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Found 13 results

  1. Opis: Kupię każdą ilość gotówki na 1s1k Cena: - Płatność: przelew Kontakt: pw
  2. Opis: kupię każdą ilość pkt na 1s1k, oraz cssetti Cena: do uzgodnienia Płatność: tylko i wyłącznie przelew (nie bawię się w pp) Kontakt: tutaj na forum
  3. Hej, jeśli odwiedziłeś ten temat to zapewne szukasz osoby która mogła by ci pomóc zwiększyć ilość Aren na serwerze lub po prostu dodać/usunąć coś z mapy. Dobrze trafiłeś/aś za niewielką opłatą pomogę ci to osiągnąć Jestem w stanie dodać do Aren jak i innych map: - więcej respawnów na mapie - dodać więcej aren do istniejącej już mapy (przykładowo masz serwer 10 arenami na której zagra 20 osób ja pomogę by zmieściło się nawet i 32 lub 64 graczy) - edycja istniejacych map (dodawanie lub usuwanie obiektów,tekstur itp) - na zlecenie mogę stworzyć mapy aim map lub am map i wiele innych rzeczy związanych z edycja map Do kontaktu zapraszam na: Pw Steam Proszę o kontakt tylko osoby zainteresowane.
  4. Witam, w ostatnim czasie zacząłem myśleć o przerzuceniu się z hostingu serwerów na serwer dedykowany i tutaj moje pytanie jakiej maszyny szukać, z jaką ilością ram/procesorem żeby uciagnęła ok. 4 serwerów. Budżet to ok 200zl na początek
  5. Cześć, jest jakaś możliwość, aby ustawić limit osób w drużynie? Chciałbym żeby było w TT 5 osób oraz w CT 5 osób i jak już po prostu to 5 osób będzie, to żeby nikt nie mógł dołączyć, dopiero jak się zwolni.
  6. szogun

    ilosc pkt za killa

    Witam Przychodzę z błahostką przez która mój umysł się związał, mianowicie potrzebuje w kento_rankme ograniczyć ilość stratnych pkt za dead, obecnie gracz potrafi tracić po 50 pkt Mój cfg // This file was auto-generated by SourceMod (v1.8.0.5981) // ConVars for plugin "kento_rankme.smx" // Announce when a player connect with position and points? // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_announcer_player_connect "1" // Announce when a player connect at chat? // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_announcer_player_connect_chat "1" // Announce when a player connect at hintbox? // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_announcer_player_connect_hint "0" // Announce when a player disconnect with position and points? // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_announcer_player_disconnect "1" // Announce when a top player connect? // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_announcer_top_player_connect "1" // Announce when a top player connect at chat? // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_announcer_top_player_connect_chat "1" // Announce when a top player connect at hintbox? // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_announcer_top_player_connect_hint "0" // Max position to announce that a top player connect? // - // Default: "10" // Minimum: "0.000000" rankme_announcer_top_pos_player_connect "10" // Auto-Purge inactive players? X = Days 0 = Off // - // Default: "0" // Minimum: "0.000000" rankme_autopurge "0" // Show points changes on chat? 1 = true 0 = false // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_changes_chat "1" // Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_chat_triggers "1" // Days inactive to not be shown on rank? X = days 0 = off // - // Default: "0" // Minimum: "0.000000" rankme_days_to_not_show_on_rank "0" // Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_dump_db "0" // Is RankMe enabled? 1 = true 0 = false // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_enabled "1" // Free-For-All (FFA) mode? 1 = true 0 = false // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_ffa "1" // Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_gather_stats "1" // Gather Statistics In Warmup? // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_gather_stats_warmup "0" // Minimal kills for entering the rank // - // Default: "0" // Minimum: "0.000000" rankme_minimal_kills "0" // Minimum players to start giving points // - // Default: "2" // Minimum: "0.000000" rankme_minimumplayers "2" // Using MySQL? 