By
Guest
Witam
Przychodzę z błahostką przez która mój umysł się związał, mianowicie potrzebuje w kento_rankme ograniczyć ilość stratnych pkt za dead, obecnie gracz potrafi tracić po 50 pkt
Mój cfg
// This file was auto-generated by SourceMod (v1.8.0.5981)
// ConVars for plugin "kento_rankme.smx"
// Announce when a player connect with position and points?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect "1"
// Announce when a player connect at chat?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect_chat "1"
// Announce when a player connect at hintbox?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_connect_hint "0"
// Announce when a player disconnect with position and points?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_player_disconnect "1"
// Announce when a top player connect?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect "1"
// Announce when a top player connect at chat?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect_chat "1"
// Announce when a top player connect at hintbox?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_announcer_top_player_connect_hint "0"
// Max position to announce that a top player connect?
// -
// Default: "10"
// Minimum: "0.000000"
rankme_announcer_top_pos_player_connect "10"
// Auto-Purge inactive players? X = Days 0 = Off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_autopurge "0"
// Show points changes on chat? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_changes_chat "1"
// Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_chat_triggers "1"
// Days inactive to not be shown on rank? X = days 0 = off
// -
// Default: "0"
// Minimum: "0.000000"
rankme_days_to_not_show_on_rank "0"
// Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_dump_db "0"
// Is RankMe enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_enabled "1"
// Free-For-All (FFA) mode? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_ffa "1"
// Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_gather_stats "1"
// Gather Statistics In Warmup?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_gather_stats_warmup "0"
// Minimal kills for entering the rank
// -
// Default: "0"
// Minimum: "0.000000"
rankme_minimal_kills "0"
// Minimum players to start giving points
// -
// Default: "2"
// Minimum: "0.000000"
rankme_minimumplayers "2"
// Using MySQL? 1 = true 0 = false (SQLite)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_mysql "1"
// Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
// -
// Default: "1.0"
// Minimum: "0.000000"
rankme_percent_points_lose "0.1"
// How many points a player gets for assist kill?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_assiist_kill "1"
// How many points the CT who defused got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_player "2"
// How many points CTs got for defusing the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_defused_team "2"
// How many points a player loess for dropping the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_dropped "0"
// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_player "2"
// How many points TRs got for exploding the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_exploded_team "2"
// How many points a player gets for picking up the bomb?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_bomb_pickup "0"
// How many points the TR who planted got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_player "2"
// How many points TRs got for planting the C4?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_bomb_planted_team "2"
// How many points an alive CT got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_ct_round_win "0"
// How many points the CT who rescued got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_player "2"
// How many points CTs got for rescuing the hostage?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_hostage_rescued_team "2"
// How many additional points a player got for a HeadShot?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_hs "2"
// How many points a CT got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_ct "1"
// How many points of diffrence is needed for a CT to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_ct "100"
// How many points of diffrence is needed for a TR to got the bonus?
// -
// Default: "100"
// Minimum: "0.000000"
rankme_points_kill_bonus_dif_tr "100"
// How many points a TR got for killing additional by the diffrence of points?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_kill_bonus_tr "1"
// How many points a CT got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_ct "2"
// How many points a TR got for killing?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_kill_tr "2"
// Multiplier of points by knife
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_knife_multiplier "2.0"
// If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_lose_round_ceil "1"
// How many points a player lose for Suiciding?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_suicide "0"
// How many points a player lose for Team Killing?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_lose_tk "0"
// Minimum points
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_min "0"
// Is minimum points enabled? 1 = true 0 = false
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_points_min_enabled "1"
// How many points a CT got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_ct "2"
// How many points a TR got for being the MVP?
// -
// Default: "1"
// Minimum: "0.000000"
rankme_points_mvp_tr "2"
// Starting points
// -
// Default: "1000"
// Minimum: "0.000000"
rankme_points_start "1000"
// Multiplier of points by taser
// -
// Default: "2.0"
// Minimum: "0.000000"
rankme_points_taser_multiplier "2.0"
// How many points an alive TR got for winning the round?
// -
// Default: "0"
// Minimum: "0.000000"
rankme_points_tr_round_win "0"
// How many points the VIP got for escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_player "2"
// How many points CTs got helping the VIP to escaping?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_escaped_team "2"
// How many points the TR who killed the VIP got additional?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_player "2"
// How many points TRs got for killing the VIP?
// -
// Default: "2"
// Minimum: "0.000000"
rankme_points_vip_killed_team "2"
// Rank players by? 0 = STEAM:ID 1 = Name 2 = IP
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
rankme_rank_by "0"
// Get player rank via cache, auto build cache on every OnMapStart.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rank_cache "1"
// Rank by what? 1 = by points 2 = by KDR
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
rankme_rank_mode "1"
// Rank bots? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_rankbots "0"
// Allow player to reset his own rank? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_resetownrank "0"
// Show bots on rank/top/etc? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_bots_on_rank "0"
// When rank command is used, show for all the rank of the player? 1 = true 0 = false
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_show_rank_all "0"
// The name of the table that will be used. (Max: 100)
// -
// Default: "rankme"
rankme_sql_table "rankmedd2"
// Show AS_ maps statiscs (VIP mod) on statsme and session?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
rankme_vip_enabled "0"
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