Jump to content
FaQ

Jak ustawic zone'y na serwerze dr

Recommended Posts

Tak jak w pytaniu jak je ustawić , w jakich plikach co napisać proszę o dokładne rozpisanie.

Z góry dziękuje.

Share this post


Link to post
Share on other sites
3 godziny temu, Beskidek napisał:

A może napisałbyś jakiego pluginu używasz? Jeśli shavit, no to chociażby komenda !zones?

Ta używam shavita ,ale chciałbym ,żebyś napisał w jaki folder wejść co gdzie wpisać i tyle. To że dla każdej mapy osobno trzeba to wiem.

 

Share this post


Link to post
Share on other sites
15 minut temu, FaQ napisał:

Ta używam shavita ,ale chciałbym ,żebyś napisał w jaki folder wejść co gdzie wpisać i tyle. To że dla każdej mapy osobno trzeba to wiem.

 

Czyli tak dajesz sobie uprawnienie z

wchodzisz na serwer

wpisujesz !zone lub !zones

Wybierasz 1 róg klikasz "e"

pozniej 2 rog klikasz znowu "e" 

i masz juz 1 zone 

tyle 

Share this post


Link to post
Share on other sites
15 minut temu, FaQ napisał:

Ta używam shavita ,ale chciałbym ,żebyś napisał w jaki folder wejść co gdzie wpisać i tyle. To że dla każdej mapy osobno trzeba to wiem.

 

 

Piszę Ci, że wystarczy komenda !zones na serwerze jeśli masz wszystkie uprawnienia...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Radosław Pochopień
      Witam,  od ostatniego czasu mam problem z czatem głosowym, ponieważ nikt się nie może odezwać, jakieś komendy?
    • By Panczo
      Witam
      Gdy dodam 8 botów na serwer to w liście serwerów pokazuje mi 1/12, a gdy wejdę w "Pokaż informację" pokazuje 9/19.
      Czyli usuwa mi sloty jedynie w liście serwerów i nie mam pojęcia jak to naprawić, może wy coś poradzicie ?
      W cfg mam dopisane 
      bot_chatter                                            off
      bot_defer_to_human_goals                            0
      bot_defer_to_human_items                            1
      bot_difficulty                                        2
      bot_quota                                            8
      bot_quota_mode                                        fill
      bot_join_after_player                                         0
       
      A tutaj sourcemod.cfg
      // SourceMod Configuration File
      // This file is automatically executed by SourceMod every mapchange.

