milek

Użytkownik
  • Zawartość

    35
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  • Ostatnio

  • Wygrane dni

    1

milek wygrał w ostatnim dniu 16 Maj

milek ma najbardziej lubianą zawartość!

Reputacja

2 Silver I

O milek

  • Ranga
    Silver II
  1. Serwer nie odpowiada

    temat do zamkniecia //rozwiazane
  2. Serwer nie odpowiada

    Już było w ten sposób sprawdzane Jakies inne propozycje? //edit : wszystko działa do tego momentu az nie wyskoczy ta linijka Host_Error: Overflow error writing string table baseline Scenes Host_Error: Overflow error writing string table baseline Scenes Wrote minidump to: /home/servers/users/srv21897/CS_GO/csgo/addons/sourcemod/data/dumps/50a2d060-0126-8119-2ffa212e-644e43da.dmp /home/servers/bin/games/CS_GO.sh: line 56: 25878 Segmentation fault LD_LIBRARY_PATH=".:bin" start-stop-daemon --start --chuid $USER:$GROUP -m --pidfile $PID_FILE --chdir $USER_DIR/$BIN_DIR --exec $USER_DIR/$BIN_DIR/$BIN_NAME -- $GAME_PARAMS To jest ostatnie co jest w logach konsoli, ale nie jestem pewny czy ma cos to z tym wspolnego Dodatkowo problem pojawil sie z dnia na dzien a nic przy serwerze nie było robione :/
  3. Serwer nie odpowiada

