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NeXt

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Odpowiedzi opublikowane przez NeXt

  1. Witam,
    Tak jak w temacie mam problem z edycją pluginu 
    - Chciał bym wyłączyć automatyczną zmianę klasy pomimo zmiany w menu !zm/!class etc. bądź po zginięciu (Klasa zmienia się randomowo) z tego co wiem to 
    właśnie odpowiada za automatyczne zmiany klas ale nie wiem jak to wyłączyć bo skasować nie mogę 

    	int class = GetRandomInt(0, 3);


    - Klasy mają być dostępne dla każdego gracza nie wyłącznie dla vip'a   //Klasa VIP - Sweet

    Plik
     

    public void Zombies_OnClientPutInServer(int client)
    {
    	#if defined DEBUG_LOG
    	LogMessage("Zombies_OnClientPutInServer");
    	#endif
    	g_iClientClass[client] = 1;
    }
    
    void SetPlayerAsZombie(int client)
    {
    	#if defined DEBUG_LOG
    	#endif
    
    	char TagZombie[32];
    	CS_GetClientClanTag(client, TagZombie, sizeof(TagZombie));
    	
    	int class = GetRandomInt(0, 3);
    	
    	switch(class) 
    	{
    		case 0:
    		{
    			
    			if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2)
    			{
    				SetPlayerAsVip(client);
    			}
    			else
    			{
    				SetPlayerArms(client, "models/player/custom_player/kodua/frozen_nazi/arms.mdl");
    				SetEntityModel(client, "models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl");
    				SetEntityGravity(client, 1.0);
    				SetEntityHealth(client, 2000);
    				SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0);
    				PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Frozen!");
    				CS_SetClientClanTag(client, "Frozen");
    			}
    		}
    		case 1:
    		{
    			if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2)
    			{
    				SetPlayerAsVip(client);
    			}
    			else
    			{
    				SetPlayerArms(client, "models/player/custom_player/zombie/mummy/mummy_arms.mdl");
    				SetEntityModel(client, "models/player/custom_player/dbd/wraith/wraith.mdl"); 
    				SetEntityGravity(client, 0.6);
    				SetEntityHealth(client, 1500);
    				SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0);
    				PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Wraith!");
    				CS_SetClientClanTag(client, "Wraith");
    			}
    		}
    		case 2:
    		{
    			if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2)
    			{
    				SetPlayerAsVip(client);
    			}
    			else
    			{
    				SetPlayerArms(client, "models/player/custom_player/kuristaja/walker/walker_arms.mdl");
    				SetEntityModel(client, "models/player/custom_player/kuristaja/walker/walkerv2.mdl");
    				SetEntityGravity(client, 0.9);
    				SetEntityHealth(client, 3500);
    				SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 0.7);			
    				PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Undead!");
    				CS_SetClientClanTag(client, "Undead");
    			}
    		}
    		case 3:
    		{
    			if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2)
    			{
    				SetPlayerAsVip(client);
    			}
    			else
    			{
    				SetPlayerArms(client, "models/player/custom_player/caleon1/mummy/mummy_arms.mdl");
    				SetEntityModel(client, "models/player/custom_player/caleon1/mummy/mummy.mdl");
    				SetEntityGravity(client, 0.8);
    				SetEntityHealth(client, 1000);
    				SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 2.0);
    				PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05Mummy!");
    				CS_SetClientClanTag(client, "Mummy");
    			}
    		}
    	}
    }
    
    //==================================================================
    
    public Action CMD_Class(int client, int args)
    {
    	#if defined DEBUG_LOG
    	LogMessage("CMD_Class");
    	#endif
    	if(GetClientTeam(client) == ZOMBIES)
    	{
    
    		Menu zmmenu = new Menu(MenuHandler_ZombieClass);
    		SetMenuTitle(zmmenu, "Zombie class");
    		
    		KeyValues kv = CreateKeyValues("bb_zombies");
    		kv.ImportFromFile(g_sBasebuilderConfig2);
    	 
    		if (!kv.GotoFirstSubKey())
    		{
    			return Plugin_Handled;
    		}
    	 
    		char ClassID[10];
    		char name[150];
    		do
    		{
    			kv.GetSectionName(ClassID, sizeof(ClassID));
    			kv.GetString("name", name, sizeof(name));
    			zmmenu.AddItem(ClassID, name);
    		} while (kv.GotoNextKey());
    	 
    		delete kv;
    		zmmenu.Display(client, 0);
    	}
    
    	return Plugin_Continue;
    	
    
    }
    
    public int MenuHandler_ZombieClass(Menu menu, MenuAction action, int client, int item) 
    {
    	#if defined DEBUG_LOG
    	LogMessage("MenuHandler_ZombieClass");
    	#endif
    		
    	switch(action)
    	{
    		case MenuAction_Select:
    		{
    			char info[32];
    			GetMenuItem(menu, item, info, sizeof(info));
    			
    			int SelectedZMClass = StringToInt(info);
    			
    			//Check for VIP class
    			KeyValues kvZombiesVIP = CreateKeyValues("bb_zombies");
    
    			if(!kvZombiesVIP.ImportFromFile(g_sBasebuilderConfig2)) return;
    			char s_SelectedClass[10];
    			IntToString(SelectedZMClass, s_SelectedClass, sizeof(s_SelectedClass));
    			if (!kvZombiesVIP.JumpToKey(s_SelectedClass)) return;
    
    			char flags[40] = "";
    			kvZombiesVIP.GetString("flags", flags, sizeof(flags));
    			
    			delete kvZombiesVIP;
    			
    			if(StrEqual(flags, ""))
    			{
    				g_iClientClass[client] = SelectedZMClass;
    			
    				if(IsBuildTime() || IsPrepTime()) {
    					CS_RespawnPlayer(client);
    				}
    				else
    					CPrintToChat(client, "%s%T", Prefix, "Class change after death", client);	
    			} 
    			else
    			{
    				if(HasPlayerFlags(client, flags))
    				{
    					g_iClientClass[client] = SelectedZMClass;
    					
    					if(IsBuildTime() || IsPrepTime()) 
    					{
    						CS_RespawnPlayer(client);
    					}
    					else
    						PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa zmieni się po śmierci!");
    						
