SennyK
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Postów
8 -
Dołączył
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Ostatnia wizyta
Odpowiedzi opublikowane przez SennyK
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Dziękuje Ci.. nie wiesz ile szukałem tego cvara, aż w końcu pomyślałem ze nie istnieje ...
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Witam. Dałoby rade, żeby ograniczyć ilość otrzymywanych medishotów (weapon_healthshot) do max 3? Poniżej kawałek kodu: Pozdrawiam
Spoilerpublic Action Event_PlayerSpawn(Event hEvent, const char[] chName, bool bDontBroadcast) { int client = GetClientOfUserId(hEvent.GetInt("userid")); if (GameRules_GetProp("m_bWarmupPeriod") == 1) return; if (IsPlayerVip(client)) { SetEntityHealth(client, g_CvarVipHP.IntValue); if (g_Cvar_Kamizelka_Helm_1_runda.BoolValue && LiczbaRund <= 1) return; else { SetEntProp(client, Prop_Send, "m_ArmorValue", g_CvarVipArmor.IntValue); SetEntProp(client, Prop_Send, "m_bHasHelmet", g_CvarVipHelm.IntValue); } SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount") + g_CvarVipPieniadzeNaStart.IntValue); SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", g_CvarPredkoscGracza.FloatValue); SetEntityGravity(client, g_CvarGrawitacja.FloatValue); if (GetClientTeam(client) == CS_TEAM_CT && GetEntProp(client, Prop_Send, "m_bHasDefuser") == 0) GivePlayerItem(client, "item_defuser"); if (LiczbaRund >= g_CvarGranatyRunda.IntValue) { if (g_CvarHEGranat.BoolValue) GivePlayerItem(client, "weapon_hegrenade"); if (g_CvarFlashGranat.BoolValue) GivePlayerItem(client, "weapon_flashbang"); if (g_CvarSmokeGranat.BoolValue) GivePlayerItem(client, "weapon_smokegrenade"); if (g_CvarDecoyGranat.BoolValue) GivePlayerItem(client, "weapon_decoy"); if (g_CvarHealGranat.BoolValue) GivePlayerItem(client, "weapon_healthshot"); if (GetClientTeam(client) == CS_TEAM_CT && g_CvarIncGranat.BoolValue) GivePlayerItem(client, "weapon_incgrenade"); if (GetClientTeam(client) == CS_TEAM_T && g_CvarMolotovGranat.BoolValue) GivePlayerItem(client, "weapon_molotov"); if (g_CvarTaGranat.BoolValue) GivePlayerItem(client, "weapon_tagrenade"); } } if (g_CvarMenuBroni.BoolValue && LiczbaRund >= g_CvarRundaMenuBroni.IntValue) MenuGlowne(client); }
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wszystko działa. Dla potomych:
7zip-em spakować każdy plik z osobna do *.bz2, wrzucić na serwer i voila ?
TUTORIAL -
no tylko skąd je wziąć
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jest problem z plikami bz2 (poprostu ich nie ma...) mam je sam pakować wszystkie czy jak ?
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Witam.
Mam problem z pluginem Skins Chooser.
Początkowo miałem 2 modele z Skins Choosera: Ezio i Draven wszystko działało jak najbardziej
Chciałem dodać kolejne modele, żeby była różnorodność. Po dodaniu modele normalnie się pobierają ale jak je wybieram to zamiast skina jest duży prostopadłościan z czerwonymi napisami ERROR
Wie ktoś może jak to naprawić?
default_skins.ini:
Spoiler"Models" { "Public Models" { "Admin" "" "Team1" { "Test" { "path" "models/player/custom_player/voikanaa/acb/ezio.mdl" } "Elite" { "path" "models/player/custom_player/deadspace/legionaryelite/elite.mdl" } } "Team2" { "Test" { "path" "models/player/custom_player/voikanaa/acb/ezio.mdl" } "Elite" { "path" "models/player/custom_player/deadspace/legionaryelite/elite.mdl" } } } }
default_skins_downloads.ini:
Spoilermaterials/models/player/custom_player/deadspace/legionaryelite/elite.vmt materials/models/player/custom_player/deadspace/legionaryelite/elite.vtf materials/models/player/custom_player/deadspace/legionaryelite/elite_n.vtf materials/models/player/custom_player/deadspace/legionaryelite/elite_s.vtf models/player/custom_player/deadspace/legionaryelite/elite.dx90.vtx models/player/custom_player/deadspace/legionaryelite/elite.mdl models/player/custom_player/deadspace/legionaryelite/elite.phy models/player/custom_player/deadspace/legionaryelite/elite.vvd materials/models/player/voikanaa/acb/ezio/bumpmap_flat.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_ArmShield_R3_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_ArmShield_R3_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_ArmShield_R3_NormalMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Blason_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Blason_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Blason_NormalMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Blason_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Boots_R3_4_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Boots_R3_4_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Boots_R3_4_NormalMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Bracer_a_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Bracer_a_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Bracer_a_NormalMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Chest_R3_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Chest_R3_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Clothes_Down_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Clothes_Down_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Clothes_Down_NormalMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Clothes_Top_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Clothes_Top_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Clothes_Top_NormalMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Gant_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Gant_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Head_Old_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Head_Old_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Head_Old_NormalMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_HiddenBladeGun_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_HiddenBladeGun_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Poutch_a_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_Poutch_a_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_ShoulderPad_R3_a_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_U_Ezio_ShoulderPad_R3_a_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/CR_Universal_TeethClean_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/CR_Universal_TeethClean_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/eyes_diffuse.vmt materials/models/player/voikanaa/acb/ezio/eyes_diffuse.vtf materials/models/player/voikanaa/acb/ezio/Universal_Male_Hand_DiffuseMap.vmt materials/models/player/voikanaa/acb/ezio/Universal_Male_Hand_DiffuseMap.vtf materials/models/player/voikanaa/acb/ezio/Universal_Male_Hand_NormalMap.vtf models/player/custom_player/voikanaa/acb/ezio.mdl models/player/custom_player/voikanaa/acb/ezio.phy models/player/custom_player/voikanaa/acb/ezio.vvd models/player/custom_player/voikanaa/acb/ezio.dx90.vtx
Próbowałem również inne modele ale niestety nic nie działa oprócz tych dwóch początkowych
Ścieżki do plików są prawidłowe (pobierają się więc prawidłowe ? ) -
Witam. Mam problem z wyświetlaniem się tabeli, a dokładnie:
Po pierwszej połowie meczu duża część graczy ma wyświetloną tabelę i nie da się jej "schować" jedynie poprzez reconnect bądź zginięcie...
Wie może ktoś jak to naprawić? Pozdrawiam
Maksymalna ilość medishotów
w VIP
Opublikowano
Medishoty są wyrzucane na ziemie jeśli jest max, a tego chciałem uniknąć ?
Jest jakiś sposób na to ?