees for a better look CVAR list Code: mwr_randomize_every_round 0 Randomize weapons every round if enabled, otherwise randomize once at the start of the map. mwr_snap_spawn_angles 1 Round spawned weapons' angles to the nearest 90 degrees for a more uniform look. Takes effect after a map change. mwr_debug 0 Enable debug console messages. Changelog Code: 19.10.2018 (v1.0) * Initial release. Attached Files Get Plugin or Get Source (map_weapon_randomizer.sp - 5.4 KB) Wyświetl pełny artykuł
  13. After you have this plugin in your L4D/L4D2 server, tanks can be knocked back by melee weapons e.g. fire axe. The original author is ztar, his/her homepage (In Japanese) is http://ztar.blog7.fc2.com/. I upgrade the code to the new syntax and add a threshold for the weapon size, with this new feature (if enabled by l4d2_homerun_largemelee, disabled by default), survivors can only knock back tanks with larger versions of melee weapons dropped by tanks (This is a feature of a plugin called "Melee Weapon Tank " which is available here) The rest of functions are not changed at all. Attached Files Get Plugin or Get Source (l4d2_homerun_bat.sp - 6.7 KB) Wyświetl pełny artykuł
  14. . Auth ID Checker v1.0.0 Description: This is a simple plugin that checks player auth ID on connect. If false or if OnClientAuthorized isnt triggered for player, it kicks that player. Prevents exploits/bugs of plugins that utilize steam IDs. Information is then logged to addons/sourcemod/logs/authcheck/RetValChecker.txt Project here: Github Wyświetl pełny artykuł
  15. Description: Allows for the running of the helms deep reborn map on a sourcemod server and responds to built in commands Installation: put l4d2_helmsdeep.smx into /addons/sourcemod/plugins Credits: everyone who helped me in the sourcemod discord server The author of the map placed code inside the .vpk in a .nut file with the following code that would check if sourcemod was running and kick everyone who tried to join Code: if ( !HelmsServerInfo.checked_plugins ) { local metamodVersion = Convars.GetStr("metamod_version"); local sourcemodVersion = Convars.GetStr("sourcemod_version"); if ( !metamodVersion && !sourcemodVersion ) HelmsServerInfo.has_plugins = false; else HelmsServerInfo.has_plugins = true; HelmsServerInfo.checked_plugins = true; } if ( HelmsServerInfo.has_plugins ) { foreach( player in Players.Humans() ) { SendToServerConsole( "kickid " + player.GetSteamID() + " " + "This server is using plugins, please join a different server" ); } } what this plugin does is intercept the kickid command (with that matching string) and stop it from being used and allowing all players to join Attached Files Get Plugin or Get Source (l4d2_helmsdeep.sp - 2.0 KB) l4d2_helmsdeep.smx (4.9 KB) Wyświetl pełny artykuł
  16. Need to compile and plugin operation -SMLIB : https://github.com/bcserv/smlib -Morecolors (css) : https://forums.alliedmods.net/showthread.php?t=185016 -ColorVariables (csgo) : https://github.com/PremyslTalich/ColorVariables Work with csgo and css Attached Files area.smx (19.1 KB) area-csgo.smx (24.8 KB) Get Plugin or Get Source (area-csgo.sp - 2.9 KB) Get Plugin or Get Source (area.sp - 2.9 KB) Wyświetl pełny artykuł
  17. MYGO.pl

    [CS:GO] hLiveCredits

    Description This is a very basic plugin to show the number of credits you have live. This plugin is meant for Zephyrus store. If any errors or additional features I could add do a quick reply and I'll get on it ASAP. Commands sm_chud (Enables or disables the hud text) Change Log Code: 1.0 - Plugin Released Attached Files Get Plugin or Get Source (hLiveCredits.sp - 5.0 KB) hLiveCredits.smx (6.5 KB) Wyświetl pełny artykuł
  18. Hello, Everyone This plugin basically blocks all the left clicks of your knife. Could be useful for 35hp knife servers if you only want to have right click... This plugin was originally made by "Bara", but didn't work with all the knives so edited it so now all the knives work including new ones. Regards Killer. Attached Files BlockKnifeUPkiller.smx (4.1 KB) Get Plugin or Get Source (blockleftknifeupkiller.sp - 2.2 KB) Wyświetl pełny artykuł
  19. MYGO.pl

    Player Information