    				} 
    				else
    					PrintToChat(client, " \x02•BaseBuilder• \x01Oops, wyglada na to, ze nie posiadasz \x07VIP'a!");
    			}	
    		}
    	}
    }
    
    void SetPlayerAsVip(int client)
    {
    	#if defined DEBUG_LOG
    	LogMessage("SetPlayerAsVip");
    	#endif
    	KeyValues kvZombies = CreateKeyValues("bb_zombies");
    
    	if(!kvZombies.ImportFromFile(g_sBasebuilderConfig2)) return;
    	char clientclass[10];
    	IntToString(g_iClientClass[client], clientclass, sizeof(clientclass));
    	if (!kvZombies.JumpToKey(clientclass)) return;
    		
    	char zmName[100];
    	char zmGravity[10];
    	char zmSpeed[10];
    	char zmHeath[10];
    	char zmModel[PLATFORM_MAX_PATH + 1];
    	char zmArms[PLATFORM_MAX_PATH + 1];
    	char flags[40] = "";
    	flags = "";
    	kvZombies.GetString("name", 		zmName, 	sizeof(zmName));
    	kvZombies.GetString("gravity", 		zmGravity, 	sizeof(zmGravity));
    	kvZombies.GetString("speed", 		zmSpeed, 	sizeof(zmSpeed));
    	kvZombies.GetString("health", 		zmHeath, 	sizeof(zmHeath));
    	kvZombies.GetString("model_path", 	zmModel, 	sizeof(zmModel));
    	kvZombies.GetString("arms_path", 	zmArms, 	sizeof(zmArms));
    	
    	float fZmGravity; 
    	float fZmSpeed;
    	fZmGravity	 = StringToFloat(zmGravity);
    	fZmSpeed	 = StringToFloat(zmSpeed);
    	int iZmHealth = StringToInt(zmHeath);
    	
    	SetPlayerArms(client, zmArms);
    	SetEntityGravity(client, fZmGravity);
    	SetEntityHealth(client, iZmHealth);
    	SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", fZmSpeed);
    
    	SetEntityModel(client, zmModel);
    	PrintToChat(client, " \x02•BaseBuilder• \x01Twoja Klasa To \x05%s!",zmName);
    	CS_SetClientClanTag(client, zmName);
    	
    	delete kvZombies;
    }
    
    public void Zombies_PlayerSpawn(int client)
    {
    	#if defined DEBUG_LOG
    	LogMessage("Zombies_PlayerSpawn");
    	#endif
    	if(GetClientTeam(client) == CS_TEAM_CT)
    		SetPlayerAsBuilder(client);
    	else if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2)
    	{
    		if(GetClientTeam(client) == CS_TEAM_T)
    		{
    			SetPlayerAsVip(client);
    		}
    	}
    	else
    	{
    		if(GetClientTeam(client) == CS_TEAM_T)
    		{
    			SetPlayerAsZombie(client);
    			FPVMI_RemoveViewModelToClient(client, "weapon_knife");
    		}
    	}
    }
    
    void SetPlayerAsBuilder(int client)
    {
    	#if defined DEBUG_LOG
    	LogMessage("SetPlayerAsBuilder");
    	#endif
    	if(GetUserFlagBits(client) & ADMFLAG_CUSTOM2)
    	{	
    		SetEntityHealth(client, 100);
    		SetEntityGravity(client, 1.0);
    		SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0);
    		
    		if(ModelDefault[client] == true)
    		{
    			SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/sas/sas.mdl");
    			SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/sas/sas_arms.mdl");
    		}
    		else if(ModelPhoenix[client] == true)
    		{
    			SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/phoenix/phoenix.mdl");
    			SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/phoenix/phoenix_arms.mdl");
    		}
    		else if(ModelBilly[client] == true)
    		{
    			SetEntityModel(client, "models/player/custom_player/kuristaja/billy/billy_normal.mdl");
    			SetPlayerArms(client, "models/player/custom_player/kuristaja/billy/billy_arms.mdl");
    		}
    		else if(ModelCarrie[client] == true)
    		{
    			SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/carrie/carrie.mdl");
    			SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/carrie/carrie_arms.mdl");
    		}
    		else if(ModelDefault[client] == false || ModelPhoenix[client] == false || ModelBilly[client] == false || ModelCarrie[client] == false)
    		{
    			SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/sas/sas.mdl");
    			SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/sas/sas_arms.mdl");
    		}
    		
    		if(!kolor[client])
    		{
    			CS_SetClientClanTag(client, colors[client]);
    		}
    		else if(kolor[client])
    		{
    			if(kolor_g[client] == true)
    			{
    				CS_SetClientClanTag(client, "Zielony");
    			}
    			else if(kolor_l[client] == true)
    			{
    				CS_SetClientClanTag(client, "Łososiowy"); 
    			}
    			else if(kolor_o[client] == true)
    			{
    				CS_SetClientClanTag(client, "Oliwkowy");
    			}
    			else if(kolor_c[client] == true)
    			{
    				CS_SetClientClanTag(client, "Cyjan");
    			}
    			else if(kolor_m[client] == true)
    			{
    				CS_SetClientClanTag(client, "Magenta");
    			}
    			else if(kolor_s[client] == true)
    			{
    				CS_SetClientClanTag(client, "Srebrny");
    			}
    			else if(kolor_k[client] == true)
    			{
    				CS_SetClientClanTag(client, "Kremowy");
    			}
    		}
    	}
    	else
    	{
    		SetEntityModel(client, "models/player/custom_player/kuristaja/cso2/sas/sas.mdl");
    		SetPlayerArms(client, "models/player/custom_player/kuristaja/cso2/sas/sas_arms.mdl");
    		
    		SetEntityHealth(client, 100);
    		SetEntityGravity(client, 1.0);
    		SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", 1.0);
    		CS_SetClientClanTag(client, colors[client]);
    		FPVMI_RemoveViewModelToClient(client, "weapon_knife");
    	}
    }
    
    
    		
    // ** 	ARM UPDATE FUNCTIONS 	** //
    
    public void SetPlayerArms(int client, char[] arms)
    {
    	#if defined DEBUG_LOG
    	LogMessage("SetPlayerArms");
    	#endif
    	RemoveAllPlayerWeapons(client);
    	Client_RemoveWeapon(client, "weapon_knife", true);
    	
    	SetEntPropString(client, Prop_Send, "m_szArmsModel", arms);
    	CreateTimer(0.1, Give_Knife, client);
    }
    
    public Action Give_Knife(Handle tmr, any client)
    {
    	#if defined DEBUG_LOG
    	LogMessage("Give_Knife");
    	#endif
    	if(IsValidPlayer(client))
    		GivePlayerItem(client, "weapon_knife");	
    }
    
