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  1. [L4D2] Super Tanks+

    Introduction Super Tanks has been my favorite plugin since 2013. I decided to finally look into the source code and add more Tank types. Description This plugin is almost exactly like the original Super Tanks, with the only differences being that I made some modifications to the original 16 tank types, and created 16 more through combinations of the original 16. Changes Made to the Original Super Tanks 1. 16 additional Tank types. 2a. Renamed Spitter Tank to Acid Tank. 2b. The new Spitter Tank has different different abilities. 3. Renamed Heal Tank to Health Tank. List of Super Tank Types *NOTE: All abilities are configurable via cvars. These are the default settings designed for Expert mode with 4+ players. Spoiler Code: 1. Acid Tank - Rock throws shoot spitter acid at target. 2. Armageddon Tank - Pulls nearby survivors in. - Summons a meteor shower every 15 seconds. - 33% slower - Punches can maim target's health to 1 HP. - Punches can crush target's health to 25 HP. 3. Bitch Tank - Throws a hidden spawner that spawns a Witch in the area. - 33% faster 4. Boomer Tank - Throws Boomers at target. - 33% faster 5. Charger Tank - Throws Chargers at target. - 33% faster 6. Cobalt Tank - 3x faster - Immune to fire. 7. Distraction Tank - 20% faster - Jumps very high every 1 second towards target. - Teleports to new target every 1 second. 8. Feedback Tank - 25% faster - Pushes nearby survivors away. - Teleports to new target every 5 seconds. 9. Fire Tank - Throws burning rocks at target. - Immune to fire. 10. Flash Tank - 4x faster - Teleports to new target every 15 seconds. - Immune to fire. 11. Ghost Tank - Can go invisible. - Chance to disarm melee-attacking survivors. - Immune to fire. 12. Goliath Tank - 50% slower - One-hit kill survivors - Receives 100 HP per second from nearby common infected. - Receives 500 HP per second from nearby special infected. - Receives 1000 HP per second from other nearby Tanks. - Throws propane tanks every 7.5 seconds. - Protected by a shield that can only be disabled by explosions. - Shield only disables for 10 seconds. - Immune to fire. 13. Gravity Tank - Pulls nearby survivors in. - Punches send survivors flying away really high. 14. Hallucination Tank - Can go invisible. - Chance to disarm melee-attacking survivors. - Immune to fire. - Teleports to new target every 5 seconds. 15. Health Tank - Receives 50 HP per second from nearby common infected. - Receives 100 HP per second from nearby special infected. - Receives 500 HP per second from other nearby Tanks. 16. Hunter Tank - Throws Hunters at target. - 33% faster 17. Ice Tank - Throws ice rocks to freeze target. - Punches freeze target. 18. Jockey Tank - Throws Jockeys at target. - 33% faster 19. Jumper Tank - 20% faster - Jumps very high every 3 seconds towards target. 20. Meteor Tank - Summons a meteor shower every 30 seconds. - Meteor rock throws - Immune to fire. 21. Minion Tank - Throws Tanks at target. - 33% faster 22. Psychotic Tank - Receives 10 HP per second from nearby common infected. - Receives 50 HP per second from nearby special infected. - Receives 100 HP per second from other nearby Tanks. - Jumps very high every 25 seconds towards target. - Summons a meteor shower every 25 seconds. - Teleports to new target every 25 seconds. - Throws propane tanks every 10 seconds. - Protected by a shield that can only be disabled by explosions. - Shield only disables for 5 seconds. - Immune to fire. 23. Reverse Flash Tank - 5x faster - Teleports to new target every 10 seconds. - Immune to fire. 24. Shield Tank - Throws propane tanks every 10 seconds. - Protected by a shield that can only be disabled by explosions. - Shield only disables for 10 seconds. - Immune to fire. 25. Shock Tank - Punches electrocute target to stun and slow down. - Throws rocks that stun target. 26. Smasher Tank - 33% slower - Punches can maim target's health to 1 HP. - Punches can crush target's health to 50 HP. 27. Smoker Tank - Throws Smokers at target. - 33% faster - Has smoke to hide in at all times. 28. Spawn Tank - Rock throws summon common infected. - Has smoke to hide in at all times. 29. Spitter Tank - Throws Spitters at target. - 33% faster 30. Trap Tank - 50% slower - One-hit kill survivors 31. Warp Tank - Teleports to new target every 20 seconds. 32. Witch Tank - Converts 1 common infected into a Witch. Cvars Spoiler Code: // This file was auto-generated by SourceMod (v1.8.0.6025) // ConVars for plugin "l4d2_supertanks.smx" // Is Acid Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_acid_enabled "1.0" // Acid Tanks receive this many additional hitpoints. // - // Default: "350.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_acid_extra_health "350.0" // Is Acid Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_acid_fire_immunity "0.0" // Acid Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_acid_speed "1.0" // Acid Tank rock throw ability interval. // - // Default: "6.0" // Minimum: "0.000000" // Maximum: "999.000000" st_acid_throw "6.0" // Armageddon Tanks claw attack damage. // - // Default: "25.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_armageddon_crush_damage "25.0" // Is Armageddon Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_armageddon_enabled "1.0" // Armageddon Tanks receive this many additional hitpoints. // - // Default: "6000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_armageddon_extra_health "6000.0" // Is Armageddon Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_armageddon_fire_immunity "1.0" // Armageddon Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_armageddon_maim_damage "1.0" // Armageddon Tanks pull force value. Higher negative values equals greater pull forces. // - // Default: "-75.0" // Minimum: "-200.000000" // Maximum: "0.000000" st_armageddon_pull_force "-75.0" // Armageddon Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_armageddon_remove_body "1.0" // Armageddon Tanks default movement speed. // - // Default: "0.65" // Minimum: "0.000000" // Maximum: "2.000000" st_armageddon_speed "0.65" // Armageddon Tanks falling meteor damage. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_armageddon_storm_damage "50.0" // Armageddon Tanks Meteor Storm Delay Interval. // - // Default: "15.0" // Minimum: "1.000000" // Maximum: "999.000000" st_armageddon_storm_delay "15.0" // Armageddon Tank rock throw ability interval. // - // Default: "30.0" // Minimum: "0.000000" // Maximum: "999.000000" st_armageddon_throw "30.0" // Is Bitch Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_bitch_enabled "1.0" // Bitch Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_bitch_extra_health "1500.0" // Is Bitch Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_bitch_fire_immunity "0.0" // Bitch Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_bitch_speed "1.33" // Bitch Tank witch throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_bitch_throw "10.0" // Is Boomer Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_boomer_enabled "1.0" // Boomer Tanks receive this many additional hitpoints. // - // Default: "250.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_boomer_extra_health "250.0" // Is Boomer Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_boomer_fire_immunity "0.0" // Boomer Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_boomer_speed "1.33" // Boomer Tank boomer throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_boomer_throw "7.0" // Is Charger Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_charger_enabled "1.0" // Charger Tanks receive this many additional hitpoints. // - // Default: "800.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_charger_extra_health "800.0" // Is Charger Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_charger_fire_immunity "0.0" // Charger Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_charger_speed "1.33" // Charger Tank charger throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_charger_throw "7.0" // Is Cobalt Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_cobalt_enabled "1.0" // Cobalt Tanks receive this many additional hitpoints. // - // Default: "4000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_cobalt_extra_health "4000.0" // Is Cobalt Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_cobalt_fire_immunity "1.0" // Cobalt Tanks movement value when speeding towards a survivor. // - // Default: "2.5" // Minimum: "1.000000" // Maximum: "5.000000" st_cobalt_special_speed "2.5" // Cobalt Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_cobalt_speed "1.0" // Cobalt Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_cobalt_throw "999.0" // Default Tanks receive this many additional hitpoints. // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_default_extra_health "0.0" // Are Default Tanks immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_default_fire_immunity "0.0" // Setting this to 1 will allow further customization to default tanks. // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_default_override "0.0" // Default Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_default_speed "1.0" // Only use default tanks? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_default_tanks "0.0" // Default Tanks rock throw ability interval. // - // Default: "5.0" // Minimum: "0.000000" // Maximum: "999.000000" st_default_throw "5.0" // Display tanks health in crosshair? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_display_health "1.0" // Is Distraction Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_distraction_enabled "1.0" // Distraction Tanks receive this many additional hitpoints. // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_distraction_extra_health "0.0" // Is Distraction Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_distraction_fire_immunity "0.0" // Distraction Tanks delay interval to jump again. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "999.000000" st_distraction_jump_delay "1.0" // Distraction Tanks default movement speed. // - // Default: "1.20" // Minimum: "0.000000" // Maximum: "2.000000" st_distraction_speed "1.20" // Distraction Tanks Teleport Delay Interval. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "999.000000" st_distraction_teleport_delay "1.0" // Distraction Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_distraction_throw "999.0" // Is Feedback Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_feedback_enabled "1.0" // Feedback Tanks receive this many additional hitpoints. // - // Default: "6000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_feedback_extra_health "6000.0" // Is Feedback Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_feedback_fire_immunity "0.0" // Feedback Tanks push force value. Higher negative values equals greater push forces. // - // Default: "50.0" // Minimum: "-200.000000" // Maximum: "200.000000" st_feedback_push_force "50.0" // Feedback Tanks default movement speed. // - // Default: "1.25" // Minimum: "0.000000" // Maximum: "2.000000" st_feedback_speed "1.25" // Feedback Tanks stun damage. // - // Default: "15.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_feedback_stun_damage "15.0" // Feedback Tanks stun reduce survivors speed to this amount. // - // Default: "0.65" // Minimum: "0.000000" // Maximum: "1.000000" st_feedback_stun_movement "0.65" // Feedback Tanks Teleport Delay Interval. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "999.000000" st_feedback_teleport_delay "5.0" // Feedback Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_feedback_throw "999.0" // Create Super Tanks in finale only? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_finale_only "0.0" // Is Fire Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_fire_enabled "1.0" // Fire Tanks receive this many additional hitpoints. // - // Default: "2000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_fire_extra_health "2000.0" // Is Fire Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_fire_fire_immunity "1.0" // Fire Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_fire_speed "1.0" // Fire Tank rock throw ability interval. // - // Default: "6.0" // Minimum: "0.000000" // Maximum: "999.000000" st_fire_throw "6.0" // Is Flash Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_flash_enabled "1.0" // Flash Tanks receive this many additional hitpoints. // - // Default: "4500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_flash_extra_health "4500.0" // Is Flash Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_flash_fire_immunity "1.0" // Flash Tanks movement value when speeding towards a survivor. // - // Default: "4.0" // Minimum: "1.000000" // Maximum: "5.000000" st_flash_special_speed "4.0" // Flash Tanks default movement speed. // - // Default: "2.5" // Minimum: "0.000000" // Maximum: "3.000000" st_flash_speed "2.5" // Flash Tanks Teleport Delay Interval. // - // Default: "15.0" // Minimum: "1.000000" // Maximum: "999.000000" st_flash_teleport_delay "15.0" // Flash Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_flash_throw "999.0" // Does Ghost Tank have a chance of disarming an attacking melee survivor? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ghost_disarm "1.0" // Is Ghost Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ghost_enabled "1.0" // Ghost Tanks receive this many additional hitpoints. // - // Default: "3500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_ghost_extra_health "3500.0" // Is Ghost Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ghost_fire_immunity "1.0" // Ghost Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_ghost_speed "1.0" // Ghost Tank rock throw ability interval. // - // Default: "15.0" // Minimum: "0.000000" // Maximum: "999.000000" st_ghost_throw "15.0" // Goliath Tanks claw attack damage. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_crush_damage "1000.0" // Is Goliath Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_goliath_enabled "1.0" // Goliath Tanks receive this many additional hitpoints. // - // Default: "10000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_goliath_extra_health "10000.0" // Is Goliath Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_goliath_fire_immunity "1.0" // Goliath Tanks receive this much health per second from being near a common infected. // - // Default: "100.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_health_commons "100.0" // Goliath Tanks receive this much health per second from being near a special infected. // - // Default: "500.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_health_specials "500.0" // Goliath Tanks receive this much health per second from being near another tank. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_goliath_health_tanks "1000.0" // Goliath Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_goliath_maim_damage "1.0" // Goliath Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_goliath_remove_body "1.0" // When Goliath Tanks shields are disabled, how long before shields activate again. // - // Default: "10.0" // Minimum: "0.100000" // Maximum: "60.000000" st_goliath_shields_down_interval "10.0" // Goliath Tanks default movement speed. // - // Default: "0.5" // Minimum: "0.000000" // Maximum: "2.000000" st_goliath_speed "0.5" // Goliath Tank propane throw ability interval. // - // Default: "7.5" // Minimum: "0.000000" // Maximum: "999.000000" st_goliath_throw "7.5" // Is Gravity Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_gravity_enabled "1.0" // Gravity Tanks receive this many additional hitpoints. // - // Default: "3000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_gravity_extra_health "3000.0" // Is Gravity Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_gravity_fire_immunity "0.0" // Gravity Tanks pull force value. Higher negative values equals greater pull forces. // - // Default: "-50.0" // Minimum: "-200.000000" // Maximum: "0.000000" st_gravity_pull_force "-50.0" // Gravity Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_gravity_speed "1.0" // Gravity Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_gravity_throw "10.0" // Does Hallucination Tank have a chance of disarming an attacking melee survivor? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hallucination_disarm "1.0" // Is Hallucination Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hallucination_enabled "1.0" // Hallucination Tanks receive this many additional hitpoints. // - // Default: "5500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_hallucination_extra_health "5500.0" // Is Hallucination Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hallucination_fire_immunity "1.0" // Hallucination Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_hallucination_speed "1.0" // Hallucination Tanks Teleport Delay Interval. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "999.000000" st_hallucination_teleport_delay "5.0" // Hallucination Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_hallucination_throw "999.0" // Is Health Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_health_enabled "1.0" // Health Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_health_extra_health "1500.0" // Is Health Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_health_fire_immunity "0.0" // Health Tanks receive this much health per second from being near a common infected. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_health_health_commons "50.0" // Health Tanks receive this much health per second from being near a special infected. // - // Default: "100.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_health_health_specials "100.0" // Health Tanks receive this much health per second from being near another tank. // - // Default: "500.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_health_health_tanks "500.0" // Health Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_health_speed "1.0" // Health Tank rock throw ability interval. // - // Default: "15.0" // Minimum: "0.000000" // Maximum: "999.000000" st_health_throw "15.0" // Is Hunter Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hunter_enabled "1.0" // Hunter Tanks receive this many additional hitpoints. // - // Default: "450.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_hunter_extra_health "450.0" // Is Hunter Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_hunter_fire_immunity "0.0" // Hunter Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_hunter_speed "1.33" // Hunter Tank hunter throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_hunter_throw "7.0" // Is Ice Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ice_enabled "1.0" // Ice Tanks receive this many additional hitpoints. // - // Default: "2000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_ice_extra_health "2000.0" // Is Ice Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_ice_fire_immunity "0.0" // Ice Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_ice_speed "1.0" // Ice Tank rock throw ability interval. // - // Default: "6.0" // Minimum: "0.000000" // Maximum: "999.000000" st_ice_throw "6.0" // Is Jockey Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jockey_enabled "1.0" // Jockey Tanks receive this many additional hitpoints. // - // Default: "525.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_jockey_extra_health "525.0" // Is Jockey Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jockey_fire_immunity "0.0" // Jockey Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_jockey_speed "1.33" // Jockey Tank jockey throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_jockey_throw "7.0" // Is Jumper Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jumper_enabled "1.0" // Jumper Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_jumper_extra_health "1500.0" // Is Jumper Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_jumper_fire_immunity "0.0" // Jumper Tanks delay interval to jump again. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "999.000000" st_jumper_jump_delay "5.0" // Jumper Tanks default movement speed. // - // Default: "1.20" // Minimum: "0.000000" // Maximum: "2.000000" st_jumper_speed "1.20" // Jumper Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_jumper_throw "999.0" // Is Meteor Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_meteor_enabled "1.0" // Meteor Tanks receive this many additional hitpoints. // - // Default: "2500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_meteor_extra_health "2500.0" // Is Meteor Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_meteor_fire_immunity "1.0" // Meteor Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_meteor_speed "1.0" // Meteor Tanks falling meteor damage. // - // Default: "25.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_meteor_storm_damage "25.0" // Meteor Tanks Meteor Storm Delay Interval. // - // Default: "30.0" // Minimum: "1.000000" // Maximum: "999.000000" st_meteor_storm_delay "30.0" // Meteor Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_meteor_throw "10.0" // Is Minion Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_minion_enabled "1.0" // Minion Tanks receive this many additional hitpoints. // - // Default: "2000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_minion_extra_health "2000.0" // Is Minion Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_minion_fire_immunity "0.0" // Minion Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_minion_speed "1.33" // Minion Tank tank throw ability interval. // - // Default: "60.0" // Minimum: "0.000000" // Maximum: "999.000000" st_minion_throw "60.0" // Is Super Tanks enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_on "1.0" // Is Psychotic Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_psychotic_enabled "1.0" // Psychotic Tanks receive this many additional hitpoints. // - // Default: "10000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_psychotic_extra_health "10000.0" // Is Psychotic Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_psychotic_fire_immunity "1.0" // Psychotic Tanks receive this much health per second from being near a common infected. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_health_commons "10.0" // Psychotic Tanks receive this much health per second from being near a special infected. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_health_specials "50.0" // Psychotic Tanks receive this much health per second from being near another tank. // - // Default: "100.