RSSy MYGO.pl Opublikowano Marzec 5, 2019 o 02:46 RSSy Udostępnij Opublikowano Marzec 5, 2019 o 02:46 Description: Depending on server build complexity, sooner or later, players face a problem when tank is getting stuck (collide with another models and can't move - as a result: too easy too kill, or even loss of control). Plugin try to resolve/prevent several problems: - tank stuck - losing control - blocking tank by players (e.g. on the ladder)How does it work? There are several rules (all configurable by ConVars): - When tank spawn, plugin track for the maximum time allowed for tank to be non-angry (see "l4d_TankAntiStuck_non_angry_time"). If player didn't angry the tank during this time, it will be automatically teleported to players. Behaviour can be disabled by "l4d_TankAntiStuck_non_angry_time" set to 0.After become angry: - There is a mechanism of identifying of stuck based on the origin of tank. If he didn't move more than > X radius (see "l4d_TankAntiStuck_non_stuck_radius") for the last Y sec. (see "l4d_TankAntiStuck_check_interval") it is considered as stucked, and teleporting process begins.How does it teleport: - Firstly plugin attempt to make smooth teleport applying new velocity on direction to the nearest player next to the tank. If it is failed in X tries, plugin make instant teleport to the place under the head of the player (see "l4d_TankAntiStuck_head_height_max"). If that place is not empty (collide with something), plugin try to find another empty place around the nearest player (see "l4d_TankAntiStuck_head_height_min"). And lastly: - plugin apply game ConVar "tank_stuck_failsafe" (untested, unproved) in attempt to fix problem when tank losing control after colliding the model for ~ 15 sec. This part is not very necessary if you use my plugin with default settings. Behaviour can be disabled by "l4d_TankAntiStuck_apply_convar" set to 0. Also you can configure "l4d_TankAntiStuck_all_intellect" - to define who anti-stuck is applicable to (bots or bots + real players in infected team). Compatibility: - L4D1. - L4D2 - untested. Should work ok. Commands: Nothing. There are several service cmds in debug mode for test reasons only. Settings (ConVars): - "l4d_TankAntiStuck_enable" (1) - Enable plugin (1 - On / 0 - Off) - "l4d_TankAntiStuck_non_angry_time" (45) - Automatic tank teleport if he is not angry within specified time (in sec.) after spawn (0 - to disable) - "l4d_TankAntiStuck_tank_distance_max" (1000) - Maximum distance allowed between tank and the nearest player (after been angered). Otherwise, it will be teleported (0 - to disable) - "l4d_TankAntiStuck_head_height_max" (150) - Distance under the head of player, tank will be instantly teleported to, by default, when tank failed to unstuck wasting all attempts to free using smooth teleport - "l4d_TankAntiStuck_head_height_min" (80) - Distance under the head of player, tank will be instantly teleported to, if plugin failed to find more appropriate location - "l4d_TankAntiStuck_check_interval" (3) - Time intervals (in sec.) tank stuck should be checked - "l4d_TankAntiStuck_non_stuck_radius" (15) - Maximum radius where tank is cosidered non-stucked when not moved during X sec. (see l4d_TankAntiStuck_check_interval ConVar) - "l4d_TankAntiStuck_inst_tele_dist" (50) - Distance for instant type of teleport - "l4d_TankAntiStuck_smooth_tele_dist" (150) - Distance for smooth type of teleport - "l4d_TankAntiStuck_smooth_tele_power" (300) - Power (velocity) for smooth type of teleport - "l4d_TankAntiStuck_all_intellect" (1) - 1 - Apply anti-stuck to both: when bots or real player control tank, 0 - apply to tank bot (fake) only - "l4d_TankAntiStuck_apply_convar" (1) - 1 - Apply special ConVar in attempt to fix problem when tank losing its control after stuck (just in case). 0 - do not apply Using: Copy smx to addons/sourcemod/plugins Credits: * Peace-Maker - for some examples on TraceHull filter. * stinkyfax - for examples of teleport in direction math. * cravenge - for some ConVar, possibly, preventing tank from losing control when stuck. ChangeLog (pre-release) 1.2 (05-Mar-2019) - Added all user's ConVars. - Added late loading code. - Included anti-losing tank control ConVar (thanks to cravenge) 1.1 (01-Mar-2019) - Added more reliable logic 1.0 (05-Jan-2019) - Initial release Attached Files Get Plugin or Get Source (l4d_TankStuckTeleport.sp - 26.7 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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