    Mam problem z serwerkiem mam pare pomyslow co mozna by bylo z tym zrobic ale jezeli znajdzie sie tu jakis ekspert i mial juz kiedys z tym stycznosc to prosze o pomoc A wiec Właczam serwer (zaraz dam wyciag z konsoli) pokazuje sie online na 10 sekund a nastepnie przechodzi na tryb offline :/ -- AUTOMATYCZNA AKTUALIZACJA SERWERA -- Redirecting stderr to '/home/servers/users/srv21897/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info... mp_dm_bonusweapon_dogtags - 0 mp_dm_dogtag_score - 0 mp_dm_kill_base_score - 10 mp_dm_teammode - 0 mp_dm_teammode_bonus_score - 1 mp_dm_teammode_dogtag_score - 0 mp_dm_teammode_kill_score - 1 mp_dogtag_despawn_on_killer_death - 1 mp_dogtag_despawn_time - 120 mp_dogtag_pickup_rule - 0 mp_economy_reset_rounds - 0 mp_equipment_reset_rounds - 0 mp_force_assign_teams - 0 mp_force_pick_time - 15 mp_forcecamera - 1 mp_free_armor - 0 mp_freezetime - 6 mp_friendlyfire - 0 mp_ggprogressive_round_restart_delay - 15.0 mp_ggtr_always_upgrade - 0 mp_ggtr_bomb_defuse_bonus - 1 mp_ggtr_bomb_detonation_bonus - 1 mp_ggtr_bomb_pts_for_flash - 4 mp_ggtr_bomb_pts_for_he - 3 mp_ggtr_bomb_pts_for_molotov - 5 mp_ggtr_bomb_pts_for_upgrade - 2.0 mp_ggtr_bomb_respawn_delay - 0.0 mp_ggtr_end_round_kill_bonus - 1 mp_ggtr_halftime_delay - 0.0 mp_ggtr_last_weapon_kill_ends_half - 0 mp_give_player_c4 - 1 mp_global_damage_per_second - 0.0 mp_guardian_bot_money_per_wave - 800 mp_guardian_loc_adjective - mp_guardian_loc_condition - mp_guardian_loc_icon - mp_guardian_loc_mission - default mp_guardian_loc_override - mp_guardian_loc_weapon - mp_guardian_player_dist_max - 2000 mp_guardian_player_dist_min - 1300 mp_guardian_special_kills_needed - 10 mp_guardian_special_weapon_needed - awp mp_guardian_target_site - -1 mp_halftime - 0 mp_halftime_pausetimer - 0 mp_heavyassaultsuit_cooldown - 5 mp_hostagepenalty - 10 mp_hostages_max - 2 mp_hostages_spawn_force_positions - mp_hostages_spawn_same_every_round - 1 mp_items_prohibited - mp_limitteams - 2 mp_match_can_clinch - 1 mp_max_armor - 2 mp_maxmoney - 16000 mp_maxrounds - 0 mp_molotovusedelay - 15.0 mp_playercashawards - 1 mp_radar_showall - 0 mp_randomspawn - 0 mp_randomspawn_dist - 0 mp_randomspawn_los - 1 mp_respawn_immunitytime - 4.0 mp_respawn_on_death_ct - 0 mp_respawn_on_death_t - 0 mp_respawnwavetime_ct - 10.0 mp_respawnwavetime_t - 10.0 mp_round_restart_delay - 7.0 mp_roundtime - 5 mp_roundtime_defuse - 0 mp_roundtime_hostage - 0 mp_solid_teammates - 1 mp_starting_losses - 0 mp_startmoney - 800 mp_t_default_grenades - mp_t_default_melee - weapon_knife mp_t_default_primary - mp_t_default_secondary - weapon_glock mp_taser_recharge_time - -1 mp_teamcashawards - 1 mp_teammates_are_enemies - 0 mp_timelimit - 5 mp_use_respawn_waves - 0 mp_warmup_pausetimer - 0 mp_warmuptime - 30 mp_warmuptime_all_players_connected - 0 mp_weapon_self_inflict_amount - 0 mp_weapons_allow_heavy - -1 mp_weapons_allow_heavyassaultsuit - 0 mp_weapons_allow_map_placed - 0 mp_weapons_allow_pistols - -1 mp_weapons_allow_rifles - -1 mp_weapons_allow_smgs - -1 ConVarRef mp_weapons_allow_tagrenade doesn't point to an existing ConVar mp_weapons_allow_typecount - 5 mp_weapons_allow_zeus - 1 mp_weapons_glow_on_ground - 0 mp_weapons_max_gun_purchases_per_weapon_per_match - -1 mp_heavyassaultsuit_speed - 130 mp_heavyassaultsuit_deploy_timescale - 0.8 mp_heavyassaultsuit_aimpunch - 1.0 mp_heavybot_damage_reduction_scale - 1.0 mp_win_panel_display_time - 3 occlusion_test_async - 0 spec_freeze_panel_extended_time - 0.0 spec_freeze_time - 3.0 spec_replay_enable - 0 sv_accelerate - 5.5 sv_airaccelerate - 12 sv_allow_votes - 1 sv_alltalk - 0 sv_arms_race_vote_to_restart_disallowed_after - 0 sv_auto_adjust_bot_difficulty - 1 sv_auto_full_alltalk_during_warmup_half_end - 1 sv_autobunnyhopping - 0 sv_autobuyammo - 0 sv_bot_buy_decoy_weight - 1 sv_bot_buy_flash_weight - 1 sv_bot_buy_grenade_chance - 33 sv_bot_buy_hegrenade_weight - 6 sv_bot_buy_molotov_weight - 1 sv_bot_buy_smoke_weight - 1 sv_bots_force_rebuy_every_round - 0 sv_bots_get_easier_each_win - 0 sv_bots_get_harder_after_each_wave - 0 sv_bounce - 0 sv_buy_status_override - -1 sv_deadtalk - 0 sv_disable_show_team_select_menu - 0 sv_duplicate_playernames_ok - 0 sv_enablebunnyhopping - 0 sv_friction - 5.2 sv_gravity - 800 sv_guardian_heavy_all - 0 sv_guardian_heavy_count - 0 sv_guardian_max_wave_for_heavy - 0 sv_guardian_min_wave_for_heavy - 0 sv_ignoregrenaderadio - 0 sv_infinite_ammo - 0 sv_maxspeed - 320 sv_maxvelocity - 3500 sv_occlude_players - 1 sv_staminajumpcost - .080 sv_staminalandcost - .050 sv_stopspeed - 80 sv_talk_enemy_dead - 0 sv_talk_enemy_living - 0 sv_vote_to_changelevel_before_match_point - 0 sv_wateraccelerate - 10 sv_waterfriction - 1 tv_delay - 10 weapon_accuracy_nospread - 0 weapon_air_spread_scale - 1.0 ConVarRef weapon_cleanup_on_round_restart doesn't point