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_health_tanks "100.0" // Psychotic Tanks delay interval to jump again. // - // Default: "25.0" // Minimum: "1.000000" // Maximum: "999.000000" st_psychotic_jump_delay "25.0" // When Psychotic Tanks shields are disabled, how long before shields activate again. // - // Default: "5.0" // Minimum: "0.100000" // Maximum: "60.000000" st_psychotic_shields_down_interval "5.0" // Psychotic Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_psychotic_speed "1.0" // Psychotic Tanks falling meteor damage. // - // Default: "25.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_psychotic_storm_damage "25.0" // Psychotic Tanks Meteor Storm Delay Interval. // - // Default: "25.0" // Minimum: "1.000000" // Maximum: "999.000000" st_psychotic_storm_delay "25.0" // Psychotic Tanks Teleport Delay Interval. // - // Default: "25.0" // Minimum: "1.000000" // Maximum: "999.000000" st_psychotic_teleport_delay "25.0" // Psychotic Tank propane throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_psychotic_throw "10.0" // Is Reverse Flash Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_reverseflash_enabled "1.0" // Reverse Flash Tanks receive this many additional hitpoints. // - // Default: "5000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_reverseflash_extra_health "5000.0" // Is Reverse Flash Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_reverseflash_fire_immunity "1.0" // Reverse Flash Tanks movement value when speeding towards a survivor. // - // Default: "5.0" // Minimum: "1.000000" // Maximum: "5.000000" st_reverseflash_special_speed "5.0" // Reverse Flash Tanks default movement speed. // - // Default: "3.0" // Minimum: "0.000000" // Maximum: "3.000000" st_reverseflash_speed "3.0" // Reverse Flash Tanks Teleport Delay Interval. // - // Default: "10.0" // Minimum: "1.000000" // Maximum: "999.000000" st_reverseflash_teleport_delay "10.0" // Reverse Flash Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_reverseflash_throw "999.0" // Is Shield Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shield_enabled "1.0" // Shield Tanks receive this many additional hitpoints. // - // Default: "1500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_shield_extra_health "1500.0" // Is Shield Tank immune to fire? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shield_fire_immunity "1.0" // When Shield Tanks shields are disabled, how long before shields activate again. // - // Default: "15.0" // Minimum: "0.100000" // Maximum: "60.000000" st_shield_shields_down_interval "15.0" // Shield Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_shield_speed "1.0" // Shield Tank propane throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_shield_throw "10.0" // Is Shock Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shock_enabled "1.0" // Shock Tanks receive this many additional hitpoints. // - // Default: "2500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_shock_extra_health "2500.0" // Is Shock Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_shock_fire_immunity "0.0" // Shock Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_shock_speed "1.0" // Shock Tanks stun damage. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_shock_stun_damage "10.0" // Shock Tanks stun reduce survivors speed to this amount. // - // Default: "0.75" // Minimum: "0.000000" // Maximum: "1.000000" st_shock_stun_movement "0.75" // Shock Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_shock_throw "10.0" // Smasher Tanks claw attack damage. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_smasher_crush_damage "50.0" // Is Smasher Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smasher_enabled "1.0" // Smasher Tanks receive this many additional hitpoints. // - // Default: "4000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_smasher_extra_health "4000.0" // Is Smasher Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smasher_fire_immunity "0.0" // Smasher Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_smasher_maim_damage "1.0" // Smasher Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smasher_remove_body "1.0" // Smasher Tanks default movement speed. // - // Default: "0.65" // Minimum: "0.000000" // Maximum: "2.000000" st_smasher_speed "0.65" // Smasher Tank rock throw ability interval. // - // Default: "30.0" // Minimum: "0.000000" // Maximum: "999.000000" st_smasher_throw "30.0" // Is Smoker Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smoker_enabled "1.0" // Smoker Tanks receive this many additional hitpoints. // - // Default: "450.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_smoker_extra_health "450.0" // Is Smoker Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_smoker_fire_immunity "0.0" // Smoker Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_smoker_speed "1.33" // Smoker Tank smoker throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_smoker_throw "7.0" // Number of common infected spawned by the Spawn Tank. // - // Default: "10.0" // Minimum: "1.000000" // Maximum: "50.000000" st_spawn_common_amount "10.0" // Spawn Tanks common infected spawn interval. // - // Default: "10.0" // Minimum: "1.000000" // Maximum: "999.000000" st_spawn_common_interval "10.0" // Is Spawn Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spawn_enabled "1.0" // Spawn Tanks receive this many additional hitpoints. // - // Default: "50.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_spawn_extra_health "50.0" // Is Spawn Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spawn_fire_immunity "0.0" // Spawn Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_spawn_speed "1.0" // Spawn Tank rock throw ability interval. // - // Default: "10.0" // Minimum: "0.000000" // Maximum: "999.000000" st_spawn_throw "10.0" // Is Spitter Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spitter_enabled "1.0" // Spitter Tanks receive this many additional hitpoints. // - // Default: "300.