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NeXt

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Rekrut

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  1. Witam jest ktoś kto potrafi zrobić paczkę retakes? więcej info pv
  2. NeXt

    Problem

    @sdasdas problem został dawno rozwiązany lecz zapomniałem napisać że do zamknięcia
  3. Witam, Tak jak w temacie mam problem z edycją pluginu - Chciał bym wyłączyć automatyczną zmianę klasy pomimo zmiany w menu !zm/!class etc. bądź po zginięciu (Klasa zmienia się randomowo) z tego co wiem to właśnie odpowiada za automatyczne zmiany klas ale nie wiem jak to wyłączyć bo skasować nie mogę int class = GetRandomInt(0, 3); - Klasy mają być dostępne dla każdego gracza nie wyłącznie dla vip'a //Klasa VIP - Sweet Plik public void Zombies_OnClientPutInServer(int client) { #if defined DEBUG_LOG LogMessage("Zombies_OnClientPutInServer"); #endif g_iClientClass[client] = 1; } void SetPlayerAsZombie(int client) { #if defined DEBUG_LOG #endif char TagZombie[32]; CS_GetClientClanTag(client, TagZombie, sizeof(TagZombie)); int class = GetRandomInt(0, 3); switch(class) { case 0: { if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2) { SetPlayerAsVip(client); } else { SetPlayerArms(client, "models/player/custom_player/kodua/frozen_nazi/arms.mdl"); SetEntityModel(client, "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl"); SetEntityGravity(client, 1.0); SetEntityHealth(client, 2000); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Frozen!"); CS_SetClientClanTag(client, "Frozen"); } } case 1: { if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2) { SetPlayerAsVip(client); } else { SetPlayerArms(client, "models/player/custom_player/zombie/mummy/mummy_arms.mdl"); SetEntityModel(client, "models/player/custom_player/dbd/wraith/wraith.mdl"); SetEntityGravity(client, 0.6); SetEntityHealth(client, 1500); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Wraith!"); CS_SetClientClanTag(client, "Wraith"); } } case 2: { if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2) { SetPlayerAsVip(client); } else { SetPlayerArms(client, "models/player/custom_player/kuristaja/walker/walker_arms.mdl"); SetEntityModel(client, "models/player/custom_player/kuristaja/walker/walkerv2.mdl"); SetEntityGravity(client, 0.9); SetEntityHealth(client, 3500); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 0.7); PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Undead!"); CS_SetClientClanTag(client, "Undead"); } } case 3: { if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2) { SetPlayerAsVip(client); } else { SetPlayerArms(client, "models/player/custom_player/caleon1/mummy/mummy_arms.mdl"); SetEntityModel(client, "models/player/custom_player/caleon1/mummy/mummy.mdl"); SetEntityGravity(client, 0.8); SetEntityHealth(client, 1000); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 2.0); PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Mummy!"); CS_SetClientClanTag(client, "Mummy"); } } } } //================================================================== public Action CMD_Class(int client, int args) { #if defined DEBUG_LOG LogMessage("CMD_Class"); #endif if(GetClientTeam(client) == ZOMBIES) { Menu zmmenu = new Menu(MenuHandler_ZombieClass); SetMenuTitle(zmmenu, "Zombie class"); KeyValues kv = CreateKeyValues("bb_zombies"); kv.ImportFromFile(g_sBasebuilderConfig2); if (!kv.GotoFirstSubKey()) { return Plugin_Handled; } char ClassID[10]; char name[150]; do { kv.GetSectionName(ClassID, sizeof(ClassID)); kv.GetString("name", name, sizeof(name)); zmmenu.AddItem(ClassID, name); } while (kv.GotoNextKey()); delete kv; zmmenu.Display(client, 0); } return Plugin_Continue; } public int MenuHandler_ZombieClass(Menu