RSSy MYGO.pl Opublikowano Czerwiec 14, 2022 o 18:24 RSSy Udostępnij Opublikowano Czerwiec 14, 2022 o 18:24 Hello friends, I need a little help, I have this menu for weapons, but I want to be able to go out after the 3rd round after the start of the game and also to sit on for about 10 seconds not to be constantly open and after 10 seconds to disappear automatically. Would you assist me !? What would it look like? Quote: #include < amxmodx > #include < cstrike > #include < hamsandwich > #include < fun > new Global_Menu; new bool: Has_Bomb[ 33 ]; public plugin_init() { register_plugin( "Weapons Menu", "1.0", "DaRk_StyLe" ); RegisterHam( Ham_Spawn, "player", "Forward_Spawn", 1 ); Build_Menu(); } public client_connect( id ) { Has_Bomb[ id ] = false; } public Build_Menu() { Global_Menu = menu_create( "Choose Weapons:", "menu_handler" ); menu_additem( Global_Menu, "AK47 + Deagle" ); menu_additem( Global_Menu, "M4A1 + Deagle" ); menu_additem( Global_Menu, "FAMAS + Deagle" ); menu_additem( Global_Menu, "GALIL + Deagle^n" ); menu_additem( Global_Menu, "AWP + Deagle (VIP)" ); } public Forward_Spawn( id ) { if( is_user_alive( id ) ) { menu_display( id, Global_Menu ); } } public menu_handler( id, menu, item ) { if( item >= 0 ) { Has_Bomb[ id ] = bool:( user_has_weapon( id, CSW_C4 ) ); if(Has_Bomb[id]) { give_item( id, "weapon_c4" ); cs_set_user_plant( id, 1 ); } switch( item ) { case 0: { strip_user_weapons( id ); give_item( id, "weapon_knife" ); give_item( id, "weapon_ak47" ); give_item( id, "weapon_deagle" ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); cs_set_user_bpammo( id, CSW_AK47, 90 ); cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); cs_set_user_bpammo( id, CSW_FLASHBANG, 1 ); } case 1: { strip_user_weapons( id ); give_item( id, "weapon_knife" ); give_item( id, "weapon_m4a1" ); give_item( id, "weapon_deagle" ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); cs_set_user_bpammo( id, CSW_M4A1, 90 ); cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); cs_set_user_bpammo( id, CSW_FLASHBANG, 1 ); } case 2: { strip_user_weapons(id) give_item( id, "weapon_knife" ); give_item(id, "weapon_famas") give_item( id, "weapon_deagle" ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); cs_set_user_bpammo(id, CSW_FAMAS, 90) cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); cs_set_user_bpammo( id, CSW_FLASHBANG, 1 ); } case 3: { strip_user_weapons(id) give_item( id, "weapon_knife" ); give_item(id, "weapon_galil") // give_item( id, "weapon_deagle" ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); cs_set_user_bpammo(id, CSW_GALIL, 90) cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); cs_set_user_bpammo( id, CSW_FLASHBANG, 1 ); } case 4: { if(!(get_user_flags(id) & ADMIN_BAN)) { ReOpenMenu(id) return } strip_user_weapons( id ); give_item( id, "weapon_knife" ); give_item( id, "weapon_awp" ); give_item( id, "weapon_deagle" ); give_item( id, "weapon_hegrenade" ); give_item( id, "weapon_flashbang" ); cs_set_user_bpammo( id, CSW_AWP, 30 ); cs_set_user_bpammo( id, CSW_DEAGLE, 35 ); cs_set_user_bpammo( id, CSW_FLASHBANG, 1 ); } } } } public ReOpenMenu(id) { menu_display(id, Global_Menu) client_print_color(id, print_team_red, "^4[A Weapons] ^3 You are not a: VIP") Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi