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  2. [L4D2] Super Tanks+

    Introduction Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types. Description This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16. Changes Made to the Original Super Tanks 1. 16 additional Tank types. 2a. Renamed Spitter Tank to Acid Tank. 2b. The new Spitter Tank has different different abilities. 3. Renamed Heal Tank to Health Tank. List of Super Tank Types *NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players. Spoiler Code: 1. Acid Tank - Rock throws shoot spitter acid at target. 2. Armageddon Tank - Pulls nearby survivors in. - Summons a meteor shower every 15 seconds. - 33% slower - Punches can maim target's health to 1 HP. - Punches can crush target's health to 25 HP. 3. Bitch Tank - Throws a hidden spawner that spawns a Witch in the area. - 33% faster 4. Boomer Tank - Throws Boomers at target. - 33% faster 5. Charger Tank - Throws Chargers at target. - 33% faster 6. Cobalt Tank - 3x faster - Immune to fire. 7. Distraction Tank - 20% faster - Jumps very high every 1 second towards target. - Teleports to new target every 1 second. 8. Feedback Tank - 25% faster - Pushes nearby survivors away. - Teleports to new target every 5 seconds. 9. Fire Tank - Throws burning rocks at target. - Immune to fire. 10. Flash Tank - 4x faster - Teleports to new target every 15 seconds. - Immune to fire. 11. Ghost Tank - Can go invisible. - Chance to disarm melee-attacking survivors. - Immune to fire. 12. Goliath Tank - 50% slower - One-hit kill survivors - Receives 100 HP per second from nearby common infected. - Receives 500 HP per second from nearby special infected. - Receives 1000 HP per second from other nearby Tanks. - Throws propane tanks every 7.5 seconds. - Protected by a shield that can only be disabled by explosions. - Shield only disables for 10 seconds. - Immune to fire. 13. Gravity Tank - Pulls nearby survivors in. - Punches send survivors flying away really high. 14. Hallucination Tank - Can go invisible. - Chance to disarm melee-attacking survivors. - Immune to fire. - Teleports to new target every 5 seconds. 15. Health Tank - Receives 50 HP per second from nearby common infected. - Receives 100 HP per second from nearby special infected. - Receives 500 HP per second from other nearby Tanks. 16. Hunter Tank - Throws Hunters at target. - 33% faster 17. Ice Tank - Throws ice rocks to freeze target. - Punches freeze target. 18. Jockey Tank - Throws Jockeys at target. - 33% faster 19. Jumper Tank - 20% faster - Jumps very high every 3 seconds towards target. 20. Meteor Tank - Summons a meteor shower every 30 seconds. - Meteor rock throws - Immune to fire. 21. Minion Tank - Throws Tanks at target. - 33% faster 22. Psychotic Tank - Receives 10 HP per second from nearby common infected. - Receives 50 HP per second from nearby special infected. - Receives 100 HP per second from other nearby Tanks. - Jumps very high every 25 seconds towards target. - Summons a meteor shower every 25 seconds. - Teleports to new target every 25 seconds. - Throws propane tanks every 10 seconds. - Protected by a shield that can only be disabled by explosions. - Shield only disables for 5 seconds. - Immune to fire. 23. Reverse Flash Tank - 5x faster - Teleports to new target every 10 seconds. - Immune to fire. 24. Shield Tank - Throws propane tanks every 10 seconds. - Protected by a shield that can only be disabled by explosions. - Shield only disables for 10 seconds. - Immune to fire. 25. Shock Tank - Punches electrocute target to stun and slow down. - Throws rocks that stun target. 26. Smasher Tank - 33% slower - Punches can maim target's health to 1 HP. - Punches can crush target's health to 50 HP. 27. Smoker Tank - Throws Smokers at target. - 33% faster - Has smoke to hide in at all times. 28. Spawn Tank - Rock throws summon common infected. - Has smoke to hide in at all times. 29. Spitter Tank - Throws Spitters at target. - 33% faster 30. Trap Tank - 50% slower - One-hit kill survivors 31. Warp Tank - Teleports to new target every 20 seconds. 32. Witch Tank - Converts 1 common infected into a Witch. Cvars Spoiler Code: // This file was auto-generated by SourceMod (v1.8.0.6025) // ConVars for plugin "l4d2_supertanks.smx" // Is Acid Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_acid_enabled "1.0" // Acid Tanks receive this many additional hitpoints. // - // Default: "350.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_acid_extra_health "350.0" // Is Acid Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_acid_fire_immunity "0.0" // Acid Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_acid_speed "1.0" // Acid Tank rock throw ability interval. // - // Default: "6.0" // Minimum: "0.000000" // Maximum: "999.000000" st_acid_throw "6.0" // Armageddon Tanks claw attack damage. // - // Default: "25.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_armageddon_crush_damage "25.0" // Is Armageddon Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_armageddon_enabled "1.0" // Armageddon Tanks receive this many additional hitpoints. // - // Default: "6000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_armageddon_extra_health "6000.0" // Is Armageddon Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_armageddon_fire_immunity "1.0" // Armageddon Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_armageddon_maim_damage "1.0" // Armageddon Tanks pull force value. Higher negative values equals greater pull forces. // - // Default: "-75.0" // Minimum: "-200.000000" // Maximum: "0.000000" st_armageddon_pull_force "-75.0" // Armageddon Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_armageddon_remove_body "1.0" // Armageddon Tanks default movement speed. // - // Default: "0.65" // Minimum: "0.000000" // Maximum: "2.000000" st_armageddon_speed "0.65" // Armageddon Tanks falling meteor damage. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_armageddon_storm_damage "50.0" // Armageddon Tanks Meteor Storm Delay Interval. // - // Default: "15.0" // Minimum: "1.000000" // Maximum: "999.000000" st_armageddon_storm_delay "15.0" // Armageddon Tank rock throw ability interval. // - // Default: "30.0" // Minimum: "0.000000" // Maximum: "999.000000" st_armageddon_throw "30.0" // Is Bitch Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_bitch_enabled "1.0" // Bitch Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_bitch_extra_health "1500.0" // Is Bitch Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_bitch_fire_immunity "0.0" // Bitch Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_bitch_speed "1.33" // Bitch Tank witch throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_bitch_throw "10.0" // Is Boomer Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_boomer_enabled "1.0" // Boomer Tanks receive this many additional hitpoints. // - // Default: "250.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_boomer_extra_health "250.0" // Is Boomer Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_boomer_fire_immunity "0.0" // Boomer Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_boomer_speed "1.33" // Boomer Tank boomer throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_boomer_throw "7.0" // Is Charger Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_charger_enabled "1.0" // Charger Tanks receive this many additional hitpoints. // - // Default: "800.