      // Specifies how admin activity should be relayed to users.  Add up the values
      // below to get the functionality you want.
      // 1: Show admin activity to non-admins anonymously.
      // 2: If 1 is specified, admin names will be shown.
      // 4: Show admin activity to admins anonymously.
      // 8: If 4 is specified, admin names will be shown.
      // 16: Always show admin names to root users.
      // --
      // Default: 13 (1+4+8)
      sm_show_activity 13
      // Specifies whether menu sounds are enabled for menus created by SourceMod.
      // Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
      // --
      // Default: 1
      sm_menu_sounds 1
      // Specifies how long of a delay, in seconds, should be used in between votes 
      // that are "public" or can be spammed.  Whether or not this delay is obeyed 
      // is dependent on the menu/command.
      // --
      // Default: 30
      sm_vote_delay 30
      // Default datetime formatting rules when displaying to clients.
      // For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
      // --
      // Default: %m/%d/%Y - %H:%M:%S
      // 12 hour format: %m/%d/%Y - %I:%M:%S %p
      sm_datetime_format "%m/%d/%Y - %H:%M:%S"
      // Sets how SourceMod should check immunity levels when administrators target 
      // each other.
      // 0: Ignore immunity levels (except for specific group immunities).
      // 1: Protect from admins of lower access only.
      // 2: Protect from admins of equal to or lower access.
      // 3: Same as 2, except admins with no immunity can affect each other.
      // --
      // Default: 1
      sm_immunity_mode 1
      // Sets how many seconds SourceMod should adjust time values for incorrect 
      // server clocks.  This can be positive or negative and will affect every 
      // system time in SourceMod, including logging stamps.
      // --
      // Default: 0
      sm_time_adjustment 0
      // Specifies the amount of time that is allowed between chat messages.  This
      // includes the say and say_team commands.  If a client sends a message faster
      // than this time, they receive a flood token.  When the client has accumulated
      // 3 or more tokens, a warning message is shown instead of the chat message.
      // --
      // Requires: antiflood.smx
      // Default: 0.75
      sm_flood_time 0.75
      // Specifies how the reserved slots plugin operates. Valid values are:
      // 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
      // 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
      // no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
      // slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
      // if the server is full with reserve slot access clients.
      // 2 : The same as sm_reserve_type 1 except once a certain number of admins have been reached, the reserve slot
      // stops kicking people and anyone can join to fill the server. You can use this to simulate having a large
      // number of reserved slots with sm_reserve_type 0 but with only need to have 1 slot unavailable when there are
      // less admins connected.
      // --
      // Requires: reservedslots.smx
      // Default: 0
      sm_reserve_type 0
      // Specifies the number of reserved player slots.  Users with the reservation
      // admin flag set will be able to join the server when there are no public slots
      // remaining. If someone does not have this flag, they will be kicked.
      // (Public slots are defined as: maxplayers - number of reserved slots)
      // --
      // Requires: reservedslots.smx
      // Default: 0
      sm_reserved_slots 0
      // Specifies whether or not reserved slots will be hidden (subtracted from max
      // slot count). Valid values are 0 (Visible) or 1 (Hidden).
      // --
      // Requires: reservedslots.smx
      // Default: 0
      sm_hide_slots 0
      // Specifies whether or not non-admins can send messages to admins using
      // say_team @<message>. Valid values are 0 (Disabled) or 1 (Enabled)
      // --
      // Requires: basechat.smx
      // Default: 1
      sm_chat_mode 1
      // Specifies whether or not "timeleft" will automatically be triggered every
      // x seconds. Valid values are 0 (Disabled) to 1800 seconds.
      // --
      // Requires: basetriggers.smx
      // Default: 0
      sm_timeleft_interval 0
      // Specifies whether or not chat triggers are broadcast to the server or just
      // the player who requested the info trigger. Valid values are 0 (Disabled) or
      // 1 (Enabled)
      // --
      // Requires: basetriggers.smx
      // Default: 0
      sm_trigger_show 0
      // Specifies whether or not to display vote progress to clients in the
      // "hint" box (near the bottom of the screen in most games).
      // Valid values are 0 (Disabled) or 1 (Enabled).
      // --
      // Default: 0
      sm_vote_progress_hintbox 0
      // Specifies whether or not to display vote progress to clients in the
      // chat area. Valid values are 0 (Disabled) or 1 (Enabled).
      // --
      // Default: 0
      sm_vote_progress_chat 0
      // Specifies whether or not to display vote progress in the server console.
      // Valid values are 0 (Disabled) or 1 (Enabled).
      // --
      // Default: 0
      sm_vote_progress_console 0
      // Specifies whether or not to display vote progress to clients in the
      // client console. Valid values are 0 (Disabled) or 1 (Enabled).
      // --
      // Default: 0
      sm_vote_progress_client_console 0
       
       
       
    • By whiteraven
      Czy jest taki plugin/możliwość wglądu do takich statystyk?
    • By Radosław Pochopień
      Jakieś pomysły jak zbić var na serwerze 128tick?
      pluginy
       
    • By oles1227
      Witam potrzebuje osoby ktora pomoze mi przy serwerze serwer wykupiony wszystko jest tylko nie umiem za bardzo tych pluginow ogarnac tutaj link do mnie na steam https://steamcommunity.com/profiles/76561198449062951/edit
×
×
  • Create New...