    Title [CS:GO, TF2, CS:S] Player Information (v.1.4) Description Allows player to find out information about other players. Required GeoIPCity SourceMod 1.8+ CVAR/Command list CVARS sm_infoplayers_type 1/0 (1 - output in the menu, 0 - output in chat) sm_infoplayers_players_check_ip 1/0 (1 - show other players' IPs to players, 0 - hide) sm_infoplayers_enablemotd 1/0 (1 - enable the motd window to display the player's profile (in xgo will not work), 0 - turn off) sm_infoplayers_checkflags 1/0 (1 - enable check of flag (s) for access to IP and SteamID, 0 - disable) sm_infoplayers_adminflag "z" (You need to check the flag (there are several) Commands sm_info sm_players sm_infop sm_infoplayers Changelog Quote: Dec. 19, 2016 (v1.0) * Release. Dec. 22, 2016 (v1.1) * Remove MOTD in CS:GO. * New commands. Dec. 25, 2016 - Feb. 10, 2017 (v.1.1+) * Fixed commands. * Added colors. Feb. 24, 2017 (v.1.2) * Added GeoIPCity. * Fixed all cvars. * Fixed work MOTD window. Aug. 17, 2018 (v1.3) * Fix bug, when all clients shows as Admin Aug. 21, 2018 (v1.4) * Added new cvars. * Optimization. * Added back-button after selecting player. Wyświetl pełny artykuł
  20. I've been searching all over google and alliedmodders but i cant find anything related to this. Basically, all i need is a chat function that opens up the steam browser and loads them in to the server's steam group. Done via !group. Additionally, i would like to add a !donation and a !owner(preferably customized to my name but is not as important). Any help here would be gladly appreciated :D THANKS Wyświetl pełny artykuł
  21. Knife sound muter This is a basic plugin, it just disable the annoying knife sound when no damage is dealt (only if Ts knifes others Ts, or CTs knifes others CTs) If mp_teammates_are_enemies is 1, this plugin won't work Cvars mk_enable 1/0 - Enable or disable the plugin Client/players commands (3 same commands) sm_knifemute sm_muteknife sm_mk Future changes - Add sounds when some one type the command - Add an admin cvar to enable plugin for EVERY people in the server - Add an entry to save (or not) the plugin using clientpref Thanks to GAMMACASE for the help :) Video as an example here Attached Files Get Plugin or Get Source (sm_knifemute.sp - 3.7 KB) sm_knifemute.smx (9.4 KB) Wyświetl pełny artykuł
  22. [Retake RWS] Hello guys, I'm SoLo. Currently running A CS:GO Community Server in Hong Kong called HKHBC. I made my very first plugin called Round Win Share for Retake. It's a Rating System based on the Damage done by the player. Compared to other rating systems, RWS is more suitable for retake's limitations. This RWS system is not fully the same as other RWS system,s it has a few differences: When the player disconnects, the plugin will calculate their RWS by how many rounds they have played. The RWS system doesn't count the PLANTING BOMB or DEFUSING BOMB as a validate RWS action. The RWS system only counts the damage that done by the player. Requirements: A MySQL Database How to use: 1.Download the plugin 2.Create a new table in your MySQL database with the following SQL: PHP Code: CREATE TABLE IF NOT EXISTS `rws` ( `id` int(11) NOT NULL AUTO_INCREMENT, `steam` char(255) CHARACTER SET latin1 NOT NULL, `rws` float UNSIGNED NOT NULL DEFAULT '0', `rwscount` int(10) UNSIGNED NOT NULL DEFAULT '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; 3.Configure your /addons/sourcemod/configs/database.cfg and create a Database Entry for the plugin PHP Code: "RRWS" { "driver" "default" "host" "<host of your database>" "database" "<name of the database" "user" "<username of the database>" "pass" "<password of the database>" } How to compile: This plugin uses a color library called <kento_csgocolors> by Kento His profile: rogeraabbccdd You need to have <kento_csgocolors> in order to compile this plugin. if you do not have the library, just change the PPrintToChat, PPrintToChatAll, CPrintToChat and CPrintToChatAll to PrintToChat and PrintToChatAll. Notice: Since this is my very first plugin, the plugin is poorly-written, which may contain bugs. Leave all your problems in the GitHub Repository GitHub: https://github.com/dickylau20/Retakes-RWS Quote: Attachment 171767 Attachment 171768 Attached Files Get Plugin or Get Source (retakes_rws.sp - 11.6 KB) retakes_rws.smx (12.7 KB) Wyświetl pełny artykuł
  23. The first plugin in my knowledge to achieve the ability to swap to the hidden team is "[L4D2] ABM: A MultiSlots / SuperVersus Alternative" by NgBUCKWANGS. However, his latest version has unintentionally blocked the ability to do so (yes, I followed the steps in all versions of ABM like he instructed long ago) . Which is why I adapted MasterMe's "[L4D(2)] AFK and Join Team Commands (1.1)" plugin to grant server admins that ability again. This plugin will grant server admins the ability to join any non-spectating team. - !team2 (Joins the main survivor team via "jointeam2") - !team3 (Joins the infected team via "jointeam 3", only functional in versus modes) - !team4 (Joins the L4D1 Survivor exclusive team, works on all modes and any maps. Additional notes will follow.) Team 4's notes: - You will spawn in the starting area. - When starting the new chapter via transitioning, you will be