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Hepi

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Odpowiedzi opublikowane przez Hepi

  1. Witam,

    Jak mam wpisać do pliku .sp ścieżki?

     

    Kawałek kodu:

    #define PARACHUTE_MODEL        "parachute_carbon"

    //Parachute Textures
    #define PARACHUTE_PACK        "pack_carbon"
    #define PARACHUTE_TEXTURE    "parachute_carbon"

     

    Ścieżki spadochronu:

    materials/models/parachute/gargoyle.vmt
    materials/models/parachute/gargoyle.vtf
    materials/models/parachute/pack.vmt
    materials/models/parachute/pack.vtf

    models/parachute/gargoyle.dx80.vtx
    models/parachute/gargoyle.dx90.vtx
    models/parachute/gargoyle.mdl
    models/parachute/gargoyle.sw.vtx
    models/parachute/gargoyle.vvd
     

  2. Witam,

    Serwer się nie chce uruchomić.

    Tu podaje informacje z konsoli:

    Spoiler
    
    mp_default_team_winner_no_objective - -1
    mp_defuser_allocation - 0
    mp_display_kill_assists - 1
    mp_dm_bonus_percent - 50
    mp_dm_bonus_respawn - 0
    mp_dm_bonusweapon_dogtags - 0
    mp_dm_dogtag_score - 0
    mp_dm_kill_base_score - 10
    mp_dm_teammode - 0
    mp_dm_teammode_bonus_score - 1
    mp_dm_teammode_dogtag_score - 0
    mp_dm_teammode_kill_score - 1
    mp_dogtag_despawn_on_killer_death - 1
    mp_dogtag_despawn_time - 120
    mp_dogtag_pickup_rule - 0
    mp_economy_reset_rounds - 0
    mp_equipment_reset_rounds - 0
    mp_force_assign_teams - 0
    mp_force_pick_time - 15
    mp_forcecamera - 1
    mp_free_armor - 0
    mp_freezetime - 6
    mp_friendlyfire - 0
    mp_ggprogressive_round_restart_delay - 15.0
    mp_ggtr_always_upgrade - 0
    mp_ggtr_bomb_defuse_bonus - 1
    mp_ggtr_bomb_detonation_bonus - 1
    mp_ggtr_bomb_pts_for_flash - 4
    mp_ggtr_bomb_pts_for_he - 3
    mp_ggtr_bomb_pts_for_molotov - 5
    mp_ggtr_bomb_pts_for_upgrade - 2.0
    mp_ggtr_bomb_respawn_delay - 0.0
    mp_ggtr_end_round_kill_bonus - 1
    mp_ggtr_halftime_delay - 0.0
    mp_ggtr_last_weapon_kill_ends_half - 0
    mp_give_player_c4 - 1
    mp_global_damage_per_second - 0.0
    mp_guardian_bot_money_per_wave - 800
    mp_guardian_loc_adjective - 
    mp_guardian_loc_condition - 
    mp_guardian_loc_icon - 
    mp_guardian_loc_mission - default
    mp_guardian_loc_override - 
    mp_guardian_loc_weapon - 
    mp_guardian_player_dist_max - 2000
    mp_guardian_player_dist_min - 1300
    mp_guardian_special_kills_needed - 10
    mp_guardian_special_weapon_needed - awp
    mp_guardian_target_site - -1
    mp_halftime - 0
    mp_halftime_pausetimer - 0
    mp_heavyassaultsuit_cooldown - 5
    mp_hostagepenalty - 10
    mp_hostages_max - 2
    mp_hostages_spawn_force_positions - 
    mp_hostages_spawn_same_every_round - 1
    mp_items_prohibited - 
    mp_limitteams - 2
    mp_match_can_clinch - 1
    mp_max_armor - 2
    mp_maxmoney - 16000
    mp_maxrounds - 0
    mp_molotovusedelay - 15.0
    mp_playercashawards - 1
    mp_radar_showall - 0
    mp_randomspawn - 0
    mp_randomspawn_dist - 0
    mp_randomspawn_los - 1
    mp_respawn_immunitytime - 4.0
    mp_respawn_on_death_ct - 0
    mp_respawn_on_death_t - 0
    mp_respawnwavetime_ct - 10.0
    mp_respawnwavetime_t - 10.0
    mp_round_restart_delay - 7.0
    mp_roundtime - 5
    mp_roundtime_defuse - 0
    mp_roundtime_hostage - 0
    mp_solid_teammates - 1
    mp_starting_losses - 0
    mp_startmoney - 800
    mp_t_default_grenades - 
