RSSy MYGO.pl Opublikowano Sierpień 2, 2018 o 14:02 RSSy Udostępnij Opublikowano Sierpień 2, 2018 o 14:02 Entity Spawner v1.0THIS PLUGIN REQUIRES: NAV AREA UTILITIES Description: Spawn entities randomly across the map. Entities spawned can be set in configs/entityspawner/entities.cfgCommands: Quote: sm_esspawn - Force spawn all props on the current map. (Will remove previously spawned props first) - flag Zsm_esclear - Force remove all props spawned by this plugin - flag Zsm_esreload - Reload entities.cfg - flag Z Convars: Quote: entityspawner_nav_areas_required - 50 - Amount of nav areas required for items to spawn Preview:Stock Config: PHP Code: /////////////////////////////////////////////////////////////////////////////////////////////////////////// INFO//// The config is read from top to bottom, so maps put further up// the config will be prioritized//// Example:// - de_dust2// - de_//// If the map is dust2, the spawns for that section will be read.// If the map is nuke, the spawns for "de_" section will be read.//// MAP KEYS:// "spawnroundstart" "<number>" - 0 will disable entity spawning on round start// - 1 will enable entity spawning on round start//// "maxroundspawns" "<number>" - Amount of rounds entities will spawn// - 0 will spawn entities every round//// "spawninterval" "<number>" - Amount of seconds until entities should spawn again// - 0 will disable//// "resettimer" "<0/1>" - Should the spawn timer be reset on round start or transfer over rounds////// ENTITY KEYS:// "classname" "<string>" - The classname of the entity you want to spawn// - List of CSGO specific entities can be found here: https://developer.valvesoftware.com/wiki/List_of_Counter-Strike:_Global_Offensive_Entities//// "keyvalue<number>" "<key> <value>" - Enter a keyvalue for a entity, this is optional// - If you need to set multiple keyvalues, just increment the number after the key// Example:// - "keyvalue0" "model modelpath/modelname.mdl"// - "keyvalue1" "modelscale 5.0"//// "prop<number>" "<prop> <value>" - Enter a value for an entity property, this is optional// - If you need to set multiple keyvalues, just increment the number after the key// Example:// - "prop0" "m_iHealth 2"// - "prop1" "m_vecOrigin 50.0 24.5 36.0"// - "prop2" "m_iszName hehehehe"//// "maxspawns" "<number"> - Max amount of amount this entity could be spawned per round.// However, it does not guarantee that it will spawn this amount of times.//// "zoffset" "<decimal>" - If the terrain is very uneven like dust2, increase this value a bit (5.0 - 10.0)// and you might see an increase of spawns.// - The reason for this key is because everytime a prop is spawned, it makes sure// that the prop fits around the area its spawned.// - Increasing this value will make the prop spawn higher above the ground//// "slopes" "<0/1>" - Can this entity spawn on slopes or only flat surfaces//////////////////////////////////////////////////////////////////////////////////////////////////////////////// This stock config will spawn AWPS/Breakable crates/Chickens on maps that start with "de_" or "cs_""entities"{ "de_" { "spawnroundstart" "1" "maxroundspawns" "0" "spawninterval" "0" "resettimer" "1" "AWP" { "classname" "weapon_awp" "maxspawns" "20" "zoffset" "10.0" "slopes" "1" } "Breakable Crate" { "classname" "prop_physics_override" "keyvalue0" "model models/props_junk/wood_crate001a.mdl" "prop0" "m_takedamage 2" "maxspawns" "50" "zoffset" "10.0" "slopes" "1" } "Chicken Medium" { "classname" "chicken" "maxspawns" "20" "zoffset" "5.0" "slopes" "1" } } "cs_" { "spawnroundstart" "1" "maxroundspawns" "0" "spawninterval" "0" "resettimer" "1" "AWP" { "classname" "weapon_awp" "maxspawns" "20" "zoffset" "10.0" "slopes" "1" } "Breakable Crate" { "classname" "prop_physics_override" "keyvalue0" "model models/props_junk/wood_crate001a.mdl" "prop0" "m_takedamage 2" "maxspawns" "50" "zoffset" "10.0" "slopes" "1" } "Chicken Medium" { "classname" "chicken" "maxspawns" "20" "zoffset" "5.0" "slopes" "1" } }} Include: PHP Code: #if defined _entityspawner_included #endinput#endif#define _entityspawner_included#define ES_PREFIX " \x09[\x04ES\x09]"#define ES_MAX_ENTITIES 256#define ES_INVALID_MAX_SPAWNS 0#define ES_INVALID_SPAWN_INTERVAL 0#define ES_INVALID_PROP_SEND_OFFSET -1#define ES_INVALID_PROP_DATA_OFFSET -1/** * Spawns random entities on the map (Set in entityspawner.cfg) * @return int amount of entities spawned */native int ES_SpawnEntities();/** * Clears all randomly spawned entities * @return int amount of entities removed */native int ES_ClearEntities();/** * Returns true if spawning is enabled on round start * @return bool are entities spawning on round start */native bool ES_IsSpawningOnRoundStart();/** * Returns true if theres enough nav areas (Set by convar) and if config is setup for current map * @return bool enough nav areas/config setup */native bool ES_IsRandomSpawnsEnabled();/** * Called when entities are randomly spawned across the map * @param entities that spawned (Entity references) * @param amount of entities spawned * @noreturn */forward void ES_OnEntitiesSpawned(int entities[ES_MAX_ENTITIES], int entCount);/** * Called when all randomly spawned entities are removed * @param amount of entities removed * @noreturn */forward void ES_OnEntitiesCleared(int entCount);public SharedPlugin __pl_entityspawner ={ name = "entityspawner", file = "entityspawner.smx",#if defined REQUIRE_PLUGIN required = 1#else required = 0#endif};#if !defined REQUIRE_PLUGINpublic __pl_entityspawner_SetNTVOptional(){ MarkNativeAsOptional("ES_SpawnEntities"); MarkNativeAsOptional("ES_ClearEntities"); MarkNativeAsOptional("ES_IsSpawningOnRoundStart"); MarkNativeAsOptional("ES_IsRandomSpawnsEnabled");}#endif Extra: Make sure your map has a .nav file. Will barely work if not.Credits: Me DOWNLOAD Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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