    public bool HasPlayerFlags(int client, char flags[40])
    {
    	#if defined DEBUG_LOG
    	LogMessage("HasPlayerFlags");
    	#endif
    	if(StrContains(flags, "a") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_RESERVATION))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "b") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_GENERIC))
    		{
    			return true;
    		}
    	}
    	else if(StrContains(flags, "c") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_KICK))
    		{
    			return true;
    		}
    	}
    	else if(StrContains(flags, "d") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_BAN))
    		{
    			return true;
    		}
    	}
    	else if(StrContains(flags, "e") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_UNBAN))
    		{
    			return true;
    		}
    	}	
    	else if(StrContains(flags, "f") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_SLAY))
    		{
    			return true;
    		}
    	}	
    	else if(StrContains(flags, "g") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CHANGEMAP))
    		{
    			return true;
    		}
    	}
    	else if(StrContains(flags, "h") != -1)
    	{
    		if(Client_HasAdminFlags(client, 128))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "i") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CONFIG))
    		{
    			return true;
    		}
    	}
    	else if(StrContains(flags, "j") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CHAT))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "k") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_VOTE))
    		{
    			return true;
    		}
    	}	
    	else if(StrContains(flags, "l") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_PASSWORD))
    		{
    			return true;
    		}
    	}
    	else if(StrContains(flags, "m") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_RCON))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "n") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CHEATS))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "z") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_ROOT))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "o") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM1))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "p") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM2))
    		{
    			return true;
    		}
    	}
    	else if(StrContains(flags, "q") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM3))
    		{
    			return true;
    		}
    	}		
    	else if(StrContains(flags, "r") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM4))
    		{
    			return true;
    		}
    	}			
    	else if(StrContains(flags, "s") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM5))
    		{
    			return true;
    		}
    	}			
    	else if(StrContains(flags, "t") != -1)
    	{
    		if(Client_HasAdminFlags(client, ADMFLAG_CUSTOM6))
    		{
    			return true;
    		}
    	}
    	
    	return false;
    }

    CFG

     

    "bb_zombies"
    {	
    	"1"
    	{
    		"name"			"Frozen"
    		"gravity"		"1.0"
    		"speed"			"1.0"
    		"health"		"2000"
    		"model_path"		"models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl"
    		"arms_path"	"models/player/custom_player/kodua/frozen_nazi/arms.mdl"
    	}
    	"2"
    	{
    		"name"			"Wraith"
    		"gravity"		"0.6"
    		"speed"			"1.0"
    		"health"		"1500"
    		"model_path"	"models/player/custom_player/dbd/wraith/wraith.mdl"
    		"arms_path"		"models/player/custom_player/zombie/mummy/mummy_arms.mdl"
    	}
    	"3"
    	{
    		"name"			"Undead"
    		"gravity"		"0.9"
    		"speed"			"0.7"
    		"health"		"3500"
    		"model_path"	"models/player/custom_player/kuristaja/walker/walkerv2.mdl"
    		"arms_path"		"models/player/custom_player/kuristaja/walker/walker_arms.mdl"
    	}
    	"4"
    	{
    		"name"			"Mummy"
    		"gravity"		"0.8"
    		"speed"			"2.0"
    		"health"		"1000"
    		"model_path"	"models/player/custom_player/caleon1/mummy/mummy.mdl"
    		"arms_path"		"models/player/custom_player/caleon1/mummy/mummy_arms.mdl"
    	}
    	"5"
    	{
    		"name"			"Sweet [VIP]"
    		"flags"			"p"
    		"gravity"		"0.7"
    		"speed"			"1.3"
    		"health"		"4000"		
    		"model_path"	"models/player/custom_player/kuristaja/sweet_tooth/sweet_tooth.mdl"
    		"arms_path"		"models/player/custom_player/kuristaja/sweet_tooth/sweet_tooth_arms.mdl"
    	}
    }

    - Oraz chciał bym wyłączyć palącą się głowę osobie która posiada flage VIP (( p )) 
    ale nie wiem w jakim pliku mogę to szukać.

    • Śmieszne 1
  2. Witam
    Tak jak w temacie mam problem z modelami przez co wyrzuca mnie przy wyborze strony [ CT / TT  ]
    Pomoc techniczna z LiveServer powiedziała że modele crashuja serwer i najpewniej tak jest 
    o to par błędu dot modeli:
     

    1/ - player:  UTIL_SetModel:  not precached: models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl
    1/ - player:  UTIL_SetModel:  not precached: models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl
    
    1/ - player:  UTIL_SetModel:  not precached: models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl
    
    
    
    
    2/ - player: UTIL_SetModel: not precached: models/player/custom_player/kuristaja/walker/walkerv2.mdl
    2/ - player: UTIL_SetModel: not precached: models/player/custom_player/kuristaja/walker/walkerv2.mdl
    
    2/ - player: UTIL_SetModel: not precached: models/player/custom_player/kuristaja/walker/walkerv2.mdl

    I nie do końca wiem jak to mogę naprawić model także znajdują się w downloads.ini

     

    materials/models/player/kuristaja/walker/walker_bodyv2.vmt
    materials/models/player/kuristaja/walker/walker_body.vtf
    materials/models/player/kuristaja/walker/walker_body_normal.vtf
    materials/models/player/kuristaja/walker/walker_eyes.vmt
    materials/models/player/kuristaja/walker/walker_eyes.vtf
    materials/models/player/kuristaja/walker/walker_facev2.vmt
    materials/models/player/kuristaja/walker/walker_face.vtf
    materials/models/player/kuristaja/walker/walker_face_normal.vtf
    materials/models/player/kuristaja/walker/walker_lightwarp.vtf
    materials/models/player/kuristaja/walker/walker_lowerbodyv2.vmt
    materials/models/player/kuristaja/walker/walker_lowerbody.vtf
    materials/models/player/kuristaja/walker/walker_lowerbody_normal.vtf
    
    models/player/custom_player/kuristaja/walker/walkerv2.dx90.vtx
    models/player/custom_player/kuristaja/walker/walkerv2.mdl
    models/player/custom_player/kuristaja/walker/walkerv2.phy
    models/player/custom_player/kuristaja/walker/walkerv2.vvd
    models/player/custom_player/kuristaja/walker/walker_arms.dx90.vtx
    models/player/custom_player/kuristaja/walker/walker_arms.mdl
    models/player/custom_player/kuristaja/walker/walker_arms.vvd
    
    
    
    
    //Frozen Nazi from CoD:BO3
    
    //Player model
    
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi.mdl
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi.phy
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi.vvd
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi.dx90.vtx
    
    //Viewmodel arms
    
    models/player/custom_player/kodua/frozen_nazi/arms.mdl
    models/player/custom_player/kodua/frozen_nazi/arms.vvd
    models/player/custom_player/kodua/frozen_nazi/arms.dx90.vtx
    
    //Headless player model
    
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.mdl
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.phy
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.vvd
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_hs.dx90.vtx
    
    //Head model
    
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.mdl
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.phy
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.vvd
    models/player/custom_player/kodua/frozen_nazi/frozen_nazi_head.dx90.vtx
    
    //Materials and textures
    
    materials/models/player/custom_player/kodua/frozen_nazi/eyes.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/hands.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/head.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/metal.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/skin.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/suit.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/tongue.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/v_hands.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/v_skin.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/v_suit.vmt
    materials/models/player/custom_player/kodua/frozen_nazi/eye.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/head.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/head_n.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/head_s.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/int.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/int_n.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/skin.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/skin_n.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/skin_s.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/suit.vtf
    materials/models/player/custom_player/kodua/frozen_nazi/suit_s.vtf
    materials/models/player/custom_player/kodua/shared/detail_cloth4.vtf
    
    //Gore materials for _hs and _head models
    
    materials/models/player/custom_player/kodua/frozen_nazi/gore.vmt
    materials/models/player/custom_player/kodua/shared/meat.vtf
    materials/models/player/custom_player/kodua/shared/meat_n.vtf
    materials/models/player/custom_player/kodua/shared/meat_s.vtf


    i nie wiem o co tu się rozchodzi pomoże ktoś ?

