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Stworzyliśmy dla Was nowy wygląd forum. Z pewnością znajdziesz rzeczy, które wg Ciebie mogą zostać zmienione - wspomnij o tym w specjalnym wątku.

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angel

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  1. Udostępniamy darmową aplikację dla forum IPS 4.x umożliwiającą prezentację listy serwerów na własnym forum bez znajomości php i zagłębiania się w udostępniony wcześniej system API. W celu skonfigurowania wyświetlania listy serwerów wystarczy dodać swoje ID usera z mygo.pl. Aplikacja wyświetla wszystkie dodane przez Ciebie serwery w liście serwerów. Aby dodać serwer do listy skorzystaj z instrukcji. Pobierz: (WK) MyGO.pl Server List 1.0.0.rar
  2. Aby w tym dziale zamieszczać kształcące posty tasiemce, ale w taki sposób aby coś wnosiły do naszej znajomości danego tematu np. Jaka to zmienna? i poniżej pytanie o kolejną zmienną? czy to dziecinne? Chętnie bym poczytał zmagania ze zmiennymi na różne literty, A-Z, kolejna osoba dodaje zmienną i ją opisuje z przykładami ich zastosowań w bezpiecznym miejscu- czyli tu.
  3. Co jest najlepsze do prowadzenia własnego serwera CS:GO? Hosting, serwer VPS, a może dedykowany? Jeżeli masz w planach stworzenie własnego serwera w grze Counter Strika Global Offensive, to najważniejszą rzeczą, która jest potrzebna do tego, aby on w ogóle działał jest jego baza/podstawa. To tak jak fundament przy budowie jakiegoś budynku. W poniższym artykule dowiesz się jakie “podstawy” masz do wyboru, wszystkie z nich zostaną pokrótce opisane, zostaną przedstawione ich wady oraz zalety. Do wyboru masz kilka opcji. Są to m.in. hosting, serwer vps, serwer dedykowany lub możesz mieć własną mini serwerownię w domu. Co to w ogóle jest hosting? Najkrócej mówiąc mianem hostingu nazywamy udostępnianie przez dostawcę usług internetowych zasobów serwerowni. Serwerownie natomiast, to takie miejsca, gdzie na dużej ilości komputerów. Innymi słowy hosting, polega to na „zarezerwowaniu” (oddaniu do dyspozycji): 1. określonej objętości dysku twardego (zazwyczaj na macierzy RAID), 2. maksymalnej ilości danych do przesłania przez łącza internetowe serwerowni, 3. usług obsługiwanych przez serwerownię (w zakresie zależnym od specyfiki usługi, np. udostępnienie bazy danych z określeniem maksymalnej jej objętości), 4. maksymalnego stopnia obciążenia serwerowni przez usługi. Jakie cechy powinien posiadać dobry hosting? Poprawnie działający serwer, to także odpowiednio dobrany hosting. Nie wybieraj pierwszego lepszego hostingu, tylko poświęć trochę swojego czasu, aby znaleźć ten odpowiedni. Poniżej przedstawię Tobie kilka cech, na które warto zwrócić uwagę podczas wyboru hostingu dla naszego serwera. Te cechy to m.in. · Możliwość przetestowania danego hostingu, czyli tzw. “okres próbny”. Jest to ważne, ponieważ dopiero po uruchomieniu danego hostingu, będzie można wykryć jego wady. · Kolejną rzeczą, na którą warto zwrócić uwagę jest to czy dany hosting oferuje szybką i kompletną pomoc techniczną. · Dostęp do panelu zarządzania. · Dostęp przez FTP · Dostęp przez SSH Serwer VPS. Jedną z opcji jest zrobienie własnego serwera VPS. Jest to (z j. ang. “Prywatny wirtualny serwer”), zwirtualizowany serwer dedykowany zazwyczaj duży serwer podzielony dzięki wirtualizacji na mniejsze wirtualne serwery z wydzielonymi zasobami jak dedykowany adres IPv4, IPv6, CPU, pamięć ram, przestrzeń dyskowa, pasmo oraz własnym systemem operacyjnym np. Linux CentOS, Debian, RedHat, Ubuntu. Pozwala na wykonywanie praktycznie wszystkich operacji podobnie jak na serwerze dedykowanym. Ceny utrzymania takiego serwera sięgają od około 300 zł do nawet 2000zł za rok. Wszystko oczywiście zależy od potrzeb naszego serwera. Im jesteśmy bardziej wymagający, tym większa będzie cena. Warto zauważyć, że serwery kosztujące poniżej 1000 zł za rok zazwyczaj mają gorsze parametry. Jedną ze stron, na której możemy kupić taki serwer jest: https://hitme.pl/serweryvps_openvz/. Serwer dedykowany. Serwer dedykowany jest to osobny komputer, który w przeciwieństwie do serwera vps i hostingu jest nie zależy, nie korzysta z niego kilku klientów. Posiadając tzw. “dedyka” masz pełną kontrolę nad wszystkim. Niestety, ale posiada on jedną ogromną wadę, przez którą na pewno wielu z was go skreśli. Mianowicie jest on strasznie drogi. Niestety, ale posiadając serwer dedykowany musisz zatrudnić co najmniej jednego administratora, który będzie nadzorował cały serwer, ale najlepiej od razu zatrudnić kilku, to są już duże koszty. Ceny takiego serwera zaczynają się od 2000 zł rocznie, ale często przekraczają nawet 6000 zł rocznie. Słowem podsumowania, najlepszym rozwiązaniem dla naprawdę potężnych serwerów bez wątpienia będzie serwer dedykowany, natomiast jeżeli twój serwer nie jest za bardzo popularny to proponował bym skorzystanie z serwera vps lub hostingu, ale to tylko moje skromne zdanie.
  4. Chłopaki - może mu pomożemy? @Mesharsky @Mines @eves @Roberrt ?
  5. Wykorzystanie komend do zakończenia rozgrzewki lub jej opóźnienia w czasie: mp_warmup_end - Zakończenie rozgrzewki. Przykłady do wklejenia do konsoli: mp_warmup_end Po wpisaniu w konsolę rozgrzewka kończy się. mp_warmuptime 20 Po wpisaniu tej komendy rozgrzewka kończy się po 20 sekundowym odliczaniu. Inne przydatne komendy pokrewne: roundend - Szybkie zakończenie rundy. mp_roundtime [Minutes] - np. mp_roundtime 0 zakończenie rundy po 0 minutach Jeśli nie możesz wyłączyć rundy przed czasem spróbuj: bot_kick - usuwa wszystkie boty a potem wpisz komendę bot_quota [liczba] - aby zmniejszyć liczbę botów, (które mogą rundę) do 0
  6. Nie zdążyłem jeszcze.
  7. Tematyką forum jest CS i sourcemod. A temat potrzebuję, żeby z czasem go wykorzystać jako podstawę do szerszego omawiania poszczególnych komend. Po to jest ten dział.
  8. To tematyka forum. Miałem pisać na temat i nagle zdziwieni...
  9. Name Syntax Description tv_broadcast_startup_resend_interval tv_broadcast_startup_resend_interval tv_broadcast_status tv_broadcast_status tv_broadcast_url tv_broadcast_url tv_challenge_steam_iprange tv_challenge_steam_iprange tv_delay1 tv_delay1 tv_enable1 tv_enable1 tv_enable_delta_frames tv_enable_delta_frames tv_mem tv_mem tv_playcast_delay_prediction tv_playcast_delay_prediction tv_playcast_delay_resync tv_playcast_delay_resync tv_playcast_retry_timeout tv_playcast_retry_timeout tv_port1 tv_port1 tv_snapshotrate1 tv_snapshotrate1 tv_spectator_port_offset tv_spectator_port_offset voice_mixer_boost voice_mixer_boost voice_mixer_mute voice_mixer_mute voice_mixer_volume voice_mixer_volume voice_player_volume voice_player_volume vx_model_list vx_model_list weapon_accuracy_forcespread weapon_accuracy_forcespread weapon_accuracy_shotgun_spread_patterns weapon_accuracy_shotgun_spread_patterns weapon_air_spread_scale weapon_air_spread_scale weapon_auto_cleanup_time weapon_auto_cleanup_time weapon_max_before_cleanup weapon_max_before_cleanup weapon_near_empty_sound weapon_near_empty_sound weapon_recoil_decay_coefficient weapon_recoil_decay_coefficient windows_speaker_config windows_speaker_config @panorama_debug_overlay_opacity @panorama_debug_overlay_opacity [Transparency] This command adjusts the transparency of the menu in the Panorama UI. @panorama_force_sort_child_ops @panorama_force_sort_child_ops [0 / 1] This is a cheat command for the panorama UI. ai_show_connect ai_show_connect This console command brings up text in the bottom left of your screen displaying the allowed connections between hubs for the selected hull type. ai_show_hull ai_show_hull This cheat command shows the allowed hulls between each node. You will see the display in the bottom left of your screen. cash_team_winner_bonus_consecutive_rounds cash_team_winner_bonus_consecutive_rounds [Bonus Money] This console command sets the bonus cash earned by the winning team for winning multiple rounds in a row, similarly to how losing multiple rounds in a row gives you increasingly more cash for each loss. By default this command is set to off. cl_crosshair_recoil cl_crosshair_recoil [0 / 1] This cheat command sets whether or not taking damage/aimpunch causes your crosshair to shake and move around to display the effect. cl_drawhud_specvote cl_drawhud_specvote [0 / 1] This command dictates whether or not spectators of a game can see the Call Vote UI whenever a vote is called, such as whether a player should be kicked. cl_inventory_debug_tooltip cl_inventory_debug_tooltip cl_scoreboard_survivors_always_on cl_scoreboard_survivors_always_on debug_drawbox debug_drawbox This console command produces a debug box in your client. debug_drawdisp_boundbox debug_drawdisp_boundbox This console command produces a debug box to check invalid displacements in your client. dump_panorama_css_properties dump_panorama_css_properties This command produces a detailed list of all properties from the Panorama UI that use CSS (a coding language). dump_panorama_css_properties_memstats dump_panorama_css_properties_memstats This command produces a list of all the Panorama properties in your client's memory stats into your developer console. dump_panorama_events dump_panorama_events This command is used to show all of the event types used in the Panorama, and how they are triggered. Something for those of you who understand code! dump_panorama_js_scopes dump_panorama_js_scopes This console command prints a list into your developer console of all JavaScript scopes used in the Panorama UI, and explains what they are used for. ime_hkl_info ime_hkl_info This command produces an extensive technical lists of IME HKL info. ime_info ime_info This command prints out a list in your developer console of IME information. ime_supported_info ime_supported_info This technical console command produces a list of IME Supported information statistics in your developer console. launch_warmup_map launch_warmup_map This console command will place you in a 10 minute deathmatch game, filled entirely with bots. It is just like playing the deathmatch game mode, but is offline. mat_draw_resolution mat_draw_resolution [0 / 1] Toggling this command on shows all off the textures in the game. It essentially makes your screen look like you're in the Matrix. mp_disconnect_kills_bots mp_disconnect_kills_bots [0 / 1] Turning this console command on causes bots to die if they disconnect. mp_disconnect_kills_players must be enabled (enter a 1 after the command) for this command to work. mp_disconnect_kills_players mp_disconnect_kills_players [0 / 1] Turning this command on causes players to die in game if they disconnect. This means rather than just vanishing, they'll drop items they have equipped and a death will be added to the scoreboard for them. mp_footsteps_serverside mp_footsteps_serverside [0 / 1] This command decides whether or not the server always plays footstep sounds. This is used to produce footsteps in your client. mp_suicide_time mp_suicide_time [Seconds] This console command is used to set how long, in seconds, you have to wait before you can perform another suicide in game. net_graphipc net_graphipc [0 / 1] Enabling this command shows IPCs on your net graph, when that is brought up with the net_graph 1 command. panorama_dump_events_backlog panorama_dump_events_backlog player_competitive_maplist_2v2_7_0_3F9CD3AE player_competitive_maplist_2v2_7_0_3F9CD3AE [Maps] Lists the competitve map playlist you have active. player_competitive_maplist_8_7_0_A1CF073A player_competitive_maplist_8_7_0_A1CF073A player_teamplayedlast player_teamplayedlast player_wargames_list2_7_0_604 player_wargames_list2_7_0_604 [Maps] This command is used to set what game modes you want in youe War Games playlist. r_disable_static_prop_loading r_disable_static_prop_loading [0 / 1] When turned on, this command causes static props on a map not to load when you load into its map. snd_hrtf_voice_delay snd_hrtf_voice_delay snd_mainmenu_music_break_time_max snd_mainmenu_music_break_time_max [Seconds] This command sets the max amount of time to pause from opening up the CS:GO menu to the music starting. snd_mainmenu_music_break_time_min snd_mainmenu_music_break_time_min [Seconds] This command sets the minimum amount of time to pause from opening up the CS:GO menu to the music starting. snd_surround_speakers snd_surround_speakers spec_cameraman_set_xray spec_cameraman_set_xray This console command toggles between spectators seeing X-ray vision, them not seeing it, or them seeing what the person they're spectating sees. sv_load_random_client_names_file sv_load_random_client_names_file [File Name] This command loads the specified file that contains random words. sv_maxunlag sv_maxunlag [Seconds] This console command sets the maximum lag compensation in seconds. sv_talk_after_dying_time sv_talk_after_dying_time [Seconds] This command sets how many seconds after dying players can still talk for. By default this is set to 0, which disables the feature. sv_vote_issue_loadbackup_spec_authoritative sv_vote_issue_loadbackup_spec_authoritative [0 / 1] When this command is turned on, admins are able to load matches without needing to wait for players to give their ready signal through a vote. sv_vote_issue_loadbackup_spec_safe sv_vote_issue_loadbackup_spec_safe [0 / 1] Turning this command on allows server admins to load a match in backup, but only when the round is in safe time. test_convar test_convar [0 / 1] Turning this command on will skip the interruption when saving a favorite in the buy menu. tv_broadcast_url1 tv_broadcast_url1 This console command pastes the URL of your servers broadcast relay 1 into your developer console. ui_inventorysettings_recently_acknowledged ui_inventorysettings_recently_acknowledged ui_lobby_draft_enabled ui_lobby_draft_enabled ui_playsettings_maps_listen_casual ui_playsettings_maps_listen_casual [Map Code] This command is used to adjust what your default map is for casual mode. By default it chooses a random map. ui_playsettings_maps_listen_competitive ui_playsettings_maps_listen_competitive [Map Code] This command is used to adjust what your default map is for competitive mode. By default it chooses a random map. ui_playsettings_maps_listen_deathmatch ui_playsettings_maps_listen_deathmatch [Map Code] This command is used to adjust what your default map is for Deathmatch mode. By default it chooses a random map. ui_playsettings_maps_listen_scrimcomp2v2 ui_playsettings_maps_listen_scrimcomp2v2 [Map Code] This command is used to adjust what your default map is for 2v2 scrim mode. By default it chooses Inferno. ui_playsettings_maps_listen_skirmish ui_playsettings_maps_listen_skirmish [Game Mode] This command is used to adjust what your default game mode is for skirmishes. By default it chooses flying scoutsman. ui_playsettings_maps_official_casual ui_playsettings_maps_official_casual [Map Group] Sets your default map group to use in Casual from the official map pool. ui_playsettings_maps_official_deathmatch ui_playsettings_maps_official_deathmatch [Map Group] Sets your default map group to use in Deathmatch from the official map pool. ui_playsettings_maps_official_survival ui_playsettings_maps_official_survival [Map] Sets your default map to use in Survival game modes. ui_playsettings_maps_workshop ui_playsettings_maps_workshop ui_playsettings_mode_listen ui_playsettings_mode_listen [Game Mode] This command is used to select between game modes for your player settings. ui_playsettings_mode_official ui_playsettings_mode_official [Game Mode] Sets the game mode used in official games. ui_playsettings_warmup_map_name ui_playsettings_warmup_map_name [Map] Use this command to set your default map for warming up (this is translated into loading you into a Deathmatch server with bots). ui_popup_weaponupdate_version ui_popup_weaponupdate_version ui_vanitysetting_itemid ui_vanitysetting_itemid ui_vanitysetting_loadoutslot ui_vanitysetting_loadoutslot ui_vanitysetting_model ui_vanitysetting_model [File] This console command chooses the file path for the player models. It can be changed to another specified file in CS:GO. ui_vanitysetting_team ui_vanitysetting_team [T / CT] Sets which team is assigned to the vanity setting command. viewmodel_recoil viewmodel_recoil [Recoil] This command sets how much recoil is shown by the viewmodel when being shot at and taking aimpunch. voice_positional voice_positional [0 / 1] This command, if set to 1, will make the volume of voices (player microphones) correspond to their distance from eachother. Players close to eachother would be louder than those at greater distances. Default is 0 (disabled). voice_positional_seconds_after_death voice_positional_seconds_after_death [Seconds] This command sets the amount of seconds that players will have positional voices for after death - i.e. a player can speak from their dead body for this amount of seconds after being killed/dying. ammo_grenade_limit_breachcharge ammo_grenade_limit_breachcharge [Amount] This command sets the amount of breach charges that a player can hold at any given time. Default is 3. cl_compass_enabled cl_compass_enabled [0 / 1] This command sets whether or not the compass, in the Danger Zone gamemode, appears at the top of the screen (for your client only). cl_dangerzone_approaching_sound_radius cl_dangerzone_approaching_sound_radius [Radius] This command sets the radius for the "Approaching Sound" in the Danger Zone gamemode. cl_dangerzone_moving_sound_volume cl_dangerzone_moving_sound_volume [Volume] This command sets the volume of the "Moving Sound" in the Danger Zone gamemode. cl_dangerzone_sound_volume cl_dangerzone_sound_volume [Volume] This command sets the volume of sound effects from the Danger Zone gamemode. cl_dz_playagain_auto_spectate cl_dz_playagain_auto_spectate [0 / 1] This command, if enabled (set to 1), will make you automatically switch to spectator mode after pressing play again in Danger Zone. Default is 0 (disabled). cl_grass_mip_bias cl_grass_mip_bias cl_lock_camera cl_lock_camera [0 / 1] This command, if set to 1 (and cheats are enabled), will lock your camera in position. When you look around, your viewmodel will still move, but your camera will stay fixed. Default is 0 (disabled). Name Syntax Description cl_player_proximity_debug cl_player_proximity_debug [0 / 1] This command, if set to 1, can be used to debug player proximity. Default is 0 (disabled). cl_quickinventory_deadzone_size cl_quickinventory_deadzone_size cl_quickinventory_lastinv cl_quickinventory_lastinv cl_rappel_tilt cl_rappel_tilt [Amount] This command sets the amount of tilt that your character will have when rappelling from a helicopter (after spawning) in deadzone. Some players refer to rappelling as skydiving or parachuting from the helicopter. cl_sun_in_reflection_h_scale cl_sun_in_reflection_h_scale [Scale] This command sets the horizontal scale of the sun in reflections (in water, etc). Default is 2. cl_sun_in_reflection_v_scale cl_sun_in_reflection_v_scale [Scale] This command sets the vertical scale of the sun in reflections (in water, etc). Default is 2. cl_tablet_mapmode cl_tablet_mapmode [1 / 2] This command sets your tablet's map mode (how the tablet displays) in Danger Zone. Map mode 1 will rotate based on where your character is facing, map mode 2 will not rotate and will always face north. contributionscore_assist contributionscore_assist [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives for getting an assist. contributionscore_bomb_defuse_major contributionscore_bomb_defuse_major [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives when they defuse the bomb with at least one enemy still alive. contributionscore_bomb_defuse_minor contributionscore_bomb_defuse_minor [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives for defusing the bomb with no enemies still alive. contributionscore_bomb_exploded contributionscore_bomb_exploded [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) the players on the terrorist team receive if still alive at the end of the round when the bomb explodes. The player who planted the bomb will always receive this contribution score, regardless of whether they are alive or not. contributionscore_bomb_planted contributionscore_bomb_planted [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives for planting the bomb. contributionscore_cash_bundle contributionscore_cash_bundle [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives for picking up a cash bundle (Danger Zone). contributionscore_crate_break contributionscore_crate_break [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives for breaking an item crate (Danger Zone). contributionscore_hostage_kill contributionscore_hostage_kill [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives for killing a hostage. As this is a negative action, usually this is set to a negative amount, which subtracts contribution score. contributionscore_hostage_rescue_major contributionscore_hostage_rescue_major [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives for rescuing a hostage. contributionscore_hostage_rescue_minor contributionscore_hostage_rescue_minor [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) alive counter-terrorist players receive when a hostage is rescued. contributionscore_kill contributionscore_kill [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives when they kill a non-friendly player. contributionscore_kill_factor contributionscore_kill_factor [Amount] By default this command is disabled (0). This command sets the percentage of a player's contribution score ("score" in leaderboard/TAB) a player receives when they kill them. If this was set to 10, you would receive 10% of a player's contribution score when you kill them (e.g. 10 if the player you killed had 100 contribution score). contributionscore_objective_kill contributionscore_objective_kill [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives contributionscore_suicide contributionscore_suicide [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives when they kill themselves (e.g. from their own grenade). contributionscore_team_kill contributionscore_team_kill [Amount] This command sets the amount of contribution score ("score" in leaderboard/TAB) a player receives when they kill a friendly player. debug_entity_outline_highlight debug_entity_outline_highlight dump_panorama_render_command_stats dump_panorama_render_command_stats dz_clearteams dz_clearteams This command clears (deletes) all existing Danger Zone teams. dz_jointeam dz_jointeam [Team #] [User ID / Name] This command can make you, or another player, join a specified Danger Zone team. See argument information for help. dz_shuffle_teams dz_shuffle_teams This command will shuffle all teams in Danger Zone. dz_spawnselect_choose_hex dz_spawnselect_choose_hex healthshot_allow_use_at_full healthshot_allow_use_at_full [0 / 1] This command, if set to 1 (default) will allow players to use healthshots when already at maximum health. Set to 0 to disallow. healthshot_healthboost_damage_multiplier healthshot_healthboost_damage_multiplier [Multiplier] This command sets the damage multiplier for damage dealt by a player after having consumed a healthshot. The damage they deal will be multiplied by this number. The amount of time this applies for is set by the healthshot_healthboost_time cvar. Default is 1 (disabled). healthshot_healthboost_speed_multiplier healthshot_healthboost_speed_multiplier [Multiplier] This command sets the speed multiplier for a player after having consumed a healthshot. Their movement speed will by multiplied by this number. The amount of time this applies for is set by the healthshot_healthboost_time cvar. Default is 1 (disabled). healthshot_healthboost_time healthshot_healthboost_time [Seconds] This command sets the amount of time, in seconds, that a player receives healthboost for after consuming a healthshot. This is also the amount of time that the damage and speed multipliers will have an effect for. mat_draw_resolution_threshold mat_draw_resolution_threshold mat_draw_zone_highlight mat_draw_zone_highlight mat_draw_zone_projection_mode mat_draw_zone_projection_mode mp_damage_scale_ct_body mp_damage_scale_ct_body [Multiplier] This command sets the multiplier for damage dealt to the body of counter-terrorist players. Default is 1. Set to 0 to disable body shot damage. mp_damage_scale_ct_head mp_damage_scale_ct_head [Multiplier] This command sets the multiplier for damage dealt to the head of counter-terrorist players. Default is 1. Set to 0 to disable headshot damage. mp_damage_scale_t_body mp_damage_scale_t_body [Multiplier] This command sets the multiplier for damage dealt to the body of terrorist players. Default is 1. Set to 0 to disable body shot damage. mp_damage_scale_t_head mp_damage_scale_t_head [Multiplier] This command sets the multiplier for damage dealt to the head of terrorist players. Default is 1. Set to 0 to disable headshot damage. mp_death_drop_breachcharge mp_death_drop_breachcharge [0 / 1] This command, if set to 1, will make it so that breachcharges are dropped on death. Set to 0 to disable. mp_death_drop_healthshot mp_death_drop_healthshot [0 / 1] This command, if set to 1, will make it so that healthshots are dropped on death. Set to 0 to disable. mp_drop_grenade_enable mp_drop_grenade_enable [0 / 1] This command, if set to 1, will make it so that players can drop grenades that they are carrying. Default is 0 in all gamemodes with the exception of Danger Zone. mp_endwarmup_player_count mp_endwarmup_player_count [Amount] This command sets the amount of players that need to connect to the game for warmup to be ended early. Set to 0 to wait until all players are connected (default). mp_logdistance_2d mp_logdistance_2d mp_logdistance_sec mp_logdistance_sec mp_logloadouts mp_logloadouts mp_only_cts_rescue_hostages mp_only_cts_rescue_hostages [0 / 1] This command, if set to 1 (default on all game modes with the exception of Danger Zone), will make it so that only counter-terrorist players can rescue hostages. Set to 0 to allow all players to rescue hostages. mp_plant_c4_anywhere mp_plant_c4_anywhere [0 / 1] This command, if set to 1, allows players to plant C4s at any location. If set to 0, the C4 can only be planted at bomb sites. mp_require_gun_use_to_acquire mp_require_gun_use_to_acquire [0 / 1] This command, if set to 1, will make it so that guns must be +used on (usually the E key) in order to be picked up by players. Default is 0 (guns are picked up when they are walked over). mp_tagging_scale mp_tagging_scale [Tagging Value] This console command is used to adjust the level of tagging players take when hit. mp_weapon_melee_touch_time_after_hit mp_weapon_melee_touch_time_after_hit mp_weapon_next_owner_touch_time mp_weapon_next_owner_touch_time parachute parachute In game modes where applicable, such as Danger Zone (the Battle Royale mode) this command equips your parachute. pick_hint pick_hint Entering this command into your console will print out one of the hints that are shown in various CS:GO loading screens, such as advising players to stab enemies in the back if they find themselves behind them. r_drawopaquedetailprops r_drawopaquedetailprops r_drawopaquedetailprops_csm r_drawopaquedetailprops_csm r_drawopaquedetailprops_reflect r_drawopaquedetailprops_reflect [0 / 1] When this command is turned on it causes props to reflect light. r_drawopaquedetailprops_refract r_drawopaquedetailprops_refract [0 / 1] When this command is turned on it causes props to refract light. r_underwateroverlay_drain_speed r_underwateroverlay_drain_speed [Speed] This command alters the drain speed shown on the underwater overlay. radio radio This console command opens up the radio menu with a list of radio calls to the left of your screen. Use a radio call or enter the command again to dismiss the screen. skybox_disablereflection skybox_disablereflection [0 / 1] This command is used to toggle between having reflections enabled or disabled in your skybox. Turning off reflections can fix issues for some players where textures don't show properly on the map. slot12 slot12 slot13 slot13 snd_dzmusic_volume snd_dzmusic_volume [Volume] This console command adjusts the volume of the music played when you win a game of Danger Zone (the Battle Royale mode). snd_occlusion_bounces snd_occlusion_bounces snd_occlusion_eq_high snd_occlusion_eq_high snd_occlusion_eq_low snd_occlusion_eq_low snd_occlusion_eq_mid snd_occlusion_eq_mid snd_occlusion_no_eq_scale snd_occlusion_no_eq_scale snd_occlusion_rays snd_occlusion_rays spec_replay_on_death spec_replay_on_death [0 / 1] This command is used to adjust how you spectate your death. Enter a value above 1 after the command to begin seeing delayed replays. survival_check_num_possible_final_zone survival_check_num_possible_final_zone Enter this command into your developer console to print a number that shows all possible final zones in Danger Zone, the Battle Royale game mode. sv_air_max_horizontal_parachute_ratio sv_air_max_horizontal_parachute_ratio [Ratio] Toggle this command to change the horizontal ratio used when parachuting down to the ground in Danger Zone. sv_air_max_horizontal_parachute_speed sv_air_max_horizontal_parachute_speed [Speed] This console command adjusts how quickly you can move horizontally while parachuting down to the ground in Danger Zone. sv_air_max_wishspeed sv_air_max_wishspeed sv_air_pushaway_dist sv_air_pushaway_dist [0 / 1] sv_airaccelerate_parachute sv_airaccelerate_parachute sv_airaccelerate_rappel sv_airaccelerate_rappel [Speed] This console command sets how fast you move while rappeling down to the ground in Danger Zone. sv_allchat sv_allchat [0 / 1] This command sets whether or not you can receive text chat from players in the "all chat" channel. sv_breachcharge_arm_delay sv_breachcharge_arm_delay sv_breachcharge_delay_max sv_breachcharge_delay_max sv_breachcharge_delay_min sv_breachcharge_delay_min sv_breachcharge_distance_max sv_breachcharge_distance_max sv_breachcharge_distance_min sv_breachcharge_distance_min sv_breachcharge_fuse_max sv_breachcharge_fuse_max sv_breachcharge_fuse_min sv_breachcharge_fuse_min sv_chat_proximity sv_chat_proximity sv_coach_comm_unrestricted sv_coach_comm_unrestricted [0 / 1] When this command is turned on, it overrides any restrictions on how coaches can communicate through the in-game comms. sv_cs_player_speed_has_hostage sv_cs_player_speed_has_hostage [Speed] This cheat command sets the movement speed of players when they're carrying hostages, such as in hostage mode or in Danger Zone. sv_disable_radar sv_disable_radar [0 / 1] Turning this console command on disables your radar. sv_drowning_damage_initial sv_drowning_damage_initial [DPS] This console command sets the initial damage per second you take as you drown. sv_drowning_damage_max is used to set the max damage this can scale to as you stay in water longer. sv_drowning_damage_max sv_drowning_damage_max [DPS] This console command sets the max amount of damage your player takes a second when drowning once the damage has scaled to it's highest level. This happens the longer you remain underwater. sv_dz_autojointeam sv_dz_autojointeam [0 / 1] This command, if set to 1 (default), will make it so that players are automatically assigned a team in Danger Zone. Set to 0 to disable (players must choose a team with dz_jointeam). sv_dz_cash_bundle_size sv_dz_cash_bundle_size [Amount] This command sets the amount of money a cash bundle adds to a player's balance when picked up. Default is $50. sv_dz_contractkill_reward sv_dz_contractkill_reward [Amount] This command sets the amount of cash bundles (not the amount of cash) to give a player when they kill a target assigned to them (contract target mission). sv_dz_exploration_payment_amount sv_dz_exploration_payment_amount [Amount] This command sets the amount of cash bundles to give a player for exploring into a sector of the map. sv_dz_hostage_rescue_reward sv_dz_hostage_rescue_reward [Amount] This command sets the amount of cash bundles (not the amount of cash) to award a player when they sucessfully complete a hostage mission in Danger Zone. sv_dz_jointeam_allowed sv_dz_jointeam_allowed [0 / 1] This command, if set to 1, allows players to leave and join other teams with the dz_jointeam command. Default is 0 (disabled). sv_dz_player_max_health sv_dz_player_max_health [Amount] This command sets the amount of health players have in Danger Zone. Default is 120. sv_dz_player_spawn_armor sv_dz_player_spawn_armor [0 / 1] This command, if set to 1, will make players spawn with armor in Danger Zone. Default is 0 (disabled). Name Syntax Description sv_dz_player_spawn_health sv_dz_player_spawn_health [Amount] This command sets the amount of health that players spawn with in Danger Zone. Default is 120, which is also the default maximum amount of health players can have. sv_dz_reset_danger_zone sv_dz_reset_danger_zone This command will restart the current Danger Zone game. sv_dz_show_enemy_name_scope_range sv_dz_show_enemy_name_scope_range [Distance] This command sets the range a player must be within in order for the name tag to be shown when another player's crosshair hovers over them in the Danger Zone gamemode. sv_dz_team_count sv_dz_team_count [Amount] This command sets the maximum amount of players that can be in each team in Danger Zone. sv_dz_warmup_tablet sv_dz_warmup_tablet [0 / 1] This command, if set to 1 (default), will give players a tablet during the warmup period in Danger Zone. Set to 0 to disable. sv_dz_warmup_weapon sv_dz_warmup_weapon [Weapon Code] This command will give players the weapon with the specified weapon code during the Danger Zone warmup period (e.g. "weapon_glock"). See this page for weapon codes. Set to 0 to disable weapons during warmup. sv_dz_zone_bombdrop_money_reward sv_dz_zone_bombdrop_money_reward [Amount] This command sets how many cash bundles players receive at the end of each Danger Zone wave. Default is 15. sv_dz_zone_damage sv_dz_zone_damage [Damage] This command sets the amount of damage per second that the "zone" (border) in Danger Zone deals. Default is 1. sv_dz_zone_hex_radius sv_dz_zone_hex_radius [Radius] This command sets the radius of each hex on the map (tablet) in Danger Zone. Default is 2200. sv_env_entity_makers_enabled sv_env_entity_makers_enabled [0 / 1] This command sets whether or not entity markers are enabled. sv_extract_ammo_from_dropped_weapons sv_extract_ammo_from_dropped_weapons [0 / 1] Where applicable, this command will cause you to take the ammo from weapons as you drop them. sv_falldamage_scale sv_falldamage_scale sv_falldamage_to_below_player_multiplier sv_falldamage_to_below_player_multiplier [0 / 1] This console command scales and distributes the fall damage taken to two players if the first player landed on another player's head. sv_falldamage_to_below_player_ratio sv_falldamage_to_below_player_ratio [Ratio] This command sets the ratio of damage taken by a player if someone lands on their head. It scales as the person dropping on them falls from greater distances. sv_force_reflections sv_force_reflections sv_grassburn sv_grassburn [0 / 1] This console command sets whether or not grass burn is enabled in the server. sv_health_approach_enabled sv_health_approach_enabled sv_health_approach_speed sv_health_approach_speed sv_hegrenade_damage_multiplier sv_hegrenade_damage_multiplier [Damage] This command is used to set the damage of HE grenades. By default it is set to 1, which keeps it at the default level of damage. sv_hegrenade_radius_multiplier sv_hegrenade_radius_multiplier [Radius] This command sets the radius in which enemies take damage by HE grenades. sv_highlight_distance sv_highlight_distance [Distance] sv_highlight_duration sv_highlight_duration sv_knife_attack_extend_from_player_aabb sv_knife_attack_extend_from_player_aabb sv_outofammo_indicator sv_outofammo_indicator sv_player_parachute_velocity sv_player_parachute_velocity [Speed] This command sets the speed at which you parachute on, applicable in game modes like Danger Zone. sv_prop_door_open_speed_scale sv_prop_door_open_speed_scale sv_show_ragdoll_playernames sv_show_ragdoll_playernames [0 / 1] When turned on, this command shows player names even when ragdolling. sv_show_team_equipment_force_on sv_show_team_equipment_force_on [0 / 1] This command, when enabled, forces team equipment to show above player's nameplates in every game, unless it is prohibited by another setting. sv_spawn_rappel_min_duration sv_spawn_rappel_min_duration [Time] This command sets the minimum duration it takes you in Danger Zone to completely rappel down to the ground. sv_standable_normal sv_standable_normal sv_tablet_show_path_to_nearest_resq sv_tablet_show_path_to_nearest_resq [0 / 1] When this console command is enabled, it shows a path on your Danger Zone tablet (summoned by pressing TAB by default) to the nearest hostage rescue point. sv_teamid_overhead_maxdist sv_teamid_overhead_maxdist [0 / 1] This console command is used to override the max distance teammate overhead displays will display until, showing them regardless of distance. sv_teamid_overhead_maxdist_spec sv_teamid_overhead_maxdist_spec sv_turning_inaccuracy_angle_min sv_turning_inaccuracy_angle_min sv_turning_inaccuracy_decay sv_turning_inaccuracy_decay sv_turning_inaccuracy_enabled sv_turning_inaccuracy_enabled sv_voice_proximity sv_voice_proximity sv_voice_proximity_minvolume sv_voice_proximity_minvolume sv_voice_proximity_use_falloff sv_voice_proximity_use_falloff sv_walkable_normal sv_walkable_normal sv_water_movespeed_multiplier sv_water_movespeed_multiplier [Speed Multiplier] This command sets how quickly you move in water compared to your normal movement speed. sv_water_swim_mode sv_water_swim_mode [0 / 1] Adjusts the swim mode used when you're in water. sv_weapon_encumbrance_per_item sv_weapon_encumbrance_per_item Sets how encumbered you become based on the more weapons you are carrying. The default value for this command is 0.85. sv_weapon_encumbrance_scale sv_weapon_encumbrance_scale sv_weapon_require_use_grace_period sv_weapon_require_use_grace_period tablet_c4_dist_max tablet_c4_dist_max [Distance] Sets how far away you can be from C4 in Danger Zone for your tablet (brought up by pressing TAB by default) to still display it on its quadrant map. tablet_c4_dist_min tablet_c4_dist_min [Distance] Sets how close you need to be from C4 in Danger Zone for your tablet (brought up by pressing TAB by default) to still display it on its quadrant map. ui_nearbylobbies_filter ui_nearbylobbies_filter [Filter] This command changes how your nearby lobby filter works. ui_playsettings_maps_official_dangerzone ui_playsettings_maps_official_dangerzone [Map] Sets the default map used in Danger Zone, such as the original map the mode released with, Blacksite. ui_playsettings_mode_official_dz ui_playsettings_mode_official_dz [Mode] This command sets the default game setting to be used in Danger Zone mode, such as the mode it was released with, Survival. ui_vanitysetting_model2 ui_vanitysetting_model2 weapon_sound_falloff_multiplier weapon_sound_falloff_multiplier [Multiplier] This command sets the falloff of weapon sounds when shooting, which adjusts how they get quieter. +csm_rot_x_neg +csm_rot_x_neg This is a client only command. It does not work and/or does not have a useful function. +csm_rot_x_plus +csm_rot_x_plus This is a client only command. It does not work and/or does not have a useful function. +csm_rot_y_neg +csm_rot_y_neg This is a client only command. It does not work and/or does not have a useful function. +csm_rot_y_plus +csm_rot_y_plus This is a client only command. It does not work and/or does not have a useful function. +grenade1 +grenade1 This is a client only command. It was left in the game from the HL engine, it does not have a useful function. +grenade2 +grenade2 This is a client only command. It was left in the game from the HL engine, it does not have a useful function. +lookdown +lookdown This command was carried over from Counter-Strike: Source but no longer works. +lookspin +lookspin This command was carried over from Counter-Strike: Source but no longer works. +lookup +lookup This command was carried over from Counter-Strike: Source but no longer works. +walk +walk This command was removed from the game as it allowed players to move up ladders at full speed silently. +zoom_in +zoom_in This command does not work, or its function is unknown. +zoom_out +zoom_out This command does not work, or its function is unknown. -csm_rot_x_neg -csm_rot_x_neg This is a client only command. It does not work and/or does not have a useful function. It deactivates the effect of the +csm_rot_x_neg command. -csm_rot_x_plus -csm_rot_x_plus This is a client only command. It does not work and/or does not have a useful function. It deactivates the effect of the +csm_rot_x_plus command. -csm_rot_y_neg -csm_rot_y_neg This is a client only command. It does not work and/or does not have a useful function. It deactivates the effect of the +csm_rot_y_neg command. -csm_rot_y_plus -csm_rot_y_plus This is a client only command. It does not work and/or does not have a useful function. It deactivates the effect of the +csm_rot_y_plus command. -grenade1 -grenade1 This is a client only command. It was left in the game from the HL engine, it does not have a useful function. -grenade2 -grenade2 This is a client only command. It was left in the game from the HL engine, it does not have a useful function. -lookdown -lookdown This command was carried over from Counter-Strike: Source but no longer works. -lookspin -lookspin This command was carried over from Counter-Strike: Source but no longer works. -lookup -lookup This command was carried over from Counter-Strike: Source but no longer works. -walk -walk This command was removed from the game as it allowed players to move up ladders at full speed silently. -zoom_in -zoom_in This command does not work, or its function is unknown. -zoom_out -zoom_out This command does not work, or its function is unknown. _autosavedangerous _autosavedangerous This command forcefully saves your game in certain single-player instances of CS:GO. _record _record [File Name] This is the command used to begin recording yourself in game to a demo file you can view later. You need to specify what you want to name the file after the command. Type stop into your console and press enter to stop recording. _restart _restart This console command will shut down and then restart CS:GO. This will close your window and require you to start the game again, so don't use in competitive matchmaking. adsp_debug adsp_debug This command does not work, or its function is unknown. adsp_reset_nodes adsp_reset_nodes This command does not work, or its function is unknown. ai_clear_bad_links ai_clear_bad_links This console command marks any links that exist in the CS:GO nav as unusable. ai_debug_los ai_debug_los [0 / 1] This cheat command is used to debug issues with NPC (bots) line of sight in private servers. ai_debug_node_connect ai_debug_node_connect This console command debugs any issues caused with the connection of two nodes. ai_debug_shoot_positions ai_debug_shoot_positions This command does not work, or its function is unknown. ai_dump_hints ai_dump_hints ai_hull ai_hull This command can be used to filter the connections that are show via the ai_show_hull command. If you do not specify any arguments, the NPC/entity under your crosshair will be selected. ai_next_hull ai_next_hull This command will cycle to the next hull size. If this is used when at the last hull size, the hull size will be cycled back to the start. ai_nodes ai_nodes This command does not work, or its function is unknown. ai_report_task_timings_on_limit ai_report_task_timings_on_limit This command does not work, or its function is unknown. ai_show_connect_crawl ai_show_connect_crawl This command shows the allowed node connections for crawl movements for the hull type you currently have selected. Green = ground movement, Blue = jumping movement, Cyan = flying movement, Yellow = crawling movement, Magenta = climbing movement, Red = connection disabled. ai_show_connect_fly ai_show_connect_fly This command shows the allowed node connections for fly movements for the hull type you currently have selected. Green = ground movement, Blue = jumping movement, Cyan = flying movement, Yellow = crawling movement, Magenta = climbing movement, Red = connection disabled. ai_show_connect_jump ai_show_connect_jump This command shows the allowed node connections for jump movements for the hull type you currently have selected. Green = ground movement, Blue = jumping movement, Cyan = flying movement, Yellow = crawling movement, Magenta = climbing movement, Red = connection disabled. ai_show_graph_connect ai_show_graph_connect This command toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. ai_show_grid ai_show_grid This command will render a grid on the floor, relative to the position of your crosshair. ai_show_hints ai_show_hints This command will show all hints as small colored boxes. Color codes are as follows: Blue = hint is available for use, Red = hint is currently being used by an NPC, Orange = hint not being used by timed out, Grey = hint has been disabled. ai_show_node ai_show_node This command will highlight the node under your crosshair. ai_show_visibility ai_show_visibility This command will toggle visibility display for the node that is under your crosshair. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. ai_think_limit_label ai_think_limit_label ai_vehicle_avoidance ai_vehicle_avoidance Name Syntax Description async_resume async_resume This command does not work, or its function is unknown. async_suspend async_suspend This command does not work, or its function is unknown. autosavedangerousissafe autosavedangerousissafe This command does not work, or its function is unknown. blackbox_record blackbox_record bot_goto_mark bot_goto_mark This command will make a bot walk to the marked navigation area. bot_goto_selected bot_goto_selected This command will make a bot go to the navigation area that you currently have selected. bot_mimic_yaw_offset bot_mimic_yaw_offset This command will set the yaw offset that bots will mimic you on. Default value is 180. box box This command draws a debug box. budget_bargraph_background_alpha budget_bargraph_background_alpha [Translucency] This command alters the translucency of the budget panel's bar graphs. Its default is set at 128. budget_bargraph_range_ms budget_bargraph_range_ms [Milliseconds] The budget bar graphs range, measured in milliseconds. Default value for this command is 16.7. budget_history_numsamplesvisible budget_history_numsamplesvisible [Samples] This command alters how many samples are drawn in the budget history panel. Set this to a low number to improve overhead rendering. Its default value is 100. budget_history_range_ms budget_history_range_ms [Milliseconds] This cheat command adjusts the budget history range in milliseconds. Its default value is 66.7 milliseconds. budget_panel_bottom_of_history_fraction budget_panel_bottom_of_history_fraction [Value] The command adjusts the bottom panel of the budget history panel. budget_panel_height budget_panel_height [Height ] This command adjusts the height of the budget panel. Enter a value in pixels to set it to your preference. budget_panel_width budget_panel_width [Width] The command adjusts the width of the budget panel. Enter a value in pixels to set it to your desired size. Default value is set at 512. budget_panel_x budget_panel_x [Distance] This command sets how far away (in pixels) the buget panel is from the left side of the game screen. budget_panel_y budget_panel_y [Distance] This console command sets how far from the top of the game screen (in pixels) the budget panel is shown. budget_peaks_window budget_peaks_window [Frames] This command sets the number of frames to look at when calculating your peak framerate in game. The default value is just 30 frames. budget_show_averages budget_show_averages [0 / 1] This console command selects whether or not you want the budget panel to show a list of averages in it. budget_show_history budget_show_history [0 / 1] This command selects whether the history graph is shown in the budget panel. As it's frame intensive, it's advisable to keep this off on lower end PCs. budget_show_peaks budget_show_peaks [0 / 1] This command sets whether or not the budget panel shows peak values. budget_toggle_group budget_toggle_group This console command toggles a budget group on or off. bugreporter_uploadasync bugreporter_uploadasync buy_stamps buy_stamps c_maxpitch c_maxpitch This command sets your camera's maximum pitch. c_maxyaw c_maxyaw This command sets your camera's maximum yaw. c_minpitch c_minpitch This command sets your camera's minimum pitch. c_minyaw c_minyaw This command sets your camera's minimum yaw. c_orthoheight c_orthoheight c_orthowidth c_orthowidth c_thirdpersonshoulder c_thirdpersonshoulder c_thirdpersonshoulderaimdist c_thirdpersonshoulderaimdist c_thirdpersonshoulderdist c_thirdpersonshoulderdist c_thirdpersonshoulderheight c_thirdpersonshoulderheight c_thirdpersonshoulderoffset c_thirdpersonshoulderoffset cam_idealdist cam_idealdist cam_idealdistright cam_idealdistright cam_idealdistup cam_idealdistup cam_idealpitch cam_idealpitch cam_idealyaw cam_idealyaw cancelselect cancelselect cc_emit cc_emit cc_showblocks cc_showblocks centerview centerview chet_debug_idle chet_debug_idle [0 / 1 / 2] If you're experiencing the TLK_IDLE issue, then this console command is used in debugging it. cl_accountprivacysetting1 cl_accountprivacysetting1 cl_autohelp cl_autohelp cl_bob_version cl_bob_version cl_bobcycle cl_bobcycle This command should adjust how much your viewmodel bobs as you run, but the value cannot be changed in the client from its default value of 0.98. cl_chatfilters cl_chatfilters This command is used to store the settings for filtering chat (from unsafe content, profanity, etc). cl_clock_correction_force_server_tick cl_clock_correction_force_server_tick This command forces clock correction to match the tick of the server you're playing in and the offset you've set. cl_cs_dump_econ_item_stringtable cl_cs_dump_econ_item_stringtable cl_detail_avoid_radius cl_detail_avoid_radius cl_detail_avoid_recover_speed cl_detail_avoid_recover_speed This command sets the speed that you recover your position after avoiding a player. cl_detail_max_sway cl_detail_max_sway This command adjusts the max sway (side-to-side) of props in game. cl_drawleaf cl_drawleaf cl_drawmaterial cl_drawmaterial cl_drawshadowtexture cl_drawshadowtexture cl_dump_particle_stats cl_dump_particle_stats cl_dumpplayer cl_dumpplayer cl_dumpsplithacks cl_dumpsplithacks cl_ent_absbox cl_ent_absbox cl_ent_bbox cl_ent_bbox cl_ent_rbox cl_ent_rbox cl_extrapolate cl_extrapolate cl_fastdetailsprites cl_fastdetailsprites cl_jiggle_bone_debug_pitch_constraints cl_jiggle_bone_debug_pitch_constraints cl_jiggle_bone_debug_yaw_constraints cl_jiggle_bone_debug_yaw_constraints cl_jiggle_bone_invert cl_jiggle_bone_invert cl_join_advertise cl_join_advertise cl_leveloverviewmarker cl_leveloverviewmarker cl_mainmenu_hide_blog cl_mainmenu_hide_blog cl_mainmenu_show_blog cl_mainmenu_show_blog cl_mainmenu_show_datagraph cl_mainmenu_show_datagraph cl_minimal_rtt_shadows cl_minimal_rtt_shadows cl_particle_retire_cost cl_particle_retire_cost cl_particles_dump_effects cl_particles_dump_effects cl_particles_dumplist cl_particles_dumplist cl_phys_show_active cl_phys_show_active cl_portal_use_new_dissolve cl_portal_use_new_dissolve cl_scalecrosshair cl_scalecrosshair cl_shadowtextureoverlaysize cl_shadowtextureoverlaysize cl_showevents cl_showevents cl_sos_test_get_opvar cl_sos_test_get_opvar cl_sos_test_set_opvar cl_sos_test_set_opvar cl_soundscape_printdebuginfo cl_soundscape_printdebuginfo This console command should print a list of the soundscapes into your developer console, however it can make your game client crash so use with caution. cl_sporeclipdistance cl_sporeclipdistance cl_sun_decay_rate cl_sun_decay_rate cl_updatevisibility cl_updatevisibility cmd cmd cmd1 cmd1 cmd2 cmd2 cmd3 cmd3 cmd4 cmd4 colorcorrectionui colorcorrectionui commentary_cvarsnotchanging commentary_cvarsnotchanging commentary_finishnode commentary_finishnode commentary_firstrun commentary_firstrun commentary_testfirstrun commentary_testfirstrun con_logfile con_logfile Name Syntax Description con_min_severity con_min_severity confirm_activate_itemid_now confirm_activate_itemid_now confirm_purchase_item_def_now confirm_purchase_item_def_now confirm_watch_friend_session_exit_current confirm_watch_friend_session_exit_current create_flashlight create_flashlight creditsdone creditsdone csgo_econ_action_preview csgo_econ_action_preview cvarlist cvarlist [Command] This command prints to console a list of all console commands (cvars). You can optionally specify part of a command's name as parameter, and only commands that contain that will be listed. dbghist_dump dbghist_dump devshots_nextmap devshots_nextmap This is a devshot system command - it may not work in normal games. It is used to progress to the next map in the devshot map queue. To enable devshots, add -makedevshots to your launch option. devshots_screenshot devshots_screenshot This is a devshot system command - it may not work in normal CS:GO. This is used to take a screenshot in devshot mode. dm_reset_spawns dm_reset_spawns This is a deathmatch command. This command will reset spawns in your current deathmatch game. editdemo editdemo [Name] This command may not work. It will edit the demo with the specified name (place the demo file in the "csgo" folder, the "csgo" folder is in the folder that csgo.exe is in). editor_toggle editor_toggle This command will toggle focus between the demo simulation and the edtior. enable_debug_overlays enable_debug_overlays [0 / 1] This command will enable (if set to 1) the rendering of debug overlays. If set to 0, this command will disable the rendering of debug overlays. endmatch_votenextmap endmatch_votenextmap Use mp_endmatch_votenextmap to change the votenextmap setting. envmap envmap This command does not work, it will crash your client. forcebind forcebind [Command] [Desired Key] This command doesn't work as intended. It should bind a specified command to a random (but unused key). Use with caution. forktest forktest This command will cause the engine to fork and wait for a child PID, parameter can be passed for requested exit code. This may crash your client. host_writeconfig_ss host_writeconfig_ss [Splitscreen Index] This command will save your server settings to the config.cfg file with the specified splitscreen index. joy_accelscalepoly joy_accelscalepoly joy_advanced joy_advanced joy_advaxisr joy_advaxisr joy_advaxisu joy_advaxisu joy_advaxisv joy_advaxisv joy_advaxisx joy_advaxisx joy_advaxisy joy_advaxisy joy_advaxisz joy_advaxisz joy_cfg_preset joy_cfg_preset joy_yawthreshold joy_yawthreshold lightcache_maxmiss lightcache_maxmiss log_color log_color lookspring lookspring mp_switchteams mp_switchteams This command doesn't work. Use mp_swapteams instead. next next This command, if set to 1, will advance to the next frame. noclip_fixup noclip_fixup report_cliententitysim report_cliententitysim [0 / 1] This command will print to console all clientside simulations and the time it takes to execute. Default is 0 (disabled). Command will be set to 0 again after it has done calculating and printing. report_clientthinklist report_clientthinklist [0 / 1] This command will print to console all clientside simulations thinking and their thinking time. Default is 0 (disabled). Command will be set to 0 again after it has done calculating and printing. report_entities report_entities This command will print to console a list of all entities (server-sided). report_simthinklist report_simthinklist This command will print to console a list of all simulating/thinking entities (server-sided). report_soundpatch report_soundpatch This command will print to console a report of the sound patch count (server-sided). report_touchlinks report_touchlinks This command will print to console a list of all touchlinks (server-sided). showtriggers showtriggers This command does not work. Use showtriggers_toggle instead. voice_inputfromfile voice_inputfromfile [0 / 1] This command, if set to 1, will make voice input come from the voice_input.wav file, instead of your microphone. voice_modenable voice_modenable [0 / 1] This command disables your microphone if set to 0 (you can still hear other players). Default is 1 (your microphone is enabled). voice_system_enable voice_system_enable [0 / 1] This command sets whether or not the voice system is enabled. mp_guardian_loc_adjective mp_guardian_loc_adjective mp_guardian_loc_condition mp_guardian_loc_condition mp_guardian_loc_icon mp_guardian_loc_icon mp_guardian_loc_mission mp_guardian_loc_mission mp_guardian_loc_override mp_guardian_loc_override mp_guardian_loc_weapon mp_guardian_loc_weapon mp_guardian_target_site mp_guardian_target_site mp_roundtime_deployment mp_roundtime_deployment [Minutes] This command sets how many minutes deployment for cooperative missions takes. mp_teamscore_1 mp_teamscore_1 [Number] This command sets the score of team 1 for BO (best of..) games. Entering 1 here would make it so that team 1 had already won 1 of their games. mp_teamscore_2 mp_teamscore_2 [Number] This command sets the score of team 2 for BO (best of..) games. Entering 1 here would make it so that team 2 had already won 1 of their games. mp_weapon_prev_owner_touch_time mp_weapon_prev_owner_touch_time
  10. Name Syntax Description sys_sound_quality sys_sound_quality takepoint takepoint This command makes you perform the "You take the point" radio command. takingfire takingfire This command makes you perform the "Taking fire...need assistance!" radio command. teammenu teammenu This command opens the team selection menu, which allows you to choose a side (or to spectate). test_dispatcheffect test_dispatcheffect Test_EHandle Test_EHandle test_entity_blocker test_entity_blocker test_freezeframe test_freezeframe Test_InitRandomEntitySpawner Test_InitRandomEntitySpawner Test_Loop Test_Loop Test_LoopCount Test_LoopCount Test_LoopForNumSeconds Test_LoopForNumSeconds test_outtro_stats test_outtro_stats Test_ProxyToggle_EnableProxy Test_ProxyToggle_EnableProxy Test_ProxyToggle_EnsureValue Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue Test_ProxyToggle_SetValue Test_RandomChance Test_RandomChance Test_RandomizeInPVS Test_RandomizeInPVS Test_RemoveAllRandomEntities Test_RemoveAllRandomEntities Test_RunFrame Test_RunFrame Test_SendKey Test_SendKey Test_SpawnRandomEntities Test_SpawnRandomEntities Test_StartLoop Test_StartLoop Test_StartScript Test_StartScript Test_Wait Test_Wait Test_WaitForCheckPoint Test_WaitForCheckPoint testhudanim testhudanim texture_budget_background_alpha texture_budget_background_alpha texture_budget_panel_bottom_of_history_fraction texture_budget_panel_bottom_of_history_fraction texture_budget_panel_height texture_budget_panel_height texture_budget_panel_width texture_budget_panel_width texture_budget_panel_x texture_budget_panel_x texture_budget_panel_y texture_budget_panel_y ` think_limit think_limit [Milliseconds] This command sets the maximum think time in milliseconds. If the think time exceeds this amount, a warning will be printing to console. Set to 0 to disable. thirdperson thirdperson This command puts you in third person mode. Use firstperson to return. thirdperson_mayamode thirdperson_mayamode thread_test_tslist thread_test_tslist thread_test_tsqueue thread_test_tsqueue threadpool_cycle_reserve threadpool_cycle_reserve threadpool_run_tests threadpool_run_tests timedemo timedemo timedemo_vprofrecord timedemo_vprofrecord timedemoquit timedemoquit timeleft timeleft This command prints to console the amount of time that remains in the match. timerefresh timerefresh toggle toggle [Command] [Values] The command will toggle a convar on and off (between 0 and 1), or cycle it through its values. toggleconsole toggleconsole This command toggles visibility of the console. Obviously if the console is closed, you can't use this command - it is primarily used in binds (where you can execute commands without the console being open)./ togglescores togglescores This command toggles visibility of the scoreboard. toolload toolload toolunload toolunload tv_advertise_watchable tv_advertise_watchable tv_allow_camera_man_steamid tv_allow_camera_man_steamid tv_allow_static_shots tv_allow_static_shots tv_autorecord tv_autorecord tv_autoretry tv_autoretry tv_chatgroupsize tv_chatgroupsize tv_chattimelimit tv_chattimelimit tv_clients tv_clients tv_debug tv_debug tv_delay tv_delay tv_delaymapchange tv_delaymapchange tv_deltacache tv_deltacache tv_dispatchmode tv_dispatchmode tv_dispatchweight tv_dispatchweight tv_enable tv_enable tv_encryptdata_key tv_encryptdata_key tv_encryptdata_key_pub tv_encryptdata_key_pub tv_maxclients tv_maxclients tv_maxclients_relayreserved tv_maxclients_relayreserved tv_maxrate tv_maxrate tv_msg tv_msg tv_name tv_name tv_nochat tv_nochat tv_overridemaster tv_overridemaster tv_password tv_password tv_port tv_port tv_record tv_record tv_relay tv_relay tv_relaypassword tv_relaypassword tv_relayradio tv_relayradio tv_relaytextchat tv_relaytextchat tv_relayvoice tv_relayvoice tv_retry tv_retry tv_snapshotrate tv_snapshotrate tv_status tv_status tv_stop tv_stop tv_stoprecord tv_stoprecord tv_time_remaining tv_time_remaining tv_timeout tv_timeout tv_title tv_title tv_transmitall tv_transmitall tweak_ammo_impulses tweak_ammo_impulses ui_posedebug_fade_in_time ui_posedebug_fade_in_time ui_posedebug_fade_out_time ui_posedebug_fade_out_time ui_reloadscheme ui_reloadscheme ui_steam_overlay_notification_position ui_steam_overlay_notification_position ui_workshop_games_expire_minutes ui_workshop_games_expire_minutes unbindalljoystick unbindalljoystick unbindallmousekeyboard unbindallmousekeyboard unload_all_addons unload_all_addons Name Syntax Description unpause unpause This command unpauses the game, provided it was previously paused with the "pause" command, use mp_unpause_match to unpause other pauses. update_addon_paths update_addon_paths use use user user users users vcollide_wireframe vcollide_wireframe vehicle_flushscript vehicle_flushscript version version vgui_drawtree vgui_drawtree vgui_drawtree_clear vgui_drawtree_clear vgui_dump_panels vgui_dump_panels vgui_message_dialog_modal vgui_message_dialog_modal vgui_spew_fonts vgui_spew_fonts vgui_togglepanel vgui_togglepanel view_punch_decay view_punch_decay view_recoil_tracking view_recoil_tracking viewanim_addkeyframe viewanim_addkeyframe viewanim_create viewanim_create viewanim_load viewanim_load viewanim_reset viewanim_reset viewanim_save viewanim_save viewanim_test viewanim_test vis_force vis_force vismon_poll_frequency vismon_poll_frequency vismon_trace_limit vismon_trace_limit vm_debug vm_debug vm_draw_always vm_draw_always voice_caster_enable voice_caster_enable [0 / Account #] This command sets whether or not voice casting is enabled, and if so, the account number of the user who is casting. We assume (untested) that the account number is the 3 ID of the caster without the STEAM_0:1 part of the ID. Format is usually STEAM_0:1:#####. voice_caster_scale voice_caster_scale [0 - 1] This command sets the volume of the GOTV caster. Default is 1, lower numbers (decimal) are quieter. 0 is off. voice_player_speaking_delay_threshold voice_player_speaking_delay_threshold voice_recordtofile voice_recordtofile [0 / 1] This command, if enabled (1), will record microphone data and voice data to the files 'voice_micdata.wav' and 'voice_decompressed.wav'. voice_reset_mutelist voice_reset_mutelist This command unmutes all players who have been muted with the voice_mute command. voicerecord_toggle voicerecord_toggle volume volume [0 - 1] This command sets the volume of your game, 1 being loudest and 0 being muted. vox_reload vox_reload voxeltree_box voxeltree_box voxeltree_playerview voxeltree_playerview voxeltree_sphere voxeltree_sphere voxeltree_view voxeltree_view vphys_sleep_timeout vphys_sleep_timeout vprof vprof vprof_adddebuggroup1 vprof_adddebuggroup1 vprof_cachemiss vprof_cachemiss vprof_cachemiss_off vprof_cachemiss_off vprof_cachemiss_on vprof_cachemiss_on vprof_child vprof_child vprof_collapse_all vprof_collapse_all vprof_dump_counters vprof_dump_counters vprof_dump_groupnames vprof_dump_groupnames vprof_expand_all vprof_expand_all vprof_expand_group vprof_expand_group vprof_generate_report vprof_generate_report vprof_generate_report_AI vprof_generate_report_AI vprof_generate_report_AI_only vprof_generate_report_AI_only vprof_generate_report_budget vprof_generate_report_budget vprof_generate_report_hierarchy vprof_generate_report_hierarchy vprof_generate_report_hierarchy_per_frame_and_count_only vprof_generate_report_hierarchy_per_frame_and_count_only vprof_generate_report_map_load vprof_generate_report_map_load vprof_graphheight vprof_graphheight vprof_graphwidth vprof_graphwidth vprof_nextsibling vprof_nextsibling vprof_off vprof_off vprof_on vprof_on vprof_parent vprof_parent vprof_playback_average vprof_playback_average vprof_playback_start vprof_playback_start vprof_playback_step vprof_playback_step vprof_playback_stepback vprof_playback_stepback vprof_playback_stop vprof_playback_stop vprof_prevsibling vprof_prevsibling vprof_record_start vprof_record_start vprof_record_stop vprof_record_stop vprof_remote_start vprof_remote_start vprof_remote_stop vprof_remote_stop vprof_reset vprof_reset vprof_reset_peaks vprof_reset_peaks vprof_to_csv vprof_to_csv vprof_unaccounted_limit vprof_unaccounted_limit vprof_verbose vprof_verbose vprof_vtune_group vprof_vtune_group vprof_warningmsec vprof_warningmsec vtune vtune wc_air_edit_further wc_air_edit_further wc_air_edit_nearer wc_air_edit_nearer wc_air_node_edit wc_air_node_edit wc_create wc_create wc_destroy wc_destroy wc_destroy_undo wc_destroy_undo wc_link_edit wc_link_edit weapon_accuracy_nospread weapon_accuracy_nospread [0 / 1] This command, if enabled (set to 1), will disable weapon inaccuracy spread, meaing weapons will be 100% accurate at any distance. Default is disabled (1). weapon_debug_spread_gap weapon_debug_spread_gap weapon_debug_spread_show weapon_debug_spread_show [0 / 1 / 3] This command can be used to enable the display of weapon accuracy. See argument information for help. weapon_recoil_cooldown weapon_recoil_cooldown [Seconds] This command sets the amount of time, in seconds, that it takes for recoil to recover in between shots. After this amount of time, recoil will be reset to the same as it is when you shoot your first bullet. If set to 0, you can continuously tap without having any recoil. weapon_recoil_decay1_exp weapon_recoil_decay1_exp [Decay Factor] This command sets the decay factor exponent for weapon recoil. Default is 3.5. weapon_recoil_decay2_exp weapon_recoil_decay2_exp [Decay Factor] This command sets the decay factor exponent for weapon recoil. Default is 8. weapon_recoil_decay2_lin weapon_recoil_decay2_lin [Decay Factor] This command sets the linear term decay factor exponent for weapon recoil. Default is 18. weapon_recoil_scale weapon_recoil_scale [Scale] This command sets the scale factor for recoil - i.e. the higher this number is, the bigger recoil will be. weapon_recoil_scale_motion_controller weapon_recoil_scale_motion_controller [Scale] This command sets the scale factor for recoil on motion controllers. weapon_recoil_suppression_factor weapon_recoil_suppression_factor [0 - 1] We tested this command and found that it may not work at all or as intended. This command sets the "initial recoil suppression factor". This factor sets how much the first shot (or the amount of shots set by weapon_recoil_suppression_factor) of a gun has its recoil supressed for. If you set this to 0, there would be no recoil after the first shot of guns (but shots after that would be normal recoil). With this at 0.5, the first shot of a gun would have 50% of its normal recoil. weapon_recoil_suppression_shots weapon_recoil_suppression_shots [Amount] We tested this command and found that it may not work at all or as intended. This command sets the number of shots that are fired before a weapon uses normal (unsuppressed) recoil. Suppression is set by weapon_recoil_suppression_factor cvar. Name Syntax Description weapon_recoil_variance weapon_recoil_variance [0 - 1] We tested this command and found that it may not work at all or as intended. This command sets the amount of variance between each recoil impulse. In other words, this command can be used to change how random recoil is (with this set to 0 it would be the same pattern every time). weapon_recoil_vel_decay weapon_recoil_vel_decay [Decay Factor] This command sets the decay factor for weapon recoil velocity. weapon_recoil_view_punch_extra weapon_recoil_view_punch_extra [Amount] This command controls how hard your screen shakes when you are affected by recoil. Default is 0.055. weapon_reload_database weapon_reload_database This command reloads the weapon database. weapon_reticle_knife_show weapon_reticle_knife_show [0 / 1] This command sets whether or not your crosshair shows when you have your knife equipped. Only makes a change for crosshair styles that hide your crosshair when holding a knife. whitelistcmd whitelistcmd wipe_nav_attributes wipe_nav_attributes workshop_publish workshop_publish This command opens the workshop publish dialog. workshop_start_map workshop_start_map [File ID] This command loads the workshop map with the specified ID. workshop_workbench workshop_workbench This command opens up the workshop workbench dialog. xbox_autothrottle xbox_autothrottle xbox_throttlebias xbox_throttlebias xbox_throttlespoof xbox_throttlespoof xload xload xlook xlook xmove xmove xsave xsave zoom_sensitivity_ratio_joystick zoom_sensitivity_ratio_joystick zoom_sensitivity_ratio_mouse zoom_sensitivity_ratio_mouse ammo_item_limit_healthshot ammo_item_limit_healthshot [Amount] This command sets the maximum amount of healthshots that you can hold at once. anim_twistbones_enabled anim_twistbones_enabled cash_team_survive_guardian_wave cash_team_survive_guardian_wave [Amount] This command sets the amount of money a team receives when they survive a wave in the guardian coop gamemode. cl_cam_driver_compensation_scale cl_cam_driver_compensation_scale cl_camera_height_restriction_debug cl_camera_height_restriction_debug cl_cameraman_override_messages cl_cameraman_override_messages cl_clock_24hour cl_clock_24hour cl_connection_trouble_show cl_connection_trouble_show cl_countbones cl_countbones [0 / 1] This command will render and count the amount of bones (bones of players and entities) on the screen, if set to 1. cl_crosshair_sniper_show_normal_inaccuracy cl_crosshair_sniper_show_normal_inaccuracy [0 / 1] This command, if enabled (1), will make it so that standing inaccuracy will also affect the blur of a sniper's crosshair. By default, this is disabled (0). cl_crosshair_sniper_width cl_crosshair_sniper_width [Pixels] This command sets the width, in pixels, of the width of the crosshair when scoped in with a sniper rifle. cl_crosshair_t cl_crosshair_t [0 / 1] This command, if enabled (1), will make your crosshair a "T" style crosshair, in which the top line of the crosshair isn't drawn (so there are only 3 crosshair lines, not 4). Default is 0 (disabled / normal crosshair). cl_detail_scale cl_detail_scale cl_drawhud_force_deathnotices cl_drawhud_force_deathnotices [-1 / 0 / 1] This command sets circumstances under which deathnotices should be drawn (deathnotices is another word for kill feed that appears in the top right). See argument information for help. cl_drawhud_force_radar cl_drawhud_force_radar [-1 / 0 / 1] This command sets the circumstances under which the radar is is displayed. See argument information for help. cl_drawhud_force_teamid_overhead cl_drawhud_force_teamid_overhead [-1 / 0 / 1] This command sets the circumstances under which the "team ID" is drawn over your teammates heads (this is their name, weapons they're holding, etc). See argument information for help. cl_foot_contact_shadows cl_foot_contact_shadows cl_http_log_enable cl_http_log_enable cl_inventory_saved_filter2 cl_inventory_saved_filter2 cl_inventory_saved_sort2 cl_inventory_saved_sort2 cl_matchstats_print_own_data cl_matchstats_print_own_data cl_mute_all_but_friends_and_party cl_mute_all_but_friends_and_party [0 / 1] This command, if enabled (1), will mute communication from all players that aren't your friend on Steam, or in your party. Default is disabled (0). cl_mute_enemy_team cl_mute_enemy_team [0 / 1] This command, if enabled (1), will mute communication from all enemy players. Default is disabled (0). cl_operation_premium_reminder_op08 cl_operation_premium_reminder_op08 cl_playerspray_auto_apply cl_playerspray_auto_apply [0 / 1] This command sets whether or not graffiti is automatically applied when you close the graffiti menu. Default is enabled (1). cl_quest_events_print cl_quest_events_print cl_quest_schedule_print cl_quest_schedule_print cl_ragdoll_workaround_threshold cl_ragdoll_workaround_threshold cl_server_graphic1_enable cl_server_graphic1_enable cl_server_graphic2_enable cl_server_graphic2_enable cl_spec_swapplayersides cl_spec_swapplayersides This command, if set to 1, will swap the player names and team names to the other side of the screen for spectators. Default is set to 0 (normal side). cl_spec_use_tournament_content_standards cl_spec_use_tournament_content_standards cl_teamid_overhead_always cl_teamid_overhead_always [0 / 1 / 2] This command is similar to the +cl_show_team_equipment command. This can make the arrow that usually only appears above a teammate's head when you hover over them always show for all of your teammates (so you can see where they are through walls). You can also use this command to show names/equipment above teammate heads. See argument information for help. cl_threaded_bone_setup cl_threaded_bone_setup cl_weapon_clip_thinwalls cl_weapon_clip_thinwalls cl_weapon_clip_thinwalls_debug cl_weapon_clip_thinwalls_debug cl_weapon_clip_thinwalls_lock cl_weapon_clip_thinwalls_lock cl_weapon_debug_show_accuracy cl_weapon_debug_show_accuracy [0 / 1] This command, if enabled, will draw a circle on your screen that represents the accuracy (or "effective range") of your next shot you fire. cl_weapon_debug_show_accuracy_duration cl_weapon_debug_show_accuracy_duration [Seconds] This command sets the amount of time, in seconds, that the circles drawn by cl_weapon_debug_show_accuracy show for. Default is 10 seconds. clear_bombs clear_bombs This command clears/removes any bomb(s) that have been planted, halting the countdown. cloth_windage_multiplier cloth_windage_multiplier con_timestamp con_timestamp cpu_frequency_monitoring cpu_frequency_monitoring debug_purchase_defidx debug_purchase_defidx demo_goto demo_goto [Tick] [Relative (0 / 1)] [Pause (0 / 1)] This command skips to the specified tick in the demo. See argument information for options. demo_info demo_info This command prints to console information about the demo that is currently playing. demo_strict_validation demo_strict_validation ent_list_report ent_list_report global_chatter_info global_chatter_info healthshot_health healthshot_health [Amount] This command sets the amount of health that a healthshot heals. hltv_replay_status hltv_replay_status hostage_is_silent hostage_is_silent [0 / 1] This command, if set to 1, will make hostages silent. They won't make any noises and/or code driven response rules lines. ip_relay ip_relay ip_tv1 ip_tv1 ipc_console_disable ipc_console_disable ipc_console_disable_all ipc_console_disable_all ipc_console_enable ipc_console_enable ipc_console_show ipc_console_show itemtimedata_dump_active itemtimedata_dump_active itemtimedata_dump_total itemtimedata_dump_total itemtimedata_print_and_reset itemtimedata_print_and_reset joy_wingmanwarrior_centerhack joy_wingmanwarrior_centerhack lobby_default_privacy_bits1 lobby_default_privacy_bits1 localization_quest_item_string_printout localization_quest_item_string_printout logaddress_add_ex logaddress_add_ex logaddress_add_http logaddress_add_http logaddress_add_ts logaddress_add_ts logaddress_delall_http logaddress_delall_http logaddress_list_http logaddress_list_http logaddress_token_secret logaddress_token_secret mapoverview_icon_scale mapoverview_icon_scale [Multiplier] This command sets the scale multiplier for icons on the overview map (that spectators can open usually by pressing CTRL). If set to 2, icons would be 2x the size they usually are on the overview map. Default is 1. mat_preview mat_preview mat_resolveFullFrameDepth mat_resolveFullFrameDepth mat_texture_list_content_path mat_texture_list_content_path mat_texture_list_exclude mat_texture_list_exclude mat_texture_list_txlod_sync mat_texture_list_txlod_sync mm_session_sys_kick_ban_duration mm_session_sys_kick_ban_duration mm_session_sys_pkey mm_session_sys_pkey mp_coopmission_mission_number mp_coopmission_mission_number [Mission Number] This command is used to change the co-op mission you're playing, such as those found in Operations. mp_damage_vampiric_amount mp_damage_vampiric_amount [Value] This console command means that players gain health for doing damage to enemies. This scales with how much damage the player does to an enemy. mp_dm_bonus_respawn mp_dm_bonus_respawn [0 / 1] This command is used in deathmatch. When there's a bonus weapon, this command determines whether, when accepting it, you are given it auotmatically or if you respawn with it. Name Syntax Description mp_dm_bonusweapon_dogtags mp_dm_bonusweapon_dogtags [0 / 1] This console command selects whether or not bonus dog tags are dropped when a player gets a kill with the bonus weapon in deathmatch. mp_dm_dogtag_score mp_dm_dogtag_score [Score] This command sets the points earned for picking up a dog tag in deathmatch (earned by getting a kill with a bonus weapon while _mp_dm_bonusweapon_dogtags is turned to 1). mp_dm_kill_base_score mp_dm_kill_base_score [Base Score] This command sets the base score points you earn for killing a player in deathmatch. Cheaper, less powerful guns add 1 or 2 points onto the base score. mp_dm_teammode mp_dm_teammode [0 / 1] Use this console command to enable team deathmatch visuals and scoring. mp_dm_teammode_bonus_score mp_dm_teammode_bonus_score [Points] This command sets how many points you earn towards your team in team deathmatch for getting a kill with a bonus weapon. mp_dm_teammode_dogtag_score mp_dm_teammode_dogtag_score [Points] This command sets how many points you earn towards your team for collecting dog tags in team deathmatch. mp_dm_teammode_kill_score mp_dm_teammode_kill_score [Points] This command selects the number of points awarded to your team on each kill in team deathmatch. mp_dogtag_despawn_on_killer_death mp_dogtag_despawn_on_killer_death [0 / 1] This command is used to determine whether or not dogtags should despawn (vanish) when the person that won them dies. mp_dogtag_despawn_time mp_dogtag_despawn_time [Seconds] This command is used to set how many seconds dogtags can sit on the ground before despawning (vanishing) automatically. mp_dogtag_pickup_rule mp_dogtag_pickup_rule [0 / 1 / 2 / 3 / 4] This command sets who is eligible to pick up dogtags on the floor in team deathmatch. mp_economy_reset_rounds mp_economy_reset_rounds [X] This cheat command lets you reset every player's money every X amount of rounds. mp_endmatch_votenextmap_wargames_modes mp_endmatch_votenextmap_wargames_modes This command shows you what modes you can vote for when a match ends during War Games. mp_endmatch_votenextmap_wargames_nummaps mp_endmatch_votenextmap_wargames_nummaps [Maps] This command changes the maximum number of maps that can be shown in the end game vote when in War Games. mp_endmatch_votenextmap_wargames_nummodes mp_endmatch_votenextmap_wargames_nummodes [Modes] This command sets the maximum amount of other