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Stworzyliśmy dla Was nowy wygląd forum. Z pewnością znajdziesz rzeczy, które wg Ciebie mogą zostać zmienione - wspomnij o tym w specjalnym wątku.

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Jak założyć własną sieć

serwerów CS

Zastanawiasz się nad prowadzeniem własnej sieci serwerów? Przeczytaj podstawowe informacje, na które należy zwrócić uwagę, przy takim projekcie.

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Tworzymy spis sieci

dodaj swoją

Dodaj sieć do której należysz, pozwoli to na promocję i budowę ogólnopolskiej bazy sieci CS.

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graba

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  • Ostatnia wizyta

Odpowiedzi opublikowane przez graba

  1. bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
    bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
    bot_chatter											normal
    bot_defer_to_human_goals							1
    bot_defer_to_human_items							1
    bot_difficulty										2
    bot_quota											0
    bot_quota_mode										fill
    cash_player_bomb_defused							300
    cash_player_bomb_planted							300
    cash_player_damage_hostage							-30
    cash_player_interact_with_hostage					300
    cash_player_killed_enemy_default					300
    cash_player_killed_enemy_factor						1
    cash_player_killed_hostage							-1000
    cash_player_killed_teammate							-300
    cash_player_rescued_hostage							1000
    cash_team_elimination_bomb_map						3250
    cash_team_elimination_hostage_map_t					3000
    cash_team_elimination_hostage_map_ct					3000
    cash_team_hostage_alive								0
    cash_team_hostage_interaction						600
    cash_team_loser_bonus								1400
    cash_team_loser_bonus_consecutive_rounds			500
    cash_team_planted_bomb_but_defused					800
    cash_team_rescued_hostage						600
    cash_team_terrorist_win_bomb						3500
    cash_team_win_by_defusing_bomb						3500
    cash_team_win_by_hostage_rescue						2900
    cash_team_win_by_time_running_out_hostage			3250
    cash_team_win_by_time_running_out_bomb				3250
    ff_damage_reduction_bullets							0.33
    ff_damage_reduction_grenade							0.85
    ff_damage_reduction_grenade_self					1
    ff_damage_reduction_other							0.4
    mp_afterroundmoney									0
    mp_buytime											45
    mp_buy_anywhere										0
    mp_buy_during_immunity								0
    mp_death_drop_defuser								1	
    mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
    mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
    mp_defuser_allocation								0
    mp_force_pick_time									15
    mp_forcecamera										1			// Set to 1 for team only spectating.
    mp_free_armor										0		
    mp_freezetime										5
    mp_friendlyfire										0
    mp_win_panel_display_time							3
    mp_ggprogressive_round_restart_delay				15
    mp_ggtr_bomb_defuse_bonus							1
    mp_ggtr_bomb_detonation_bonus						1
    mp_ggtr_bomb_pts_for_flash							4
    mp_ggtr_bomb_pts_for_he								3
    mp_ggtr_bomb_pts_for_molotov						5
    mp_ggtr_bomb_pts_for_upgrade						2
    mp_ggtr_bomb_respawn_delay							0
    mp_ggtr_end_round_kill_bonus						1
    mp_ggtr_halftime_delay								0.0
    mp_ggtr_last_weapon_kill_ends_half					0
    mp_respawn_immunitytime								0
    mp_halftime											1
    mp_match_end_changelevel 1
    mp_match_end_restart 0
    mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
    mp_maxmoney											16000
    mp_maxrounds										30
    mp_molotovusedelay									0
    mp_playercashawards									1
    mp_roundtime										1.92
    mp_roundtime_hostage								1.92
    mp_roundtime_defuse									1.92
    mp_solid_teammates									1
    mp_startmoney										800
    mp_teamcashawards									1
    mp_timelimit										0
    mp_weapons_allow_zeus								1
    spec_freeze_panel_extended_time						0
    spec_freeze_time									3.0
    sv_allow_votes										1		// Voting allowed in this mode
    sv_talk_enemy_living								0
    sv_talk_enemy_dead									0		
    sv_auto_full_alltalk_during_warmup_half_end			0
    sv_arms_race_vote_to_restart_disallowed_after		0
    sv_deadtalk											1
    sv_ignoregrenaderadio								0
    tv_delay											105
    mp_warmup_pausetimer								0
    mp_halftime_pausetimer								0
    mp_randomspawn										0
    mp_randomspawn_los									0
    sv_infinite_ammo									0
    ammo_grenade_limit_flashbang						2
    ammo_grenade_limit_total							4
    //
    mp_weapons_allow_map_placed							1
    mp_weapons_glow_on_ground							0
    mp_display_kill_assists								1
    mp_respawn_on_death_t								0
    mp_respawn_on_death_ct								0
    mp_ct_default_melee									weapon_knife
    mp_ct_default_secondary								weapon_hkp2000
    mp_ct_default_primary								""
    mp_t_default_melee									weapon_knife
    mp_t_default_secondary								weapon_glock
    mp_t_default_primary								""
    mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts
    
    sv_occlude_players								1
    occlusion_test_async								0
    
    spec_replay_enable								0
    mp_autokick 0
    mp_round_restart_delay 8
    sv_allow_votes 0

     

    pomożesz? :P zainstalowałem też sm_deadalltalk ale wtedy każdy niezywy slyszy przeciwna druzyne ktory zyje

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