RSSy MYGO.pl Opublikowano Lipiec 6, 2021 o 16:37 RSSy Udostępnij Opublikowano Lipiec 6, 2021 o 16:37 hi, i have a request if you mighty guys can help me out, i have this plugin that when a grenade is thrown the spectator can see where the grenade is going as if it had a camera following, like csgo go, so i want to change it so i can use it to practice grenades throws on the maps i want it that when i throw the grenade i see the grenade camera view, not just the spectator, it would be cool if i could toggle this option on and off, like grenadeon, grenadeoff on say, is this too hard to modify? heres the code: PHP Code: #include <amxmodx>#include <fakemeta>#include <reapi>#define PLUGIN_NAME "Throw grenade camera"#define PLUGIN_VERSION "1.0"#define PLUGIN_AUTHOR "Denzer"new const THROW_GRENADE_CAMERA_MODEL[] = "models/rpgrocket.mdl";new const THROW_GRENADE_CAMERA_CLASSNAME[] = "throw_grenade_camera";enum _:ThrowData_s{ THROW_ENTITY_ID, bool:THROW_CAMERA_ON};new g_eThrowData[MAX_PLAYERS + 1][ThrowData_s];public plugin_precache(){ precache_model(THROW_GRENADE_CAMERA_MODEL);}public plugin_init(){ register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); RegisterHookChain(RG_RoundEnd, "RoundEnd_Post", true); RegisterHookChain(RG_CBasePlayer_ThrowGrenade, "CBasePlayer_ThrowGrenade_Post", true); RegisterHookChain(RG_CGrenade_ExplodeHeGrenade, "CGrenade_Explode_Post", true); RegisterHookChain(RG_CGrenade_ExplodeFlashbang, "CGrenade_Explode_Post", true); RegisterHookChain(RG_CGrenade_ExplodeSmokeGrenade, "CGrenade_Explode_Post", true); RegisterHookChain(RG_CBasePlayer_Observer_IsValidTarget, "CBasePlayer_Observer_IsValidTarget_Pre", false); CreateCams();}public client_putinserver(id){ g_eThrowData[id][THROW_CAMERA_ON] = false;}CreateCams(){ for (new i = 1; i <= MaxClients; i++) { // https://github.com/alliedmodders/amxmodx/blob/9bcabfeb1f774439475313c30fb3fe256870268f/modules/engine/engine.cpp#L495-L515 new iEnt = g_eThrowData[i][THROW_ENTITY_ID] = rg_create_entity("info_target"); if (is_nullent(iEnt)) { continue; } engfunc(EngFunc_SetModel, iEnt, THROW_GRENADE_CAMERA_MODEL); set_entvar(iEnt, var_classname, THROW_GRENADE_CAMERA_CLASSNAME); set_entvar(iEnt, var_rendermode, kRenderTransColor); set_entvar(iEnt, var_renderamt, 0); set_entvar(iEnt, var_renderfx, kRenderFxNone); set_entvar(iEnt, var_solid, SOLID_NOT); set_entvar(iEnt, var_movetype, MOVETYPE_NOCLIP); }}public RoundEnd_Post(){ for (new i = 1; i <= MaxClients; i++) { new iEnt = g_eThrowData[i][THROW_ENTITY_ID]; ResetCamThrow(i, iEnt); }}public CBasePlayer_ThrowGrenade_Post(const index){ new this = GetHookChainReturn(ATYPE_INTEGER); for (new i = 1; i <= MaxClients; i++) { if (i == index) { continue; } if (!is_user_connected(i)) { continue; } if (get_entvar(i, var_iuser2) != index) { continue; } SetCamThrow(i, this); }}public CGrenade_Explode_Post(this){ new iEnt = MaxClients+1; while ((iEnt = rg_find_ent_by_class(iEnt, THROW_GRENADE_CAMERA_CLASSNAME))) { if (get_entvar(iEnt, var_owner) == this) { new id = get_entvar(iEnt, var_chain); ResetCamThrow(id, iEnt); } }}public CBasePlayer_Observer_IsValidTarget_Pre(const this, iPlayerIndex, bool:bSameTeam){ if (g_eThrowData[this][THROW_CAMERA_ON]) { SetHookChainArg(2, ATYPE_INTEGER, 0); } return HC_CONTINUE;}SetCamThrow(id, grenade){ if (g_eThrowData[id][THROW_CAMERA_ON]) { return; } new iEnt = g_eThrowData[id][THROW_ENTITY_ID]; g_eThrowData[id][THROW_CAMERA_ON] = true; set_entvar(iEnt, var_owner, grenade); set_entvar(iEnt, var_chain, id); set_entvar(iEnt, var_nextthink, get_gametime() + 0.01); SetThink(iEnt, "ThinkThrowCamera"); engset_view(id, iEnt);}public ThinkThrowCamera(iEnt){ if (is_nullent(iEnt)) { return; } new this = get_entvar(iEnt, var_owner); if (is_nullent(this)) { return; } new Float:flOrigin[3]; get_entvar(this, var_origin, flOrigin); new Float:flViewOfs[3]; get_entvar(this, var_view_ofs, flViewOfs); flOrigin[2] += flViewOfs[2]; new Float:flAngles[3]; get_entvar(this, var_angles, flAngles); flAngles[0] = 45.0; new Float:flVector[3]; angle_vector(flAngles, ANGLEVECTOR_FORWARD, flVector); new Float:flCameraOrigin[3]; flCameraOrigin[0] = flOrigin[0] + (-flVector[0] * 100.0); flCameraOrigin[1] = flOrigin[1] + (-flVector[1] * 100.0); flCameraOrigin[2] = flOrigin[2] + (-flVector[2] * 100.0); engfunc(EngFunc_SetOrigin, iEnt, flCameraOrigin); set_entvar(iEnt, var_angles, flAngles) set_entvar(iEnt, var_nextthink, get_gametime() + 0.01);}ResetCamThrow(id, iEnt){ if (is_user_connected(id)) { engset_view(id, id); } g_eThrowData[id][THROW_CAMERA_ON] = false; set_entvar(iEnt, var_nextthink, get_gametime()); SetThink(iEnt, "");} edit: it would be great if the grenade camera started as off on default, since it would be used only for practice thanks very much Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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