War Games modes to be included in the end of map vote. mp_equipment_reset_rounds mp_equipment_reset_rounds [X] This cheat command lets you reset every player's equipment every X amount of rounds. mp_ggtr_always_upgrade mp_ggtr_always_upgrade [Points] This cheat command allows you to choose how many upgrade points are awarded at the end of every demolition mode round. mp_global_damage_per_second mp_global_damage_per_second [DPS] Entering a value after this command causes each player in the server to take that amount of damage per second. This is non-lethal, so they can't die from this. mp_guardian_bot_money_per_wave mp_guardian_bot_money_per_wave [Money] This console command controls how much money bots get each wave that a player completes. mp_guardian_player_dist_max mp_guardian_player_dist_max [Distance] This console command sets how far a player can get from the bombsite before they are killed. mp_guardian_player_dist_min mp_guardian_player_dist_min [Distance] This console command sets how far a player can get from the bombsite before they are warned that they are moving too far away from the bombsite. mp_guardian_special_kills_needed mp_guardian_special_kills_needed [Kills] In an operation, this is the number of kills you need to get with a special weapon. mp_guardian_special_weapon_needed mp_guardian_special_weapon_needed [Weapon] This is the special weapon needed to finish a mission in an operation to achieve the special kill count. mp_halftime_pausematch mp_halftime_pausematch [0 / 1] This command, when approved by the server admin, pauses the game when halftime has been reached (just as the 15th round is won total, combining the team's scores). mp_heavyassaultsuit_aimpunch mp_heavyassaultsuit_aimpunch [Aimpunch] This console command determines how much extra aim punch a player receives when getting shot wearing an assault suit. mp_heavyassaultsuit_cooldown mp_heavyassaultsuit_cooldown [Time] Sets the cooldown time on purchasing an assault suit in select game modes. mp_heavyassaultsuit_deploy_timescale mp_heavyassaultsuit_deploy_timescale [0.5 / 1] This command sets how quick a player wearing the heavy assault suit (available in Heavy Assault Suit mode) can draw their weapon. mp_heavyassaultsuit_speed mp_heavyassaultsuit_speed [Speed] This command determines the max movement speed of a player when they are in the heavy assault suit. mp_heavybot_damage_reduction_scale mp_heavybot_damage_reduction_scale [0.5 / 1] This command can be used to make players in heavy assault suits take less damage than usual from bullets. mp_items_prohibited mp_items_prohibited [Items] This command allows you to prohibit items or guns from being used in your server. mp_logdetail_items mp_logdetail_items [0 / 1] Turning this command on produces a log any time that a player acquires a new weapon. mp_logmoney mp_logmoney [0 / 1] This command is ued to turn money logging on or off. mp_max_armor mp_max_armor [0 / 1 / 2] This command sets what level of armor can be purchased in your server - no armor, kevlar body, or kevlar body and helmet. mp_randomspawn_dist mp_randomspawn_dist [0 / 1] If you are using the mp_randomspawn command, this command is used to determine whether or not you test distance with that setting. mp_starting_losses mp_starting_losses [Loss Streak] This command is used to set what the initial loss streak is. It means you can collect the max loss bonus quicker. mp_taser_recharge_time mp_taser_recharge_time [Time] This console command sets the recharge time when using the taser/zeus. mp_team_timeout_max mp_team_timeout_max [Timeouts] This command is used to set the number of timeouts each team gets a match. mp_team_timeout_time mp_team_timeout_time [Time] This is the console command used to set how long each timeout a team calls lasts. mp_teamscore_max mp_teamscore_max [Maps] This command is used to set how many maps are needed to be won by a team to win the series. mp_weapon_self_inflict_amount mp_weapon_self_inflict_amount [Damage] This interesting console command is used to set how much damage an attacker takes for missing a shot. mp_weapons_allow_heavy mp_weapons_allow_heavy [-1 / 0 / 2 / 3] This command dictates which team, if any, can purchase heavy guns such as shotguns and heavy machine guns. mp_weapons_allow_heavyassaultsuit mp_weapons_allow_heavyassaultsuit [0 / 1] This command sets whether or not the heavy assault suit is allowed in a server. mp_weapons_allow_pistols mp_weapons_allow_pistols [-1 / 0 / 2 / 3] This console command is used to set which teams can buy pistols in a server. mp_weapons_allow_rifles mp_weapons_allow_rifles [-1 / 0 / 2 / 3] This console command is used to set which teams can buy rifles in a server. mp_weapons_allow_smgs mp_weapons_allow_smgs [-1 / 0 / 2 / 3] This console command is used to set which teams can buy SMGs in a server. mp_weapons_allow_typecount mp_weapons_allow_typecount [Max Weapons] This console command determines the rules behind players purchasing the max amount of weapons each round. mp_weapons_max_gun_purchases_per_weapon_per_match mp_weapons_max_gun_purchases_per_weapon_per_match [Max Purchases] This console command sets the maximum number of times a player can purchase a weapon per match. net_client_steamdatagram_enable_override net_client_steamdatagram_enable_override net_connections_stats net_connections_stats nextmode nextmode occlusion_old occlusion_old occlusion_stats occlusion_stats occlusion_test_async occlusion_test_async occlusion_test_async_jitter occlusion_test_async_jitter occlusion_test_async_move_tolerance occlusion_test_async_move_tolerance occlusion_test_camera_margins occlusion_test_camera_margins occlusion_test_jump_margin occlusion_test_jump_margin occlusion_test_margins occlusion_test_margins occlusion_test_shadow_length occlusion_test_shadow_length occlusion_test_shadow_max_distance occlusion_test_shadow_max_distance play_hrtf play_hrtf playcast playcast player_competitive_maplist_2v2_7_0_4C128440 player_competitive_maplist_2v2_7_0_4C128440 player_competitive_maplist_8_7_0_77AED00 player_competitive_maplist_8_7_0_77AED00 player_wargames_list_7_0_604 player_wargames_list_7_0_604 pvs_min_player_distance pvs_min_player_distance r_drawmodelnames r_drawmodelnames [0 / 1] This command, if set to 1, will draw the names of the models of entities in the game (e.g. guns on the floor, etc). r_replay_post_effect r_replay_post_effect reload_store_config reload_store_config This command will reload the store (buy menu) configuration, applying any changes you've made to the config files. replay_death replay_death replay_debug replay_debug replay_start replay_start replay_stop replay_stop sc_enable sc_enable sc_joystick_map sc_joystick_map sc_pitch_sensitivity sc_pitch_sensitivity sc_yaw_sensitivity sc_yaw_sensitivity sdr sdr sdr_spew_level sdr_spew_level snd_debug_sleep snd_debug_sleep snd_hrtf_distance_behind snd_hrtf_distance_behind snd_hrtf_lerp_max_distance snd_hrtf_lerp_max_distance snd_hrtf_lerp_min_distance snd_hrtf_lerp_min_distance snd_hrtf_stereo_blend snd_hrtf_stereo_blend snd_hrtf_volume snd_hrtf_volume snd_hwcompat snd_hwcompat snd_mix_async snd_mix_async snd_mute_losefocus snd_mute_losefocus snd_show_filter snd_show_filter snd_show_print snd_show_print sound_device_list sound_device_list This command lists all audio devices you have available. sound_device_override sound_device_override [Device ID] This command sets the audio device the game will use to the audio device with the specified ID (find audio device IDs with sound_device_list). spec_glow_decay_time spec_glow_decay_time spec_glow_full_time spec_glow_full_time spec_glow_silent_factor spec_glow_silent_factor spec_glow_spike_factor spec_glow_spike_factor spec_glow_spike_time spec_glow_spike_time spec_lock_to_accountid spec_lock_to_accountid spec_player_by_accountid spec_player_by_accountid spec_replay_autostart spec_replay_autostart spec_replay_bot spec_replay_bot Name Syntax Description spec_replay_cam_delay spec_replay_cam_delay spec_replay_cam_options spec_replay_cam_options spec_replay_enable spec_replay_enable spec_replay_leadup_time spec_replay_leadup_time spec_replay_message_time spec_replay_message_time spec_replay_rate_base spec_replay_rate_base spec_replay_rate_limit spec_replay_rate_limit spec_replay_round_delay spec_replay_round_delay spec_replay_winddown_time spec_replay_winddown_time +spray_menu +spray_menu This command opens up the graffiti spray menu. Hide with -spray_menu. -spray_menu -spray_menu This command hides the graffiti spray menu. steam_controller_haptics steam_controller_haptics steam_controller_status steam_controller_status sv_allow_legacy_cmd_execution_from_client sv_allow_legacy_cmd_execution_from_client sv_auto_adjust_bot_difficulty sv_auto_adjust_bot_difficulty sv_autobuyammo sv_autobuyammo [0 / 1] This command, if set to 1, will make you automatically refill your ammunition when you enter a buyzone during buy time. sv_bot_buy_decoy_weight sv_bot_buy_decoy_weight [Weight] This command sets the "weight" (or chance) of a bot buying a decoy grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy. sv_bot_buy_flash_weight sv_bot_buy_flash_weight [Weight] This command sets the "weight" (or chance) of a bot buying a flashbang grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy. sv_bot_buy_grenade_chance sv_bot_buy_grenade_chance [0 - 100] This command sets the chance (percentage) a bot has of buying a grenade when they have leftover money after purchasing armor and weapons. Default is 33, which would be equivalent to 33%. sv_bot_buy_hegrenade_weight sv_bot_buy_hegrenade_weight [Weight] This command sets the "weight" (or chance) of a bot buying a high explosive grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy. sv_bot_buy_molotov_weight sv_bot_buy_molotov_weight [Weight] This command sets the "weight" (or chance) of a bot buying a molotov grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy. sv_bot_buy_smoke_weight sv_bot_buy_smoke_weight [Weight] This command sets the "weight" (or chance) of a bot buying a smoke grenade. Think of this as the amount of "raffle tickets" for a virtual raffle between this weight and the weights of all other grenades when a bot is deciding which grenade to buy. sv_bots_force_rebuy_every_round sv_bots_force_rebuy_every_round sv_bots_get_easier_each_win sv_bots_get_easier_each_win sv_bots_get_harder_after_each_wave sv_bots_get_harder_after_each_wave sv_buy_status_override sv_buy_status_override sv_clamp_unsafe_velocities sv_clamp_unsafe_velocities sv_ct_spawn_on_bombsite sv_ct_spawn_on_bombsite sv_disable_immunity_alpha sv_disable_immunity_alpha sv_disable_pas sv_disable_pas sv_disable_show_team_select_menu sv_disable_show_team_select_menu sv_dump_class_info sv_dump_class_info sv_dump_class_table sv_dump_class_table sv_duplicate_playernames_ok sv_duplicate_playernames_ok sv_enablebunnyhopping sv_enablebunnyhopping sv_force_transmit_ents sv_force_transmit_ents sv_getinfo sv_getinfo sv_guardian_heavy_all sv_guardian_heavy_all sv_guardian_heavy_count sv_guardian_heavy_count sv_guardian_max_wave_for_heavy sv_guardian_max_wave_for_heavy sv_guardian_min_wave_for_heavy sv_guardian_min_wave_for_heavy sv_jump_impulse sv_jump_impulse sv_ladder_scale_speed sv_ladder_scale_speed sv_load_forced_client_names_file sv_load_forced_client_names_file sv_log_http_record_before_any_listeners sv_log_http_record_before_any_listeners sv_logsecret sv_logsecret sv_logsocket sv_logsocket sv_logsocket2 sv_logsocket2 sv_logsocket2_substr sv_logsocket2_substr sv_max_dropped_packets_to_process sv_max_dropped_packets_to_process sv_maxupdaterate sv_maxupdaterate sv_maxusrcmdprocessticks_holdaim sv_maxusrcmdprocessticks_holdaim sv_min_jump_landing_sound sv_min_jump_landing_sound sv_occlude_players sv_occlude_players sv_parallel_send sv_parallel_send sv_parallel_send_aggressive sv_parallel_send_aggressive sv_parallel_send_v sv_parallel_send_v sv_record_item_time_data sv_record_item_time_data sv_replaybots sv_replaybots sv_send_stats sv_send_stats sv_setsteamaccount sv_setsteamaccount sv_show_team_equipment_prohibit sv_show_team_equipment_prohibit sv_show_voip_indicator_for_enemies sv_show_voip_indicator_for_enemies sv_showbullethits sv_showbullethits sv_showlagcompensation_duration sv_showlagcompensation_duration sv_skirmish_id sv_skirmish_id sv_spec_post_death_additional_time sv_spec_post_death_additional_time sv_spec_use_tournament_content_standards sv_spec_use_tournament_content_standards sv_steamauth_enforce sv_steamauth_enforce sv_talk_enemy_dead sv_talk_enemy_dead sv_talk_enemy_living sv_talk_enemy_living sv_teamid_overhead sv_teamid_overhead sv_teamid_overhead_always_prohibit sv_teamid_overhead_always_prohibit sv_test_data_center_token sv_test_data_center_token sv_timebetweenducks sv_timebetweenducks sv_voice_proximity_positional sv_voice_proximity_positional sv_voicecodec sv_voicecodec sv_vote_count_spectator_votes sv_vote_count_spectator_votes sv_vote_disallow_kick_on_match_point sv_vote_disallow_kick_on_match_point sv_vote_issue_loadbackup_spec_only sv_vote_issue_loadbackup_spec_only sv_vote_issue_pause_match_spec_only sv_vote_issue_pause_match_spec_only sv_vote_issue_restart_game_allowed sv_vote_issue_restart_game_allowed sv_vote_to_changelevel_before_match_point sv_vote_to_changelevel_before_match_point thirdperson_lockcamera thirdperson_lockcamera timeout_ct_start timeout_ct_start timeout_terrorist_start timeout_terrorist_start toggle_duck toggle_duck toggleLmapPath toggleLmapPath toggleShadowPath toggleShadowPath toggleUnlitPath toggleUnlitPath toggleVtxLitPath toggleVtxLitPath traceattack traceattack tv_allow_autorecording_index tv_allow_autorecording_index tv_allow_camera_man_override tv_allow_camera_man_override tv_allow_camera_man_steamid2 tv_allow_camera_man_steamid2 tv_broadcast tv_broadcast tv_broadcast1 tv_broadcast1 tv_broadcast_keyframe_interval tv_broadcast_keyframe_interval tv_broadcast_max_requests tv_broadcast_max_requests tv_broadcast_resend tv_broadcast_resend
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Name Syntax Description r_portalsopenall r_portalsopenall r_PortalTestEnts r_PortalTestEnts r_printdecalinfo r_printdecalinfo r_proplightingpooling r_proplightingpooling r_radiosity r_radiosity r_rainalpha r_rainalpha r_rainalphapow r_rainalphapow r_RainCheck r_RainCheck r_RainDebugDuration r_RainDebugDuration r_raindensity r_raindensity r_RainHack r_RainHack r_rainlength r_rainlength r_RainProfile r_RainProfile r_RainRadius r_RainRadius r_RainSideVel r_RainSideVel r_RainSimulate r_RainSimulate r_rainspeed r_rainspeed r_RainSplashPercentage r_RainSplashPercentage r_rainwidth r_rainwidth r_randomflex r_randomflex r_rimlight r_rimlight r_ropes_holiday_light_color r_ropes_holiday_light_color r_screenoverlay r_screenoverlay r_shadow_debug_spew r_shadow_debug_spew r_shadow_deferred r_shadow_deferred r_shadowangles r_shadowangles r_shadowblobbycutoff r_shadowblobbycutoff r_shadowcolor r_shadowcolor r_shadowdir r_shadowdir r_shadowdist r_shadowdist r_shadowfromanyworldlight r_shadowfromanyworldlight r_shadowfromworldlights_debug r_shadowfromworldlights_debug r_shadowids r_shadowids r_shadows_gamecontrol r_shadows_gamecontrol r_shadowwireframe r_shadowwireframe r_showenvcubemap r_showenvcubemap r_showz_power r_showz_power r_skin r_skin r_skybox r_skybox r_slowpathwireframe r_slowpathwireframe r_SnowDebugBox r_SnowDebugBox r_SnowEnable r_SnowEnable r_SnowEndAlpha r_SnowEndAlpha r_SnowEndSize r_SnowEndSize r_SnowFallSpeed r_SnowFallSpeed r_SnowInsideRadius r_SnowInsideRadius r_SnowOutsideRadius r_SnowOutsideRadius r_SnowParticles r_SnowParticles r_SnowPosScale r_SnowPosScale r_SnowRayEnable r_SnowRayEnable r_SnowRayLength r_SnowRayLength r_SnowRayRadius r_SnowRayRadius r_SnowSpeedScale r_SnowSpeedScale r_SnowStartAlpha r_SnowStartAlpha r_SnowStartSize r_SnowStartSize r_SnowWindScale r_SnowWindScale r_SnowZoomOffset r_SnowZoomOffset r_SnowZoomRadius r_SnowZoomRadius r_swingflashlight r_swingflashlight r_updaterefracttexture r_updaterefracttexture r_vehicleBrakeRate r_vehicleBrakeRate r_VehicleViewClamp r_VehicleViewClamp r_VehicleViewDampen r_VehicleViewDampen r_visocclusion r_visocclusion r_visualizelighttraces r_visualizelighttraces r_visualizelighttracesshowfulltrace r_visualizelighttracesshowfulltrace r_visualizetraces r_visualizetraces radarvisdistance radarvisdistance [Distance] This command sets the distance at which an enemy will appear on your radar without your crosshair/view being on them. Default is 1000. radarvismaxdot radarvismaxdot [Value] Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically. This command sets how closely you must point at a player in order to see them beyond the maximum distance set with radarvisdistance. Default is .996. radarvismethod radarvismethod [0 / 1] Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically. This command sets which radar visibility method is used. If set to 0, the classic method will be used. Default is 1, which is the newer and more realistic method. radarvispow radarvispow [Degree] Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically.The degree to which you can look away from an enemy and still see them as a red dot on the radar. radio1 radio1 This command opens radio menu 1. radio2 radio2 This command opens radio menu 2. radio3 radio3 This command opens radio menu 3. rangefinder rangefinder This command prints to console information about your position and range. rate rate [Rate (Bytes/s)] This command sets the rate at which your client can receive network data in bytes. Set this to a lower value if you have a bad internet connection. rebuy rebuy This command will make you attempt to repurchase the items you most recently purchased from the buy menu in the order set by the cl_rebuy command. Default order is "Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser". recompute_speed recompute_speed This command recomputes clock speed. record record [Demo File Name] This command will start recording your current game as a demo. You need to specify a filename to save the demo as. Use the "stop" command to stop recording. Demo will be saved in Steam\steamapps\common\Counter-Strike Global Offensive\csgo. regroup regroup This command will make you perform the "regroup" radio command. reload reload This command will reload the most recent saved game. reload_vjobs reload_vjobs remote_bug remote_bug This command will start a bug report with data from the currently connected rcon machine. removeallids removeallids This command unbans all players from your current server. removeid removeid [Steam ID] This command removes the specified user ID from your server's ban list. removeip removeip [IP Address] This command removes the specified IP address from your server's ban list. render_blanks render_blanks report report This command will make you perform the "report" radio command. reportingin reportingin This command will make you perform the "reporting in" radio command. reset_expo reset_expo This command will reset all player scores, team scores, etc at the end of the current roud. reset_gameconvars reset_gameconvars This command resets most game convars to their default values (useful if you've broken something). respawn_entities respawn_entities This command makes all entities that are in the map by default respawn. restart restart This command will restart the current game - reloading the map, scores, etc. retry retry This command will make you attempt to reconnect to the last server you were connected to. roger roger This command will make you perform the "roger that" radio command. rope_min_pixel_diameter rope_min_pixel_diameter rpt rpt rpt_client_enable rpt_client_enable rpt_connect rpt_connect rpt_download_log rpt_download_log Name Syntax Description rpt_end rpt_end rpt_password rpt_password rpt_screenshot rpt_screenshot rpt_server_enable rpt_server_enable rpt_start rpt_start rr_followup_maxdist rr_followup_maxdist rr_forceconcept rr_forceconcept rr_reloadresponsesystems rr_reloadresponsesystems rr_remarkable_max_distance rr_remarkable_max_distance rr_remarkable_world_entities_replay_limit rr_remarkable_world_entities_replay_limit rr_remarkables_enabled rr_remarkables_enabled rr_thenany_score_slop rr_thenany_score_slop safezonex safezonex safezoney safezoney save save This command saves the current game. save_finish_async save_finish_async scandemo scandemo [Demo File Name] This command will scan the specified demo file for specific events and print the data to console. scene_flush scene_flush scene_playvcd scene_playvcd scene_showfaceto scene_showfaceto scene_showlook scene_showlook scene_showmoveto scene_showmoveto scene_showunlock scene_showunlock screenshot screenshot This command will take a screenshot of your game/client. script script [Script Text] The command runs the specified text as a script. script_client script_client [Script Text] The command runs the specified text as a client script. script_debug script_debug script_debug_client script_debug_client script_dump_all script_dump_all script_dump_all_client script_dump_all_client script_execute script_execute script_execute_client script_execute_client script_help script_help script_help_client script_help_client script_reload_code script_reload_code script_reload_entity_code script_reload_entity_code script_reload_think script_reload_think sectorclear sectorclear This command makes you perform the "Sector clear!" radio command. send_round_backup_file_list send_round_backup_file_list server_game_time server_game_time [Seconds] This command sets your server's game time (curtime) to the specified time in seconds. servercfgfile servercfgfile [Config File Name] This command sets your server's config file to the specified config file. setang setang [Pitch] [Yaw] [Roll] This command sets your view to the specified pitch, yaw and (optional) roll. setang_exact setang_exact [Pitch] [Yaw] [Roll] This command sets your view to the specified pitch, yaw and (optional) roll. setinfo setinfo [Key] [Value] This command can be used to add a new user info value. setmodel setmodel setpause setpause setpos setpos [X] [Y] [Z] This command teleports your player to the specified X, Y and Z coordinates. setpos_exact setpos_exact [X] [Y] [Z] This command teleports your player to the specified X, Y and Z coordinates. setpos_player setpos_player [User ID] [X] [Y] [Z] This command moves the specified user to the specified X, Y and Z coorinates. User ID is the number that's shown in the "status" command next to their name (usually 1-10). sf4_meshcache_stats sf4_meshcache_stats sf_ui_tint sf_ui_tint shake shake This command shakes the screen. shake_stop shake_stop This command stops the screen from shaking (usually started by the shake command). shake_testpunch shake_testpunch This command makes your screen shake as-if you were just punched. show_loadout_toggle show_loadout_toggle showbudget_texture showbudget_texture [0 / 1] This command enables the texture budget panel, if set to 1. Default is disabled (0). showbudget_texture_global_dumpstats showbudget_texture_global_dumpstats This command prints to console texture budget debug information. showconsole showconsole This command opens the console. showinfo showinfo showpanel showpanel showtriggers_toggle showtriggers_toggle This command will toggle the rendering of trigger brushes in your current map. singlestep singlestep [0 / 1] This command, if set to 1, will make the game enginge run in single step mode. Default is 0 (disabled). sk_autoaim_mode sk_autoaim_mode skill skill [1 / 2 / 3] This command sets the game skill level (a value between 1 and 3). skip_next_map skip_next_map This command will make the next map in the server's map rotation be skipped. snapto snapto snd_async_flush snd_async_flush snd_async_showmem snd_async_showmem snd_async_showmem_music snd_async_showmem_music snd_async_showmem_summary snd_async_showmem_summary snd_deathcamera_volume snd_deathcamera_volume snd_debug_panlaw snd_debug_panlaw snd_disable_mixer_duck snd_disable_mixer_duck snd_disable_mixer_solo snd_disable_mixer_solo snd_duckerattacktime snd_duckerattacktime snd_duckerreleasetime snd_duckerreleasetime snd_duckerthreshold snd_duckerthreshold snd_ducking_off snd_ducking_off snd_ducktovolume snd_ducktovolume snd_dump_filepaths snd_dump_filepaths snd_dumpclientsounds snd_dumpclientsounds snd_dvar_dist_max snd_dvar_dist_max snd_dvar_dist_min snd_dvar_dist_min snd_filter snd_filter snd_foliage_db_loss snd_foliage_db_loss snd_front_headphone_position snd_front_headphone_position snd_front_stereo_speaker_position snd_front_stereo_speaker_position snd_front_surround_speaker_position snd_front_surround_speaker_position snd_gain snd_gain snd_gain_max snd_gain_max snd_gain_min snd_gain_min snd_getmixer snd_getmixer snd_headphone_pan_exponent snd_headphone_pan_exponent snd_headphone_pan_radial_weight snd_headphone_pan_radial_weight snd_legacy_surround snd_legacy_surround snd_list snd_list snd_mapobjective_volume snd_mapobjective_volume snd_max_same_sounds snd_max_same_sounds snd_max_same_weapon_sounds snd_max_same_weapon_sounds snd_menumusic_volume snd_menumusic_volume Name Syntax Description snd_mixahead snd_mixahead snd_mixer_master_dsp snd_mixer_master_dsp snd_mixer_master_level snd_mixer_master_level snd_music_selection snd_music_selection snd_musicvolume snd_musicvolume snd_musicvolume_multiplier_inoverlay snd_musicvolume_multiplier_inoverlay snd_obscured_gain_dB snd_obscured_gain_dB snd_op_test_convar snd_op_test_convar snd_pause_all snd_pause_all snd_pitchquality snd_pitchquality snd_playsounds snd_playsounds snd_pre_gain_dist_falloff snd_pre_gain_dist_falloff snd_prefetch_common snd_prefetch_common snd_print_channel_by_guid snd_print_channel_by_guid snd_print_channel_by_index snd_print_channel_by_index snd_print_channels snd_print_channels snd_print_dsp_effect snd_print_dsp_effect snd_rear_headphone_position snd_rear_headphone_position snd_rear_speaker_scale snd_rear_speaker_scale snd_rear_stereo_speaker_position snd_rear_stereo_speaker_position snd_rear_surround_speaker_position snd_rear_surround_speaker_position snd_rebuildaudiocache snd_rebuildaudiocache snd_refdb snd_refdb snd_refdist snd_refdist snd_report_format_sound snd_report_format_sound snd_report_loop_sound snd_report_loop_sound snd_report_start_sound snd_report_start_sound snd_report_stop_sound snd_report_stop_sound snd_report_verbose_error snd_report_verbose_error snd_restart snd_restart snd_roundend_volume snd_roundend_volume snd_roundstart_volume snd_roundstart_volume snd_set_master_volume snd_set_master_volume snd_setmixer snd_setmixer snd_setmixlayer snd_setmixlayer snd_setmixlayer_amount snd_setmixlayer_amount snd_setsoundparam snd_setsoundparam snd_show snd_show snd_showclassname snd_showclassname snd_showmixer snd_showmixer snd_showstart snd_showstart snd_sos_flush_operators snd_sos_flush_operators snd_sos_list_operator_updates snd_sos_list_operator_updates snd_sos_print_operators snd_sos_print_operators snd_sos_show_block_debug snd_sos_show_block_debug snd_sos_show_client_rcv snd_sos_show_client_rcv snd_sos_show_client_xmit snd_sos_show_client_xmit snd_sos_show_operator_entry_filter snd_sos_show_operator_entry_filter snd_sos_show_operator_init snd_sos_show_operator_init snd_sos_show_operator_parse snd_sos_show_operator_parse snd_sos_show_operator_prestart snd_sos_show_operator_prestart snd_sos_show_operator_shutdown snd_sos_show_operator_shutdown snd_sos_show_operator_start snd_sos_show_operator_start snd_sos_show_operator_stop_entry snd_sos_show_operator_stop_entry snd_sos_show_operator_updates snd_sos_show_operator_updates snd_sos_show_queuetotrack snd_sos_show_queuetotrack snd_sos_show_server_xmit snd_sos_show_server_xmit snd_sos_show_startqueue snd_sos_show_startqueue snd_soundmixer_flush snd_soundmixer_flush snd_soundmixer_list_mix_groups snd_soundmixer_list_mix_groups snd_soundmixer_list_mix_layers snd_soundmixer_list_mix_layers snd_soundmixer_list_mixers snd_soundmixer_list_mixers snd_soundmixer_set_trigger_factor snd_soundmixer_set_trigger_factor snd_stereo_speaker_pan_exponent snd_stereo_speaker_pan_exponent snd_stereo_speaker_pan_radial_weight snd_stereo_speaker_pan_radial_weight snd_surround_speaker_pan_exponent snd_surround_speaker_pan_exponent snd_surround_speaker_pan_radial_weight snd_surround_speaker_pan_radial_weight snd_tensecondwarning_volume snd_tensecondwarning_volume snd_updateaudiocache snd_updateaudiocache snd_visualize snd_visualize snd_writemanifest snd_writemanifest sndplaydelay sndplaydelay soundfade soundfade soundinfo soundinfo soundlist soundlist soundscape_debug soundscape_debug soundscape_dumpclient soundscape_dumpclient soundscape_fadetime soundscape_fadetime soundscape_flush soundscape_flush soundscape_radius_debug soundscape_radius_debug speak speak spec_allow_roaming spec_allow_roaming [0 / 1] This command may only work in demos/GOTV (and not on servers/matchmaking). Setting this to 1 will enable free roaming of the spectator camera. Default is 0 (no free roam). spec_freeze_cinematiclight_b spec_freeze_cinematiclight_b This command may only work in demos/GOTV (and not on servers/matchmaking). This command sets the B part of the RGB value for the spectator freeze cinematic lighting. spec_freeze_cinematiclight_g spec_freeze_cinematiclight_g [G] This command may only work in demos/GOTV (and not on servers/matchmaking). This command sets the G part of the RGB value for the spectator freeze cinematic lighting. spec_freeze_cinematiclight_r spec_freeze_cinematiclight_r [R] This command may only work in demos/GOTV (and not on servers/matchmaking). This command sets the r part of the RGB value for the spectator freeze cinematic lighting. spec_freeze_cinematiclight_scale spec_freeze_cinematiclight_scale [Scale] This command may only work in demos/GOTV (and not on servers/matchmaking). This command sets the scale of the spectator freeze cinematic lighting. Default is 2. spec_freeze_deathanim_time spec_freeze_deathanim_time spec_freeze_distance_max spec_freeze_distance_max spec_freeze_distance_min spec_freeze_distance_min spec_freeze_panel_extended_time spec_freeze_panel_extended_time spec_freeze_target_fov spec_freeze_target_fov spec_freeze_target_fov_long spec_freeze_target_fov_long spec_freeze_time spec_freeze_time spec_freeze_time_lock spec_freeze_time_lock spec_freeze_traveltime spec_freeze_traveltime spec_freeze_traveltime_long spec_freeze_traveltime_long spec_goto spec_goto spec_gui spec_gui spec_hide_players spec_hide_players spec_lerpto spec_lerpto Name Syntax Description spec_menu spec_menu spec_mode spec_mode spec_next spec_next spec_player spec_player spec_player_by_name spec_player_by_name spec_pos spec_pos spec_prev spec_prev spec_show_xray spec_show_xray spec_usenumberkeys_nobinds spec_usenumberkeys_nobinds spike spike This command generates a fake lag spike. spincycle spincycle This command is used to debug issues with the game and may cause your client to crash. It will make the engine spin cycle. ss_enable ss_enable [0 / 1] This command, if set to 1, enables split screen support in single player games (doesn't work in multiplayer). ss_map ss_map [Map Code] This command starts playing on the specified map with the maximuim possible amount of split screen players. ss_reloadletterbox ss_reloadletterbox ss_splitmode ss_splitmode [0 / 1 / 2] This command sets the splitscreen mode the game is in. Default is 0 (the game decides the optimal setting). 1 is horizontal (a player on either side). 2 is vertical (one player at top, one player at bottom). star_memory star_memory This command prints to console memory stats. startdemos startdemos This command starts to play demos in the current demo sequence. startmovie startmovie [File Name] [File Type] This command will start to record the game as a video (as if you were recording with a screen recorder). The file name is required, and the file type is recommended as it specified how the video is saved (as an avi, wav (sound), etc). startupmenu startupmenu This command opens up the initial menu screen, provided you aren't in a game. stats stats This command prints to console information about the server's performance. status status This command prints to console information about the server your connected to, including the map, the players, your connection status and more. sticktog sticktog This command will make your character perform the "Stcik together, team" radio command. stop stop This command will end the recording of a demo started with the "record" command. stop_transition_videos_fadeout stop_transition_videos_fadeout stopdemo stopdemo This command stops playback of a demo (i.e. if you are wathcing a demo, it will exit you out of the demo). stopsound stopsound stopsoundscape stopsoundscape stopvideos stopvideos This command stops all videos currently playing on the screen. stopvideos_fadeout stopvideos_fadeout store_version store_version [Version] This command sets which version of the store is to display in-game. Default is 1 (latest). stringtabledictionary stringtabledictionary stuffcmds stuffcmds suitvolume suitvolume surfaceprop surfaceprop sv_accelerate sv_accelerate [Acceleration] This command sets how fast you accelerate when your player walks. Default is 5.5. Higher values make you accelerate faster, lower values make you accelerate slower. Your maximum speed is still capped, change this with sv_maxspeed. sv_accelerate_debug_speed sv_accelerate_debug_speed sv_accelerate_use_weapon_speed sv_accelerate_use_weapon_speed [0 / 1] This command sets whether or not your acceleration should be affected by the weapon you are holding. By default this is enabled (1). If set to 0, your acceleration speed won't be affected by the weapon you're holding (e.g. an AWP won't make you accelerate slower). sv_airaccelerate sv_airaccelerate [Acceleration] This command sets how fast you accelerate when in the air. Default is 12. sv_allow_thirdperson sv_allow_thirdperson [0 / 1] This command sets whether or not third person mode is allowed on the server. Default is 0 (not allowed). sv_allow_votes sv_allow_votes [0 / 1] This command sets whether or not votes (e.g. timeout votes) are allowed. Default is allowed (1), set to 0 to disallow. sv_allow_wait_command sv_allow_wait_command [0 / 1] This command sets whether or not the wait command is allowed. Default is 1 (allowed). sv_allowdownload sv_allowdownload [0 / 1] This command sets whether or not clients can download files from the server (e.g. map files). Default is 1 (allowed). sv_allowupload sv_allowupload [0 / 1] This command sets whether or not clients can upload files to the server (usually customization files). sv_alltalk sv_alltalk [0 / 1] This command sets whether or not players can hear the voice communications of the enemy team. Default is 0 (can't hear enemies). sv_alternateticks sv_alternateticks [0 / 1] This command, if enabled (1), will only simulate entities (e.g. bots) on even numbered ticks. Reduces server load. Default is 0 (disabled). sv_arms_race_vote_to_restart_disallowed_after sv_arms_race_vote_to_restart_disallowed_after [Level] This command sets the gun level at which a vote to restart the game is not allowed in Arms Race. If this is set to 5, after someone reaches gun level 5 (or above), a vote to restart the game would not be allowed. Default is 0 (disabled, vote allowed at any time). sv_auto_full_alltalk_during_warmup_half_end sv_auto_full_alltalk_during_warmup_half_end [0 / 1] This command, if enabled (1), will make it so that "alltalk mode" (voice communications are sent to and heard by enemies) is enabled during warmup, halftime and at the end of the game. Default is 0 (disabled). sv_benchmark_force_start sv_benchmark_force_start sv_bounce sv_bounce [Multiplier] This command sets the "bounce multiplier" for when collision between two entities are made. For example, with this at a value above 1, you will bounce when you jump on the head of a teammate. sv_broadcast_ugc_download_progress_interval sv_broadcast_ugc_download_progress_interval sv_broadcast_ugc_downloads sv_broadcast_ugc_downloads sv_cheats sv_cheats [0 / 1] This command sets whether or not cheat commands are allowed on the server. Cheat commands are commands that affect gameplay (and not just your client). Default is disabled (0), set to 1 to enable. sv_clearhinthistory sv_clearhinthistory This command clears the server's memory of hints displayed to players. sv_client_cmdrate_difference sv_client_cmdrate_difference sv_clockcorrection_msecs sv_clockcorrection_msecs sv_coaching_enabled sv_coaching_enabled [0 / 1] This command, if set to 1, allows for a player to spectate/communicate with a team as a coach. Default is disabled (0). Use "coach t" or "coach ct" to become a coach after enabling. sv_competitive_minspec sv_competitive_minspec [0 / 1] This command sets whether or not client convars are limited to their minimum/maximum values (e.g. field of view) to prevent players from getting a big competitive advantage. Default is 1 (enabled), which is recommended. sv_competitive_official_5v5 sv_competitive_official_5v5 [0 / 1] This command, if set to 1 (enabled), forces the server to show a 5v5 scoreboard and allows spectators to see outline glows of players through walls. sv_consistency sv_consistency [0 / 1] This command sets whether or not "critical files" should be checked and be consistent with the server's files. If enabled, this will kick a player if they don't have consistent (i.e. different/changed) files. sv_contact sv_contact This command sets the contact email for the server. Default is 0 (no contact email). sv_cs_dump_econ_item_stringtable sv_cs_dump_econ_item_stringtable sv_damage_print_enable sv_damage_print_enable [0 / 1] This command sets whether or not the damage a player dealt/received (in the current round) is printed to the console when they are killed. By default this is enabled (allowing you to see the damage you dealth/received in the console after you die). Set to 0 to disable. sv_dc_friends_reqd sv_dc_friends_reqd [0 / 1] This command sets whether or not players can directly connect to a game (i.e. with the IP address or via invite) when the game has started. Default is 0 (disabled). sv_deadtalk sv_deadtalk [0 / 1] This command, if enabled (1), allows dead players to speak to those still alive. Default is enabled (1), set to 0 to not allow dead players to speak to players still alive. On either setting, dead players can hear both dead and alive players. sv_debug_ugc_downloads sv_debug_ugc_downloads sv_debugmanualmode sv_debugmanualmode sv_disable_observer_interpolation sv_disable_observer_interpolation sv_downloadurl sv_downloadurl This command sets the URL at which clients can download files that they are missing. sv_dump_entity_pack_stats sv_dump_entity_pack_stats sv_dump_serialized_entities_mem sv_dump_serialized_entities_mem sv_dumpstringtables sv_dumpstringtables sv_enable_delta_packing sv_enable_delta_packing sv_footstep_sound_frequency sv_footstep_sound_frequency [Frequency] This command sets how frequent player footsteps are heard, both from other players and each player themselves. 