RSSy MYGO.pl Opublikowano Październik 20, 2019 o 19:27 RSSy Udostępnij Opublikowano Październik 20, 2019 o 19:27 Description: Based on this plugin with multiple changes and rewrittes for give a good natives for use in valve plugins (like my !ws and !knife plugins). My !ws plugin: https://forums.alliedmods.net/showthread.php?t=261288 My knife plugin: https://forums.alliedmods.net/showthread.php?t=319241Natives: PHP Code: const int INVALID_PAINTKIT = -1;const int PAINTKIT_PLAYERS = 0;const int PAINTKIT_VANILLA = 9001;/* * Called before a named item is created for a player * * @param client The client index of the player receiving the named item * @param classname The classname of the item to be created * @noreturn*/forward void OnGiveNamedItemEx(int client, const char[] classname);native GiveNamedItem_SetClassname(const char[] classname);native GiveNamedItem_GetDefinitionIndex();native GiveNamedItem_SetDefinitionIndex(int value);native bool GiveNamedItem_GetInUse();native GiveNamedItem_GetPaintkit();native GiveNamedItem_SetPaintkit(int value);native GiveNamedItem_GetSeed();native GiveNamedItem_SetSeed(int value);native GiveNamedItem_GetWear();native GiveNamedItem_SetWear(float value);native GiveNamedItem_GetKills();native GiveNamedItem_SetKills(int value);native GiveNamedItem_GetEntityQuality();native GiveNamedItem_SetEntityQuality(int value);native bool GiveNamedItem_GetTeamSwitch();native GiveNamedItem_SetTeamSwitch(bool value);native GiveNamedItem_GetAccountID();native GiveNamedItem_SetAccountID(int value);native GiveNamedItem_SetNameTag(char[] nametag);native int GiveNamedItem_GetItemDefinitionByClassname(const char[] classname);native bool GiveNamedItem_GetClassnameByItemDefinition(int itemdefinition, char[] buffer, int length);native bool GiveNamedItem_IsItemDefinitionKnife(int itemdefinition);native bool GiveNamedItem_IsClassnameKnife(const char[] classname);native GiveNamedItem_GiveKnife(client, int itemdefinition);native GetNamedItem_GetWeaponTeamByItemDefinition(int itemdefinition);#if defined _givenameditem_server #endinput#endifmethodmap GiveNamedItem_ClientHook{ public GiveNamedItem_ClientHook() { return view_as<GiveNamedItem_ClientHook>(1); } property bool InUse { public get() { return GiveNamedItem_GetInUse(); } } property int ItemDefinition { public get() { return GiveNamedItem_GetDefinitionIndex(); } public set(int value) { GiveNamedItem_SetDefinitionIndex(value); } } property int Paintkit { public get() { return GiveNamedItem_GetPaintkit(); } public set(int value) { GiveNamedItem_SetPaintkit(value); } } property int Seed { public get() { return GiveNamedItem_GetSeed(); } public set(int value) { GiveNamedItem_SetSeed(value); } } property float Wear { public get() { return view_as<float>(GiveNamedItem_GetWear()); } public set(float value) { GiveNamedItem_SetWear(value); } } property int Kills { public get() { return GiveNamedItem_GetKills(); } public set(int value) { GiveNamedItem_SetKills(value); } } property int EntityQuality { public get() { return GiveNamedItem_GetEntityQuality(); } public set(int value) { GiveNamedItem_SetEntityQuality(value); } } property bool TeamSwitch { public get() { return GiveNamedItem_GetTeamSwitch(); } public set(bool value) { GiveNamedItem_SetTeamSwitch(value); } } property int AccountID { public get() { return GiveNamedItem_GetAccountID(); } public set(int value) { GiveNamedItem_SetAccountID(value); } } public bool SetClassname(const char[] classname) { GiveNamedItem_SetClassname(classname); } public int GetItemDefinitionByClassname(const char[] classname) { return GiveNamedItem_GetItemDefinitionByClassname(classname); } public bool GetClassnameByItemDefinition(int itemdefinition, char[] buffer, int length) { return GiveNamedItem_GetClassnameByItemDefinition(itemdefinition, buffer, length); } public bool IsItemDefinitionKnife(int itemdefinition) { return GiveNamedItem_IsItemDefinitionKnife(itemdefinition); } public bool IsClassnameKnife(const char[] classname) { return GiveNamedItem_IsClassnameKnife(classname); } public int GetWeaponTeamByItemDefinition(int itemdefinition) { return GetNamedItem_GetWeaponTeamByItemDefinition(itemdefinition); }}GiveNamedItem_ClientHook GiveNamedItemEx = view_as<GiveNamedItem_ClientHook>(1); Download:Main repositoryDirect downloadCode changes Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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