RSSy MYGO.pl Opublikowano Styczeń 10, 2021 o 09:13 RSSy Udostępnij Opublikowano Styczeń 10, 2021 o 09:13 Ayone can modify this top ... to show 15 players Thank you.. PHP Code: //-------------------------------- #include <amxmodx> #include <amxmisc> #include <csx> //-------------------------------- enum ChatColor { CHATCOLOR_NORMAL = 1, CHATCOLOR_GREEN, CHATCOLOR_TEAM_COLOR, CHATCOLOR_GREY, CHATCOLOR_RED, CHATCOLOR_BLUE, } new g_TeamName[][] = { "", "TERRORIST", "CT", "SPECTATOR" } new g_msgSayText new g_msgTeamInfo // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 0 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 2047 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound new g_HudSync_SpecInfo #define STATSX_SHELL_DESIGN_MAX 13 #define STATSX_SHELL_DESIGN1_STYLE "<meta charset=UTF-8><style>body{background:#112233;font-family:Segoe UI;}th{background:#558866;color:#FFF;padding:10px 2px;text-align:left;}td{padding:4px 3px;}table{background:#EEEECC;font-size:12px;font-family:Segoe UI;}h2,h3{color:#FFF;font-family:Segoe UI;}#c{background:#E2E2BC;}img{height:10px;background:#09F;margin:0 3px;}#r{height:10px;background:#B6423C;}#clr{background:none;color:#FFF;font-size:20px;}</style>" #define STATSX_SHELL_DESIGN2_STYLE "<meta charset=UTF-8><style>body{font-family:Arial}th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left}td{padding:3px;border-bottom:1px #E7F0D0 solid}table{color:#3C9B4A;background:#FFF;font-size:12px}h2,h3{color:#333;font-family:Verdana}#c{background:#F0F7E2}img{height:10px;background:#62B054;margin:0 3px}#r{height:10px;background:#717171}#clr{background:none;color:#575757;font-size:20px}</style>" #define STATSX_SHELL_DESIGN3_STYLE "<meta charset=UTF-8><style>body{background:#E6E6E6;font-family:Verdana}th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left}td{padding:2px 6px}table{color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia;border:2px solid #D9D9D9}h2,h3{color:#333;}#c{background:#FFF}img{height:10px;background:#14CC00;margin:0 3px}#r{height:10px;background:#CC8A00}#clr{background:none;color:#A70000;font-size:20px;border:0}</style>" #define STATSX_SHELL_DESIGN4_STYLE "<meta charset=UTF-8><style>body{background:#E8EEF7;margin:2px;font-family:Tahoma}th{color:#0000CC;padding:3px}tr{text-align:left;background:#E8EEF7}td{padding:3px}table{background:#CCC;font-size:11px}h2,h3{font-family:Verdana}img{height:10px;background:#09F;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#000;font-size:20px}</style>" #define STATSX_SHELL_DESIGN5_STYLE "<meta charset=UTF-8><style>body{background:#555;font-family:Arial}th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD}table{background:#3C3C3C;font-size:11px;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px}h2,h3{color:#FFF}#c{background:#FF9B00;color:#000}img{height:10px;background:#00E930;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#FFF;font-size:20px;border:0}</style>" #define STATSX_SHELL_DESIGN6_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Tahoma}th{background:#303B4A;color:#FFF}table{padding:6px 2px;background:#EFF1F3;font-size:12px;color:#222;border:1px solid #CCC}h2,h3{color:#222}#c{background:#E9EBEE}img{height:7px;background:#F8931F;margin:0 3px}#r{height:7px;background:#D2232A}#clr{background:none;color:#303B4A;font-size:20px;border:0}</style>" #define STATSX_SHELL_DESIGN7_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Verdana}th{background:#2E2E2E;color:#FFF;text-align:left}table{padding:6px 2px;background:#FFF;font-size:11px;color:#333;border:1px solid #CCC}h2,h3{color:#333}#c{background:#F0F0F0}img{height:7px;background:#444;margin:0 3px}#r{height:7px;background:#999}#clr{background:none;color:#2E2E2E;font-size:20px;border:0}</style>" #define STATSX_SHELL_DESIGN8_STYLE "<meta charset=UTF-8><style>body{background:#242424;margin:20px;font-family:Tahoma}th{background:#2F3034;color:#BDB670;text-align:left} table{padding:4px;background:#4A4945;font-size:10px;color:#FFF}h2,h3{color:#D2D1CF}#c{background:#3B3C37}img{height:12px;background:#99CC00;margin:0 3px}#r{height:12px;background:#999900}#clr{background:none;color:#FFF;font-size:20px}</style>" #define STATSX_SHELL_DESIGN9_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Tahoma}th{background:#056B9E;color:#FFF;padding:3px;text-align:left;border-top:4px solid #3986AC}td{padding:2px 