menu, MenuAction action, int client, int item) { #if defined DEBUG_LOG LogMessage("MenuHandler_ZombieClass"); #endif switch(action) { case MenuAction_Select: { char info[32]; GetMenuItem(menu, item, info, sizeof(info)); int SelectedZMClass = StringToInt(info); //Check for VIP class KeyValues kvZombiesVIP = CreateKeyValues("bb_zombies"); if(!kvZombiesVIP.ImportFromFile(g_sBasebuilderConfig2)) return; char s_SelectedClass[10]; IntToString(SelectedZMClass, s_SelectedClass, sizeof(s_SelectedClass)); if (!kvZombiesVIP.JumpToKey(s_SelectedClass)) return; char flags[40] = ""; kvZombiesVIP.GetString("flags", flags, sizeof(flags)); delete kvZombiesVIP; if(StrEqual(flags, "")) { g_iClientClass[client] = SelectedZMClass; if(IsBuildTime() || IsPrepTime()) { CS_RespawnPlayer(client); } else CPrintToChat(client, "%s%T", Prefix, "Class change after death", client); } else { if(HasPlayerFlags(client, flags)) { g_iClientClass[client] = SelectedZMClass; if(IsBuildTime() || IsPrepTime()) { CS_RespawnPlayer(client); } else PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa zmieni się po śmierci!"); } else PrintToChat(client, " \x02•BaseBuilder• \x01Oops, wyglada na to, ze nie posiadasz \x07VIP'a!"); } } } } void SetPlayerAsVip(int client) { #if defined DEBUG_LOG LogMessage("SetPlayerAsVip"); #endif KeyValues kvZombies = CreateKeyValues("bb_zombies"); if(!kvZombies.ImportFromFile(g_sBasebuilderConfig2)) return; char clientclass[10]; IntToString(g_iClientClass[client], clientclass, sizeof(clientclass)); if (!kvZombies.JumpToKey(clientclass)) return; char zmName[100]; char zmGravity[10]; char zmSpeed[10]; char zmHeath[10]; char zmModel[PLATFORM_MAX_PATH + 1]; char zmArms[PLATFORM_MAX_PATH + 1]; char flags[40] = ""; flags = ""; kvZombies.GetString("name", zmName, sizeof(zmName)); kvZombies.GetString("gravity", zmGravity, sizeof(zmGravity)); kvZombies.GetString("speed", zmSpeed, sizeof(zmSpeed)); kvZombies.GetString("health", zmHeath, sizeof(zmHeath)); kvZombies.GetString("model_path", zmModel, sizeof(zmModel)); kvZombies.GetString("arms_path", zmArms, sizeof(zmArms)); float fZmGravity; float fZmSpeed; fZmGravity = StringToFloat(zmGravity); fZmSpeed = StringToFloat(zmSpeed); int iZmHealth = StringToInt(zmHeath); SetPlayerArms(client, zmArms); SetEntityGravity(client, fZmGravity); SetEntityHealth(client, iZmHealth); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", fZmSpeed); SetEntityModel(client, zmModel); PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05%s!",zmName); CS_SetClientClanTag(client, zmName); delete kvZombies; } public void Zombies_PlayerSpawn(int client) { #if defined DEBUG_LOG LogMessage("Zombies_PlayerSpawn"); #endif if(GetClientTeam(client) == CS_TEAM_CT) SetPlayerAsBuilder(client); else if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2) { if(GetClientTeam(client) == CS_TEAM_T) { SetPlayerAsVip(client); } } else { if(GetClientTeam(client) == CS_TEAM_T) { SetPlayerAsZombie(client); FPVMI_RemoveViewModelToClient(client, "weapon_knife"); } } } void SetPlayerAsBuilder(int client) { #if defined DEBUG_LOG LogMessage("SetPlayerAsBuilder"); #endif if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2) { SetEntityHealth(client, 100); SetEntityGravity(client, 1.0); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); if(ModelDefault[client] == true) { SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/sas/sas.mdl"); SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/sas/sas_arms.mdl"); } else if(ModelPhoenix[client] == true) { SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/phoenix/phoenix.mdl"); SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/phoenix/phoenix_arms.mdl"); } else if(ModelBilly[client] == true) { SetEntityModel(client, "models/player/custom_player/kuristaja/billy/billy_normal.mdl"); SetPlayerArms(client, "models/player/custom_player/kuristaja/billy/billy_arms.mdl"); } else if(ModelCarrie[client] == true) { SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/carrie/carrie.mdl"); SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/carrie/carrie_arms.mdl"); } else if(ModelDefault[client] == false || ModelPhoenix[client] == false || ModelBilly[client] == false || ModelCarrie[client] == false) { SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/sas/sas.mdl"); SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/sas/sas_arms.mdl"); } if(!kolor[client]) { CS_SetClientClanTag(client, colors[client]); } else if(kolor[client]) { if(kolor_g[client] == true) { CS_SetClientClanTag(client, "Zielony"); } else if(kolor_l[client] == true) { CS_SetClientClanTag(client, "Łososiowy"); } else if(kolor_o[client] == true) { CS_SetClientClanTag(client, "Oliwkowy"); } else if(kolor_c[client] == true) { CS_SetClientClanTag(client, "Cyjan"); } else if(kolor_m[client] == true) { CS_SetClientClanTag(client, "Magenta"); } else if(kolor_s[client] == true) { CS_SetClientClanTag(client, "Srebrny"); } else if(kolor_k[client] == true) { CS_SetClientClanTag(client, "Kremowy"); } } } else { SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/sas/sas.mdl"); SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/sas/sas_arms.mdl"); SetEntityHealth(client, 100); SetEntityGravity(client, 1.0); SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0); CS_SetClientClanTag(client, colors[client]); FPVMI_RemoveViewModelToClient(client, "weapon_knife"); } } // ** ARM UPDATE FUNCTIONS ** // public void SetPlayerArms(int client, char[] arms) { #if defined DEBUG_LOG LogMessage("SetPlayerArms"); #endif RemoveAllPlayerWeapons(client); Client_RemoveWeapon(client, "weapon_knife", true); SetEntPropString(client, Prop_Send, "m_szArmsModel", arms); CreateTimer(0.1, Give_Knife, client); } public Action Give_Knife(Handle tmr, any client) { #if defined DEBUG_LOG LogMessage("Give_Knife"); #endif if(IsValidPlayer(client)) GivePlayerItem(client, "weapon_knife"); } public bool HasPlayerFlags(int client, char flags[40]) { #if defined DEBUG_LOG LogMessage("HasPlayerFlags"); #endif if(StrContains(flags, "a") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_RESERVATION)) { return true; } } else if(StrContains(flags, "b") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_GENERIC)) { return true; } } else if(StrContains(flags, "c") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_KICK)) { return true; } } else if(StrContains(flags, "d") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_BAN)) { return true; } } else if(StrContains(flags, "e") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_UNBAN)) { return true; } } else if(StrContains(flags, "f") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_SLAY)) { return true; } } else if(StrContains(flags, "g") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CHANGEMAP)) { return true; } } else if(StrContains(flags, "h") != -1) { if(Client_HasAdminFlags(client, 128)) { return true; } } else if(StrContains(flags, "i") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CONFIG)) { return true; } } else if(StrContains(flags, "j") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CHAT)) { return true; } } else if(StrContains(flags, "k") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_VOTE)) { return true; } } else if(StrContains(flags, "l") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_PASSWORD)) { return true; } } else if(StrContains(flags, "m") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_RCON)) { return true; } } else