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RSSStarting Weapons Deluxe v1.0


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Starting Weapons Deluxe v1.0

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For Counter-Strike 1.6 and Condition-Zero.


Credits

Bugsy - helping creating the basic weapons code + command automation + random weapons mode2 possibility
xPaw , HamletEagle & ConnorMcLeod - no weapon pickup


Description


With this plugin you will never again depend on having to play on a specific weapon map like aim_map_usp or aim_m3 to play with specific weapons.

You will be able to choose which weapons players will use in as many ways as you like, including random weapons with various categories and two different modes.

For all commands you can choose which teams will be affected (CT/T).



Include

Control the amount of health and armor that players start;

All weapons and equipment;

Control the amount of ammunition to start, including grenades. By default all weapons are already loaded and grenades are infinite regardless of this function;

Blocking weapons from the ground;

Strip weapons (removes all weapons and items from players, so they will use exactly the weapons/items you add);

Purchase prevention;

Control the time/delay for receiving weapons and strip weapons (set_task);

Random weapons in two modes, all weapon categories (primary, secondary, rifle, etc.) and random single weapon/item (possibility of losing or receiving);

mode 1: each player will receive a random weapon;

mode 2: players will receive the same random weapon.


PLEASE WATCH THE VIDEO ON YOUTUBE TO BE ABLE TO SEE THE LETTERS CORRECTLY.



Commands

sw - will show a list with all the available commands in the console

sw_en_<command/weaponname/itemname> - activates all non-random commands:


sw_health_<team> - amount of health at round start. Default value: 100

<Team>:
t - Terrorists
ct - Counter-Terrorists

sw_protection - amount of given vesthelm/vest protection. Default value: 100 (changing this to values above 100 has no effect unless you use this plugin).

sw_nobuy - prevents all players from buying
sw_nobuy_<team> - prevents only the specified team from buying

sw_nopickup - blocks all players from pickuping weapons
sw_nopickup_<team> - blocks only the specified team from pickuping weapons

sw_nopickup_c4 - controls the command above to include c4. Default Value: 0


If you are using the Ammo by Cvar plugin you can remove it because it was made from this plugin and therefore all its commands are already included in this.

ammo - activates the ammunition weapon functions: Default value: 0

ammo_<ammotype>_<team> - model of weapon ammunition config.

<Ammo types>:
380mm - awp
762mm - ak47, g3sg1, scout
556mmp - m249
556mm - aug, famas, galil, m4a1, sg550, sg552
12mm - m3, xm1014
45mm - mac10, ump45, usp
57mm - fiveseven, p90
50mm - deagle
357mm - p228
9mm - elite, glock18, mp5navy, tmp

ammo_grenades - activates the grenade ammunition functions:

ammo_<grenadename>_<team> - model of grenade ammunition config.

sw_reset_weapons - undo all the weapon commands you used
sw_reset_equipment - undo all the equipment commands you used

sw_task_strip - time/delay to strip weapons/items after players spawn. Default value: 0.0

sw_task_give - time to give weapons/items after players spawn. Default value: 1.0

Example: If you want that players receive weapons after 1.8 seconds: sw_task_give "1.8"

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

sw_noweapon - (strip weapons) for all players
sw_noweapon_<team> - (strip weapons) only for the specified team

sw_noweapon_vip - VIP player will be affected by the above function. Default value: 0 . This was done due to the fact that the VIP does not support primary weapons.


The above concept "sw_blah" / "sw_blah_ <team>" applies to all commands below:

PHP Code:

sw_defuserkitsw_nightvisionsw_knifesw_ak47sw_augsw_awpsw_deagle,
 
sw_elitesw_famassw_fivesevensw_g3sg1sw_galilsw_glock18sw_m3sw_m4a1sw_m249,
 
sw_mac10sw_mp5nsw_p90sw_p228sw_scoutsw_sg550sw_sg552sw_tmpsw_ump45,
 
sw_uspsw_xm1014sw_hegrenadesw_flashbangsw_smokegrenadesw_shieldsw_vestsw_vesthelm 

Example: If you want that terrorists use m4a1, vest and deagle and counter-terrorists use ak47, vesthelm and p228 you should press:

sw_m4a1_t
sw_vest_t
sw_deagle_t


sw_ak47_ct
sw_vesthelm_ct
sw_p228_ct


srw_en_<weapontype/weaponname/itemname> - activates all random weapons commands:

srw - random weapons ( any possibility )
srw_secondary - random [ secondary weapons ]
srw_primary - random [ primary weapons ]
srw_pistol - random [ pistols ]
srw_shotgun - random [ shotguns ]
srw_smg - random [ submachine guns ]
srw_rifle - random [ rifles ]
srw_rifl_exc_sn - random [ rifles excluding snipers ]
srw_sniper - random [ snipers ]
srw_grenade - random [ grenades ]


random single weapon/item, that is, the possibility of receiving the weapon/item or having it removed from you:

PHP Code:

srw_vestsrw_vesthelmsrw_vest_vhelmsrw_shieldsrw_ak47srw_augsrw_awpsrw_deagle,
 
srw_elitesrw_famassrw_fivesevensrw_g3sg1srw_galilsrw_glock18srw_m3,
 
srw_m4a1srw_m249srw_mac10srw_mp5nsrw_p90srw_p228srw_scoutsrw_sg550,
 
srw_sg552srw_tmpsrw_ump45srw_uspsrw_xm1014srw_hegrenadesrw_flashbang,
 
srw_smokegrenadesrw_knife 


srw_same_<weapontype/weaponname/itemname> - same as above, but all players using the same weapon.


Example:

srw_same - random weapons ( any possibility )
srw_same_primary - random [ primary weapons ]
srw_same_ak47 - random [ ak47 ]

Notes:

Using the "sw_reset_" commands makes the deactivation process much easier, but if you want to deactivate a specific command will be as follows:

PHP Code:

---------------------------------------------------------
Command       |Command that enable/disable it

sw_blah       
sw_en_blah
srw           
srw_en
srw_blah      
srw_en_blah
srw_same      
srw_en_same
srw_same_blah 
srw_en_same_blah
--------------------------------------------------------- 

Example: sw_ak47 is enabled/disabled by sw_en_ak47

PRESS "SW" ON THE CONSOLE TO GET THE LIST OF COMMANDS.

Attached Files
File Type: 7z Starting Weapons v1.0.7z (30.7 KB)

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