6px}table{color:#006699;background:#FFF;font-size:12px;border:2px solid #006699}h2,h3{color:#F69F1C;}#c{background:#EFEFEF}img{height:5px;background:#1578D3;margin:0 3px}#r{height:5px;background:#F49F1E}#clr{background:none;color:#056B9E;font-size:20px;border:0}</style>" #define STATSX_SHELL_DESIGN10_STYLE "<meta charset=UTF-8><style>body{background:#4C5844;font-family:Tahoma}th{background:#1E1E1E;color:#C0C0C0;padding:2px;text-align:left;}td{padding:2px 10px}table{color:#AAC0AA;background:#424242;font-size:13px}h2,h3{color:#C2C2C2;font-family:Tahoma}#c{background:#323232}img{height:3px;background:#B4DA45;margin:0 3px}#r{height:3px;background:#6F9FC8}#clr{background:none;color:#FFF;font-size:20px}</style>" #define STATSX_SHELL_DESIGN11_STYLE "<meta charset=UTF-8><style>body{background:#F2F2F2;font-family:Arial}th{background:#175D8B;color:#FFF;padding:7px;text-align:left}td{padding:3px;border-bottom:1px #BFBDBD solid}table{color:#153B7C;background:#F4F4F4;font-size:11px;border:1px solid #BFBDBD}h2,h3{color:#153B7C}#c{background:#ECECEC}img{height:8px;background:#54D143;margin:0 3px}#r{height:8px;background:#C80B0F}#clr{background:none;color:#175D8B;font-size:20px;border:0}</style>" #define STATSX_SHELL_DESIGN12_STYLE "<meta charset=UTF-8><style>body{background:#283136;font-family:Arial}th{background:#323B40;color:#6ED5FF;padding:10px 2px;text-align:left}td{padding:4px 3px;border-bottom:1px solid #DCDCDC}table{background:#EDF1F2;font-size:10px;border:2px solid #505A62}h2,h3{color:#FFF}img{height:10px;background:#A7CC00;margin:0 3px}#r{height:10px;background:#CC3D00}#clr{background:none;color:#6ED5FF;font-size:20px;border:0}</style>" #define STATSX_SHELL_DESIGN13_STYLE "<meta charset=UTF-8><style>body{background:#220000;font-family:Tahoma}th{background:#3E0909;color:#FFF;padding:5px 2px;text-align:left;border-bottom:1px solid #DEDEDE}td{padding:2px 2px;}table{background:#FFF;font-size:11px;border:1px solid #791616}h2,h3{color:#FFF}#c{background:#F4F4F4;color:#7B0000}img{height:7px;background:#a00000;margin:0 3px}#r{height:7px;background:#181818}#clr{background:none;color:#CFCFCF;font-size:20px;border:0}</style>" #define STATSX_SHELL_DEFAULT_STYLE "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left}table{font-size:13px;color:#FFB000;padding:2px}h2,h3{color:#FFF;font-family:Verdana}img{height:5px;background:#0000FF;margin:0 3px}#r{height:5px;background:#FF0000}</style>" new pcvar_style, pcvar_design, iDesign new bool:szTrigger = true //-------------------------------- // Initialize //-------------------------------- public plugin_init() { // Register plugin. register_plugin("STATSX", AMXX_VERSION_STR, "AMXX DEV TEAM") register_dictionary("statsx_colored.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)") register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)") register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() g_HudSync_SpecInfo = CreateHudSyncObj() g_msgSayText = get_user_msgid("SayText") g_msgTeamInfo = get_user_msgid("TeamInfo") iDesign = random_num(1, STATSX_SHELL_DESIGN_MAX) pcvar_design = register_cvar("amx_statsx_design", "1") // Шаблоны для MOTD окна ТОР15 (Всего 13 шаблонов. Оптимальные: 1, 9) pcvar_style = register_cvar("amx_statsx_shell_mode", "1") } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat") server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers") server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims") server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller") server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore") server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats") server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore") server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive") server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats") server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS") server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer") server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15") server_cmd(addStast, "ST_SAY_HP", "SayHP") server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe") server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats") server_cmd(addStast, "ST_SAY_ME", "SayMe") server_cmd(addStast, "ST_SAY_RANK", "SayRank") server_cmd(addStast, "ST_SAY_REPORT", "SayReport") server_cmd(addStast, "ST_SAY_SCORE", "SayScore") server_cmd(addStast, "ST_SAY_TOP15", "SayTop15") server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll") server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i]) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L $g[$g%dhp and $g%dap$g] ", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L ", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L ", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format top 15. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]) { new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if (iMax > 15) iMax = 15 new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16] format(lKills, 15, "%L", LANG_SERVER, "KILLS") format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS") format(lHits, 15, "%L", LANG_SERVER, "HITS") format(lShots, 15, "%L", LANG_SERVER, "SHOTS") format(lEff, 15, "%L", LANG_SERVER, "EFF") format(lAcc, 15, "%L", LANG_SERVER, "ACC") ucfirst(lEff) ucfirst(lAcc) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc) for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++) { get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH) replace_all(t_sName, MAX_NAME_LENGTH, "<", "[") replace_all(t_sName, MAX_NAME_LENGTH, ">", "]") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats)) } } // Get and format rank stats. format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0) { new izStats[8] = {0, ...} new izBody[8] new iRankPos, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") ucfirst(lEff) ucfirst(lAcc) iRankPos = get_user_stats(id, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum()) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) new L_BODY_PART[8][32] for (new i = 1; i < 8; i++) { format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i]) } iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7]) } // Get and format stats. format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8] = {0, ...} new izBody[8] new iWeapon, iLen new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16] format(lKills, 15, "%L", id, "KILLS") format(lDeaths, 15, "%L", id, "DEATHS") format(lHits, 15, "%L", id, "HITS") format(lShots, 15, "%L", id, "SHOTS") format(lDamage, 15, "%L", id, "DAMAGE") format(lEff, 15, "%L", id, "EFF") format(lAcc, 15, "%L", id, "ACC") format(lWeapon, 15, "%L", id, "WEAPON") ucfirst(lEff) ucfirst(lAcc) get_user_wstats(id, 0, izStats, izBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats)) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6s %6s %6s %6s %6s %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc) for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++) { if (get_user_wstats(id, iWeapon, izStats, izBody)) { xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats)) } } } // Show round end stats. If gametime is zero then use default duration time. show_roundend_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or end round stats not created. if (!g_izStatsSwitch[id]) return if (!g_sAwardAndScore[0]) return // If round end timer is zero clear round end stats. if (g_fShowStatsTime == 0.0) { ClearSyncHud(id, g_HudSync_EndRound) #if defined STATSX_DEBUG log_amx("Clear round end HUD stats for #%d", id) #endif } // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { set_hudtype_endround(fDuration) ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore) #if defined STATSX_DEBUG log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id) #endif } } // Show round end stats. show_user_hudstats(id, Float:fGameTime) { // Bail out if there no HUD stats should be shown // for this player or user stats timer is zero. if (!g_izStatsSwitch[id]) return if (g_fzShowUserStatsTime[id] == 0.0) return // Set HUD-duration to default or remaining time. new Float:fDuration if (fGameTime == 0.0) fDuration = g_fHUDDuration else { fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime if (fDuration > g_fFreezeTime + g_fFreezeLimitTime) fDuration = g_fFreezeTime + g_fFreezeLimitTime } // Show stats only if more time left than coded minimum. if (fDuration >= HUD_MIN_DURATION) { if (ShowKiller) { new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] get_kill_info(id, iKiller, g_sBuffer) add_attacker_hits(id, iKiller, g_sBuffer) set_hudtype_killer(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowVictims) { get_victims(id, g_sBuffer) set_hudtype_victim(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } if (ShowAttackers) { get_attackers(id, g_sBuffer) set_hudtype_attacker(fDuration) show_hudmessage(id, "%s", g_sBuffer) #if defined STATSX_DEBUG log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id) #endif } } } //------------------------------------------------------------ // Plugin commands //------------------------------------------------------------ // Set or get plugin config flags. public cmdPluginMode(id, level, cid) { if (!