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Treść opublikowana przez MYGO.pl

  1. Description: This plugin is a library that allows you to create special infected bot by SIPool. The plugin's aim is that when your server needs to create special infected bots very frequency, such as create 28 SI bots in 0 seconds, CreateFakeClient() will consume lots of cpu and network resources. But use SIPool can avoid lots of CreateFakeClient() operation because the plugin use pool to manage the SI bots that already created in the past and avoid them being kicked by the director, when you try to request the bot, SIPool will pick an available bot from pool unless the pool is empty. And after my test(28 SI with 0 seconds), the result showed that: NO SIPool, the server's tickrate decrease from 100 to 80 LESS when CreateFakeClient() from a for() loop; WITH SIPool, the server's tickrate decrease from 100 to 90 MORE when RequestSIBot() from a for() loop; And the plugin still needs to test, only myself can not make the plugin be pefect, so any advice and criticize reports are wanted. Usage: See si_pool.inc and sptest.sp. Source: You can ALWAYS find latest source at my GitHub: Paimon-Kawaii - L4D2-Plugins/InProgress/SIBotPool :wink: Download: Attached Files si_pool.zip (15.6 KB) Wyświetl pełny artykuł
  2. Main Togel Online Terpercaya Pasaran Terlengkap Banyaknya penggemar togel saat itu otomatis bandar Togel Online mulai bermunculan di Indonesia. Pasalnya togel kini sudah bisa dimainkan secara online. Dimana para penggemar dapat dengan mudah mengakses game tersebut tanpa harus keluar rumah. Hanya penggunaan ponsel yang terhubung ke jaringan Internet yang dapat diputar sesuka Anda. Apalagi pemain bisa dengan mudah memanfaatkan penawaran pasaran togel online dari berbagai negara. Pemain dapat menemukan berbagai macam pasaran togel yang ingin dimainkan. Untuk menikmati rangkaian permainan togel online ini, anda bisa melalui Bandarcolok sebagai bandar togel online resmi dengan pelayanan terbaik di Indonesia. Kota ini sangat mengutamakan kepuasan setiap anggotanya. Togel adalah permainan tebak-tebakan yang sudah lama ada di Indonesia. Orang Indonesia sudah tidak asing lagi dengan permainan togel online ini. Namun nyatanya di Indonesia sendiri, permainan togel dilarang keras. Sebab, termasuk judi. Semua jenis perjudian di Indonesia dilarang keras dan sudah ada dalam hukum Indonesia. Bermain togel online ini sangat beresiko, pemain bisa saja mengalami kerugian saat memasuki permainan togel online ini. Sebagian besar pemain yang terlibat dalam permainan togel online memang menginginkan keuntungan yang besar. Meskipun untuk mendapatkan keuntungan sebesar itu tentunya anda harus bisa memenangkan permainan togel terlebih dahulu. Togel saat ini sedang dalam perkembangan yang sangat maju, dimana pemain togel sudah bisa mengakses permainan togel online. Keuntungan bermain togel online sendiri adalah memiliki variasi pasaran togel yang lebih banyak. Dengan demikian, pemain bisa memilih berbagai jenis pasaran togel yang mudah dimainkan. Bandarcolok sebagai reseller togel online terpercaya telah menyiapkan penawaran pasaran togel online terlengkap untuk bebas dipilih para pemain setelahnya. Adanya pasaran togel ini bisa memberikan kesan seru saat anda bermain togel online. Adanya pasaran togel online ini juga memudahkan pemain untuk mendapatkan kemenangan. Bandarcolok adalah bandar togel online terpercaya yang mengutamakan kepuasan member dengan memberikan pelayanan terbaik. Layanan ini beroperasi 24 jam sehari, 7 hari seminggu. Layanan ini telah didukung oleh customer service yang berpengalaman dan profesional yang siap membantu para pemain. Layanan pelanggan ini dapat dihubungi langsung oleh pemain melalui fungsi obrolan langsung, Anda dapat mengajukan pertanyaan, keluhan, meminta saran, mengonfirmasi setoran, membuat akun baru, dan masih banyak lagi. Memiliki pelayanan terbaik akan memudahkan para