if(StrContains(flags, "n") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CHEATS)) { return true; } } else if(StrContains(flags, "z") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_ROOT)) { return true; } } else if(StrContains(flags, "o") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM1)) { return true; } } else if(StrContains(flags, "p") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM2)) { return true; } } else if(StrContains(flags, "q") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM3)) { return true; } } else if(StrContains(flags, "r") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM4)) { return true; } } else if(StrContains(flags, "s") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM5)) { return true; } } else if(StrContains(flags, "t") != -1) { if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM6)) { return true; } } return false; } CFG "bb_zombies" { "1" { "name" "Frozen" "gravity" "1.0" "speed" "1.0" "health" "2000" "model_path" "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl" "arms_path" "models/player/custom_player/kodua/frozen_nazi/arms.mdl" } "2" { "name" "Wraith" "gravity" "0.6" "speed" "1.0" "health" "1500" "model_path" "models/player/custom_player/dbd/wraith/wraith.mdl" "arms_path" "models/player/custom_player/zombie/mummy/mummy_arms.mdl" } "3" { "name" "Undead" "gravity" "0.9" "speed" "0.7" "health" "3500" "model_path" "models/player/custom_player/kuristaja/walker/walkerv2.mdl" "arms_path" "models/player/custom_player/kuristaja/walker/walker_arms.mdl" } "4" { "name" "Mummy" "gravity" "0.8" "speed" "2.0" "health" "1000" "model_path" "models/player/custom_player/caleon1/mummy/mummy.mdl" "arms_path" "models/player/custom_player/caleon1/mummy/mummy_arms.mdl" } "5" { "name" "Sweet [VIP]" "flags" "p" "gravity" "0.7" "speed" "1.3" "health" "4000" "model_path" "models/player/custom_player/kuristaja/sweet_tooth/sweet_tooth.mdl" "arms_path" "models/player/custom_player/kuristaja/sweet_tooth/sweet_tooth_arms.mdl" } } - Oraz chciał bym wyłączyć palącą się głowę osobie która posiada flage VIP (( p )) ale nie wiem w jakim pliku mogę to szukać.
  4. NeXt

    Problem z modelami

    Witam Tak jak w temacie mam problem z modelami przez co wyrzuca mnie przy wyborze strony [ CT / TT ] Pomoc techniczna z LiveServer powiedziała że modele crashuja serwer i najpewniej tak jest o to par błędu dot modeli: 1/ - player: UTIL_SetModel: not precached: models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl 1/ - player: UTIL_SetModel: not precached: models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl 1/ - player: UTIL_SetModel: not precached: models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl 2/ - player: UTIL_SetModel: not precached: models/player/custom_player/kuristaja/walker/walkerv2.mdl 2/ - player: UTIL_SetModel: not precached: models/player/custom_player/kuristaja/walker/walkerv2.mdl 2/ - player: UTIL_SetModel: not precached: models/player/custom_player/kuristaja/walker/walkerv2.mdl I nie do końca wiem jak to mogę naprawić model także znajdują się w downloads.ini materials/models/player/kuristaja/walker/walker_bodyv2.vmt materials/models/player/kuristaja/walker/walker_body.vtf materials/models/player/kuristaja/walker/walker_body_normal.vtf materials/models/player/kuristaja/walker/walker_eyes.vmt materials/models/player/kuristaja/walker/walker_eyes.vtf materials/models/player/kuristaja/walker/walker_facev2.vmt materials/models/player/kuristaja/walker/walker_face.vtf materials/models/player/kuristaja/walker/walker_face_normal.vtf materials/models/player/kuristaja/walker/walker_lightwarp.vtf materials/models/player/kuristaja/walker/walker_lowerbodyv2.vmt materials/models/player/kuristaja/walker/walker_lowerbody.vtf