spectating. Join Team 2, then Team 4 again to play as the supporting team again (make sure you're not idle). - You are not required to be with the main survivor team for certain events that needs "Everyone to be ready". This includes moving to the escape vehicle. - Team 4 Bots are invincible (c6m3_port on campaign or [L4D2] Survivor Bot Holdout (1.3)), Players on Team 4 are not. - Team 4 Players can still take damage, heal, and be brought back with a defibrillator. - Team 4 Players has an inventory just like Team 2, but they cannot drop items like the bots do. A clever edit of another plugin remedies that. - Team 4 will not have a survivor hud, but they can see other player SI's health via hud if in versus modes. - All Infected (with the exception of Player SI) will ignore you unless biled on. Player SI will see your health glow like the other survivors. Bot SI will still hit you if you are in their way (in front of them). - If all (4) Team 4 slots are occupied, no other player can join Team 4, this includes bots on Team 4. - The character selection is ultimately random when joining Team 4. A bot can be kicked to make that character/slot available. - If all of Team 2 dies in Coop modes (not survival), quickly change back to Team 2 to avoid getting kicked from your own game via console. I will fix it soon. - You won't have FPS arms in Team 4. Third person views are just fine. - Shooting Team 2 as Team 4 will not be counted as friendly fire, but Team 2 can still damage Team 4 Players. - Lastly, Team 4 can see all players, human and bot through walls. Attached Files Get Plugin or Get Source (l4d2_team4.sp - 956 Bytes) Wyświetl pełny artykuł
  24. Description:Campaign and map chooser with rating system, groups and sorting. See all functionality on screenshots: - allows to rate campaigns. - allows to choose concrete map within campaign. - allows to sort campaigns by rating. - provides 3 groups, where you can assign map to (for your convenience). Settings:Nothing. Everything are in-game. However, there are special permissions specified directly in plugin: - "Move campaign to another group" is allowed for admin. only (ADMFLAG_ROOT). - "Rate campaign" is allowed for VIP (admin. with ADMFLAG_CUSTOM1, usually "o" flag), there is no vote for rate. Support gamesL4D1 - default maps menu is currently for coop mode only. L4D2 - (untested). Also you cannot choose default maps (no map lists yet). RequirementsSourceMod Basic Votes Plugin (basevotes.smx) by AlliedModders LLC (included is SM core files). Using: - Copy contents of archive to addons/sourcemod/ - Do the steps below. How to prepare / use?To add list of campaigns/maps you need: - GFScape - http://nemesis.thewavelength.net/?p=26 1. When you downloaded map, let's say xxx.vpk, open it in GFScape (e.g. drag & drop) 2. Open file root/missions/xxx.txt and find the key "mission" => "modes". 3. Copy whole section (begin with "coop" key) to your server's file .../addons/sourcemod/configs/MapChanger.txt, where name of the key is a title of campaign. You can find the name of campaign in "DisplayTitle" parameter of xxx.txt file. MapChanger.txt file has already 2 examples ("City17" and "Dead Before Dawn" campaigns). So, study it and you will understand. That's easy. ChangeLog Quote: v.1.0 - Initial release v.1.1 - Added rating system v.1.2 - Added vote for non-admins v.1.3 - Temporarily removed vote functions v.1.4 - Vote is binded to !votemap command - Added msg to @all about selected campaign name - Disabled "The last stand" campaign item menu (for safe reason). - Added ability to use "Rating" functionality for VIPs (flag "o") v.1.5 (2018/10/06) - Added translation into English Attached Images 1.jpg (27.8 KB) 2.jpg (54.5 KB) 3.jpg (32.3 KB) 4.jpg (34.5 KB) 8.jpg (45.4 KB) Attached Files MapChanger_1.5.zip (22.7 KB) Wyświetl pełny artykuł
  25. Description:Allows players to drop the weapon they are holding, or another items they have Settings:l4d_drop_specify - Allow people to drop weapons they have, but are not using (1 - On / 0 - Off) Using:Copy l4ddrop.smx to addons/sourcemod/plugins Copy drop.phrases.txt to addons/sourcemod/translations Translations:English, Russian Author:Frustian, Figa, (edited by Dragokas & SilverShot) ChangeLog: Quote: 1.6. - Update for previous exploit: removed dependency on specific player model (thanks to SilverShot) - Updated translation file. 1.5. - Fixed exploit for infinite pipe/molotov (thanks to SilverShot) 1.3. - Removed F3 key binding 1.3 - Added IsClientInGame() check. 1.2 ... - Original version by Frustian & Figa Attached Files Get Plugin or Get Source (l4ddrop.sp - 8.2 KB) Wyświetl pełny artykuł
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