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_charger_extra_health "800.0" // Is Charger Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_charger_fire_immunity "0.0" // Charger Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_charger_speed "1.33" // Charger Tank charger throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_charger_throw "7.0" // Is Cobalt Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_cobalt_enabled "1.0" // Cobalt Tanks receive this many additional hitpoints. // - // Default: "4000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_cobalt_extra_health "4000.0" // Is Cobalt Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_cobalt_fire_immunity "1.0" // Cobalt Tanks movement value when speeding towards a survivor. // - // Default: "2.5" // Minimum: "1.000000" // Maximum: "5.000000" st_cobalt_special_speed "2.5" // Cobalt Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_cobalt_speed "1.0" // Cobalt Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_cobalt_throw "999.0" // Default Tanks receive this many additional hitpoints. // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_default_extra_health "0.0" // Are Default Tanks immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_default_fire_immunity "0.0" // Setting this to 1 will allow further customization to default tanks. // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_default_override "0.0" // Default Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_default_speed "1.0" // Only use default tanks? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_default_tanks "0.0" // Default Tanks rock throw ability interval. // - // Default: "5.0" // Minimum: "0.000000" // Maximum: "999.000000" st_default_throw "5.0" // Display tanks health in crosshair? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_display_health "1.0" // Is Distraction Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_distraction_enabled "1.0" // Distraction Tanks receive this many additional hitpoints. // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_distraction_extra_health "0.0" // Is Distraction Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_distraction_fire_immunity "0.0" // Distraction Tanks delay interval to jump again. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "999.000000" st_distraction_jump_delay "1.0" // Distraction Tanks default movement speed. // - // Default: "1.20" // Minimum: "0.000000" // Maximum: "2.000000" st_distraction_speed "1.20" // Distraction Tanks Teleport Delay Interval. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "999.000000" st_distraction_teleport_delay "1.0" // Distraction Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_distraction_throw "999.0" // Is Feedback Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_feedback_enabled "1.0" // Feedback Tanks receive this many additional hitpoints. // - // Default: "6000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_feedback_extra_health "6000.0" // Is Feedback Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_feedback_fire_immunity "0.0" // Feedback Tanks push force value. Higher negative values equals greater push forces. // - // Default: "50.0" // Minimum: "-200.000000" // Maximum: "200.000000" st_feedback_push_force "50.0" // Feedback Tanks default movement speed. // - // Default: "1.25" // Minimum: "0.000000" // Maximum: "2.000000" st_feedback_speed "1.25" // Feedback Tanks stun damage. // - // Default: "15.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_feedback_stun_damage "15.0" // Feedback Tanks stun reduce survivors speed to this amount. // - // Default: "0.65" // Minimum: "0.000000" // Maximum: "1.000000" st_feedback_stun_movement "0.65" // Feedback Tanks Teleport Delay Interval. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "999.000000" st_feedback_teleport_delay "5.0" // Feedback Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_feedback_throw "999.0" // Create Super Tanks in finale only? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_finale_only "0.0" // Is Fire Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_fire_enabled "1.0" // Fire Tanks receive this many additional hitpoints. // - // Default: "2000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_fire_extra_health "2000.0" // Is Fire Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_fire_fire_immunity "1.0" // Fire Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_fire_speed "1.0" // Fire Tank rock throw ability interval. // - // Default: "6.0" // Minimum: "0.000000" // Maximum: "999.000000" st_fire_throw "6.0" // Is Flash Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_flash_enabled "1.0" // Flash Tanks receive this many additional hitpoints. // - // Default: "4500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_flash_extra_health "4500.0" // Is Flash Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_flash_fire_immunity "1.0" // Flash Tanks movement value when speeding towards a survivor. // - // Default: "4.0" // Minimum: "1.000000" // Maximum: "5.000000" st_flash_special_speed "4.0" // Flash Tanks default movement speed. // - // Default: "2.5" // Minimum: "0.000000" // Maximum: "3.000000" st_flash_speed "2.5" // Flash Tanks Teleport Delay Interval. // - // Default: "15.0" // Minimum: "1.000000" // Maximum: "999.000000" st_flash_teleport_delay "15.0" // Flash Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_flash_throw "999.0" // Does Ghost Tank have a chance of disarming an attacking melee survivor? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ghost_disarm "1.0" // Is Ghost Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ghost_enabled "1.0" // Ghost Tanks receive this many additional hitpoints. // - // Default: "3500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_ghost_extra_health "3500.0" // Is Ghost Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ghost_fire_immunity "1.0" // Ghost Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_ghost_speed "1.0" // Ghost Tank rock throw ability interval. // - // Default: "15.0" // Minimum: "0.000000" // Maximum: "999.000000" st_ghost_throw "15.0" // Goliath Tanks claw attack damage. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_crush_damage "1000.0" // Is Goliath Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_goliath_enabled "1.0" // Goliath Tanks receive this many additional hitpoints. // - // Default: "10000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_goliath_extra_health "10000.0" // Is Goliath Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_goliath_fire_immunity "1.0" // Goliath Tanks receive this much health per second from being near a common infected. // - // Default: "100.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_health_commons "100.0" // Goliath Tanks receive this much health per second from being near a special infected. // - // Default: "500.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_health_specials "500.0" // Goliath Tanks receive this much health per second from being near another tank. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_health_tanks "1000.0" // Goliath Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_goliath_maim_damage "1.0" // Goliath Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_goliath_remove_body "1.0" // When Goliath Tanks shields are disabled, how long before shields activate again. // - // Default: "10.0" // Minimum: "0.100000" // Maximum: "60.000000" st_goliath_shields_down_interval "10.0" // Goliath Tanks default movement speed. // - // Default: "0.5" // Minimum: "0.000000" // Maximum: "2.000000" st_goliath_speed "0.5" // Goliath Tank propane throw ability interval. // - // Default: "7.5" // Minimum: "0.000000" // Maximum: "999.000000" st_goliath_throw "7.5" // Is Gravity Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_gravity_enabled "1.0" // Gravity Tanks receive this many additional hitpoints. // - // Default: "3000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_gravity_extra_health "3000.0" // Is Gravity Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_gravity_fire_immunity "0.0" // Gravity Tanks pull force value. Higher negative values equals greater pull forces. // - // Default: "-50.0" // Minimum: "-200.000000" // Maximum: "0.000000" st_gravity_pull_force "-50.0" // Gravity Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_gravity_speed "1.0" // Gravity Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_gravity_throw "10.0" // Does Hallucination Tank have a chance of disarming an attacking melee survivor? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hallucination_disarm "1.0" // Is Hallucination Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hallucination_enabled "1.0" // Hallucination Tanks receive this many additional hitpoints. // - // Default: "5500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_hallucination_extra_health "5500.0" // Is Hallucination Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hallucination_fire_immunity "1.0" // Hallucination Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_hallucination_speed "1.0" // Hallucination Tanks Teleport Delay Interval. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "999.000000" st_hallucination_teleport_delay "5.0" // Hallucination Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_hallucination_throw "999.0" // Is Health Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_health_enabled "1.0" // Health Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_health_extra_health "1500.0" // Is Health Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_health_fire_immunity "0.0" // Health Tanks receive this much health per second from being near a common infected. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_health_health_commons "50.0" // Health Tanks receive this much health per second from being near a special infected. // - // Default: "100.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_health_health_specials "100.0" // Health Tanks receive this much health per second from being near another tank. // - // Default: "500.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_health_health_tanks "500.0" // Health Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_health_speed "1.0" // Health Tank rock throw ability interval. // - // Default: "15.0" // Minimum: "0.000000" // Maximum: "999.000000" st_health_throw "15.0" // Is Hunter Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hunter_enabled "1.0" // Hunter Tanks receive this many additional hitpoints. // - // Default: "450.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_hunter_extra_health "450.0" // Is Hunter Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hunter_fire_immunity "0.0" // Hunter Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_hunter_speed "1.33" // Hunter Tank hunter throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_hunter_throw "7.0" // Is Ice Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ice_enabled "1.0" // Ice Tanks receive this many additional hitpoints. // - // Default: "2000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_ice_extra_health "2000.0" // Is Ice Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ice_fire_immunity "0.0" // Ice Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_ice_speed "1.0" // Ice Tank rock throw ability interval. // - // Default: "6.0" // Minimum: "0.000000" // Maximum: "999.000000" st_ice_throw "6.0" // Is Jockey Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jockey_enabled "1.0" // Jockey Tanks receive this many additional hitpoints. // - // Default: "525.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_jockey_extra_health "525.0" // Is Jockey Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jockey_fire_immunity "0.0" // Jockey Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_jockey_speed "1.33" // Jockey Tank jockey throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_jockey_throw "7.0" // Is Jumper Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jumper_enabled "1.0" // Jumper Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_jumper_extra_health "1500.0" // Is Jumper Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jumper_fire_immunity "0.0" // Jumper Tanks delay interval to jump again. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "999.000000" st_jumper_jump_delay "5.0" // Jumper Tanks default movement speed. // - // Default: "1.20" // Minimum: "0.000000" // Maximum: "2.000000" st_jumper_speed "1.20" // Jumper Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_jumper_throw "999.0" // Is Meteor Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_meteor_enabled "1.0" // Meteor Tanks receive this many additional hitpoints. // - // Default: "2500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_meteor_extra_health "2500.0" // Is Meteor Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_meteor_fire_immunity "1.0" // Meteor Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_meteor_speed "1.0" // Meteor Tanks falling meteor damage. // - // Default: "25.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_meteor_storm_damage "25.0" // Meteor Tanks Meteor Storm Delay Interval. // - // Default: "30.0" // Minimum: "1.000000" // Maximum: "999.000000" st_meteor_storm_delay "30.0" // Meteor Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_meteor_throw "10.0" // Is Minion Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_minion_enabled "1.0" // Minion Tanks receive this many additional hitpoints. // - // Default: "2000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_minion_extra_health "2000.0" // Is Minion Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_minion_fire_immunity "0.0" // Minion Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_minion_speed "1.33" // Minion Tank tank throw ability interval. // - // Default: "60.0" // Minimum: "0.000000" // Maximum: "999.000000" st_minion_throw "60.0" // Is Super Tanks enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_on "1.0" // Is Psychotic Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_psychotic_enabled "1.0" // Psychotic Tanks receive this many additional hitpoints. // - // Default: "10000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_psychotic_extra_health "10000.0" // Is Psychotic Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_psychotic_fire_immunity "1.0" // Psychotic Tanks receive this much health per second from being near a common infected. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_health_commons "10.0" // Psychotic Tanks receive this much health per second from being near a special infected. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_health_specials "50.0" // Psychotic Tanks receive this much health per second from being near another tank. // - // Default: "100.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_health_tanks "100.0" // Psychotic Tanks delay interval to jump again. // - // Default: "25.0" // Minimum: "1.000000" // Maximum: "999.000000" st_psychotic_jump_delay "25.0" // When Psychotic Tanks shields are disabled, how long before shields activate again. // - // Default: "5.0" // Minimum: "0.100000" // Maximum: "60.000000" st_psychotic_shields_down_interval "5.0" // Psychotic Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_psychotic_speed "1.0" // Psychotic Tanks falling meteor damage. // - // Default: "25.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_storm_damage "25.0" // Psychotic Tanks Meteor Storm Delay Interval. // - // Default: "25.0" // Minimum: "1.000000" // Maximum: "999.000000" st_psychotic_storm_delay "25.0" // Psychotic Tanks Teleport Delay Interval. // - // Default: "25.0" // Minimum: "1.000000" // Maximum: "999.000000" st_psychotic_teleport_delay "25.0" // Psychotic Tank propane throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_psychotic_throw "10.0" // Is Reverse Flash Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_reverseflash_enabled "1.0" // Reverse Flash Tanks receive this many additional hitpoints. // - // Default: "5000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_reverseflash_extra_health "5000.0" // Is Reverse Flash Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_reverseflash_fire_immunity "1.0" // Reverse Flash Tanks movement value when speeding towards a survivor. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "5.000000" st_reverseflash_special_speed "5.0" // Reverse Flash Tanks default movement speed. // - // Default: "3.0" // Minimum: "0.000000" // Maximum: "3.000000" st_reverseflash_speed "3.0" // Reverse Flash Tanks Teleport Delay Interval. // - // Default: "10.0" // Minimum: "1.000000" // Maximum: "999.000000" st_reverseflash_teleport_delay "10.0" // Reverse Flash Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_reverseflash_throw "999.0" // Is Shield Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shield_enabled "1.0" // Shield Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_shield_extra_health "1500.0" // Is Shield Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shield_fire_immunity "1.0" // When Shield Tanks shields are disabled, how long before shields activate again. // - // Default: "15.0" // Minimum: "0.100000" // Maximum: "60.000000" st_shield_shields_down_interval "15.0" // Shield Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_shield_speed "1.0" // Shield Tank propane throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_shield_throw "10.0" // Is Shock Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shock_enabled "1.0" // Shock Tanks receive this many additional hitpoints. // - // Default: "2500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_shock_extra_health "2500.0" // Is Shock Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shock_fire_immunity "0.0" // Shock Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_shock_speed "1.0" // Shock Tanks stun damage. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_shock_stun_damage "10.0" // Shock Tanks stun reduce survivors speed to this amount. // - // Default: "0.75" // Minimum: "0.000000" // Maximum: "1.000000" st_shock_stun_movement "0.75" // Shock Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_shock_throw "10.0" // Smasher Tanks claw attack damage. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_smasher_crush_damage "50.0" // Is Smasher Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smasher_enabled "1.0" // Smasher Tanks receive this many additional hitpoints. // - // Default: "4000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_smasher_extra_health "4000.0" // Is Smasher Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smasher_fire_immunity "0.0" // Smasher Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_smasher_maim_damage "1.0" // Smasher Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smasher_remove_body "1.0" // Smasher Tanks default movement speed. // - // Default: "0.65" // Minimum: "0.000000" // Maximum: "2.000000" st_smasher_speed "0.65" // Smasher Tank rock throw ability interval. // - // Default: "30.0" // Minimum: "0.000000" // Maximum: "999.000000" st_smasher_throw "30.0" // Is Smoker Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smoker_enabled "1.0" // Smoker Tanks receive this many additional hitpoints. // - // Default: "450.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_smoker_extra_health "450.0" // Is Smoker Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smoker_fire_immunity "0.0" // Smoker Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_smoker_speed "1.33" // Smoker Tank smoker throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_smoker_throw "7.0" // Number of common infected spawned by the Spawn Tank. // - // Default: "10.0" // Minimum: "1.000000" // Maximum: "50.000000" st_spawn_common_amount "10.0" // Spawn Tanks common infected spawn interval. // - // Default: "10.0" // Minimum: "1.000000" // Maximum: "999.000000" st_spawn_common_interval "10.0" // Is Spawn Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spawn_enabled "1.0" // Spawn Tanks receive this many additional hitpoints. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_spawn_extra_health "50.0" // Is Spawn Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spawn_fire_immunity "0.0" // Spawn Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_spawn_speed "1.0" // Spawn Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_spawn_throw "10.0" // Is Spitter Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spitter_enabled "1.0" // Spitter Tanks receive this many additional hitpoints. // - // Default: "300.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_spitter_extra_health "300.0" // Is Spitter Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spitter_fire_immunity "0.0" // Spitter Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_spitter_speed "1.33" // Spitter Tank spitter throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_spitter_throw "7.0" // Trap Tanks claw attack damage. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_trap_crush_damage "1000.0" // Is Trap Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_trap_enabled "1.0" // Trap Tanks receive this many additional hitpoints. // - // Default: "6000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_trap_extra_health "6000.0" // Is Trap Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_trap_fire_immunity "0.0" // Trap Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_trap_maim_damage "1.0" // Trap Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_trap_remove_body "1.0" // Trap Tanks default movement speed. // - // Default: "0.5" // Minimum: "0.000000" // Maximum: "2.000000" st_trap_speed "0.5" // Trap Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_trap_throw "999.0" // Is Warp Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_warp_enabled "1.0" // Warp Tanks receive this many additional hitpoints. // - // Default: "2500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_warp_extra_health "2500.0" // Is Warp Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_warp_fire_immunity "0.0" // Warp Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_warp_speed "1.0" // Warp Tanks Teleport Delay Interval. // - // Default: "20.0" // Minimum: "1.000000" // Maximum: "999.000000" st_warp_teleport_delay "20.0" // Warp Tank rock throw ability interval. // - // Default: "9.0" // Minimum: "0.000000" // Maximum: "999.000000" st_warp_throw "9.0" // Default number of tanks in the 1st wave of finale. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "999.000000" st_wave1_tanks "1.0" // Default number of tanks in the 2nd wave of finale. // - // Default: "2.0" // Minimum: "0.000000" // Maximum: "999.000000" st_wave2_tanks "2.0" // Default number of tanks in the finale escape. // - // Default: "3.0" // Minimum: "0.000000" // Maximum: "999.000000" st_wave3_tanks "3.0" // Is Witch Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_witch_enabled "1.0" // Witch Tanks receive this many additional hitpoints. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_witch_extra_health "1000.0" // Is Witch Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_witch_fire_immunity "0.0" // Maximum number of witches converted from common infected by the Witch Tank. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "100.000000" st_witch_max_witches "1.0" // Witch Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_witch_speed "1.0" // Witch Tank rock throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_witch_throw "7.0" Requests *NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at. "Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead! Credits Machine - For the original Super Tanks. Installation 1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin. 2. Delete SuperTanks.cfg from cfg/sourcemod (optional). 3. Delete supertanks.txt from addons/sourcemod/gamedata (optional). 4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins. 5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata. Screenshots Acid Armageddon Bitch Boomer Charger Cobalt Distraction Feedback Fire Flash Ghost Goliath Gravity Hallucination Health Hunter Ice Jockey Jumper Meteor Minion Psychotic Reverse Flash Shield Shock Smasher Smoker Spawn Spitter Trap Warp Witch Attached Files Get Plugin or Get Source (l4d2_supertanks.sp - 244.6 KB) l4d2_supertanks.smx (72.9 KB) l4d2_supertanks.txt (972 Bytes) Wyświetl pełny artykuł
  3. Today
  4. SPRZEDAM Tokeny do Serwerow Cs go