pemain untuk menikmati permainan togel online. Layanan 24 jam nonstop ini memberikan banyak kemudahan seperti transaksi yang lebih mudah, kemudahan bermain togel dan masih banyak lagi. Layanan terbaik reseller togel online Bandarcolok memiliki banyak peranan. Setiap pemain tentunya ingin bermain togel dengan nyaman agar bisa lebih berkonsentrasi dalam bermain togel. Bandar togel Bandarcolok selalu berusaha memberikan kemudahan tersebut melalui pelayanan terbaiknya. Kemudahan yang ditawarkan oleh reseller Bandarcolok terbukti dengan banyaknya jumlah member yang dimiliki oleh reseller Bandarcolok. Penduduk kota semakin nyaman bermain togel di dealer Bandarcolok. Pemain dapat dengan cepat memperoleh berbagai jenis keuntungan besar melalui dealer Bandarcolok. Przeczytaj cały wpis
  3. This is a simple asymmetric team deathmatch mode. The team of many can use only melee weapons and the gravity gun's punt, while the team of one can use weapons normally. The red man cycles after dying a few times, configurable with sm_redman_kills. Start the mode with !redman and stop it with !noredman. I'd appreciate any criticism on the structure of the plugin, for instance is it a serious performance concern to put things in OnPlayerRunCmd? Thank you. Attached Files Get Plugin or Get Source (redMan.sp - 6.2 KB) redMan.smx (8.6 KB) Wyświetl pełny artykuł
  4. InfoSometimes, if there are several players standing in front of a safe room door, or if weapons/medkits are scattered around, pressing "E" might not work or might interact with items instead, even if you are right in front of it, which can be incredibly frustrating. This plugin fixes the issue, making doors work as intended. It should theoretically be compatible with most door-related plugins. There is a native for unscramblers or lockers if you need to allow operation only after a certain event. CVARSl4d2_fix_safedoor_use_distance_to_open [100] - You will be able to OPEN doors from this distance l4d2_fix_safedoor_use_distance_to_close [115] - You will be able to CLOSE doors from this distance l4d2_fix_safedoor_use_wait_permission_from_ot her_plugin [0] - In case you use unscrambler or door locker, wait for it (to use native) Nativesnative void FixSafedoorUseEnable(); Short videohttps://youtu.be/ZyM8jIdeETM?feature=shared TechThe plugin places and saves three points on each door: left, center, and right. It monitors their coordinates when the door's position changes. If the player presses "E" near these points, it uses trace ray to ensure the player is looking at the door. In case of player_use triggered by the engine, some decisions are taken in the next frame to avoid conflicts with other plugins. Then, AcceptInput is used for opening/closing and sends a player_use event for other plugins. If the door has DOOR_FLAG_IGNORE_USE enabled, it also won't work. Attached Files Get Plugin or Get Source (l4d2_fix_safedoor_use.sp - 17.4 KB) fix_safedoor_use.inc (534 Bytes) Wyświetl pełny artykuł
  5. Greetings guys I need a plugin for bounties that works like that: Only Admins with flag "e" (ADMIN_SLAY) can call for a bounty on a player's head with the comand "amx_bounty". Example: amx_bounty NicknamePlayer OR "amx_bounty Player 8500" where 8500 is a custom sum for the bounty. This bounty is valid only for the round it was created in. If the player who's head is on bounty survives the round without being killed he receives $5000. If the marked player is killed during the round his killer will receive $2500 (for body kill) OR $5000 (headshot kill). Chat text when admin calls for bounty on player's head: "AdminNick PUT A BOUNTY ON BountyPlayer 's HEAD FOR $5000" Sound effect when admin calls for bounty on player and also the same sound when the bounty player is killed. Would be extra nice if the results of every bounty is put in a log file and saved to be able to see statistics for later. Would this be possible? Przeczytaj cały wpis
