RSSy MYGO.pl Opublikowano Styczeń 12, 2020 o 09:15 RSSy Udostępnij Opublikowano Styczeń 12, 2020 o 09:15 Hello ! I also asked you to help me with this plugin ... I saw on other servers that when you plant the bomb the model dances ... to this plugin that I only dance when you do broadcast ... Please if you can dance from the moment the bomb is planted. Thank you very much! Code: #include <amxmodx> #include <fakemeta> #define PLUGIN "Erotic Bomb" #define VERSION "0.4" #define AUTHOR "8dp & Spection" #define EROTIC_BOMB_W "models/erotic_bomb/erotic_bomb.mdl" #define m_flNextBeep 102 #define m_flNextBlink 106 #define m_bIsC4 385 /*=============================================================================================================*/ #define DEFUSE_ANIMATION_START // Анимация танца начинается при разминировании //#define BEEP_SOUND // Звуки бомбы #define CUSTOM_SOUND "erotic_bomb/erotic_bomb.wav" // Кастомная музыка /*=============================================================================================================*/ new g_iBomb, g_iSequence #if defined DEFUSE_ANIMATION_START public Event_BombDefusing() { if(pev(g_iBomb, pev_sequence)) return if(++g_iSequence == 4) g_iSequence = 1 set_pev(g_iBomb, pev_frame, 0.0) set_pev(g_iBomb, pev_animtime, get_gametime()) set_pev(g_iBomb, pev_sequence, g_iSequence) } #endif bool:get_pdata_boolc(ent, charbased_offset, intbase_linuxdiff = 5) return !!( get_pdata_int(ent, charbased_offset / 4, intbase_linuxdiff) & (0xFF<<((charbased_offset % 4) * 8)) ) public Event_BombPlanted() { g_iBomb = FM_NULLENT while((g_iBomb = engfunc(EngFunc_FindEntityByString, g_iBomb, "classname", "grenade"))) { if(pev_valid(g_iBomb) && get_pdata_boolc(g_iBomb, m_bIsC4)) { Setup_Bomb() return } } } Setup_Bomb() { engfunc(EngFunc_SetModel, g_iBomb, EROTIC_BOMB_W) #if !defined DEFUSE_ANIMATION_START if(++g_iSequence == 4) g_iSequence = 1 set_pev(g_iBomb, pev_sequence, g_iSequence) #endif set_pev(g_iBomb, pev_frame, 0.0) set_pev(g_iBomb, pev_animtime, get_gametime()) set_pev(g_iBomb, pev_framerate, 1.0) set_pdata_float(g_iBomb, m_flNextBlink, get_gametime() + 9999.9) #if !defined BEEP_SOUND set_pdata_float(g_iBomb, m_flNextBeep, get_gametime() + 9999.9) #endif #if defined CUSTOM_SOUND emit_sound(g_iBomb, CHAN_STATIC, CUSTOM_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) #endif } public plugin_precache() { engfunc(EngFunc_PrecacheModel, EROTIC_BOMB_W) #if defined CUSTOM_SOUND engfunc(EngFunc_PrecacheSound, CUSTOM_SOUND) #endif } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) #if defined CUSTOM_SOUND register_logevent("Stop_BombSound", 2, "1=Round_End") register_event("HLTV", "Stop_BombSound", "a", "1=0", "2=0") #endif #if defined DEFUSE_ANIMATION_START register_event("BarTime", "Event_BombDefusing", "be", "1=5", "1=10") #endif register_logevent("Event_BombPlanted", 3, "2=Planted_The_Bomb") } #if defined CUSTOM_SOUND public Stop_BombSound() { if(g_iBomb) { emit_sound(g_iBomb, CHAN_STATIC, CUSTOM_SOUND, VOL_NORM, ATTN_NORM, SND_STOP, PITCH_NORM) g_iBomb = 0 } } #endif Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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