    mp_t_default_melee - weapon_knife
    mp_t_default_primary - 
    mp_t_default_secondary - weapon_glock
    mp_taser_recharge_time - -1
    mp_teamcashawards - 1
    mp_teammates_are_enemies - 0
    mp_timelimit - 5
    mp_use_respawn_waves - 0
    mp_warmup_pausetimer - 0
    mp_warmuptime - 30
    mp_warmuptime_all_players_connected - 0
    mp_weapon_self_inflict_amount - 0
    mp_weapons_allow_heavy - -1
    mp_weapons_allow_heavyassaultsuit - 0
    mp_weapons_allow_map_placed - 0
    mp_weapons_allow_pistols - -1
    mp_weapons_allow_rifles - -1
    mp_weapons_allow_smgs - -1
    ConVarRef mp_weapons_allow_tagrenade doesn't point to an existing ConVar
    mp_weapons_allow_typecount - 5
    mp_weapons_allow_zeus - 1
    mp_weapons_glow_on_ground - 0
    mp_weapons_max_gun_purchases_per_weapon_per_match - -1
    mp_win_panel_display_time - 3
    occlusion_test_async - 0
    spec_freeze_panel_extended_time - 0.0
    spec_freeze_time - 3.0
    spec_replay_enable - 0
    sv_accelerate - 5.5
    sv_airaccelerate - 12
    sv_allow_votes - 1
    sv_alltalk - 0
    sv_arms_race_vote_to_restart_disallowed_after - 0
    sv_auto_adjust_bot_difficulty - 1
    sv_auto_full_alltalk_during_warmup_half_end - 1
    sv_autobunnyhopping - 0
    sv_autobuyammo - 0
    sv_bot_buy_decoy_weight - 1
    sv_bot_buy_flash_weight - 1
    sv_bot_buy_grenade_chance - 33
    sv_bot_buy_hegrenade_weight - 6
    sv_bot_buy_molotov_weight - 1
    sv_bot_buy_smoke_weight - 1
    sv_bots_force_rebuy_every_round - 0
    sv_bots_get_easier_each_win - 0
    sv_bots_get_harder_after_each_wave - 0
    sv_bounce - 0
    sv_buy_status_override - -1
    sv_deadtalk - 0
    sv_disable_show_team_select_menu - 0
    sv_duplicate_playernames_ok - 0
    sv_enablebunnyhopping - 0
    sv_friction - 5.2
    sv_gravity - 800
    sv_guardian_heavy_all - 0
    sv_guardian_heavy_count - 0
    sv_guardian_max_wave_for_heavy - 0
    sv_guardian_min_wave_for_heavy - 0
    sv_ignoregrenaderadio - 0
    sv_infinite_ammo - 0
    sv_maxspeed - 320
    sv_maxvelocity - 3500
    sv_occlude_players - 1
    sv_staminajumpcost - .080
    sv_staminalandcost - .050
    sv_stopspeed - 80
    sv_talk_enemy_dead - 0
    sv_talk_enemy_living - 0
    sv_vote_to_changelevel_before_match_point - 0
    sv_wateraccelerate - 10
    sv_waterfriction - 1
    tv_delay - 10
    weapon_accuracy_nospread - 0
    weapon_air_spread_scale - 1.0
    ConVarRef weapon_cleanup_on_round_restart doesn't point to an existing ConVar
    weapon_max_before_cleanup - 0
    weapon_recoil_scale - 2.0
    weapon_reticle_knife_show - 0
    ff_damage_reduction_grenade - 0.25
    ff_damage_reduction_grenade_self - 1
    ff_damage_reduction_other - 0.25
    mp_friendlyfire - 0
    mp_warmuptime - 30
    mp_warmuptime_all_players_connected - 0
    Executing dedicated server config file
    PrecacheScriptSound 'Player.DamageHeadShotOtherFar' failed, no such sound script entry
    PrecacheScriptSound 'Weapon_PartyHorn.Single' failed, no such sound script entry
    Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'. 
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Initializing Steam libraries for secure Internet server
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    applicationmanager.cpp (3181) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
    Assert( Assertion Failed: CApplicationManager::GetMountVolume: invalid index ):applicationmanager.cpp:3181
    