  6. Hello, I hope this message finds you well. I am currently working on a CS 1.6 AMXX plugin that tracks knife deaths and displays a message about the player with the most knife deaths every 24 hours. However, I am encountering an issue with the code, and I would appreciate your assistance. Problem Description: I have implemented a system to count knife deaths and display a message using ShowSyncHudMsg. However, I am facing the following error: Error Message: contador.sma(20) : error 035: argument type mismatch (argument 1) Code: #include <amxmodx> new g_MostKnifeDeaths[33] new g_PlayerWithMostDeaths new HudSync public plugin_init() { register_plugin("Knife Deaths Plugin", "1.0", "Author") register_event("HLTV", "event_player_death", "a", "1=0") register_event("HLTV", "event_round_start", "a", "1=0") HudSync = CreateHudSyncObj() set_task(24.0 * 60.0 * 60.0, "ResetKnifeStats") // Schedule reset every 24 hours set_task(1.0, "ShowMostKnifeDeaths") // Schedule check and display every 1 second } public event_player_death(victim, killer, weapon) { if (equal(weapon, "knife")) { g_MostKnifeDeaths[victim]++ if (g_MostKnifeDeaths[victim] > g_MostKnifeDeaths[g_PlayerWithMostDeaths]) { g_PlayerWithMostDeaths = victim } } return PLUGIN_CONTINUE } public event_round_start() { return PLUGIN_HANDLED } public ShowMostKnifeDeaths() { if (g_PlayerWithMostDeaths > 0) { new mostDeaths = g_MostKnifeDeaths[g_PlayerWithMostDeaths] new currentDeaths = g_MostKnifeDeaths[g_PlayerWithMostDeaths] if (mostDeaths > 0 && currentDeaths > mostDeaths) { set_hudmessage(255, 255, 255, -1.0, -0.8, 0, 6.0, 13.0) ShowSyncHudMsg(0, HudSync, "Player %d died most times by knife %d times.", g_PlayerWithMostDeaths, currentDeaths) // Schedule a task to remove the message after 13 seconds set_task(13.0, "HideMostKnifeDeathsMessage") } } return PLUGIN_HANDLED } public HideMostKnifeDeathsMessage() { // Remove the message after the defined time set_hudmessage(255, 255, 255, -1.0, -0.8, 0, 0.0, 0.0) return PLUGIN_HANDLED } public ResetKnifeStats() { g_PlayerWithMostDeaths = 0 new i for (i = 1; i <= 32; i++) { g_MostKnifeDeaths[i] = 0 } } Issues: The message doesn't always display when it should. The logic for counting knife deaths may not be functioning correctly. I'm using HudSync, but there might be a mistake in its usage. I would greatly appreciate it if you could review the provided code and offer any insights or suggestions to resolve these issues. Thank you for your time and assistance. Best regards, [HOFFMANN] Przeczytaj cały wpis
  7. Adds the ability to add or edit map specific CVar configurations in-game. This is useful for, when playing, moderators spot something that breaks a map or a way to improve the map's experience. To use: Client command: sm_mapconfig <sm_cvar> <value> Server command: sm_mapconfigserver <sm_cvar> <value> For example: sm_mapconfig sv_spawn_density 4 Download it here: https://github.com/zeThijs/better_mapconfigs February 14, 2024 (v1.0) * Initial release. Wyświetl pełny artykuł
  8. Can an auto restart plugin be made on /top15 for month thanks in advance Przeczytaj cały wpis
  9. Is there such a plugin? If the BOT is a CT team, when the BOT of the CT team picks up C4, it will automatically install a bomb Przeczytaj cały wpis
  10. Hello, I have a plugin which I can give money to anyone on the server, but I am looking for a plugin which allows me to give money to an entire side, specifically /moneyteam @CT 5000, /moneyteam @T 5000 for example. Przeczytaj cały wpis
  11. I have a teaching server and I need a scripter if anyone can help me? thank you Przeczytaj cały wpis
  12. Hello! I want to do a deathrun server like fusion is someone knows :178.32.255.68:27111 that got knife, timer,shop, points,bhop,trail, respawn and skins, /gift /get I'd be happy if someone knows, with music models and all I'd be happy to pay for SMA if someone can help me create it Przeczytaj cały wpis