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if (read_argc() > 1) read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH) else g_sBuffer[0] = 0 set_plugin_mode(id, g_sBuffer) return PLUGIN_HANDLED } // Display MOTD stats. public cmdStatsMe(id) { if (!SayStatsMe) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_stats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD rank. public cmdRankStats(id) { if (!SayRankStats) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_rankstats(id, g_sBuffer) get_user_name(id, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) return PLUGIN_CONTINUE } // Display MOTD top15 ranked. /* public cmdTop15(id) { if (!SayTop15) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_top15(g_sBuffer) show_motd(id, g_sBuffer, "Top 15") return PLUGIN_CONTINUE } */ // Display killer information. public cmdHp(id) { if (!SayHP) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iKiller = g_izKilled[id][KILLED_KILLER_ID] format_kill_ainfo(id, iKiller, g_sBuffer) colorChat(id, CHATCOLOR_NORMAL, "^3[^3Rank^3] %s", g_sBuffer) return PLUGIN_CONTINUE } // Display user stats. public cmdMe(id) { if (!SayMe) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } format_kill_vinfo(id, 0, g_sBuffer) colorChat(id, CHATCOLOR_NORMAL, "^3[^3Rank^3] %s", g_sBuffer) return PLUGIN_CONTINUE } // Display user rank public cmdRank(id) { if (!SayRank) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new izStats[8], izBody[8] new iRankPos, iRankMax new Float:fEff, Float:fAcc iRankPos = get_user_stats(id, izStats, izBody) iRankMax = get_statsnum() fEff = effec(izStats) fAcc = accuracy(izStats) colorChat(id, CHATCOLOR_NORMAL, "^3[^3Rank^3] %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc) return PLUGIN_CONTINUE } // Report user weapon status to team. public cmdReport(id) { if (!SayReport) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } new iWeapon, iClip, iAmmo, iHealth, iArmor iWeapon = get_user_weapon(id, iClip, iAmmo) if (iWeapon != 0) xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH) iHealth = get_user_health(id) iArmor = get_user_armor(id) new lWeapon[16] format(lWeapon, 15, "%L", id, "WEAPON") strtolower(lWeapon) if (iClip >= 0) { format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) } else format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) engclient_cmd(id, "say_team", g_sBuffer) return PLUGIN_CONTINUE } // Display team map score public cmdScore(id) { if (!SayScore) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore) return PLUGIN_CONTINUE } // Client switch to enable or disable stats announcements. public cmdSwitch(id) { g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH) client_cmd(id, "setinfo _amxstatsx %s", t_sText) new lEnDis[32] format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED") client_print(id, print_chat, "^3[^3Rank^3] %L", id, "STATS_ANNOUNCE", lEnDis) return PLUGIN_CONTINUE } // Player stats menu. public cmdStats(id) { if (!SayStatsAll) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } showStatsMenu(id, g_izUserMenuPosition[id] = 0) return PLUGIN_CONTINUE } //-------------------------------- // Menu //-------------------------------- public actionStatsMenu(id, key) { switch (key) { // Key '1' to '7', execute action on this option case 0..6: { new iOption, iIndex iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key if (iOption >= 0 && iOption < 32) { iIndex = g_izUserMenuPlayers[id][iOption] if (is_user_connected(iIndex)) { switch (g_izUserMenuAction[id]) { case 0: format_stats(iIndex, g_sBuffer) case 1: format_rankstats(iIndex, g_sBuffer, id) default: g_sBuffer[0] = 0 } if (g_sBuffer[0]) { get_user_name(iIndex, t_sName, MAX_NAME_LENGTH) show_motd(id, g_sBuffer, t_sName) } } } showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '8', change action case 7: { g_izUserMenuAction[id]++ if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS) g_izUserMenuAction[id] = 