    Uploading dump (in-process) [proxy '']
    /tmp/dumps/assert_20170603162923_6.dmp
    success = no
    error:  libcurl.so: cannot open shared object file: No such file or directory
    applicationmanager.cpp (3181) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
    applicationmanager.cpp (3332) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
    Setting breakpad minidump AppID = 730
    dlopen failed trying to load:
    /home/servers/users/srv47117/.steam/sdk32/steamclient.so
    with error:
    /home/servers/users/srv47117/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
    Looking up breakpad interfaces from steamclient
    Calling BreakpadMiniDumpSystemInit
    Setting breakpad minidump AppID = 740
    Logging into Steam gameserver account with logon token 'E0759D9Bxxxxxxxxxxxxxxxxxxxxxxxx'
    PutClientInServer: no info_player_start on level
    GOTV[0] broadcast active.
    Could not establish connection to Steam servers.
    
    

    console>

     

  3. Witam,

    Mam plugin na VIP'a gdzie jest 150 HP, 3 skoki itd.

    jest on pod flagę s.

    Problem w tym, że jak dam sobie flagę "z" to mam tylko 3 skoki bez tych 150 hp. Jak usunę flagę z to mam normalnie.

    Bardzo potrzebuję tej flagi "z" do innych pluginów.

  4. Gdy chciałem skompilować na stronie https://spider.limetech.io/ to pokzywała na tych linijkach błędy:

     

    GivePlayerItem(iClient, "weapon_flashbang");
     GivePlayerItem(iClient, "weapon_flashbang");
     GivePlayerItem(iClient, "weapon_smokegrenade");
     GivePlayerItem(iClient, "weapon_molotov"

     

    Zmieniłem z "iClient" na "client" i sie skompilowało, ale po wgraniu na serwer mam tylko te moje skoki. 

    HP, granaty i armory nie dało.

  5. Po dodaniu tego są tylko mapy w glosowaniu.

    A chce tak, że najpierw tryby. Jeżeli wygra np Surf to tylko mapy z surfa.

    Spoiler

    "umc_mapcycle"
    {
        "Surf"
        {        
            "maps_invote" "6"
     
            "surf_4fun_2016_v1"    {}
            "surf_10xinferno_pb"   {}
            "surf_dust2_2015_csgo" {}
            "surf_greatriver_2015" {}
            "surf_mai_redone_csgo" {}
            "surf_ski_2_GO"        {}
        }
     
        "AWP"
        {
            "maps_invote" "5"
     
            "awp_ice_csgo"   {}
            "awp_lego_9"     {}
            "awp_lego_2015"  {}
            "awp_mko"        {}
            "awp_texture_v1" {}
        }
     
        "DeathRun"
        {
            "maps_invote"         "3"
     
            "deathrun_classic"          {}
            "deathrun_princess_missing" {}
        }
     
        "Zwykle mapy"
        {
            "maps_invote" "5"
     
            "de_cache"    {}
            "de_dust2"    {}
            "de_mirage"   {}
            "de_overpass" {}
            "de_train"    {}
        }
     
        "MultiGames"
        {
            "maps_invote" "2"
            "mg_yolo_multigames_v2_1" {}
        "mg_lego_multigames_v7" {}
        }
     
        "35HP"
        {
            "maps_invote" "5"
            
            "35hp_colors"        {}
            "35hp_def"           {}
            "35hp_galaxy_v4t"    {}
            "35hp_gladiators_go" {}
            "35hp_lightroom"     {}
        }
        
        "1VS1"
        {
            "maps_invote" "5"
            
            "am_caribbean" {}
        "am_fg_must2_32" {}
        "am_fg_water_64" {}
        "am_grass2_nb" {}
        "am_towers2_nb" {}
        }
    }

     

  6. Witam,

    Morze ktoś mi napisać czy jest ten plik dobrze ustawiony?

    Spoiler

    "umc_mapcycle"
    {
        "Surf"
        {        
            "maps_invote" "6"
     
            "surf_4fun_2016_v1" {}
     
            "surf_10xinferno_pb" {}
     
            "surf_dust2_2015_csgo" {}
     
            "surf_greatriver_2015" {}
     
            "surf_mai_redone_csgo" {}

        "surf_ski_2_GO" {}
            }
        }
     
        "AWP"
        {
            "maps_invote" "5"
     
            "awp_ice_csgo" {}
     
            "awp_lego_9" {}
     
            "awp_lego_2015" {}
     
            "awp_mko" {}
     
            "awp_texture_v1" {}
        }
     
        "DeathRun"
        {
            "maps_invote"         "3"
     
            "deathrun_classic" {}
     
            "deathrun_iceworld_pz" {}
     
            "deathrun_princess_missing" {}
        }
     
        "Zwykle mapy"
        {
            "maps_invote" "5"
     
            "de_cache" {}
     
            "de_dust2" {}
     
            "de_mirage" {}

        "de_overpass" {}

        "de_train" {}
        }
     
        "MultiGames"
        {
            "maps_invote" "1"

            "mg_yolo_multigames_v2_1" {}
        }
     
        "35HP"
        {
            "maps_invote" "5"

            "35hp_colors" {}
     
            "35hp_def" {}
     
            "35hp_galaxy_v4t" {}

        "35hp_gladiators_go" {}

        "35hp_lightroom" {}
        }
        
        "1VS1"
        {
            "maps_invote" "1"

            "aim_redline_2hfgl" {}
        }
    }

     

  7. Nie zrobiłem nowych folderów, tylko nowe pliki .cfg z nazwą mapy w map-cfg. Ale chodzi o to ,że jak dodaję to:

    sm unload plugins abner_bhop.smx
    sm unload plugins nofalldamage.smx

    To i tak mam na mapie autobh i no fall damage.

     

  8. Wgralem ten plugin:

    https://forums.alliedmods.net/showthread.php?p=607079

    Potem w cfg/sourcemod/map-cfg/ utworzylem nowe pliki do mapy surf_ski_2_GO i dodalem w nich to:

    surf_ski_2_GO.cfg - sm unload plugins abner_bhop.smx
    sm unload plugins nofalldamage.smx

     

    surf_ski_2.cfg - sm unload plugins abner_bhop.smx
    sm unload plugins nofalldamage.smx

     

    surf_ski.cfg - sm unload plugins abner_bhop.smx
    sm unload plugins nofalldamage.smx

     

    surf.cfg - sm unload plugins abner_bhop.smx
    sm unload plugins nofalldamage.smx

     

    Po dodaniu takiego czegos dalej na tej mapie dziala autobh i no fall damge.

     

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