1 = true 0 = false (SQLite) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_mysql "1" // Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose // - // Default: "1.0" // Minimum: "0.000000" rankme_percent_points_lose "0.1" // How many points a player gets for assist kill? // - // Default: "1" // Minimum: "0.000000" rankme_points_assiist_kill "1" // How many points the CT who defused got additional? // - // Default: "2" // Minimum: "0.000000" rankme_points_bomb_defused_player "2" // How many points CTs got for defusing the C4? // - // Default: "2" // Minimum: "0.000000" rankme_points_bomb_defused_team "2" // How many points a player loess for dropping the bomb? // - // Default: "0" // Minimum: "0.000000" rankme_points_bomb_dropped "0" // How many points the TR who planted got additional? // - // Default: "2" // Minimum: "0.000000" rankme_points_bomb_exploded_player "2" // How many points TRs got for exploding the C4? // - // Default: "2" // Minimum: "0.000000" rankme_points_bomb_exploded_team "2" // How many points a player gets for picking up the bomb? // - // Default: "0" // Minimum: "0.000000" rankme_points_bomb_pickup "0" // How many points the TR who planted got additional? // - // Default: "2" // Minimum: "0.000000" rankme_points_bomb_planted_player "2" // How many points TRs got for planting the C4? // - // Default: "2" // Minimum: "0.000000" rankme_points_bomb_planted_team "2" // How many points an alive CT got for winning the round? // - // Default: "0" // Minimum: "0.000000" rankme_points_ct_round_win "0" // How many points the CT who rescued got additional? // - // Default: "2" // Minimum: "0.000000" rankme_points_hostage_rescued_player "2" // How many points CTs got for rescuing the hostage? // - // Default: "2" // Minimum: "0.000000" rankme_points_hostage_rescued_team "2" // How many additional points a player got for a HeadShot? // - // Default: "1" // Minimum: "0.000000" rankme_points_hs "2" // How many points a CT got for killing additional by the diffrence of points? // - // Default: "1" // Minimum: "0.000000" rankme_points_kill_bonus_ct "1" // How many points of diffrence is needed for a CT to got the bonus? // - // Default: "100" // Minimum: "0.000000" rankme_points_kill_bonus_dif_ct "100" // How many points of diffrence is needed for a TR to got the bonus? // - // Default: "100" // Minimum: "0.000000" rankme_points_kill_bonus_dif_tr "100" // How many points a TR got for killing additional by the diffrence of points? // - // Default: "1" // Minimum: "0.000000" rankme_points_kill_bonus_tr "1" // How many points a CT got for killing? // - // Default: "2" // Minimum: "0.000000" rankme_points_kill_ct "2" // How many points a TR got for killing? // - // Default: "2" // Minimum: "0.000000" rankme_points_kill_tr "2" // Multiplier of points by knife // - // Default: "2.0" // Minimum: "0.000000" rankme_points_knife_multiplier "2.0" // If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_points_lose_round_ceil "1" // How many points a player lose for Suiciding? // - // Default: "0" // Minimum: "0.000000" rankme_points_lose_suicide "0" // How many points a player lose for Team Killing? // - // Default: "0" // Minimum: "0.000000" rankme_points_lose_tk "0" // Minimum points // - // Default: "0" // Minimum: "0.000000" rankme_points_min "0" // Is minimum points enabled? 