materials/models/player/kuristaja/walker/walker_lowerbody_normal.vtf models/player/custom_player/kuristaja/walker/walkerv2.dx90.vtx models/player/custom_player/kuristaja/walker/walkerv2.mdl models/player/custom_player/kuristaja/walker/walkerv2.phy models/player/custom_player/kuristaja/walker/walkerv2.vvd models/player/custom_player/kuristaja/walker/walker_arms.dx90.vtx models/player/custom_player/kuristaja/walker/walker_arms.mdl models/player/custom_player/kuristaja/walker/walker_arms.vvd //Frozen Nazi from CoD:BO3 //Player model models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl models/player/custom_player/kodua/frozen_nazi/frozen_nazi.phy models/player/custom_player/kodua/frozen_nazi/frozen_nazi.vvd models/player/custom_player/kodua/frozen_nazi/frozen_nazi.dx90.vtx //Viewmodel arms models/player/custom_player/kodua/frozen_nazi/arms.mdl models/player/custom_player/kodua/frozen_nazi/arms.vvd models/player/custom_player/kodua/frozen_nazi/arms.dx90.vtx //Headless player model models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.mdl models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.phy models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.vvd models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.dx90.vtx //Head model models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.mdl models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.phy models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.vvd models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.dx90.vtx //Materials and textures materials/models/player/custom_player/kodua/frozen_nazi/eyes.vmt materials/models/player/custom_player/kodua/frozen_nazi/hands.vmt materials/models/player/custom_player/kodua/frozen_nazi/head.vmt materials/models/player/custom_player/kodua/frozen_nazi/metal.vmt materials/models/player/custom_player/kodua/frozen_nazi/skin.vmt materials/models/player/custom_player/kodua/frozen_nazi/suit.vmt materials/models/player/custom_player/kodua/frozen_nazi/tongue.vmt materials/models/player/custom_player/kodua/frozen_nazi/v_hands.vmt materials/models/player/custom_player/kodua/frozen_nazi/v_skin.vmt materials/models/player/custom_player/kodua/frozen_nazi/v_suit.vmt materials/models/player/custom_player/kodua/frozen_nazi/eye.vtf materials/models/player/custom_player/kodua/frozen_nazi/head.vtf materials/models/player/custom_player/kodua/frozen_nazi/head_n.vtf materials/models/player/custom_player/kodua/frozen_nazi/head_s.vtf materials/models/player/custom_player/kodua/frozen_nazi/int.vtf materials/models/player/custom_player/kodua/frozen_nazi/int_n.vtf materials/models/player/custom_player/kodua/frozen_nazi/skin.vtf materials/models/player/custom_player/kodua/frozen_nazi/skin_n.vtf materials/models/player/custom_player/kodua/frozen_nazi/skin_s.vtf materials/models/player/custom_player/kodua/frozen_nazi/suit.vtf materials/models/player/custom_player/kodua/frozen_nazi/suit_s.vtf materials/models/player/custom_player/kodua/shared/detail_cloth4.vtf //Gore materials for _hs and _head models materials/models/player/custom_player/kodua/frozen_nazi/gore.vmt materials/models/player/custom_player/kodua/shared/meat.vtf materials/models/player/custom_player/kodua/shared/meat_n.vtf materials/models/player/custom_player/kodua/shared/meat_s.vtf i nie wiem o co tu się rozchodzi pomoże ktoś ? Do zamknięcia wystarczyło wrzucić: https://forums.alliedmods.net/showthread.php?p=602270