0 would make footsteps very frequent (like the sound is being spammed), 0.97 is default. sv_force_transmit_players sv_force_transmit_players [0 / 1] This command, if set to 1 (enabled), will transmit data about every player to clients regardless of whether or not a player is visible to the client. This is by default set to 0, meaning you will only receive data about a player if they should be visible - this is a feature to prevent wall hacks,etc from seeing across the entire map. sv_forcepreload sv_forcepreload [0 / 1] This command, if set to 1, forces server side preloading. Default is 0 (disabled). sv_friction sv_friction [Friction] This command sets the world friction. Default value is 5.2. sv_full_alltalk sv_full_alltalk [0 / 1] This command, if enabled (1), allows players from any team (including spectators) to speak to and hear eachother over voice chat. Default is 0 (disabled). sv_game_mode_convars sv_game_mode_convars This command prints to console the default values of convars for the current gamemode. sv_gameinstructor_disable sv_gameinstructor_disable [0 / 1] This command, if set to 1 (enabled), will force all clients to disable their game instructors. sv_gravity sv_gravity [Gravity] This command sets the world's gravity. Default value is 800. Higher values make gravity more powerful, lower values make gravity less powerful (lower allows you to jump higher, fall slower, etc). sv_grenade_trajectory_dash sv_grenade_trajectory_dash [0 / 1] This command, if enabled (1), will make the grenade trajectory style be "dot-dash". You need sv_grenade_trajectory to be set to 1 for this to have any effect. sv_grenade_trajectory_thickness sv_grenade_trajectory_thickness [Thickness] This command sets the thickness of the grenade trajectory lines drawn when the sv_grenade_trajectory command is enabled. Default is 0.2. sv_grenade_trajectory_time sv_grenade_trajectory_time [Seconds] This command sets the length of time, in seconds, that grenade trajectories display for after having been drawn. Default is 20, so after 20 seconds they disappear. sv_grenade_trajectory_time_spectator sv_grenade_trajectory_time_spectator [Seconds] This command sets the amount of time, in seconds, that grenade trajectories are drawn on the screen for spectators. Default is 4, so after 4 seconds, for spectators, grenade trajectories disappear. sv_hibernate_ms sv_hibernate_ms sv_hibernate_ms_vgui sv_hibernate_ms_vgui sv_hibernate_postgame_delay sv_hibernate_postgame_delay sv_hibernate_punt_tv_clients sv_hibernate_punt_tv_clients sv_hibernate_when_empty sv_hibernate_when_empty sv_holiday_mode sv_holiday_mode [0 / 1 / 2] This command sets the holiday mode for the server. Default is 0 (off). See argument information for help. sv_ignoregrenaderadio sv_ignoregrenaderadio [0 / 1] This command, if set to 1 (enabled), will turn off grenade radio messages (i.e. "Fire in the hole!" messages). sv_kick_ban_duration sv_kick_ban_duration [Minutes] This command sets, in minutes, how long a kick ban from the server lasts. sv_kick_players_with_cooldown sv_kick_players_with_cooldown [0 / 1 / 2] This command sets whether or not players who have been VAC banned or overwatch banned (or griefing banned) should be denied access to your server. Default is 1 - which prevents people with VAC/overwatch bans from connecting, but not those with griefing or match making cooldowns. sv_lagcompensateself sv_lagcompensateself [0 / 1] This command sets whether or not players can lag compensate themselves. By default this is disabled (0). sv_lagcompensationforcerestore sv_lagcompensationforcerestore sv_lan sv_lan [0 / 1] This command sets whether or not the server is a LAN server. If a server is a LAN server there is no heartbeat, no Steam authentication, and no non-class C addresses. By default this is disabled (0). sv_log_onefile sv_log_onefile [0 / 1] This command, if enabled, logs all server information to one file, instead of individual (categorised) log files. Default is 0 (disabled). sv_logbans sv_logbans [0 / 1] This command, if enabled (1), will make server bans be logged in the server log. Default is 0 (does not log bans). sv_logblocks sv_logblocks [0 / 1] This command, if enabled (1), will log when server queries are blocked. Default is 0 (does not log bans). Note that if you enable this, log files can become very large. sv_logecho sv_logecho [0 / 1] This command sets whether or not all of text that is saved to the log file is also written in the console. Default is 1 (enabled). Name Syntax Description sv_logfile sv_logfile [0 / 1] This command sets whether or not server information should be logged in the log file. Default is 1 (enabled). Setting this to 0 will disable server information being logged. sv_logflush sv_logflush [0 / 1] This command sets whether or not the log file should be flushed/saved to the disk whenever something is logged. By default this is disabled, meaning the log file is flushed/saved at intervals, as opposed to whenever a new line is added. If you enable this setting, it may cause lag. sv_logsdir sv_logsdir [Directory Name] This command sets the directory to which log files are saved. Default is "logs". sv_matchend_drops_enabled sv_matchend_drops_enabled [0 / 1] This command sets whether or not drops at the end of the match are enabled. Rewards gameplay time is accumulated regardless. sv_matchpause_auto_5v5 sv_matchpause_auto_5v5 [0 / 1] This command, if enabled, will automatically pause the match at the end of a round if the are less than 5 players on each team. Default is 0 (disabled). sv_max_allowed_net_graph sv_max_allowed_net_graph [Value] This command sets the maximum value players can set their net_graph to on the server. Default is 1. Higher values show more information. sv_max_queries_sec sv_max_queries_sec This command sets the maximum amount of queries per second that will be responded to from the same IP address. sv_max_queries_sec_global sv_max_queries_sec_global This command sets the maximum amount of queries per second that the server will responsd to. sv_max_queries_tracked_ips_max sv_max_queries_tracked_ips_max [Amount] The command sets the maximum amount of IPs that will be saved/logged for query-related rate limiting. sv_max_queries_tracked_ips_prune sv_max_queries_tracked_ips_prune [Seconds] This command sets how often, in seconds, the tracked IPs for query rate limiting will be pruned. sv_max_queries_window sv_max_queries_window [Seconds] The time window, in seconds, that average queries per second should be calculated over. sv_maxrate sv_maxrate [Bytes/s] This command sets the maximum bandwidth rate allowed (both incoming/outcoming) per second (in bytes) for each connection to the server. sv_maxspeed sv_maxspeed [Speed] This command sets the maximum speed for each player on the server. A higher value will allow players to reach faster speeds. A lower value will make players be able to reach lower speeds. sv_maxuptimelimit sv_maxuptimelimit [Hours] This command sets the maximum amount of time, in hours, that a server can run for before shutting itself down. Default is 0 (no limit). sv_maxusrcmdprocessticks sv_maxusrcmdprocessticks [Ticks] This command sets the maximum amount of ticks that can be processed per second when a user is catching up as a result of packet loss. sv_maxusrcmdprocessticks_warning sv_maxusrcmdprocessticks_warning sv_memlimit sv_memlimit [Megabytes] This command, if set, will shutdown the server at the end of a game if the amount of memory it is using is above this amount in megabytes. Note that this doesn't limit memory during the game, it will only shut down the server at the end of the match if it is exceeding this amount. Set to 0 to disable. sv_mincmdrate sv_mincmdrate [Tick Rate] This command sets the server's minimum tick rate. This can be used to change the server to 128 tick, in combination with the sv_minupdaterate command. Default is 64 tick. sv_minrate sv_minrate [Bytes/s] This command sets the minimum bandwidth rate that is allowed for clients connected to the server. Default is 16,000. 0 disables the limit. sv_minupdaterate sv_minupdaterate [Tick Rate] This command sets the minimum update rate for the server. This can be used in combation with the sv_mincmdrate command to change the server's tick rate (e.g. to 128 tick). sv_minuptimelimit sv_minuptimelimit [Hours] This commands sets the minimum uptime hours required for the server to be stopped due to a memory amount above the amount set by sv_memlimit. Default is 0 (disabled). sv_noclipaccelerate sv_noclipaccelerate [Multiplier] This command sets the acceleration multiplier for noclip mode. With this set to 5 (default) you accelerate 5 times as fast. sv_noclipduringpause sv_noclipduringpause [0 / 1] This command sets whether or not you can move around during puases when in noclip mode. Default is 0 (not allowed). sv_parallel_packentities sv_parallel_packentities sv_parallel_sendsnapshot sv_parallel_sendsnapshot sv_party_mode sv_party_mode [0 / 1] This command can be used to enable (1) or disable (0) party mode. When in party mode, bombs and tasers will shoot confetti. By default, this setting is disabled. sv_password sv_password [0 / Password] This command can be used to set a password required to connect to the server. Set to 0 to disable. sv_pausable sv_pausable [0 / 1] This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game. sv_precacheinfo sv_precacheinfo This command prints to the console precache information. sv_pure sv_pure [0 / 1] This command, if set to 1, will make it so that the files of every client connected to the server have to match the server's files. Those in the pure_server_whitelist.txt file aren't checked. sv_pure_checkvpk sv_pure_checkvpk sv_pure_consensus sv_pure_consensus [Amount] This command sets the minimum number of file hashes that have to be agreed in order to form a consensus. sv_pure_finduserfiles sv_pure_finduserfiles sv_pure_kick_clients sv_pure_kick_clients [0 / 1] This command, if set to 1, will kick players who fail the sv_pure check (have different files). This is set to 1 by default. Set to 0 to issue a warning instead of kick. sv_pure_listfiles sv_pure_listfiles This command lists the server files that are checked with the client's files (for sv_pure 1). sv_pure_listuserfiles sv_pure_listuserfiles sv_pure_retiretime sv_pure_retiretime [Seconds] This command sets the amount of time, in seconds, the server should have in idle time before the sv_pure file hash cache is cleared. sv_pure_trace sv_pure_trace [0 / 1] This command, if set to 1, will make the server print a message to console whenever trying to verify a CRC for a file. sv_pushaway_hostage_force sv_pushaway_hostage_force sv_pushaway_max_hostage_force sv_pushaway_max_hostage_force sv_pvsskipanimation sv_pvsskipanimation sv_querycache_stats sv_querycache_stats This command prints to console statistics about the query cachhe, including the amount of queries in the cache, the amount missed, and free space. sv_quota_stringcmdspersecond sv_quota_stringcmdspersecond sv_rcon_whitelist_address sv_rcon_whitelist_address [IP Address] This command can set an IP address to whitelist from rcon failed authentication bans. Failed authentication bans are bans issued when you get the rcon password wrong too many times - the IP address this is set to will never be banned for this reason. sv_regeneration_force_on sv_regeneration_force_on [0 / 1] This command turns on regenerative health, if it is set to 1. Default is disabled (0). sv_region sv_region [Region #] This command sets the server's region (that shows in queries, etc) to the specified region. See argument information for regions. sv_reliableavatardata sv_reliableavatardata [0 / 1 / 2] This command sets how players avatars are exchanged. Default is 0 (Steam). See argument information for help. sv_remove_old_ugc_downloads sv_remove_old_ugc_downloads sv_reservation_tickrate_adjustment sv_reservation_tickrate_adjustment sv_reservation_timeout sv_reservation_timeout [Seconds] This command sets the amount of time, in seconds, before a lobby reservation expires. sv_search_key sv_search_key [Key] This command sets the search key for dedicated servers you search for when in a lobby. Only servers with keys that match this key will be returned from the search. Set to 0 to disable. sv_search_team_key sv_search_team_key sv_server_graphic1 sv_server_graphic1 sv_server_graphic2 sv_server_graphic2 sv_server_verify_blood_on_player sv_server_verify_blood_on_player [0 / 1] This command sets whether or not blood splatters should be verified with the server. Default is 1 (enabled). sv_show_cull_props sv_show_cull_props [0 / 1] This command, if enabled (1), prints a list of props that are being culled. By default this is set to 0 (disabled). sv_showimpacts sv_showimpacts [0 / 1 / 2 / 3] This command can be used to show bullet impacts. Bullet impacts are shown as colored squares at the location your bullets collided with something (e.g. a player, a wall). See argument information for help. sv_showimpacts_penetration sv_showimpacts_penetration [0 / 1] This command, if enabled (1), shows extra information at the impact locations when sv_showimpacts is on. Default is disabled (0). sv_showimpacts_time sv_showimpacts_time [Seconds] This command sets the amount of time, in seconds, that bullet impact squares show for before they are removed. Default is 4 seconds. sv_showlagcompensation sv_showlagcompensation [0 / 1] This command enables (if set to 1) the lag compensated hitboxes of players. Default is 0 (disabled). sv_showtags sv_showtags This command prints to console the current server's public and private gametags. sv_shutdown sv_shutdown This command will make the server shutdown after the current match (and any in queue) have ended. sv_skyname sv_skyname [Skybox Code] This can be used to change your client's skybox. Specify the name of a skybox to apply that skybox. See argument information for skybox names. sv_soundemitter_reload sv_soundemitter_reload This command flushes the sounds.txt system. sv_soundscape_printdebuginfo sv_soundscape_printdebuginfo sv_spawn_afk_bomb_drop_time sv_spawn_afk_bomb_drop_time [Seconds] This command sets the amount of time, in seconds, that a player much be AFK for in order for the bomb to be dropped. sv_spec_hear sv_spec_hear [0 - 4] This command sets which voice communications spectators can hear. Seea rgument information for help. sv_specaccelerate sv_specaccelerate [Multiplier] This command sets the acceleration multiplier for spectators in noclip mode. sv_specnoclip sv_specnoclip [0 / 1] This command, if set to 1, enables noclip mode for spectators. Default is 1 (eabled). sv_specspeed sv_specspeed [Multiplier] This command sets the speed multiplier for spectators in noclip mode. sv_staminajumpcost sv_staminajumpcost [Penalty] This command sets the stamina penalty you receive after jumping. The stamina penalty reduces your movement speed by this percentage (0.08 = 8%). sv_staminalandcost sv_staminalandcost [Penalty] This command sets the stamina penalty you receive after landing from a jump. The amount given is the percentage your speed is reduced by. 1 = you speed is reduced by 100%, 0.5 = 50%. sv_staminamax sv_staminamax [Maximum] This command sets the maximum stamina penalty that you can receive. After reaching this value, your stamina penalty will not go any higher. Default is 80. sv_staminarecoveryrate sv_staminarecoveryrate [Units/s] This command sets the rate at which your stamina recovers (in units per second). Default is 60. sv_steamgroup sv_steamgroup [Group ID] This command sets the offical Steam group of the server. The ID can be found in your group's admin profile page. sv_steamgroup_exclusive sv_steamgroup_exclusive [0 / 1 / 2] This command can be used to whitelist your server to only those in the server's Steam group (sv_steamgroup). Default is 0 (no whitelist). See argument information for settings. sv_stopspeed sv_stopspeed [Speed] This command sets the speed at which your player stops moving completely. When a player's speed is below this value, they will stop moving. sv_stressbots sv_stressbots sv_tags sv_tags [Tags] This command sets the server's tags that show in the community server browser. Separate each tag with a comma. sv_ugc_manager_max_new_file_check_interval_secs sv_ugc_manager_max_new_file_check_interval_secs sv_unlockedchapters sv_unlockedchapters sv_usercmd_custom_random_seed sv_usercmd_custom_random_seed sv_validate_edict_change_infos sv_validate_edict_change_infos sv_visiblemaxplayers sv_visiblemaxplayers [Amount] This command can be used to set a "maximum players" number that's visible to people in the server browser and server queries. This number is only for show, and the actual maximum number of players that can join is set by the "maxplayers" command. sv_voiceenable sv_voiceenable [0 / 1] This command sets whether or not voice is enabled on the server. Default is 1 (enabled). sv_vote_allow_in_warmup sv_vote_allow_in_warmup [0 / 1] This command sets whether or not votes (e.g. vote to kick) are allowed during the warmup. Default is 0 (disabled). sv_vote_allow_spectators sv_vote_allow_spectators [0 / 1] This command sets whether or not votes (e.g. vote for timeout) can be called or voted on by spectators. Default is 0 (disabled). sv_vote_command_delay sv_vote_command_delay [Seconds] This command sets the delay, in seconds, before the action resulting from a vote happens. If this is set to 2, a player would be kicked 2 seconds after the vote has reached a decision. sv_vote_creation_timer sv_vote_creation_timer [Seconds] This command sets how often each player can call a vote, in seconds. sv_vote_failure_timer sv_vote_failure_timer [Seconds] This command sets how long a player must wait before re-submitting a vote that has failed, in seconds. Default is 300. sv_vote_issue_kick_allowed sv_vote_issue_kick_allowed [0 / 1] This command sets whether or not vote to kick players is enabled. Default is 1 (enabled). sv_vote_issue_loadbackup_allowed sv_vote_issue_loadbackup_allowed [0 / 1] This command sets whether or not players can vote to load match from the most recent backup. Default is 1 (enabled). sv_vote_kick_ban_duration sv_vote_kick_ban_duration [Minutes] This command sets the amount of time, in minutes, that a vote kick bans a player from the server for. Set to 0 to disable. Default is 15. sv_vote_quorum_ratio sv_vote_quorum_ratio [Percentage] This command sets the percentage of players that must vote in favor of an action in order for it to take place. 0.5 = 50%, 0.4 = 40%, etc. sv_vote_timer_duration sv_vote_timer_duration [Seconds] This command sets the duration, in seconds, that players have to vote for a vote that has been called. sv_workshop_allow_other_maps sv_workshop_allow_other_maps [0 / 1] This command sets whether or not workshop maps outside of the server's map cycle can be played on the server. By default this is enabled (1). sys_antialiasing sys_antialiasing sys_aspectratio sys_aspectratio sys_minidumpspewlines sys_minidumpspewlines sys_refldetail sys_refldetail
  12. Name Syntax Description mat_showmiplevels mat_showmiplevels mat_showtextures mat_showtextures mat_showwatertextures mat_showwatertextures mat_softwareskin mat_softwareskin mat_spewalloc mat_spewalloc mat_spewvertexandpixelshaders mat_spewvertexandpixelshaders mat_stub mat_stub mat_surfaceid mat_surfaceid mat_surfacemat mat_surfacemat mat_tessellation_accgeometrytangents mat_tessellation_accgeometrytangents mat_tessellation_cornertangents mat_tessellation_cornertangents mat_tessellation_update_buffers mat_tessellation_update_buffers mat_tessellationlevel mat_tessellationlevel mat_texture_list mat_texture_list mat_texture_list_txlod mat_texture_list_txlod mat_tonemap_algorithm mat_tonemap_algorithm mat_updateconvars mat_updateconvars mat_viewportscale mat_viewportscale mat_viewportupscale mat_viewportupscale mat_wireframe mat_wireframe mat_yuv mat_yuv maxplayers maxplayers [Amount] This command sets the maximum amount of players that can connect to your server (i.e. the player cap). mc_accel_band_size mc_accel_band_size mc_dead_zone_radius mc_dead_zone_radius mc_max_pitchrate mc_max_pitchrate mc_max_yawrate mc_max_yawrate mdlcache_dump_dictionary_state mdlcache_dump_dictionary_state mem_compact mem_compact mem_dump mem_dump mem_dumpvballocs mem_dumpvballocs mem_eat mem_eat mem_incremental_compact mem_incremental_compact mem_incremental_compact_rate mem_incremental_compact_rate mem_test mem_test mem_vcollide mem_vcollide mem_verify mem_verify memory memory menuselect menuselect minisave minisave mm_csgo_community_search_players_min mm_csgo_community_search_players_min mm_datacenter_debugprint mm_datacenter_debugprint mm_debugprint mm_debugprint mm_dedicated_force_servers mm_dedicated_force_servers mm_dlc_debugprint mm_dlc_debugprint mm_queue_draft_show mm_queue_draft_show mm_queue_show_stats mm_queue_show_stats mm_server_search_lan_ports mm_server_search_lan_ports mm_session_search_ping_buckets mm_session_search_ping_buckets mm_session_search_qos_timeout mm_session_search_qos_timeout mod_combiner_info mod_combiner_info mod_DumpWeaponWiewModelCache mod_DumpWeaponWiewModelCache mod_DumpWeaponWorldModelCache mod_DumpWeaponWorldModelCache mod_dynamicloadpause mod_dynamicloadpause mod_dynamicloadthrottle mod_dynamicloadthrottle mod_dynamicmodeldebug mod_dynamicmodeldebug molotov_throw_detonate_time molotov_throw_detonate_time motdfile motdfile movie_fixwave movie_fixwave mp_backup_restore_list_files mp_backup_restore_list_files [Prefix / Limit] This command lists backup round files that match the specified prefix. The order they are listed in is most recent to least recent. mp_backup_restore_load_autopause mp_backup_restore_load_autopause [0 / 1] This command sets whether or not the game should be automatically paused when a backed up round is restored. Default is 1 (enabled). mp_backup_restore_load_file mp_backup_restore_load_file [Backup File] This command will load the specified backup file and restore the game to the round after the last round saved in the backup file. Data saved includes the current scores, player kills, player deaths and player cash. mp_backup_round_auto mp_backup_round_auto [0 / 1] This command sets whether or not backups are stored in-memory to handle reconnecting players. Default is 1 (enabled). mp_backup_round_file mp_backup_round_file [File Prefix] This command can be used to set the files prefix. If you set a prefix here (other than backup), rounds will be saved to files with the following name format: PREFIX_date_time_team1_team2_mapname_roundnum_score1_score2.txt. mp_backup_round_file_last mp_backup_round_file_last This command will print the name of the latest round backup file that was saved. mp_backup_round_file_pattern mp_backup_round_file_pattern [Name] This command can be used to change the file name format of backup files. See argument info for help. mp_dm_bonus_length_min mp_dm_bonus_length_min [Seconds] This command sets the minimum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_max will be chosen. mp_dm_bonus_percent mp_dm_bonus_percent [Percentage] This command sets the percentage of extra points that should be added when someone gets a kill with a bonus weapon during the bonus time. mp_dm_time_between_bonus_max mp_dm_time_between_bonus_max [Seconds] This command sets the maximum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_min will be randomly chosen. mp_dm_time_between_bonus_min mp_dm_time_between_bonus_min [Seconds] This command sets the minimum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_max will be randomly chosen. mp_do_warmup_offine mp_do_warmup_offine [0 / 1] This command sets whether or not there should be a warmup period when you are in a private game / offline with bots. Default is no warmup (0). There is a typo in this command in CS:GO - mp_do_warmup_offine is the command, NOT mp_do_warmup_offline mp_do_warmup_period mp_do_warmup_period [0 / 1] This command sets whether or not there is a warmup period in games. Default is enabled (1). This does not apply to offline with bot games, use the mp_do_warmup_offine (that's not a typo) command instead. mp_dump_timers mp_dump_timers This command prints round timers to the console. Used for debugging. mp_endmatch_votenextleveltime mp_endmatch_votenextleveltime [Seconds] This command sets how much time (in seconds) players have to vote for the next map at the end of the game. mp_endmatch_votenextmap mp_endmatch_votenextmap [0 / 1] This command enables and disables the option for players to vote for the next map at the end of the game. Default is 1 (which allows players to vote). mp_endmatch_votenextmap_keepcurrent mp_endmatch_votenextmap_keepcurrent [0 / 1] This command sets whether or not the current map is allowed to be voted for at the end of the game. Default is enabled, meaning players can vote again for the same map. mp_force_assign_teams mp_force_assign_teams [0 / 1] This command can enable or disable the force assignment of teams. If force team assignment is enabled, players do not get a choice of which team to join, they are automatically placed on a team. By default this setting is disabled (players can choose their team). mp_force_pick_time mp_force_pick_time [Seconds] This command sets the duration, in seconds, that the game will allow for a player to choose a team. After this time period, a team is automatically chosen for them. Default duration is 15 seconds. mp_forcecamera mp_forcecamera [0 / 1 / 2] This command sets the scope spectators have (i.e. who players can spectate when they die). See argument information for scopes. mp_forcerespawnplayers mp_forcerespawnplayers This command may not work. It should force all dead players to respawn. mp_forcewin mp_forcewin This command does not work. It should force the winning team (or specified team) to win. mp_free_armor mp_free_armor [0 / 1] This command, if set to 1 (enabled), will make each player spawn with armor and a helmet at the start of the round. Default is 0 (disabled). mp_freezetime mp_freezetime [Seconds] This command sets how long players are frozen for at the start of each the round. This freeze time allows players to buy their gear and discuss tactics before the round begins. Default is 15 seconds. mp_friendlyfire mp_friendlyfire [0 / 1] This command can be used to enable and disable friendly fire. When friendly fire is enabled, players can damage their own teammates. The default setting for this command depends on gamemode. Competitive game modes have friendly fire enabled, casual do not. mp_ggprogressive_random_weapon_kills_needed mp_ggprogressive_random_weapon_kills_needed [Amount] If you have set mp_ggprogressive_use_random_weapons to enabled (1), this command can be used to set the amount of kills that are required to progress to the next weapon. Default is 2. This is used for gamemodes such as Arms Race (Gun Game). mp_ggprogressive_round_restart_delay mp_ggprogressive_round_restart_delay [Seconds] This command sets how long it takes for an Arms Race (Gun Game) match to restart after someone has won. Default is 15 seconds. mp_ggprogressive_use_random_weapons mp_ggprogressive_use_random_weapons [0 / 1] If you enable this setting, in Arms Race mode, random weapons from each progression category will be selected, as opposed to the same weapons. mp_ggtr_bomb_defuse_bonus mp_ggtr_bomb_defuse_bonus [Amount] This command sets the amount of bonus upgrades CTs will be awarded with if and when they defuse a bomb in Arms Race (Gun Game). mp_ggtr_bomb_detonation_bonus mp_ggtr_bomb_detonation_bonus [Amount] This command sets the amount of bonus upgrades Ts will be awarded when they successfully detonate a bomb in Arms Race (Gun Game). mp_ggtr_bomb_pts_for_flash mp_ggtr_bomb_pts_for_flash [Amount] This command sets the amount of kill points required in order for a player to receive a bonus flashbang grenade in Arms Race. mp_ggtr_bomb_pts_for_he mp_ggtr_bomb_pts_for_he [Amount] This command sets the amount of kill points required in order for a player to receive a bonus HE grenade in Arms Race. mp_ggtr_bomb_pts_for_molotov mp_ggtr_bomb_pts_for_molotov [Amount] This command sets the amount of kill points required in order for a player to receive a bonus molotov, or incendiary grenade, in Arms Race. mp_ggtr_bomb_pts_for_upgrade mp_ggtr_bomb_pts_for_upgrade [Amount] This command sets the amount of kill points required for a player to receive a weapon upgrade in Arms Race. mp_ggtr_bomb_respawn_delay mp_ggtr_bomb_respawn_delay [Seconds] This command sets the amount of seconds to delay before the bomb should become available to someone who has respawned in Gun Game (i.e. after respawning, you must wait this duration before being able to use the bomb). mp_ggtr_end_round_kill_bonus mp_ggtr_end_round_kill_bonus [Amount] This command sets the amount of bonus points that a player receives, in demolition mode, when a knife kill is the winning kill for the round. mp_ggtr_halftime_delay mp_ggtr_halftime_delay [Seconds] This command sets the halftime "break" or "delay" duration for TR mode. Default is 0 (half time disabled). mp_ggtr_last_weapon_kill_ends_half mp_ggtr_last_weapon_kill_ends_half [0 / 1] This command sets whether or not the half should be ended when a player gets a kill with the final weapon in Arms Race mode. mp_ggtr_num_rounds_autoprogress mp_ggtr_num_rounds_autoprogress [Amount] This command sets how many rounds a player must go without an upgrade before an upgrade is automatically given to them. Default is 3, meaning if a player went for 3 rounds in Arms Race mode without an upgrade, then they would automatically receive an upgrade on the fourth. mp_halftime_pausetimer mp_halftime_pausetimer [0 / 1] This command can make it so that the match is paused at half time, and will not resume until unpaused manually. By default this is disabled (0). mp_hostages_max mp_hostages_max [Amount] This command sets the maximum amount of hostages that should be spawned at the start of the round. mp_hostages_rescuetime mp_hostages_rescuetime [0 / 1] This command sets whether or not extra time should be added to the round if/when a hostage is rescued. Default is 1 (enabled). Name Syntax Description nav_check_connectivity nav_check_connectivity nav_check_file_consistency nav_check_file_consistency nav_check_floor nav_check_floor nav_check_stairs nav_check_stairs nav_chop_selected nav_chop_selected nav_clear_attribute nav_clear_attribute nav_clear_selected_set nav_clear_selected_set nav_clear_walkable_marks nav_clear_walkable_marks nav_compress_id nav_compress_id nav_connect nav_connect nav_coplanar_slope_limit nav_coplanar_slope_limit nav_coplanar_slope_limit_displacement nav_coplanar_slope_limit_displacement nav_corner_adjust_adjacent nav_corner_adjust_adjacent nav_corner_lower nav_corner_lower nav_corner_place_on_ground nav_corner_place_on_ground nav_corner_raise nav_corner_raise nav_corner_select nav_corner_select nav_create_area_at_feet nav_create_area_at_feet nav_create_place_on_ground nav_create_place_on_ground nav_crouch nav_crouch nav_debug_blocked nav_debug_blocked nav_delete nav_delete nav_delete_marked nav_delete_marked nav_disconnect nav_disconnect nav_displacement_test nav_displacement_test nav_dont_hide nav_dont_hide nav_draw_limit nav_draw_limit nav_edit nav_edit nav_end_area nav_end_area nav_end_deselecting nav_end_deselecting nav_end_drag_deselecting nav_end_drag_deselecting nav_end_drag_selecting nav_end_drag_selecting nav_end_selecting nav_end_selecting nav_end_shift_xy nav_end_shift_xy nav_flood_select nav_flood_select nav_gen_cliffs_approx nav_gen_cliffs_approx nav_generate nav_generate nav_generate_fencetops nav_generate_fencetops nav_generate_fixup_jump_areas nav_generate_fixup_jump_areas nav_generate_incremental nav_generate_incremental nav_generate_incremental_range nav_generate_incremental_range nav_generate_incremental_tolerance nav_generate_incremental_tolerance nav_jump nav_jump nav_ladder_flip nav_ladder_flip nav_load nav_load nav_lower_drag_volume_max nav_lower_drag_volume_max nav_lower_drag_volume_min nav_lower_drag_volume_min nav_make_sniper_spots nav_make_sniper_spots nav_mark nav_mark nav_mark_attribute nav_mark_attribute nav_mark_unnamed nav_mark_unnamed nav_mark_walkable nav_mark_walkable nav_max_view_distance nav_max_view_distance nav_max_vis_delta_list_length nav_max_vis_delta_list_length nav_merge nav_merge nav_merge_mesh nav_merge_mesh nav_no_hostages nav_no_hostages nav_no_jump nav_no_jump nav_place_floodfill nav_place_floodfill nav_place_list nav_place_list nav_place_pick nav_place_pick nav_place_replace nav_place_replace nav_place_set nav_place_set nav_potentially_visible_dot_tolerance nav_potentially_visible_dot_tolerance nav_precise nav_precise nav_quicksave nav_quicksave nav_raise_drag_volume_max nav_raise_drag_volume_max nav_raise_drag_volume_min nav_raise_drag_volume_min nav_recall_selected_set nav_recall_selected_set nav_remove_from_selected_set nav_remove_from_selected_set nav_remove_jump_areas nav_remove_jump_areas nav_run nav_run nav_save nav_save nav_save_selected nav_save_selected nav_select_blocked_areas nav_select_blocked_areas nav_select_damaging_areas nav_select_damaging_areas nav_select_half_space nav_select_half_space nav_select_invalid_areas nav_select_invalid_areas nav_select_obstructed_areas nav_select_obstructed_areas nav_select_overlapping nav_select_overlapping nav_select_radius nav_select_radius nav_select_stairs nav_select_stairs nav_selected_set_border_color nav_selected_set_border_color nav_selected_set_color nav_selected_set_color nav_set_place_mode nav_set_place_mode nav_shift nav_shift nav_show_approach_points nav_show_approach_points nav_show_area_info nav_show_area_info nav_show_compass nav_show_compass nav_show_continguous nav_show_continguous nav_show_danger nav_show_danger nav_show_light_intensity nav_show_light_intensity nav_show_node_grid nav_show_node_grid nav_show_node_id nav_show_node_id nav_show_nodes nav_show_nodes nav_show_player_counts nav_show_player_counts nav_show_potentially_visible nav_show_potentially_visible nav_simplify_selected nav_simplify_selected nav_slope_limit nav_slope_limit nav_slope_tolerance nav_slope_tolerance Name Syntax Description nav_snap_to_grid nav_snap_to_grid nav_solid_props nav_solid_props nav_splice nav_splice nav_split nav_split nav_split_place_on_ground nav_split_place_on_ground nav_stand nav_stand nav_stop nav_stop nav_store_selected_set nav_store_selected_set nav_strip nav_strip nav_subdivide nav_subdivide nav_test_node nav_test_node nav_test_node_crouch nav_test_node_crouch nav_test_node_crouch_dir nav_test_node_crouch_dir nav_test_stairs nav_test_stairs nav_toggle_deselecting nav_toggle_deselecting nav_toggle_in_selected_set nav_toggle_in_selected_set nav_toggle_place_mode nav_toggle_place_mode nav_toggle_place_painting nav_toggle_place_painting nav_toggle_selected_set nav_toggle_selected_set nav_toggle_selecting nav_toggle_selecting nav_transient nav_transient nav_unmark nav_unmark nav_update_blocked nav_update_blocked nav_update_lighting nav_update_lighting nav_update_visibility_on_edit nav_update_visibility_on_edit nav_use_place nav_use_place nav_walk nav_walk nav_warp_to_mark nav_warp_to_mark nav_world_center nav_world_center needbackup needbackup This command makes your character perform the "Need Backup!" radio command sending a message in chat and over sound. net_allow_multicast net_allow_multicast [0 / 1] This command sets whether or not multicast is enabled. Default is 1 (enabled). net_blockmsg net_blockmsg [0 / 1 / Name] This command can be used to block incoming messages (network messages, not chat messages). Default is 0 (disabled). 1 would disable all messages. You can specify a network message name to block only that message. net_channels net_channels This command prints to console network channel information. net_droponsendoverflow net_droponsendoverflow [0 / 1] This command, if enabled, will end a connection (e.g. kick a player) when the client sends too much data (causing a buffer overrun). Default is 0 (disabled). net_droppackets net_droppackets [Amount] This command will drop the specified amount of packets. If you were to enter 10, the next 10 packets your client receives would be dropped. net_dumpeventstats net_dumpeventstats This command prints to console debug information about network events. net_earliertempents net_earliertempents net_fakejitter net_fakejitter [Milliseconds] This command will will cause your client to "jitter" (fake lag) for the specified amount of milliseconds. net_fakelag net_fakelag [Milliseconds] This command will simulate lag (high latency/packet delay) for the specified amount of milliseconds. net_fakeloss net_fakeloss [Percentage] This command will simulate packet loss on the specified percentage of packets (i.e. 50% would drop 50% of packets). net_graphheight net_graphheight [Pixels] This command sets the height of the net graph display in pixels. This is the amount of pixels it will be from the bottom of the screen. Default is 64. net_graphholdsvframerate net_graphholdsvframerate net_graphmsecs net_graphmsecs [Milliseconds] This command sets the amount of seconds that the latency graph should represent. Default is 400. net_graphpos net_graphpos [Position #] This command sets the position of the screen the netgraph display is placed at. Default is position 1 (right corner). Left corner is 0. Middle is 2. net_graphproportionalfont net_graphproportionalfont [0 / 1] This command sets whether or not net graph font should be made proportional. Default is 1 (enabled). net_graphshowinterp net_graphshowinterp [0 / 1] This command sets whether or not interpolation should be shown in net_graph (when on a setting above net_graph 1). net_graphshowlatency net_graphshowlatency [0 / 1] This command sets whether or not latency should be shown in net_graph (when on a setting above net_graph 1). net_graphshowsvframerate net_graphshowsvframerate [0 / 1] This command, if set to 1, will draw the server framerate graph. Default is 0 (disabled). net_graphsolid net_graphsolid [0 / 1] This command sets whether or not the net graph display is solid. Default is enabled (1). net_graphtext net_graphtext [0 / 1] The command sets whether or not the text fields like FPS, etc should be drawn in net_graph. Default is 1 (enabled). net_maxroutable net_maxroutable [Bytes] This command sets the maximum packet size for the client before they are split. net_public_adr net_public_adr [IP Address] This command sets the public IP of the server (NAT/DHCP). net_scale net_scale net_showreliablesounds net_showreliablesounds [0 / 1] This command, if set to 1 (default 0), will enable the printing of information about reliable sounds to the console. net_showsplits net_showsplits [0 / 1] This command, if set to 1 (default 0), will enable the printing of information about split packets to the developer console. net_showudp net_showudp [0 / 1] This command, if set to 1 (default 0), will enable the printing of information about UDP packets to the console. net_showudp_oob net_showudp_oob [0 / 1] This command, if set to 1 (default 0), will enable the printing of information about OOB UDP packets to the console. net_showudp_remoteonly net_showudp_remoteonly [0 / 1] This command, if set to 1 (default 0), will enable the printing of information about remote UDP packets to the console. net_splitrate net_splitrate [Amount] The maximum amount of fragments (parts) of a split packet that can be sent/read each server frame. net_start net_start This command will start multiplayer network sockets. net_status net_status This command prints to console information about your network. net_steamcnx_allowrelay net_steamcnx_allowrelay [0 / 1] This command will set whether or not steam connections are allowed to attempt to use relay servers as fallback. Default is 1 (enabled). net_steamcnx_enabled net_steamcnx_enabled net_steamcnx_status net_steamcnx_status net_threaded_socket_burst_cap net_threaded_socket_burst_cap net_threaded_socket_recovery_rate net_threaded_socket_recovery_rate net_threaded_socket_recovery_time net_threaded_socket_recovery_time nextdemo nextdemo This command will make the next demo in your current demo sequence be played. nextlevel nextlevel [Map Code] This command will make the server load/progress to the specified map at the end of the current game. In other words, this command sets the next map in the map cycle. nextmap_print_enabled nextmap_print_enabled npc_ally_deathmessage npc_ally_deathmessage npc_ammo_deplete npc_ammo_deplete npc_bipass npc_bipass npc_combat npc_combat npc_conditions npc_conditions npc_create npc_create npc_create_aimed npc_create_aimed npc_destroy npc_destroy npc_destroy_unselected npc_destroy_unselected npc_enemies npc_enemies npc_focus npc_focus npc_freeze npc_freeze npc_freeze_unselected npc_freeze_unselected npc_go npc_go npc_go_random npc_go_random npc_heal npc_heal npc_height_adjust npc_height_adjust npc_kill npc_kill npc_nearest npc_nearest npc_relationships npc_relationships npc_reset npc_reset npc_route npc_route npc_select npc_select npc_set_freeze npc_set_freeze npc_set_freeze_unselected npc_set_freeze_unselected npc_squads npc_squads npc_steering npc_steering npc_steering_all npc_steering_all npc_task_text npc_task_text npc_tasks npc_tasks Name Syntax Description npc_teleport npc_teleport npc_thinknow npc_thinknow npc_viewcone npc_viewcone observer_use observer_use option_duck_method option_duck_method option_speed_method option_speed_method paintsplat_bias paintsplat_bias paintsplat_max_alpha_noise paintsplat_max_alpha_noise paintsplat_noise_enabled paintsplat_noise_enabled panel_test_title_safe panel_test_title_safe particle_simulateoverflow particle_simulateoverflow particle_test_attach_attachment particle_test_attach_attachment particle_test_attach_mode particle_test_attach_mode particle_test_file particle_test_file particle_test_start particle_test_start particle_test_stop particle_test_stop password password path path pause pause This command will pause the game, provided you have sv_pausable set to 1 (otherwise this command won't work). perfui perfui perfvisualbenchmark perfvisualbenchmark perfvisualbenchmark_abort perfvisualbenchmark_abort phys_debug_check_contacts phys_debug_check_contacts phys_show_active phys_show_active physics_budget physics_budget physics_constraints physics_constraints physics_debug_entity physics_debug_entity physics_highlight_active physics_highlight_active physics_report_active physics_report_active physics_select physics_select picker picker ping ping This command prints to the console your current ping (to the server you're connected to). pixelvis_debug pixelvis_debug play play [Sound] This command will play the specified sound. play_distance play_distance [Distance] This command sets the distance at which sounds played with the sound command are played from. Default is 1. play_with_friends_enabled play_with_friends_enabled [0 / 1] This command sets whether or not play with friends is enabled. Default is 1 (enabled). playdemo playdemo [Demo File Name] This command plays the specified demo file. Demos should be placed in your Steam\steamapps\common\Counter-Strike Global Offensive\csgo folder. If you place them in your "replays" folder, you need to specify "replays/" before the demo name. player_botdifflast_s player_botdifflast_s [Difficulty] This command sets the difficulty of bots when they are the last man standing. Default is 2. player_competitive_maplist_8_4_0_EF00F6A0 player_competitive_maplist_8_4_0_EF00F6A0 [Map List] This command sets your competitive map list. Separate each map code with a comma (no space). player_debug_print_damage player_debug_print_damage [0 / 1] This command, if set to 1, will print debug information about all of the damage your player takes to the console. Default is 0 (disabled). playflush playflush [Sound] This command plays the specified sound file after reloading it from your files (incase of changes made since the file was loaded). playgamesound playgamesound [Sound] This command plays the specified sound that is defined the game_sounds.txt file. playoverwatchevidence playoverwatchevidence This command will play the evidence for your current overwatch case. playsoundscape playsoundscape playvideo playvideo playvideo_end_level_transition playvideo_end_level_transition playvideo_exitcommand playvideo_exitcommand playvideo_exitcommand_nointerrupt playvideo_exitcommand_nointerrupt playvideo_nointerrupt playvideo_nointerrupt playvol playvol plugin_load plugin_load plugin_pause plugin_pause plugin_pause_all plugin_pause_all plugin_print plugin_print plugin_unload plugin_unload plugin_unpause plugin_unpause plugin_unpause_all plugin_unpause_all post_jump_crouch post_jump_crouch press_x360_button press_x360_button print_colorcorrection print_colorcorrection print_mapgroup print_mapgroup print_mapgroup_sv print_mapgroup_sv progress_enable progress_enable prop_crosshair prop_crosshair prop_debug prop_debug prop_dynamic_create prop_dynamic_create prop_physics_create prop_physics_create pwatchent pwatchent pwatchvar pwatchvar quit quit This command is the same as the "exit" command, it will close your game. quit_prompt quit_prompt r_AirboatViewDampenDamp r_AirboatViewDampenDamp r_AirboatViewDampenFreq r_AirboatViewDampenFreq r_AirboatViewZHeight r_AirboatViewZHeight r_alphafade_usefov r_alphafade_usefov r_ambientfraction r_ambientfraction r_ambientlightingonly r_ambientlightingonly r_avglight r_avglight r_avglightmap r_avglightmap r_brush_queue_mode r_brush_queue_mode r_cheapwaterend r_cheapwaterend r_cheapwaterstart r_cheapwaterstart r_cleardecals r_cleardecals r_ClipAreaFrustums r_ClipAreaFrustums r_ClipAreaPortals r_ClipAreaPortals r_colorstaticprops r_colorstaticprops r_debugcheapwater r_debugcheapwater r_debugrandomstaticlighting r_debugrandomstaticlighting r_depthoverlay r_depthoverlay r_disable_distance_fade_on_big_props r_disable_distance_fade_on_big_props r_disable_distance_fade_on_big_props_thresh r_disable_distance_fade_on_big_props_thresh r_disable_update_shadow r_disable_update_shadow r_DispBuildable r_DispBuildable r_DispWalkable r_DispWalkable r_dlightsenable r_dlightsenable r_drawallrenderables r_drawallrenderables r_DrawBeams r_DrawBeams r_drawbrushmodels r_drawbrushmodels r_drawclipbrushes r_drawclipbrushes r_drawdecals r_drawdecals Name Syntax Description r_DrawDisp r_DrawDisp r_drawentities r_drawentities r_drawfuncdetail r_drawfuncdetail r_drawleaf r_drawleaf r_drawlightcache r_drawlightcache r_drawlightinfo r_drawlightinfo r_drawlights r_drawlights r_DrawModelLightOrigin r_DrawModelLightOrigin r_drawmodelstatsoverlay r_drawmodelstatsoverlay r_drawmodelstatsoverlaydistance r_drawmodelstatsoverlaydistance r_drawmodelstatsoverlayfilter r_drawmodelstatsoverlayfilter r_drawmodelstatsoverlaymax r_drawmodelstatsoverlaymax r_drawmodelstatsoverlaymin r_drawmodelstatsoverlaymin r_drawopaquerenderables r_drawopaquerenderables r_drawopaqueworld r_drawopaqueworld r_drawothermodels r_drawothermodels r_drawparticles r_drawparticles r_DrawPortals r_DrawPortals r_DrawRain r_DrawRain r_drawrenderboxes r_drawrenderboxes r_drawropes r_drawropes r_drawscreenoverlay r_drawscreenoverlay r_drawskybox r_drawskybox r_drawsprites r_drawsprites r_drawstaticprops r_drawstaticprops r_drawtracers r_drawtracers r_drawtracers_firstperson r_drawtracers_firstperson r_drawtracers_movetonotintersect r_drawtracers_movetonotintersect r_drawtranslucentrenderables r_drawtranslucentrenderables r_drawtranslucentworld r_drawtranslucentworld r_drawunderwateroverlay r_drawunderwateroverlay r_drawvgui r_drawvgui r_drawviewmodel r_drawviewmodel r_drawworld r_drawworld r_dscale_basefov r_dscale_basefov r_dscale_fardist r_dscale_fardist r_dscale_farscale r_dscale_farscale r_dscale_neardist r_dscale_neardist r_dscale_nearscale r_dscale_nearscale r_dynamic r_dynamic r_dynamiclighting r_dynamiclighting r_eyegloss r_eyegloss r_eyemove r_eyemove r_eyeshift_x r_eyeshift_x r_eyeshift_y r_eyeshift_y r_eyeshift_z r_eyeshift_z r_eyesize r_eyesize r_eyewaterepsilon r_eyewaterepsilon r_farz r_farz r_flashlightambient r_flashlightambient r_flashlightbacktraceoffset r_flashlightbacktraceoffset r_flashlightbrightness r_flashlightbrightness r_flashlightclip r_flashlightclip r_flashlightconstant r_flashlightconstant r_flashlightdrawclip r_flashlightdrawclip r_flashlightfar r_flashlightfar r_flashlightfov r_flashlightfov r_flashlightladderdist r_flashlightladderdist r_flashlightlinear r_flashlightlinear r_flashlightlockposition r_flashlightlockposition r_flashlightmuzzleflashfov r_flashlightmuzzleflashfov r_flashlightnear r_flashlightnear r_flashlightnearoffsetscale r_flashlightnearoffsetscale r_flashlightoffsetforward r_flashlightoffsetforward r_flashlightoffsetright r_flashlightoffsetright r_flashlightoffsetup r_flashlightoffsetup r_flashlightquadratic r_flashlightquadratic r_flashlightshadowatten r_flashlightshadowatten r_flashlightvisualizetrace r_flashlightvisualizetrace r_flushlod r_flushlod r_hwmorph r_hwmorph r_itemblinkmax r_itemblinkmax r_itemblinkrate r_itemblinkrate r_JeepFOV r_JeepFOV r_JeepViewBlendTo r_JeepViewBlendTo r_JeepViewBlendToScale r_JeepViewBlendToScale r_JeepViewBlendToTime r_JeepViewBlendToTime r_JeepViewDampenDamp r_JeepViewDampenDamp r_JeepViewDampenFreq r_JeepViewDampenFreq r_JeepViewZHeight r_JeepViewZHeight r_lightcache_invalidate r_lightcache_invalidate r_lightcache_numambientsamples r_lightcache_numambientsamples r_lightcache_radiusfactor r_lightcache_radiusfactor r_lightcachecenter r_lightcachecenter r_lightcachemodel r_lightcachemodel r_lightinterp r_lightinterp r_lightmap r_lightmap r_lightstyle r_lightstyle r_lightwarpidentity r_lightwarpidentity r_lockpvs r_lockpvs r_mapextents r_mapextents r_modelAmbientMin r_modelAmbientMin r_modelwireframedecal r_modelwireframedecal r_nohw r_nohw r_nosw r_nosw r_novis r_novis r_occlusionspew r_occlusionspew r_oldlightselection r_oldlightselection r_particle_demo r_particle_demo r_partition_level r_partition_level
  13. Name Syntax Description cl_ignorepackets cl_ignorepackets [0 / 1] This is a command used in debugging. It forces the game client to ignore packets. cl_interp cl_interp [Value] Changes and sets your interpolation amount. This command can't be altered while playing, meaning you must be on the main menu or spectating a match. cl_interp_ratio cl_interp_ratio [Interp Ratio] This command sets the interpolation amount. The final value is determined from this command's value divided by the value of cl_updaterate. cl_interpolate cl_interpolate [0 / 1] This command, if set to 1, enables interpolation (default). Setting this command to 0 disables interpolation. cl_lagcompensation cl_lagcompensation [Lag Compensation] This console command is used to compensate for server-side lag that can affect weapon performance. It can't be adjusted while playing, meaning you need to be in spectator mode or on the main menu. cl_leafsystemvis cl_leafsystemvis [0 / 1] This command produces a display in the top right of your screen that cycles through the various entities in use by showing their file names. cl_leveloverview cl_leveloverview [0 / 1] Using this command will tell you in your developer console exactly where you're standing on your current map. It can also make your screen turn black. Simply enter the command cl_leveloverview 0 to fix that. cl_mainmenu_blog_file cl_mainmenu_blog_file [File Name] This command loads in the blog file you specify. cl_modemanager_reload cl_modemanager_reload This cheat command reloads the metaclasses panels for anyone playing on a vgui screen. cl_mouselook cl_mouselook [0 / 1] This console command controls how you look around in game. You can set it between your mouse (default) or your keyboard. cl_obs_interp_enable cl_obs_interp_enable [0 / 1] This command is used to enable interpolation between multiple observer targets. cl_overdraw_test cl_overdraw_test [0 / 1] This console command covers your screen with a foggy grey panel, making it difficult to see anything and can slow your fps. To turn it off, use the command cl_overdraw_test 0. cl_panelanimation cl_panelanimation This command produces a list of the properties used in panel animation and pastes them in your developer console. cl_particles_show_bbox cl_particles_show_bbox [0 / 1] This command produces several green boxes around the map displaying their C_FUNC values. You can produce more boxes by shooting your weapon. cl_particles_show_controlpoints cl_particles_show_controlpoints [0 / 1] This command highlights areas of the game being adjusted by what you're doing. For example, shooting your gun will highlight your gun barrel and the bullet holes your shots create. cl_pclass cl_pclass [Class] Use this command to dump a group of entities based on their prediction classname. cl_pdump cl_pdump [-1 / 1] This command dumps info about ongoing entities on your actual game screen, rather than into your developer console. cl_phys_timescale cl_phys_timescale [Time] This is the console command that adjusts the timescale of client-side physics in game, also known as ragdolling. cl_precacheinfo cl_precacheinfo This command fills your developer console with technical information related to your pre cache info. cl_pred_track cl_pred_track [Entity Index] [Field Name] This command tracks changes to the entity index of the field name that you enter. cl_predict cl_predict [0 / 1] This command performs a prediction on the client side. It can't be edited while playing, so you'll need to be in the main menu to use this command. cl_predictioncopy_describe cl_predictioncopy_describe [Entity Index] This command produces a techical breakdown in your developer console of the entity index that you enter. cl_predictionlist cl_predictionlist [0 / 1] This command summons a display in the top right corner of your screen showing what entities are currently being predicted in your client. This can include weapons, player models and more. cl_predictweapons cl_predictweapons [0 / 1] This command performs a prediction of weapon effects on the client side. It can't be used while playing, so can only be used from the main menu. cl_reloadpostprocessparams cl_reloadpostprocessparams [Target File] This commands reloads post processor commands from the targeted file in the command. cl_remove_all_workshop_maps cl_remove_all_workshop_maps This console command removes all maps that you've saved from the community workshop to your game. If you have several maps saved and don't want to lose them, don't use this command. cl_remove_old_ugc_downloads cl_remove_old_ugc_downloads [0 / 1] Use this console command to remove old UGC downloads from your game files. cl_removedecals cl_removedecals This command doesn't work as intended. Use the command r_cleardecals instead to remove blood and bullet holes from around the map. cl_report_soundpatch cl_report_soundpatch This cheat command produces a value in your developer console of the number of current sound patches in the client. cl_resend_timeout cl_resend_timeout [Wait time] This is the total amount of time allowed to the client to resend a connect request to a server. cl_rumblescale cl_rumblescale [Scale] You can use this console command to adjust the sensitivity of rumble effects in game. cl_showanimstate_activities cl_showanimstate_activities [0 / 1] Use this command to enable showing activities in the client animation display. cl_showents cl_showents Produces a list in your developer console of all of the active entities in the client. cl_showerror cl_showerror [0 / 1 / 2] Produces a list of error commands in your console if any are relevant. cl_showpluginmessages2 cl_showpluginmessages2 [0 / 1] Determines whether or not plugins to the game client can show you messages. cl_skipfastpath cl_skipfastpath [0 / 1] This interesting console command prevents items on the map from rendering if they are seen to go through the model fast path. cl_skipslowpath cl_skipslowpath [0 / 1] This console command prevents items on the map that are deemed to disrupt the slow path not render. Commonly, this includes your character model's hands and weapons. cl_soundemitter_flush cl_soundemitter_flush Use this console command to flush (clear) the server's sounds.txt system. cl_soundemitter_reload cl_soundemitter_reload This console command reloads the server's sounds.txt system. cl_soundscape_flush cl_soundscape_flush This console command's use is to flush (clear) the soundscapes of the game client. cl_ss_origin cl_ss_origin This command will paste your origin data in your developer console in script format. cl_steamscreenshots cl_steamscreenshots Enter this command into your console to toggle between saving screenshots direct to Steam or not. cl_sunlight_ortho_size cl_sunlight_ortho_size cl_teamid_overhead cl_teamid_overhead [0 / 1] This command is used to display the Team ID over the heads over teammates. cl_teamid_overhead_maxdist cl_teamid_overhead_maxdist [Max Distance] This console command sets the max distance that you will be able to see the icons above teammate's heads if team ID overhead is turned on. cl_teamid_overhead_maxdist_spec cl_teamid_overhead_maxdist_spec [Max Distance] This console command is for spectators and observers, and determines the max distance you can see team icons at. cl_teammate_colors_show cl_teammate_colors_show [0 / 1] This command is used in competitive games, and you can set it so that players on your team have different colors on the radar and scoreboard (default) or you can turn it off. cl_timeout cl_timeout [Seconds] This network command is used to determine how many seconds your client will wait without receiving a packet from the server before disconnecting itself. cl_tree_sway_dir cl_tree_sway_dir This console command is used to set the level of sway in the trees and the wind direction and strength. cl_updaterate cl_updaterate [Packets p/second] This command is used to set the number of packets per second of updates you request from the server. cl_upspeed cl_upspeed [Upspeed] This command controls your upspeed. The default value for this is 320. cl_use_new_headbob cl_use_new_headbob [0 / 1] This command dictates whether or not your head bobs as you run. It can't be adjusted in matchmaking, but you can in private servers with cheats. cl_use_opens_buy_menu cl_use_opens_buy_menu [0 / 1] This console command chooses whether or not you can use the "+use" key (usually E) when in the buy zone to open the buy menu. cl_view cl_view Using this console command will set the view entity index, pasted into your developer console. cl_viewmodel_shift_left_amt cl_viewmodel_shift_left_amt [Viewmodel Shift] This command sets how much the viewmodel moves to the left when shooting accuracy increases. cl_viewmodel_shift_right_amt cl_viewmodel_shift_right_amt [Viewmodel Shift] This command sets how much the viewmodel moves to the right when shooting accuracy increases. cl_weapon_debug_print_accuracy cl_weapon_debug_print_accuracy [0 / 1] Putting this command into your console prints out a detailed list of weapon accuracies. cl_winddir cl_winddir [0 / 1] This command is used to adjust the wind direction angle in game. cl_windspeed cl_windspeed [0 / 1] This command is used to adjust the wind speed in game. clientport clientport [Port ID] This is a command used to connect to a server directly, and can be useful in a LAN environment when multiple computers are operating from the same IP. closecaption closecaption [0 / 1] This command alters whether or not closed captions (subtitles) are available in game. closeonbuy closeonbuy [0 / 1] This command forces the buy menu to close after you've purchased a single time. collision_test collision_test Use this command to test the collision systems in game. Results will come through in your developer console. commentary_showmodelviewer commentary_showmodelviewer [Model Name] This command is used to display the commentary model viewer for a specific model. con_enable con_enable [0 / 1] This is the command used to toggle whether or not you can access the developer console. con_filter_enable con_filter_enable [0 / 1 / 2] Use this command to switch between the level of filtering your console output. If it's set to 1 or 2, you won't get feedback on your commands when you enter them into your console. con_filter_text con_filter_text [0 / 1] When console filter is enabled, this command can be used to filter what text is produced by the console. con_filter_text_out con_filter_text_out [0 / 1] This console command allows you to choose what text to filter out of the console. con_filter_enable must be set to 1 or 2 to use this command. condump condump This command is used to dump all of the text currently in the console to a text file. The first time you do this the file will be called condump000.txt, the second time condump001.txt and so on. confirm_abandon_match confirm_abandon_match Use this command to confirm that you are ready to abandom a game if asked by the server. confirm_join_friend_session_exit_current confirm_join_friend_session_exit_current When invited to a friend's session, you can use this console command to accept the invite and leave your current session. confirm_join_new_session_exit_current confirm_join_new_session_exit_current When invited to a session, this command will accept the invite and leave your current session to join it. connect connect [IP] This console command allows you to easily connect to other CS:GO servers if you know the server's IP address. connect_splitscreen connect_splitscreen [IP] This command connects you to the specified server, with multiple players. coverme coverme This console command forces your character to use the radio command "Cover Me!", which creates a small entry in the text chat box and is also audible out loud. crash crash This command causes your game engine to crash. We've warned you. CreatePredictionError CreatePredictionError This console command should generate a prediction error, but also makes your character glide a few spaces in a certain direction. Whichever way you face, you'll glide towards the same direction. cs_enable_player_physics_box cs_enable_player_physics_box [0 / 1] This command toggles player physics boxes on and off. cs_hostage_near_rescue_music_distance cs_hostage_near_rescue_music_distance [Distance] This command alters how far away you need to be from rescuing a hostage for the rescue music to start playing. cs_make_vip cs_make_vip In game modes where it's possible to make a player a VIP, this command sets them as one. cs_ShowStateTransitions cs_ShowStateTransitions [-2 / -1] This console command is used to show player transitions. CS_WarnFriendlyDamageInterval CS_WarnFriendlyDamageInterval [Frequency] This command sets how frequently the server informs players that one of the players in the game damaged a teammate. csgo_download_match csgo_download_match [Match ID] This command is used to download a CS:GO match, provided you know its unique serial code . custom_bot_difficulty custom_bot_difficulty [Difficulty] This console command allows you to determine the difficulty of custom bots. dbghist_addline dbghist_addline [Category ID] [Line] Use this console command to add a line in the debug history. debug_map_crc debug_map_crc [0 / 1] This console command compiles a list of data for each map that's been lump loaded. debug_visibility_monitor debug_visibility_monitor [0 / 1] Activating this command attempts to debug the visiblity monitor. debugsystemui debugsystemui Entering this command shows/hides the system debug UI at the top right of your screen. default_fov default_fov This command will set your field of view (FOV) to the specified number. This command allows you to set your FOV to any value (no matter how high or small), and therefore requires sv_cheats to be enabled before it can be used (as otherwise it would give an advantage in matchmaking). demo_recordcommands demo_recordcommands [0 / 1] This command records any commands typed into the console and saves them in a .dem file. demoui demoui This command will toggle the visibility of the demo player UI. With the demo UI open, you can speed up and slow down demo playerback, skip rounds, etc. developer developer [Level] This command will set the "developer message level". A higher developer message level will mean that more debug messages are printed to the console. See argument information for the different levels. differences differences This command will print a list of all game convars that are not set to their default value to the console. disable_static_prop_loading disable_static_prop_loading [0 / 1] If set to 1, this command will not load static props when maps are loaded. By default, this is set to 0 (meaning static props are loaded when you load a map). disconnect disconnect This command will disconnect you from your current game and return you to the home screen (including offline games with bots, scenarios, etc). disp_list_all_collideable disp_list_all_collideable This command will list all collideable displacements in the console. display_elapsedtime display_elapsedtime This command will print to the console the amount of time, in seconds, that has passed since you opened your client. display_game_events display_game_events This command, if enabled, will print the name of each event that is fired in your game. E.g. when a bomb is dropped, "bomb_dropped" will be printed to console, when a player footstep noise is made, "player_footstep" will be printed to console. dlight_debug dlight_debug This command will spawn a dynamic light at the current location of your crosshair. Useful for debugging lighting issues. dm_togglerandomweapons dm_togglerandomweapons This command will toggle whether or not you spawn with random weapons after dying in the deathmatch gamemode. This effect is applied to all players. Name Syntax Description drawcross drawcross [X] [Y] [Z] This command will spawn a cross at the given X, Y and Z coordinates. Use the cl_showpos 1 command to find out your current coordinates (it is shown as "pos: X Y Z", where X Y and Z are your coordinates). drawline drawline [X Y Z] [X Y Z] This command will draw a line between two given sets of coordinates. drawoverviewmap drawoverviewmap This command will show the overview map, if not already open. The overviewmap is the map that is shown when you are spectating (usually the CTRL key). Use hideoverviewmap to hide the map. drawradar drawradar This command does not work since the introduction of Panorama. Previously, it would draw your radar on the screen when it was disabled. Use the cl_drawhud_force_radar -1 command to hide your radar and cl_drawhud_force_radar 1 command to show your radar. ds_get_newest_subscribed_files ds_get_newest_subscribed_files This command will make the game re-read the web api auth key and subscribed file lists from disk. If there are any available updates, it will download them files from steam dsp_db_min dsp_db_min dsp_db_mixdrop dsp_db_mixdrop dsp_dist_max dsp_dist_max dsp_dist_min dsp_dist_min dsp_enhance_stereo dsp_enhance_stereo dsp_mix_max dsp_mix_max dsp_mix_min dsp_mix_min dsp_off dsp_off dsp_player dsp_player dsp_reload dsp_reload dsp_slow_cpu dsp_slow_cpu dsp_volume dsp_volume dti_flush dti_flush This command only works when the client is started with the -dti launch parameter. It will print a list of all datatable instrumentation files. dump_entity_sizes dump_entity_sizes This command will print, to console, a list of all entities and their sizes. dump_globals dump_globals This command will print all global entities to the console, with their sizes. dump_particlemanifest dump_particlemanifest This command will print, to console, a list of all of the particles that the game currently has loaded into memory. dumpentityfactories dumpentityfactories This command will print, to console, a list of all entity factory names. dumpeventqueue dumpeventqueue This command will print, to console, a list of all objects currently in the entity I/O event queue. Usually this is empty. dumpgamestringtable dumpgamestringtable This command may not work. It will print, to console, a list of all entries currently in the game string table. dumpstringtables dumpstringtables This command will print, to console, a list of all string tables. echo echo [Text] This command will print a specified message to the console. Commonly used server-side to print a message to the console of all players (if you are in a private game, this command is a little useless). econ_build_pinboard_images_from_collection_name econ_build_pinboard_images_from_collection_name [Collection Name] This command will render and save all images from the specified collection name. econ_clear_inventory_images econ_clear_inventory_images This command will clear, and then regenerate, all images from the local inventory, econ_show_items_with_tag econ_show_items_with_tag [Tag] This command will list all items that have the specified tag. enable_fast_math enable_fast_math [0 / 1] This command can be used to enable (when set to 1, which is default) and disable (set to 0) fast math. When fast math is on (default) Denormals-Are-Zeroes and Flush-to-Zero are enabled. enable_skeleton_draw enable_skeleton_draw [0 / 1] This command will draw the "skeletal" wireframes of all eligible entities. This includes the wireframes of players and guns on the floor - which creates a "wallhack-like" effect. endmovie endmovie This command will stop recording a movie that you have previously started recording with the startmovie command. endround endround This command will end the current round. Note that this essentially restart the current round. At the start of the next round, the scores will remain the same (there will not be a winner or loser). enemydown enemydown This command will activate the "enemy down" radio command that sends a voice message and message in the chat. enemyspot enemyspot This command will activate the "enemy spotted" radio command that sends a voice message and message in the chat. engine_no_focus_sleep engine_no_focus_sleep This command can be used to disable, lengthen or shorten, the "sleeping" of the game engine when you are tabbed out, or CS:GO is not your current active window. Usually, when you tab out of CS:GO, the engine will "sleep" for a set amount of milliseconds (repeatedly) to reduce power and resource usage - this will lower your FPS and lag any locally hosted servers when tabbing out. Set this to 0 to completely disable the sleeping of the engine when tabbed out. ent_absbox ent_absbox [Entity / Class Name] This command will display the total bounding box for the specified entity. If you do not specify an entity or class name as an argument, the total bounding box for the entity under your crosshair will be shown. ent_attachments ent_attachments [Entity / Class Name] This command will display the attachment points for the specified entity. If you do not specify an entity or class name as an argument, the attachment points for the entity under your crosshair will be shown. ent_autoaim ent_autoaim [Entity / Class Name] This command will display the auto aim radius for the specified entity. If you do not specify an entity or class name as an argument, the auto aim radius for the entity under your crosshair will be shown. ent_bbox ent_bbox [Entity / Class Name] This command will display the movement bounding box for the specified entity. If you do not specify an entity or class name as an argument, the movement bounding box for the entity under your crosshair will be shown. ent_cancelpendingentfires ent_cancelpendingentfires This command will end all outputs created by ent_fire that are waiting for their delay to expire. ent_create ent_create [Entity Type] This command will create an entity of the specified type at the location your crosshair is over. ent_dump ent_dump This command dumps a list of all entities (to console) that have the specified entity name. ent_fire ent_fire ent_info ent_info ent_keyvalue ent_keyvalue ent_messages ent_messages ent_messages_draw ent_messages_draw ent_name ent_name ent_orient ent_orient ent_pause ent_pause ent_pivot ent_pivot ent_rbox ent_rbox ent_remove ent_remove ent_remove_all ent_remove_all ent_rotate ent_rotate ent_script_dump ent_script_dump ent_setang ent_setang ent_setname ent_setname ent_setpos ent_setpos ent_show_response_criteria ent_show_response_criteria ent_step ent_step ent_teleport ent_teleport ent_text ent_text ent_viewoffset ent_viewoffset error_message_explain_vac error_message_explain_vac This command will open up the "Disconnected by VAC: You cannot play on secure servers" page in your default browser (https://support.steampowered.com/kb_article.php?ref=2117-ILZV-2837). escape escape This command fires the event that usually fires when the escape key is pressed. exec exec [File Name] This command will execute the specified script file (e.g. exec autoexec.cfg). You do not need to specify the .cfg file extention (i.e. you'd write just exec example for example.cfg). Place script files in the \Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg\ folder. execifexists execifexists [File Name] This command will execute the specified script file, if it exists. This prevents errors that occur with the exec command when the specified exec file does not exist. execwithwhitelist execwithwhitelist [File Name] This command will execute the specified script file, but only run commands in it that have been added to the whitelist. If a command in the exec file is not on the whitelist, it will not be executed. explode explode This command will kill your player, but with explosive damage, as opposed to normal damage. explodevector explodevector [Player Name] [X] [Y] [Z] This command will kill a player by applying an explosive force, relative to the player's location and the specfied X, Y and Z coordinates. fadein fadein [Duration] [R G B] This command will fade your client in. You can optionally specify a duration (seconds) and an RGB value for the color of the screen it fades in from. fadeout fadeout [Duration] [R G B] This command will fade your client out. You can optionally specify a duration (seconds) and an RGB value for the color of the screen it fades out to. fallback fallback This command will play the "fall back!" radio command in voice and team chat. ff_damage_bullet_penetration ff_damage_bullet_penetration This command sets the multiplier for bullet penetration in friendly fire. Default is 0. If set to the maximum value (1), bullets will have no penetration power. ff_damage_reduction_bullets ff_damage_reduction_bullets [Multiplier] This command sets the multiplier for bullet damage made to friendly teammates. The amount of normal damage is multiplied by this number. So if you set this to 0.5 and your bullet would've done 20 damage, it'd be 20 * 0.5, which would mean only 10 damage is done in friendly fire. Setting this to 0 would mean bullets do 0 damage to friendly teammates. Note that this command only has an effect when friendly fire is enabled. ff_damage_reduction_grenade ff_damage_reduction_grenade [Multiplier] This command sets the multiplier for grenade damage from friendly fire. If set to 1, damage would be the same, if set to 0, there would be no damage from grenades thrown by teammates. Note that this command only has an effect when friendly fire is enabled. ff_damage_reduction_grenade_self ff_damage_reduction_grenade_self [Multiplier] This command sets the multiplier for grenade damage from grenades thrown by yourself. Note that this command only has an effect when friendly fire is enabled. ff_damage_reduction_other ff_damage_reduction_other [Multiplier] This command sets the multiplier for friendly fire damage made to teammates from things that aren't bullets and grenades. Note that this command only has an effect when friendly fire is enabled. find find [Search Text] This command will list all commands that contain the specified text in either their name or description. find_ent find_ent [Search Text] This command will print a of list all entities that have the specified text in their name. find_ent_index find_ent_index findflags findflags [Flag] This command will list commands that have the specified flag. firetarget firetarget This command will fire your target (the entity under your crosshair). firstperson firstperson This command will enable first person mode (provided you are not already in first person mode). fish_debug fish_debug [0 / 1] This command will show debug information for fish if set to 1. The default value is 0 (disabled). fish_dormant fish_dormant [0 / 1] This command will disable all fish behaviour if set to 1 (i.e. making them dormant). By default, this setting is set to 0 (fish are not dormant). flush flush This command will flush all unlocked cache memory (which crashes your client). flush_locked flush_locked This command will flush both locked and unlocked cache memory. fog_color fog_color [R] [G] This command sets the color of fog, if enabled. The value provided should be an RGB value (separated by spaces). fog_colorskybox fog_colorskybox [R] [G] This command sets the color of the fog skybox, if fog is enabled. An RGB value separated with spaces should be provided. fog_enable fog_enable [0 / 1] This command enables fog if set to 1. Note that you will need to set fog_override to 1 if your map's settings disable fog. fog_enable_water_fog fog_enable_water_fog [0 / 1] This command enables water fog if set to 1. If set to 0, water fog will be disabled. Note that you need to override your map's fog settings with fog_override 1. fog_enableskybox fog_enableskybox [0 / 1] This command will enable (1, default) whether or not fog should be applied to the skybox. fog_end fog_end [Distance] This command will set the "end" of the fog in relation to your player. Higher numbers will make the fog more distant. -1 will set to default. Fog will be shown in the distance between fog_start's value and this value. fog_endskybox fog_endskybox [Distance] This command will set how far you can see into the sky before fog appears. fog_hdrcolorscale fog_hdrcolorscale [Scale] This command sets the fog's HDR color scale. Specify a decimal value between 0 and 1. fog_hdrcolorscaleskybox fog_hdrcolorscaleskybox [Scale] This command sets the fog's skybox HDR color scale. Specify a decimal value between 0 and 1. fog_maxdensity fog_maxdensity [Density] This command sets the maximum density of the fog, given as a decimal percentage. 0.5 would be 50% transparency, 1 would be completely opaque. Name Syntax Description fog_maxdensityskybox fog_maxdensityskybox [Density] This command sets the maximum density of the fog, given as a decimal percentage. 0.5 would be 50% transparency, 1 would be completely opaque. fog_override fog_override [0 / 1] This command will allow you to override the fog settings of the map if set to 1. Default is 0 (meaning you will by default use the map's fog settings). fog_start fog_start [Distance] This command sets the distance from the player at which the fog will start being rendered. fog_startskybox fog_startskybox [Distance] This command sets the distance from the player at which the skybox fog will start. fogui fogui This command will toggle the visibility of the fog control GUI. followme followme This command will cause you to make the "follow me" radio command, which plays a sound effect and says "Follow me!" in chat. force_audio_english force_audio_english [0 / 1] If set to 1, this command will force English audio, regardless of your client's language settings. If set to 0 (default), your language settings will be used for audio choices. force_centerview force_centerview foundry_engine_get_mouse_control foundry_engine_get_mouse_control If you are in foundry mode, this command will give the engine control of your mouse. foundry_engine_release_mouse_control foundry_engine_release_mouse_control If you are in foundry mode and have previously given the engine mouse control, this will give you back mouse control. foundry_select_entity foundry_select_entity [Entity Name] If you are in foundry mode, this command will select the entity under your crosshair. If you specify an entity name as an argument, that entity will be selected. foundry_sync_hammer_view foundry_sync_hammer_view This command will move the Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity foundry_update_entity This command will update your currently selected entity's position/angles. fov_cs_debug fov_cs_debug [FOV] This command will set your field of view (FOV) to the specified value, provided sv_cheats is set to 1. Unlike the viewmodel_fov command, this command does not have any limits, allowing you to set your FOV to any value you desire. fps_max fps_max [FPS Cap] This command will set the maximum frames-per-second (FPS) that will be rendered by your client. Your FPS will be capped at this number. Set this to 0 to disable the FPS cap. fps_max_menu fps_max_menu [FPS Cap] This command will set your FPS (frames-per-second) cap whilst you are in the main menu screen. Set to 0 to disable limit. fps_screenshot_frequency fps_screenshot_frequency [Seconds] If you have enabled fps_screenshot_threshold, this setting controls how often a screenshot will be taken if your FPS is below the threshold. By default this is set to 10, so when your FPS is below the threshold a screenshot will be taken, but if 10 seconds later your FPS is still below the threshold, another screenshot will be taken, etc. fps_screenshot_threshold fps_screenshot_threshold [FPS] If you set this value to a number above -1, a screenshot will be taken when your FPS drops below the given number. This is useful for debug purposes (allows you to locate what is on your screen causing the FPS drop). fs_clear_open_duplicate_times fs_clear_open_duplicate_times This command will clear the list of files that have been opened. fs_dump_open_duplicate_times fs_dump_open_duplicate_times This command will print a list of files that have been opened more than once, and the amount of time (in ms) that it took to read each file. fs_fios_cancel_prefetches fs_fios_cancel_prefetches This command cancels all prefectches that are currently in progress. fs_fios_flush_cache fs_fios_flush_cache This command flushes the HDD FIOS cache. fs_fios_prefetch_file fs_fios_prefetch_file [File Name (.bin)] This command prefetches a specified file with medium priority. fs_fios_prefetch_file_in_pack fs_fios_prefetch_file_in_pack [File Name (.ani)] This command prefetches a file that is in a pack with medium priority. fs_fios_print_prefetches fs_fios_print_prefetches This command prints a list of prefetches that are currently in progress. fs_printopenfiles fs_printopenfiles This command prints a list of the names of all files that are currently opened by the engine. fs_report_sync_opens fs_report_sync_opens [0 / 1 / 2] This command sets when the game should report the opening of files/syncs. See argument help for information. fs_syncdvddevcache fs_syncdvddevcache This is an XBOX 360 command. This command will force the game to get updated files that are in your your p4 changelist. fs_warning_level fs_warning_level [0 - 6] This command can be used to set the filesystem warning level. See argument information for help. func_break_max_pieces func_break_max_pieces fx_new_sparks fx_new_sparks [0 / 1] This command can be used to enable (1, default) or disable (0) the new spark effects. g15_dumpplayer g15_dumpplayer This command will print player data collected by the Logitech G-15. g15_reload g15_reload This command will reload the configuration of your Logitech G-15 keyboard. g15_update_msec g15_update_msec [Interval (ms)] This command sets the interval that the Logitech G-15 keyboard updates its data at. Default is 250ms. g_debug_angularsensor g_debug_angularsensor g_debug_constraint_sounds g_debug_constraint_sounds g_debug_ragdoll_removal g_debug_ragdoll_removal g_debug_ragdoll_visualize g_debug_ragdoll_visualize g_debug_trackpather g_debug_trackpather g_debug_vehiclebase g_debug_vehiclebase g_debug_vehicledriver g_debug_vehicledriver g_debug_vehicleexit g_debug_vehicleexit g_debug_vehiclesound g_debug_vehiclesound g_jeepexitspeed g_jeepexitspeed gameinstructor_dump_open_lessons gameinstructor_dump_open_lessons This command will print a list of all lessons that are currently open (in use) by the game instructor. gameinstructor_enable gameinstructor_enable [0 / 1] This command can be used to enable and disable the game instructor. Default is 1, which is enabled. gameinstructor_find_errors gameinstructor_find_errors [0 / 1] This command will make the game instructor run every scripted command and alert you if there are any errors, if set to 1. Default is 0. gameinstructor_reload_lessons gameinstructor_reload_lessons This command will make the game instructor stop and reload (from the script file) all lessons currently in progress. gameinstructor_reset_counts gameinstructor_reset_counts This command will reset all display and success counts to 0. gameinstructor_save_restore_lessons gameinstructor_save_restore_lessons [0 / 1] This command can be used to disable the saving and loading of open lesson opportunities when in single player. gameinstructor_verbose gameinstructor_verbose [0 / 1 / 2] This command can be used to change the level of debug messages for the game instructor. See argument information for help. gameinstructor_verbose_lesson gameinstructor_verbose_lesson [Lesson Name] This command will print debug information for the lesson with the specified name. gamemenucommand gamemenucommand [Command] This command will issue the specified game menu command. Game menu commands open game menus within the main menu (e.g. openserverbrowser to open the community server browser). gamepadslot1 gamepadslot1 This command will simulate pressing the gamepad slot 1 button (if you have gamepad enabled). gamepadslot2 gamepadslot2 This command will simulate pressing the gamepad slot 2 button (if you have gamepad enabled). gamepadslot3 gamepadslot3 This command will simulate pressing the gamepad slot 3 button (if you have gamepad enabled). gamepadslot4 gamepadslot4 This command will simulate pressing the gamepad slot 4 button (if you have gamepad enabled). gamepadslot5 gamepadslot5 This command will simulate pressing the gamepad slot 5 button (if you have gamepad enabled). gamepadslot6 gamepadslot6 This command will simulate pressing the gamepad slot 6 button (if you have gamepad enabled). gameui_activate gameui_activate This command shows the game UI (pause menu). gameui_allowescape gameui_allowescape By default, this command is enabled. This command will allow the game UI to be closed by pressing your ESC key. Use gameui_preventescape to disable this. gameui_allowescapetoshow gameui_allowescapetoshow By default, this command is enabled. This command will allow the game UI to be opened by pressing your ESC key. Use gameui_preventescapetoshow to disable this. gameui_hide gameui_hide This command will close the game UI (pause menu), provided it is open. gameui_preventescape gameui_preventescape This command will prevent the ESC key from closing the pause menu (game UI) when pressed. Use gameui_allowescape to re-enable. gameui_preventescapetoshow gameui_preventescapetoshow This command will prevent the ESC key from opening the pause menu (game UI) when pressed. Use gameui_preventescapetoshow to re-enable. gcmd gcmd getinpos getinpos This command will play the "Get in position" radio command. May not work since newer CS:GO versions. getout getout This command will play the "Get out of there, it's gonna blow" radio command which sends a voice message and text in chat. givecurrentammo givecurrentammo This command will top up your ammo to its maximum level for the weapons you currently have. gl_clear_randomcolor gl_clear_randomcolor This command will clear the back buffer to random colors every frame. This is useful for debugging, to spot open seams in geometry. global_event_log_enabled global_event_log_enabled [0 / 1] This command will enable the global event log system if set to 1. Default is 0 (disabled). global_set global_set [Variable Name] [0 / 1 / 2] This command will set the state of the specified global variable. See argument information for help with state types. glow_outline_effect_enable glow_outline_effect_enable [0 / 1] This command can be used to enable entity outline glow effects. Default is enabled. Set to 0 to disable. glow_outline_width glow_outline_width [Width] This command will set the width of glow outline effects, if they are enabled. god god This command will toggle god mode. In god mode, your player will not be able to take damage and will never die. gods gods This command will toggle god mode for all players (including bots) on your server. When in god mode, players will not take any form of damage and will not die. gotv_theater_container gotv_theater_container groundlist groundlist [Index] This command will print a list of all possible ground entities, and their instance count. If you specify an index (ID), you will only see the list of ground entities for that index. hammer_update_entity hammer_update_entity This is a hammer mode command, it will not work outside of hammer mode. It will update the positions and angles of all entities. hammer_update_safe_entities hammer_update_safe_entities This is a hammer mode command, it will not work outside of hammer mode. It will update the positions and angles of all entities, provided it is safe to do so. heartbeat heartbeat This command will force a heartbeat of master servers. help help [Command] This command will print to console help for the command with the specified name. You need to specify a full command (not just part of the command). hideconsole hideconsole This command will hide the console (same as pressing the console key again). hidehud hidehud [0 / -1] This command, if set to 1 (default) will show the game's HUD. If set to -1, the game's HUD will be hidden. hideoverviewmap hideoverviewmap This command will hide the overviewmap (if open) that shows when you are spectating. hidepanel hidepanel [Viewport Panel] This command will hide the specified viewport panel. hideradar hideradar This command does not work since the introduction of Panorama. Instead, use the cl_drawhud_force_radar -1 command to hide your radar and cl_drawhud_force_radar 1 command to show your radar. hidescores hidescores This command should hide the score panel but may not work. Use -showscores to hide the scoreboard instead if this is the case. holdpos holdpos This command will make the "Hold your positions" radio command play. This plays both the sound effect and sends a text message in chat. host_filtered_time_report host_filtered_time_report This command only works on dedicated servers. It will time the amount of time that was spent idle in the previous frame (ms). host_flush_threshold host_flush_threshold [Threshold] This command will set the memory theshold for the which host should flush caches between server instances. When below this value, the caches will be flushed. host_framerate host_framerate [Framerate] This command will change the "frame rate" of the host (server). Lower numbers will mean time passes faster, higher numbers will mean time passes slower. Set to 0 to disable. host_info_show host_info_show [0 / 1 / 2] This command can be used to change the amount of information that is shown when your server is queried (e.g. by server lists, the community server browser, etc). See argument information for options. 1 is the default setting for this command. host_map host_map This command will print to console the name of the map you are currently playing on. This can also be used to change the "host_map" that appears in server queries if you provide a map name as an argument. host_name_store host_name_store [0 / 1] This command will set whether or not the server's hostname is recorded in game events and on GOTV (demos and live). host_players_show host_players_show [0 / 1 / 2] This command will set how the playercount is disclosed when your server is queried. See argument information for options. host_reset_config host_reset_config This command will reset your host's config. NOTE: You cannot undo the effect of this command, so make sure to save your host's config before using this. host_rules_show host_rules_show [0 / 1] This command can be used to set whether or not your server rules show when your server is queried. Default is enabled (1). host_runofftime host_runofftime This command will make the server run off some time without rendering and updating sounds. host_sleep host_sleep [Milliseconds] This command will make the server sleep for the specified amount of milliseconds after each frame. Set to 0 to disable (default). Name Syntax Description host_timer_report host_timer_report This command would print out the CPU timer's jitter for the last 128 frames. host_timescale host_timescale [Multiplier] This can be used to speed up and slow down the speed of time on the server. In otherwords, you can make things go in slow motion or speed the server up with this command. host_workshop_collection host_workshop_collection [Workshop ID] This command will get the latest version of the specified workshop collection ID and set the maps in that collection as the server's map list. host_workshop_map host_workshop_map [Workshop ID] This command will get the latest version of the workshop map with the specified ID (the ID is the numbers at the end of the workshop URL) and set it as your server's map. host_writeconfig host_writeconfig [Config File] This command will save all of your server settings that you have set with host_ commands to your config.cfg, so that they apply even when the server restarts. hostage_debug hostage_debug [0 / 1] This command can be used to enable hostage AI debug information. Default is 0 (disabled). hostfile hostfile [File Name] This command can be used to set the hosts file (default is hosts.txt). If no argument is specified, this command will print to console the name of the hosts file the server is currently using. hostip hostip [IP] [hostip 0.0.0.0] [hostip localhost] This command can be used to assign the server an IP to run on. If not, the IP 0.0.0.0 (bind to all available) will be used. hostname hostname [Hostname] [hostname mycsgoserver.com] The hostname for the server to use (this is your server domain). hostport hostport [Port] [hostport 27015] [hostport 26123] The port your server should run on. We recommend you keep this as default. You can run multiple servers on the same IP address if you change this port to a port that isn't in use. hud_reloadscheme hud_reloadscheme This command will reload your HUD, meaning any changes you made to HUD config files would be applied. hud_scaling hud_scaling [0.5 - 0.95] This command can be used to scale the size of the HUD. Scale must be be between 0.5 and 0.95. Default is 0.85. hud_showtargetid hud_showtargetid [0 / 1] This command can enable or disable the red text with an enemy's that appears when you hover over an enemy. Default is enabled (1). hud_subtitles hud_subtitles [File Name] This command will play the subtitles in the specified file. hud_takesshots hud_takesshots [0 / 1] This command can be used to enable the auto-taking of a screenshot at the end of a match (when the scoreboard is up). Default is 0 (disabled). hunk_print_allocations hunk_print_allocations This command will print to console a list of all hunk allocations. hunk_track_allocation_types hunk_track_allocation_types [0 / 1] This command can be used to enable and disable the tracking of allocation types. impulse impulse [Impulse #] This command has a set of pre-defined effects, the one that will be applied is determined by the impulse # you provide as an argument. For exmaple, impulse 101 gives you maximum money. See argument information for more help. in_forceuser in_forceuser This command forces your user input to the specified split screen player (split screen mode only). incrementvar incrementvar [Convar] [Min] [Max] [Amount] This command will increment the specified convar by the specified amount. If the convar reaches the "max value" it will be set to "min value" and incremement from there. inferno_child_spawn_interval_multiplier inferno_child_spawn_interval_multiplier [Spawn Interval] This command is used to influence the spawn intervals of molotv and incendiary grenades for each child. inferno_child_spawn_max_depth inferno_child_spawn_max_depth [Depth] This console command adjusts the max depth of the child spawn count in molotov and incendiary grenades. inferno_debug inferno_debug [0 / 1] This command attemps to debug issues that molotov and incendiary grenades may develop. If you notice any issues with them in your game, try using this command. inferno_dlight_spacing inferno_dlight_spacing [Spacing] This command edits the minimum distance that dlights can be together in the flame animation of molotovs and incendiary grenades. You will see this from a series of connected lasers that appear over the flames when adjusting this command. inferno_forward_reduction_factor inferno_forward_reduction_factor [Reduction Factor] This console command changes the forward reduction factor used in molotov and incendiary grenades. inferno_velocity_decay_factor inferno_velocity_decay_factor [Velocity] This console command is used to edit the velocity of the decay factor in the flames of molotov and incendiary grenades. inferno_velocity_factor inferno_velocity_factor [Velocity] This command adjusts the velocity of molotov and incendiary grenades. inferno_velocity_normal_factor inferno_velocity_normal_factor [Velocity] This command sets the normal factor of the velocity for molotov and incendiary grenades. inposition inposition This command is used to activate the radio command "I'm in position", which causes your character to say that phrase out loud in game and also in text chat. ip ip This console command is used to override the IP if you are in a server that has multiple hosts. This does not show your IP in console; to do that use the command status . ip_steam ip_steam [IP] This command is used to override the IP that binds Steam profiles on servers with multiple hosts. ip_tv ip_tv [IP] This command is used to override the IP that binds TV ports on servers with multiple hosts. joy_accelmax joy_accelmax [Acceleration] This command sets the max acceleration of your joystick, if you use one to play CS:GO. joy_accelscale joy_accelscale [Acceleration] Sets the acceleration scale of your joystick, if you use one to play CS:GO. joy_autoaimdampen joy_autoaimdampen [Aim Assistance] This console command controls how much input is required from the player on their joystick when their crosshair is on a target. joy_autoAimDampenMethod joy_autoAimDampenMethod [Range] This console command affects the sensitivty of your joystick input. joy_autoaimdampenrange joy_autoaimdampenrange This console command sets the stick range for when aim dampening kicks in. joy_axis_deadzone joy_axis_deadzone [Deadzone] This console command dictates where the deadzone is on your controller sticks that will stop feeding back movement to the game client. joy_axisbutton_threshold joy_axisbutton_threshold [Range] This command is used to control the axis range on your joystick's analog stick that decides when to register a button press. joy_circle_correct joy_circle_correct joy_curvepoint_1 joy_curvepoint_1 [Value] This is a client only command. joy_curvepoint_2 joy_curvepoint_2 [Value] This is a client only command. joy_curvepoint_3 joy_curvepoint_3 [Value] This is a client only command. joy_curvepoint_4 joy_curvepoint_4 [Value] This is a client only command. joy_curvepoint_end joy_curvepoint_end [Value] This is a client only command. joy_diagonalpov joy_diagonalpov [0 / 1] This command causes the point of view (POV) manipulator when using a joystick operate on a diagonal basis when turned on. joy_display_input joy_display_input [0 / 1] When using a joystick, this allows you to display its input when the command is turned on. joy_forwardsensitivity joy_forwardsensitivity [Sensitivity] This is the console command used to control the forward sensitivity if you are using a joystick to play. joy_forwardthreshold joy_forwardthreshold [Threshold] This is a client only command that sets the joystick's forward threshold if you use one in CS:GO. joy_gamma joy_gamma [Gamma] This a client only command that only affects people who play with a joystick. joy_lowend joy_lowend [Value] This is a client only command that affects people who play with a joystick. joy_lowend_linear joy_lowend_linear [Value] This is a client only command that affects people who play with a joystick. joy_lowmap joy_lowmap [Value] This is a client only command that affects people who play with a joystick. joy_name joy_name [Name] This command sets the name of your joystick inside the game client. joy_no_accel_jump joy_no_accel_jump [0 / 1] This is a client only command that affects people who play with a joystick. joy_pitchsensitivity joy_pitchsensitivity [Sensitivity] This console command sets the pitch sensitivity if you're using a joystick to play. joy_pitchthreshold joy_pitchthreshold [Value] This is a joystick command that adjusts your pitch threshold to the value you enter. joy_response_look joy_response_look [0 / 1] This console command sets the look stick response mode when using a joystick to play. joy_response_look_pitch joy_response_look_pitch [0 / 1] This console command sets the look stick response mode for pitch when playing with a joystick. joy_sensitive_step0 joy_sensitive_step0 [Value] This is a client only command for people who play with a joystick. joy_sensitive_step1 joy_sensitive_step1 [Value] This a client only command that only affects people who play with a joystick. joy_sensitive_step2 joy_sensitive_step2 [Value] This is a client only command for people who play with a joystick. joy_sidethreshold joy_sidethreshold [Value] This is a joystick command that sets your sideways threshold. joy_wingmanwarrior_turnhack joy_wingmanwarrior_turnhack [0 / 1] This is a joystick command that, when activated, enables a wingman warrior hack related to turning axes. joy_yawsensitivity joy_yawsensitivity [Sensitivity] This command sets the joystick's yaw sensitivity. joyadvancedupdate joyadvancedupdate This console command produces a list of advanced joystick settings in your console that show what each axis is mapped to. joystick joystick [0 / 1] This command sets whether your joystick is on or off, if you have one connected. joystick_force_disabled joystick_force_disabled [0 / 1] This command prevents any joystick input from being pushed through, for cases where a piece of hardware that isn't a joystick is mistakenly identified as one by the game client. kdtree_test kdtree_test This command is meant to test spatial partition for entity queries, but it can crash your client, so use with caution . kickid kickid [User ID] [Message] This console command is used to kick a player in your lobby based on their unique user ID. It also allows you to give a message, such as why they were kicked. kickid_ex kickid_ex [User ID] [Force 0 / 1] [Message] This command is used to kick, or vote to kick, a player in your lobby. It also provides the option for a force-to-kick flag and for you to write them a message. killserver killserver Entering this command will shutdown the server you are playing on, so only use it if you know what you are doing. killvector killvector [Name] [X Value] [Y Value] [Z Value] This command kills a player by locating their vector. lastinv lastinv This console command immediately equips the weapon/item you took out most recently in your inventory. lightprobe lightprobe [File Name] This console command produces a cubemap and a file that is used to sample the lighting environment of the file you specify. linefile linefile Use this command to parse the map leak data from the map you're currently on. list_active_casters list_active_casters This console command is used to list any active casters that may be commentating your match. If there is no one casting your match, the console will just print "None." listid listid Use this command in your console to print a list of the user IDs that are currently banned from the server you're on. listip listip Use this command in your console to print a list of the IP addresses that are currently banned on the server you're on. listmodels listmodels This console command produces a list of all the models that have been loaded into your session. listRecentNPCSpeech listRecentNPCSpeech This console command creates a list in your developer console of the most recent 5 things that NPCs have said. loadcommentary loadcommentary This command loads in any game commentary that is saved. It can also open your game menu as well. loader_dump_table loader_dump_table This command prints a list of values into your developer console of queued loads and jobs to do for the client. locator_split_len locator_split_len [Value] This is a client only command. locator_split_maxwide_percent locator_split_maxwide_percent [Value] This is a client only command. lockMoveControllerRet lockMoveControllerRet [0 / 1] This is a client only command. log log [On/Off] Using this command begins logging server data to your file and your console. log_dumpchannels log_dumpchannels This console command is used to dump all of the information pertaining the logging channels in game into your developer console. log_flags log_flags This cheat command produces a detailed list in the developer console on how to set up flags for the logging channel. log_level log_level This cheat command produces a detailed list in the developer console on how to set up the spew level for the logging channel. logaddress_add logaddress_add [IP address:port] This command allows you to set the IP address and port number for a remote host to use. logaddress_del logaddress_del [IP address:port] This command allows you to remove an IP address and port number for a remote host. logaddress_delall logaddress_delall This command is used to remove all of the UDP addresses logged in the server list. logaddress_list logaddress_list This lists all of the network addresses currently being used by logaddress. lookstrafe lookstrafe [0 / 1] This command is used to toggle the client only look strafe command on and off. loopsingleplayermaps loopsingleplayermaps [0 / 1] This console command should begin to run the single player maps in CS:GO on a loop, though it can be faulty and not work. m_forward m_forward [Value] This console command is used to set the mouse forward factor. m_side m_side [Side Factor] This console command is used to set your mouse side factor. map_background map_background [Map Code] This command will make the specified map become the background of the main menu. May not work since Panorama mode (new CS:GO UI). map_commentary map_commentary [Map Code] This command starts playing the specified map with commentary. Name Syntax Description map_edit map_edit [Map Code] This command may not work. It should load the specified map in edit mode. map_setbombradius map_setbombradius [Damage / Radius] This command sets the bomb damage to the specified value and adjusts the radius to 3.5 the damage amount. map_showbombradius map_showbombradius This command shows the bomb radius from the center the map's bomb plant spot(s). map_showspawnpoints map_showspawnpoints This command will show the map's spawn points. Invalid spawn points will be of the red color (valid are green). Will be hidden after 60 seconds. mapcycledisabled mapcycledisabled [0 / 1] If you set this command to 1 (default 0), the same map will be replayed at the end of each game (instead of moving to the next map in the map pool). mapgroup mapgroup [Map Group] This command will set the server's map group to the specified map group. Map groups are the groups of maps that a server will cycle through. mapoverview_allow_client_draw mapoverview_allow_client_draw mapoverview_allow_grid_usage mapoverview_allow_grid_usage maps maps This command prints to console a list of all of the maps you have installed/downloaded. mat_accelerate_adjust_exposure_down mat_accelerate_adjust_exposure_down mat_ambient_light_b mat_ambient_light_b mat_ambient_light_g mat_ambient_light_g mat_ambient_light_r mat_ambient_light_r mat_aniso_disable mat_aniso_disable mat_autoexposure_max mat_autoexposure_max mat_autoexposure_max_multiplier mat_autoexposure_max_multiplier mat_autoexposure_min mat_autoexposure_min mat_bloomamount_rate mat_bloomamount_rate mat_bumpbasis mat_bumpbasis mat_camerarendertargetoverlaysize mat_camerarendertargetoverlaysize mat_colcorrection_forceentitiesclientside mat_colcorrection_forceentitiesclientside mat_colorcorrection mat_colorcorrection mat_configcurrent mat_configcurrent mat_crosshair mat_crosshair mat_crosshair_edit mat_crosshair_edit mat_crosshair_explorer mat_crosshair_explorer mat_crosshair_printmaterial mat_crosshair_printmaterial mat_crosshair_reloadmaterial mat_crosshair_reloadmaterial mat_custommaterialusage mat_custommaterialusage mat_debug_bloom mat_debug_bloom mat_debug_postprocessing_effects mat_debug_postprocessing_effects mat_debugalttab mat_debugalttab mat_disable_bloom mat_disable_bloom mat_displacementmap mat_displacementmap mat_drawflat mat_drawflat mat_drawgray mat_drawgray mat_drawwater mat_drawwater mat_dynamic_tonemapping mat_dynamic_tonemapping mat_dynamiclightmaps mat_dynamiclightmaps mat_dynamicPaintmaps mat_dynamicPaintmaps mat_edit mat_edit mat_exposure_center_region_x mat_exposure_center_region_x mat_exposure_center_region_y mat_exposure_center_region_y mat_fastclip mat_fastclip mat_fastnobump mat_fastnobump mat_fillrate mat_fillrate mat_force_bloom mat_force_bloom mat_force_tonemap_min_avglum mat_force_tonemap_min_avglum mat_force_tonemap_percent_bright_pixels mat_force_tonemap_percent_bright_pixels mat_force_tonemap_percent_target mat_force_tonemap_percent_target mat_force_tonemap_scale mat_force_tonemap_scale mat_forcedynamic mat_forcedynamic mat_frame_sync_enable mat_frame_sync_enable mat_frame_sync_force_texture mat_frame_sync_force_texture mat_fullbright mat_fullbright mat_hdr_enabled mat_hdr_enabled mat_hdr_uncapexposure mat_hdr_uncapexposure mat_hsv mat_hsv mat_info mat_info mat_leafvis mat_leafvis mat_loadtextures mat_loadtextures mat_local_contrast_edge_scale_override mat_local_contrast_edge_scale_override mat_local_contrast_midtone_mask_override mat_local_contrast_midtone_mask_override mat_local_contrast_scale_override mat_local_contrast_scale_override mat_local_contrast_vignette_end_override mat_local_contrast_vignette_end_override mat_local_contrast_vignette_start_override mat_local_contrast_vignette_start_override mat_lpreview_mode mat_lpreview_mode mat_luxels mat_luxels mat_measurefillrate mat_measurefillrate mat_monitorgamma mat_monitorgamma mat_monitorgamma_tv_enabled mat_monitorgamma_tv_enabled mat_morphstats mat_morphstats mat_norendering mat_norendering mat_normalmaps mat_normalmaps mat_normals mat_normals mat_postprocess_enable mat_postprocess_enable mat_powersavingsmode mat_powersavingsmode mat_proxy mat_proxy mat_queue_mode mat_queue_mode mat_queue_priority mat_queue_priority mat_queue_report mat_queue_report mat_reloadallcustommaterials mat_reloadallcustommaterials mat_reloadallmaterials mat_reloadallmaterials mat_reloadmaterial mat_reloadmaterial mat_reloadtextures mat_reloadtextures mat_remoteshadercompile mat_remoteshadercompile mat_rendered_faces_count mat_rendered_faces_count mat_rendered_faces_spew mat_rendered_faces_spew mat_reporthwmorphmemory mat_reporthwmorphmemory mat_reversedepth mat_reversedepth mat_savechanges mat_savechanges mat_setvideomode mat_setvideomode mat_shadercount mat_shadercount mat_show_histogram mat_show_histogram mat_show_texture_memory_usage mat_show_texture_memory_usage mat_showcamerarendertarget mat_showcamerarendertarget mat_showframebuffertexture mat_showframebuffertexture mat_showlowresimage mat_showlowresimage mat_showmaterials mat_showmaterials mat_showmaterialsverbose mat_showmaterialsverbose
  14. Postaram się stworzyć listę komend CSGO i wprowadzić ład w komendach na forum- opisywać je będziemy dokładniej w osobnych wątkach i kategoriach. Nazwa komendy Syntax Opis bot_add bot_add [T / CT] [Difficulty] [Name] This command adds a bot to your current game. If you specify a team (T or CT), the bot will be added to that team. You can also optionally specify a difficulty and a name (if there is an existing profile). bot_add_ct bot_add_ct [Difficulty] [Name] This console command adds a bot to the CT side. If the bot spawns dead, it will respawn at the start of the next round. You can optionally specify a difficulty and a name (if there is an existing profile). bot_addWszystkie _t bot_add_t [Difficulty] [Name] This command adds a bot to the T side. If the bot spawns dead, it will respawn at the start of the next round. You can optionally specify a difficulty and a name (if there is an existing profile). cl_crosshairgap cl_crosshairgap [Gap] This console command will adjust the size of the gap in the middle of your crosshair. The smaller the value, the smaller the gap. cl_crosshairsize cl_crosshairsize This command controls the length and size of the 4 lines that make up a standard crosshair. Using a low value will give your crosshair very slight lines, and using a large value makes your crosshair have very long lines. cl_crosshairstyle cl_crosshairstyle [Style] This command sets the style of your crosshair such as its general shape and whether or not it opens up whenever your character moves around. cl_crosshairthickness cl_crosshairthickness [Thickness] This console command customizes the thickness of your in game crosshair. cl_hud_color cl_hud_color [HUD Color] This is the console command used to change and customize the color of your HUD (heads up display). It can be changed to a variety of colors, which we have listed examples for. cl_hud_playercount_showcount cl_hud_playercount_showcount [0 / 1] This useful console command customizes your HUD by changing the display of players alive on each team from showing each of their Steam avatars to just showing a number for how many of each team is alive. cl_hud_radar_scale cl_hud_radar_scale [Radar Scale] This useful console command controls how much room in your HUD your radar takes up. You can choose to make it a smaller feature or larger than the default value. cl_radar_scale cl_radar_scale [Radar Scale] This command adjusts the scale of your radar, which affects how zoomed in or out the radar is. A lot of players use this command to zoom the radar out and have a complete view of the map. cl_righthand cl_righthand [0 / 1] This is the command that moves your gun to your left hand, also known as the switch hand command. Your gun and other weapons will be on the left side of your screen, which some people prefer. cl_showfps cl_showfps [0 / 1] This command produces a simple FPS (frames per second) count in the top left corner of your screen. Unlike the net_graph command, the only value shown is your FPS, which some players like for its simplicity. demo_pause demo_pause This useful console command is used to pause the demo you're watching. Playback can be resumed with the command demo_resume. demo_resume demo_resume This useful command is used to resume the demo you're watching, if you have previously paused it. To pause demos, use the command demo_pause. demo_timescale demo_timescale [Playback speed] This command sets how quickly the demo is played. In other words, it can be used to fast forward through rounds you're not interested in watching. demo_togglepause demo_togglepause Use this command when watching demos to toggle between being paused or not. The good thing about this command is then it will pause or play the demo, depending on if its running when the command is entered. game_mode game_mode [Game Mode] This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help. game_type game_type [Game Type] This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help. give give [Kod broni] Komenda pozwalająca na dodanie dowolnej broni. Kody broni znajdziesz tu. hurtme hurtme [Damage] This command will hurt your character with the specified amount of damage (1 = 1HP). mp_ignore_round_win_conditions mp_ignore_round_win_conditions [0 / 1] This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored). mp_warmup_end mp_warmup_end Komenda na koniec rozgrzewki. noclip noclip This command will toggle noclip for your player. When in noclip, you can fly and will pass through solid objects like walls. say say [Message] This command will make you say the specified message in chat. say_team say_team [Message] This command will make you say the specified message in team chat. sensitivity sensitivity [Sensitivity] This command sets your mouse sensitivity to the specified value. unbind unbind [Key] This command removes any bind bound to the specified key. viewmodel_fov viewmodel_fov [FOV] This command sets your client's FOV to the specified number. You can set your FOV to a maximum of 68 using this command. The default field of view is 60. viewmodel_offset_x viewmodel_offset_x [X Offset] This command sets the X offset of your view model - i.e. how far left or right it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2.5 and the minimum value is -2.5. viewmodel_offset_y viewmodel_offset_y [Y Offset] This command sets the Y offset of your view model - i.e. how close or far from your character is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2. viewmodel_offset_z viewmodel_offset_z [Z Offset] This command sets the Z offset of your view model - i.e. how far up or down it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2. voice_enable voice_enable [0 / 1] This command sets whether or not voice communication is enabled for your client. Setting this to 0 will disable voice. Default is 1 (enabled). bind bind [Bind Key] ["Bind Command"] This command will bind a command, or list of commands, to a key on your keyboard or button on your mouse. Binds can make your CS:GO experience much more convenient, and is a very important command in the game. bind_osx bind_osx [Bind Key] ["Bind Command"] This command will bind a command, or list of commands, to a key on your keyboard or button on your mouse. This command is for OSX (Mac). bot_difficulty bot_difficulty [Difficulty] This console command sets the difficulty of any bots you add to a private server. Set this to 0 for easy bots, 1 for normal bots, 2 for hard bots and 3 for expert bots. bot_quota bot_quota [Amount] This command adjusts the maximum number of bots you can have in your server. The default value is 10. cl_crosshair_drawoutline cl_crosshair_drawoutline [0 / 1] This console command can be used to enable and disable the small black outline that is around your crosshair. This can enhance crosshair visibility for some players. cl_crosshair_outlinethickness cl_crosshair_outlinethickness [Thickness] This useful console command adjusts how thick the outline of your crosshair is. It is an important command to adjust to ensure your aim is as good as it can be. cl_crosshaircolor cl_crosshaircolor This console command sets the color that your crosshair shows up as. You can set a value between 0 and 4. cl_draw_only_deathnotices cl_draw_only_deathnotices [0 / 1] This console command is especially useful for CS:GO fragmovie makers, as it strips down the UI to only include the crosshair and the kill feed. These are the two things needed in videos. cl_radar_always_centered cl_radar_always_centered [0 / 1] This command decided whether or not your radar is always centered to your location. Turning this feature off can be useful, as when you're by the edge of the map less of the radar's space is taken up by empty space, meaning you can see your surroundings more clearly. cl_radar_rotate cl_radar_rotate [0 / 1] This command toggles whether or not your radar rotates as you rotate and look around with your camera. Some players find disabling this feature makes it easier to use the radar. joy_inverty joy_inverty [0 / 1] This console command is used to set whether you want to invert the Y axis for looking around on a joystick. When this command is turned on, moving the joystick up, or forward, will make your character look down. joy_movement_stick joy_movement_stick [0 / 1 / 2] This console command is used to determine which stick on the joystick controls the movement of your player model. key_listboundkeys key_listboundkeys This console command lists all of the keys and buttons you have that have a specific action bound to them (e.g. the space bar being bound to jump). sv_infinite_ammo sv_infinite_ammo [0 / 1 / 2] This command, if set to 1, will give you infinite ammunition for your weapon allowing you to fire your gun continuously. If you set this command to 2, you will have infinite ammo to reload with, but you will still run out of ammo after firing all of the bullets in your gun's clip. cl_autowepswitch cl_autowepswitch [0 / 1] This command changes whether or not you automatically equip a weapon you just picked up. cl_color cl_color This useful command sets your preference for what color you like to be in matchmaking. This color is shown on the radar and on your Steam avatar when in the lobby. cl_crosshairalpha cl_crosshairalpha [Alpha Value] This command sets how transparent your crosshair is on your screen. The lower the value, the less visible your crosshair is. cl_hud_playercount_pos cl_hud_playercount_pos [0 / 1] Use this command to adjust where the player count (players who are in the server) menu is shown on your HUD. This also changes where the scoreboard is, that shows rounds won by each team. You can place it at the top of your screen or at the bottom. cl_pitchdown cl_pitchdown [Degrees] This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you. cl_pitchup cl_pitchup [Degrees] This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you. cl_radar_icon_scale_min cl_radar_icon_scale_min [Icon Scale] This console command changes how large your character dot appears on the radar. cl_showpos cl_showpos [0 / 1] This command will show you values for where exactly on the map you are located. This will appear in the top left of your screen by default. It also shows your velocity (run speed). clear clear This console command clears all of the previous entries and data from the developer console. It is good to do every so often to make the console more readable. inferno_damage inferno_damage [Damage Per Second] This fun console command is used to change how much damage molotov and incendiary grenades do . When cheats are activated, you can set this value to be incredibly high or incredibly low. inferno_flame_lifetime inferno_flame_lifetime [Burn Time] This console command changes how long the fires burn from molotov and incendiary grenades. It allows you to make them last for just a moment, or for an extended period of time. inferno_max_range inferno_max_range [Range] This command sets the maximum distance that flames from a molotov or incendiary grenade can spread from their initial point of impact with the ground. jpeg jpeg [File Name] This command is used to take a screenshot. You can specify the file name in the command. map map [Map Code] Use this console command to instantly change the map you're currently playing to a different map. mp_afterroundmoney mp_afterroundmoney [Amount] This command sets the amount of money that is award to every player on every team at the end of each round, regardless of win/loss. Default is 0 (win/loss bonus is set with a different command). mp_autokick mp_autokick [0 / 1] This command sets whether or not the auto kick feature should be enabled. The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled). mp_autoteambalance mp_autoteambalance [0 / 1] This command can be used to enable or disable the auto team balance feature. This feature will swap players around teams at the end of a round if there are an unequal amount of players on either time (i.e. if team A has 1 player and team B has 3, at the end of the round, 1 player from team B would be automatically moved over to team A). net_graph net_graph [0 / 1 / 2 / 3] This command will enable (set to 1) and disable (set to 0) the net graph display, which shows ping, FPS and other client variables. notarget notarget This command toggles whether or not bots are aware of your player. When this is enabled, bots will not attack you (or even react to you). sv_grenade_trajectory sv_grenade_trajectory [0 / 1] This command, if enabled (1), shows the trajectory of grenades (as colored lines). Default is 0 (disabled). viewmodel_presetpos viewmodel_presetpos [1 / 2 / 3] This command will set your X/Y/Z viewmodel offsets to a preset configuration. See argument information for help. -cl_show_team_equipment -cl_show_team_equipment This command disables the effect of the +cl_show_team_equipment, which puts the names/equipment of the members of your team permanently above their head. +cl_show_team_equipment +cl_show_team_equipment This command puts the names of your teammates and the equipment they're carrying above their head permanently (usually just shows at the start of the round). Use -cl_show_team_equipment to disable. mp_drop_knife_enable mp_drop_knife_enable [0 / 1] This command allows players to drop their knives. sv_autobunnyhopping sv_autobunnyhopping [0 / 1] This command, if set to 1, will make you automatically bunny hop by holding down the space bar. Default is disabled (1). snd_mvp_volume snd_mvp_volume [Volume] This useful console command sets how long the MVP music is when a player with a MVP kit wins MVP award that round. sv_ledge_mantle_helper sv_ledge_mantle_helper [0 / 1 / 2] This console command, when enabled, makes it easier to crouch jump into windows or ledges. sv_prime_accounts_only sv_prime_accounts_only [0 / 1] This command, if set to 1, makes it so that only prime accounts can connect to the server. Default on most servers is 0 (meaning non-prime players can connect). BindToggle BindToggle [Bind Key] ["Bind Command"] This command assigns a hotkey (key on your keyboard, or button on your mouse) to switch through the various values a specified console command has (when pressed or clicked). This is useful for setting up binds that toggle a certain feature. For example,"voice_enable" would be toggled between 0 and 1 (disabled and enabled). cl_autobuy cl_autobuy [Weapon codes] This command is used to set up your autobuy preferences, meaning you can purchase the most vital gear each round by just typing "autobuy" into your console once this is set up. cl_crosshaircolor_b cl_crosshaircolor_b [Blue Value] This console command allows you to set the color of your crosshair with detail, by adjusting its level of blue. The same command exists for red and green. cl_crosshaircolor_g cl_crosshaircolor_g [Green Value] This console command allows you to set the color of your crosshair with detail, by adjusting its level of green. The same command exists for red and blue. cl_crosshaircolor_r cl_crosshaircolor_r [Red Value] This console command allows you to set the color of your crosshair with detail, by adjusting its level of red. The same command exists for green and blue. cl_crosshairgap_useweaponvalue cl_crosshairgap_useweaponvalue [0 / 1] When activated, this command will dynamically adjust the size of your crosshair depending on what weapon you have equipped at the time. cl_disablehtmlmotd cl_disablehtmlmotd [0 / 1] This command can be used to disable HTML "messages of the day" (MOTDs)in the client (by setting it to 1). HTML MOTDs are the the web pages/text that pops up when you join a server, sometimes they play volume or loud ads. Default is 0, which makes HTML MOTDs enabled. cl_forwardspeed cl_forwardspeed [Speed] This movement console command is used to set the speed you run at when moving forward. cl_hideserverip cl_hideserverip [0 / 1] This console command is used to hide the IP of your server in your console. This is particularly useful if you're streaming and don't want viewers to be able to catch your IP address, giving them the chance the DDoS the server. cl_hud_healthammo_style cl_hud_healthammo_style [0 / 1] This command is used to toggle between whether or not you want your health & armor bars at the bottom of your screen to show their numeric value (e.g 80 health) and a bar to represent this, or just show the number. cl_idealpitchscale cl_idealpitchscale [Pitch Value] This console command adjusts the pitch of the sound in game, and can cause shooting bullets sound different to usual. cl_rebuy cl_rebuy [Item Order] This console command sets the order in which the game client rebuys your gear. It can be adjusted to give priority to other purchases, such as defuse kits, grenades and more. cl_sidespeed cl_sidespeed [Speed] This movement console command sets how quickly you can move while running sideways. inferno_friendly_fire_duration inferno_friendly_fire_duration [Duration] This command sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team. inferno_scorch_decals inferno_scorch_decals [0 / 1] You can use this console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out. listissues listissues This useful console command produces a list in your developer console of the different things you can vote for in your server . This includes voting to change the map and voting to kick a player. m_rawinput m_rawinput [0 / 1] This command enables raw input from your mouse, if set to 1 (default). When raw input is enabled, input is taken directly from your mouse and your operating system settings (like acceleration, delay, etc) will not come into play. mm_dedicated_search_maxping mm_dedicated_search_maxping [Max Ping] This console command is used to set your max preferred ping when connecting to matchmaking servers. It can be beneficial to adjust this command if you find yourself being put in laggy servers. mp_buy_allow_grenades mp_buy_allow_grenades [0 / 1] This command sets whether or not players can purchase any form of grenade from the buy menu. Default is 1 (enabled). mp_buy_anywhere mp_buy_anywhere [0 / 1 / 2 / 3] This command can be used to set whether or not players can access the buy menu when they are outside of the buyzone. Note that they still need to be within the buy time period - you can change the buy time period with mp_buytime. mp_buy_during_immunity mp_buy_during_immunity [0 / 1 / 2 / 3] This command makes it so that players can buy when they are immune, regardless of the current buy time. This is used commonly in deathmatch servers. See argument information for options. Default is 0 (disabled). mp_buytime mp_buytime [Seconds] This command sets the amount of time (in seconds) that players have after a round starts to purchase items. This is the time period AFTER the round countdown. So players have the countdown at the start of the round (usually 15 seconds), plus this time period to buy. mp_c4timer mp_c4timer [Seconds] This command sets how many seconds it takes for the bomb to explode after it has been planted by the terrorists. Default is 40 seconds or 35 seconds, depending on gamemode. mp_competitive_endofmatch_extra_time mp_competitive_endofmatch_extra_time [Seconds] This command sets the amount of time (in seconds) that the scoreboard will show for (or voting time there will be) after a competitive match ends. Default is 15 seconds. mp_ct_default_grenades mp_ct_default_grenades [Grenade Code(s)] This command sets the default grenades that counter terrorists spawn with. Default is none (0). Separate multiple grenades with spaces. Name Syntax Description mp_ct_default_melee mp_ct_default_melee [Weapon Code(s)] This command sets the default melee weapon that counter terrorists spawn with at the start of the round. Default is weapon_knife. mp_ct_default_primary mp_ct_default_primary [Weapon Code(s)] This command sets the default primary weapon that counter terrorists spawn with at the start of the round. Default is none (0). mp_ct_default_secondary mp_ct_default_secondary [Weapon Code(s)] This command sets the default secondary weapon that counter terrorists spawn with at the start of the round. Default is weapon_hkp2000. mp_death_drop_c4 mp_death_drop_c4 [0 / 1] This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable). mp_death_drop_defuser mp_death_drop_defuser [0 / 1] This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death). mp_death_drop_grenade mp_death_drop_grenade [0 / 1 / 2] This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best). mp_death_drop_gun mp_death_drop_gun [0 / 1 / 2] This command sets which gun should be dropped when a player is killed. Default is 1 (their best). mp_deathcam_skippable mp_deathcam_skippable [0 / 1] This command sets whether or not the deathcam can be skipped. Default is 1 (skippable). mp_default_team_winner_no_objective mp_default_team_winner_no_objective [Team] If your map does not have an objective, this command will set who wins the game when the time runs out. mp_defuser_allocation mp_defuser_allocation [0 / 1 / 2] This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers. mp_disable_autokick mp_disable_autokick [User ID] This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command. mp_display_kill_assists mp_display_kill_assists [0 / 1] This command will set whether or not assists are shown in the killfeed. Default is yes (1). mp_dm_bonus_length_max mp_dm_bonus_length_max [Seconds] This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen. voice_scale voice_scale [0 - 1] This command sets the volume of voice communications (i.e. how loud all other players microphones are). Default is 1 (loudest), 0 would mute, 0.5 would be 50% volume. +use +use This command will prompt you to perform the "use" action on an item or object if its applicable. For example, this command will make you plant the bomb if you're on a bombsite carrying the bomb when you use it. It can also open doors if you're in front of one. It acts in a similar way to the E key on a default keyboard setup. Use the -use command afterwards, as otherwise you will not be able to use this command again. -use -use If you have previously used the +use command, you must run this command after (to deactivate it), so that you can use the +use command again. addip addip [Minutes Banned] [IP Address ] This console command bans the specified IP from the server for the specified amount of minutes. Specify 0 as the amount of minutes to ban permanently. alias alias [Alias] ["Command"] The alias command in CS:GO allows you to assign a longer command or commands to a custom phrase that you enter into your console. banid banid [Minutes] [User ID] This command will ban the user with the specified ID from the server, and add them to the banlist so that they cannot reconnect. The user ID of a user can be obtained by typing status into the console: the user ID is first number before a player's name in the list of players that is printed by that command. banip banip [Minutes] [IP Address ] This command is an alias of the "addip" command. This console command bans the specified IP from the server for the specified amount of minutes. Specify 0 as the amount of minutes to ban permanently. bot_dont_shoot bot_dont_shoot [0 / 1] This command can be used to prevent NPC characters (bots) from being able to fire guns. bot_kill bot_kill [Kill Criteria] This command kills all of the bots in your selected criteria. Unlike the bot_kick command, this doesn't remove them from server, and means that all killed bots will respawn on the next round. bot_knives_only bot_knives_only [0 / 1] This console command forces all bots on the server to use knives. cl_backspeed cl_backspeed [Movement speed] This console command changes how quickly your character runs backwards. cl_bobamt_lat cl_bobamt_lat [Value] This console command adjusts how much your viewmodel & gun barrel moves side to side when you're running. cl_cmdrate cl_cmdrate [Packets sent] This command sets the max number of command packets that are sent from your client to the CS:GO servers each second. cl_crosshairdot cl_crosshairdot [0 / 1] This command adds a dot in the center of your crosshair. If you reduce cl_crosshairsize to 0, you can set it so you only have a dot. cl_scoreboard_mouse_enable_binding cl_scoreboard_mouse_enable_binding [Bind Key] This command allows you to change what key turns mouse selection on while you have the scoreboard open . This is defaulted to +attack2 (usually right-click), and is what lets you use your mouse to click on people's names when you toggle open the scoreboard. cl_spec_mode cl_spec_mode [0 / 1] This useful console command is used to save your most recent spectator mode and settings for the next time you spectate a game. cl_wpn_sway_scale cl_wpn_sway_scale [Sway Value] This fun command adjusts how much your gun sways when you look around with the camera. On law values the weapon will hardly move, and at high values a slight movement will have your gun flying around. demo_gototick demo_gototick [Tick] Forces the demo you're watching to skip to a certain tick. exit exit This command will quit your game. inferno_max_flames inferno_max_flames [Max Flames] This command is used to set the maximum number of flames that can be created from a single molotov or an incendiary grenade. inferno_per_flame_spawn_duration inferno_per_flame_spawn_duration [Time] This command is the time in seconds that each new flame in an incendiary grenade or molotov will try to create new flames. invnext invnext This command switches to the next item in your inventory. If you have your rifle equipped it will swap to your pistol, and if you have your pistol equipped it will swap you to your knife. invnextgrenade invnextgrenade This command switches what you have equipped to the next grenade in your inventory. That means if your rifle is drawn you will switch to a grenade, and then using the command again will cycle you through to the next available grenade on you. invnextitem invnextitem This command switches to the next item in your inventory. This does not include guns, so will move between items such as your knife and grenades only. invnextnongrenade invnextnongrenade This command equips the next item in your inventory that isn't a grenade. It also ignores knives, so will only switch between the guns you have in your inventory. invprev invprev This command works backwards through your inventory, equipping you with the item that is the previous selection of what you currently have out. That means that using this command when you have your knife out equips your pistol, and using it with your pistol out equips your rifle (if you have one). m_pitch m_pitch [Y Sensitivity] This command controls the sensitivity of your Y axis . That means it only adjusts your look sensitivity when looking up or down. m_yaw m_yaw [X Sensitivity] This console command is used to adjust your mouse sensitivity only on the X axis , which is looking left/right. mp_give_player_c4 mp_give_player_c4 [0 / 1] This command sets whether or not a player (on T side) should be given a bomb at the start of the round. Default depends on gamemode, for demolition gamemodes, this setting is enabled (1). sv_maxvelocity sv_maxvelocity [Speed] This command sets the maximum speed any moving object in the game can reach. Default is 3500. Use sv_maxspeed for player speed. player_nevershow_communityservermessage player_nevershow_communityservermessage [0 / 1] This console command is used to toggle between whether you want to show the custom message whenever you join a community server that has one. +showscores +showscores This command will make the in game scoreboard appear. Unlike holding TAB, it will stay on your screen without you needing to press anything. Disable it with the -showscores command. +zoom +zoom This command will make make your AWP, or any other weapon with a scope (e.g. scout) scope in. The weapon will continue to be scoped in/out until the command -zoom is used. The command may activate the "zoom" feature of other weapons like the stab of a knife or the burst fire switch of the glock. -score -score This command hides the CS:GO scoreboard if you brought it up with a command like +score. -showscores -showscores This command dismisses the scoreboard if you've brought up it permanently through a command like +showscores or +score. bot_freeze bot_freeze [0 / 1] This cheat command prevents bots (NPC characters) from being able to move. bot_loadout bot_loadout [Weapon Codes] This command sets what bots in your server will spawn with, such as particular weapon and grenade setups. bot_max_vision_distance_override bot_max_vision_distance_override [-1 / 1] This command overides the max distance value that bots are set, meaning they will or won't (depending on setting) be able to see you from much further across the map than usual. bot_mimic bot_mimic [0 / 1] This command, if enabled (set to 1), will make all bots relay your actions. If you jump, all bots will jump, if you shoot, all bots will shoot, etc. bot_stop bot_stop [0 / 1] This command, if set to 1, causes bots to stop what they're doing. This means they will stop moving, shooting and all other processes until you turn the command off (by setting it to 0, which is default). callvote callvote This command brings up the option to call a vote in game, either to kick a player or to change map. You can select which vote you're calling after entering the command, and if the vote you call then receives a large majority of player votes to one side or another that decision is forced (e.g. the player you're voting to kick would be kicked if the large majority of players voted yes). changelevel changelevel [Map Name] This command is used to change the map you're playing on. cl_crosshair_dynamic_maxdist_splitratio cl_crosshair_dynamic_maxdist_splitratio [Ratio] This console command is what determines the ratio of the inner and outer lines when using the cl_crosshairstyle 2 command. cl_crosshair_dynamic_splitalpha_innermod cl_crosshair_dynamic_splitalpha_innermod [Alpha Value] When using cl_crosshairstyle 2, this is the command that adjusts the transparency of the inner crosshair. cl_crosshair_dynamic_splitalpha_outermod cl_crosshair_dynamic_splitalpha_outermod [Alpha Value] When using cl_crosshairstyle 2, this is the command that adjusts the transparency of the outer crosshair. cl_crosshair_dynamic_splitdist cl_crosshair_dynamic_splitdist [Value] When using cl_crosshairstyle 2, this command sets how far apart the two crosshairs move apart when your character model moves. cl_disablefreezecam cl_disablefreezecam [0 / 1] This console command is used to disable the freezecam that replays your death to you in certain servers. Some players choose to remove it to save time and reduce tilt. cl_hud_background_alpha cl_hud_background_alpha [Alpha Value] This console command adjusts how transparent some areas of your HUD (heads up display) appear on your screen. An example of this is how visible the shaded box is behind your current amount of money to the left of your screen. cl_hud_bomb_under_radar cl_hud_bomb_under_radar [0 / 1] This command toggles whether or not your HUD (heads up display) includes the image of a bomb underneath your radar whenever you are carrying the bomb. cl_resend cl_resend [Wait time] This command sets the amount of time the game client will wait before resending a connection attempt, should the previous one have failed. cl_show_clan_in_death_notice cl_show_clan_in_death_notice [0 / 1] This console command determines whether or not a player's clan tag shows up in your kill feed. By default this is turned on, but it can be turned off. inferno_flame_spacing inferno_flame_spacing [Spacing] This console command changes the distance between separate flame spawns when using molotov and incendiary grenades. joystick_force_disabled_set_from_options joystick_force_disabled_set_from_options [0 / 1] Sets external controllers you've connected to the game enabled or disabled, depending on the command's setting. This command manually changes the selected option for whether controllers are enabled in the game settings, too. key_findbinding key_findbinding [Bind Key] This console command produces a list in your developer console of what certain keys are bound to, such as the B key on your keyboard being bound to opening the buy menu. kick kick [Username] This command is used to kick, or to vote to kick, a certain player in the game, that you specifiy by entering their username. kill kill This command will kill your character instantly, whatever health they are on. m_customaccel m_customaccel [0 / 1 / 2 / 3] This command is used to choose what level of custom mouse acceleration you have. It can be set to disabled, or from a couple of choices. m_customaccel_exponent m_customaccel_exponent [Start Point] This is the command that sets what speed you need to be moving your mouse before the custom mouse acceleration kicks in, if you have that command enabled too. m_customaccel_max m_customaccel_max [Max Point] This is the console command that determines the limit for how fast your mouse can move depending on how fast you're moving it in real life. It can be set to have no limit. m_customaccel_scale m_customaccel_scale [Scale] This is the command that determines what the value is for the custom mouse acceleration command. The higher this is, the faster your mouse acceleration will be. m_mouseaccel1 m_mouseaccel1 [Value] This console command sets the mouse acceleration value for its initial threshold, up to 2x movement speed. m_mouseaccel2 m_mouseaccel2 [Value] This console command sets the mouse acceleration value for its second threshold, up to 4x movement speed. m_mousespeed m_mousespeed [0 / 1 / 2] This is the command used to set your preferences for Windows mouse acceleration. mp_halftime mp_halftime [0 / 1] This command sets whether or not teams are switched at half time. Default is 1, which is enabled. mp_halftime_duration mp_halftime_duration [Seconds] This command sets the duration of half time, in seconds. unbindall unbindall This command removes all binds from all keys. Note that this will remove binds from keys like W, A, S and D, so you won't be able to move until re-binding. bot_kick bot_kick [Kick Criteria] This console command is used to kick bots from the server. You can select from kicking all bots, a certain team's bots, or only bots of a certain difficulty depending on what values you enter with the command. bot_place bot_place This will spawn a bot on your server based on where your player model is standing. You don't need to add anything additional to this command - its plain form will spawn a bot in front of you. You sometimes need to enter this command a few times for it to place a bot. buddha buddha Entering this command toggles buddha mode on and off. Buddha mode means that you still take damage when shot, but you can't die. When you reach 0 hp your health bar will show 1 hp, no matter how much you keep getting shot. It works very similarly to the "god" command to toggle god mode. buyrandom buyrandom This console command purchases a random primary and secondary weapon. You do need the funds to make the purchase though, meaning this command is mainly used in deathmatch and other servers where you have unlimited money. cash_player_killed_enemy_factor cash_player_killed_enemy_factor [Money Earned/Lost] This command sets how much money is earned or lost by killing an enemy player with one of the main weapons (default pistols, primary rifles like the AK/M4, etc) cl_crosshairusealpha cl_crosshairusealpha [0 / 1] Adjusts the transparency of your crosshair. cl_disable_ragdolls cl_disable_ragdolls [0 / 1] This command is used to turn ragdolling off, something that can sometimes cause dead bodies to behave weirdly as it attempts to display the animation in a more detailed way. cl_drawhud cl_drawhud [0 / 1] This command can be used to completely hide all features of your HUD (heads up display) or to enable them to show again. cl_maxrenderable_dist cl_maxrenderable_dist [Render Distance] This command allows you to set the max distance from the camera that an object can be rendered onto your screen. cl_radar_square_with_scoreboard cl_radar_square_with_scoreboard [0 / 1] This command decided whether the radar is a square or a circle whenever you toggle the scoreboard open. cl_showhelp cl_showhelp [0 / 1] This console command controls showing on-screen help tips while you're in game. You can turn this off in the settings menu and also with this command. cl_spec_stats cl_spec_stats [0 / 1] This command is used to hide or show stats in spectator mode, something many observers choose to hide. crosshair crosshair [0 / 1] You can use this console command to toggle whether or not your crosshair is visible in game. demo_listhighlights demo_listhighlights This command produces a list of the highlights data extracted from the demo you're watching. Data will be pasted into your developer console. demo_listimportantticks demo_listimportantticks Use this command for a list of the ticks that the game client determined to be important in a specific demo. rcon rcon [Command] This command will issue the specified rcon command (i.e. issues the specified command on your server). Rcon means remote console - it allows you to execute server commands from the client. rcon_address rcon_address [IP Address] The IP address of the remote console you wish to connect to (default is the address of your own server). Change this only if the rcon address for the server you are connected to is different from the server's IP. rcon_password rcon_password [Password] This command will authenticate you for rcon with the specified password. sv_noclipspeed sv_noclipspeed [Multiplier] This command sets the speed multiplier for noclip mode. With this set to 5 (default) you can reach speeds 5 times as fast as those set by sv_maxspeed. voice_forcemicrecord voice_forcemicrecord [0 / 1] This command, if set to 0, will make CS:GO not use your operating system's device set as the default microphone device. voice_loopback voice_loopback [0 / 1] This command, if set to 1, will make your microphone playback via your speakers (i.e. you will hear your microphone). Default is 0 (disabled). Usually there is a little delay, this is normal. Name Syntax Description voice_threshold voice_threshold [Threshold] This command sets the volume theshold at which your microphone will be enabled if you are using voice activation. In other words, when your microphone is louder than this value, it will be transmitted in-game. bot_allow_grenades bot_allow_grenades [0 / 1] This command, if set to 1, allows bots to use grenades. Default is 1, set to 0 to disallow. bot_allow_machine_guns bot_allow_machine_guns [0 / 1] This command, if set to 1, allows bots to use machine guns. Default is 1, set to 0 to disallow. bot_allow_pistols bot_allow_pistols [0 / 1] This command, if set to 1, allows bots to use pistols. Default is 1, set to 0 to disallow. bot_allow_rifles bot_allow_rifles [0 / 1] This command, if set to 1, allows bots to use rifles. Default is 1, set to 0 to disallow. bot_allow_rogues bot_allow_rogues [0 / 1] This command, if set to 1, allows bots to "go rogue" randomly, when bots are rogue, they don't respond to radio commands. Default is 1, set to 0 to disallow. bot_allow_shotguns bot_allow_shotguns [0 / 1] This command, if set to 1, allows bots to use shotguns. Default is 1, set to 0 to disallow. bot_allow_snipers bot_allow_snipers [0 / 1] This command, if set to 1, allows bots to use sniper rifles. Default is 1, set to 0 to disallow. bot_allow_sub_machine_guns bot_allow_sub_machine_guns [0 / 1] This command, if set to 1, allows bots to use SMGs. Default is 1, set to 0 to disallow. bot_coop_force_throw_grenade_chance bot_coop_force_throw_grenade_chance [0 - 1] This command sets the chance a bot has of forcefully throwing a grenade in a coop mission. bot_coop_idle_max_vision_distance bot_coop_idle_max_vision_distance [Distance] This command sets the maximum distance at which bots can see enemies in cooperative missions when they are idle, dormant, hiding or asleep. bot_ignore_players bot_ignore_players [0 / 1] [0 / 1] This command, if set to 1, will make bots be unable to see/react to players that aren't bots. Default is 0 (disabled). cameraman_override cameraman_override [0 / 1] This command (if set to 1) will make you override the primary camera man, provided you are the secondary camera man. mp_damage_headshot_only mp_damage_headshot_only [0 / 1] Turning this command on means that damage to other players can only be done through headshots. Time to test your aim. +alt1 +alt1 This command activates the ALT1 (left ALT) key on your keyboard (the same as holding down the ALT key). Use -alt1 to deactivate. +alt2 +alt2 This command activates the ALT2 (right ALT) key on your keyboard (the same as holding down the ALT key). Use -alt2 to deactivate. +attack +attack This console command causes you to attack repeatedly. Use the command -attack to stop this. If you have a gun equipped while using this command it will make you fire until you need to reload. +attack2 +attack2 This command will activate your secondary attack repeatedly. To stop this, use the -attack2 command. For example, this command makes you scope in with an AWP, or stab if you have your knife out. +back +back This command will make your character move backwards continuously. Type -back into your console to disable this. +break +break This command wil activate the break key on your keyboard. Usually called "Pause / Break". This command does not work with most keyboard formats. +duck +duck This movement console command will make your character crouch, similarly to how holding the left CTRL key on a keyboard works. -duck will make you stand up again. +forward +forward This movement command makes your character move forward infinitely. Use -forward to disable this. +graph +graph This console command brings up a graph on your screen displaying stats like FPS, ping and choke. It is similar to using your net graph. +jump +jump This movement command causes your character to jump once into the air. It will also unbind your jump key, so enter -jump into your console to fix this. +movedown +movedown This command only works in noclip mode and in demos: this command will make you (or your free-roam camera in demos) move downwards. Use -movedown to stop moving downwards. +moveleft +moveleft This command will make your character move to the left. The -moveleft console command will stop your character from moving to the left after running this command. +moveright +moveright This command will make your character move to the right. The -moveright console command will stop your character from moving to the left after running this command. +moveup +moveup This command only works in noclip mode and in demos: this command will make you (or your free-roam camera in demos) move upwards. Use -moveup to stop moving upwards. +reload +reload This command will prompt your character to reload their weapon if any bullets have been fired, and if not deactivated, will cause your character to reload instantly after firing a single bullet. Deactivate this command with the -reload command. +right +right This command makes your camera spin endlessly to the right. Using the command -right will stop this effect. +score +score This command will bring up the match scoreboard that displays statistics such as kills, deaths, and how many MVP medals each player has. Use the command -score to hide the scoreboard. -alt1 -alt1 This command will deactivate the alt1 key, which is usually activated with the +alt1 command. -alt2 -alt2 This console command stops the action that the command +alt2 commands. -attack -attack This is the command needed to stop firing or attacking if you've the +attack command. -attack2 -attack2 This is the command you need to stop the infinite attack cycle that +attack2 causes, such as repeatedly stabbing if you have your knife equipped. -back -back Using this console command stops your character walking backwards if you previously used the +back command. -duck -duck If you're crouched, this cheat command will make you stand back up. -forward -forward This is the command to use to stop your character walking forward if you've got them in an endless movement cycle. -graph -graph This cheat command will dismiss the statistics graph that can be summoned by using the +graph command. -movedown -movedown This command will deactivate the +movedown command (will stop you or your camera from moving downwards). -moveleft -moveleft This cheat command stops your character from moving if they've been set to move endlessly to the left. -moveright -moveright This command prevents your character from moving any further if they've been set to move endlessly to the right. -moveup -moveup This command will deactivate the +moveup command (will stop you or your camera from moving upwards). -reload -reload This command will deactivate the +reload command (as after using the +reload command, you will instantly reload after firing any bullets). -right -right This console command stops your camera from spinning in circles if you've set it to rotate endlessly to the right. -speed -speed This command will return the speed of your character back to running speed/normal if you've slowed it down with a command like +speed. -strafe -strafe This command disables the effect from the +strafe command, where your mouse will move your character sideways rather than look around with the camera. -zoom -zoom This command breaks the infinite loop cycle of scoping in and out on a scoped weapon like the AWP or stabbing with your knife that +zoom causes. bot_crouch bot_crouch [0 / 1] This command, if set to 1, will make all bots in the game crouch. Set to 0 to disable. bot_join_team bot_join_team [T / CT / Any] This console command is used to set which team bots should join when adding more to a server with the "bot_add" command. You can choose between Terrorist side, Counter-Terroists or any team. bot_quota_mode bot_quota_mode [Mode] The mode that the number of bots should be controlled by. Options are: normal, fill and match. Normal is normal behaviour. Fill will fill the server with as many bots as "bot_quota" is set to. Match will keep a 1 human : bot_quota ratio of bots. bot_randombuy bot_randombuy [0 / 1] This command clears the preference settings of what bots are programmed to buy, and instead casues them to purchase items randomly with the money they have. bot_snipers_only bot_snipers_only This cheat command restricts bots to only be able to use sniper rifles, such as the AWP. bot_zombie bot_zombie [0 / 1] Puts bots into zombie mode, causing them idle and not to attack or fire their guns. buymenu buymenu This command will show or hide the buy menu, as long as you are standing in the buy zone and are within the time limit to buy items. It works similarly as pressing B on a default keyboard setup. c_maxdistance c_maxdistance [Maximum distance] This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering. c_mindistance c_mindistance [Minimum distance] This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering. cash_team_elimination_bomb_map cash_team_elimination_bomb_map [Money Earned/Lost] This console command sets how much money each team member earns when they eliminate all 5 enemies in a bomb defusal map , like Mirage or Dust II. cl_bobup cl_bobup [Value] Adjusts how much your viewmodel & weapon bobs up when running. cl_fixedcrosshairgap cl_fixedcrosshairgap [Gap] This console command alters the gap inbetween the pips (the four lines that form a crosshair) when using the fixed crosshair. cl_freezecameffects_showholiday cl_freezecameffects_showholiday [0 / 1] This command is used to set whether or not the freezecam (kill cam) is decorated in a festive theme, such as with snow around to commemorate Christmas. cl_showloadout cl_showloadout [0 / 1] Use this console command to toggle between showing your current loadout or not. This includes your weapons and grenades that show up in the bottom left of your screen. cl_spec_follow_grenade_key cl_spec_follow_grenade_key [0 / 1 / 2] This console command is used by observers or anybody spectating the game. It assigns a key that you can press to follow the trajectory of a grenade as it's being thrown. cl_spec_show_bindings cl_spec_show_bindings [0 / 1] You can use this console command in spectator mode to toggle a list of the spectator binds that are possible to set up. getpos getpos This command would print your current location to the console (both position and camera angle) as setpos and setang commands. Using these commands will return you to the position you are at when you typed the getpos command. getpos_exact getpos_exact This command would print to the console your origin and camera angle to the console. inferno_initial_spawn_interval inferno_initial_spawn_interval [Time] This command sets how long it takes for a molotov or incendiary grenade to bloom out and reach its maximum spread. If you set this value higher than the time the molotov is active, it will never reach its full size and stay contained to just a small section of where you threw it. inferno_max_child_spawn_interval inferno_max_child_spawn_interval [Time] Use