1 = true 0 = false // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_points_min_enabled "1" // How many points a CT got for being the MVP? // - // Default: "1" // Minimum: "0.000000" rankme_points_mvp_ct "2" // How many points a TR got for being the MVP? // - // Default: "1" // Minimum: "0.000000" rankme_points_mvp_tr "2" // Starting points // - // Default: "1000" // Minimum: "0.000000" rankme_points_start "1000" // Multiplier of points by taser // - // Default: "2.0" // Minimum: "0.000000" rankme_points_taser_multiplier "2.0" // How many points an alive TR got for winning the round? // - // Default: "0" // Minimum: "0.000000" rankme_points_tr_round_win "0" // How many points the VIP got for escaping? // - // Default: "2" // Minimum: "0.000000" rankme_points_vip_escaped_player "2" // How many points CTs got helping the VIP to escaping? // - // Default: "2" // Minimum: "0.000000" rankme_points_vip_escaped_team "2" // How many points the TR who killed the VIP got additional? // - // Default: "2" // Minimum: "0.000000" rankme_points_vip_killed_player "2" // How many points TRs got for killing the VIP? // - // Default: "2" // Minimum: "0.000000" rankme_points_vip_killed_team "2" // Rank players by? 0 = STEAM:ID 1 = Name 2 = IP // - // Default: "0" // Minimum: "0.000000" // Maximum: "2.000000" rankme_rank_by "0" // Get player rank via cache, auto build cache on every OnMapStart. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" rankme_rank_cache "1" // Rank by what? 1 = by points 2 = by KDR // - // Default: "1" // Minimum: "1.000000" // Maximum: "2.000000" rankme_rank_mode "1" // Rank bots? 1 = true 0 = false // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_rankbots "0" // Allow player to reset his own rank? 1 = true 0 = false // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_resetownrank "0" // Show bots on rank/top/etc? 1 = true 0 = false // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_show_bots_on_rank "0" // When rank command is used, show for all the rank of the player? 1 = true 0 = false // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_show_rank_all "0" // The name of the table that will be used. (Max: 100) // - // Default: "rankme" rankme_sql_table "rankmedd2" // Show AS_ maps statiscs (VIP mod) on statsme and session? // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" rankme_vip_enabled "0"
  7. Opis: Kupię wPLN 1shot1skill - Najlepiej +20/30zł ! Cena: do ustalenia Płatność: PayPal/Przelew Kontakt: http://steamcommunity.com/id/geforcekamil lub pw
  8. Hej, Mam niby wszystko ustawione ale i tak coś jest nie tak... bo kasa na rundy jest 65k od razu rund jest ponad 1500... coś jest nie tak? mam skopiowany serwer z pukawka.pl i chce go odpalić na swoim vps co mi się udaje no ale j.w jest problem... serwer odpalam np. tak: ./srcds_run -game csgo -console -usercon +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2 +sv_setsteamaccount "klucz" configu: server cfg hostname "[PL] PaintBall DamianooTV YOUTube! @pukawka.pl" rcon_password "0000" //sv_password "" log "on" mp_halftime_duration 15 mp_freezetime "3" mp_join_grace_time "15" mp_match_end_restart "0" mp_endmatch_votenextmap "0" sv_region "3" sv_cheats "0" sv_lan "0" sv_pure "0" bot_difficulty "2" bot_chatter "off" bot_join_after_player "1" bot_quota "0" bot_quota "0" sv_mincmdrate "0" sv_maxcmdrate "64" sv_minrate "5000" sv_maxrate "80000" sv_minupdaterate "0" sv_maxupdaterate "64" host_info_show "2" host_players_show "2" sv_allowupload "1" sv_allowdownload "1" sv_allow_votes "0" sv_allow_wait_command "0" sv_downloadurl "54.37.138.64" writeid "" writeip "" exec banned_user.cfg "" exec banned_ip.cfg "" //sv_server_graphic1 "csgo.png" sv_occlude_players 0 "" sv_force_transmit_players 0 "" net_splitrate 2"" sm_graphics_random "0" //sm_graphics_file "graphics.txt" gamemode_competitive.cfg bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 1 bot_defer_to_human_items 1 bot_difficulty 2 bot_quota "0" bot_quota_mode fill cash_player_bomb_defused 300 cash_player_bomb_planted 300 cash_player_damage_hostage -30 cash_player_interact_with_hostage 300 cash_player_killed_enemy_default 300 