michauux
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Postów
9 -
Dołączył
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Ostatnia wizyta
Odpowiedzi opublikowane przez michauux
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Sam sobie poradziłem, dziękuje temat do zamknięcia.
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Podaj listę pluginów, wpisz w konsoli sm plugins list
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Poszukuję dobrego pluginu DZIAŁAJĄCEGO na balansowanie najlepszych graczy po 2 rundach, plugin od sebula przestał działać po ostatnim update CS:GO 06.08.2016, dziękuje z góry za pomoc.
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To nie jest wina balancera, wyłączałem to i nadal znika
Oto znikanie broni poniżej:
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Nie mam włączonych wyrzucanie noży, nie mam takiej komendy u siebie w configu na serwerze i nie da rady wyrzucić swojego noża.
Lista pluginów:
01 "Client Preferences" (1.8.0.5912) by AlliedModders LLC
02 "Server Advertisement" (2.5) by ESK0
03 "Admin File Reader" (1.8.0.5912) by AlliedModders LLC
04 "Basic Info Triggers" (1.8.0.5912) by AlliedModders LLC
05 "QuickDefuse" (0.3) by pRED*
06 "Move Commands ( ResetScore, Switch, Spec )" (1.3.4) by Bara
08 "Admin Menu" (1.8.0.5912) by AlliedModders LLC
09 "SourceSleuth" ((SB++) 1.5.4.6) by ecca, Sarabveer(VEER™)
10 "SourceBans Checker" ((SB++) 1.5.4.6) by psychonic, Ca$h Munny, Sarabveer(VEER™)
11 "[CS:GO/CSS] AbNeR Round End Sounds Simple" (3.4) by AbNeR_CSS
12 "Anti Stuck" (1.00) by muso.sk
13 "SourceComms" ((SB++) 1.5.4.6) by Alex, Sarabveer(VEER™)
14 "[TF2] AntiNameHack" (1.1) by Mitch
15 "SourceBans: Admin Config Loader" ((SB++) 1.5.4.6) by AlliedModders LLC, Sarabveer(VEER™)
16 "DR.API AMMO" (1.3.1) by Dr. Api
17 "TeamChange Unlimited" (1.3.1) by Sheepdude, viderizer
18 "Dead Alltalk" (1.0.104) by <eVa>StrontiumDog/MMX.TVR
20 "VIP Plugin by Majki" (1.4) by Majki
21 "Weapon Restrict" (3.1.6) by Dr!fter
22 "Server Clean Up" (1.2.2) by Jamster
23 "Basic Commands" (1.8.0.5912) by AlliedModders LLC
24 "Rock The Vote Extended" (1.10.0) by Powerlord and AlliedModders LLC
25 "CS:GO - Show The Right Next Map (STRNM)" (1.0.3) by PharaohsPaw
26 "gameME Plugin" (4.7.2) by TTS Oetzel & Goerz Gmb
28 "CS:GO Admin ESP" (2.1) by Root
29 "MapChooser Extended" (1.10.2) by Powerlord, Zuko, and AlliedModders LLC
30 "Sound Commands" (1.8.0.5912) by AlliedModders LLC
31 "Fun Votes" (1.8.0.5912) by AlliedModders LLC
32 "Anti-Flood" (1.8.0.5912) by AlliedModders LLC
33 "Web Shortcuts CS:GO version" (2.4) by Franc1sco franug and James "sslice" Gray
34 "Team Balancer Manager" (0.9.2) by Sebul
35 "Nextmap" (1.8.0.5912) by AlliedModders LLC
36 "Spawn NoBlock for CSGO" (1.4) by dzej dzej
37 "Player Commands" (1.8.0.5912) by AlliedModders LLC
38 "Reserved Slots" (1.8.0.5912) by AlliedModders LLC
39 "Fun Commands" (1.8.0.5912) by AlliedModders LLC
40 "[CS] Extra Spawn Points [ESP]" (1.3) by Roy (Christian Deacon)
41 "Admin Help" (1.8.0.5912) by AlliedModders LLC
42 "AFK Manager" (4.0.5) by Rothgar
44 "Admin all spec" (1.0.2) by Dr!fter
45 "Basic Chat" (1.7.0-manual) by AlliedModders LLC
46 "SourceBans++" (1.5.4.6) by SourceBans Development Team, Sarabveer(VEER™)
47 "Basic Votes" (1.8.0.5912) by AlliedModders LLC
48 "Map Nominations Extended" (1.10.0) by Powerlord and AlliedModders LLC
49 "Basic Comm Control" (1.8.0.5912) by AlliedModders LLC -
Witam wszystkich, otóż mam wielki problem u siebie na serwerze, którego nie mogę rozwiązać, długo już z nim walczę, może Wy użytkownicy pomożecie mi w tym, chodzi mi o znikającą broń na serwerze, gdy gracz wchodzi na serwer i dołącza do jednych z drużyn to wtedy jednej osobie znika broń i wtedy musi wpisywać w konsoli komendę record. Zna ktoś może rozwiązanie tego problemu? Szukałem wszędzie i nie mogę znaleźć, proszę o pomoc. ;-)
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Witam, mam problem z kompilacją pliku noblock_aura.sp
Kompilację wykonuję przez sourcemoda na windowsa 1.8
Oto błąd, którego nie mogę znaleźć:
noblock_aura.sp (1)
: error 010: invalid function of declaration #include <sourcemod>
#include <smlib>#define COLLISION_GROUP_DEBRIS_TRIGGER 2
#define COLLISION_GROUP_PLAYER 5
#define COLLISION_GROUP_PUSHAWAY 17#define VERSION "1.1"
new Handle:cvarAuraRange = INVALID_HANDLE;
new Handle:cvarAuraTime = INVALID_HANDLE;
new Handle:cvarAuraNoblockTime = INVALID_HANDLE;
new Handle:cvarAuraSpawnNoblockTime = INVALID_HANDLE;
new Handle:cvarAuraRefreshRate = INVALID_HANDLE;
new Handle:cvarAuraBeamRate = INVALID_HANDLE;
new Handle:cvarAnnounceRate = INVALID_HANDLE;enum Aura
{
bool:AuraIgnore,
Float:AuraEndTime,
Float:NoBlockEndTime,
}new g_client[MAXPLAYERS+1][Aura];
new g_ioffsCollisionGroup;
new Handle:g_hTimer = INVALID_HANDLE;
new Handle:g_hTimerEffect = INVALID_HANDLE;new gGlow1;
new gHalo1;new g_color[4];
public Plugin:myinfo =
{
name = "NoBlock Aura",
author = "Zipcore, Lacrimosa99",
description = "Spawn noblock and noblock aura",
version = VERSION,
url = "zipcore#googlemail.com"
}public OnPluginStart()
{
CreateConVar("sm_noblock_aura_version", VERSION, "NoBlock Aura", FCVAR_DONTRECORD|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
cvarAuraNoblockTime = CreateConVar("sm_noblock_aura_noblock_time", "1.0", "Give player in range this amount of time noblock.");
cvarAuraRange = CreateConVar("sm_noblock_aura_range", "82.0", "Aura range to effect other players.");
cvarAuraBeamRate = CreateConVar("sm_noblock_aura_beam_rate", "1.0", "Create a beacon every X seconds.");
cvarAuraSpawnNoblockTime = CreateConVar("sm_noblock_aura_spawn_noblock_time", "10.0", "Give aura this amount of time on roundstart and playerspawn.");
cvarAuraRefreshRate = CreateConVar("sm_noblock_aura_refresh_rate", "0.1", "Itervall to check for other players in range.");
cvarAuraTime = CreateConVar("sm_noblock_aura_time", "10.0", "Extend time for aura command.");
cvarAnnounceRate = CreateConVar("sm_noblock_announce_rate", "180.0", "Announce this plugin to players.");g_ioffsCollisionGroup = FindSendPropInfo("CBaseEntity", "m_CollisionGroup");
if (g_ioffsCollisionGroup == -1)
{
SetFailState("CBaseEntity:m_CollisionGroup not found");
}
HookEvent("round_freeze_end", Event_RoundStart);
HookEvent("player_spawn", Event_PlayerSpawn);
RegConsoleCmd("say", ChatHook);
RegConsoleCmd("say_team", ChatHook);
g_color[0] = 255;
g_color[1] = 50;
g_color[2] = 50;
g_color[3] = 50;
}public OnMapStart()
{
if(GetEngineVersion() == Engine_CSS)
{
gGlow1 = PrecacheModel("materials/sprites/laser.vmt", true);
gHalo1 = PrecacheModel("materials/sprites/halo01.vmt");
}
else if(GetEngineVersion() == Engine_CSGO)
{
gGlow1 = PrecacheModel("materials/sprites/laserbeam.vmt", true);
gHalo1 = PrecacheModel("materials/sprites/halo.vmt");
}
else SetFailState("Noblockaura failed: CSS and CSGO only.");
if(GetConVarFloat(cvarAuraRefreshRate) > 0.0)
g_hTimer = CreateTimer(GetConVarFloat(cvarAuraRefreshRate), Timer, _, TIMER_REPEAT);
if(GetConVarFloat(cvarAuraBeamRate) > 0.0)
g_hTimerEffect = CreateTimer(GetConVarFloat(cvarAuraBeamRate), TimerEffect, _, TIMER_REPEAT);
if(GetConVarFloat(cvarAnnounceRate) > 0.0)
CreateTimer(GetConVarFloat(cvarAnnounceRate), AnnounceMsg, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}public OnMapEnd()
{
// Kill Timers
ClearHandle(g_hTimer);
ClearHandle(g_hTimerEffect);
}public Action:AnnounceMsg(Handle:timer, any:client)
{
PrintToChatAll("[Noblock-Aura] Wpisz !noblock lub !nb aby włączyć NoBlock");
return Plugin_Continue;
}public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new Float:time = GetGameTime();
g_client[client][AuraEndTime] = time;
g_client[client][NoBlockEndTime] = time + GetConVarFloat(cvarAuraSpawnNoblockTime);
}public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
new Float:time = GetGameTime();
for(new i=1; i <= MaxClients; i++)
{
g_client[AuraEndTime] = time;
g_client[NoBlockEndTime] = time + GetConVarFloat(cvarAuraSpawnNoblockTime);
}
PrintToChatAll("[Noblock-Aura] Noblock włączony %ds.", RoundToFloor(GetConVarFloat(cvarAuraSpawnNoblockTime)));
}public Action:ChatHook(client, args)
{
new String:line[32];
new String:name[MAX_NAME_LENGTH];
if (args > 0)
{
GetCmdArg(1,line,sizeof(line));
GetClientName(client, name, sizeof(name));
if (StrEqual(line, "!noblock", false) || StrEqual(line, "!nb", false))
{
if(IsClientInGame(client))
{
if(IsPlayerAlive(client))
{
g_client[client][AuraEndTime] = GetGameTime() + GetConVarFloat(cvarAuraTime);
PrintToChat(client, "[Noblock-Aura] Noblock włączony na %ds.", RoundToFloor(GetConVarFloat(cvarAuraTime)));
}
else PrintToChat(client, "[Noblock-Aura] Musisz być żywy.");
}
}
}
return Plugin_Continue;
}public Action:Timer(Handle:timer, any:data)
{
Refresh_Collision();
return Plugin_Continue;
}public Action:TimerEffect(Handle:timer, any:data)
{
Refresh_Effect();
return Plugin_Continue;
}SetupBeacon(client)
{
new Float:time = GetGameTime();
new tempColor[4];
tempColor[0] = GetRandomInt(100, 255);
tempColor[1] = GetRandomInt(100, 255);
tempColor[2] = GetRandomInt(100, 255);
tempColor[3] = 50;
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
if(g_client[client][AuraEndTime] - time < 3) TE_SetupBeamRingPoint(vec, 25.0, 150.0, gGlow1, gHalo1, 0, 1, 0.5, 20.0, 0.0, g_color, 1, 0);
else TE_SetupBeamRingPoint(vec, 25.0, 150.0, gGlow1, gHalo1, 0, 1, 0.5, 20.0, 0.0, tempColor, 1, 0);
TE_SendToAll();
}Refresh_Effect()
{
new Float:time = GetGameTime();
for(new i=1;i<=MaxClients;i++)
{
if(IsClientInGame(i) && IsPlayerAlive(i))
{
if(g_client[AuraEndTime] > time)
{
SetupBeacon(i);
}
}
}
}Refresh_Collision()
{
new Float:time = GetGameTime();
//validate all players
for(new i=1;i<=MaxClients;i++)
{
g_client[AuraIgnore] = false;
if(!(IsClientInGame(i) && IsPlayerAlive(i)))
{
g_client[AuraIgnore] = true;
}
}
//extend noblock
for(new i=1;i<=MaxClients;i++)
{
if(g_client[AuraIgnore])
continue;
for(new j=1;j<=MaxClients;j++)
{
if(g_client[j][AuraIgnore])
continue;
if(g_client[AuraEndTime] > time)
{
if(Entity_InRange(j, i, GetConVarFloat(cvarAuraRange)))
{
g_client[j][NoBlockEndTime] = time + GetConVarFloat(cvarAuraNoblockTime);
}
}
}
}
//set collision group
for(new i=1;i<=MaxClients;i++)
{
if(g_client[AuraIgnore])
continue;
if(g_client[AuraEndTime] > time || g_client[NoBlockEndTime] > time)
Client_SetNoblockable(i);
else if(!IsPlayerStuck(i)) Client_SetBlockable(i);
//else Client_SetPushable(i);
}
}stock bool:IsPlayerStuck(client)
{
decl Float:vOrigin[3], Float:vMins[3], Float:vMaxs[3];
GetClientAbsOrigin(client, vOrigin);
GetEntPropVector(client, Prop_Send, "m_vecMins", vMins);
GetEntPropVector(client, Prop_Send, "m_vecMaxs", vMaxs);
TR_TraceHullFilter(vOrigin, vOrigin, vMins, vMaxs, MASK_ALL, FilterOnlyPlayers, client);
return TR_DidHit();
}public bool:FilterOnlyPlayers(entity, contentsMask, any:data)
{
if(entity != data && entity > 0 && entity <= MaxClients)
{
return true;
}
return false;
}public OnEntityCreated(entity, const String:classname[])
{
if (StrEqual(classname, "hegrenade_projectile"))
{
SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}
else if (StrEqual(classname, "flashbang_projectile"))
{
SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}
else if (StrEqual(classname, "smokegrenade_projectile"))
{
SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}
}stock Client_SetNoblockable(client)
{
if(GetEngineVersion() == Engine_CSS)
{
new count = 0;
for(new i=1;i<=MaxClients;i++)
{
if(g_client[AuraIgnore])
continue;
if(!(IsClientInGame(i) && IsPlayerAlive(i)))
continue;
if(Entity_InRange(client, i, 64.0))
count++;
}
if(count > 5)
{
SetEntityRenderColor(client, 255, 255, 255, 100);
}
else if(count > 2)
{
SetEntityRenderColor(client, 255, 255, 255, 150);
}
else SetEntityRenderColor(client, 255, 255, 255, 200);
}
SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}stock Client_SetBlockable(client)
{
if(GetEngineVersion() == Engine_CSS)
{
SetEntityRenderColor(client, 255, 255, 255, 255);
}
SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_PLAYER, 4, true);
}stock Client_SetPushable(client)
{
if(GetEngineVersion() == Engine_CSS)
{
SetEntityRenderColor(client, 255, 255, 0, 255);
}
SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_PUSHAWAY, 4, true);
} -
Witam, mam problem z kompilacją pliku noblock_aura.sp
Kompilację wykonuję przez sourcemoda na windowsa 1.8
Oto błąd, którego nie mogę znaleźć:
noblock_aura.sp (1)
: error 010: invalid function of declaration #include <sourcemod>
#include <smlib>#define COLLISION_GROUP_DEBRIS_TRIGGER 2
#define COLLISION_GROUP_PLAYER 5
#define COLLISION_GROUP_PUSHAWAY 17#define VERSION "1.1"
new Handle:cvarAuraRange = INVALID_HANDLE;
new Handle:cvarAuraTime = INVALID_HANDLE;
new Handle:cvarAuraNoblockTime = INVALID_HANDLE;
new Handle:cvarAuraSpawnNoblockTime = INVALID_HANDLE;
new Handle:cvarAuraRefreshRate = INVALID_HANDLE;
new Handle:cvarAuraBeamRate = INVALID_HANDLE;
new Handle:cvarAnnounceRate = INVALID_HANDLE;enum Aura
{
bool:AuraIgnore,
Float:AuraEndTime,
Float:NoBlockEndTime,
}new g_client[MAXPLAYERS+1][Aura];
new g_ioffsCollisionGroup;
new Handle:g_hTimer = INVALID_HANDLE;
new Handle:g_hTimerEffect = INVALID_HANDLE;new gGlow1;
new gHalo1;new g_color[4];
public Plugin:myinfo =
{
name = "NoBlock Aura",
author = "Zipcore, Lacrimosa99",
description = "Spawn noblock and noblock aura",
version = VERSION,
url = "zipcore#googlemail.com"
}public OnPluginStart()
{
CreateConVar("sm_noblock_aura_version", VERSION, "NoBlock Aura", FCVAR_DONTRECORD|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
cvarAuraNoblockTime = CreateConVar("sm_noblock_aura_noblock_time", "1.0", "Give player in range this amount of time noblock.");
cvarAuraRange = CreateConVar("sm_noblock_aura_range", "82.0", "Aura range to effect other players.");
cvarAuraBeamRate = CreateConVar("sm_noblock_aura_beam_rate", "1.0", "Create a beacon every X seconds.");
cvarAuraSpawnNoblockTime = CreateConVar("sm_noblock_aura_spawn_noblock_time", "10.0", "Give aura this amount of time on roundstart and playerspawn.");
cvarAuraRefreshRate = CreateConVar("sm_noblock_aura_refresh_rate", "0.1", "Itervall to check for other players in range.");
cvarAuraTime = CreateConVar("sm_noblock_aura_time", "10.0", "Extend time for aura command.");
cvarAnnounceRate = CreateConVar("sm_noblock_announce_rate", "180.0", "Announce this plugin to players.");g_ioffsCollisionGroup = FindSendPropInfo("CBaseEntity", "m_CollisionGroup");
if (g_ioffsCollisionGroup == -1)
{
SetFailState("CBaseEntity:m_CollisionGroup not found");
}
HookEvent("round_freeze_end", Event_RoundStart);
HookEvent("player_spawn", Event_PlayerSpawn);
RegConsoleCmd("say", ChatHook);
RegConsoleCmd("say_team", ChatHook);
g_color[0] = 255;
g_color[1] = 50;
g_color[2] = 50;
g_color[3] = 50;
}public OnMapStart()
{
if(GetEngineVersion() == Engine_CSS)
{
gGlow1 = PrecacheModel("materials/sprites/laser.vmt", true);
gHalo1 = PrecacheModel("materials/sprites/halo01.vmt");
}
else if(GetEngineVersion() == Engine_CSGO)
{
gGlow1 = PrecacheModel("materials/sprites/laserbeam.vmt", true);
gHalo1 = PrecacheModel("materials/sprites/halo.vmt");
}
else SetFailState("Noblockaura failed: CSS and CSGO only.");
if(GetConVarFloat(cvarAuraRefreshRate) > 0.0)
g_hTimer = CreateTimer(GetConVarFloat(cvarAuraRefreshRate), Timer, _, TIMER_REPEAT);
if(GetConVarFloat(cvarAuraBeamRate) > 0.0)
g_hTimerEffect = CreateTimer(GetConVarFloat(cvarAuraBeamRate), TimerEffect, _, TIMER_REPEAT);
if(GetConVarFloat(cvarAnnounceRate) > 0.0)
CreateTimer(GetConVarFloat(cvarAnnounceRate), AnnounceMsg, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}public OnMapEnd()
{
// Kill Timers
ClearHandle(g_hTimer);
ClearHandle(g_hTimerEffect);
}public Action:AnnounceMsg(Handle:timer, any:client)
{
PrintToChatAll("[Noblock-Aura] Wpisz !noblock lub !nb aby włączyć NoBlock");
return Plugin_Continue;
}public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new Float:time = GetGameTime();
g_client[client][AuraEndTime] = time;
g_client[client][NoBlockEndTime] = time + GetConVarFloat(cvarAuraSpawnNoblockTime);
}public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
new Float:time = GetGameTime();
for(new i=1; i <= MaxClients; i++)
{
g_client[AuraEndTime] = time;
g_client[NoBlockEndTime] = time + GetConVarFloat(cvarAuraSpawnNoblockTime);
}
PrintToChatAll("[Noblock-Aura] Noblock włączony %ds.", RoundToFloor(GetConVarFloat(cvarAuraSpawnNoblockTime)));
}public Action:ChatHook(client, args)
{
new String:line[32];
new String:name[MAX_NAME_LENGTH];
if (args > 0)
{
GetCmdArg(1,line,sizeof(line));
GetClientName(client, name, sizeof(name));
if (StrEqual(line, "!noblock", false) || StrEqual(line, "!nb", false))
{
if(IsClientInGame(client))
{
if(IsPlayerAlive(client))
{
g_client[client][AuraEndTime] = GetGameTime() + GetConVarFloat(cvarAuraTime);
PrintToChat(client, "[Noblock-Aura] Noblock włączony na %ds.", RoundToFloor(GetConVarFloat(cvarAuraTime)));
}
else PrintToChat(client, "[Noblock-Aura] Musisz być żywy.");
}
}
}
return Plugin_Continue;
}public Action:Timer(Handle:timer, any:data)
{
Refresh_Collision();
return Plugin_Continue;
}public Action:TimerEffect(Handle:timer, any:data)
{
Refresh_Effect();
return Plugin_Continue;
}SetupBeacon(client)
{
new Float:time = GetGameTime();
new tempColor[4];
tempColor[0] = GetRandomInt(100, 255);
tempColor[1] = GetRandomInt(100, 255);
tempColor[2] = GetRandomInt(100, 255);
tempColor[3] = 50;
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
if(g_client[client][AuraEndTime] - time < 3) TE_SetupBeamRingPoint(vec, 25.0, 150.0, gGlow1, gHalo1, 0, 1, 0.5, 20.0, 0.0, g_color, 1, 0);
else TE_SetupBeamRingPoint(vec, 25.0, 150.0, gGlow1, gHalo1, 0, 1, 0.5, 20.0, 0.0, tempColor, 1, 0);
TE_SendToAll();
}Refresh_Effect()
{
new Float:time = GetGameTime();
for(new i=1;i<=MaxClients;i++)
{
if(IsClientInGame(i) && IsPlayerAlive(i))
{
if(g_client[AuraEndTime] > time)
{
SetupBeacon(i);
}
}
}
}Refresh_Collision()
{
new Float:time = GetGameTime();
//validate all players
for(new i=1;i<=MaxClients;i++)
{
g_client[AuraIgnore] = false;
if(!(IsClientInGame(i) && IsPlayerAlive(i)))
{
g_client[AuraIgnore] = true;
}
}
//extend noblock
for(new i=1;i<=MaxClients;i++)
{
if(g_client[AuraIgnore])
continue;
for(new j=1;j<=MaxClients;j++)
{
if(g_client[j][AuraIgnore])
continue;
if(g_client[AuraEndTime] > time)
{
if(Entity_InRange(j, i, GetConVarFloat(cvarAuraRange)))
{
g_client[j][NoBlockEndTime] = time + GetConVarFloat(cvarAuraNoblockTime);
}
}
}
}
//set collision group
for(new i=1;i<=MaxClients;i++)
{
if(g_client[AuraIgnore])
continue;
if(g_client[AuraEndTime] > time || g_client[NoBlockEndTime] > time)
Client_SetNoblockable(i);
else if(!IsPlayerStuck(i)) Client_SetBlockable(i);
//else Client_SetPushable(i);
}
}stock bool:IsPlayerStuck(client)
{
decl Float:vOrigin[3], Float:vMins[3], Float:vMaxs[3];
GetClientAbsOrigin(client, vOrigin);
GetEntPropVector(client, Prop_Send, "m_vecMins", vMins);
GetEntPropVector(client, Prop_Send, "m_vecMaxs", vMaxs);
TR_TraceHullFilter(vOrigin, vOrigin, vMins, vMaxs, MASK_ALL, FilterOnlyPlayers, client);
return TR_DidHit();
}public bool:FilterOnlyPlayers(entity, contentsMask, any:data)
{
if(entity != data && entity > 0 && entity <= MaxClients)
{
return true;
}
return false;
}public OnEntityCreated(entity, const String:classname[])
{
if (StrEqual(classname, "hegrenade_projectile"))
{
SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}
else if (StrEqual(classname, "flashbang_projectile"))
{
SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}
else if (StrEqual(classname, "smokegrenade_projectile"))
{
SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}
}stock Client_SetNoblockable(client)
{
if(GetEngineVersion() == Engine_CSS)
{
new count = 0;
for(new i=1;i<=MaxClients;i++)
{
if(g_client[AuraIgnore])
continue;
if(!(IsClientInGame(i) && IsPlayerAlive(i)))
continue;
if(Entity_InRange(client, i, 64.0))
count++;
}
if(count > 5)
{
SetEntityRenderColor(client, 255, 255, 255, 100);
}
else if(count > 2)
{
SetEntityRenderColor(client, 255, 255, 255, 150);
}
else SetEntityRenderColor(client, 255, 255, 255, 200);
}
SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true);
}stock Client_SetBlockable(client)
{
if(GetEngineVersion() == Engine_CSS)
{
SetEntityRenderColor(client, 255, 255, 255, 255);
}
SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_PLAYER, 4, true);
}stock Client_SetPushable(client)
{
if(GetEngineVersion() == Engine_CSS)
{
SetEntityRenderColor(client, 255, 255, 0, 255);
}
SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_PUSHAWAY, 4, true);
}
Terytoriumk2™ (cs2 mirage) - 193.33.177.113:27015
w Nowości CSGO 2
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TerytoriumK2™ (CS2 MIRAGE) - 193.33.177.113:27015
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