  13. Hi. I need an admin skin with privileges, as indicated in the title. The details are such that I require a plugin where only Counter-Terrorist (Builders) have a default skin that is exclusively for VIPs. This means that as soon as a VIP connects to the server, only they have access to that skin in the builders' team. Additionally, I need the following privileges to be set: Health: 130 Gravity: 0.5 Speed: 300 I have tried numerous plugins, but I haven't found one that meets these requirements. The ones I found either don't compile and produce several errors, or they compile successfully but have a bug where the skin and privileges also apply to zombies. I need this plugin to work with AMXMODX 1.8.2 or 1.8.1. Alternatively, if it functions with any other version, please specify that AMXMODX version as well. Also, I would like to add the following functionality: When a Builder VIP kills a zombie, they should receive a 15HP bonus and $1100 bonus cash. Additionally, their maximum health should not exceed 250. Currently, I'm using BB Mod: BaseBuilder v6.5 by Tirant. Thank you. Przeczytaj cały wpis
  14. Keep the scoreboard on screen while dead/spectator Przeczytaj cały wpis
  15. Hi guys. I need a "unique" plugin for a CS 1.6 steam only server and I can pay for it. If somebody wants to make some money, please PM me for details. I need someone really skilled, because it's not something that can already be found on the internet. Thank you! Przeczytaj cały wpis
  16. So i need to add 3 more options to this code Players Water Knife Pistol Hud weather replace the existing option visible and invisible with [ON] (with green text AND [OFF] with red text for knife and pistol make them invisible just like players and water When you make players invisible make only your team invisible not the opponent team Hud is to turn on and off hud_draw 1 and hud_draw 0 weather is to turn off snow and rain on the server map (if possible , i only see this on a russian server) Code: #include <amxmodx> #include <engine> #include <fakemeta> #include <hamsandwich> #define MAX_ENTITYS 900+15*32 // (900+15*SERVER_SLOTS) is the calculation cs uses but it can be bypassed by the "-num_edicts <x>"-parameter new bool:g_bPlayerInvisible[33]; new bool:g_bWaterInvisible[33]; new bool:g_bWaterEntity[MAX_ENTITYS]; new bool:g_bWaterFound; new g_iSpectatedId[33]; public plugin_init( ) { register_plugin( "Invis", "2.0", "SchlumPF" ); register_clcmd( "say /invis", "menuInvisDisplay" ); register_menucmd( register_menuid( "\rInvisibility - SchlumPF^n^n" ), 1023, "menuInvisAction" ); register_forward( FM_AddToFullPack, "fwdAddToFullPack_Post", 1 ); RegisterHam( Ham_Spawn, "player", "hamSpawnPlayer_Post", 1 ); register_event( "SpecHealth2", "eventSpecHealth2", "bd" ); } public plugin_cfg( ) { new ent = -1; while( ( ent = find_ent_by_class( ent, "func_water" ) ) != 0 ) { // pev( ent, pev_skin ) == CONTENTS_WATER is also true on func_water entities if( !g_bWaterFound ) { g_bWaterFound = true; } g_bWaterEntity[ent] = true; } // thanks to connor for finding the following two detections ent = -1; while( ( ent = find_ent_by_class( ent, "func_illusionary" ) ) != 0 ) { if( pev( ent, pev_skin ) == CONTENTS_WATER ) { if( !g_bWaterFound ) { g_bWaterFound = true; } g_bWaterEntity[ent] = true; } } ent = -1; while( ( ent = find_ent_by_class( ent, "func_conveyor" ) ) != 0 ) { if( pev( ent, pev_spawnflags ) == 3 ) { if( !g_bWaterFound ) { g_bWaterFound = true; } g_bWaterEntity[ent] = true; } } } public fwdAddToFullPack_Post( es_handle, e, ent, host, hostflags, player, pset ) { if( player && g_bPlayerInvisible[host] && host != ent && ent != g_iSpectatedId[host] ) { static const Float:corner[8][3] = { { -4096.0, -4096.0, -4096.0 }, { -4096.0, -4096.0, 4096.0 }, { -4096.0, 4096.0, -4096.0 }, { -4096.0, 4096.0, 4096.0 }, { 4096.0, -4096.0, -4096.0 }, { 4096.0, -4096.0, 4096.0 }, { 4096.0, 4096.0, -4096.0 }, { 4096.0, 4096.0, 4096.0 } }; // rounded; distance from the