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MYGO.pl last won the day on July 12 2019

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About MYGO.pl

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    RSS Plugins
  • Birthday 07/06/2016

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  1. About:Allows players to throw melee weapons. Various ways to set damage, depending on weapon type and target. Optional VPhysics extension to make the weapon spin when thrown. Really cool effect. Known bug: Cannot hit zombies that are right in front of you, to avoid hitting yourself the melee is teleported further away. Eventually will update to hit any zombie right in front of player to fix above issue. Thanks:Sev - For the request. Ethan Max - For also requesting and reminding me. asherkin - For the VPhysics extension. Lux - Because why not. Admin Commands: (requires "z" flag) PHP Code: sm_throwable_reload // Reloads the weapons damage data config. Cvars: Saved to l4d_tongue_damage.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_throwable_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_throwable_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_throwable_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_throwable_modes_tog "0" // How fast to throw a melee weapon, affects range. l4d2_throwable_speed "500" // 0=Off. 1=Spin top over. 2=Spin sideways. 3=Both randomly selected. Requires VPhysics extension. l4d2_throwable_spin "3" // Which melee weapons can be thrown: 1=Baseball Bat, 2=Cricket Bat, 4=Crowbar, 8=Guitar, 16=Fireaxe, 32=Golfclub, 64=Katana, 128=Knife, 256=Machete, 512=Tonfa, 1023=All. Add numbers together. l4d2_throwable_types "1023" // Throwable Melee Weapons plugin version. l4d2_throwable_version Changes: Code: 1.0 (22-Jan-2019) - Initial release. Optional Extension:VPhysics Extension Installation:Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Download the "l4d_throwable_melee.cfg" config file and put into your servers \addons\sourcemod\data\ folder. Attached Files l4d2_throwable_melee.cfg (1.1 KB) Get Plugin or Get Source (l4d2_throwable_melee.sp - 20.7 KB) Wyświetl pełny artykuł
  2. hi,I want a plugin to hit (respawn) say /rev = All the dead are resurrected say /revall = All the dead and the living will be resurrected Przeczytaj cały wpis
  3. hi,I want a plugin for (MENU) top10 rank --- 1.ak74+deagle (rank 1) 2.weapon... (rank 2 and 3) 3.weapon... (rank 4 and 5) 4.weapon... (rank 6 and 9 5.deagle (rank 10) Przeczytaj cały wpis
  4. Related Plugins:[L4D2] Charger Actions [L4D2] Charger Steering [L4D2] Charger Punch Force About:Prevents the Charger from slowing down when shoved while charging. Thanks:JLmelenchon - For the request Installation:Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_charger_shoved_fix.sp - 2.4 KB) Wyświetl pełny artykuł
  5. Some of you might have noticed my new published plugin. Some of you may have played Call of Duty before and know that when u hit someone, there's also some kind of "HitSound" played when u hit a player. Now i'm looking for possible .mp3 sounds that i can add to my plugin. All suggestions are welcome. The reason i won't be using .wav files is cause i'll have to use emit_sound, and therefor everyone will hear the sound and not only the player who hits his victim. (Please tell me if i'm wrong on this one) All suggestions welcome. Przeczytaj cały wpis
  6. PHP Code: #include <amxmodx> new const Version[] = "0.2"; enum PlayerCount { HumanCount, BotCount } new g_PlayerCounts[ PlayerCount ] , g_RoundEnd; new g_pMaxBots; new const g_BotsNeeded[ 32 ] = { 0, // 0 humans 5, // 1 humans 5, // 2 humans 5, // 3 humans 5, // 4 humans 5, // 5 humans 5, // 6 humans 5, // 7 humans 4, // 8 humans 4, // 9 humans 3, // 10 humans 2, // 11 humans 1 // 12 humans // 13-32 humans = 0 bots } public plugin_init() { register_plugin( "PodBot Manager", Version , "bugsy" ); register_logevent( "RoundEnd" , 2 , "1=Round_End" ); server_cmd( "pb removebots" ); set_cvar_num( "pb_bot_quota_match" , 0 ); set_cvar_num( "pb_minbots" , 0 ); set_pcvar_num( ( g_pMaxBots = get_cvar_pointer( "pb_maxbots" ) ) , g_BotsNeeded[ 1 ] ); } public client_authorized( id ) { g_PlayerCounts[ PlayerCount:is_user_bot( id ) ]++; //Handle bots on map change if ( !g_RoundEnd ) { set_task( 5.0 , "BalanceBots" ); g_RoundEnd = get_systime(); } } public client_disconnected(id, bool:drop, Msg[], Len) { g_PlayerCounts[ PlayerCount:is_user_bot( id ) ]--; } public RoundEnd() { if ( ( get_systime() - g_RoundEnd ) > 5 ) { BalanceBots(); } g_RoundEnd = get_systime(); } public BalanceBots() { new iNumBots = g_PlayerCounts[ BotCount ]; new iNumHumans = g_PlayerCounts[ HumanCount ]; new iBotsNeeded = g_BotsNeeded[ iNumHumans ]; new szName[ 32 ] , iBots[ 32 ] , iBotCount , i; set_pcvar_num( g_pMaxBots , iNumHumans + iBotsNeeded ); if ( iNumBots > iBotsNeeded ) { get_players( iBots , iBotCount , "d" ); while ( iNumBots-- > iBotsNeeded ) { get_user_name( iBots[ i++ ] , szName , charsmax( szName ) ); server_cmd( "pb remove ^"%s^"" , szName ); } } else if ( iNumBots < iBotsNeeded ) { while ( iNumBots++ < iBotsNeeded ) { server_cmd( "pb add" ); } } } Could someone please help me edit this to work with CSDM. As it is written bot balancing occurs at round end or after first player join on map change/server start. Deathmatch doesn't have rounds. Please help and thanks. Przeczytaj cały wpis
  7. Plugin do nothing. It is required by some of my other plugins as optional dependency. Currently, only one forward is provided: PHP Code: /** * Callback for receiving number of tanks on the map when it is changed. * Note: it is not raised on round start (e.g. after map transition with non-null tanks count). * * @param iCount New number of tanks. */ forward void OnTankCountChanged(int iCount); Installation: a) if required left4dragokas.smx: - copy smx file to addons/sourcemod/plugins/ b) if required left4dragokas.inc for compilation other plugin: - copy inc file to local compiler's folder addons/sourcemod/scripting/include (or to appropriate window of online compiler) Attached Files Get Plugin or Get Source (left4dragokas.sp - 2.6 KB) left4dragokas.inc (363 Bytes) Wyświetl pełny artykuł
  8. Description: This plugin is usually intended to teleport noobs in saferoom. Features: - teleport players with > X distance to your position. - teleport players that collide with some objects, including self-help. - vote announcement - flexible configuration of access rights - logging (ip/country/nick/SteamId) Logfile location: - logs/vote_tele.log Permissions: - by default, vote can be started by everybody (adjustable). - ability to set minimum time to allow repeat the vote. - ability to set minimum players count to allow starting the vote. - ability to start teleport without vote for players with selected admin flag. - set #PRIVATE_STUFF to 1 to unlock some additional options - forbid vote by name or SteamID Settings (ConVars): - sm_votetele_maxdist - def.: 100.0 - Maximum safe distance to player who vote (other players + stuck players will be teleported) - sm_votetele_delay - def.: 60 - Minimum delay (in sec.) allowed between votes - sm_votetele_timeout - def.: 10 - How long (in sec.) does the vote last - sm_votetele_announcedelay - def.: 2.0 - Delay (in sec.) between announce and vote menu appearing - sm_votetele_minplayers - def.: 2 - Minimum players present in game to allow starting vote for teleporting - sm_votetele_accessflag - def.: "" - Admin flag required to start the vote (leave empty to allow for everybody) - sm_votetele_overrideflag - def.: "k" - Admin flag required to start teleporting without the vote (leave empty to disable this ability) - sm_votetele_log - def.: 1 - Use logging? (1 - Yes / 0 - No) - sm_votetele_preventontanks - def.: 1 - Prevent using vote teleport when tanks count > 0 (require left4dragokas.smx) Commands: - sm_tele (sm_noobs, sm_noob) - Try to start vote for teleporting - sm_stuck - to self help in case you get stuck in texture by incident. - sm_veto - Allow admin to veto current vote (ADMFLAG_BAN is required) - sm_votepass - Allow admin to bypass current vote (ADMFLAG_BAN is required) Requirements: - GeoIP extension (included in SourceMod). - (optional) "left4dragokas" - to use "sm_votetele_preventontanks" functionality. Languages: - Russian - English Installation: - copy smx file to addons/sourcemod/plugins/ - copy phrases.txt file to addons/sourcemod/translations/ References- [L4D] Votekick (no black screen) - [L4D] Vote difficulty (no black screen) - [L4D] Votemute (no black screen) - [L4D] Map changer with rating system (no black screen) Attached Files Get Plugin or Get Source (l4d_votetele.sp - 16.8 KB) l4d_votetele.phrases.txt (2.3 KB) Wyświetl pełny artykuł
  9. i use to have a plugin on my server back in 2014 or something for vip players but i am to rusty to do it right now and thats why i am here. i need a plugin that give V.i.P players : 150 hp 150 Armor knife model : https://gamebanana.com/gamefiles/10738 player model : https://gamebanana.com/skins/123445 /respawn up to two times every round (after they use /respawn two times, a message shows in chat "You can use /respawn again next round" or something like that V.I.P in Tab and when the vip player types in chat [V.I.P] in front of the player names ex " [V.I.P] luci2k : hello Ps: i want V.I.P players to type with yellow in chat . Ps2: this plugin can help with the models and fuctions of the vip knife, when you join the server it change your knife to a butcher knife with gravity for deathrun,i want vip players to have the skins when they join. Link: https://forums.alliedmods.net/showthread.php?t=320960 Przeczytaj cały wpis
  10. i have this plugin on my server that gives terrorist ak47+deagle + 150hp and i want to add this skins from the link bellow : https://cs-site.ru/cs/gunmodels/deag...lja-cs-16.html (for deagle) https://cs-site.ru/cs/gunmodels/ak-4...lya-cs-16.html (for ak47) The models have custom csgo sounds, if its possible to add them that would be nice if not thats fine . Code: #include < amxmodx > #include < cstrike > #include < fakemeta_util > #include < hamsandwich > #include < fun > #define PLUGIN "New Dr" #define VERSION "1.0" #define AUTHOR "50Cent # HackeR" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // Add your code here... RegisterHam(Ham_Spawn, "player", "Inceput_runda", 1); } public Inceput_runda(id) { if( get_user_team( id ) == 1 ) { fm_set_user_health(id, 150) give_item(id, "weapon_ak47") give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_AK47,90) cs_set_user_bpammo(id, CSW_DEAGLE, 35) } } Przeczytaj cały wpis
  11. Description: This plugin is relatively old but works very well, which the plugin does once there is one player on 2+ one player during "clutch" if he kills the 2+ against which he gets credits. Cvars: "clutch_min" "150" "clutch_max" "1500" Attached Files Get Plugin or Get Source (ClutchTimer.sp - 7.3 KB) ClutchTimer.smx (7.8 KB) Wyświetl pełny artykuł
  12. I am looking for a plugin that displays damage done in the chat to the survivors and infected. I've seen it on versus servers, does anyone know of the plugin? Przeczytaj cały wpis
  13. Hello, I'm doing work for a source mod called "Battle Grounds III", which could be found here: https://store.steampowered.com/app/1...e_Grounds_III/ We are trying to get the same type of functionality that was around during the days of DoD; ranks that can be displayed in game, and get posted to an sql database so that they get posted on a website. Things that we want besides simple KD stats would be headshot ratios, individual weapon and class stats and perhaps hitbox percentages (limb, torso, head, etc.) I'm currently looking into various ways to accomplish this, please message me with a portfolio, an approach to implementation and a rough project release date. We are trying to pay somewhere in the range of 200-300$. Thank you for reading. Przeczytaj cały wpis
  14. Hi, I want to play the ctwin sound after the bomb has been defused here an example Przeczytaj cały wpis
  15. This is a pretty simple plugin that allows you to "control" bots, similar to in CS:GO. However, unlike CS:GO, the kills count for you, not the bot. I could have easily changed that to make it count for the bot, but I wanted the kills to count for me. It isn't perfect, and I will *hopefully* release a future version that is better than this. I made this fairly quickly to throw on a 24/7 rotation server. To use it, all you have to do is spectate a bot that is on the same team as you and press your 'use' key. Attached Files Get Plugin or Get Source (botcontrol.sp - 3.5 KB) Wyświetl pełny artykuł
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