0 showStatsMenu(id, g_izUserMenuPosition[id]) } // Key '9', select next page of options case 8: showStatsMenu(id, ++g_izUserMenuPosition[id]) // Key '10', cancel or go back to previous menu case 9: { if (g_izUserMenuPosition[id] > 0) showStatsMenu(id, --g_izUserMenuPosition[id]) } } return PLUGIN_HANDLED } new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"} showStatsMenu(id, iMenuPos) { new iLen, iKeyMask, iPlayers new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax get_players(g_izUserMenuPlayers[id], iPlayers) iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1 // If menu pos does not excist use last menu (if players has left) if (iMenuPos >= iMenuPosMax) iMenuPos = iMenuPosMax - 1 iUserIndex = iMenuPos * PPL_MENU_OPTIONS iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax) iMenuOptionMax = iPlayers - iUserIndex if (iMenuOptionMax > PPL_MENU_OPTIONS) iMenuOptionMax = PPL_MENU_OPTIONS for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++) { get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH) iKeyMask |= (1<<iMenuOption) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName) } iKeyMask |= MENU_KEY_8|MENU_KEY_0 iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]]) if (iPlayers > iUserIndex) { iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE") iKeyMask |= MENU_KEY_9 } if (iMenuPos > 0) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK") else iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT") show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats") return PLUGIN_HANDLED } //------------------------------------------------------------ // Plugin events //------------------------------------------------------------ // Reset game stats on game start and restart. public eventStartGame() { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[6] == 'w') { read_data(3, t_sText, MAX_TEXT_LENGTH) g_fStartGame = get_gametime() + float(str_to_num(t_sText)) } else g_fStartGame = get_gametime() return PLUGIN_CONTINUE } // Round start public eventStartRound() { new iTeam, id, i new Float:roundtime = get_cvar_float("mp_roundtime"); if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG log_amx("Reset round stats") #endif // Reset game stats on game start and restart. if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime()) { #if defined STATSX_DEBUG log_amx("Reset game stats") #endif g_fStartGame = 0.0 // Clear team and game stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamEventScore[iTeam] = 0 for (i = 0; i < 8; i++) g_izTeamGameStats[iTeam][i] = 0 } // Clear game stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { for (i = 0; i < 8; i++) g_izUserGameStats[id][i] = 0 } } // Update team score with "TeamScore" event values and // clear team round stats. for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam] for (i = 0; i < 8; i++) g_izTeamRndStats[iTeam][i] = 0 } // Clear user round stats, incl '0' that is sum of all users. for (id = 0; id < MAX_PLAYERS; id++) { g_izUserRndName[id][0] = 0 for (i = 0; i < 8; i++) g_izUserRndStats[id][i] = 0 g_fzShowUserStatsTime[id] = 0.0 } // Allow end round stats and reset end round triggered indicator. g_iRoundEndTriggered = 0 g_iRoundEndProcessed = 0 g_fShowStatsTime = 0.0 // Update local configuration vars with value in cvars. get_config_cvars() } return PLUGIN_CONTINUE } // Reset killer info on round restart. public eventResetHud(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) set_task(0.01, "delay_resethud", 200 + id, args, 1) else delay_resethud(args) return PLUGIN_CONTINUE } public delay_resethud(args[]) { new id = args[0] new Float:fGameTime // Show user and score round stats after HUD-reset #if defined STATSX_DEBUG log_amx("Reset HUD for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime) show_roundend_hudstats(id, fGameTime) // Reset round stats g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = -1 // Initialize flags g_fzShowUserStatsTime[id] = 0.0 g_izUserAttackerDistance[id] = 0 for (new i = 0; i < MAX_PLAYERS; i++) g_izUserVictimDistance[id][i] = 0 return PLUGIN_CONTINUE } // Save killer info on death. public client_death(killer, victim, wpnindex, hitplace, TK) { // Bail out if no killer. if (!killer) return PLUGIN_CONTINUE if (killer != victim) { new iaVOrigin[3], iaKOrigin[3] new iDistance