map's center to the corners; sqrt( 4096^2 + 4096^2 + 4096^2 ) static const Float:map_distance = 7094.480108; static Float:origin[3]; get_es( es_handle, ES_Origin, origin ); static i; while( get_distance_f( origin, corner[i] ) > map_distance ) { if( ++i >= sizeof( corner ) ) { // better to nullify the varibale now then doing it each time before the loop i = 0; } } set_es( es_handle, ES_Origin, corner[i] ); set_es( es_handle, ES_Effects, get_es( es_handle, ES_Effects ) | EF_NODRAW ); } else if( g_bWaterInvisible[host] && g_bWaterEntity[ent]) { set_es( es_handle, ES_Effects, get_es( es_handle, ES_Effects ) | EF_NODRAW ); } } public hamSpawnPlayer_Post( id ) { g_iSpectatedId[id] = 0; } // thanks to xPaw who told me about this event public eventSpecHealth2( id ) { g_iSpectatedId[id] = read_data( 2 ); } public menuInvisDisplay( id ) { static menu[256]; new len = formatex( menu, 255, "\rInvisibility - SchlumPF^n^n" ); len += formatex( menu[len], 255 - len, "\r1. \wPlayers: %s^n", g_bPlayerInvisible[id] ? "invisible" : "visible" ); if( g_bWaterFound ) { len += formatex( menu[len], 255 - len, "\r2. \wWater: %s^n", g_bWaterInvisible[id] ? "invisible" : "visible" ); } //else //{ // len += formatex( menu[len], 255 - len, "\r2. \wWater: There is no water on this map!^n" ); //} len += formatex( menu[len], 255 - len, "^n\r0. \wExit" ); show_menu( id, ( 1<<0 | 1<<1 | 1<<9 ), menu, -1 ); return PLUGIN_HANDLED; } public menuInvisAction( id, key ) { switch( key ) { case 0: { g_bPlayerInvisible[id] = !g_bPlayerInvisible[id]; menuInvisDisplay( id ); } case 1: { if( g_bWaterFound ) { g_bWaterInvisible[id] = !g_bWaterInvisible[id]; } menuInvisDisplay( id ); } case 9: show_menu( id, 0, "" ); } } public client_connect( id ) { g_bPlayerInvisible[id] = false; g_bWaterInvisible[id] = false; g_iSpectatedId[id] = 0; } Przeczytaj cały wpis
  17. I'm new here. Well, I am asking if there is any plugin or a way to make a sound when a player is jumping? Like those in Stalker Anomaly mods, ' EFT gear rattle sounds' that is in moddb.I am actually interested in small things. Przeczytaj cały wpis
  18. Description: This plugin is a library that allows you to get animation's bones and attachment with their positions and angles. I use this plugin to do some test like this post shown:How to draw debug line on dedicated server? Get entity's hitbox's bone position and angle, and draw line on it. And this plugin is also a library for a plugin that I am working on.:bee: Usage: See l4d_anim.inc and anim_test.sp. Source: You can ALWAYS find latest source at my GitHub: Paimon-Kawaii - L4D2-Plugins/MyPlugins/L4D Animation :wink: Download: Attached Files l4d_anim.smx (5.3 KB) Get Plugin or Get Source (l4d_anim.sp - 6.8 KB) l4d_anim.txt (2.4 KB) l4d_anim.inc (2.2 KB) Wyświetl pełny artykuł
  19. Makes clients think the gamemode is ShootZones (or Dash in Dark Carnival map 2, c2m2_fairgrounds as ShootZones is a valid mode for that map) for a few seconds. This tricks game clients to use the L4D2 survivor arms and icons due to the mutation modes being invalid for all maps and falling back to survivor_set 2 on the client. After a few seconds of delay it will set the client's mp_gamemode to the proper gamemode so the TAB menu will work properly, but this will mean players will get a few seconds of a broken TAB menu. This should not mess with the server's mp_gamemode ConVar that all plugins/scripts rely on. NOTE: Due to the nature of connecting clients, I can't guarantee that everyone will be able to get this fix. It is possible someone with a very slow computer or network may fail. Original idea and version is from magicboyman2021. I did not directly steal his code, but I somehow came to a similar functionality for my version. -= ConVars =- sm_forcel4d2_viewmdl_forceset2 1 - min:0/max:1 (REQUIRES LEFT 4 DHOOKS) Forces survivor set to 2. Disables itself if l4d_info_editor.smx OR forceset.smx plugins are loaded. Attached Files Get Plugin or Get Source (L4D2_arms.sp - 5.2 KB) L4D2_arms.smx (6.7 KB) Wyświetl pełny artykuł