    Do zamknięcia wystarczyło wrzucić: 

    https://forums.alliedmods.net/showthread.php?p=602270

  3. A to moja lista 
    żadnych błędów nie widać w mapcycle mapa dodana i w maplist także 

     

      01 "Blokowanie Graffiti" (0.19) by BlaKi
      02 "Opis VIP'a" (1.1) by BlaKi
      03 "Basic Votes" (1.10.0.6459) by AlliedModders LLC
      04 "Nextmap" (1.10.0.6459) by AlliedModders LLC
      05 "Web Shortcuts CS:GO version" (2.4) by Franc1sco franug and James "sslice" Gray
      06 "Anti-Flood" (1.10.0.6459) by AlliedModders LLC
      07 "BB:RPG:BLOCK:Kill" (1.1) by BlaKi
      08 "BB:RPG:Latarka" (1.3.63) by BlaKi
      09 "VIP" (1.1) by BlaKi
      10 "Reklamy na chat" (0.19) by BlaKi
      11 "Fun Votes" (1.10.0.6459) by AlliedModders LLC
      12 "BB:RPG:BLOCK:EXPLODE" (1.1) by BlaKi
      13 "Show nickname on HUD" (1.0) by Graffiti
      14 "Jak Budowac" (1.0) by BlaKi
      15 "Player Commands" (1.10.0.6459) by AlliedModders LLC
      16 "Blokuje Celowniki" (1.0) by BLEJLOOK Edited by BlaKi
      17 "Basic Chat" (1.10.0.6459) by AlliedModders LLC
      18 "Admin File Reader" (1.10.0.6459) by AlliedModders LLC
      19 "Thirdperson Mode" (1.0) by Zephyrus
      20 "Blokuje Celowniki" (1.0) by BLEJLOOK Edited by BlaKi
      21 "Basic Commands" (1.10.0.6459) by AlliedModders LLC
      22 "Admin Menu" (1.10.0.6459) by AlliedModders LLC
      23 "BB:ENGINGE" (0.1) by Mastah7991 Modified by NeXt
      24 "Basic Ban Commands" (1.10.0.6459) by AlliedModders LLC
      25 "[CSS/CS:GO] AbNeR Bunny Hoping" (2.0) by AbNeR_CSS
      26 "Zombie Skills" (1.1) by BlaKi
      27 "HudMessages" (1.1) by BlaKi
      28 "CHAT & HudMessages" (1.1) by BlaKi
      29 "Nazwa" (1.0) by BlaKi
      30 "Show nickname on HUD" (1.0) by Graffiti
      31 "CT Skill" (1.1) by BlaKi
      32 "Basic Comm Control" (1.10.0.6459) by AlliedModders LLC
      33 "GOD" (1.1) by BlaKi
      34 "BB:RPG:BLOCK:EXPLODE" (1.1) by BlaKi
      35 "Reserved Slots" (1.10.0.6459) by AlliedModders LLC
      36 "VIP:LOT" (1.1) by BlaKi
      37 "Admin Help" (1.10.0.6459) by AlliedModders LLC
      38 "ArmsRepair.smx"
      39 "Sound Commands" (1.10.0.6459) by AlliedModders LLC
      40 "Odblokowuje Spawn" (0.19) by BlaKi
      41 "Fun Commands" (1.10.0.6459) by AlliedModders LLC
      42 "Blokuje Celowniki" (1.0) by BLEJLOOK Edited by BlaKi
      43 "BASEBUILDER:CSGO" (S5) by Boomix | ZipCore | Modified by BlaKi
      44 "SM First Person View Models Interface" (3.1) by Franc1sco franug
      45 "[CS:GO/CSS] AbNeR Round End Sounds" (3.6) by AbNeR_CSS
      46 "Client Preferences" (1.10.0.6459) by AlliedModders LLC
      47 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
      48 "Basic Info Triggers" (1.10.0.6459) by AlliedModders LLC

     

  4. @Czekoladowy

    Proszę:

    L 03/22/2020 - 13:17:48: SourceMod error session started
    L 03/22/2020 - 13:17:48: Info (map "bb_castle") (file "/home/k22437_s16665/server_16665/csgo/addons/sourcemod/logs/errors_20200322.log")
    L 03/22/2020 - 13:17:48: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
    L 03/22/2020 - 13:17:48: [SM] Exception reported: Mapcycle Not Found
    L 03/22/2020 - 13:17:48: [SM] Blaming: nextmap.smx
    L 03/22/2020 - 13:17:48: [SM] Call stack trace:
    L 03/22/2020 - 13:17:48: [SM]   [0] SetFailState
    L 03/22/2020 - 13:17:48: [SM]   [1] Line 143, /home/builds/sourcemod/linux-1.10/build/plugins/nextmap.sp::FindAndSetNextMap
    L 03/22/2020 - 13:17:48: [SM]   [2] Line 113, /home/builds/sourcemod/linux-1.10/build/plugins/nextmap.sp::OnConfigsExecuted
     

  5. 1.10 - build 6478


    Errorlogs:

     