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_spitter_extra_health "300.0" // Is Spitter Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_spitter_fire_immunity "0.0" // Spitter Tanks default movement speed. // - // Default: "1.33" // Minimum: "0.000000" // Maximum: "2.000000" st_spitter_speed "1.33" // Spitter Tank spitter throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_spitter_throw "7.0" // Trap Tanks claw attack damage. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "1000.000000" st_trap_crush_damage "1000.0" // Is Trap Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_trap_enabled "1.0" // Trap Tanks receive this many additional hitpoints. // - // Default: "6000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_trap_extra_health "6000.0" // Is Trap Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_trap_fire_immunity "0.0" // Trap Tanks maim attack will set victims health to this amount. // - // Default: "1.0" // Minimum: "1.000000" // Maximum: "99.000000" st_trap_maim_damage "1.0" // Trap Tanks crush attack will remove survivors death body? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_trap_remove_body "1.0" // Trap Tanks default movement speed. // - // Default: "0.5" // Minimum: "0.000000" // Maximum: "2.000000" st_trap_speed "0.5" // Trap Tank rock throw ability interval. // - // Default: "999.0" // Minimum: "0.000000" // Maximum: "999.000000" st_trap_throw "999.0" // Is Warp Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_warp_enabled "1.0" // Warp Tanks receive this many additional hitpoints. // - // Default: "2500.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_warp_extra_health "2500.0" // Is Warp Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_warp_fire_immunity "0.0" // Warp Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_warp_speed "1.0" // Warp Tanks Teleport Delay Interval. // - // Default: "20.0" // Minimum: "1.000000" // Maximum: "999.000000" st_warp_teleport_delay "20.0" // Warp Tank rock throw ability interval. // - // Default: "9.0" // Minimum: "0.000000" // Maximum: "999.000000" st_warp_throw "9.0" // Default number of tanks in the 1st wave of finale. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "999.000000" st_wave1_tanks "1.0" // Default number of tanks in the 2nd wave of finale. // - // Default: "2.0" // Minimum: "0.000000" // Maximum: "999.000000" st_wave2_tanks "2.0" // Default number of tanks in the finale escape. // - // Default: "3.0" // Minimum: "0.000000" // Maximum: "999.000000" st_wave3_tanks "3.0" // Is Witch Tank Enabled? // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" st_witch_enabled "1.0" // Witch Tanks receive this many additional hitpoints. // - // Default: "1000.0" // Minimum: "0.000000" // Maximum: "100000.000000" st_witch_extra_health "1000.0" // Is Witch Tank immune to fire? // - // Default: "0.0" // Minimum: "0.000000" // Maximum: "1.000000" st_witch_fire_immunity "0.0" // Maximum number of witches converted from common infected by the Witch Tank. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "100.000000" st_witch_max_witches "1.0" // Witch Tanks default movement speed. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "2.000000" st_witch_speed "1.0" // Witch Tank rock throw ability interval. // - // Default: "7.0" // Minimum: "0.000000" // Maximum: "999.000000" st_witch_throw "7.0" Requests *NOTE: If you want a certain combination of Tank types, post below and they will be added here for me to look at. "Get Plugin" will not work and using compiler.exe on 1.8 builds (and maybe other builds) will return a ton of errors. Use the online compiler instead! Credits Machine - For the original Super Tanks. Installation 1. Disable or delete (optional) SuperTanks.smx from addons/sourcemod/plugins if you have the plugin. 2. Delete SuperTanks.cfg from cfg/sourcemod (optional). 3. Delete supertanks.txt from addons/sourcemod/gamedata (optional). 4. Place l4d2_supertanks.smx in left4dead2/addons/sourcemod/plugins. 5. Place l4d2_supertanks.txt in left4dead2/addons/sourcemod/gamedata. Screenshots Acid Armageddon Bitch Boomer Charger Cobalt Distraction Feedback Fire Flash Ghost Goliath Gravity Hallucination Health Hunter Ice Jockey Jumper Meteor Minion Psychotic Reverse Flash Shield Shock Smasher Smoker Spawn Spitter Trap Warp Witch Attached Files Get Plugin or Get Source (l4d2_supertanks.sp - 244.6 KB) l4d2_supertanks.smx (72.9 KB) l4d2_supertanks.txt (972 Bytes) Wyświetl pełny artykuł
  2. Description Automatically reloads the current map every 12 hours to avoid server lag. Changelog Quote: 18/10/2017 (v1.0) * Initial release. Installation instructions place auto_map_restart.smx in your addons/sourcemod/plugins folder. Plans - Add more customization Attached Files Get Plugin or Get Source (auto_map_restart.sp - 462 Bytes) Wyświetl pełny artykuł
  3. Goomba Tracker Intro Adds a handy little HUD on the bottom right-hand of your screen that keeps track of your Goomba Stomps. Well I was messing around trying to learn methodmaps, and ended up making this plugin in the process. After shaping up the code a bit, I decided to release it here for others to use. I've only tested it on TF2 but I'm fairly sure it'll work for CS and L4D. It's my first ever plugin I've released publicly so yea it's pretty sloppy I bet, but hey I'd love to hear feedback! CVars Only 2 CVars at the moment. I'll most likely add more in the future. Code: "goombatracker_version" "goombatracker_default", Default On, "Determines if the Goomba Tracker is on by default for clients who haven't toggled it" Commands Code: sm_gcounter or sm_gtracker: Toggles the tracker on/off Requirements Goomba Stomp obviously. Installation 1. Click/download the .smx from the attached files below 2. Navigate to your game directory 3. Go to <dir>/addons/sourcemod/plugins 4. Place the .smx in the folder Props to: Chdata: For inspiration I guess lol Nergal: Methodmaps I used were based off of his VSH2 plugin Attached Files Get Plugin or Get Source (goombatracker.sp - 5.8 KB) goombatracker.smx (7.0 KB) Wyświetl pełny artykuł