    Witam mam na sprzedaż 400 tokenow do serwerów cs go w atrakcyjnej cenie, jeśli ktoś był by zainteresowany to zapraszam pw.
  5. Wczoraj
  6. Description Automatically reloads the current map every 12 hours to avoid server lag. Changelog Quote: 18/10/2017 (v1.0) * Initial release. Installation instructions place auto_map_restart.smx in your addons/sourcemod/plugins folder. Plans - Add more customization Attached Files Get Plugin or Get Source (auto_map_restart.sp - 462 Bytes) Wyświetl pełny artykuł
  7. Goomba Tracker Intro Adds a handy little HUD on the bottom right-hand of your screen that keeps track of your Goomba Stomps. Well I was messing around trying to learn methodmaps, and ended up making this plugin in the process. After shaping up the code a bit, I decided to release it here for others to use. I've only tested it on TF2 but I'm fairly sure it'll work for CS and L4D. It's my first ever plugin I've released publicly so yea it's pretty sloppy I bet, but hey I'd love to hear feedback! CVars Only 2 CVars at the moment. I'll most likely add more in the future. Code: "goombatracker_version" "goombatracker_default", Default On, "Determines if the Goomba Tracker is on by default for clients who haven't toggled it" Commands Code: sm_gcounter or sm_gtracker: Toggles the tracker on/off Requirements Goomba Stomp obviously. Installation 1. Click/download the .smx from the attached files below 2. Navigate to your game directory 3. Go to <dir>/addons/sourcemod/plugins 4. Place the .smx in the folder Props to: Chdata: For inspiration I guess lol Nergal: Methodmaps I used were based off of his VSH2 plugin Attached Files Get Plugin or Get Source (goombatracker.sp - 5.8 KB) goombatracker.smx (7.0 KB) Wyświetl pełny artykuł
  8. csgotokens.com - tokeny na serwer