    L 03/21/2020 - 18:51:31: Log file started (file "logs/L137_074_006_200_23028_202003211851_000.log") (game "/clients/s51980/csgo") (version "7776")
    L 03/21/2020 - 18:51:31: server_cvar: "sv_tags" "128TR,4FUN,64TR,BB,BaseBuilder,FFA,PaintBall,ShadowGaming.pl,Surf,coin,csgdansk,dd2,jailbreak,jb,knife,mirage,mm,skins,ws"
    L 03/21/2020 - 18:51:31: server_cvar: "sv_tags" "128TR,4FUN,64TR,BB,BaseBuilder,FFA,PaintBall,ShadowGaming.pl,Surf,coin,csgdansk,dd2,jailbreak,jb,knife,mirage,mm,skins,ws"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_c4timer" "45"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_freezetime" "0"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_friendlyfire" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_limitteams" "0"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_maxrounds" "30"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_timelimit" "20"
    L 03/21/2020 - 18:51:31: server_cvar: "tv_enable" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_bomb_defused" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_bomb_planted" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_interact_with_hostage" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_enemy_default" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_enemy_factor" "0.5"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_hostage" "-1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_killed_teammate" "-1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_player_rescued_hostage" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_elimination_bomb_map" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_elimination_hostage_map_t" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_elimination_hostage_map_ct" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_hostage_interaction" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_loser_bonus" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_planted_bomb_but_defused" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_terrorist_win_bomb" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_defusing_bomb" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_hostage_rescue" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_time_running_out_hostage" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "cash_team_win_by_time_running_out_bomb" "1"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_friendlyfire" "0"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_roundtime" "8"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_roundtime_hostage" "2"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_roundtime_defuse" "2.25"
    L 03/21/2020 - 18:51:31: server_cvar: "mp_timelimit" "25"
    L 03/21/2020 - 18:51:33: "GOTV<2><BOT><>" connected, address ""
    L 03/21/2020 - 18:51:33: "GOTV<2><BOT><>" entered the game
    L 03/21/2020 - 18:51:33: "GOTV<2><BOT><Unassigned>" changed name to "Widzi Wszystko"
    L 03/21/2020 - 18:51:33: server_cvar: "abner_autobhop" "0"
    L 03/21/2020 - 18:51:33: server_cvar: "abner_res_version" "3.5fix"

     

    Jest to mod Basebulider
     

  6. Cześć,

    Mam problem z serwerem, gdy wejdę na serwer i przy wyborze stron wyświetla się owy komunikat i wyrzuca z serwera nie wiem o  co tu chodzi.

     

    Wycinek z konsoli: 

     

    Error reading file resource/overviews/bb_castle_radar.dds.
    Error reading file resource/overviews/bb_castle_radar_spectate.dds.
    KOMORNIK.PL dołącza do gry.
    ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME
    CCSGO_BlurTarget - Unable to find panel with the given id "sliding-panel--TERRORIST"! Panel is possibly created dynamically.
    CCSGO_BlurTarget - Unable to find panel with the given id "sliding-panel--CT"! Panel is possibly created dynamically.
    Error reading file materials/panorama/images/map_icons/screenshots/1080p/bb_castle.png.
    ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_PAUSEMENU
    **** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
    ChangeGameUIState: CSGO_GAME_UI_STATE_PAUSEMENU -> CSGO_GAME_UI_STATE_MAINMENU
    ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU

     

     

     

     

     

     

     

    3FD070AECDF74FD5B0051BE1D4A5C01C873D30A9

  7. Tu są z csgo/logs:

     

    L 03/17/2020 - 14:02:15: Log file started (file "logs/L137_074_006_200_23028_202003171402_000.log") (game "/clients/s51980/csgo") (version "7776")
    L 03/17/2020 - 14:02:15: server_cvar: "mp_freezetime" "3"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_bomb_defused" "200"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_bomb_planted" "200"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_interact_with_hostage" "300"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_killed_enemy_default" "200"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_killed_enemy_factor" "0.5"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_elimination_bomb_map" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_elimination_hostage_map_t" "2000"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_elimination_hostage_map_ct" "2300"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_loser_bonus" "2400"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_planted_bomb_but_defused" "200"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_terrorist_win_bomb" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_defusing_bomb" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_hostage_rescue" "3000"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_time_running_out_hostage" "2000"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_time_running_out_bomb" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_freezetime" "5"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_friendlyfire" "1"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_maxrounds" "15"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_roundtime" "3"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_roundtime_hostage" "2"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_roundtime_defuse" "2.25"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_timelimit" "0"
     

     

     

     

    To są całe logi po restarcie serwera:

     

    GC Connection established for server version 1081, instance idx 1
    VAC secure mode is activated.
    Gameserver logged on to Steam, assigned identity steamid:85568392923253233
    Assigned persistent gameserver Steam ID [G:1:3213809].
       Public IP is 137.74.6.200.
    Connection to Steam servers successful.
    RecordSteamInterfaceCreation (PID 17052): SteamGameServer012 / GameServer
    RecordSteamInterfaceCreation (PID 17052): SteamGameCoordinator001 / 
    RecordSteamInterfaceCreation (PID 17052): STEAMAPPS_INTERFACE_VERSION008 / Apps
    RecordSteamInterfaceCreation (PID 17052): STEAMUGC_INTERFACE_VERSION008 / UGC
    RecordSteamInterfaceCreation (PID 17052): STEAMINVENTORY_INTERFACE_V001 / Inventory
    RecordSteamInterfaceCreation (PID 17052): STEAMHTTP_INTERFACE_VERSION002 / HTTP
    RecordSteamInterfaceCreation (PID 17052): SteamGameServerStats001 / GameServerStats
    RecordSteamInterfaceCreation (PID 17052): SteamNetworking005 / Networking
    RecordSteamInterfaceCreation (PID 17052): SteamUtils008 / Utils
    RecordSteamInterfaceCreation (PID 17052): SteamGameServer012 / GameServer
    SteamDatagramServer_Init succeeded
    RecordSteamInterfaceCreation (PID 17052): STEAMHTTP_INTERFACE_VERSION003 / HTTP
    RecordSteamInterfaceCreation (PID 17052): SteamGameServer012 / GameServer
    RecordSteamInterfaceCreation (PID 17052): SteamNetworkingSocketsSerialized003 / 
    RecordSteamInterfaceCreation (PID 17052): SteamUtils009 / Utils
    Logging into Steam gameserver account with logon token '1FD0E4F9xxxxxxxxxxxxxxxxxxxxxxxx'
    RecordSteamInterfaceCreation (PID 17052): STEAMAPPS_INTERFACE_VERSION008 / Apps
    RecordSteamInterfaceCreation (PID 17052): STEAMUGC_INTERFACE_VERSION008 / UGC
    RecordSteamInterfaceCreation (PID 17052): STEAMINVENTORY_INTERFACE_V001 / Inventory
    RecordSteamInterfaceCreation (PID 17052): STEAMHTTP_INTERFACE_VERSION002 / HTTP
    RecordSteamInterfaceCreation (PID 17052): SteamGameServerStats001 / GameServerStats
    RecordSteamInterfaceCreation (PID 17052): SteamNetworking005 / Networking
    RecordSteamInterfaceCreation (PID 17052): SteamUtils008 / Utils
    RecordSteamInterfaceCreation (PID 17052): SteamGameServer012 / GameServer
    Setting breakpad minidump AppID = 740
    Calling BreakpadMiniDumpSystemInit
    Looking up breakpad interfaces from steamclient
    /clients/s51980/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
    with error:
    /clients/s51980/.steam/sdk32/steamclient.so
    dlopen failed trying to load:
    Setting breakpad minidump AppID = 730
    RecordSteamInterfaceCreation (PID 17052): SteamUtils008 / Utils
    RecordSteamInterfaceCreation (PID 17052): SteamGameServer012 / GameServer
    CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
    CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Initializing Steam libraries for secure Internet server
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Error parsing BotProfile.db - unknown attribute 'Rank'
    Commentary: Could not find commentary data file 'maps/bb_zipoz_minecraft_commentary.txt'. 
    PrecacheScriptSound 'balkan_epic_blank' failed, no such sound script entry
    CHostage::Precache: missing hostage models for map bb_zipoz_minecraft. Adding the default models.
    PrecacheScriptSound 'Snowball.Bounce' failed, no such sound script entry
    PrecacheScriptSound 'Survival.VO.Taunt4a' failed, no such sound script entry
    PlayerModelInfo: missing counter-terrorist models for map bb_zipoz_minecraft. Adding the default model ctm_st6.
    PlayerModelInfo: missing terrorist models for map bb_zipoz_minecraft. Adding the default model tm_phoenix.
    exec: couldn't exec gamemode_casual_server.cfg
    1 threads. 411,103 ticks
    Starting 1 worker threads
    Stopping 0 worker threads
    L 03/17/2020 - 14:02:15: server_cvar: "mp_timelimit" "0"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_roundtime_defuse" "2.25"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_roundtime_hostage" "2"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_roundtime" "3"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_maxrounds" "15"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_friendlyfire" "1"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_freezetime" "5"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_time_running_out_bomb" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_time_running_out_hostage" "2000"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_hostage_rescue" "3000"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_win_by_defusing_bomb" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_terrorist_win_bomb" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_planted_bomb_but_defused" "200"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_loser_bonus_consecutive_rounds" "0"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_loser_bonus" "2400"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_elimination_hostage_map_ct" "2300"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_elimination_hostage_map_t" "2000"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_team_elimination_bomb_map" "2700"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_killed_enemy_factor" "0.5"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_killed_enemy_default" "200"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_interact_with_hostage" "300"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_bomb_planted" "200"
    L 03/17/2020 - 14:02:15: server_cvar: "cash_player_bomb_defused" "200"
    Writing cfg/banned_ip.cfg.
    Writing cfg/banned_user.cfg.
    Unknown command "sv_maxcmdrate"
    L 03/17/2020 - 14:02:15: server_cvar: "mp_freezetime" "3"
    L 03/17/2020 - 14:02:15: Log file started (file "logs/L137_074_006_200_23028_202003171402_000.log") (game "/clients/s51980/csgo") (version "7776")
    Server logging data to file logs/L137_074_006_200_23028_202003171402_000.log
    Server logging enabled.
    Executing dedicated server config file
    sv_camera_fly_enabled - missing cvar specified in bspconvar_whitelist.txt
    weapon_sound_falloff_multiplier - 1.0
    weapon_reticle_knife_show - 1
    weapon_recoil_scale - 2.0
    weapon_max_before_cleanup - 0
    weapon_air_spread_scale - 1.0
    weapon_accuracy_nospread - 0
    tv_delay - 10
    sv_weapon_encumbrance_scale - 0
    sv_weapon_encumbrance_per_item - 0.85
    sv_waterfriction - 1
    sv_wateraccelerate - 10
    sv_water_swim_mode - 0
    sv_water_movespeed_multiplier - 0.8
    sv_warmup_to_freezetime_delay - 4
    sv_vote_to_changelevel_before_match_point - 0
    sv_versus_screen_scene_id - 0
    sv_teamid_overhead_maxdist_spec - 0
    sv_teamid_overhead_maxdist - 0
    sv_talk_enemy_living - 0
    sv_talk_enemy_dead - 0
    sv_stopspeed - 80
    sv_staminalandcost - .050
    sv_staminajumpcost - .080
    sv_show_team_equipment_force_on - 0