  4. Description This plugin allows admins to send a direct warning to a specified user. Commands sm_send_warning <name|#userid> <message> - Sends a warning to a specified user, requiers admin flag slay. Changelog Quote: 18/10/2017 (v1.0) * Initial release. Installation instructions Place the sourcemod folder in your addons folder. Known bugs - When an invalid client is entered the console acts as if it is an invalid command. - @all doesn't work. Pictures Attached Files admin_warning.zip (18.1 KB) Wyświetl pełny artykuł
  5. Z-Props 1.4

    This is an enhancement to the rewritten zprops plugin by thetwistedpanda. No idea if it works for CS:GO, but it works on source. Installation: Follow the structure of the attached .zip New features: Spawn-on-aim using prop_physics_create (falls back to ray tracing for prop_physics_override models) Cvar switch between credits system or cash Cvar switch to disable chat announcement on every prop spawn Added "height" and "buffer" key values to zprop.defines.txt to customize spawn offsets for prop_physics_override models Cvars: zprop_enabled = 1, Enables / disables all features of the plugin zprop_verbose = 1, Enables / disables zprop announcement of events through chat zprop_credits_max = 15, Max credits that can be attained zprop_credits_connect = 4, The number of free credits a player received when they join the game zprop_credits_spawn_human = 1, The number of free credits when spawning as a Human zprop_credits_spawn_zombie = 1, The number of free credits when spawning as a Zombie zprop_credits_infect = 1, The number of credits given for infecting a human as zombie zprop_credits_kill = 5, The number of credits given for killing a zombie as human zprop_credits_roundstart = 2, The number of free credits given on start of the round zprop_credits_mode = 0, Whether to use a credit system or player cash for prop pricing. 0 = Credits, 1 = Cash zprop_config = "configs/zprop.defines.txt", The desired configuration file to use zprop_team_restrict = 0, Restricts zprop to a specific team. 0 = Either, 1 = Humans Only, 2 = Zombies Only zprop_commands = "!prop,/prop", The chat triggers available to clients to access zprop Attached Files zprop.smx (21.1 KB) zprop-1.4.zip (28.7 KB) Wyświetl pełny artykuł
  6. Abner DeathRun not killing the ct after the round ends please help me all the convars are set to kill and all to default in csgo/cfg/sourcemod/abner_deathrun.cfg // This file was auto-generated by SourceMod (v1.8.0.6027) // ConVars for plugin "abner_deathrun.smx" // Plugin Version // - // Default: "2.6fix" abner_deathrun_version "2.6fix" // Enable or Disable the Plugin. // - // Default: "1" dr_enabled "1" // Frags gives to cts who kills terrorists // - // Default: "10" dr_kill_tr_frag "10" // Kill alive cts if round time ends. // - // Default: "1" dr_time_limit "1" // Give kills to terrorists. // - // Default: "1" dr_tr_kills "1" // Terrorist speed, 1.0 to default speed. // - // Default: "1.0" dr_tr_speed "1.0" Help please Wyświetl pełny artykuł
  7. [TF2Jail] - Rebel Ammo Module Description: Long story short, when a prisoner (a.k.a a player on the RED team) picks up an ammo pack, they are marked as a rebel if not already. I primarily made this because I found it annoying that prisoners could obtain ammo without anyone noticing and come out of nowhere killing all the guards. Dependencies: TF2Jail Special Thanks: Code: Dr.Doctor - Has made modules for TF2Jail that I thought were fantastic and that gave me inspiration to make one of my own. I highly recommend checking out his work! Bug Reporting: If anything is not functioning as intended, leave a post here or on GitHub and I will look into it. Before reporting something, please ensure that you have followed the installation process completely. Download the latest release here. Wyświetl pełny artykuł
  8. [CS:GO] Force AllTalk

    A very simple plugin that enables every 'talk' related CVar. Some 'talk' CVars might be disabled after starting a new round in CS:GO (even if they are enabled in the configs). This plugin will keep them enabled all the time. Useful for bhop / deathmatch / speedrun / surf servers. Source code Installation: Just drag and drop "force_alltalk.smx" into your "plugins" folder and restart the server. Requirements: SourceMod 1.8 or above Attached Files Get Plugin or Get Source (force_alltalk.sp - 1.3 KB) Wyświetl pełny artykuł
  9. Simple Shop Menu v1.0

    * * I was looking for a shop menu which interacts with csgo money and i didn't found one. Im new on Sourcemod pawn so it was a good way to learn more. Description Like i said it's just a normal shop for every mode you want. You can addapt it. For now you can buy in the menu things like Deagle with 1 Bullet +50 HP Decoy Grenade He Grenade Invisibility Gravity Velocity IMAGES ConVars Edit this in cfg/sourcemod/shop_cvars.cfg eli_gravity default: 0.60 || Amount of Gravity a player Gets (0.1 = More Gravity // 2.0 = give less Gravity) eli_speed default: 1.2 || Amount of Speed a Player gets (0.1 = reduce speed // 2.0 = give more speed) eli_time_gravity default: 12.0 || How long the gravity effect lasts eli_time_invisibility default: 15.0 || How long the invisibility effect lasts eli_time_speed default: 10.0 || How long the speed effect lasts Items You can edit the items list in addons/sourcemod/configs/mshop/shop_items.cfg Commands For open the menu type in chat !shop Bugs to Fix (If i find i way to do it) Invisibility makes the player invisible but not the entities (knife, grenades, kits, etc) Installation Download the Files from my -- GitHub -- Open the Rar and Extract the files into your addons/sourcemod folder Enjoy! CREDITS Franc1sco - I took some tutorials and copy/paste some functions of his plugins. Celofan - Because he made the HNS MODE for csgo and that made me think to make this plugin Boomix - Took ideas & stuff from his Basebuilder Menu and Addapted it to General CSGO game. THIS IS MY FIRST PLUGIN. I am accepting all the criticisms and advices CHANGELOG Simple Shop Menu v1.0 Quote: All good for now. Wyświetl pełny artykuł
  10. web interface

    I installed the web interface on my site but i am getting this error from a colum "Unknown column 'steamid' in 'field list'" Any help wou;d be awesome thanks Wyświetl pełny artykuł
  11. I would like to know if someone can create a plug-in as follows: when writing a word for example: ALLIED, be with rainbow as it is in the picture, just that word to be rainbow. Thank you https://imgur.com/a/e9CZH Wyświetl pełny artykuł
  12. [Scoreboard] Tags [OWNER] Flags = Z [Head-Admin] Flags = N [Admin] Flags = B [VIP] Flags = CUSTOM1 [DJ] - Flags = CUSTOM2 This Plugin was recreated. Credits to PandaZZ Attached Files Get Plugin or Get Source (tags.sp - 1.7 KB) Wyświetl pełny artykuł
  13. [ANY] Korean IME

    <Korean IME> Introdution some times, korean users cannot type korean in their game client due to some input method editor`s bug. it rarely happens and users just can restart game or it just gets fixed, but however sometimes, that kind of bug hurts users. If you are a server owner, problem gets a little bit bigger than that, because server owners cannot type korean in server if the server is running in GUI mode or GUI mode, if the machine is windows machine. however, if you user this plugin, it will convert a chat that begins with defined chat trigger into a korean type, so that you can type korean even in case you cannot actually use korean IME. Requirements this plugin needs the things listed below to work: sourcemod and metamod Installation to install this plugin put the smx file in the sourcemod/plugins folder to compile this plugin manually put sp file in the sourcemod/scripting folder compile. Configuration to config this plugin, see the automatically generated cvar config file in the cfg/sourcemod/ folder. Known Bugs & Limits Of the Mod This plugin can show odd sideeffects with other plugins that do something with chat of client. Special Thanks To i want to say thanks to these guys someone whom will get interested on my plugin and use this. Change Log Date format used in this list is year/month/day. Code: update at 2017 10 6(ver 1.0.3.6) released Wyświetl pełny artykuł
  14. [TF2] End of Round Friendly Fire Description: Automatically enables friendly fire at the end of a round and disables it at the start of the next round. It automatically makes a config file where you can enable/disable features such as printing messages in chat, center text, and hint text. I saw this plugin and noticed it was extremely outdated and was missing features that I would've liked to see such as hint text and chat messages. Installation: Code: 1.) Click the get plugin link and place the endroundff.smx file into addons/sourcemod/plugins 2.) Download the endroundff.phrases.txt translations file and place it into addons/sourcemod/translations 3.) (Optional) Edit the translations file to set the messages to your liking. 4.) Load the plugin using sm plugins load endroundff, changing the map or restarting your server. 5.) The plugin automatically generates a config file named endroundff.cfg in cfg/sourcemod, you can enable/disable features there. If you change any settings in the config, remember to reload the plugin afterwards with sm plugins reload endroundff! ConVars: These are found in the cfg/sourcemod/endroundff.cfg config file: Code: // Announce friendly fire changes with center text. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_endroundff_center "1" // Announce friendly fire changes in chat. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_endroundff_chat "1" // Enable/disable the plugin. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_endroundff_enable "1" // Announce friendly fire changes with hint text. // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" sm_endroundff_hint "1" Change Logs: Code: *1.0 - Initial Release Special Thanks: Code: cravenge - Assistance with updating the syntax and fixing ConVar changes. Bug Reporting: If anything is not working as it should, leave a post here and include error logs if necessary and I will get back to you ASAP. However, if you want a fast response I would recommend adding me on steam and contacting me there (in signature). Before reporting something, please ensure that you have followed the installation process completely. P.S: This is the VERY FIRST plugin I have ever posted (I have been coding plugins for a while now). If you have any constructive criticism, absolutely feel free to post some down below! :) Attached Files Get Plugin or Get Source (endroundff.sp - 3.1 KB) endroundff.phrases.txt (324 Bytes) Wyświetl pełny artykuł
  15. I Need a plugin that when i type sm_votect it will bring up a menu that shows options to choose a ct or by votes 1. Fast write - Theres somthing on screen u have to type first to get to be CT 2. Randon Number - Choose a number between 1-300 and the one who get it rights is the CT 3. Random CT - Picks a random CT Wyświetl pełny artykuł