RSSy MYGO.pl Opublikowano Styczeń 24, 2020 o 17:26 RSSy Udostępnij Opublikowano Styczeń 24, 2020 o 17:26 I am using admin mark plugin. In this plugin when I jump, the jump animation is changing. I don't want changing jump animation. Can you help me ? PHP Code: /* AMX Mod X * Admin Mark * * (c) Copyright 2007 by KaLoSZyFeR * * This file is provided as is (no warranties) * * DESCRIPTION * Plugin marks admin by adding on his head special helmet or beret. Size of model * is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb) * like in other plugins such as KaOs' "Admin Models". * * FEATURES * - if admin is CT, he wears special helmet * - if admin is T, he wears special beret * * * CVARS * amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin * * VERSIONS * 1.0 first release * 1.1 added forcing standard models, optimized some code * 1.2 changed really smart part of code (1 word...) * */ #include <amxmodx> #include <cstrike> #include <engine> new g_adminmarkEnt[33] new cvar_enable new MODEL_MARK[] = "models/admin_head.mdl" static const PLUGIN_NAME[] = "Admin Mark" static const PLUGIN_AUTHOR[] = "KaLoSZyFeR" static const PLUGIN_VERSION[] = "1.2" public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) cvar_enable = register_cvar("amx_admin_mark", "1") } public plugin_precache() { precache_model(MODEL_MARK) force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl") force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl") } public client_connect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 } public client_disconnect(id) { if(g_adminmarkEnt[id] > 0) remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 } public client_PreThink(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE if(!is_user_alive(id) && g_adminmarkEnt[id] > 0) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if (!(get_user_flags(id) & ADMIN_KICK)) { remove_entity(g_adminmarkEnt[id]) g_adminmarkEnt[id] = 0 return PLUGIN_CONTINUE } if(!get_pcvar_num(cvar_enable)) return PLUGIN_CONTINUE if(!is_user_alive(id)) return PLUGIN_CONTINUE if(g_adminmarkEnt[id] < 1) { g_adminmarkEnt[id] = create_entity("info_target") if(g_adminmarkEnt[id] > 0) { entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW) entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id) entity_set_model(g_adminmarkEnt[id], MODEL_MARK) } } if (g_adminmarkEnt[id] > 0) { new modelID = get_model_id(id) entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID) } if(g_adminmarkEnt[id] < 1) return PLUGIN_CONTINUE return PLUGIN_CONTINUE } new modelname[9][] ={ "gign", "gsg9", "sas", "urban", "vip", "arctic", "guerilla", "leet", "terror" } public get_model_id(id) { new modelStr[32], iNum=32, modelID get_user_info(id,"model",modelStr,iNum) for(new i = 0; i < 9; i++) { if (equali (modelStr, modelname[i]) ) { modelID = i } } return modelID } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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