Witam, czy mógłby ktoś dodać mi do vipa wyglądy dla Ct z gry Team Fortress, informacje o vipie pod komendą !vip. Możliwe poprawki: Obecna wersja:
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
#include <scp>
public Plugin:myinfo =
{
name = "VIP Generator",
author = "mastah7991",
description = "Automatycznie wygenerowany VIP",
version = "1.0",
url = "www.MyGo.pl"
}
public OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_death", Event_PlayerDeath);
}
public OnClientPutInServer(client)
{
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_RESERVATION))
{
CS_SetClientClanTag(client, "[VIP]");
}
}
public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "attacker"));
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_RESERVATION))
{
SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+10);
}
}
public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
int client = GetClientOfUserId(GetEventInt(event, "attacker"));
bool headshot = GetEventBool(event, "headshot");
if(IsValidPlayer(client)&&GetUserFlagBits(client)&(1<<ADMFLAG_RESERVATION))
{
SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+15);
if(headshot)
SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+30);
if(GetEntProp(client, Prop_Send, "m_iHealth")>5000)
SetEntityHealth(client, 5000);
SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+20);
}
}
public Action:OnChatMessage(&author, Handle:recipients, String:name[], String:message[])
{
if(IsValidPlayer(author)&&GetUserFlagBits(author)&(1<<ADMFLAG_RESERVATION))
{
Format(name, MAXLENGTH_NAME, "%s", name);
new MaxMessageLength = MAXLENGTH_MESSAGE - strlen(name) - 5;
Format(name, MaxMessageLength, " [VIP]%s",name);
return Plugin_Changed;
}
return Plugin_Continue;
}
stock bool IsValidPlayer(client)
{
if(client >= 1 && client <= MaxClients && IsClientConnected(client) && !IsFakeClient(client) && IsClientInGame(client) )
return true;
return false;
}