this command to set the longest period of time that can pass before a molotov or incendiary grenade's child flames spawn. joy_sidesensitivity joy_sidesensitivity [Sensitivity] This is a joystick command that sets what sensitivity your sideways camera movement uses. The higher you set this value, the less you need to move the joystick to look sideways. load load [Game Name] This command allows you to load a saved file. You can use this when you're not in multiplayer to bring up a demo file of yours or something similar. writeid writeid This command saves the list of user IDs that have been banned to banned_user.cfg, so that the bans apply even after the server restarts. writeip writeip This command saves the list of IPs that have been banned to banned_ip.cfg, so that the bans apply even after the server restarts. mp_buy_allow_guns mp_buy_allow_guns [1 / 2 / 4 / 8 / 16 / 32 / 255] This console command adjusts the rules in your server on what guns players can purchase. +speed +speed This console command will slow down the movement speed of your character. Type the command -speed to return your movement speed back to normal. +strafe +strafe This command prevents your mouse from being able to adjust where your player model is looking. Instead, your mouse will cause you to move to the side, or strafe. Turn this off with the -strafe command. +voicerecord +voicerecord This a useful console command that, when activated, will start continuously transmitting what you say to your teammates in game, meaning you don't need to hold down a mic hotkey. The command -voicerecord disables this command and stops transmitting what you say to your team. Check our examples for a way to bind this to a key. -voicerecord -voicerecord This console command will stop transmitting voice communication if you've used a command that lets you communicate without holding down a hotkey. Check the examples for a bind to toggle between transmitting voice and not doing so. ammo_338mag_max ammo_338mag_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .338 MAG ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. This ammo is used only by the AWP. ammo_357sig_max ammo_357sig_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .357 SIG ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. This ammo is used by the: P228, P250 and P2000. The P250, however, has a value that's set/overriden by the ammo_357sig_p250_max command. ammo_357sig_min_max ammo_357sig_min_max [Maximum Amount] This command sets the clip size (amount of bullets before you need to reload) for guns with .357 SIG ammo. If this value is lower than the default, this is the amount you will receive in your clip when you respawn with, or buy guns with this ammo. If higher than the default, you will need to top-up your clip with the givecurrentammo command. ammo_357sig_p250_max ammo_357sig_p250_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for the P250 (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_357sig_small_max ammo_357sig_small_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .357 SIG ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. This ammo is used by the: P228, P250 and P2000. The P250, however, has a value that's set/overriden by the ammo_357sig_p250_max command. ammo_45acp_max ammo_45acp_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .45 ACP ammo (the amount of extra bullets you carry to reload with). This is also the amount of ammo that you will respawn with/receive when you buy a gun. This ammo is used by the: MAC-10, UMP45 and the USP-S. The USP-S, however ammo_50AE_max ammo_50AE_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_556mm_box_max ammo_556mm_box_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_556mm_max ammo_556mm_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_556mm_small_max ammo_556mm_small_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_57mm_max ammo_57mm_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_762mm_max ammo_762mm_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_9mm_max ammo_9mm_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with .50 AE ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_buckshot_max ammo_buckshot_max [Maximum Amount] This command sets the maximum amount of ammo you can carry for guns with buckshot ammo (the amount of extra bullets you spawn with/receive when you buy a gun, that you can reload with). If this value is lower than the default amount, you will spawn with this amount of extra ammo. If this is higher than the default amount that you spawn with, you will need to use the givecurrentammo command to top your ammo up to its new maximum level. ammo_grenade_limit_default ammo_grenade_limit_default [Maximum Amount] This command sets the amount of any grenade type that isn't a flashbang you can carry at a given time, provided you have room in your grenade slots. With this at 1 (default) you could carry only 1 HE grenade at any given time, with this at 2, you could carry 2 HE grenades at any given time, etc. ammo_grenade_limit_flashbang ammo_grenade_limit_flashbang [Maximum Amount] This command sets the maximum amount of flashbangs you can buy/carry at any given time. ammo_grenade_limit_total ammo_grenade_limit_total [Maximum Amount] This command sets the maximum total amount of grenades you can carry at any given time. With this at 3, you can only carry a total of three grenades at any given time. bot_all_weapons bot_all_weapons Using this command will allow bots on a private server to use all weapons if the option to do so has been disabled. bot_chatter bot_chatter [Value] This command sets the rules for what the bots can say in game. Possible values are "off", "radio", "minimal", or "normal". bot_show_battlefront bot_show_battlefront [0 / 1] This command highlights the areas of the map where rushing bots (and players if they run straight from spawn) from both teams will encounter each first. This is areas such as A Ramp and the Window in mid on Mirage. It can be useful to see where you will encounter enemies when rushing, though it does need cheats enabled. bot_traceview bot_traceview This command, if enabled (set to 1), will enable "traceview" debug features, in which bots "tracers" (the line of their sight) will be drawn on your screen. cash_player_bomb_defused cash_player_bomb_defused [Money Earned/Lost] This command changes how much money a player earns for defusing the bomb. It can't give more than the max amount of money you can hold in a specific server. cash_player_bomb_planted cash_player_bomb_planted [Money Earned/Lost] This cheat command alters how much money a player gets for planting the bomb. You can't earn more than the max money on a specific server. Name Syntax Description cash_player_killed_teammate cash_player_killed_teammate [Money Earned/Lost] This cheat command sets how much money is earned or lost for killing a teammate. cash_player_rescued_hostage cash_player_rescued_hostage [Money Earned/Lost] Sets the money earned or lost for rescuing a hostage safely in hostage mode. cash_team_elimination_hostage_map_ct cash_team_elimination_hostage_map_ct [Money Earned/Lost] This console command sets how much money each team member earns on the CT side when they eliminate all 5 Terrorists on a hostage map. cash_team_elimination_hostage_map_t cash_team_elimination_hostage_map_t [Money Earned/Lost] This command sets how much money each Terrorist earns for winning a round in a hostage map by elimination. cash_team_hostage_alive cash_team_hostage_alive [Money Earned/Lost] This command sets the amount of money earned or lost for a hostage surviving a round. The default is $0. cash_team_hostage_interaction cash_team_hostage_interaction [Money Earned/Lost] This console command chooses how much money is earned or lost for a player interacting with a hostage. cash_team_loser_bonus cash_team_loser_bonus [Money Earned/Lost] This command sets the base cash earned by a team for losing a round. This then rises in set increments, which is controlled by a separate command. cash_team_loser_bonus_consecutive_rounds cash_team_loser_bonus_consecutive_rounds [Money Earned/Lost] This console command sets the cash increase for a string of losses to climb by. Having this value at $500 (default) means each consecutive lost round awards $500 more than the previous to the losing team, up until 5 lost rounds in a row. cash_team_planted_bomb_but_defused cash_team_planted_bomb_but_defused [Money Earned/Lost] This command sets the amount of money the Terrorist team earns for planting a bomb that is ultimately defused. This stacks along with the round loss bonus. The default value is $800. cl_clanid cl_clanid This console command will generate a unique ID based on the current clan tag you have active. If you aren't displaying a clan tag, the command won't do anything. cl_dm_buyrandomweapons cl_dm_buyrandomweapons [0 / 1] When this command is enabled, each time you spawn in deathmatch you will have a random weapon. cl_freezecampanel_position_dynamic cl_freezecampanel_position_dynamic [0 / 1] This command adjusts whether freezecams (kill cams) show movement in its kill panel. By default this is set to on. cl_game_mode_convars cl_game_mode_convars Use this command to produce a list of the active convars in your current game server, such as bot difficulty and the game mode you're playing. cl_jiggle_bone_debug cl_jiggle_bone_debug [0 / 1] This command shows the player debugging information related to the bone physics in NPCs and other character models. It will create light beams showing how each bone is working at that time, so is useful for fixing issues with physics. cl_observercrosshair cl_observercrosshair [0 / 1] This is the console command that controls whether or not you have a crosshair when spectating/observing players. cl_ragdoll_gravity cl_ragdoll_gravity [Gravity Value] This console command dictates the gravity that controls the physics of ragdolls (death animations). cl_reload_hud cl_reload_hud This command is used to reset the HUD scale back to default, and tweaks the border settings back to their original value. clear_anim_cache clear_anim_cache This command wipes (clears) the animation cache, which frees up its memory until the next time you need to streaming animblock. clear_debug_overlays clear_debug_overlays This command is used to wipe (clear) all the debug overlays active. demolist demolist Prints the demo sequence list in your developer console for you to see. demos demos This command returns you to the homescreen of CS:GO, though in some cases it can crash your game . inferno_spawn_angle inferno_spawn_angle [Degrees] This console command adjusts the angle from which child flames burn to their parent. You can use it to edit slightly the way that molotovs spread when they burn. inferno_surface_offset inferno_surface_offset [Offset] This command edits the surface offset used in incendiary grenades and molotovs when they hit the ground and begin burning. joy_response_move joy_response_move [0 / 1 / 2 / 3 / 4 / 5] This console command sets the movement stick reponse mode on a joystick. key_updatelayout key_updatelayout Use this console command to update your in game keyboard layout to match your current keyboard layout on windows. light_crosshair light_crosshair This command prints the luxel value of your crosshair in the console. listdemo listdemo When in a demo file, putting this command into your console will show you a list of the contents in this particular demo. slot0 slot0 This command switches your active slot (what you are holding in your hand) to slot 0. slot1 slot1 This command switches your active slot (what you are holding in your hand) to slot 1. slot10 slot10 This command switches your active slot (what you are holding in your hand) to slot 10. slot11 slot11 This command switches your active slot (what you are holding in your hand) to slot 11. slot2 slot2 This command switches your active slot (what you are holding in your hand) to slot 2. slot3 slot3 This command switches your active slot (what you are holding in your hand) to slot 3. slot4 slot4 This command switches your active slot (what you are holding in your hand) to slot 4. slot5 slot5 This command switches your active slot (what you are holding in your hand) to slot 5. slot6 slot6 This command switches your active slot (what you are holding in your hand) to slot 6. slot7 slot7 This command switches your active slot (what you are holding in your hand) to slot 7. slot8 slot8 This command switches your active slot (what you are holding in your hand) to slot 8. slot9 slot9 This command switches your active slot (what you are holding in your hand) to slot 9. voice_mute voice_mute [Player #] This command mutes the user with the specified ID. Find the ID of a user with the voice_show_mute command. voice_show_mute voice_show_mute This command prints a list of players (with their player #s) who can be muted. voice_unmute voice_unmute [Player #] This command unmutes a player who you have previously muted with the voite_mute command. Use voice_reset_mutelist to reset all mutes. mp_anyone_can_pickup_c4 mp_anyone_can_pickup_c4 [0 / 1] This console command allows any player, T or CT, to pick up the C4 if it's on the ground. mp_c4_cannot_be_defused mp_c4_cannot_be_defused [0 / 1] This console command sets whether or not the C4 can be defused once it has been planted. mp_consecutive_loss_max mp_consecutive_loss_max [Rounds Lost] This command is used to set how many rounds in a row it takes for teams to start earning the max loss bonus. mp_coop_force_join_ct mp_coop_force_join_ct [0 / 1] When this command is turned on, whenever a real player joins the server (not a NPC), they will auto join the CT side. mp_coopmission_bot_difficulty_offset mp_coopmission_bot_difficulty_offset [Offset] This command sets the difficulty offset modifier for bots during co-op missions only. mp_death_drop_taser mp_death_drop_taser [0 / 1] This console command is used to decide whether or not the taser (zeus) is dropped when a player dies. +camdistance +camdistance Third person mode only command. This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance). +camin +camin Third person mode only command. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating). +cammousemove +cammousemove This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. Use -cammousemove to re-activate normal behaviour. +camout +camout Third person mode only command. This command will move your camera as far out as it possibly can be from your character (or the player you're spectating). Use -camout to revert to normal. +campitchdown +campitchdown Third person mode only. This command will set your camera's pitch value (the pitch axis, aka the up/down axis) to its lowest possible value, making your camera face the player from the ground. Use -campitchdown to restore to normal. +campitchup +campitchup Third person mode only. This command will set your camera's pitch value (the pitch axis, aka the up/down axis) to its highest possible value, making your camera face the player from the sky. Use -campitchup to restore to normal. +camyawleft +camyawleft Third person mode only. This command will rotate your camera in a leftwards direction around your character along its yaw axis (left/right). Use -camyawleft to restore to normal. +camyawright +camyawright Third person mode only. This command will rotate your camera in a rightwards direction around your character along its yaw axis (left/right). Use -camyawright to restore to normal. +commandermousemove +commandermousemove This command will move the mouse of the Commander from the "Weapons Course", which has since been removed from the game. +jlook +jlook This console command allows you to use a joystick to move your camera. +klook +klook This command prevents you from being able to move forward with your keyboard. Use the -klook command to disable it. +left +left This command causes your camera to endlessly rotate in a left direction. Using the -left command will end the cycle. +mat_texture_list +mat_texture_list Toggles a display of the textures in the game. This command can frequently crash your CS:GO client, so use with caution. +showbudget +showbudget This console command brings up a display panel on your screen that displays various technical statistics about CS:GO and your network. Entering -showbudget will hide the panel. +showbudget_texture +showbudget_texture Using this cheat command brings up a display on the left side of your screen that displays statistics about your game textures on a per frame basis. These include skybox textures, world textures and more. -showbudget_texture will hide this graph. +showbudget_texture_global +showbudget_texture_global This command will summon a technical display onto your screen giving you detailed statistics on textures in CS:GO. You can dismiss is with the -showbudget_texture_global command. +showvprof +showvprof This cheat command will cause you to open the VPROF display in CS:GO, giving you statistics on the game, world rendering and displacement rendering. Hide it with the command -showvprof. +vgui_drawtree +vgui_drawtree This console command causes a graph to appear on the right side of your screen display an assortment of technical statistics about CS:GO's rendering and popups. The command -vgui_drawtree will hide the display. -break -break This command wil activate the break key on your keyboard. Usually called "Pause / Break". This command does not work with most keyboard formats. -camdistance -camdistance Third person mode only command. This command will take your client out of "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance). By disabling this mode, your mouse will control the angle/rotation of the camera around the player. -camin -camin Third person mode only command. This command zoom your camera back to its original position, if you have previously ran the "+camin" command. -cammousemove -cammousemove Provided you have previously used the +cammousemove, this command will make your player be controlled by your mouse movements (as well as the camera) again. -camout -camout Provided you have previously used the +camout command, this command will restore your camera to its previous position. -campitchdown -campitchdown This command will restore your camera to its previous position, provided you have previously ran the +campitchdown command. -campitchup -campitchup This command will restore your camera to its previous position, provided you have previously ran the +campitchup command. -camyawleft -camyawleft This command will stop your camera from attempting to move left as a result of the +camyawleft command. -camyawright -camyawright This command will stop your camera from attempting to move rightas a result of the +camyawright command. -commandermousemove -commandermousemove This command will stop the mouse of the commander (from the Weapons Course) moving. -jlook -jlook This cheat command can be used to prevent a joystick that you may have plugged into your computer from being able to adjust where the in game camera is looking. -jump -jump This command will deactivate the effect of the +jump command. -klook -klook This command will allow you to move forward using your keyboard if you've purposefully or accidentally disabled that function. -left -left This is the console command that will stop your camera from rotating to the left on an unlimited loop, such as the command +left does. -mat_texture_list -mat_texture_list This command hides the display of CS:GO textures that +mat_texture_list brings up. Both commands can frequently cause CS:GO to crash though, so use carefully. -showbudget -showbudget This command is used to dismiss the show budget graph that is brought up with the command +showbudget. -showbudget_texture -showbudget_texture This is the command used to dismiss the statistics panel that +showbudget_texture summons. -showbudget_texture_global -showbudget_texture_global This console command is what will dismiss the panel that +showbudget_texture_global will put on your screen. -showvprof -showvprof Hides the graph produced when using the +showvprof command. -vgui_drawtree -vgui_drawtree This command dismisses the display produced by the +vgui_drawtree. _autosave _autosave This command saves your game in certain single-player instances of CS:GO. _bugreporter_restart _bugreporter_restart This command restarts the bug reporter .dll _resetgamestats _resetgamestats This console command will wipe your current game stats and start a new file for you, so don't use if you want to keep your stats in tact. achievement_debug achievement_debug [0 / 1] When sv_cheats 1 is on this command will turn on achievement debug messages. achievement_disable achievement_disable [0 / 1] This console command turns off in-game achievements in CS:GO. ai_disable ai_disable Causes NPCs (bots) to bypass their logic programming and instead just perform their idle animations. ai_drawbattlelines ai_drawbattlelines [0 / 1] This console command will cause battle lines to show where an NPC has moved to to decide whether ground has been lost or gained. ai_drop_hint ai_drop_hint [Hint ID] This command draws up a list of the different hint types you can trigger in CS:GO. ai_resume ai_resume This command resets NPC (bots) movements if they are bugged from the command ai_step. ai_set_move_height_epsilon ai_set_move_height_epsilon This command sets how high you can set NPCS (bots) to bump up ground walkers when checking steps. ai_setenabled ai_setenabled [0 / 1] This cheat command toggles whether or not AI customization is on, similarly to the effect of ai_disable. ai_step ai_step This command causes NPCs (bots) to freeze after finishing their last action. ai_test_los ai_test_los This command tests the line of sight of NPCs (bots). Use with caution: this command can make your game client crash. ainet_generate_report ainet_generate_report This console command generates a report inside the developer console. Name Syntax Description ainet_generate_report_only ainet_generate_report_only This command creates a report inside the developer console. air_density air_density [Air Density ] This console command changes the air density inside of CS:GO. This is only used in drag computations. askconnect_accept askconnect_accept This command causes you to accept a redirect request if your server has sent you one. asw_engine_finished_building_map asw_engine_finished_building_map This is a command used to notify the game engine that a map has been finished being built. It won't be used by the majority of CS:GO players. audit_save_in_memory audit_save_in_memory This command initiates an audit in CS:GO's save-to-memory system. autobuy autobuy If you have set up an autobuy command with the cl_autobuy command then this command will attempt to purchase those items. autosave autosave This command will save your game in certain single player instances in CS:GO. autosavedangerous autosavedangerous This console command saves your game in certain single player modes of CS:GO. bench_end bench_end This console commands ends the testing of your average framerate that the command bench_start counts. bench_showstatsdialog bench_showstatsdialog This command will show you your recent benchmark stats if you've recently tested them. bench_start bench_start This cheat command will begin testing your average framerate (FPS) over a period of time. You can end the test and receive your results with the command bench_end. bench_upload bench_upload This console command uploads your most recent result from a benchmark test (triggered by bench_start and ended with bench_end) to the Valve servers. benchframe benchframe [Demo Name] [Frame] [TGA Filename] This command takes a snapshot from a particular frame in a CS:GO demo. blackbox_dump blackbox_dump This console command dumps the values of your black box in your developer console for you to view their data and file location. bot_autodifficulty_threshold_high bot_autodifficulty_threshold_high Sets the difficulty rating of bots to high. The default value for bots' difficulty is 5, the minimum is -20 and the maximum is 20. bot_autodifficulty_threshold_low bot_autodifficulty_threshold_low Sets the difficulty rating of bots to low. The default value for bots' difficulty is 5, the minimum is -20 and the maximum is 20. bot_debug bot_debug [0 / 1] This command will toggle (0 = disabled, 1 = enabled) bot debug features. bot_debug_target bot_debug_target This console command debugs bot issues but is primarily used for testing purposes. bot_defer_to_human_goals bot_defer_to_human_goals [Value] This command prevents bots from doing scenario tasks when it is set on. bot_defer_to_human_items bot_defer_to_human_items [Value] This console command prevents bots from taking scenario items when it is set on. bot_join_after_player bot_join_after_player [0 / 1] This cheat command can be used to only have bots join the server you're on once another live player joins, which can be helpful to balance teams. bot_pistols_only bot_pistols_only [0 / 1] Restricts bots on your server to only use pistols, meaning they can't use other weapons like Rifles or SMGs. bot_show_nav bot_show_nav [0 / 1] This is command, when enabled (set to 1), will show each bots navigation mesh. bot_show_occupy_time bot_show_occupy_time [0 / 1] This command brings up a display on your screen showing each area that can be first reached by either team. This is most of a map, so this command will cause low FPS for players using older and less powerful computers. budget_averages_window budget_averages_window [Tested Frames] This command sets the number of frames you want the game client to test when figuring out your average frame count. budget_background_alpha budget_background_alpha [Translucency] This command alters the translucency of the budget panel. Its default is set at 128. bug bug This command shows the bug reporting UI in certain instances in game, though typically won't work in servers. bugreporter_username bugreporter_username [Username] Sets your username for the bug reporter. buildcubemaps buildcubemaps This command is used by the development team. Using it can cause your weapon to vanish from the screen, so avoid using it. building_cubemaps building_cubemaps This command is used by the development team. Using it can cause your weapon to vanish from the screen, so avoid using it. buildmodelforworld buildmodelforworld This command is used by the development team and can cause your game client to crash , so avoid using it. cache_print cache_print This command prints a list into your console of all of the cached resources you have saved, along with how much memory they're taking up and what percentage that is of your total available space. cache_print_lru cache_print_lru This command, just like the "cache_print" command, prints out a list of the cached resources you have into your developer console, as well as how much space that takes up in your files. cache_print_summary cache_print_summary This console command prints only the summary of all your cached content in game. This means it doesn't spam your developer console with thousands of lines of data, letting you see what resources you have cached in a user friendly manner. cam_collision cam_collision [0 / 1] You can use this command to attempt to make the third person experience in CS:GO run smoother, activated with the command "thirdperson". When turned on, it can prevent your camera from coliding with walls around the map. cam_command cam_command [0 / 1 / 2] This command adjusts your in game camera view between first person (default) and third person. cam_idealdelta cam_idealdelta [Camera speed] This command adjusts the speed that your camera attemps to fix any discrepancies between its angles when in third person mode. cam_ideallag cam_ideallag [Camera speed] This command controls how fast you can move your camera around when in third person mode. The default value is 4. cam_showangles cam_showangles [0 / 1] This command will enable a menu in the top right of your screen displaying the exact statistics for your camera angles when in third person. cam_snapto cam_snapto [0 / 1] This command will snap your camera up its default position when in third person mode. cash_player_damage_hostage cash_player_damage_hostage [Money Earned/Lost] This command sets the money lost or earned for damaging a hostage. By default this deducts $30 from the player for each time the hostage is damaged, and can be set to deduct even more or to award the player. cash_player_get_killed cash_player_get_killed [Money Earned/Lost] This command sets the money earned or lost for getting killed by an enemy. By default this is $0, but can be changed to either award the player or take money from them. cash_player_interact_with_hostage cash_player_interact_with_hostage [Money Earned/Lost] This command sets the money earned or lost for interacting with a hostage. By default this is $150, but can be changed to either award the player more or take money from them. cash_player_killed_enemy_default cash_player_killed_enemy_default [Money Earned/Lost] This command sets how much money is earned or lost by killing an enemy player with a default weapon. cash_player_killed_hostage cash_player_killed_hostage [Money Earned/Lost] This console command dictates how much money is earned or lost when a player kills a hostage. cash_player_respawn_amount cash_player_respawn_amount [Money Earned/Lost] Sets how much money players respawn with. cash_team_rescued_hostage cash_team_rescued_hostage [Money Earned/Lost] This command changes the amount of money that the whole team earns for one player rescuing the hostage. cash_team_terrorist_win_bomb cash_team_terrorist_win_bomb [Money Earned/Lost] This command sets the amount of cash won by each player on the Terrorist team when they win a round by the bomb exploding. cash_team_win_by_defusing_bomb cash_team_win_by_defusing_bomb [Money Earned/Lost] This console command sets the amount of money the CT team earns for winning a round by defusing the bomb. cash_team_win_by_hostage_rescue cash_team_win_by_hostage_rescue [Money Earned/Lost] This cheat command changes the amount of money won by team members when they win a round by rescuing a hostage. cash_team_win_by_time_running_out_bomb cash_team_win_by_time_running_out_bomb This command sets the amount of money that the CT players earn from winning a round by the time running out, meaning the Terrorists didn't get a bomb down or eliminate all the CT's in the required time limit. cash_team_win_by_time_running_out_hostage cash_team_win_by_time_running_out_hostage [Money Earned/Lost] This command sets the amount of money won by the team guarding the hostages if they win the round by not allowing any hostages to be rescued within the time limit. cast_hull cast_hull This command tests the game's hull collision detection by spawning a blue, cube-shaped object from the position your player model is standing across to reach the nearest solid surface you're looking at. cast_ray cast_ray This console command tests the game's collision detection by spawning a small ray from where your character is standing to where they are looking. cc_findsound cc_findsound [File Name] This command searches the game files for the file name you specify in the argument. cc_flush cc_flush This cheat command flushes the game's cached and async'd captions, though you'll rarely be able to see them. cc_lang cc_lang [Language] Attempts to adjust the game's close caption language settings. As this command is rarely used, most of the languages you enter won't be found and the client will default you to English. cc_linger_time cc_linger_time [Time] This command sets how long closed captions linger on the screen for. cc_predisplay_time cc_predisplay_time [Time] This command is used to determine how long the delay is before showing a closed caption compared to when it's triggered. cc_random cc_random This command should emit a random caption, but commonly causes the CS:GO client to crash, so use with caution. cc_subtitles cc_subtitles [0 / 1] This command decides whether or not to show subtitles in CS:GO during times where there are voiceovers. ch_createairboat ch_createairboat This command should spawn an airboat in front of you, but produces an error message when used stating it can't create it as it's an unknown entity. ch_createjeep ch_createjeep This command should spawn a jeep in front of you, but produces an error message when used stating it can't create it as it's an unknown entity. changelevel2 changelevel2 [Map Name] This command changes the map you're playing on into a single player instance. Doing this can cause the map you're trying to load into to freeze. cl_allowdownload cl_allowdownload [0 / 1] This command is client based and allows you to download customization files to the game. cl_allowupload cl_allowupload [0 / 1] This command is client based and allows you to upload customization files to the game. cl_animationinfo cl_animationinfo cl_avatar_convert_rgb cl_avatar_convert_rgb This console command converts any PNG avatars (steam profile pictures) in the avatars directory to RGB images. cl_bob_lower_amt cl_bob_lower_amt [Value] This console command adjusts how much your gun barrel moves back towards you when you're running. cl_bobamt_vert cl_bobamt_vert [Value] This command changes how much your viewmodel & gun barrel moves up and down when you're moving forward. cl_brushfastpath cl_brushfastpath cl_camera_follow_bone_index cl_camera_follow_bone_index [-2 / -1 / 0] This command adjusts how the camera follows the index of the bone. cl_chatfilter_version cl_chatfilter_version cl_clearhinthistory cl_clearhinthistory This command clears the game's memory of what in game hints (that pop up on your screen to prompt you to do something) it has shown you. This can make it show you those hints again. cl_clock_correction cl_clock_correction [0 / 1] This command gives you the ability to toggle between being able to correct the in game clock. cl_clock_correction_adjustment_max_amount cl_clock_correction_adjustment_max_amount [Milliseconds] This console command adjusts the maximum number of milliseconds it is possible to adjust the clock by. cl_clock_correction_adjustment_max_offset cl_clock_correction_adjustment_max_offset [Milliseconds] This console command sets the maximum value (in milliseconds) the clock offset can be set to. cl_clock_correction_adjustment_min_offset cl_clock_correction_adjustment_min_offset [Milliseconds] This console command sets the minium value (in milliseconds) the clock offset can be set to. cl_clock_showdebuginfo cl_clock_showdebuginfo [0 / 1] This console command will produce a range of data in your developer console in an attempt to debug your client's clock. cl_clockdrift_max_ms cl_clockdrift_max_ms [Milliseconds] The maximum amount of time the clock can be falty before it latches on to the server's clock in milliseconds. cl_clockdrift_max_ms_threadmode cl_clockdrift_max_ms_threadmode cl_crosshairscale cl_crosshairscale cl_csm_server_status cl_csm_server_status This command allows you to check in on the server status. cl_csm_status cl_csm_status Produces several statistics in your developer console about the status of your CSM. cl_custommaterial_debug_graph cl_custommaterial_debug_graph [0 / 1] This command summons a debug graph to the left side of your screen in game. cl_debug_ugc_downloads cl_debug_ugc_downloads cl_debugrumble cl_debugrumble cl_decryptdata_key cl_decryptdata_key [Message] This console command can be used to decrypt GOTV messages if you know the message ID. cl_decryptdata_key_pub cl_decryptdata_key_pub [Message] This cheat command can be used to decrypt GOTV messages, if you know the message ID. cl_detail_avoid_force cl_detail_avoid_force [Percentage] This command alters the force with which you'd like to avoid players. cl_detail_multiplier cl_detail_multiplier cl_download_demoplayer cl_download_demoplayer [0 / 1 / 2] This command is used to decide whether or not downloading an external resource is allowed in the demo player. cl_downloadfilter cl_downloadfilter [Filter] This determines what files can be downloaded from a few different options. cl_entityreport cl_entityreport [0 / 1] This console command is used in debugging issues with the game. It produces a detailed list of statistics on your screen about the different entities used. cl_extrapolate_amount cl_extrapolate_amount [Seconds] This console command adjusts how many seconds the game client extrapolates entities for when prompted. cl_find_ent cl_find_ent [Substring] This command finds and then produces a list of all the client entites that exist within CS:GO that match a substring you enter. cl_find_ent_index cl_find_ent_index [Index] This command searches the game files and produces a list in your console of all client side entities that match the index you specifiy. cl_flushentitypacket cl_flushentitypacket [Amount] This command is used for debugging and foces the game engine to flush an entity packet. cl_forcepreload cl_forcepreload [0 / 1] This command is to decide whether or not preloading should be forced on a server. cl_fullupdate cl_fullupdate Using this command causes the server to produce and send a full update packet.
  15. W konsoli (~) wpisz: Komenda podstawowa: give [Kod broni] Cheaty muszą być włączone: sv_cheats 1 enabled Kody broni to: Nazwa broni Kod broni Cała komenta na broń Kevlar Armor (Vest, No Helmet) item_kevlar give item_kevlar Kevlar Armor and Helmet item_assaultsuit give item_assaultsuit Defuse Kit item_defuser give item_defuser Zeus (Taser) weapon_taser give weapon_taser Smoke Grenade weapon_smokegrenade give weapon_smokegrenade Flashbang Grenade weapon_flashbang give weapon_flashbang High Explosive Grenade weapon_hegrenade give weapon_hegrenade Incendiary Grenade weapon_incgrenade give weapon_incgrenade Molotov Grenade weapon_molotov give weapon_molotov Decoy Grenade weapon_decoy give weapon_decoy AK-47 weapon_ak47 give weapon_ak47 AUG weapon_aug give weapon_aug AWP weapon_awp give weapon_awp Bomb (C4) weapon_c4 give weapon_c4 CZ75-Auto weapon_cz75a give weapon_cz75a Desert Eagle weapon_deagle give weapon_deagle Dual Berettas weapon_elite give weapon_elite FAMAS weapon_famas give weapon_famas Five-SeveN weapon_fiveseven give weapon_fiveseven G3SG1 (Terrorist Auto Sniper) weapon_g3sg1 give weapon_g3sg1 Galil AR weapon_galilar give weapon_galilar Glock-18 weapon_glock give weapon_glock P2000 (P2K) weapon_hkp2000 give weapon_hkp2000 Knife weapon_knife give weapon_knife Golden Knife (Arms Race) weapon_knifegg give weapon_knifegg M249 weapon_m249 give weapon_m249 M4A4 weapon_m4a1 give weapon_m4a1 M4A1-S (Silenced M4) weapon_m4a1_silencer give weapon_m4a1_silencer MAC-10 weapon_mac10 give weapon_mac10 MAG-7 weapon_mag7 give weapon_mag7 MP5-SD weapon_mp5sd give weapon_mp5sd MP7 weapon_mp7 give weapon_mp7 MP9 weapon_mp9 give weapon_mp9 Negev weapon_negev give weapon_negev Nova weapon_nova give weapon_nova P250 weapon_p250 give weapon_p250 P90 weapon_p90 give weapon_p90 Sawed-Off Shotgun weapon_sawedoff give weapon_sawedoff SCAR-20 (CT Auto Sniper) weapon_scar20 give weapon_scar20 SG 553 weapon_sg556 give weapon_sg556 SSG 08 (Scout Sniper) weapon_ssg08 give weapon_ssg08 TEC-9 weapon_tec9 give weapon_tec9 UMP-45 weapon_ump45 give weapon_ump45 USP-S weapon_usp_silencer give weapon_usp_silencer XM1014 weapon_xm1014 give weapon_xm1014 R8 Revolver weapon_revolver give weapon_revolver Rescue Kit (Hostage) item_cutters give item_cutters Dog Tags (Hydra Operation's Kill Confirmed Gamemode) item_dogtags give item_dogtags Medi-Shot (Operation Wildfire) weapon_healthshot give weapon_healthshot Tactical Awareness Grenade (Operation Wildfire) weapon_tagrenade give weapon_tagrenade Heavy Assault Suit (War Games) item_heavyassaultsuit mp_weapons_allow_heavyassaultsuit 1; give item_heavyassaultsuit Night Vision Goggles item_nvgs give item_nvgs; nightvision Soda Can item_sodacan give item_sodacan
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