cash_player_killed_enemy_factor 1 cash_player_killed_hostage -1000 cash_player_killed_teammate -300 cash_player_rescued_hostage 1000 cash_team_elimination_bomb_map 3250 cash_team_elimination_hostage_map_t 3000 cash_team_elimination_hostage_map_ct 3000 cash_team_hostage_alive 0 cash_team_hostage_interaction 600 cash_team_loser_bonus 1400 cash_team_loser_bonus_consecutive_rounds 500 cash_team_planted_bomb_but_defused 800 cash_team_rescued_hostage 600 cash_team_terrorist_win_bomb 3500 cash_team_win_by_defusing_bomb 3500 cash_team_win_by_hostage_rescue 2900 cash_team_win_by_time_running_out_hostage 3250 cash_team_win_by_time_running_out_bomb 3250 ff_damage_reduction_bullets 0.33 ff_damage_reduction_grenade 0.85 ff_damage_reduction_grenade_self 1 ff_damage_reduction_other 0.4 mp_afterroundmoney 0 mp_buytime 20 mp_buy_anywhere 0 mp_buy_during_immunity 0 mp_death_drop_defuser 1 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_defuser_allocation 0 mp_force_pick_time 15 mp_forcecamera 1 // Set to 1 for team only spectating. mp_free_armor 0 mp_freezetime 15 mp_friendlyfire 1 mp_win_panel_display_time 3 mp_ggprogressive_round_restart_delay 15 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 0 mp_halftime 1 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 16000 mp_maxrounds 30 mp_molotovusedelay 0 mp_playercashawards 1 mp_roundtime 1.92 mp_roundtime_hostage 1.92 mp_roundtime_defuse 1.92 mp_solid_teammates 1 mp_startmoney 800 mp_teamcashawards 1 mp_timelimit 0 mp_warmuptime 300 mp_warmuptime_all_players_connected 60 mp_weapons_allow_zeus 1 spec_freeze_panel_extended_time 0 spec_freeze_time 3.0 sv_allow_votes 1 // Voting allowed in this mode sv_talk_enemy_living 0 sv_talk_enemy_dead 0 sv_auto_full_alltalk_during_warmup_half_end 0 sv_arms_race_vote_to_restart_disallowed_after 0 sv_deadtalk 1 sv_ignoregrenaderadio 0 tv_delay 105 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 ammo_grenade_limit_flashbang 2 ammo_grenade_limit_total 4 // mp_weapons_allow_map_placed 1 mp_weapons_glow_on_ground 0 mp_display_kill_assists 1 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0 mp_ct_default_melee weapon_knife mp_ct_default_secondary weapon_hkp2000 mp_ct_default_primary "" mp_t_default_melee weapon_knife mp_t_default_secondary weapon_glock mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts sv_occlude_players 1 occlusion_test_async 0 spec_replay_enable 0 mp_items_prohibited "" // sv_server_graphic1 "csgo.png"
  9. Witam, nie mogłem napisać, w dziale sprzedam,wiec piszę tutaj. Opis: Sprzedam dużą ilość wpln 1s1k (Do 400) Cena: 0,6 większe ilości taniej. Płatność: Przelew bankowy, PayPal. Kontakt: GG: 43427867 Allegro (nie wymagane): Myślę ,że nie potrzebne. Zdjęcia: Dla zainteresowanych na PW.
  10. Witam Wszystkich, piszę z małym, a zarazem skromnym pytaniem, bo męczy mnie to od dłuższego czasu, w jaki sposób można na mapach typu am_ zwiększyć limit do ponad 12 aren? Ponieważ w chwili obecnej maksymalnie na moim serwerze jest 12 aren, a reszta osób, która wejdzie na serwer nie może dołączyć do drużyny, ponieważ cały czas jest komunikat, że została osiągnięta maksymalna ilość, a na innych serwerach widziałem nawet po 20 aren.
  11. Opis: Kupię wPLN na 1s1k.pl każdą ilość Cena: Do uzgodnienie Płatność: Przelew, paypal Kontakt: PW.
  12. Witam. Wgrałem własnie nowa wersje vipa hanysa i mam pytanie. Jak zwiększyć ilość granatów w grze? Jezeli do wyboru w pliku cfg vip jest ponad 7 granatów. Idzie zmienic ta liczbe? Pozdrawiam
  13. Cześć, poszukuje Cvaru lub pluginu który ustawi mi max 1 gracza w drużynie terro, ct ma pozostać bez zmian. Potrzebne jest mi to na deathrunie. Druga sprawa, nie wiem czy coś takiego istnieje czy jest to autorskie. Chodzi mi o plugin takiego ogonka czy tam linii za graczem jak na deathrunie sieci angelskill.
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