  20. Cvars PHP Code: // 1 = remove incap bloodstain, 2 = remove death bloodstain. add numbers together // - // Default: "3" // Minimum: "0.000000" // Maximum: "3.000000" remove_survivor_bloodstain_enable "3" Change log Spoiler Code: 1.0 (2024-02-02: -init public release. Attached Files Get Plugin or Get Source (remove_survivor_bloodstain.sp - 2.1 KB) Wyświetl pełny artykuł
  21. Hey, first of all, sorry for my bad English. My server keeps crashing regularly and displays the following error message. "SZ_GetSpace: overflow on Minoflop FATAL ERROR (shutting down): Bad entity in IndexOfEdict()" Can anyone make sense of it or do you need more information? Przeczytaj cały wpis
  22. I was searching alot for RegameDll supported TTT mod (trouble in terrorist town mod) But not getting any Request fellow alliedmodders please share if possible Przeczytaj cały wpis
  23. Description This plugin adds more target filters ready to use. FeaturesAllow enabling/disabling the plugin. Allow setting a debug cvar to print to chat which clients were found. New Target Filters List Spoiler @a -> all players @h -> all humans @human -> all humans @b -> all bots @bot -> all bots @alive -> all alive players @d -> all dead players @s -> all spectators @spec -> all spectators @specs -> all spectators @spectator -> all spectators @spectators -> all spectators @c -> Consortium @consort -> Consortium @consorts -> Consortium @consortium -> Consortium @consortiums -> Consortium @e -> Empire @empire -> Empire @empires -> Empire @ch -> Consortium (humans) @chumans -> Consortium (humans) @cb -> Consortium (bots) @cbots -> Consortium (bots) @ca -> Consortium (alive) @calive -> Consortium (alive) @cd -> Consortium (dead) @cdead -> Consortium (dead) @eh -> Empire (humans) @ehumans -> Empire (humans) @eb -> Empire (bots) @ebots -> Empire (bots) @ea -> Empire (alive) @ealive -> Empire (alive) @ed -> Empire (dead) @edead -> Empire (dead) @assault -> Assault main class @exo -> Exo main class @stealth -> Stealth main class @support -> Support main class @hassault -> Assault main class (humans) @hexo -> Exo main class (humans) @hstealth -> Stealth main class (humans) @hsupport -> Support main class (humans) @bassault -> Assault main class (bots) @bexo -> Exo main class (bots) @bstealth -> Stealth main class (bots) @bsupport -> Support main class (bots) @aassault -> Assault main class (alive) @aexo -> Exo main class (alive) @astealth -> Stealth main class (alive) @asupport -> Support main class (alive) @dassault -> Assault main class (dead) @dexo -> Exo main class (dead) @dstealth -> Stealth main class (dead) @dsupport -> Support main class (dead) @cassault -> Consortium Assault main class @cexo -> Consortium Exo main class @cstealth -> Consortium Stealth main class @csupport -> Consortium Support main class @eassault -> Empire Assault main class @eexo -> Empire Exo main class @estealth -> Empire Stealth main class @esupport -> Empire Support main class @chassault -> Consortium (humans) Assault main class @chexo -> Consortium (humans) Exo main class @chstealth -> Consortium (humans) Stealth main class @chsupport -> Consortium (humans) Support main class @cbassault -> Consortium (bots) Assault main class @cbexo -> Consortium Exo (bots) main class @cbstealth -> Consortium (bots) Stealth main class @cbsupport -> Consortium (bots) Support main class @caassault -> Consortium (alive) Assault main class @caexo -> Consortium (alive) Exo main class @castealth -> Consortium (alive) Stealth main class @casupport -> Consortium (alive) Support main class @cdassault -> Consortium (dead) Assault main class @cdexo -> Consortium (dead) Exo main class @cdstealth -> Consortium (dead) Stealth main class @cdsupport -> Consortium (dead) Support main class @ehassault -> Empire (humans) Assault main class @ehexo -> Empire (humans) Exo main class @ehstealth -> Empire (humans) Stealth main class @ehsupport -> Empire (humans) Support main class @ebassault -> Empire (bots) Assault main class @ebexo -> Empire (bots) Exo main class @ebstealth -> Empire (bots) Stealth main class @ebsupport -> Empire (bots) Support main class @eaassault -> Empire (alive) Assault main class @eaexo -> Empire (alive) Exo main class @eastealth -> Empire (alive) Stealth main class @easupport -> Empire (alive) Support main class @edassault -> Empire (dead) Assault main class @edexo -> Empire (dead) Exo main class @edstealth -> Empire (dead) Stealth main class @edsupport -> Empire (dead) Support main class @r -> random player @random -> random player @rs -> random Spectator @rspectator -> random Spectator @rc -> random Consortium @rconsortium -> random Consortium @re -> random Empire @rempire -> random Empire @rca -> random Consortium (alive) @rcalive -> random Consortium (alive) @rcd -> random Consortium (dead) @rcdead -> random Consortium (dead) @rea -> random Empire (alive) @realive -> random Empire (alive) @red -> random Empire (dead) @redead -> random Empire (dead) @rassault -> random Assault main class @rexo -> random Exo main class @rstealth -> random Stealth main class @rsupport -> random Support main class @rcassault -> random Consortium Assault main class @rcexo -> random Consortium Exo main class @rcstealth -> random Consortium Stealth main class @rcsupport -> random Consortium Support main class @reassault -> random Empire Assault main class @reexo -> random Empire Exo main class @restealth -> random Empire Stealth main class @resupport -> random Empire Support main class Cvars A configuration file named "nd_moretargetfilters.cfg" will automatically be created for you upon the first run in the "\cfg\sourcemod\" folder. PHP Code: // Output to chat info about clients found by the target filter. // 0 = Debug OFF, 1 = Debug ON. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" nd_moretargetfilters_debug "0" // Enable/Disable the plugin. // 0 = Disable, 1 = Enable. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" nd_moretargetfilters_enable "1" Admin Commands sm_print_cvars_nd_moretargetfilters => Print the plugin related cvars and their respective values to the console. (z flag required) Change Log Spoiler 1.0.0 (01-February-2024) - Initial release. Notes @all, @humans, @bots, @alive, @dead are filters already included in SM by default. Thank you! Silvers - for a lot of target filter examples from [L4D & L4D2] Left 4 DHooks Direct plugin. Post Reply Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome. Installation Put the "nd_moretargetfilters.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder. Attached Files Get Plugin or Get Source (nd_moretargetfilters.sp - 51.6 KB) Wyświetl pełny artykuł
  24. So I have a server in l4d2 which I find myself playing sometimes but it's not unusual to find people leaving because they see me with 5 ping, is there any way I could delay my packets as to actually play with 50 ping? I assume I would have to install something like wireshark or similar to delay my network packets, right? Apologies as I haven't fiddled in local network programs in a long time and the only one I know is wireshark. Thank you. I was thinking of using fake lag or something similar but I feel as though that'd be ingenuine to the players playing with me, as I would hit/shove at times where I wouldn't be able to react Edit: I just now realized I've posted in the wrong forum, and also I have found https://jagt.github.io/clumsy/index.html which should work for me. (Can this post be removed or something?) Przeczytaj cały wpis
  25. MYGO.pl

    RSSL4D2

    Hi! My English is bad. Who will help me find a plugin called: MultiGump I need to have 3 jumps! and only the survivors could jump 3 times, and the zombies 1 time. Please help me, I will be grateful! Przeczytaj cały wpis
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