  5. A to moja lista żadnych błędów nie widać w mapcycle mapa dodana i w maplist także 01 "Blokowanie Graffiti" (0.19) by BlaKi 02 "Opis VIP'a" (1.1) by BlaKi 03 "Basic Votes" (1.10.0.6459) by AlliedModders LLC 04 "Nextmap" (1.10.0.6459) by AlliedModders LLC 05 "Web Shortcuts CS:GO version" (2.4) by Franc1sco franug and James "sslice" Gray 06 "Anti-Flood" (1.10.0.6459) by AlliedModders LLC 07 "BB:RPG:BLOCK:Kill" (1.1) by BlaKi 08 "BB:RPG:Latarka" (1.3.63) by BlaKi 09 "VIP" (1.1) by BlaKi 10 "Reklamy na chat" (0.19) by BlaKi 11 "Fun Votes" (1.10.0.6459) by AlliedModders LLC 12 "BB:RPG:BLOCK:EXPLODE" (1.1) by BlaKi 13 "Show nickname on HUD" (1.0) by Graffiti 14 "Jak Budowac" (1.0) by BlaKi 15 "Player Commands" (1.10.0.6459) by AlliedModders LLC 16 "Blokuje Celowniki" (1.0) by BLEJLOOK Edited by BlaKi 17 "Basic Chat" (1.10.0.6459) by AlliedModders LLC 18 "Admin File Reader" (1.10.0.6459) by AlliedModders LLC 19 "Thirdperson Mode" (1.0) by Zephyrus 20 "Blokuje Celowniki" (1.0) by BLEJLOOK Edited by BlaKi 21 "Basic Commands" (1.10.0.6459) by AlliedModders LLC 22 "Admin Menu" (1.10.0.6459) by AlliedModders LLC 23 "BB:ENGINGE" (0.1) by Mastah7991 Modified by NeXt 24 "Basic Ban Commands" (1.10.0.6459) by AlliedModders LLC 25 "[CSS/CS:GO] AbNeR Bunny Hoping" (2.0) by AbNeR_CSS 26 "Zombie Skills" (1.1) by BlaKi 27 "HudMessages" (1.1) by BlaKi 28 "CHAT & HudMessages" (1.1) by BlaKi 29 "Nazwa" (1.0) by BlaKi 30 "Show nickname on HUD" (1.0) by Graffiti 31 "CT Skill" (1.1) by BlaKi 32 "Basic Comm Control" (1.10.0.6459) by AlliedModders LLC 33 "GOD" (1.1) by BlaKi 34 "BB:RPG:BLOCK:EXPLODE" (1.1) by BlaKi 35 "Reserved Slots" (1.10.0.6459) by AlliedModders LLC 36 "VIP:LOT" (1.1) by BlaKi 37 "Admin Help" (1.10.0.6459) by AlliedModders LLC 38 "ArmsRepair.smx" 39 "Sound Commands" (1.10.0.6459) by AlliedModders LLC 40 "Odblokowuje Spawn" (0.19) by BlaKi 41 "Fun Commands" (1.10.0.6459) by AlliedModders LLC 42 "Blokuje Celowniki" (1.0) by BLEJLOOK Edited by BlaKi 43 "BASEBUILDER:CSGO" (S5) by Boomix | ZipCore | Modified by BlaKi 44 "SM First Person View Models Interface" (3.1) by Franc1sco franug 45 "[CS:GO/CSS] AbNeR Round End Sounds" (3.6) by AbNeR_CSS 46 "Client Preferences" (1.10.0.6459) by AlliedModders LLC 47 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini 48 "Basic Info Triggers" (1.10.0.6459) by AlliedModders LLC
  6. @Czekoladowy Proszę: L 03/22/2020 - 13:17:48: SourceMod error session started L 03/22/2020 - 13:17:48: Info (map "bb_castle") (file "/home/k22437_s16665/server_16665/csgo/addons/sourcemod/logs/errors_20200322.log") L 03/22/2020 - 13:17:48: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded. L 03/22/2020 - 13:17:48: [SM] Exception reported: Mapcycle Not Found L 03/22/2020 - 13:17:48: [SM] Blaming: nextmap.smx L 03/22/2020 - 13:17:48: [SM] Call stack trace: L 03/22/2020 - 13:17:48: [SM] [0] SetFailState L 03/22/2020 - 13:17:48: [SM] [1] Line 143, /home/builds/sourcemod/linux-1.10/build/plugins/nextmap.sp::FindAndSetNextMap L 03/22/2020 - 13:17:48: [SM] [2] Line 113, /home/builds/sourcemod/linux-1.10/build/plugins/nextmap.sp::OnConfigsExecuted
  7. NeXt

    Problem

    Cześć, Gdy próbuję zkompilować plik .sp, wyskakuje 5 error, a mam 2 owe pliki. BB_SKLEP.sp BB_RPG.sp
  8. 1.10 - build 6478 Errorlogs: L 03/21/2020 - 18:51:31: Log file started (file "logs/L137_074_006_200_23028_202003211851_000.log") (game "/clients/s51980/csgo") (version "7776") L 03/21/2020 - 18:51:31: server_cvar: "sv_tags" "128TR,4FUN,64TR,BB,BaseBuilder,FFA,PaintBall,ShadowGaming.pl,Surf,coin,csgdansk,dd2,jailbreak,jb,knife,mirage,mm,skins,ws" L 03/21/2020 - 18:51:31: server_cvar: "sv_tags" "128TR,4FUN,64TR,BB,BaseBuilder,FFA,PaintBall,ShadowGaming.pl,Surf,coin,csgdansk,dd2,jailbreak,jb,knife,mirage,mm,skins,ws" L 03/21/2020 - 18:51:31: server_cvar: "mp_c4timer" "45" L 03/21/2020 - 18:51:31: server_cvar: "mp_freezetime" "0" L 03/21/2020 - 18:51:31: server_cvar: "mp_friendlyfire" "1" L 03/21/2020 - 18:51:31: server_cvar: "mp_limitteams" "0" L 03/21/2020 - 18:51:31: server_cvar: "mp_maxrounds" "30" L 