to an existing ConVar weapon_max_before_cleanup - 0 weapon_recoil_scale - 2.0 weapon_reticle_knife_show - 0 ff_damage_reduction_grenade - 0.25 ff_damage_reduction_grenade_self - 1 ff_damage_reduction_other - 0.25 mp_friendlyfire - 0 mp_warmuptime - 30 mp_warmuptime_all_players_connected - 0 Executing dedicated server config file [SM] Plugin SM Franug CSGO Sprays unloaded successfully. Unknown command "sv_rcon_banpenalty" Server logging enabled. Server logging data to file logs/L080_072_033_050_27270_201806071221_000.log L 06/07/2018 - 12:21:05: Log file started (file "logs/L080_072_033_050_27270_201806071221_000.log") (game "/home/servers/users/srv21897/CS_GO/csgo") (version "7082") logaddress_add: 37.59.15.223:27080 L 06/07/2018 - 12:21:05: server_cvar: "cash_player_bomb_defused" "200" L 06/07/2018 - 12:21:05: server_cvar: "cash_player_bomb_planted" "200" L 06/07/2018 - 12:21:05: server_cvar: "cash_player_interact_with_hostage" "300" L 06/07/2018 - 12:21:05: server_cvar: "cash_player_killed_enemy_default" "200" L 06/07/2018 - 12:21:05: server_cvar: "cash_player_killed_enemy_factor" "0.5" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_elimination_bomb_map" "2700" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_elimination_hostage_map_t" "2000" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_elimination_hostage_map_ct" "2300" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_loser_bonus" "2400" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_planted_bomb_but_defused" "200" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_terrorist_win_bomb" "2700" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_win_by_defusing_bomb" "2700" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_win_by_hostage_rescue" "3000" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_win_by_time_running_out_hostage" "2000" L 06/07/2018 - 12:21:05: server_cvar: "cash_team_win_by_time_running_out_bomb" "2700" L 06/07/2018 - 12:21:05: server_cvar: "mp_freezetime" "5" L 06/07/2018 - 12:21:05: server_cvar: "mp_friendlyfire" "1" L 06/07/2018 - 12:21:05: server_cvar: "mp_maxrounds" "15" L 06/07/2018 - 12:21:05: server_cvar: "mp_roundtime" "3" L 06/07/2018 - 12:21:05: server_cvar: "mp_roundtime_hostage" "2" L 06/07/2018 - 12:21:05: server_cvar: "mp_roundtime_defuse" "2.25" L 06/07/2018 - 12:21:05: server_cvar: "mp_timelimit" "0" Stopping 0 worker threads Starting 1 worker threads 1 threads. 919,961 ticks exec: couldn't exec gamemode_casual_server.cfg PlayerModelInfo: missing terrorist models for map deathrun_classic. Adding the default model tm_phoenix. PlayerModelInfo: missing counter-terrorist models for map deathrun_classic. Adding the default model ctm_st6. Connection to Steam servers successful. Public IP is 80.72.33.50. Assigned persistent gameserver Steam ID [G:1:2231360]. VAC secure mode is activated. L 06/07/2018 - 12:21:11: [CSGO_Items.smx] UTF-8 language file successfully retrieved. GC Connection established for server version 675, instance idx 1 L 06/07/2018 - 12:21:12: [sklepcs.smx] Wczytano 4 uslug z www (apikey: 99ad42d36d8f7a886e2a7bc7bd98f634) L 06/07/2018 - 12:21:12: [CSGO_Items.smx] UTF-8 language file successfully processed, retrieving item schema. L 06/07/2018 - 12:21:12: [CSGO_Items.smx] Item Schema successfully retrieved. L 06/07/2018 - 12:21:13: "Deathrun Master<3><BOT><>" connected, address "" PutClientInServer: no info_player_start on level L 06/07/2018 - 12:21:13: "Deathrun Master<3><BOT><>" entered the game demo record has started. Recording GOTV demo to auto-20180607-1221-deathrun_classic.dem... L 06/07/2018 - 12:21:13: [CSGO_Items.smx] Item Schema successfully processed, syncing item data. L 06/07/2018 - 12:21:18: [SM] Exception reported: Array index is out of bounds L 06/07/2018 - 12:21:18: [SM] Blaming: CSGO_Items.smx L 06/07/2018 - 12:21:18: [SM] Call stack trace: L 06/07/2018 - 12:21:18: [SM] [1] Line 1027, R:\Cloud\SourcePawn\GitHub\musicKit\addons\sourcemod\scripting\CSGO_Items.sp::SyncItemData L 06/07/2018 - 12:21:18: [SM] [2] Line 814, R:\Cloud\SourcePawn\GitHub\musicKit\addons\sourcemod\scripting\CSGO_Items.sp::Timer_SyncSchema Host_Error: Overflow error writing string table baseline Scenes Host_Error: Overflow error writing string table baseline Scenes Wrote minidump to: /home/servers/users/srv21897/CS_GO/csgo/addons/sourcemod/data/dumps/403c1c4d-5f8e-8b8b-18d9f48d-5d30b56c.dmp /home/servers/bin/games/CS_GO.sh: line 56: 3765 Segmentation fault LD_LIBRARY_PATH=".:bin" start-stop-daemon --start --chuid $USER:$GROUP -m --pidfile $PID_FILE --chdir $USER_DIR/$BIN_DIR --exec $USER_DIR/$BIN_DIR/$BIN_NAME -- $GAME_PARAMS I na tym sie konczy jak widac bot wszedl na serwer gotv itd.. zaladowalo sie jest tryb online i po 5 sekundach ten komunikat na host_error i serwer offline Ktos cos jakies propozycje ?
  4. Shavit zones