get_user_origin(victim, iaVOrigin) get_user_origin(killer, iaKOrigin) g_izKilled[victim][KILLED_KILLER_ID] = killer g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer) g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0 iDistance = get_distance(iaVOrigin, iaKOrigin) g_izUserAttackerDistance[victim] = iDistance g_izUserVictimDistance[killer][victim] = iDistance } g_izKilled[victim][KILLED_TEAM] = get_user_team(victim) g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1 // Display kill stats for the player if round // end stats was not processed. if (!g_iRoundEndProcessed) kill_stats(victim) return PLUGIN_CONTINUE } // Display hudmessage stats on death. // This will also update all round and game stats. // Must be called at least once per round. kill_stats(id) { // Bail out if user stats timer is non-zero, // ie function already called. if (g_fzShowUserStatsTime[id] > 0.0) { return } new team = get_user_team(id) if (team < 1 || team > 2) { return } // Flag kill stats displayed for this player. g_fzShowUserStatsTime[id] = get_gametime() // Add user death stats to user round stats new izStats[8], izBody[8] new iTeam, i new iKiller iKiller = g_izKilled[id][KILLED_KILLER_ID] // Get user's team (if dead use the saved team) if (iKiller) iTeam = g_izKilled[id][KILLED_TEAM] - 1 else iTeam = get_user_team(id) - 1 get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH) if (get_user_rstats(id, izStats, izBody)) { // Update user's team round stats if (iTeam >= 0 && iTeam < MAX_TEAMS) { for (i = 0; i < 8; i++) { g_izTeamRndStats[iTeam][i] += izStats[i] g_izTeamGameStats[iTeam][i] += izStats[i] g_izUserRndStats[0][i] += izStats[i] g_izUserGameStats[0][i] += izStats[i] } } // Update user's round stats if (g_izUserUserID[id] == get_user_userid(id)) { for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] += izStats[i] g_izUserGameStats[id][i] += izStats[i] } } else { g_izUserUserID[id] = get_user_userid(id) for (i = 0; i < 8; i++) { g_izUserRndStats[id][i] = izStats[i] g_izUserGameStats[id][i] = izStats[i] } } } // endif (get_user_rstats()) // Report stats in the chat section, if player is killed. if (KillerChat && iKiller && iKiller != id) { if (format_kill_ainfo(id, iKiller, g_sBuffer)) { colorChat(id, CHATCOLOR_NORMAL, "^1[^4Инфо^1] %s", g_sBuffer) format_kill_vinfo(id, iKiller, g_sBuffer) } colorChat(id, CHATCOLOR_NORMAL, "^1[^4Инфо^1] %s", g_sBuffer); } // Display player stats info. #if defined STATSX_DEBUG log_amx("Kill stats for #%d", id) #endif show_user_hudstats(id, 0.0) } public eventEndRound() { // Update local configuration vars with value in cvars. get_config_cvars() // If first end round event in the round, calculate team score. if (!g_iRoundEndTriggered) { read_data(2, t_sText, MAX_TEXT_LENGTH) if (t_sText[7] == 't') // Terrorist wins g_izTeamScore[0]++ else if (t_sText[7] == 'c') // CT wins g_izTeamScore[1]++ } set_task(0.3, "ERTask", 997) return PLUGIN_CONTINUE } public ERTask() { // Flag round end triggered. g_iRoundEndTriggered = 1 // Display round end stats to all players. endround_stats() } endround_stats() { // Bail out if end round stats has already been processed // or round end not triggered. if (g_iRoundEndProcessed || !g_iRoundEndTriggered) return new iaPlayers[32], iPlayer, iPlayers, id get_players(iaPlayers, iPlayers) // Display attacker & victim list for all living players. // This will also update all round and game stats for all players // not killed. #if defined STATSX_DEBUG log_amx("End round stats") #endif for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (g_fzShowUserStatsTime[id] == 0.0) { kill_stats(id) } } g_sAwardAndScore[0] = 0 // Create round awards. if (ShowMostDisruptive) add_most_disruptive(g_sAwardAndScore) if (ShowBestScore) add_best_score(g_sAwardAndScore) // Create round score. // Compensate HUD message if awards are disabled. if (ShowTeamScore || ShowTotalStats) { if (ShowMostDisruptive && ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n") else if (ShowMostDisruptive || ShowBestScore) add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n") else add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n") if (ShowTeamScore) add_team_score(g_sAwardAndScore) if (ShowTotalStats) add_total_stats(g_sAwardAndScore) } save_team_chatscore() // Get and save round end stats time. g_fShowStatsTime = get_gametime() // Display round end stats to all