    Serwery, które mają zainstalowany plugin zawsze sobie wygenerują token zaraz po banie. Sytuacja, że na 24 godziny przed banami zabrakło tokenów może się jeszcze powtarzać przez jakiś czas.
  9. csgotokens.com - tokeny na serwer

    Napisałeś mi że dopiero wieczorem będą czy ogółem już tak będzie że co miesiąc będzie na x czasu brakować tokenów ?
  10. csgotokens.com - tokeny na serwer

    Jeszcze dzisiaj rano tokeny były. Od popołudnia już nie ma. Nowe tokeny będą jutro po banie.
  11. Ehhh te próby szpanowania że rozwali dedyka :) . Niestety od x lat pracuje jako administrator systemów i każdy nowy serwer dostaje swoje jaila własnego . I co najwyżesz możesz pliki z serwerów gier usunąć a nie czekaj przecież kopia robi się co 6 godzin w 2 różne lokalizacje :) . Nie mam zamiaru tutaj nikogo oszukiwać czy wyrzucać . Daje tylko możliwość poprowadzenia swojej sieci po swojemu . Udostępniam sprzęt dedykowany pod serwery gier. Osobna maszyna z hostingiem www czy też jeśli będzie potrzebna osobna wirtualka pod jakieś tam extra boty czy skrypty .
  12. csgotokens.com - tokeny na serwer

    Zależy kiedy kupiłeś ostatni ban był - 2017-10-16 19:14:03 a następne będą dopiero jutro
  13. Tylko omiń chroota do ftp oraz brak shella , i jesteśmy w domu @GoldeneK. Tak czy siak nie jest to trudne a jak da dostęp do ssh to juz śmiesznie proste :D Tak czy siak, mnie tu nie było B)
  14. csgotokens.com - tokeny na serwer

    tylko że od 2 dni mam problemy z tokenami ..
  15. csgotokens.com - tokeny na serwer

    Musisz poczekać na fale banow bo tokenow pewnie im braklo czyli jutro bd ok ;d
  16. csgotokens.com - tokeny na serwer

    Co z tokenami kupiłem ich 40 i nie ma żadnego ... [tokens.smx] WEB API Response: we'r full, try laterWEB API Response: we'r full, try later Pozdrawiam..
  17. [CS:GO] Generator VIP'a

