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[CS:GO] Simple retakes


MYGO.pl
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A simple retake server made by me, inspired by Ofir (& Splewis)
The point of this mod is to be pretty compact but allow for other users to use this as a starting ground for experiments in retakes.

** Feel free to contact me for anything regarding the mod | STEAM **

Explanation:
A 4v5 retake scenario in a random site. At the start of each round a random player from the T-side is chosen as a bomber and should plant (Also spawns in the site straight away).

Features:
- Uh.. retakes!
- Set up spawns for each site. Indicative models for CT/T/BOMBER for each.
- Randomized spawns && and site.
- DB that holds spawn points. (Supports the same DB structure as Ofirs mod.)
- Toggleable modes (/vp, /vd) (Easy to expand for experiments :)
- Customizable weapons (/guns) (Easy to add / change with a bit of coding)
- Random nade spawns (Easily expanded!)
- Auto scramble for a long winstreak (Customizable)

Explanation for the mod:
This started as me being bored in covid-19 lockdown and wanting to learn sourcemod. My end goal was to allow other people who want to experiment with modding (specifically retake) by allowing them access to a basic and pretty structed code-base which will hopefully allow them to implement their idea easily. (Looking at some other retake modes which are amazing, but huge!)

Requirements:
Honsetly I don't know much about sourcemod. But I assume you only need the basic sourcemod itself without any other addons.

Installation:
(Will add soon a compiled .smx) clone the project from github, compile and place the compiled .smx into the plugins folder.
Add the following entry in databases.cfg (support sqlite and mysql)
HTML Code:

"retakes"
{
        "driver"            "sqlite"
        "host"                "localhost"
        "database"            "retakes-sqlite"
        "user"                "root"
        "pass"                ""
}

Database should exist under sourcemod/data/sqlite (or /mysql).
For an existing (But probably old DB) could check Ofirs mod.

Configuration:
The basic config file exists in the github link aswell. The mod automagically executes it. You can feel free to change the cfg itself.

Admin commands:
- sm_edit: Toggles edit mode.
- sm_start: Forces the mod to try and start the retake session (i.e. skip waiting time / exit edit).
- sm_add: Opens menu for adding a spawn point (In edit mode only).
- sm_spawns: Opens a menu with a listing of all existing spawn points.

Client commands:
- sm_vp (/vp): Toggles a voting for pistols only.
- sm_vd (/vd): Toggles a voting for deagles only.
- sm_guns (/guns): Toggles a menu for weapon preferences.

Notes:
- A lot of stuff is written in a way that should be easy to change (Hopefully programmer friendly.) and feel free to ask / say I did stupid stuff.
- Currently most configurations for the mod aren't cvars because I am lazy. They exist under types.sp. If some of you would like me to do that, I will. I just assume this might never be used.
- This mod was running on a server for a two months so I am assuming no major errors have occured (Inspected log regularly and haven't seen anything after a few bugfixes).


GITHUB
Included - zip with sourcefiles and compiled mod (and also just the compiled mod lol)<3

Attached Files
File Type: smx retake.smx (30.9 KB)
File Type: 7z retakes-overhauled.7z (45.2 KB)

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