    sv_show_ragdoll_playernames - missing cvar specified in bspconvar_whitelist.txt
    sv_outofammo_indicator - 0
    sv_occlude_players - 1
    sv_maxvelocity - 3500
    sv_maxspeed - 320
    sv_knife_attack_extend_from_player_aabb - 0
    sv_infinite_ammo - 0
    sv_ignoregrenaderadio - 0
    sv_highlight_duration - 3.5
    sv_highlight_distance - 500
    sv_hide_roundtime_until_seconds - missing cvar specified in bspconvar_whitelist.txt
    sv_hegrenade_radius_multiplier - 1
    sv_hegrenade_damage_multiplier - 1
    sv_health_approach_speed - 10
    sv_health_approach_enabled - 0
    sv_guardian_spawn_health_t - 100
    sv_guardian_spawn_health_ct - 100
    sv_guardian_respawn_health - 50
    sv_guardian_reset_c4_every_wave - 0
    sv_guardian_refresh_ammo_for_items_on_waves - 
    sv_guardian_min_wave_for_heavy - 0
    sv_guardian_max_wave_for_heavy - 0
    sv_guardian_heavy_count - 0
    sv_guardian_heavy_all - 0
    sv_guardian_health_refresh_per_wave - 50
    sv_guardian_extra_equipment_t - 
    sv_guardian_extra_equipment_ct - 
    sv_gravity - 800
    sv_grassburn - 0
    sv_friction - 5.2
    sv_force_reflections - 0
    sv_falldamage_to_below_player_ratio - 0
    sv_falldamage_to_below_player_multiplier - 1
    sv_falldamage_scale - 1
    sv_extract_ammo_from_dropped_weapons - 0
    sv_env_entity_makers_enabled - 1
    sv_enablebunnyhopping - 0
    sv_duplicate_playernames_ok - 0
    sv_disable_show_team_select_menu - missing cvar specified in bspconvar_whitelist.txt
    sv_disable_radar - 0
    sv_disable_immunity_alpha - 0
    sv_deadtalk - 0
    sv_buy_status_override - -1
    sv_bounce - 0
    sv_bots_get_harder_after_each_wave - 0
    sv_bots_get_easier_each_win - 0
    sv_bots_force_rebuy_every_round - 0
    sv_bot_buy_smoke_weight - 1
    sv_bot_buy_molotov_weight - 1
    sv_bot_buy_hegrenade_weight - 6
    sv_bot_buy_grenade_chance - 33
    sv_bot_buy_flash_weight - 1
    sv_bot_buy_decoy_weight - 1
    sv_autobuyammo - 0
    sv_autobunnyhopping - 0
    sv_auto_full_alltalk_during_warmup_half_end - 1
    sv_auto_adjust_bot_difficulty - 1
    sv_arms_race_vote_to_restart_disallowed_after - 0
    sv_alltalk - 0
    sv_allow_votes - 1
    sv_airaccelerate - 12
    sv_air_pushaway_dist - 0
    sv_accelerate - 5.5
    spec_replay_leadup_time - 5.3438
    spec_replay_enable - 0
    spec_replay_bot - 0
    spec_freeze_time - 3.0
    spec_freeze_panel_extended_time - 0.0
    occlusion_test_async - 0
    mp_win_panel_display_time - 3
    mp_weapons_max_gun_purchases_per_weapon_per_match - -1
    mp_weapons_glow_on_ground - 0
    mp_weapons_allow_zeus - 1
    mp_weapons_allow_typecount - 5
    mp_weapons_allow_smgs - -1
    mp_weapons_allow_rifles - -1
    mp_weapons_allow_pistols - -1
    mp_weapons_allow_map_placed - 0
    mp_weapons_allow_heavyassaultsuit - 0
    mp_weapons_allow_heavy - -1
    mp_weapon_self_inflict_amount - 0
    mp_warmuptime_all_players_connected - 0
    mp_warmuptime - 30
    mp_warmup_pausetimer - 0
    mp_use_respawn_waves - 0
    mp_timelimit - 5
    mp_teammates_are_enemies - 0
    mp_teamcashawards - 1
    mp_taser_recharge_time - -1
    mp_tagging_scale - 1.0
    mp_t_default_secondary - weapon_glock
    mp_t_default_primary - 
    mp_t_default_melee - weapon_knife
    mp_t_default_grenades - 
    mp_suicide_penalty - 1
    mp_startmoney - 800
    mp_starting_losses - 0
    mp_solid_teammates - 1
    mp_roundtime_hostage - 0
    mp_roundtime_defuse - 0
    mp_roundtime - 5
    mp_round_restart_delay - 7.0
    mp_respawnwavetime_t - 10.0
    mp_respawnwavetime_ct - 10.0
    mp_respawn_on_death_t - 0
    mp_respawn_on_death_ct - 0
    mp_respawn_immunitytime - 4.0
    mp_randomspawn_los - 1
    mp_randomspawn_dist - 0
    mp_randomspawn - 0
    mp_radar_showall - 0
    mp_playercashawards - 1
    mp_plant_c4_anywhere - 0
    mp_only_cts_rescue_hostages - 1
    mp_molotovusedelay - 15.0
    mp_maxrounds - 0
    mp_maxmoney - 16000
    mp_max_armor - 2
    mp_match_end_changelevel - 0
    mp_match_can_clinch - 1
    mp_limitteams - 2
    mp_items_prohibited - 
    mp_hostages_spawn_same_every_round - 1
    mp_hostages_spawn_force_positions - 
    mp_hostages_max - 2
    mp_hostagepenalty - 10
    mp_heavybot_damage_reduction_scale - 1.0
    mp_heavyassaultsuit_speed - 130
    mp_heavyassaultsuit_deploy_timescale - 0.8
    mp_heavyassaultsuit_cooldown - 5
    mp_heavyassaultsuit_aimpunch - 1.0
    mp_halftime_pausetimer - 0
    mp_halftime - 0
    mp_guardian_give_random_grenades_to_bots - 1
    mp_guardian_force_collect_hostages_timeout - 50
    mp_guardian_target_site - -1
    mp_guardian_special_weapon_needed - awp
    mp_guardian_special_kills_needed - 10
    mp_guardian_player_dist_min - 1300
    mp_guardian_player_dist_max - 2000
    mp_guardian_loc_weapon - 
    mp_guardian_loc_string_hud - #guardian_mission_type_kills
    mp_guardian_loc_string_desc - 
    mp_guardian_loc_icon - missing cvar specified in bspconvar_whitelist.txt
    mp_guardian_force_collect_hostages_timeout - 50
    mp_guardian_bot_money_per_wave - 800
    mp_global_damage_per_second - 0.0
    mp_give_player_c4 - 1
    mp_ggtr_last_weapon_kill_ends_half - 0
    mp_ggtr_halftime_delay - 0.0
    mp_ggtr_end_round_kill_bonus - 1
    mp_ggtr_bomb_respawn_delay - 0.0
    mp_ggtr_bomb_pts_for_upgrade - 2.0
    mp_ggtr_bomb_pts_for_molotov - 5
    mp_ggtr_bomb_pts_for_he - 3
    mp_ggtr_bomb_pts_for_flash - 4
    mp_ggtr_bomb_detonation_bonus - 1
    mp_ggtr_bomb_defuse_bonus - 1
    mp_ggtr_always_upgrade - 0
    mp_ggprogressive_round_restart_delay - 15.0
    mp_friendlyfire - 0
    mp_freezetime - 6
    mp_free_armor - 0
    mp_forcecamera - 1
    mp_force_pick_time - 15
    mp_force_assign_teams - 0
    mp_equipment_reset_rounds - 0
    mp_economy_reset_rounds - 0
    mp_drop_knife_enable - 0
    mp_drop_grenade_enable - 0
    mp_dogtag_pickup_rule - 0
    mp_dogtag_despawn_time - 120
    mp_dogtag_despawn_on_killer_death - 1
    mp_dm_teammode_kill_score - 1
    mp_dm_teammode_dogtag_score - 0
    mp_dm_teammode_bonus_score - 1
    mp_dm_teammode - 0
    mp_dm_kill_base_score - 10
    mp_dm_dogtag_score - 0
    mp_dm_bonusweapon_dogtags - 0
    mp_dm_bonus_respawn - 0
    mp_dm_bonus_percent - 50
    mp_display_kill_assists - 1
    mp_defuser_allocation - 0
    mp_default_team_winner_no_objective - -1
    mp_deathcam_skippable - 1
    mp_death_drop_gun - 1
    mp_death_drop_grenade - 2
    mp_death_drop_defuser - 1
    mp_death_drop_c4 - 1
    mp_damage_vampiric_amount - 0
    mp_damage_scale_t_head - 1.0
    mp_damage_scale_t_body - 1.0
    mp_damage_scale_ct_head - 1.0
    mp_damage_scale_ct_body - 1.0
    mp_damage_headshot_only - 0
    mp_ct_default_secondary - weapon_hkp2000
    mp_ct_default_primary - 
    mp_ct_default_melee - weapon_knife
    mp_ct_default_grenades - 
    mp_coopmission_dz - 0
    mp_coopmission_mission_number - 0
    mp_coopmission_dz - 0
    mp_coopmission_bot_difficulty_offset - 0