    Ooo to ominalem xD z tym immunity to jest wymagane do poprawnego dzialania skryptu ? EDIT: Poczekam moze na pixela bo ma wrocic za 30 min to pomoze mi to ogarnac v: sorry za zamieszanie ;) i zly dzial od tego
  18. [CS:GO] Generator VIP'a

    Ten plugin nie jest związany z tym tematem, ale: 1. Skompilowałeś i wgrałeś do plugins? XD 2. Wpisałeś poprawnie w admin_overrides.cfg: "ReklamsImmunity" "a" // a czyli flaga VIP'a (wstaw w to miejsce swoją)
  19. OnlineShop by Sloenthran

    Łopatologicznie 1.Pobierasz sourcemod : https://sm.alliedmods.net/smdrop/1.8/sourcemod-1.8.0-git6027-windows.zip 2.Pobierasz SteamWorks Include : http://gamefast.pl/index.php?/files/file/1-steamworks-include/ 3.Przerzucasz pliki z sourcemoda na pulpit 4.Wchodzisz w addons -> sourcemod -> scripting -> include 5.Wrzucasz plik SteamWorks 6.Wchodzisz w addons -> sourcemod -> scripting 7.Wrzucasz plik do kompilacji (online_shop.sp) 8.Włączasz compile.exe (plik addons -> sourcemod -> scripting) Gotowe , twój plik smx znajduje się w addons -> sourcemod -> scripting -> compiled Jeżeli pomogłem możesz dać like'a :D Dzięki ! :D :)
  20. Oj nie znasz się na żartach
  21. Rozwaliłbys mu dedyka prostym skryptem? Co bys zrobił, naruchal pustych plików czy usunął kernela? XD a moze masz skrypt co wyłącza chłodzenie, najlepiej w całym datacenter? Kurde ziomek Ty to wariat jestes.
  22. [CS:GO] Generator VIP'a

