RSSy MYGO.pl Opublikowano Czerwiec 15, 2022 o 20:34 RSSy Udostępnij Opublikowano Czerwiec 15, 2022 o 20:34 Hello AlliedModders, I put zombie class ghost but invisibility doesn't work at all, I don't know what it could be from .. Plugin zombie ghost: HTML Code: #include <amxmodx> #include <fakemeta> #include <fun> #include <zombie_plague_advance> #include <zombiexp> new const zclass_name[] = "Sneaky Creature" new const zclass_info[] = "[T]" new const zclass_model[] = "hell_invisible" new const zclass_clawmodel[] = "claws_light.mdl" new const zclass_clawmodel_invi[] = "models/zombie_plague/claws_light_invisible.mdl" const zclass_health = 16000 const zclass_speed = 370 const Float:zclass_gravity = 0.7 const Float:zclass_knockback = 1.2 const zclass_level = 25 // level required to use new const zombie_sound_invisible[] = "zombie_plague/zsneaky_ability.wav" new idclass const Float:invisible_time = 10.0 const Float:invisible_timewait = 10.0 const invisible_dmg = 300 const Float:invisible_speed = 650.0 const Float:invisible_gravity = 0.5 new g_invisible[33], g_invisible_wait[33] new g_maxplayers new g_roundend enum (+= 100) { TASK_INVISIBLE = 2000, TASK_WAIT_INVISIBLE, TASK_INVISIBLE_SOUND } #define ID_INVISIBLE (taskid - TASK_INVISIBLE) #define ID_WAIT_INVISIBLE (taskid - TASK_WAIT_INVISIBLE) #define ID_INVISIBLE_SOUND (taskid - TASK_INVISIBLE_SOUND) public plugin_init() { register_plugin("Sneaky Creature", "1.0", "ALBTeam, Rainq") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_event("DeathMsg", "Death", "a") register_event("CurWeapon", "EventCurWeapon", "be", "1=1") register_logevent("logevent_round_end", 2, "1=Round_End") register_clcmd("impulse 201", "cmd_invisible") g_maxplayers = get_maxplayers() } public plugin_precache() { precache_model(zclass_clawmodel_invi) precache_sound(zombie_sound_invisible) idclass = zpxp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback, zclass_level) } public client_impulse(id, impulse) { if(impulse == 201) { if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == idclass) { cmd_invisible(id); return PLUGIN_HANDLED; } } return PLUGIN_CONTINUE; } public client_putinserver(id) { reset_value_player(id) } public client_disconnected(id) { reset_value_player(id) } public event_round_start() { g_roundend = 0 for (new id=1; id<=g_maxplayers; id++) { reset_value_player(id) } } public logevent_round_end() { g_roundend = 1 } public Death() { new victim = read_data(2) reset_value_player(victim) } public EventCurWeapon(id) { if(g_invisible[id]) set_user_maxspeed(id, invisible_speed); return PLUGIN_CONTINUE; } public zp_user_humanized_post(id) { reset_value_player(id) } public cmd_invisible(id) { if(is_user_alive(id) && zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == idclass && !g_invisible[id] && !g_invisible_wait[id]) { g_invisible[id] = 1 set_wpnmodel(id) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha, 0) set_user_maxspeed(id, invisible_speed) set_user_gravity(id, invisible_gravity) PlayEmitSound(id, zombie_sound_invisible) set_task(invisible_time, "RemoveInvisible", id+TASK_INVISIBLE) client_print(id, print_center, "You can hide in the fog in %.1f seconds.", invisible_time) return PLUGIN_HANDLED } if (g_roundend) return PLUGIN_CONTINUE return PLUGIN_CONTINUE } public RemoveInvisible(taskid) { new id = ID_INVISIBLE g_invisible[id] = 0 set_wpnmodel(id) set_user_rendering(id) set_user_maxspeed(id, float(zclass_speed)) set_user_gravity(id, zclass_gravity) g_invisible_wait[id] = 1 set_task(invisible_timewait, "RemoveWaitInvisible", id+TASK_WAIT_INVISIBLE) } public RemoveWaitInvisible(taskid) // Picarea n-are treaba de la asta { new id = ID_WAIT_INVISIBLE g_invisible_wait[id] = 0 } set_wpnmodel(id) { if (get_user_weapon(id) == CSW_KNIFE) { if (g_invisible[id]) { set_pev(id, pev_viewmodel2, zclass_clawmodel_invi) } else { static temp[100] format(temp, charsmax(temp), "models/zombie_plague/%s", zclass_clawmodel) // aici schimbati daca modelul de knife are alt fisier prestabilit,eu am lasat zombie_plague pentru ca asa are toata lumea set_pev(id, pev_viewmodel2, temp) } } } PlayEmitSound(id, const sound[]) { emit_sound(id, CHAN_VOICE, sound, 1.0, ATTN_NORM, 0, PITCH_NORM) } reset_value_player(id) { g_invisible[id] = 0 g_invisible_wait[id] = 0 remove_task(id+TASK_INVISIBLE) remove_task(id+TASK_WAIT_INVISIBLE) } List plugins: plugins-zplague.ini HTML Code: ; - Quick tips - ; * Rename this file to disabled-zplague.ini to turn the mod off ; * Rename it back to plugins-zplague.ini to turn it on ; * Put a semi-colon in front of a plugin to disable it ; * Remove a semi-colon to re-enable a plugin ; * Add the word debug after a plugin to place it in debug mode ; Main plugin zombiebasexp.amxx debug ; Zombie XP zombie_xp.amxx debug zp_save_ammo.amxx zp_clase_oameni_zp.amxx ; Default zombie classes zp_zclass_bhzombie.amxx lvl11_zombie_creature_healing.amxx zp_zclass_real_hunter_2.amxx zp_zcls_tank.amxx zombie_creature_boomer.amxx zp_zclass_smoker.amxx zp_zombie_classes_predator.amxx zp_class_tight10c.amxx zp_zclass_cerberusdog.amxx zp_zclass_siren.amxx Class_Banchee.amxx zombie_creature_sneaky.amxx debug ;Human classes 1human.amxx 2human.amxx 3human.amxx 4human.amxx 5human.amxx 6human.amxx 7human.amxx 8human.amxx 9human.amxx 10human.amxx 11human.amxx 12human.amxx 13human.amxx 14human.amxx 15human.amxx 16human.amxx 17human.amxx 18human.amxx ; Add custom game modes here zp_custom_gamemodes.amxx debug ; VIP zm_vip_extra_human_armor.amxx zp_vip_extra_no_recoil.amxx teleport.amxx zm_vip_extra_goldendg.amxx ; Add sub-plugins, custom zombie classes, and extra items here zp_extra_items.amxx debug zp_extra_drag_ability.amxx zp_buy_health_points.amxx zp_extra_plazmagun.amxx zp_extra_balrog11.amxx ;zp_extra_lasermine.amxx zp_extra_sandbags.amxx zp_extra_buymode.amxx debug ;VIP zm_vip.amxx zp_nietoperz_2.amxx debug zp_weapon_ak47_beast.amxx azp_weapon_sfgun.amxx Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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