03/21/2020 - 18:51:31: server_cvar: "mp_timelimit" "20" L 03/21/2020 - 18:51:31: server_cvar: "tv_enable" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_bomb_defused" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_bomb_planted" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_interact_with_hostage" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_enemy_default" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_enemy_factor" "0.5" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_hostage" "-1" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_teammate" "-1" L 03/21/2020 - 18:51:31: server_cvar: "cash_player_rescued_hostage" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_elimination_bomb_map" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_elimination_hostage_map_t" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_elimination_hostage_map_ct" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_hostage_interaction" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_loser_bonus" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_planted_bomb_but_defused" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_terrorist_win_bomb" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_defusing_bomb" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_hostage_rescue" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_time_running_out_hostage" "1" L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_time_running_out_bomb" "1" L 03/21/2020 - 18:51:31: server_cvar: "mp_friendlyfire" "0" L 03/21/2020 - 18:51:31: server_cvar: "mp_roundtime" "8" L 03/21/2020 - 18:51:31: server_cvar: "mp_roundtime_hostage" "2" L 03/21/2020 - 18:51:31: server_cvar: "mp_roundtime_defuse" "2.25" L 03/21/2020 - 18:51:31: server_cvar: "mp_timelimit" "25" L 03/21/2020 - 18:51:33: "GOTV<2><BOT><>" connected, address "" L 03/21/2020 - 18:51:33: "GOTV<2><BOT><>" entered the game L 03/21/2020 - 18:51:33: "GOTV<2><BOT><Unassigned>" changed name to "Widzi Wszystko" L 03/21/2020 - 18:51:33: server_cvar: "abner_autobhop" "0" L 03/21/2020 - 18:51:33: server_cvar: "abner_res_version" "3.5fix" Jest to mod Basebulider
  9. Cześć, Mam problem z serwerem, gdy wejdę na serwer i przy wyborze stron wyświetla się owy komunikat i wyrzuca z serwera nie wiem o co tu chodzi. Wycinek z konsoli: Error reading file resource/overviews/bb_castle_radar.dds. Error reading file resource/overviews/bb_castle_radar_spectate.dds. KOMORNIK.PL dołącza do gry. ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME CCSGO_BlurTarget - Unable to find panel with the given id "sliding-panel--TERRORIST"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "sliding-panel--CT"! Panel is possibly created dynamically. Error reading file materials/panorama/images/map_icons/screenshots/1080p/bb_castle.png. ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_PAUSEMENU **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager' ChangeGameUIState: CSGO_GAME_UI_STATE_PAUSEMENU -> CSGO_GAME_UI_STATE_MAINMENU ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
  10. Cześć, (Szukałem na internecie ale nic nie znalazłem) Mam pytanie czy wie ktoś może jak tworzyć własne modele graczy ? Bądź podał link poście do poradnika filmiku ? Z góry dziękuje za pomoc
  11. Witam, Poszukuje osoby która by mi skompilowała wszystkie pliki sp na najnowszym sourcemodzie w tym samym skasowała wszystkie błędy podczas kompilacji. Próbowałem sam się tego podjąć lecz jeszcze się uczę i szukam odpłatnie pomocy osoby chętne zapraszam PW.
  12. Cześć, Chciałbym żeby mi ktoś napisał paczkę Basebulider. Po więcej informacji proszę się kierować na Discord'a lub na pw forum. NeXt#3957
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