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  3. MYGO.pl

    RSShealth

    Hello, I am looking for a mod where when you heal yourself or your teammate with a medkit, the health bar is loaded with animation. Is there such a plugin? Wyświetl pełny artykuł
  4. Hello , Its any plugin that when a player type /calladmin ..a msg to be send on discord server to say , somebody need admin or smt like that. Thank you Przeczytaj cały wpis
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  6. Hello people from Allied, hope you're doing well, I'm just another programmer in this world who wanted to create a zombie escape server and found the one released by an user named Dias (https://forums.alliedmods.net/showthread.php?t=194770), at first it didn't work for me so I tried as much as I could and fixed it with the help of Google and some other users that posted specific fixes for stuff I found like Arkshine the one who uploaded a version of Orpheu (https://forums.alliedmods.net/showpo...&postcount=706). Basically this is the gameplay of this mode: https://www.youtube.com/watch?v=MxDEfifNT7s The script uses Orpheu as I said before, also uses AMX Mod X version 1.8.3 dev branch (https://www.amxmodx.org/snapshots.php), metamod ofc, and it already has some maps on it made by Jairito and other ppl that I don't remember. To "install" the script just unzip the file I provided in the link and then copy the folder cstrike to your "Half-Life" installation or to your ReHLDS (even though it was not tested for it, it should work) Anyways I thought this was going to be of help for some people. Before leaving just wanted to say that remember to Believe in Jesus and God Bless YOU! ANY LINK IS THE SAME FILE: https://www.4shared.com/s/f7wolUL1kjq https://www.mediafire.com/file/c2w7r...rking.zip/file Przeczytaj cały wpis
  7. Ostatni tydzień
  8. @ref, kupie 1-2k wpln na strzał przy dobrym przeliczniku
  9. Hello , Anyone can make this plugin (https://forums.alliedmods.net/showthread.php?t=24092) when you set for text chat to be colored not normal color from client/server ? I saw theres not anymore support. Thank you. Przeczytaj cały wpis
  10. Hello There ! Who can help me with this plugin? I need this plugin for zp, and I want if I can the model to be set on ip or on steam id, I've tried several plugins, but when it should turn into zombie, it stays the same model I put ! I have try this plugin also but don't work how i wanna : https://forums.alliedmods.net/showthread.php?t=2108 Przeczytaj cały wpis
  11. I've recently added this ReAmx Super plugin to my server but it crashes the server (without logs or errors) like 1 or 2 times a day. I know for sure this plugin is the cause, because if I disable it, the server doesn't crash at all, but if I enable it the crashes happen again. As I said, no logs, no errors, no nothing, just "Segmentation fault (core dumped)". I use the latest of everything: AMXX v1.9.0.5294 ReAPI v5.24.0.300-dev ReHLDS 3.13.0.788-dev Any ideas? Thanks! PHP Code: #pragma semicolon 1 #include <amxmodx> #include <reapi> enum eActions { ACTION_HEAL, ACTION_ARMOR, ACTION_WEAPON, ACTION_SPEED, ACTION_GODMODE, ACTION_NOCLIP, ACTION_UNAMMO, ACTION_FIRE, ACTION_INVISIBLE, ACTION_MULTIJUMP, ACTION_FREEZE, ACTION_SLAY2, ACTION_BURY, ACTION_UNBURY, ACTION_DISARM, ACTION_ROCKET, ACTION_REVIVE, ACTION_QUIT, ACTION_FLASH, ACTION_DRUG, ACTION_GLOW, ACTION_TELEPORT, ACTION_GIVEMONEY, ACTION_TAKEMONEY, ACTION_UBERSLAP, ACTION_USERORIGIN, ACTION_HRESPAWN, ACTION_TEAM, ACTION_SWAP, ACTION_PASS, ACTION_NOPASS, ACTION_EXTEND, ACTION_GLOWCOLORS, ACTION_TEAMSWAP, ACTION_ALLTALK, ACTION_GRAVITY }; enum eFeatures { cmd[32], neededargs, eActions:action, action_access, description[128], }; new const g_Actions[][eFeatures] = { {"amx_heal", 3, ACTION_HEAL, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> <HP to give>"}, {"amx_armor", 3, ACTION_ARMOR, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> <ARMOR to give>"}, {"amx_weapon", 3, ACTION_WEAPON, ADMIN_LEVEL_C, "<nick, #userid, authid or @team> <Weapon #>"}, {"amx_speed", 3, ACTION_SPEED, ADMIN_LEVEL_C, "<nick, #userid, authid or @team> [Speed #]"}, {"amx_godmode", 3, ACTION_GODMODE, ADMIN_LEVEL_C, "<nick, #userid, authid or @team> [0|1]"}, {"amx_noclip", 3, ACTION_NOCLIP, ADMIN_LEVEL_C, "<nick, #userid, authid or @team> [0|1]"}, {"amx_unammo", 3, ACTION_UNAMMO, ADMIN_LEVEL_C, "<nick, #userid, authid or @team> [0|1]"}, {"amx_fire", 3, ACTION_FIRE, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> [0|1]"}, {"amx_invisible", 3, ACTION_INVISIBLE, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> [0|1]"}, {"amx_multijump", 3, ACTION_MULTIJUMP, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> [0|1]"}, {"amx_doublejump", 3, ACTION_MULTIJUMP, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> [0|1]"}, {"amx_freeze", 3, ACTION_FREEZE, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> [0|1]"}, {"amx_slay2", 2, ACTION_SLAY2, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> [2-Blood|3-Explode]"}, {"amx_bury", 2, ACTION_BURY, ADMIN_LEVEL_B, "<nick, #userid, authid or @team>"}, {"amx_unbury", 2, ACTION_UNBURY, ADMIN_LEVEL_A, "<nick, #userid, authid or @team>"}, {"amx_disarm", 2, ACTION_DISARM, ADMIN_LEVEL_A, "<nick, #userid, authid or @team>"}, {"amx_rocket", 2, ACTION_ROCKET, ADMIN_LEVEL_A, "<nick, #userid, authid or @team>"}, {"amx_revive", 2, ACTION_REVIVE, ADMIN_LEVEL_A, "<nick, #userid, authid or @team>"}, {"amx_quit", 2, ACTION_QUIT, ADMIN_LEVEL_A, "<nick, #userid, authid or @team>"}, {"amx_flash", 2, ACTION_FLASH, ADMIN_LEVEL_A, "<nick, #userid, authid or @team>"}, {"amx_drug", 2, ACTION_DRUG, ADMIN_LEVEL_A, "<nick, #userid, authid or @team>"}, {"amx_glow", 3, ACTION_GLOW, ADMIN_LEVEL_A, "<nick, #userid, authid or @team> <color> (or) <rrr> <ggg> <bbb> <aaa>"}, {"amx_teleport", 2, ACTION_TELEPORT, ADMIN_LEVEL_A, "<nick, #userid or authid> [x] [y] [z]"}, {"amx_givemoney", 3, ACTION_GIVEMONEY, ADMIN_LEVEL_C, "<nick, #userid or authid> <amount>"}, {"amx_takemoney", 3, ACTION_TAKEMONEY, ADMIN_LEVEL_C, "<nick, #userid or authid> <amount>"}, {"amx_uberslap", 2, ACTION_UBERSLAP, ADMIN_LEVEL_A, "<nick, #userid or authid>"}, {"amx_userorigin", 2, ACTION_USERORIGIN, ADMIN_LEVEL_A, "<nick, #userid or authid>"}, {"amx_hrespawn", 2, ACTION_HRESPAWN, ADMIN_LEVEL_A, "<nick, #userid or authid>"}, {"amx_team", 3, ACTION_TEAM, ADMIN_LEVEL_A, "<name> <CT/T/Spec>"}, {"amx_transfer", 3, ACTION_TEAM, ADMIN_LEVEL_A, "<name> <CT/T/Spec>"}, {"amx_swap", 3, ACTION_SWAP, ADMIN_LEVEL_A, "<name 1> <name 2>"}, {"amx_pass", 2, ACTION_PASS, ADMIN_LEVEL_A, "<server password> - Sets the server password"}, {"amx_nopass", 1, ACTION_NOPASS, ADMIN_LEVEL_A, "Removes the server password"}, {"amx_extend", 2, ACTION_EXTEND, ADMIN_LEVEL_A, "<added time to extend>"}, {"amx_glowcolors", 1, ACTION_GLOWCOLORS, ADMIN_LEVEL_A, "shows a list of colors for amx_glow and amx_glow2"}, {"amx_teamswap", 1, ACTION_TEAMSWAP, ADMIN_LEVEL_A, "Swaps 2 teams with each other"}, {"amx_alltalk", 2, ACTION_ALLTALK, ADMIN_LEVEL_A, "<alltalk #>"}, {"amx_gravity", 2, ACTION_GRAVITY, ADMIN_LEVEL_A, "<gravity #>"} }; enum _:eVariables { ScreenFade, SetFOV, Damage, DeathMsg, ScoreInfo, Hudsync, sv_gravity, sv_password, mp_timelimit, sv_alltalk, steam1, blueflare2, white, lgtning, muzzleflash, zbeam5, additional_jumps, dj_trail_life, dj_trail_size, dj_trail_brightness, extendmax, extendtime, Float:auto_double_jump_velocity, Float:flTrailTime[MAX_CLIENTS + 1], PlayerJump[MAX_CLIENTS + 1], PlayerCatch[MAX_CLIENTS + 1], PlayerIceCube[MAX_CLIENTS + 1], Speed[MAX_CLIENTS + 1], modelindex } new g_iVariables[eVariables]; enum _:eBoolVariables { flashsound, bulletdamage, reviveafterteamswap, revdefaultweapon, allowcatchfire, auto_double_jump, dj_trail, dj_trail_effect, Unammo[MAX_CLIENTS + 1], Fire[MAX_CLIENTS + 1], DoubleJump[MAX_CLIENTS + 1], Trail[MAX_CLIENTS + 1] } new bool:g_blVariables[eBoolVariables]; enum _:eSounds { thunder_clap, rocketfire1, headshot2, rocket1, flashbang2, flameburst, scream07 }; new const g_szSounds[eSounds][] = { "ambience/thunder_clap.wav", "weapons/rocketfire1.wav", "weapons/headshot2.wav", "weapons/rocket1.wav", "weapons/flashbang-2.wav", "ambience/flameburst1.wav", "scientist/scream07.wav" }; const MAX_COLORS = 30; new const Float:g_flColors[MAX_COLORS][] = { {255.0,0.0,0.0},{255.0,190.0,190.0},{165.0,0.0,0.0},{255.0,100.0,100.0},{0.0,0.0,255.0},{0.0,0.0,136.0},{95.0,200.0,255.0},{0.0,150.0,255.0}, {0.0,255.0,0.0},{180.0,255.0,175.0},{0.0,155.0,0.0},{150.0,63.0,0.0},{205.0,123.0,64.0},{255.0,255.0,255.0},{255.0,255.0,0.0},{189.0,182.0,0.0}, {255.0,255.0,109.0},{255.0,150.0,0.0},{255.0,190.0,90.0},{222.0,110.0,0.0},{243.0,138.0,255.0},{255.0,0.0,255.0},{150.0,0.0,150.0},{100.0,0.0,100.0}, {200.0,0.0,0.0},{220.0,220.0,0.0},{192.0,192.0,192.0},{190.0,100.0,10.0},{114.0,114.0,114.0},{0.0,0.0,0.0} }; new const g_szColors[MAX_COLORS][] = { "red","pink","darkred","lightred","blue","darkblue","lightblue","aqua", "green","lightgreen","darkgreen","brown","lightbrown","white","yellow","darkyellow", "lightyellow","orange","lightorange","darkorange","lightpurple","purple","darkpurple","violet", "maroon","gold","silver","bronze","grey","off" }; enum _:eTaskId { TASKID_FIRE1, TASKID_FIRE2, TASKID_TRAIL }; new const g_szIceModel[] = "models/ras_freezemodel.mdl"; new Float:flHRespawn_Origin[MAX_CLIENTS + 1][3], Float:g_flSavedOrigin[MAX_CLIENTS + 1][3]; public plugin_init() { register_plugin("ReAmx_Super", "1.8", "PurposeLess"); register_dictionary("reamx_super.txt"); register_clcmd("say /admin", "@clcmd_admin"); register_clcmd("say /admins", "@clcmd_admin"); for(new iAction = 0; iAction < sizeof(g_Actions); iAction++) { register_concmd(g_Actions[iAction][cmd], "@call_function", g_Actions[iAction][action], g_Actions[iAction][description], .FlagManager = 0); } register_event("CurWeapon", "@event_curweapon", "be", "1=1", "3=1"); RegisterHookChain(RG_CBasePlayer_Spawn, "@CBasePlayer_Spawn_Post", .post=true); RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", .post=true); RegisterHookChain(RG_CBasePlayer_TakeDamage, "@CBasePlayer_TakeDamage_Post", .post=true); RegisterHookChain(RG_CBasePlayer_ResetMaxSpeed, "@CBasePlayer_ResetMaxSpeed_Pre", .post=false); RegisterHookChain(RG_CBasePlayer_Jump, "@CBasePlayer_Jump_Pre", .post=false); bind_pcvar_num(create_cvar("reamx_super_extendmax", "9"), g_blVariables[extendmax]); bind_pcvar_num(create_cvar("reamx_super_extendtime", "15"), g_blVariables[extendtime]); bind_pcvar_num(create_cvar("reamx_super_flashsound", "1", _, _, true, 0.0, true, 1.0), g_blVariables[flashsound]); bind_pcvar_num(create_cvar("reamx_super_bulletdamage", "1", _, _, true, 0.0, true, 1.0), g_blVariables[bulletdamage]); bind_pcvar_num(create_cvar("reamx_super_reviveafterteamswap", "1", _, _, true, 0.0, true, 1.0), g_blVariables[reviveafterteamswap]); bind_pcvar_num(create_cvar("reamx_super_revdefaultweapon", "1", _, _, true, 0.0, true, 1.0), g_blVariables[revdefaultweapon]); bind_pcvar_num(create_cvar("reamx_super_allowcatchfire", "1", _, _, true, 0.0, true, 1.0), g_blVariables[allowcatchfire]); bind_pcvar_num(create_cvar("reamx_super_additional_jumps", "1"), g_iVariables[additional_jumps]); bind_pcvar_num(create_cvar("reamx_super_auto_double_jump", "0", _, _, true, 0.0, true, 1.0), g_blVariables[auto_double_jump]); bind_pcvar_num(create_cvar("reamx_super_dj_trail", "0", _, _, true, 0.0, true, 1.0), g_blVariables[dj_trail]); bind_pcvar_num(create_cvar("reamx_super_dj_trail_effect", "1", _, _, true, 0.0, true, 1.0), g_blVariables[dj_trail_effect]); bind_pcvar_num(create_cvar("reamx_super_dj_trail_life", "2"), g_iVariables[dj_trail_life]); bind_pcvar_num(create_cvar("reamx_super_dj_trail_size", "2"), g_iVariables[dj_trail_size]); bind_pcvar_num(create_cvar("reamx_super_dj_trail_brightness", "150"), g_iVariables[dj_trail_brightness]); bind_pcvar_float(create_cvar("reamx_super_auto_double_jump_velocity", "350.0"), g_iVariables[auto_double_jump_velocity]); set_pcvar_num(get_cvar_pointer("sv_maxspeed"), 2000); g_iVariables[ScreenFade] = get_user_msgid("ScreenFade"); g_iVariables[SetFOV] = get_user_msgid("SetFOV"); g_iVariables[Damage] = get_user_msgid("Damage"); g_iVariables[DeathMsg] = get_user_msgid("DeathMsg"); g_iVariables[ScoreInfo] = get_user_msgid("ScoreInfo"); g_iVariables[Hudsync] = CreateHudSyncObj(); g_iVariables[sv_gravity] = get_cvar_pointer("sv_gravity"); g_iVariables[sv_password] = get_cvar_pointer("sv_password"); g_iVariables[mp_timelimit] = get_cvar_pointer("mp_timelimit"); g_iVariables[sv_alltalk] = get_cvar_pointer("sv_alltalk"); } public plugin_precache() { g_iVariables[steam1] = precache_model("sprites/steam1.spr"); g_iVariables[blueflare2] = precache_model("sprites/blueflare2.spr"); g_iVariables[white] = precache_model("sprites/white.spr"); g_iVariables[lgtning] = precache_model("sprites/lgtning.spr"); g_iVariables[muzzleflash] = precache_model("sprites/muzzleflash.spr"); g_iVariables[zbeam5] = precache_model("sprites/zbeam5.spr"); g_iVariables[modelindex] = precache_model(g_szIceModel); for(new i = 0; i < sizeof(g_szSounds); i++) { precache_sound(g_szSounds[i]); } } public client_disconnected(pPlayer) { g_iVariables[PlayerJump][pPlayer] = 0; g_blVariables[Fire][pPlayer] = false; g_blVariables[DoubleJump][pPlayer] = false; g_blVariables[PlayerCatch][pPlayer] = false; g_iVariables[Speed][pPlayer] = 0; remove_task(pPlayer); remove_task(pPlayer + TASKID_FIRE1); remove_task(pPlayer + TASKID_FIRE2); if(g_blVariables[dj_trail]) { remove_task(pPlayer + TASKID_TRAIL); g_blVariables[Trail][pPlayer] = false; } if(!is_nullent(g_iVariables[PlayerIceCube][pPlayer])) { set_entvar(g_iVariables[PlayerIceCube][pPlayer], var_flags, FL_KILLME); } } @call_function(const pPlayer, const eActions:iAction, const iCid) { if(~get_user_flags(pPlayer) & g_Actions[iAction][action_access]) { console_print(pPlayer, "%L", LANG_PLAYER, "NO_ACC_COM"); return PLUGIN_HANDLED; } if(read_argc() < g_Actions[iAction][neededargs]) { console_print(pPlayer, "%L: %s %s", LANG_PLAYER, "USAGE", g_Actions[iAction][cmd], g_Actions[iAction][description]); return PLUGIN_HANDLED; } enum VariableDescription { VD_TEAM, VD_PLAYER, VD_ONLYALIVE, VD_IMMUNITY, VD_IGNORESTEAM, VD_MORENEGATIVE, VD_MOREZERO, VD_ONLYONOFF_ARG, VD_ONLYONOFF_ARG2 }; new bool:iVariables[VariableDescription]; switch(iAction) { case ACTION_HEAL, ACTION_ARMOR, ACTION_WEAPON: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; iVariables[VD_MOREZERO] = true; } case ACTION_GODMODE, ACTION_NOCLIP, ACTION_UNAMMO, ACTION_INVISIBLE, ACTION_MULTIJUMP, ACTION_FREEZE: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; iVariables[VD_ONLYONOFF_ARG2] = true; } case ACTION_DRUG, ACTION_GLOW: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; } case ACTION_GIVEMONEY, ACTION_TAKEMONEY: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_MOREZERO] = true; } case ACTION_FIRE: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; iVariables[VD_IMMUNITY] = true; iVariables[VD_ONLYONOFF_ARG2] = true; } case ACTION_BURY, ACTION_UNBURY, ACTION_DISARM, ACTION_SLAY2, ACTION_ROCKET, ACTION_FLASH, ACTION_TELEPORT: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; iVariables[VD_IMMUNITY] = true; } case ACTION_REVIVE: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_IMMUNITY] = true; } case ACTION_USERORIGIN, ACTION_UBERSLAP: { iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; iVariables[VD_IMMUNITY] = true; } case ACTION_QUIT: { iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; iVariables[VD_IMMUNITY] = true; iVariables[VD_IGNORESTEAM] = true; } case ACTION_TEAM, ACTION_SWAP, ACTION_HRESPAWN: { iVariables[VD_PLAYER] = true; } case ACTION_SPEED: { iVariables[VD_TEAM] = true; iVariables[VD_PLAYER] = true; iVariables[VD_ONLYALIVE] = true; iVariables[VD_MORENEGATIVE] = true; } case ACTION_ALLTALK: { iVariables[VD_ONLYONOFF_ARG] = true; } } new szArg[32], szArg2[32], iArg, iArg2; read_argv(1, szArg, charsmax(szArg)); read_argv(2, szArg2, charsmax(szArg2)); iArg = str_to_num(szArg); iArg2 = str_to_num(szArg2); if(iVariables[VD_MORENEGATIVE] && iArg2 < 0) { console_print(pPlayer, "%L", LANG_PLAYER, "REAMX_SUPER_AMOUNT_GREATER"); return PLUGIN_HANDLED; } if(iVariables[VD_MOREZERO] && iArg2 <= 0) { console_print(pPlayer, "%L", LANG_PLAYER, "REAMX_SUPER_AMOUNT_GREATER"); return PLUGIN_HANDLED; } if(iVariables[VD_ONLYONOFF_ARG]) { iArg = clamp(iArg, 0, 1); } if(iVariables[VD_ONLYONOFF_ARG2]) { iArg2 = clamp(iArg2, 0, 1); } if(iVariables[VD_TEAM]) { if(szArg[0] == '@' && !szArg[4]) { new iPlayers[MAX_CLIENTS], szFlags[3], iNum; switch(szArg[1]) { case 'T','t': { szFlags = iVariables[VD_ONLYALIVE] ? "ae" : "e"; copy(szArg[1], charsmax(szArg), "TERRORIST"); } case 'C','c': { szFlags = iVariables[VD_ONLYALIVE] ? "ae" : "e"; } case 'A','a': { szFlags = iVariables[VD_ONLYALIVE] ? "a" : ""; } } get_players(iPlayers, iNum, szFlags, szArg[1]); if(!iNum) { console_print(pPlayer, "%L", LANG_PLAYER, "REAMX_SUPER_NO_PLAYERS"); return PLUGIN_HANDLED; } for(new i = 0, pId; i < iNum; i++) { pId = iPlayers[i]; if(iVariables[VD_IMMUNITY] && (get_user_flags(pId) & ADMIN_IMMUNITY && pPlayer != pId)) { continue; } @call_function_handler(iAction, pPlayer, pId, szArg, szArg2, iArg, iArg2, true, false); return PLUGIN_HANDLED; } } } if(iVariables[VD_PLAYER]) { new pId = cmd_target(pPlayer, szArg, bool:iVariables[VD_ONLYALIVE], bool:iVariables[VD_IMMUNITY]); if(!pId) { return PLUGIN_HANDLED; } if(iVariables[VD_IGNORESTEAM] && is_user_steam(pId)) { console_print(pPlayer, "%L", LANG_PLAYER, "REAMX_SUPER_NO_KICK_STEAM"); return PLUGIN_HANDLED; } @call_function_handler(iAction, pPlayer, pId, szArg, szArg2, iArg, iArg2, false, true); return PLUGIN_HANDLED; } @call_function_handler(iAction, pPlayer, 0, szArg, szArg2, iArg, iArg2, false, false); return PLUGIN_HANDLED; } @call_function_handler(const eActions:iAction, const pPlayer, const pId, const szArg[], const szArg2[], const iArg, const iArg2, const bool:blTeam, const bool:blNoArg2) { switch(iAction) { case ACTION_HEAL: { set_entvar(pId, var_health, Float:get_entvar(pId, var_health) + float(iArg2)); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_HEAL_TEAM_P", "REAMX_SUPER_HEAL_TEAM_C", "REAMX_SUPER_HEAL_PLAYER_P", "REAMX_SUPER_HEAL_PLAYER_C"); } case ACTION_ARMOR: { set_entvar(pId, var_armorvalue, Float:get_entvar(pId, var_armorvalue) + float(iArg2)); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_ARMOR_TEAM_P", "REAMX_SUPER_ARMOR_TEAM_C", "REAMX_SUPER_ARMOR_PLAYER_P", "REAMX_SUPER_ARMOR_PLAYER_C"); } case ACTION_WEAPON: { rg_give_weapon(pId, iArg2); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_WEAPON_TEAM_P", "REAMX_SUPER_WEAPON_TEAM_C", "REAMX_SUPER_WEAPON_PLAYER_P", "REAMX_SUPER_WEAPON_PLAYER_C"); } case ACTION_GODMODE: { set_entvar(pId, var_takedamage, iArg2 ? DAMAGE_NO : DAMAGE_AIM); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_GODMODE_TEAM_P", "REAMX_SUPER_GODMODE_TEAM_C", "REAMX_SUPER_GODMODE_PLAYER_P", "REAMX_SUPER_GODMODE_PLAYER_C"); } case ACTION_NOCLIP: { set_entvar(pId, var_movetype, iArg2 ? MOVETYPE_NOCLIP : MOVETYPE_WALK); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_NOCLIP_TEAM_P", "REAMX_SUPER_NOCLIP_TEAM_C", "REAMX_SUPER_NOCLIP_PLAYER_P", "REAMX_SUPER_NOCLIP_PLAYER_C"); } case ACTION_SPEED: { g_iVariables[Speed][pPlayer] = iArg2; if(!iArg2) { rg_reset_maxspeed(pPlayer); } else { new Float:flSpeed = 250.0 + (50.0 * float(iArg2)); set_entvar(pPlayer, var_maxspeed, flSpeed); } send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_SPEED_TEAM_P", "REAMX_SUPER_SPEED_TEAM_C", "REAMX_SUPER_SPEED_PLAYER_P", "REAMX_SUPER_SPEED_PLAYER_C"); } case ACTION_GIVEMONEY: { rg_add_account(pId, iArg2, AS_ADD); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_GIVEMONEY_TEAM_P", "REAMX_SUPER_GIVEMONEY_TEAM_C", "REAMX_SUPER_GIVEMONEY_PLAYER_P", "REAMX_SUPER_GIVEMONEY_PLAYER_C"); } case ACTION_TAKEMONEY: { rg_add_account(pId, -iArg2, AS_ADD); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_TAKEMONEY_TEAM_P", "REAMX_SUPER_TAKEMONEY_TEAM_C", "REAMX_SUPER_TAKEMONEY_PLAYER_P", "REAMX_SUPER_TAKEMONEY_PLAYER_C"); } case ACTION_UNAMMO: { g_blVariables[Unammo][pId] = bool:iArg2; send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_UNAMMO_TEAM_P", "REAMX_SUPER_UNAMMO_TEAM_C", "REAMX_SUPER_UNAMMO_PLAYER_P", "REAMX_SUPER_UNAMMO_PLAYER_C"); } case ACTION_ALLTALK: { set_pcvar_num(g_iVariables[sv_alltalk], iArg); send_print_onlypc(pPlayer, iArg, "REAMX_SUPER_ALLTALK_P", "REAMX_SUPER_ALLTALK_C"); } case ACTION_GRAVITY: { set_pcvar_num(g_iVariables[sv_gravity], iArg); send_print_onlypc(pPlayer, iArg, "REAMX_SUPER_GRAVITY_P", "REAMX_SUPER_GRAVITY_C"); } case ACTION_BURY: { rg_bury_player(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_BURY_TEAM_P", "REAMX_SUPER_BURY_TEAM_C", "REAMX_SUPER_BURY_PLAYER_P", "REAMX_SUPER_BURY_PLAYER_C"); } case ACTION_UNBURY: { rg_unbury_player(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_UNBURY_TEAM_P", "REAMX_SUPER_UNBURY_TEAM_C", "REAMX_SUPER_UNBURY_PLAYER_P", "REAMX_SUPER_UNBURY_PLAYER_C"); } case ACTION_DISARM: { rg_remove_all_items(pId); rg_give_item(pId, "weapon_knife"); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_DISARM_TEAM_P", "REAMX_SUPER_DISARM_TEAM_C", "REAMX_SUPER_DISARM_PLAYER_P", "REAMX_SUPER_DISARM_PLAYER_C"); } case ACTION_SLAY2: { slay_player(pId, iArg2); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_SLAY2_TEAM_P", "REAMX_SUPER_SLAY2_TEAM_C", "REAMX_SUPER_SLAY2_PLAYER_P", "REAMX_SUPER_SLAY2_PLAYER_C"); } case ACTION_ROCKET: { rg_rocket_player(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_ROCKET_TEAM_P", "REAMX_SUPER_ROCKET_TEAM_C", "REAMX_SUPER_ROCKET_PLAYER_P", "REAMX_SUPER_ROCKET_PLAYER_C"); } case ACTION_UBERSLAP: { set_task(0.1, "@uberslap_player", pId, .flags = "a", .repeat = 99); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_UBERSLAP_TEAM_P", "REAMX_SUPER_UBERSLAP_TEAM_C", "REAMX_SUPER_UBERSLAP_PLAYER_P", "REAMX_SUPER_UBERSLAP_PLAYER_C"); } case ACTION_REVIVE: { rg_give_default_items_func(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_REVIVE_TEAM_P", "REAMX_SUPER_REVIVE_TEAM_C", "REAMX_SUPER_REVIVE_PLAYER_P", "REAMX_SUPER_REVIVE_PLAYER_C"); } case ACTION_QUIT: { client_cmd(pId, "quit"); rg_send_audio(0, g_szSounds[thunder_clap]); send_print_onlynames(pPlayer, pId, szArg, blTeam, "", "", "REAMX_SUPER_QUIT_PLAYER_P", "REAMX_SUPER_QUIT_PLAYER_C"); } case ACTION_DRUG: { rg_drug_player(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_DRUG_TEAM_P", "REAMX_SUPER_DRUG_TEAM_C", "REAMX_SUPER_DRUG_PLAYER_P", "REAMX_SUPER_DRUG_PLAYER_C"); } case ACTION_FLASH: { flash_player(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_FLASH_TEAM_P", "REAMX_SUPER_FLASH_TEAM_C", "REAMX_SUPER_FLASH_PLAYER_P", "REAMX_SUPER_FLASH_PLAYER_C"); } case ACTION_FREEZE: { if(iArg2) { freeze_player(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_FREEZE_TEAM_P", "REAMX_SUPER_FREEZE_TEAM_C", "REAMX_SUPER_FREEZE_PLAYER_P", "REAMX_SUPER_FREEZE_PLAYER_C"); } else { unfreeze_player(pId); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_UNFREEZE_TEAM_P", "REAMX_SUPER_UNFREEZE_TEAM_C", "REAMX_SUPER_UNFREEZE_PLAYER_P", "REAMX_SUPER_UNFREEZE_PLAYER_C"); } } case ACTION_USERORIGIN: { get_entvar(pPlayer, var_origin, g_flSavedOrigin[pPlayer]); console_print(pPlayer, "%L", LANG_PLAYER, "REAMX_SUPER_USERORIGIN", pId, g_flSavedOrigin[pPlayer][0], g_flSavedOrigin[pPlayer][1], g_flSavedOrigin[pPlayer][2]); } case ACTION_TELEPORT: { if(read_argc() > 2) { new szY[8], szZ[8]; read_argv(3, szY, charsmax(szY)); read_argv(4, szZ, charsmax(szZ)); g_flSavedOrigin[pPlayer][0] = float(iArg2); g_flSavedOrigin[pPlayer][1] = str_to_float(szY); g_flSavedOrigin[pPlayer][2] = str_to_float(szZ); } set_entvar(pId, var_origin, g_flSavedOrigin[pPlayer]); send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_TELEPORT_TEAM_P", "REAMX_SUPER_TELEPORT_TEAM_C", "REAMX_SUPER_TELEPORT_PLAYER_P", "REAMX_SUPER_TELEPORT_PLAYER_C"); } case ACTION_PASS: { set_pcvar_string(g_iVariables[sv_password], szArg); send_print_onlypc(pPlayer, iArg2, "REAMX_SUPER_SET_PASSWORD_P", "REAMX_SUPER_SET_PASSWORD_C"); } case ACTION_NOPASS: { set_pcvar_string(g_iVariables[sv_password], ""); send_print_onlypc(pPlayer, iArg2, "REAMX_SUPER_REMOVE_PASSWORD_P", "REAMX_SUPER_REMOVE_PASSWORD_C"); } case ACTION_TEAM: { admin_transfer(pPlayer, pId, szArg2); } case ACTION_SWAP: { admin_swap(pPlayer, pId, szArg2); } case ACTION_EXTEND: { admin_extend(pPlayer, iArg); } case ACTION_GLOWCOLORS: { admin_glowcolors(pPlayer); } case ACTION_GLOW: { if(is_str_num(szArg2)) { new szArg3[32], szArg4[32], szArg5[32], Float:flColor[3], Float:flAmount; read_argv(3, szArg3, charsmax(szArg3)); read_argv(4, szArg4, charsmax(szArg4)); read_argv(5, szArg5, charsmax(szArg5)); flColor[0] = str_to_float(szArg2); flColor[1] = str_to_float(szArg3); flColor[2] = str_to_float(szArg4); flAmount = (szArg5[0] == EOS ? 255.0 : str_to_float(szArg5)); admin_glow(pPlayer, pId, blTeam, szArg, szArg2, true, flColor, flAmount); console_print(pPlayer, "YES [%f][%f][%f]", flColor[0], flColor[1], flColor[2]); } else { admin_glow(pPlayer, pId, blTeam, szArg, szArg2, false, {0.0,0.0,0.0}, 0.0); } } case ACTION_INVISIBLE: { set_entvar(pPlayer, var_effects, iArg2 ? get_entvar(pPlayer, var_effects) | EF_NODRAW : get_entvar(pPlayer, var_effects) & ~EF_NODRAW); send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_INVISIBLE_TEAM_P", "REAMX_SUPER_INVISIBLE_TEAM_C", "REAMX_SUPER_INVISIBLE_PLAYER_P", "REAMX_SUPER_INVISIBLE_PLAYER_C"); } case ACTION_FIRE: { admin_fire(pId, iArg2); send_print_fire(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_FIRE_TEAM_P", "REAMX_SUPER_FIRE_TEAM_C", "REAMX_SUPER_FIRE_PLAYER_P", "REAMX_SUPER_FIRE_PLAYER_C"); } case ACTION_MULTIJUMP: { g_blVariables[DoubleJump][pId] = bool:iArg2; send_print_arg(pPlayer, pId, szArg, iArg2, blTeam, "REAMX_SUPER_DOUBLEJUMP_TEAM_P", "REAMX_SUPER_DOUBLEJUMP_TEAM_C", "REAMX_SUPER_DOUBLEJUMP_PLAYER_P", "REAMX_SUPER_DOUBLEJUMP_PLAYER_C"); } case ACTION_TEAMSWAP: { rg_swap_all_players(); rg_respawn_all_players(); client_print_color(0, 0, "%L", LANG_PLAYER, "REAMX_SUPER_TEAMSWAP_P", pPlayer); console_print(pPlayer, "%L", LANG_PLAYER, "REAMX_SUPER_TEAMSWAP_C"); } case ACTION_HRESPAWN: { if(is_user_alive(pId)) { console_print(pPlayer, "%L", LANG_PLAYER, "REAMX_SUPER_HRESPAWN_NO_ALIVE"); return; } rg_give_default_items_func(pId); set_entvar(pId, var_origin, flHRespawn_Origin[pId]); send_print_onlynames(pPlayer, pId, szArg, blTeam, "", "", "REAMX_SUPER_HRESPAWN_PLAYER_P", "REAMX_SUPER_HRESPAWN_PLAYER_C"); } } } rg_give_weapon(const pPlayer, const iWeapon) { switch(iWeapon) { case 1: { rg_give_item(pPlayer, "weapon_knife"); } case 11: { rg_give_user_weapon(pPlayer, WEAPON_GLOCK18, "weapon_glock18"); } case 12: { rg_give_user_weapon(pPlayer, WEAPON_USP, "weapon_usp"); } case 13: { rg_give_user_weapon(pPlayer, WEAPON_P228, "weapon_p228"); } case 14: { rg_give_user_weapon(pPlayer, WEAPON_DEAGLE, "weapon_deagle"); } case 15: { rg_give_user_weapon(pPlayer, WEAPON_FIVESEVEN, "weapon_fiveseven"); } case 16: { rg_give_user_weapon(pPlayer, WEAPON_ELITE, "weapon_elite"); } case 17: { rg_give_user_weapon(pPlayer, WEAPON_GLOCK18, "weapon_glock18"); rg_give_user_weapon(pPlayer, WEAPON_USP, "weapon_usp"); rg_give_user_weapon(pPlayer, WEAPON_P228, "weapon_p228"); rg_give_user_weapon(pPlayer, WEAPON_DEAGLE, "weapon_deagle"); rg_give_user_weapon(pPlayer, WEAPON_FIVESEVEN, "weapon_fiveseven"); rg_give_user_weapon(pPlayer, WEAPON_ELITE, "weapon_elite"); } case 21: { rg_give_user_weapon(pPlayer, WEAPON_M3, "weapon_m3"); } case 22: { rg_give_user_weapon(pPlayer, WEAPON_XM1014, "weapon_xm1014"); } case 31: { rg_give_user_weapon(pPlayer, WEAPON_TMP, "weapon_tmp"); } case 32: { rg_give_user_weapon(pPlayer, WEAPON_MAC10, "weapon_mac10"); } case 33: { rg_give_user_weapon(pPlayer, WEAPON_MP5N, "weapon_mp5navy"); } case 34: { rg_give_user_weapon(pPlayer, WEAPON_P90, "weapon_p90"); } case 35: { rg_give_user_weapon(pPlayer, WEAPON_UMP45, "weapon_ump45"); } case 40: { rg_give_user_weapon(pPlayer, WEAPON_FAMAS, "weapon_famas"); } case 41: { rg_give_user_weapon(pPlayer, WEAPON_GALIL, "weapon_galil"); } case 42: { rg_give_user_weapon(pPlayer, WEAPON_AK47, "weapon_ak47"); } case 43: { rg_give_user_weapon(pPlayer, WEAPON_M4A1, "weapon_m4a1"); } case 44: { rg_give_user_weapon(pPlayer, WEAPON_SG552, "weapon_sg552"); } case 45: { rg_give_user_weapon(pPlayer, WEAPON_AUG, "weapon_aug"); } case 46: { rg_give_user_weapon(pPlayer, WEAPON_SCOUT, "weapon_scout"); } case 47: { rg_give_user_weapon(pPlayer, WEAPON_SG550, "weapon_sg550"); } case 48: { rg_give_user_weapon(pPlayer, WEAPON_AWP, "weapon_awp"); } case 49: { rg_give_user_weapon(pPlayer, WEAPON_G3SG1, "weapon_g3sg1"); } case 51: { rg_give_user_weapon(pPlayer, WEAPON_M249, "weapon_m249"); } case 60: { rg_give_shield(pPlayer); rg_give_item(pPlayer, "item_assaultsuit"); rg_give_user_weapon(pPlayer, WEAPON_GLOCK, "weapon_glock"); rg_give_user_weapon(pPlayer, WEAPON_FLASHBANG, "weapon_flashbang"); rg_give_user_weapon(pPlayer, WEAPON_HEGRENADE, "weapon_hegrenade"); } case 61: { rg_give_shield(pPlayer); rg_give_item(pPlayer, "item_assaultsuit"); rg_give_user_weapon(pPlayer, WEAPON_GLOCK, "weapon_usp"); rg_give_user_weapon(pPlayer, WEAPON_FLASHBANG, "weapon_flashbang"); rg_give_user_weapon(pPlayer, WEAPON_HEGRENADE, "weapon_hegrenade"); } case 62: { rg_give_shield(pPlayer); rg_give_item(pPlayer, "item_assaultsuit"); rg_give_user_weapon(pPlayer, WEAPON_DEAGLE, "weapon_deagle"); rg_give_user_weapon(pPlayer, WEAPON_FLASHBANG, "weapon_flashbang"); rg_give_user_weapon(pPlayer, WEAPON_HEGRENADE, "weapon_hegrenade"); } case 63: { rg_give_shield(pPlayer); rg_give_item(pPlayer, "item_assaultsuit"); rg_give_user_weapon(pPlayer, WEAPON_FIVESEVEN, "weapon_fiveseven"); rg_give_user_weapon(pPlayer, WEAPON_FLASHBANG, "weapon_flashbang"); rg_give_user_weapon(pPlayer, WEAPON_HEGRENADE, "weapon_hegrenade"); } case 81:{ rg_give_item(pPlayer, "item_kevlar"); } case 82:{ rg_give_item(pPlayer, "item_assaultsuit"); } case 83:{ rg_give_user_weapon(pPlayer, WEAPON_HEGRENADE, "weapon_hegrenade"); } case 84:{ rg_give_user_weapon(pPlayer, WEAPON_FLASHBANG, "weapon_flashbang"); } case 85:{ rg_give_user_weapon(pPlayer, WEAPON_SMOKEGRENADE, "weapon_smokegrenade"); } case 86:{ rg_give_item(pPlayer, "item_thighpack"); } case 87:{ rg_give_shield(pPlayer); } case 88:{ for(new InventorySlotType:i = PRIMARY_WEAPON_SLOT, iWeapon; i < C4_SLOT; i++) { iWeapon = get_member(pPlayer, m_rgpPlayerItems, i); if(is_nullent(iWeapon)) { continue; } rg_set_user_bpammo(pPlayer, get_member(iWeapon, m_iId), rg_get_iteminfo(iWeapon, ItemInfo_iMaxAmmo1)); } } case 89:{ rg_give_user_weapon(pPlayer, WEAPON_HEGRENADE, "weapon_hegrenade"); rg_give_user_weapon(pPlayer, WEAPON_FLASHBANG, "weapon_flashbang"); rg_give_user_weapon(pPlayer, WEAPON_SMOKEGRENADE, "weapon_smokegrenade"); } case 91:{ rg_give_item(pPlayer, "weapon_c4"); } case 100:{ rg_give_item(pPlayer, "item_assaultsuit"); rg_give_user_weapon(pPlayer, WEAPON_AWP, "weapon_awp"); rg_give_user_weapon(pPlayer, WEAPON_DEAGLE, "weapon_deagle"); rg_give_user_weapon(pPlayer, WEAPON_HEGRENADE, "weapon_hegrenade"); rg_give_user_weapon(pPlayer, WEAPON_FLASHBANG, "weapon_flashbang"); rg_give_user_weapon(pPlayer, WEAPON_SMOKEGRENADE, "weapon_smokegrenade"); } } } rg_give_user_weapon(const pPlayer, const WeaponIdType:iNum, const szWeaponName[]) { if(rg_has_item_by_name(pPlayer, szWeaponName)) { new iWeapon = rg_find_weapon_bpack_by_name(pPlayer, szWeaponName); rg_set_user_bpammo(pPlayer, iNum, rg_get_iteminfo(iWeapon, ItemInfo_iMaxAmmo1)); } else { rg_set_user_bpammo(pPlayer, iNum, rg_get_iteminfo(rg_give_item(pPlayer, szWeaponName), ItemInfo_iMaxAmmo1)); } } rg_bury_player(const pPlayer) { new Float:flOrigin[3]; get_entvar(pPlayer, var_origin, flOrigin); flOrigin[2] -= 35.0; set_entvar(pPlayer, var_origin, flOrigin); } rg_unbury_player(const pPlayer) { new Float:flOrigin[3]; get_entvar(pPlayer, var_origin, flOrigin); flOrigin[2] += 35.0; set_entvar(pPlayer, var_origin, flOrigin); } rg_rocket_player(const pPlayer) { rh_emit_sound2(pPlayer, 0, CHAN_WEAPON, g_szSounds[rocketfire1]); set_entvar(pPlayer, var_maxspeed, 0.01); set_task(1.2, "@rocket_liftoff", pPlayer); } slay_player(const pPlayer, const iType) { new Float:flOrigin[3], Float:flOrigin2[3]; get_entvar(pPlayer, var_origin, flOrigin); flOrigin[2] -= 26.0; flOrigin2[0] = flOrigin[0] + 15.0; flOrigin2[1] = flOrigin[1] + 150.0; flOrigin2[2] = flOrigin[2] + 400.0; switch(iType) { case 1: { lightning(flOrigin2, flOrigin); rh_emit_sound2(pPlayer, 0, CHAN_ITEM, g_szSounds[thunder_clap]); } case 2:{ blood(flOrigin); rh_emit_sound2(pPlayer, 0, CHAN_ITEM, g_szSounds[headshot2]); } case 3: { explode(flOrigin); } } user_kill(pPlayer, 1); } lightning(const Float:iVec[3], const Float:iVec2[3]) { message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY); { write_byte(0); write_coord_f(iVec[0]); write_coord_f(iVec[1]); write_coord_f(iVec[2]); write_coord_f(iVec2[0]); write_coord_f(iVec2[1]); write_coord_f(iVec2[2]); write_short(g_iVariables[lgtning]); write_byte(1); write_byte(5); write_byte(2); write_byte(20); write_byte(30); write_byte(200); write_byte(200); write_byte(200); write_byte(200); write_byte(200); } message_end(); message_begin_f(MSG_PVS, SVC_TEMPENTITY, iVec2); { write_byte(9); write_coord_f(iVec2[0]); write_coord_f(iVec2[1]); write_coord_f(iVec2[2]); } message_end(); message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, iVec2); { write_byte(5); write_coord_f(iVec2[0]); write_coord_f(iVec2[1]); write_coord_f(iVec2[2]); write_short(g_iVariables[steam1]); write_byte(10); write_byte(10); } message_end(); } blood(const Float:iVec[3]) { message_begin_f(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(10); write_coord_f(iVec[0]); write_coord_f(iVec[1]); write_coord_f(iVec[2]); message_end(); } explode(const Float:iVec[3]) { message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, iVec); { write_byte(21); write_coord_f(iVec[0]); write_coord_f(iVec[1]); write_coord_f(iVec[2] + 16); write_coord_f(iVec[0]); write_coord_f(iVec[1]); write_coord_f(iVec[2] + 1936); write_short(g_iVariables[white]); write_byte(0); write_byte(0); write_byte(2); write_byte(16); write_byte(0); write_byte(188); write_byte(220); write_byte(255); write_byte(255); write_byte(0); } message_end(); message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY); { write_byte(12); write_coord_f(iVec[0]); write_coord_f(iVec[1]); write_coord_f(iVec[2]); write_byte(188); write_byte(10); } message_end(); message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, iVec); { write_byte(5); write_coord_f(iVec[0]); write_coord_f(iVec[1]); write_coord_f(iVec[2]); write_short(g_iVariables[steam1]); write_byte(2); write_byte(10); } message_end(); } @rocket_liftoff(const pPlayer) { set_entvar(pPlayer, var_gravity, -0.50); client_cmd(pPlayer, "+jump;wait;wait;-jump"); rh_emit_sound2(pPlayer, 0, CHAN_VOICE, g_szSounds[rocket1]); @rocket_effects(pPlayer); } @rocket_effects(const pPlayer) { if(!is_user_alive(pPlayer)) { remove_task(pPlayer); return; } static Float:flOrigin[3]; get_entvar(pPlayer, var_origin, flOrigin); message_begin_f(MSG_ONE, g_iVariables[Damage], .player = pPlayer); { write_byte(30); write_byte(30); write_long(1<<16); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2]); } message_end(); static Float:flPlayerOrigin[MAX_CLIENTS + 1]; if(flPlayerOrigin[pPlayer] == flOrigin[2]) { rocket_explode(pPlayer); } flPlayerOrigin[pPlayer] = flOrigin[2]; message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY); { write_byte(15); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2]); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2] - 30); write_short(g_iVariables[blueflare2]); write_byte(5); write_byte(1); write_byte(1); write_byte(10); write_byte(5); } message_end(); message_begin_f(MSG_BROADCAST,SVC_TEMPENTITY); { write_byte(17); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2] - 30); write_short(g_iVariables[muzzleflash]); write_byte(15); write_byte(255); } message_end(); set_task(0.2, "@rocket_effects", pPlayer); } rocket_explode(const pPlayer) { static Float:flOrigin[3]; get_entvar(pPlayer, var_origin, flOrigin); message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, flOrigin); { write_byte(21); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2] - 10); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2] + 1910); write_short(g_iVariables[white]); write_byte(0); write_byte(0); write_byte(2); write_byte(16); write_byte(0); write_byte(188); write_byte(220); write_byte(255); write_byte(255); write_byte(0); } message_end(); message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY); { write_byte(12); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2]); write_byte(188); write_byte(10); } message_end(); message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY, flOrigin); { write_byte(5); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2]); write_short(g_iVariables[steam1]); write_byte(2); write_byte(10); } message_end(); user_kill(pPlayer, 1); rh_emit_sound2(pPlayer, 0, CHAN_VOICE, g_szSounds[rocket1], 0.0, 0.0, (1<<5)); set_entvar(pPlayer, var_maxspeed, 1.0); set_entvar(pPlayer, var_gravity, 1.00); } @uberslap_player(const pPlayer) { user_slap(pPlayer, (get_entvar(pPlayer, var_health) > 1.0) ? 1 : 0); } rg_give_default_items_func(const pPlayer) { rg_round_respawn(pPlayer); if(g_blVariables[revdefaultweapon]) { rg_give_default_items(pPlayer); } } rg_drug_player(const pPlayer) { message_begin(MSG_ONE, g_iVariables[SetFOV], .player = pPlayer); write_byte(180); message_end(); } flash_player(const pPlayer) { message_begin(MSG_ONE, g_iVariables[ScreenFade], .player = pPlayer); { write_short(1<<15); write_short(1<<10); write_short(1<<12); write_byte(255); write_byte(255); write_byte(255); write_byte(255); } message_end(); if(g_blVariables[flashsound]) { rh_emit_sound2(pPlayer, 0, CHAN_BODY, g_szSounds[flashbang2], 1.0, ATTN_NORM, 0, PITCH_HIGH); } } freeze_player(const pPlayer) { new iFlags = get_entvar(pPlayer, var_flags); if(~iFlags & FL_FROZEN) { set_entvar(pPlayer, var_flags, iFlags | FL_FROZEN); new iEnt = g_iVariables[PlayerIceCube][pPlayer]; if(is_nullent(iEnt)) { iEnt = g_iVariables[PlayerIceCube][pPlayer] = rg_create_entity("info_target"); set_entvar(iEnt, var_body, 1); set_entvar(iEnt, var_owner, pPlayer); set_entvar(iEnt, var_solid, SOLID_BBOX); set_entvar(iEnt, var_modelindex, g_iVariables[modelindex]); rg_set_user_rendering(iEnt, kRenderFxNone, {255.0, 255.0, 255.0}, kRenderTransAdd, 60.0); } else { set_entvar(iEnt, var_effects, get_entvar(iEnt, var_effects) & ~EF_NODRAW); } new Float:flOrigin[3]; get_entvar(pPlayer, var_origin, flOrigin); flOrigin[2] -= 25.0; set_entvar(iEnt, var_origin, flOrigin); } } unfreeze_player(const pPlayer) { new iFlags = get_entvar(pPlayer, var_flags); if(iFlags & FL_FROZEN) { set_entvar(pPlayer, var_flags, iFlags & ~FL_FROZEN); set_entvar(g_iVariables[PlayerIceCube][pPlayer], var_effects, EF_NODRAW); } } admin_transfer(const pPlayer, const pId, const szArg[]) { new szTeamName[32]; switch(szArg[0]) { case 'T','t': { rg_set_user_team(pId, TEAM_TERRORIST); szTeamName = "Terrorists"; rg_give_default_items_func(pId); } case 'C','c': { rg_set_user_team(pId, TEAM_CT); szTeamName = "Counter-Terrorists"; rg_give_default_items_func(pId); } case 'S','s': { user_silentkill(pId); rg_set_user_team(pId, TEAM_SPECTATOR); szTeamName = "Spectator"; } default: { console_print(pPlayer, "[AMX_TEAM] %L", pPlayer, "REAMX_SUPER_TEAM_INVALID"); return; } } client_print_color(0, 0, "%L", LANG_PLAYER, "REAMX_SUPER_TEAM_P", pPlayer, pId, szTeamName); console_print(pPlayer, "[AMX_TEAM] %L", pPlayer, "REAMX_SUPER_TEAM_C", pId, szTeamName); } admin_swap(const pPlayer, const pId, const arg[]) { new pId2 = cmd_target(pPlayer, arg, false, false); if(!pId2) { return; } new TeamName:iTeam1 = get_member(pId, m_iTeam); new TeamName:iTeam2 = get_member(pId2, m_iTeam); if(iTeam1 == iTeam2) { console_print(pPlayer, "[AMX_SWAP] %L", pPlayer, "REAMX_SUPER_SWAP_ERROR1"); return; } if(iTeam1 == TEAM_UNASSIGNED || iTeam2 == TEAM_UNASSIGNED) { console_print(pPlayer, "[AMX_SWAP] %L", pPlayer, "REAMX_SUPER_SWAP_ERROR2"); return; } if(iTeam1 == TEAM_SPECTATOR) { user_silentkill(pId2); } else if(iTeam2 == TEAM_SPECTATOR) { user_silentkill(pId); } rg_set_user_team(pId, iTeam2); rg_set_user_team(pId2, iTeam1); if(iTeam2 != TEAM_SPECTATOR) { rg_give_default_items_func(pId); } if(iTeam1 != TEAM_SPECTATOR) { rg_give_default_items_func(pId2); } client_print_color(0, 0, "%L", LANG_PLAYER, "REAMX_SUPER_SWAP_P", pPlayer, pId, pId2); console_print(pPlayer, "[AMX_SWAP] %L", pPlayer, "REAMX_SUPER_SWAP_C", pId, pId2); } admin_extend(const pPlayer, const iLimit) { if(iLimit <= 0) { console_print(pPlayer, "[AMX_EXTEND] %L", pPlayer, "REAMX_SUPER_AMOUNT_GREATER"); return; } static iExtended = 0; if(iExtended >= g_blVariables[extendmax]) { console_print(pPlayer, "[AMX_EXTEND] %L", pPlayer, "REAMX_SUPER_EXTEND_ERROR1", iExtended); return; } if(iLimit > g_blVariables[extendtime]) { console_print(pPlayer, "[AMX_EXTEND] %L", pPlayer, "REAMX_SUPER_EXTEND_ERROR2", g_blVariables[extendtime]); return; } set_pcvar_float(g_iVariables[mp_timelimit], get_pcvar_float(g_iVariables[mp_timelimit]) + iLimit); ++iExtended; client_print_color(0, 0, "%L", LANG_PLAYER, "REAMX_SUPER_EXTEND_P", pPlayer, iLimit); console_print(pPlayer, "[AMX_EXTEND] %L", pPlayer, "REAMX_SUPER_EXTEND_C", iLimit); } admin_glowcolors(const pPlayer) { console_print(pPlayer, "Colors:"); for(new i=0; i < MAX_COLORS; i++) { console_print(pPlayer, "%i %s", i + 1, g_szColors[i]); } console_print(pPlayer, "[AMX_GLOW] Example: amx_glow ^"PurposeLess^" ^"red^""); } admin_glow(const pPlayer, const pId, const bool:blTeam, const szArg[], const szArg2[], const bool:blCustom, {Float,_}:flColor[3], Float:flAmount) { new bool:blOff; if(!blCustom) { new bool:blValid = false; for(new i = 0; i < MAX_COLORS; i++) { if(equali(szArg2, g_szColors[i])) { if(equali(szArg2, "off")) { blOff = true; } flColor[0] = g_flColors[i][0]; flColor[1] = g_flColors[i][1]; flColor[2] = g_flColors[i][2]; flAmount = 255.0; blValid = true; break; } } if(!blValid) { console_print(pPlayer, "[AMX_GLOW] %L", pPlayer, "REAMX_SUPER_GLOW_INVALID"); return; } } else { flColor[0] = floatclamp(flColor[0], 0.0, 255.0); flColor[1] = floatclamp(flColor[1], 0.0, 255.0); flColor[2] = floatclamp(flColor[2], 0.0, 255.0); flAmount = floatclamp(flAmount, 0.0, 255.0); if(flColor[0] == 0.0 && flColor[1] == 0.0 && flColor[2] == 0.0 && flAmount == 255.0) { blOff = true; } } rg_set_user_rendering(pId, kRenderFxGlowShell, flColor, kRenderTransAlpha, flAmount); if(!blOff) { send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_GLOW_TEAM_P", "REAMX_SUPER_GLOW_TEAM_C", "REAMX_SUPER_GLOW_PLAYER_P", "REAMX_SUPER_GLOW_PLAYER_C"); } else { send_print_onlynames(pPlayer, pId, szArg, blTeam, "REAMX_SUPER_UNGLOW_TEAM_P", "REAMX_SUPER_UNGLOW_TEAM_C", "REAMX_SUPER_UNGLOW_PLAYER_P", "REAMX_SUPER_UNGLOW_PLAYER_C"); } } rg_set_user_rendering(const pPlayer, const iFx, const {Float,_}:flColor[3], const iRender, const Float:flAmount) { set_entvar(pPlayer, var_renderfx, iFx); set_entvar(pPlayer, var_rendercolor, flColor); set_entvar(pPlayer, var_rendermode, iRender); set_entvar(pPlayer, var_renderamt, flAmount); } @event_curweapon(const pPlayer) { if(!g_blVariables[Unammo][pPlayer]) { return; } new iWeapon = read_data(2); set_member(get_member(pPlayer, m_pActiveItem), m_Weapon_iClip, rg_get_weapon_info(iWeapon, WI_GUN_CLIP_SIZE) + 1); } @CBasePlayer_ResetMaxSpeed_Pre(const pPlayer) { if(g_iVariables[Speed][pPlayer] > 0) { new Float:flSpeed = 250.0 + (50.0 * g_iVariables[Speed][pPlayer]); set_entvar(pPlayer, var_maxspeed, flSpeed); return HC_SUPERCEDE; } return HC_CONTINUE; } @CBasePlayer_Spawn_Post(const pPlayer) { if(get_member(pPlayer, m_bJustConnected)) { return; } g_iVariables[PlayerJump][pPlayer] = 0; g_blVariables[Fire][pPlayer] = false; g_blVariables[DoubleJump][pPlayer] = false; g_blVariables[PlayerCatch][pPlayer] = false; g_iVariables[Speed][pPlayer] = 0; remove_task(pPlayer); remove_task(pPlayer + TASKID_FIRE1); remove_task(pPlayer + TASKID_FIRE2); get_entvar(pPlayer, var_origin, flHRespawn_Origin[pPlayer]); set_entvar(g_iVariables[PlayerIceCube][pPlayer], var_effects, EF_NODRAW); } @CBasePlayer_Killed_Post(const pVictim, pAttacker, iGib) { g_iVariables[PlayerJump][pVictim] = 0; g_blVariables[Fire][pVictim] = false; g_blVariables[DoubleJump][pVictim] = false; g_blVariables[PlayerCatch][pVictim] = false; g_iVariables[Speed][pVictim] = 0; remove_task(pVictim); remove_task(pVictim + TASKID_FIRE1); remove_task(pVictim + TASKID_FIRE2); unfreeze_player(pVictim); get_entvar(pVictim, var_origin, flHRespawn_Origin[pVictim]); } @CBasePlayer_TakeDamage_Post(const pVictim, pInflictor, pAttacker, Float:flDamage, bitsDamageType) { if(g_blVariables[bulletdamage]) { if(!is_user_connected(pAttacker) || pVictim == pAttacker || !rg_is_player_can_takedamage(pVictim, pAttacker)) { return; } set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1); ShowSyncHudMsg(pAttacker, g_iVariables[Hudsync], "%0.f^n", flDamage); } } send_print_arg(const pPlayer, const pId, const szArg[], const iNum, const bool:blTeam, const TEAM_P[], const TEAM_C[], const PLAYER_P[], const PLAYER_C[]) { if(blTeam) { client_print_color(0, 0, "%L", LANG_PLAYER, TEAM_P, pPlayer, iNum, get_teamname(szArg)); console_print(pPlayer, "%L", LANG_PLAYER, TEAM_C, iNum, get_teamname(szArg)); } else { client_print_color(0, 0, "%L", LANG_PLAYER, PLAYER_P, pPlayer, iNum, pId); console_print(pPlayer, "%L", LANG_PLAYER, PLAYER_C, iNum, pId); } } send_print_onlypc(const pPlayer, const iNum, const P[], const C[]) { client_print_color(0, 0, "%L", LANG_PLAYER, P, pPlayer, iNum); console_print(pPlayer, "%L", LANG_PLAYER, C, iNum); } send_print_onlynames(const pPlayer, const pId, const szArg[], const bool:blTeam, const TEAM_P[], const TEAM_C[], const PLAYER_P[], const PLAYER_C[]) { if(blTeam) { client_print_color(0, 0, "%L", LANG_PLAYER, TEAM_P, pPlayer, get_teamname(szArg)); console_print(pPlayer, "%L", LANG_PLAYER, TEAM_C, get_teamname(szArg)); } else { client_print_color(0, 0, "%L", LANG_PLAYER, PLAYER_P, pPlayer, pId); console_print(pPlayer, "%L", LANG_PLAYER, PLAYER_C, pId); } } send_print_fire(const pPlayer, const pId, const szArg[], const iArg2, const bool:blTeam, const TEAM_P[], const TEAM_C[], const PLAYER_P[], const PLAYER_C[]) { new szFire[20]; formatex(szFire, charsmax(szFire), "%L", LANG_PLAYER, iArg2 ? "REAMX_SUPER_FIRE" : "REAMX_SUPER_UNFIRE"); if(blTeam) { client_print_color(0, 0, "%L", LANG_PLAYER, TEAM_P, pPlayer, szFire, get_teamname(szArg)); console_print(pPlayer, "%L", LANG_PLAYER, TEAM_C, szFire, get_teamname(szArg)); } else { client_print_color(0, 0, "%L", LANG_PLAYER, PLAYER_P, pPlayer, szFire, pId); console_print(pPlayer, "%L", LANG_PLAYER, PLAYER_C, szFire, pId); } } get_teamname(const szArg[]) { new szTeamName[18]; switch(szArg[1]) { case 't','T': { szTeamName = "Terrorist"; } case 'c','C': { szTeamName = "Counter-Terrorist"; } default: { szTeamName = "all"; } } return szTeamName; } cmd_target(const pPlayer, const szArg[], const bool:blOnlyAlive, const bool:blImmunity) { new pId = find_player("bl", szArg); if(pId) { if(pId != find_player("blj", szArg)) { console_print(pPlayer, "%L", LANG_PLAYER, "MORE_CL_MATCHT"); return 0; } } else if((pId = find_player("c", szArg)) == 0 && szArg[0] == '#' && szArg[1]) { pId = find_player("k", str_to_num(szArg[1])); } if(!pId) { console_print(pPlayer, "%L", LANG_PLAYER, "CL_NOT_FOUND"); return 0; } if(blOnlyAlive && !is_user_alive(pPlayer)) { new szName[MAX_NAME_LENGTH]; get_user_name(pId, szName, charsmax(szName)); console_print(pPlayer, "%L", LANG_PLAYER, "CANT_PERF_DEAD", szName); return 0; } if(blImmunity && (get_user_flags(pId) & ADMIN_IMMUNITY && pPlayer != pId)) { new szName[MAX_NAME_LENGTH]; get_user_name(pId, szName, charsmax(szName)); console_print(pPlayer, "%L", LANG_PLAYER, "CLIENT_IMM", szName); return 0; } return pId; } @clcmd_admin(const pPlayer) { new szAdminNames[MAX_CLIENTS + 1][MAX_NAME_LENGTH]; new szMessage[MAX_DIRECTOR_CMD_STRING]; new iCount, iLen; for(new id = 1; id <= MaxClients; id++) { if(is_user_connected(id) && get_user_flags(id) & ADMIN_KICK) { get_user_name(id, szAdminNames[iCount++], charsmax(szAdminNames[])); } } iLen = formatex(szMessage, charsmax(szMessage), "^4ADMINS ONLINE^1: "); if(iCount > 0) { for(new x = 0 ; x < iCount ; x++) { iLen += formatex(szMessage[iLen], charsmax(szMessage) - iLen, "^3%s%s ", szAdminNames[x], x < (iCount-1) ? "^4, " : ""); if(iLen > 96) { client_print_color(pPlayer, pPlayer, szMessage); iLen = formatex(szMessage, charsmax(szMessage), "^4 "); } } client_print_color(pPlayer, pPlayer, szMessage); } else { iLen += formatex(szMessage[iLen], charsmax(szMessage)-iLen, "^3No admins online."); client_print_color(pPlayer, pPlayer, szMessage); } return PLUGIN_HANDLED; } admin_fire(const pPlayer, const iNum) { if(iNum) { g_iVariables[PlayerCatch][pPlayer] = 0; g_blVariables[Fire][pPlayer] = true; set_task(0.2, "@ignite_effects", pPlayer + TASKID_FIRE1, .flags = "b"); set_task(1.0, "@ignite_player", pPlayer + TASKID_FIRE2, .flags = "b"); rh_emit_sound2(pPlayer, 0, CHAN_WEAPON, g_szSounds[scream07], 1.0, ATTN_NORM, 0, PITCH_HIGH); } else { g_blVariables[Fire][pPlayer] = false; remove_task(pPlayer + TASKID_FIRE1); remove_task(pPlayer + TASKID_FIRE2); } } @ignite_effects(TaskId) { static pPlayer; pPlayer = TaskId - TASKID_FIRE1; static Float:flOrigin[3]; get_entvar(pPlayer, var_origin, flOrigin); message_begin_f(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(17); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2]); write_short(g_iVariables[muzzleflash]); write_byte(20); write_byte(200); message_end(); message_begin_f(MSG_BROADCAST,SVC_TEMPENTITY, flOrigin); write_byte(5); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2]); write_short(g_iVariables[steam1]); write_byte(20); write_byte(15); message_end(); } @ignite_player(TaskId) { new pPlayer = TaskId - TASKID_FIRE2; new Float:flOrigin[3]; get_entvar(pPlayer, var_origin, flOrigin); if(get_entvar(pPlayer, var_health) - 10.0 <= 0.0) { admin_fire(pPlayer, 0); rg_user_silentkill(pPlayer, g_iVariables[PlayerCatch][pPlayer]); return; } set_entvar(pPlayer, var_health, Float:get_entvar(pPlayer, var_health) - 10.0); message_begin_f(MSG_ONE, g_iVariables[Damage], .player = pPlayer); write_byte(30); write_byte(30); write_long(1<<21); write_coord_f(flOrigin[0]); write_coord_f(flOrigin[1]); write_coord_f(flOrigin[2]); message_end(); rh_emit_sound2(pPlayer, 0, CHAN_ITEM, g_szSounds[flameburst], 0.6, ATTN_NORM, 0, PITCH_LOW); if(g_blVariables[allowcatchfire]) { for(new pId = 1, Float:flOrigin2[3]; pId <= MaxClients; pId++) { if(!is_user_alive(pId) || g_blVariables[Fire][pId] || pPlayer == pId) { continue; } get_entvar(pId, var_origin, flOrigin2); if(get_distance_f(flOrigin, flOrigin2) < 100.0) { rh_emit_sound2(pId, 0, CHAN_WEAPON, g_szSounds[scream07], 1.0, ATTN_NORM, 0, PITCH_HIGH); client_print_color(0, 0, "%L", LANG_PLAYER, "REAMX_SUPER_CATCH_FIRE", pPlayer, pId); admin_fire(pId, 1); g_iVariables[PlayerCatch][pId] = pPlayer; } } } } rg_user_silentkill(const pVictim, const pAttacker) { if(!is_user_connected(pAttacker)) { user_kill(pVictim); return; } user_silentkill(pVictim); message_begin(MSG_BROADCAST, g_iVariables[DeathMsg], .player = pVictim); write_byte(pAttacker); write_byte(pVictim); write_byte(0); message_end(); new Float:flFrags = get_entvar(pAttacker, var_frags); set_entvar(pAttacker, var_frags, flFrags + 1.0); message_begin(MSG_BROADCAST, g_iVariables[ScoreInfo]); write_byte(pAttacker); write_short(floatround(flFrags)); write_short(get_member(pAttacker, m_iDeaths)); write_short(0); write_short(get_member(pAttacker, m_iTeam)); message_end(); } @CBasePlayer_Jump_Pre(const pPlayer) { if(!g_blVariables[DoubleJump][pPlayer]) { return HC_CONTINUE; } new iFlags = get_entvar(pPlayer, var_flags); if(g_blVariables[auto_double_jump]) { if((!(get_entvar(pPlayer, var_oldbuttons) & IN_JUMP)) && iFlags & FL_ONGROUND) { new Float:flVelocity[3]; get_entvar(pPlayer, var_velocity, flVelocity); flVelocity[2] = g_iVariables[auto_double_jump_velocity]; set_entvar(pPlayer, var_velocity, flVelocity); } } static Float:flJumpTime[MAX_CLIENTS + 1]; if(g_iVariables[PlayerJump][pPlayer] && (iFlags & FL_ONGROUND)) { g_iVariables[PlayerJump][pPlayer] = 0; flJumpTime[pPlayer] = get_gametime(); return HC_CONTINUE; } static Float:flGameTime; if((get_entvar(pPlayer, var_oldbuttons) & IN_JUMP || iFlags & FL_ONGROUND) || ((flGameTime = get_gametime()) - flJumpTime[pPlayer]) < 0.2) { return HC_CONTINUE; } if(g_iVariables[PlayerJump][pPlayer] >= g_iVariables[additional_jumps]) { return HC_CONTINUE; } flJumpTime[pPlayer] = flGameTime; new Float:flVelocity[3]; get_entvar(pPlayer, var_velocity, flVelocity); flVelocity[2] = random_float(265.0, 285.0); set_entvar(pPlayer, var_velocity, flVelocity); g_iVariables[PlayerJump][pPlayer]++; if(g_blVariables[dj_trail]) { func_TrailMessage(pPlayer); g_iVariables[flTrailTime][pPlayer] = get_gametime(); } return HC_CONTINUE; } func_TrailMessage(const pPlayer) { if(g_blVariables[Trail][pPlayer]) { return PLUGIN_CONTINUE; } static iColor[3]; enum { RED = 0, GREEN, BLUE }; if(!g_blVariables[dj_trail_effect]) { iColor[RED] = random_num(0, 255); iColor[GREEN] = random_num(0, 255); iColor[BLUE] = random_num(0, 255); } else { static TeamName:team; team = get_member(pPlayer, m_iTeam); switch(team) { case TEAM_TERRORIST: iColor = { 255, 0, 0 }; case TEAM_CT: iColor = { 0, 0, 255 }; } } g_blVariables[Trail][pPlayer] = true; message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); write_short(pPlayer); write_short(g_iVariables[zbeam5]); write_byte(g_iVariables[dj_trail_life] * 10); write_byte(g_iVariables[dj_trail_size]); write_byte(iColor[RED]); write_byte(iColor[GREEN]); write_byte(iColor[BLUE]); write_byte(g_iVariables[dj_trail_brightness]); message_end(); g_iVariables[flTrailTime][pPlayer] = get_gametime(); set_task(1.0, "@task_RemoveTrail", pPlayer + TASKID_TRAIL, .flags = "a", .repeat = 1); return PLUGIN_CONTINUE; } @task_RemoveTrail(TaskId) { new pPlayer = TaskId - TASKID_TRAIL; if(!g_blVariables[DoubleJump][pPlayer]) { remove_task(pPlayer + TASKID_TRAIL); return; } new Float:flGameTime = get_gametime(); if(flGameTime - g_iVariables[flTrailTime][pPlayer] < 1.35) { remove_task(pPlayer + TASKID_TRAIL); set_task(1.0, "@task_RemoveTrail", pPlayer + TASKID_TRAIL, .flags = "a", .repeat = 1); } else { g_blVariables[Trail][pPlayer] = false; message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_KILLBEAM); write_short(pPlayer); message_end(); } } rg_respawn_all_players() { if(g_blVariables[reviveafterteamswap]) { for(new pPlayer = 1; pPlayer <= MaxClients; pPlayer++) { if(is_user_connected(pPlayer) && (TEAM_UNASSIGNED < get_member(pPlayer, m_iTeam) < TEAM_SPECTATOR)) { rg_round_respawn(pPlayer); if(g_blVariables[revdefaultweapon]) { rg_remove_item(pPlayer, "weapon_glock18"); rg_remove_item(pPlayer, "weapon_usp"); rg_give_default_items(pPlayer); } } } } } Przeczytaj cały wpis
  12. I Want To Open Chat To Player "messagemode" with Changing "say :" To Anything I Want (I Want To Call It With custom function not all time) Example: Quote: #include <amxmodx> #include <amxmisc> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "4D0CtOR4" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_concmd("custom_say", "custom_say") } public custom_say(id) { // i Want To Call It Here } Przeczytaj cały wpis
  13. With the help of @blxckdreadful I've updated the older SuiceBomber plugin. No more red painted insurgents. Damage is receded, default class is "bomber" so it works perfectly with my Theater/MOD "12 players ikir Tactical MOD": Workshop link The "bomber" class will explode at certain distance. If you are not using my theater I suggest to equip a new class with IED or only knife so the bomber will run towards players. You can increase life of the bomber but keep that realistic as Insurgency is. "sm_suicide_enabled" "1" // Enable bomber "sm_suicide_bomber" "Bomber" // A class that will be suicide bomber "sm_suicide_detonate_range" "120" // Max range to detonate. I recommend 125. "sm_suicide_resist" "4" // Bomber health multiplier "sm_suicide_delay" "1.1" // Delay before suicide Attached Files SuicideBomber_1.1.2.smx (6.9 KB) Wyświetl pełny artykuł
  14. Hello everybody, Im looking for plugin what he can change cvar mp_timelimit and use amx_map mapx when are under 10 players or over 10 . 10 or under : amx_map fy_snow amx_cvar mp_timelimit 0 11 or over : amx_map de_dust2 amx_cvar mp_timelimit 25 Thank you. Przeczytaj cały wpis
  15. I remember i once saw a plugin that auto swapped the entire team spawns every "x" rounds (ct went to t spawn and viceversa) and this made the game much more interesting. I've tried the search, found nothing. I only found plugins that change the team of the player, not the spawn of the teams. -------------- I couldn't find one working here but I found it on Google, "Swap Team Spawns". Przeczytaj cały wpis
  16. I got this to work once but it's been a long time and I have no idea how I did it before, so; - Play music files from a folder (ex: MP3) in random order, looped. if possible: - Play music files from a folder (ex: MP3) in random order, looped, a little fade-in/-fade-out between songs, volume about 15% out of 100%. Przeczytaj cały wpis
  17. i want to drop this weapons If Client Have It without dropping other weapons i tried to do that but i couldnt : new const all_weapons[][] = { "weapon_p228", "weapon_shield", "weapon_scout", "weapon_xm1014", "weapon_mac10", "weapon_aug", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_tmp", "weapon_g3sg1", "weapon_sg552", "weapon_p90" } Przeczytaj cały wpis
  18. MYGO.pl

    RSS[REQ] Plugin

    Hello AM! I would like to have a plugin with these options, sorry if I ask too much. The idea is to warm up using only a knife -Activates when there are 2 players -If someone dies, the round does not restart (Respawn) -Walking speed should be increased (Established number) -Messages using hud when you start the warm-up and when it ends (If it can be edited using a lang file it would be great) -Timer must be displayed via hud -Being able to play music while the warm-up is playing I hope someone can help me with that request, thanks for reading. Przeczytaj cały wpis
  19. Description: Limits changes to common infected related cvars. Custom campaigns can have vscripts that use director options or straight up call ConVar changes. This plugin prevents Custom Campaigns from increasing the amounts past their default + leeway. You can disable the leeway by tweaking the amounts in source. Campaigns can still change their values to be lower than their defaults, so that this plugin doesn't interfere with maps/sections that disable common infected. NOTE: Some vanilla campaigns seem to change z_mob_spawn_min_size and possibly others past their defaults. Which is why I put in the leeways. I don't think any change z_common_limit. REQUIRED: Left4DHooks Protected Cvars:z_common_limit (30) + 0 z_mob_spawn_min_size (10) + 20 z_mob_spawn_max_size (30) + 30 z_mega_mob_size (50) + 10 Features:[LIST[*]sm_set_common_limit - Lets you change the z_common_limit above the maximum allowed. Changelog: Code: 0.4 (10-Jun-2024) - Initial release.Thanks: Tabun - Making an initial plugin that tried to solve this (a long time ago). Addie - Helping on Discord Attached Files Get Plugin or Get Source (l4d2_common_cvar_lock.sp - 3.2 KB) l4d2_common_cvar_lock.smx (5.5 KB) Wyświetl pełny artykuł
  20. Hello I want to this information Code: %s^nMoney: $%d | HP: %d^nPing: %i | FPS: %i | Armor: %dto add the city and state Code: #include <amxmodx> #include <fakemeta> #include <engine> #include <cstrike> #pragma semicolon 1 #define RED 64 #define GREEN 64 #define BLUE 64 #define UPDATEINTERVAL 1.0 // Comment below if you do not want /speclist showing up on chat #define ECHOCMD // Admin flag used for immunity #define FLAG ADMIN_IMMUNITY new const PLUGIN[] = "SpecList"; new const VERSION[] = "1.2a"; new const AUTHOR[] = "SasaiLalka"; // ? едит ? ме ? new gMaxPlayers; new gCvarOn; new gCvarImmunity; new bool:gOnOff[33] = { true, ... }; new g_fps[33][11]; new g_i[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_cvar(PLUGIN, VERSION, FCVAR_SERVER, 0.0); gCvarOn = register_cvar("amx_speclist", "1", 0, 0.0); gCvarImmunity = register_cvar("amx_speclist_immunity", "1", 0, 0.0); register_clcmd("speclist", "cmdSpecList", -1, ""); gMaxPlayers = get_maxplayers(); set_task(UPDATEINTERVAL, "tskShowSpec", 123094, "", 0, "b", 0); } public cmdSpecList(id) { if( gOnOff[id] ) { Color_Print(id, "!y[!gSpectator List!y] !yThe list is !tDisabled"); gOnOff[id] = false; } else { Color_Print(id, "!y[!gSpectator List!y] !yThe list is !tEnabled"); gOnOff[id] = true; } #if defined ECHOCMD return PLUGIN_CONTINUE; #else return PLUGIN_HANDLED; #endif } public tskShowSpec() { if( !get_pcvar_num(gCvarOn) ) { return PLUGIN_CONTINUE; } static szHud[1102];//32*33+45 static szName[34]; static bool:send; // FRUITLOOOOOOOOOOOOPS! for( new alive = 1; alive <= gMaxPlayers; alive++ ) { new bool:sendTo[33]; send = false; if( !is_user_alive(alive) ) { continue; } new ping,loss; sendTo[alive] = true; get_user_ping(alive, ping, loss); get_user_name(alive, szName, 32); format(szHud, 245, "Player: %s^nMoney: $%d | HP: %d^nPing: %i | FPS: %i | Armor: %d^n^nSpectators:^n", szName, cs_get_user_money(alive), get_user_health(alive), ping, get_user_fps(alive), get_user_armor(alive)); for( new dead = 1; dead <= gMaxPlayers; dead++ ) { if( is_user_connected(dead) ) { if( is_user_alive(dead) || is_user_bot(dead) ) { continue; } if( pev(dead, pev_iuser2) == alive ) { if( !(get_pcvar_num(gCvarImmunity)&&get_user_flags(dead, 0)&FLAG) ) { get_user_name(dead, szName, 32); add(szName, 33, "^n", 0); add(szHud, 1101, szName, 0); send = true; } sendTo[dead] = true; } } } if( send == true ) { for( new i = 1; i <= gMaxPlayers; i++ ) { if( sendTo[i] == true && gOnOff[i] == true ) { set_hudmessage(RED, GREEN, BLUE, 0.75, 0.15, 0, 0.0, UPDATEINTERVAL + 0.1, 0.0, 0.0, -1); show_hudmessage(i, szHud); } } } } return PLUGIN_CONTINUE; } public client_PreThink(id) g_fps[id][10]++; public client_putinserver(id) set_task(0.1, "count", id, "", 0, "b"); public count(id) { if ( g_i[id] < 9 ) g_i[id]++; else g_i[id] = 0; g_fps[id][g_i[id]] = g_fps[id][10]; g_fps[id][10] = 0; } get_user_fps(id) { new i; new j = 0; for ( i = 0; i < 9; i++ ) j += g_fps[id][i]; return j - 5; } public client_connect(id) { gOnOff[id] = true; } public client_disconnected(id) { gOnOff[id] = true; } stock Color_Print(const id, const input[], any:...) { new iCount = 1, iPlayers[32]; static szMsg[191]; vformat(szMsg, charsmax(szMsg), input, 3); replace_all(szMsg, 190, "!g", "^4"); replace_all(szMsg, 190, "!y", "^1"); replace_all(szMsg, 190, "!t", "^3"); replace_all(szMsg, 190, "/w", "^0"); if(id) iPlayers[0] = id; else get_players(iPlayers, iCount, "ch"); for (new i = 0; i < iCount; i++) { if (is_user_connected(iPlayers[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers[i]); write_byte(iPlayers[i]); write_string(szMsg); message_end(); } } } Przeczytaj cały wpis
  21. Hello, someone have this csdm menu gun or something like that please? Attached Thumbnails Przeczytaj cały wpis
  22. PrOsTy tej sieci już nie ma od 2lat jak nie lepiej z tego co wiem to jakiś Now way coś takiego...
  23. Wcześniejsza
  24. I would like to know if there is a possibility of making a plugin where it saves all the player demos in a folder within the server or somewhere that I can download without having to request a demo Przeczytaj cały wpis
  25. @PrOsTy | AlkoSkill.pl https://steamcommunity.com/profiles/76561198076071601/
  26. MYGO.pl

    RSSchange model

    hello, I would need a plugin that when I attack someone with knife, teammates or opponent does not matter. I want to give me his model and for him to apply my model Przeczytaj cały wpis
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