    Siemka znalazlem u ciebie plugin na reklamy : Reklams.sp od shorte #include <sourcemod> #pragma semicolon 1 #pragma newdecls required bool Debug = false; //Jeśli ktoś chce logi #define LOG_FILE "addons/sourcemod/logs/test-reklama.txt" int DebugPlayers = 0; int Modul = 1; //Moduł pluginu // 0 - plugin off // raczej nie potrzebne, no ale niech będzie // 1 - reklama po wejściu gracza i co 360 sekundach // 2 - reklama po wejściu gracza i na koniec gry bool WhenDead = true; // Reklama pokazuje się tylko gdy gracz nie żyje - true; nawet gdy żyje - false; bool Print = false; // Czy mają być Printy? ConVar RestartDelay; #define LICZBA_LINKOW 9 char link[LICZBA_LINKOW][32] = { "http://ceesty.com/w01tLf", "http://ceesty.com/w01yR0", "http://ceesty.com/w01yVj", "http://ceesty.com/w01y9C", "http://ceesty.com/w01upy", "http://ceesty.com/w01ubC", "http://ceesty.com/w01uW3", "http://ceesty.com/w01uD1", "http://ceesty.com/w01uLZ" }; public Plugin myinfo = { name = "Reklams", author = "xBonio", description = "Reklamy na serwerach", version = "0.3.2", url = "http://arenaskilla.pl" } public void OnPluginStart() { HookEvent("cs_win_panel_match", KoniecGry); if(Debug) LogToFile(LOG_FILE, " --- Start/Reload Pluginu --- "); } public void OnMapStart() { RestartDelay = FindConVar("mp_match_restart_delay"); if(Debug) LogToFile(LOG_FILE, " <---> Nowa Mapa <---> "); } public Action KoniecGry(Event event, const char[] name, bool dontBroadcast) { if(Modul == 2) { DebugPlayers = 0; for(int i = 1; i <= MaxClients; i++) { if(IsClientInGame(i) && !IsClientSourceTV(i)) { StartReklam(i); int EndReklamsTime = GetConVarInt(RestartDelay); CreateTimer(float(EndReklamsTime) - 1.0, EndReklam, i); ++DebugPlayers; if(Debug) { LogToFile(LOG_FILE, " - Koniec Gry dla [%d] %L", i, i); LogToFile(LOG_FILE, " - ConVar Value = %d", EndReklamsTime); } } if(Debug && i == MaxClients) { LogToFile(LOG_FILE, " "); LogToFile(LOG_FILE, "********************************"); LogToFile(LOG_FILE, " - Reklama wyświetliła się dla %d graczy", DebugPlayers); LogToFile(LOG_FILE, "********************************"); LogToFile(LOG_FILE, " "); } } } } public Action EndReklam(Handle timer, any client) { if(Modul == 2) { if(!IsClientInGame(client)) { if(Debug) LogToFile(LOG_FILE, " - Client %d wyszedł przed końcem reklamy", client); return; } --DebugPlayers; if(Debug) LogToFile(LOG_FILE, " --DebugPlayers, zostaje: %d", DebugPlayers); StopReklam(client); } } public void OnClientPostAdminCheck(int client) { if(!Modul) return; if(IsClientSourceTV(client)) return; if(!(GetUserFlagBits(client) & ADMFLAG_ROOT) || !IsVIP(client)) CreateTimer(20.0, ReklamTimerStart, client, TIMER_FLAG_NO_MAPCHANGE); } public Action ReklamTimerStart(Handle timer, any client) { if(!IsClientInGame(client) || IsClientSourceTV(client)) return; if(IsVIP(client)) return; if(WhenDead && IsPlayerAlive(client)) { CreateTimer(10.0, ReklamTimerStart, client, TIMER_FLAG_NO_MAPCHANGE); if(Debug) LogToFile(LOG_FILE, "Gracz %L żyje. Kolejna próba za 10s", client); return; } StartReklam(client); } public void StartReklam(int client) { int numer_linku = GetRandomInt(0, LICZBA_LINKOW-1); char link_format[32]; Format(link_format, sizeof(link_format), "%s", link[numer_linku]); if(!(GetUserFlagBits(client) & ADMFLAG_ROOT) || !IsVIP(client)) { ShowHiddenMOTDPanel(client, link_format, MOTDPANEL_TYPE_URL, false); CreateTimer(12.0, ReklamTimerStop, client, TIMER_FLAG_NO_MAPCHANGE); if(Print) { PrintToChat(client, " \x06Start Hidden Reklama"); PrintToChat(client, " \x06--->\x10 Aby nie posiadać reklam, kup VIP'a"); } } if(Debug) { LogToFile(LOG_FILE, "==========================="); LogToFile(LOG_FILE, "-> Start reklamy, Dane:"); LogToFile(LOG_FILE, " - Numer %d", numer_linku); LogToFile(LOG_FILE, " - Link %s", link_format); LogToFile(LOG_FILE, " - Client %L", client); if(IsVIP(client)) LogToFile(LOG_FILE, " - Client posiada VIP'a"); else if(GetUserFlagBits(client) & ADMFLAG_GENERIC) LogToFile(LOG_FILE, " - Client jest Adminem"); else if(IsClientSourceTV(client)) LogToFile(LOG_FILE, " - Client to GOTV"); else LogToFile(LOG_FILE, " - Client to zwykły gracz"); LogToFile(LOG_FILE, "==========================="); } } public Action ReklamTimerStop(Handle timer, any client) { if(!IsClientInGame(client) || IsClientSourceTV(client)) return; StopReklam(client); } public void StopReklam(int client) { ShowHiddenMOTDPanel(client, "http://example.com", MOTDPANEL_TYPE_URL, false); if(Print) { PrintToChat(client, " \x07Stop Hidden Reklama"); PrintToChat(client, " \x06--->\x10 Aby nie posiadać reklam, kup VIP'a"); } if(Modul == 1 && (!(GetUserFlagBits(client) & ADMFLAG_ROOT) || !IsVIP(client))) CreateTimer(360.0, ReklamTimerStart, client, TIMER_FLAG_NO_MAPCHANGE); if(Debug) { LogToFile(LOG_FILE, "==========================="); LogToFile(LOG_FILE, "-> -> Stop reklamy Client'a %L", client); LogToFile(LOG_FILE, "==========================="); } } public void ShowHiddenMOTDPanel(int client, char[] url, int type, bool visible) { Handle setup = CreateKeyValues("data"); KvSetString(setup, "title", "Reklama na rzecz ArenaSkilla.pl"); KvSetNum(setup, "type", type); KvSetString(setup, "msg", url); ShowVGUIPanel(client, "info", setup, visible); delete setup; } stock bool IsVIP(int client) { if(CheckCommandAccess(client, "ReklamsImmunity", 0, true)) return true; return false; } Taki mam kod i ogółem nie nabija wyswietlen mozesz masz jakies sugestie ?
  23. OnlineShop by Sloenthran

    Brakuje ci biblioteki steamworks do poprawnego skompilowania >_<
  24. OnlineShop by Sloenthran

    wybacz, jestem debilem i dalej nie ogarniam :)
  25. Siemka a wiec tak jak w temacie na początku czy tutaj tez mozna pisać o css v34 non steam =D , jesli tak to mógłby mi ktoś pomóc znalezc SMACA lub KACA pod sourcemoda 1.4.0 ew nowszego tylko odrazu linka do tego sourcemoda itd , i jakis plugin na vipa bo jak narazie zadne nie działaja ^^ z góry dzięki daje + i jeszcze jak zabezpieczyc sie zeby 2 takie same steam id nie mogly wejsc na serwer przez steam changera xd
  26. OnlineShop by Sloenthran

    Jak chcę skompilować plugin to wyskakuje error przy #include <SteamWorks> :(
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