players. for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] show_roundend_hudstats(id, 0.0) } // Flag round end processed. g_iRoundEndProcessed = 1 } public eventTeamScore() { new sTeamID[1 + 1], iTeamScore read_data(1, sTeamID, 1) iTeamScore = read_data(2) g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore return PLUGIN_CONTINUE } public eventIntermission() { if (EndPlayer || EndTop15) set_task(1.0, "end_game_stats", 900) } public end_game_stats() { new iaPlayers[32], iPlayer, iPlayers, id if (EndPlayer) { get_players(iaPlayers, iPlayers) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats cmdStatsMe(iaPlayers[iPlayer]) } } else if (EndTop15) { get_players(iaPlayers, iPlayers) format_top15(g_sBuffer) for (iPlayer = 0; iPlayer < iPlayers; iPlayer++) { id = iaPlayers[iPlayer] if (!g_izStatsSwitch[id]) continue // Do not show any stats show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15") } } return PLUGIN_CONTINUE } public eventSpecMode(id) { new sData[12] read_data(2, sData, 11) g_izSpecMode[id] = (sData[10] == '2') return PLUGIN_CONTINUE } public eventShowRank(id) { if (SpecRankInfo && g_izSpecMode[id]) { new iPlayer = read_data(2) if (is_user_connected(iPlayer)) { new izStats[8], izBody[8] new iRankPos, iRankMax get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH) iRankPos = get_user_stats(iPlayer, izStats, izBody) iRankMax = get_statsnum() set_hudtype_specmode() ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax) } } return PLUGIN_CONTINUE } public client_connect(id) { if (ShowStats) { get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH) g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1 } else g_izStatsSwitch[id] = 0 g_izKilled[id][KILLED_KILLER_ID] = 0 g_izKilled[id][KILLED_KILLER_STATSFIX] = 0 g_izShowStatsFlags[id] = 0 // Clear all flags g_fzShowUserStatsTime[id] = 0.0 return PLUGIN_CONTINUE } public cmdTop15(id) { if (!SayTop15) { client_print(id, print_chat, "%L", id, "DISABLED_MSG") return PLUGIN_HANDLED } //format_top15(g_sBuffer) //show_motd(id, g_sBuffer, "Top 15") format_place1(g_sBuffer) show_motd(id, g_sBuffer, "Top 10") return PLUGIN_CONTINUE } public cmdPlace1(id) { if (!SayTop15) { return PLUGIN_HANDLED } new szMotdTitle[30] if(get_pcvar_num(pcvar_style)) { formatex(szMotdTitle, charsmax(szMotdTitle), "10%L",id, "MM_PLACE") } else { szMotdTitle = "Top 15" } format_place1(g_sBuffer) show_motd(id, g_sBuffer, szMotdTitle) return PLUGIN_CONTINUE } format_all_themes(sBuffer[MAX_BUFFER_LENGTH + 1], iLen) { if(get_pcvar_num(pcvar_design)<= STATSX_SHELL_DESIGN_MAX) { iDesign = get_pcvar_num(pcvar_design) } else { if(get_pcvar_num(pcvar_design) == (STATSX_SHELL_DESIGN_MAX + 1)) { iDesign = random_num(1,STATSX_SHELL_DESIGN_MAX) } } switch(iDesign) { case 1: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN1_STYLE) } case 2: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN2_STYLE) } case 3: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN3_STYLE) } case 4: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN4_STYLE) } case 5: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN5_STYLE) } case 6: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN6_STYLE) } case 7: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN7_STYLE) } case 8: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN8_STYLE) } case 9: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN9_STYLE) } case 10: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN10_STYLE) } case 11: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN11_STYLE) } case 12: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN12_STYLE) } case 13: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DESIGN13_STYLE) } default: { iLen = format(sBuffer, MAX_BUFFER_LENGTH, STATSX_SHELL_DEFAULT_STYLE) } } return iLen } format_all_stats(sBuffer[MAX_BUFFER_LENGTH + 1], izStats[8], izBody[8], iLen, i) { get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH) replace_all(t_sName, MAX_NAME_LENGTH, "<", "<") replace_all(t_sName, MAX_NAME_LENGTH, ">", ">") if (szTrigger) { szTrigger = false if(get_pcvar_num(pcvar_style)) { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HS]) if(((effec(izStats) + accuracy(izStats)) / 2) < 50) { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<td><img id=r width=%3.0f%%>%2.0f%%</tr>", (((effec(izStats) + accuracy(izStats)) / 2) / 1.3), ((effec(izStats) + accuracy(izStats)) / 2)) } else { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<td><img width=%3.0f%%>%2.0f%%</tr>", (((effec(izStats) + accuracy(izStats)) / 2) / 1.3), ((effec(izStats) + accuracy(izStats)) / 2)) } } else { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HS]) } } else { szTrigger = true if(get_pcvar_num(pcvar_style)) { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr id=c><td>%d<td>%s<td>%d<td>%d<td>%d", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HS]) if(((effec(izStats) + accuracy(izStats)) / 2) < 50) { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<td><img id=r width=%3.0f%%>%2.0f%%</tr>", (((effec(izStats) + accuracy(izStats)) / 2) / 1.3), ((effec(izStats) + accuracy(izStats)) / 2)) } else { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<td><img width=%3.0f%%>%2.0f%%</tr>", (((effec(izStats) + accuracy(izStats)) / 2) / 1.3), ((effec(izStats) + accuracy(izStats)) / 2)) } } else { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr id=c><td>%d<td>%s<td>%d<td>%d<td>%d</tr>", i + 1, t_sName, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HS]) } } return iLen } format_place1(sBuffer[MAX_BUFFER_LENGTH + 1]) { new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if(get_pcvar_num(pcvar_style)) { if (iMax > 10) iMax = 10 } else { if (iMax > 15) iMax = 15 } new lFirstPlace[60], lKills[30], lDeaths[30], lHits[30], lShots[30], lEff[30], lAcc[30], lHs[30], lNick[30], lPot[45] format(lFirstPlace, 59, "%L", LANG_SERVER, "MM_FIRSTPLACE") format(lNick, 29, "%L", LANG_SERVER, "MM_NICK") replace_all(lNick, 29, " ", " ") format(lKills, 29, "%L", LANG_SERVER, "KILLS") format(lDeaths, 29, "%L", LANG_SERVER, "DEATHS") format(lHits, 29, "%L", LANG_SERVER, "HITS") format(lShots, 29, "%L", LANG_SERVER, "SHOTS") format(lHs, 29, "%L", LANG_SERVER, "MM_HS") replace_all(lHs, 29, " ", " ") format(lEff, 29, "%L", LANG_SERVER, "MM_EFF") format(lAcc, 29, "%L", LANG_SERVER, "MM_ACC") format(lPot, 44, "%L", LANG_SERVER, "MM_POT") ucfirst(lEff) ucfirst(lAcc) iLen = format_all_themes(sBuffer, iLen) if(get_pcvar_num(pcvar_style)) { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<body><h2>%s</h2><table width=100%% border=0 align=center cellpadding=0 cellspacing=1>", lFirstPlace) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<body><tr><th>%s<th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "Top", lNick, lKills, lDeaths, lHs, lPot) } else { iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<body><table width=100%% border=0 align=center cellpadding=0 cellspacing=1>") iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<body><tr><th>%s<th>%s<th>%s<th>%s<th>%s</tr>", "Top", lNick, lKills, lDeaths, lHs) } for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++) { iLen = format_all_stats(g_sBuffer, izStats, izBody, iLen, i) } } colorChat(id, ChatColor:color, const msg[], {Float,Sql,Result,_}:...) { new team, index, MSG_Type new bool:teamChanged = false static message[192] switch(color) { case CHATCOLOR_NORMAL: // Normal { message[0] = 0x01; } case CHATCOLOR_GREEN: // Green { message[0] = 0x04; } default: // Grey, Red, Blue { message[0] = 0x03; } } vformat(message[1], 190, msg, 4); replace_all(message, 190, "$g", "^x04") replace_all(message, 190, "$n", "^x01") replace_all(message, 190, "$t", "^x03") if(id == 0) { index = findAnyPlayer(); MSG_Type = MSG_ALL; } else { index = id; MSG_Type = MSG_ONE; } if(index != 0) { team = get_user_team(index); if(color == CHATCOLOR_RED && team != 1) { messageTeamInfo(index, MSG_Type, g_TeamName[1]) teamChanged = true } else if(color == CHATCOLOR_BLUE && team != 2) { messageTeamInfo(index, MSG_Type, g_TeamName[2]) teamChanged = true } else if(color == CHATCOLOR_GREY && team != 0) { messageTeamInfo(index, MSG_Type, g_TeamName[0]) teamChanged = true } messageSayText(index, MSG_Type, message); if(teamChanged) { messageTeamInfo(index, MSG_Type, g_TeamName[team]) } } } messageSayText(id, type, message[]) { message_begin(type, g_msgSayText, _, id) write_byte(id) write_string(message) message_end() } messageTeamInfo(id, type, team[]) { message_begin(type, g_msgTeamInfo, _, id) write_byte(id) write_string(team) message_end() } findAnyPlayer() { static players[32], inum, pid get_players(players, inum, "ch") for (new a = 0; a < inum; a++) { pid = players[a] if(is_user_connected(pid)) return pid } return 0 } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi