Skocz do zawartości

Nowy szablon forum

mygo.pl

Stworzyliśmy dla Was nowy wygląd forum. Z pewnością znajdziesz rzeczy, które wg Ciebie mogą zostać zmienione - wspomnij o tym w specjalnym wątku.

Czytaj więcej

Jak założyć własną sieć

serwerów CS

Zastanawiasz się nad prowadzeniem własnej sieci serwerów? Przeczytaj podstawowe informacje, na które należy zwrócić uwagę, przy takim projekcie.

Czytaj więcej

Tworzymy spis sieci

dodaj swoją

Dodaj sieć do której należysz, pozwoli to na promocję i budowę ogólnopolskiej bazy sieci CS.

Czytaj więcej

RSSGolden Deagle VIP


MYGO.pl
 Udostępnij

Rekomendowane odpowiedzi

  • RSSy
Quote:

/* Plugin generated by AMXX-Studio

Original Plugin By AlejandroSk (For Ak47)

Remaked By null (Deagle Vips)

Changelog:

V 1.0 Initial relase

*/



#include <amxmodx>

#include <fakemeta>

#include <fun>

#include <hamsandwich>

#include <cstrike>

#include <amxmisc>



#define is_valid_player(%1) (1 <= %1 <= 32)

#define PLUGIN "Golden Deagle For Vips"

#define VERSION "2.0"

#define AUTHOR "null"





new DEAGLE_V_MODEL[64] = "models/v_golden_deagle.mdl"

new DEAGLE_P_MODEL[64] = "models/p_golden_deagle.mdl"



/* Pcvars */

new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_cost, cvar_bullets, cvar_keepdeagle, cvar_zoom_type;



new bool:g_HasDeagle[33]



new g_hasZoom[ 33 ]

new g_ZoomDist[ 33 ] = 0

new bullets[ 33 ]



// Sprite

new m_spriteTexture



const Wep_deagle = ((1<<CSW_DEAGLE))





public plugin_init() {

register_plugin(PLUGIN, VERSION, AUTHOR)



// The Cvars //

cvar_dmgmultiplier = register_cvar("goldendeagle_dmg_multiplier", "10")

cvar_custommodel = register_cvar("goldendeagle_custom_model", "1")

cvar_goldbullets = register_cvar("goldendeagle_gold_bullets", "1")

cvar_cost = register_cvar("goldendeagle_cost", "16000")

cvar_bullets = register_cvar("goldendeagle_bullets", "200")

cvar_keepdeagle = register_cvar("goldendeagle_keep", "1")

cvar_zoom_type = register_cvar("goldendeagle_zoom_type", "2")





// Register The Buy Cmd

register_clcmd("say /gold", "CmdBuyDeagle")

register_clcmd("say_team /gold", "CmdBuyDeagle")

register_concmd("amx_gold", "CmdGiveDeagle", ADMIN_BAN, "<name>")



//Death Msg

register_event("DeathMsg", "Death", "a")



// Weapon Pick Up

register_event("WeapPickup","checkModel","b", "1=19")



// Current Weapon Event

register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")



// Ham TakeDamage

RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")

register_forward( FM_CmdStart, "fw_CmdStart")

register_forward(FM_CmdStart, "fwCmdStart")

RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)

}



public plugin_precache()

{

precache_model(DEAGLE_V_MODEL)

precache_model(DEAGLE_P_MODEL)

m_spriteTexture = precache_model("sprites/dot.spr")

precache_sound("weapons/zoom.wav")

}



public client_connect(id)

{

g_HasDeagle[id] = false

}



public client_disconnect(id)

{

g_HasDeagle[id] = false

}



public Death()

{

g_HasDeagle[read_data(2)] = false

}



public fwHamPlayerSpawnPost(id)

{

if( !is_user_alive( id ) )

return;



if( get_pcvar_num( cvar_keepdeagle ) )

{

if( user_has_weapon( id, CSW_DEAGLE ) )

{

g_HasDeagle[id] = true

}

else {

g_HasDeagle[id] = false;

}

}

else {

g_HasDeagle[id] = false;

}

}



public checkModel(id)

{

if ( !g_HasDeagle[id] )

return PLUGIN_HANDLED



new szWeapID = read_data(2)



if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && get_pcvar_num(cvar_custommodel) )

{

set_pev(id, pev_viewmodel2, DEAGLE_V_MODEL)

set_pev(id, pev_weaponmodel2, DEAGLE_P_MODEL)

}

return PLUGIN_HANDLED

}





public fw_TakeDamage(victim, inflictor, attacker, Float:damage)

{

if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDeagle[attacker] )

{

SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )

}

}



public fw_CmdStart( id, uc_handle, seed )

{

if( !is_user_alive( id ) )

return PLUGIN_HANDLED



if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )

{

new szClip, szAmmo

new szWeapID = get_user_weapon( id, szClip, szAmmo )



if( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && !g_hasZoom[ id ] )

{

golden_deagle_zoom( id, get_pcvar_num( cvar_zoom_type ) )

}

else if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && g_hasZoom[id])

{

g_hasZoom[ id ] = false

cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )

}

}

return PLUGIN_HANDLED

}



public make_tracer(id)

{

if (get_pcvar_num(cvar_goldbullets))

{

new clip,ammo

new wpnid = get_user_weapon(id,clip,ammo)

new pteam[16]



get_user_team(id, pteam, 15)



if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDeagle[id])

{

new vec1[3], vec2[3]

get_user_origin(id, vec1, 1) // origin; your camera point.

get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)





//BEAMENTPOINTS

message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

write_byte (0) //TE_BEAMENTPOINTS 0

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2])

write_coord(vec2[0])

write_coord(vec2[1])

write_coord(vec2[2])

write_short( m_spriteTexture )

write_byte(1) // framestart

write_byte(5) // framerate

write_byte(2) // life

write_byte(10) // width

write_byte(0) // noise

write_byte( 255 ) // r, g, b

write_byte( 215 ) // r, g, b

write_byte( 0 ) // r, g, b

write_byte(200) // brightness

write_byte(150) // speed

message_end()

}



bullets[id] = clip

}



}



public CmdBuyDeagle(id)

{

if ( !is_user_alive(id) )

{

client_print(id,print_chat, "[AMXX] To buy golden Deagle You need to be alive!")

return PLUGIN_HANDLED

}



new money = cs_get_user_money(id)



if (money >= get_pcvar_num(cvar_cost) && get_pcvar_num(cvar_bullets))

{

cs_set_user_money(id, money - get_pcvar_num(cvar_cost))

give_item(id, "weapon_deagle")

give_item(id, "ammo_50ae")

cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_bullets))

g_HasDeagle[id] = true

}



else

{

client_print(id, print_chat, "[AMXX] You dont hav enough money to buy Golden Deagle. Cost $%d ", get_pcvar_num(cvar_cost))

}

return PLUGIN_HANDLED

}



public CmdGiveDeagle(id,level,cid)

{

if (!cmd_access(id,level,cid,2))

return PLUGIN_HANDLED;

new arg[32];

read_argv(1,arg,31);



new player = cmd_target(id,arg,7);

if (!player)

return PLUGIN_HANDLED;



new name[32];

get_user_name(player,name,31);



give_item(player, "weapon_deagle")

g_HasDeagle[player] = true



return PLUGIN_HANDLED

}



stock drop_prim(id)

{

new weapons[32], num

get_user_weapons(id, weapons, num)

for (new i = 0; i < num; i++) {

if (Wep_deagle & (1<<weapons))

{

static wname[32]

get_weaponname(weapons, wname, sizeof wname - 1)

engclient_cmd(id, "drop", wname)

}

}

}



stock golden_deagle_zoom( id, type )

{

g_hasZoom[ id ] = true;

switch( type )

{

case 0: cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )

case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )

case 2:

{

cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 3:

{

cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 4:

{

g_ZoomDist[ id ]++

g_hasZoom[ id ] = false;

switch( g_ZoomDist[ id ] )

{

case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )

case 2:

{

cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 3:

{

cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 )

emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )

}

case 4:

{

g_ZoomDist[ id ] = 0;

cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )

}

}

}

}

}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }

*/

Przeczytaj cały wpis

Odnośnik do komentarza
Udostępnij na innych stronach

Gość
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.
 Udostępnij

  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...