    @Husarz nie chce wgrywac od nowa shavita tylko znalezc plik docelowy w ktorym jest zapis o zakazie rozpedzania sie w startzone
  5. Shavit zones

    Ktoś cos? Jak wiadomo shavit ma pare plików I teraz pytanie w ktorym miejscu znajde zapis o tym ze chce wylaczyc/wlaczyc rozpedzanie sie w startzone?
  6. Random Weapons

    TEMAT DO ZAMKNIECIA
  7. sm_plugins list

    No wlasnie znalezc nie moge ;d
  8. sm_plugins list

    Chodzi mi o plugin blokujacy tą komende ;)
  9. sm_plugins list

    Ktoś posiada ten plugin tak jak w tytule?
  10. Dzieki za pomoc mastah7991 juz wszystko działa :)
  11. // C:\Users\PC\Desktop\heheszky\Losowa.sp(25) : error 147: new-style declarations are required // C:\Users\PC\Desktop\heheszky\Losowa.sp(80) : error 017: undefined symbol "Random" #include "include/multi1v1.inc" #include "multi1v1/generic.sp" #include "multi1v1/version.sp" #include <clientprefs> #include <sdktools> #include <sourcemod> #pragma semicolon 1 #pragma newdecls required bool g_GiveFlash[MAXPLAYERS + 1]; Handle g_hFlashCookie = INVALID_HANDLE; public Plugin myinfo = { name = "Losowe Bronie", author = "milek", description = " runda losowa bron", version = "1", url = "hi" }; #define MAX_WEAPONS 12 int LastWeaponNumber; new const String:all_weapons[MAX_WEAPONS][] = { "weapon_m4a1", "weapon_m4a1_silencer", "weapon_ak47", "weapon_elite", "weapon_famas", "weapon_fiveseven", "weapon_galilar", "weapon_glock", "weapon_hkp2000", "weapon_usp_silencer", "weapon_p250", "weapon_cz75a", }; public void OnPluginStart() { LoadTranslations("multi1v1.phrases"); g_hFlashCookie = RegClientCookie("multi1v1_Losowa_Bron", "Multi-1v1 allow Losowa Bron in rounds", CookieAccess_Protected); } public void OnClientConnected(int client) { g_GiveFlash[client] = false; } public void Multi1v1_OnGunsMenuCreated(int client, Menu menu) { char enabledString[32]; GetEnabledString(enabledString, sizeof(enabledString), g_GiveFlash[client], client); AddMenuOption(menu, "Losowe Bronie", "Losowe Bronie: %s", enabledString); } public void Multi1v1_GunsMenuCallback(Menu menu, MenuAction action, int param1, int param2) { if (action == MenuAction_Select) { int client = param1; char buffer[128]; menu.GetItem(param2, buffer, sizeof(buffer)); if (StrEqual(buffer, "Losowe Bronie")) { g_GiveFlash[client] = !g_GiveFlash[client]; SetCookieBool(client, g_hFlashCookie, g_GiveFlash[client]); Multi1v1_GiveWeaponsMenu(client, GetMenuSelectionPosition()); } } } public void Multi1v1_AfterPlayerSetup(int client) { if (!IsActivePlayer(client)) { return; } { new Random; Random = GetRandomInt(0, 33); if (LastWeaponNumber != Random) int arena = Multi1v1_GetArenaNumber(client); int p1 = Multi1v1_GetArenaPlayer1(arena); int p2 = Multi1v1_GetArenaPlayer2(arena); if (p1 >= 0 && p2 >= 0 && g_GiveFlash[p1] && g_GiveFlash[p2]) { GivePlayerItem(client, all_weapons[Random]); } } } public void OnClientCookiesCached(int client) { if (IsFakeClient(client)) return; g_GiveFlash[client] = GetCookieBool(client, g_hFlashCookie); }
  12. Plugin włącz/wyłacz

    dałem już rade do zamkniecia
  13. Witam mam takie pytanie Co trzeba zrobic gdy mam plugin odpowiadajacy za losowy wybór broni ale chce miec opcje włacz/wyłacz plugin Wiadomo na sam początek trzeba utworzyć menu RegConsoleCmd("sm_guns", MenuGlowne); Ale potem gdy osoba wpisze !guns i bedzie miała Np nazwaną pierwsza pozycje Losowa Bronie bedzie miała Opcje właczenia tego trybu lub wyłaczenia Jeżeli ktos wie jak to zrobic prosze o kontakt pw a podesle plugin