    mp_coop_force_join_ct - 0
    mp_consecutive_loss_max - 4
    mp_c4timer - 40
    mp_c4_cannot_be_defused - 0
    mp_buytime - 90
    mp_buy_during_immunity - 0
    mp_buy_anywhere - 0
    mp_buy_allow_guns - 255
    mp_buy_allow_grenades - 1
    mp_bot_ai_bt - 
    mp_autoteambalance - 1
    mp_autokick - 1
    mp_anyone_can_pickup_c4 - 0
    mp_afterroundmoney - 0
    molotov_throw_detonate_time - 2.0
    inferno_max_range - 150
    inferno_max_flames - 16
    inferno_child_spawn_max_depth - 4
    healthshot_healthboost_time - 0
    healthshot_healthboost_speed_multiplier - 1
    healthshot_healthboost_damage_multiplier - 1
    global_chatter_info - 
    ff_damage_reduction_other - 0.25
    ff_damage_reduction_grenade_self - 1
    ff_damage_reduction_grenade - 0.25
    ff_damage_reduction_bullets - 0.1
    contributionscore_team_kill - -2
    contributionscore_suicide - -2
    contributionscore_objective_kill - 3
    contributionscore_kill_factor - 0
    contributionscore_kill - 2
    contributionscore_hostage_rescue_minor - 1
    contributionscore_hostage_rescue_major - 3
    contributionscore_hostage_kill - -2
    contributionscore_crate_break - 0
    contributionscore_cash_bundle - 0
    contributionscore_bomb_planted - 2
    contributionscore_bomb_exploded - 1
    contributionscore_bomb_defuse_minor - 1
    contributionscore_bomb_defuse_major - 3
    contributionscore_assist - 1
    cash_team_win_by_time_running_out_hostage - 3250
    cash_team_win_by_time_running_out_bomb - 3250
    cash_team_win_by_hostage_rescue - 3500
    cash_team_win_by_defusing_bomb - 3250
    cash_team_terrorist_win_bomb - 3500
    cash_team_survive_guardian_wave - 1000
    cash_team_rescued_hostage - 0
    cash_team_planted_bomb_but_defused - 800
    cash_team_loser_bonus_consecutive_rounds - 500
    cash_team_loser_bonus - 1400
    cash_team_hostage_interaction - 500
    cash_team_hostage_alive - 0
    cash_team_elimination_hostage_map_t - 1000
    cash_team_elimination_hostage_map_ct - 2000
    cash_team_elimination_bomb_map - 3250
    cash_player_respawn_amount - 0
    cash_player_rescued_hostage - 1000
    cash_player_killed_teammate - -300
    cash_player_killed_hostage - -1000
    cash_player_killed_enemy_factor - 1
    cash_player_killed_enemy_default - 300
    cash_player_interact_with_hostage - 150
    cash_player_get_killed - 0
    cash_player_damage_hostage - -30
    cash_player_bomb_planted - 300
    cash_player_bomb_defused - 300
    bot_coopmission_dz_engagement_limit - missing cvar specified in bspconvar_whitelist.txt
    bot_max_hearing_distance_override - -1
    bot_max_vision_distance_override - -1
    bot_coop_idle_max_vision_distance - 1400
    bot_quota_mode - normal
    bot_quota - 10
    bot_max_vision_distance_override - -1
    bot_max_visible_smoke_length - 200
    bot_max_hearing_distance_override - -1
    bot_difficulty - 1
    bot_defer_to_human_items - 1
    bot_defer_to_human_goals - 0
    bot_coop_idle_max_vision_distance - 1400
    bot_chatter - normal
    bot_autodifficulty_threshold_low - -2.0
    bot_autodifficulty_threshold_high - 5.0
    bot_allow_sub_machine_guns - 1
    bot_allow_snipers - 1
    bot_allow_shotguns - 1
    bot_allow_rogues - 1
    bot_allow_rifles - 1
    bot_allow_pistols - 1
    bot_allow_machine_guns - 1
    bot_allow_grenades - 1
    ammo_item_limit_healthshot - 4
    ammo_grenade_limit_total - 3
    ammo_grenade_limit_flashbang - 1
    ammo_grenade_limit_default - 1
    ConVarRef room_type doesn't point to an existing ConVar
    GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
    GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
    GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
    CGameEventManager::AddListener: event 'arena_win_panel' unknown.
    CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
    CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
    L 03/17/2020 - 14:02:15: -------- Mapchange to bb_zipoz_minecraft --------
    Host_NewGame on map bb_zipoz_minecraft
    ---- Host_NewGame ----
    NET_CloseAllSockets
    Unknown command "cl_teamid_overhead_maxdist"
    Unknown command "cl_teamid_overhead"
    Unknown command "cl_teamid_max"
    Unknown command "cl_teamid_min"
    Unknown command "cl_viewmodel_shift_right_amt"
    Unknown command "cl_viewmodel_shift_left_amt"
    Unknown command "cl_bob_lower_amt"
    Unknown command "cl_bobamt_lat"
    Unknown command "cl_bobamt_vert"
    ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar
    maxplayers set to 64
    No web api auth key specified - workshop downloads will be disabled.
    [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Server is hibernating
    Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
    #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
    #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
    #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
    #CGameEventManager::AddListener: event 'player_disconnect' unknown.
    #CGameEventManager::AddListener: event 'player_connect' unknown.
    #CGameEventManager::AddListener: event 'hltv_replay' unknown.
    #CGameEventManager::AddListener: event 'player_death' unknown.
    #CGameEventManager::AddListener: event 'difficulty_changed' unknown.
    #CGameEventManager::AddListener: event 'round_end' unknown.
    #CGameEventManager::AddListener: event 'round_start' unknown.
    #CGameEventManager::AddListener: event 'finale_start' unknown.
    #CGameEventManager::AddListener: event 'game_newmap' unknown.
    #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
    #Game.dll loaded for "Counter-Strike: Global Offensive"
    #Loading VPK file hashes for pure server operation.
    #Loading VPK file hashes for pure server operation.
    #Loading VPK file hashes for pure server operation.
    Could not find steamerrorreporter binary. Any minidumps will be uploaded in-process#Loading VPK file hashes for pure server operation.
    Calling BreakpadMiniDumpSystemInit
    Looking up breakpad interfaces from steamclient
    /clients/s51980/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
    with error:
    /clients/s51980/.steam/sdk32/steamclient.so
    dlopen failed trying to load:
    Forcing breakpad minidump interfaces to load
    Using breakpad crash handler
    #Using breakpad minidump system 740/13744.1081.DC
    Setting breakpad minidump AppID = 740
    #Console initialized.
    #
    LD_LIBRARY_PATH=/clients/s51980/bin:/clients/s51980:/clients/s51980/bin::/usr/lib/i386-linux-gnu/:/clients/s51980/.steam/sdk32/
    Server will auto-restart if there is a crash.
    ./srcds_run: 35: ./srcds_run: popd: not found
    ./srcds_run: 32: ./srcds_run: pushd: not found
    ./srcds_run: 1: ./srcds_run: dirname: not found
    ./srcds_run: 10: test: -eq: unexpected operator
    ./srcds_run: 1: ./srcds_run: id: not found
    

     

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