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[CS:GO] Zeus Round / Zeusowa runda


owner_2019
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Rekomendowane odpowiedzi

DESCRIPTION:
GameType should be Casual
This plugin allows server admins to set the next round to be a Zeus (taser) round. At the end of the round prior to the zeus round, all alive player's weapons will be remembered so they will get them back at the conclusion of the zeus round.

 

During the Zeus Round, players cannot buy any weapons. They will be given a knife and a zeus. If they get a frag with the zeus, they will get another zeus. If they fire the zeus and miss, they'll have only their knife to try and get a kill. If they get a knife kill, they'll get a zeus.

 

At the start of the round after the Zeus Round, they'll get their weapons back if they had any from the round before the zeus round. Their money will also be reset back to what it was prior to the Zeus Round (if you set the plugin to do that with the CVar sm_zeusround_savemoney which was introduced in 0.0.1.3).

 

This plugin was a request from here.

 

Cvars:

 

"sm_zeusround_cleanup" = "1" min. 0.000000 max. 1.000000 
- Should the dropped tasers be removed from the ground during the Zeus round?
0 = NO
1 = YES

"sm_zeusround_countdown" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 
- Display the number of zeus rounds remaining when multiple consecutive rounds set as zeus rounds?
0 = NO
1 = YES

"sm_zeusround_lastround" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 
- Should the last round be a zeus round? Only works if you only use mp_maxrounds to end the map.
0 = NO
1 = YES

"sm_zeusround_mode" = "1" min. 1.000000 max. 2.000000 
- Available Zeus Modes:
1 = On Demand, use sm_zeusround [#] to start zeus rounds
2 = Always Zeus Round (every round is a zeus only round).

"sm_zeusround_savemoney" = "1" min. 0.000000 max. 1.000000 
- Should the players money be saved at the start of the Zeus round and restored after the Zeus round?
0 = NO
1 = YES

"sm_zeusround_saveweapons" = "1" min. 0.000000 max. 1.000000 
- Should the players get their old weapons back after the Zeus round?
0 = NO
1 = YES

"sm_zeusround_stripbomb" = "1" min. 0.000000 max. 1.000000 
- Should the bomb be stripped during the Zeus round?
0 = NO
1 = YES

"sm_zeusround_striphostages" = "1" min. 0.000000 max. 1.000000 
- Should the hostages be removed during the Zeus round?
0 = NO
1 = YES

"sm_zeusround_useupdater" = "1" ( def. "0" ) min. 0.000000 max. 1.000000 
- Utilize 'Updater' plugin to auto-update Zeus Round when updates are published?
0 = NO
1 = YES

 

 

Admin Commands:

 

 

"sm_zeusround"
- Set the next round(s) to be a Zeus Round

As of 0.0.1.1, command now has a number of rounds variable. As of 0.0.1.6, it will now support 3 digit rounds (max 999)
sm_zeusround 2 will set the next two rounds as Zeus Rounds.

 

 

REQUIREMENTS:
SDKHooks - Version 2.2 (or better) for CS:GO
Updater - optional

Compiling Required Includes:
cstrike
sdkhooks
colors
updater
autoexecconfig (https://forums.alliedmods.net/showthread.php?t=204254)

 

 

KNOWN ISSUES
If you start the Zeus Round during the warmup round, the round after the warmup will not be a Zeus Round - I'll continue to work on a solution for this.

 

For Zeus Last Round, you must have mp_timelimit 0, mp_fraglimit 0, mp_match_can_clinch 0 in order for the last round CVar to make the last round a zeus round automagically.

 

 

INSTALLATION:
Copy the zeusround.smx file to your addons/sourcemod/plugins folder and the zeusround.phrases.txt translation file to your addons/sourcemod/translations folder.

 

You'll have to download the .smx attached file because the online compiler won't work due to the includes.

 

The first time you run the plugin, it will create its config file in your cfg/sourcemod folder.

 

Upgrading?

If you're manually upgrading, make sure you grab a fresh copy of the translation file because as of 0.0.1.8 it was updated. If you use Updater, then it will automatically be updated.

Updated translation file as of 0.0.1.8
New CVar as of 0.0.2.0

 

 

Pobierz:

zeusround.phrases.txt

zeusround.smx

zeusround.sp

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