RSSy MYGO.pl Opublikowano Październik 16, 2020 o 23:02 RSSy Udostępnij Opublikowano Październik 16, 2020 o 23:02 Quote: /* Plugin generated by AMXX-Studio Original Plugin By AlejandroSk (For Ak47) Remaked By null (Deagle Vips) Changelog: V 1.0 Initial relase */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #define is_valid_player(%1) (1 <= %1 <= 32) #define PLUGIN "Golden Deagle For Vips" #define VERSION "2.0" #define AUTHOR "null" new DEAGLE_V_MODEL[64] = "models/v_golden_deagle.mdl" new DEAGLE_P_MODEL[64] = "models/p_golden_deagle.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_cost, cvar_bullets, cvar_keepdeagle, cvar_zoom_type; new bool:g_HasDeagle[33] new g_hasZoom[ 33 ] new g_ZoomDist[ 33 ] = 0 new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_deagle = ((1<<CSW_DEAGLE)) public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // The Cvars // cvar_dmgmultiplier = register_cvar("goldendeagle_dmg_multiplier", "10") cvar_custommodel = register_cvar("goldendeagle_custom_model", "1") cvar_goldbullets = register_cvar("goldendeagle_gold_bullets", "1") cvar_cost = register_cvar("goldendeagle_cost", "16000") cvar_bullets = register_cvar("goldendeagle_bullets", "200") cvar_keepdeagle = register_cvar("goldendeagle_keep", "1") cvar_zoom_type = register_cvar("goldendeagle_zoom_type", "2") // Register The Buy Cmd register_clcmd("say /gold", "CmdBuyDeagle") register_clcmd("say_team /gold", "CmdBuyDeagle") register_concmd("amx_gold", "CmdGiveDeagle", ADMIN_BAN, "<name>") //Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b", "1=19") // Current Weapon Event register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart") register_forward(FM_CmdStart, "fwCmdStart") RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public plugin_precache() { precache_model(DEAGLE_V_MODEL) precache_model(DEAGLE_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public client_connect(id) { g_HasDeagle[id] = false } public client_disconnect(id) { g_HasDeagle[id] = false } public Death() { g_HasDeagle[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { if( !is_user_alive( id ) ) return; if( get_pcvar_num( cvar_keepdeagle ) ) { if( user_has_weapon( id, CSW_DEAGLE ) ) { g_HasDeagle[id] = true } else { g_HasDeagle[id] = false; } } else { g_HasDeagle[id] = false; } } public checkModel(id) { if ( !g_HasDeagle[id] ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, DEAGLE_V_MODEL) set_pev(id, pev_weaponmodel2, DEAGLE_P_MODEL) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDeagle[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && !g_hasZoom[ id ] ) { golden_deagle_zoom( id, get_pcvar_num( cvar_zoom_type ) ) } else if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDeagle[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public CmdBuyDeagle(id) { if ( !is_user_alive(id) ) { client_print(id,print_chat, "[AMXX] To buy golden Deagle You need to be alive!") return PLUGIN_HANDLED } new money = cs_get_user_money(id) if (money >= get_pcvar_num(cvar_cost) && get_pcvar_num(cvar_bullets)) { cs_set_user_money(id, money - get_pcvar_num(cvar_cost)) give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_bullets)) g_HasDeagle[id] = true } else { client_print(id, print_chat, "[AMXX] You dont hav enough money to buy Golden Deagle. Cost $%d ", get_pcvar_num(cvar_cost)) } return PLUGIN_HANDLED } public CmdGiveDeagle(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_deagle") g_HasDeagle[player] = true return PLUGIN_HANDLED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_deagle & (1<<weapons)) { static wname[32] get_weaponname(weapons, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock golden_deagle_zoom( id, type ) { g_hasZoom[ id ] = true; switch( type ) { case 0: cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 ) case 2: { cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 3: { cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 4: { g_ZoomDist[ id ]++ g_hasZoom[ id ] = false; switch( g_ZoomDist[ id ] ) { case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 ) case 2: { cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 3: { cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 4: { g_ZoomDist[ id ] = 0; cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) } } } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */ Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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