RSSy MYGO.pl Opublikowano Luty 19, 2020 o 08:36 RSSy Udostępnij Opublikowano Luty 19, 2020 o 08:36 I've got a shop plugin that I want you to modify CT max hp 200 and T max hp 150. PHP Code: #include <amxmodx> #include <fun> #include <cstrike> #include <engine> #include <hamsandwich> #include <fakemeta_util> #define PLUGIN "Furien Shop" #define VERSION "1.0" #define AKCOST 9000 #define SKCOST 15000 #define BLACKPACKCOST 9000 #define ANTIFLASHCOST 9000 #define HECOST 3000 #define HPCOST 3000 #define APCOST 1000 #define DEFUSECOST 500 #define INCARCATORCOST 9000 #define BLACKPACKSPEED 800.0 #define MAX_HP 250 #define MAX_AP 300 #define Ham_Player_ResetMaxSpeed Ham_Item_PreFrame enum { AK47GOLD, SUPERKNIFE, BLACKPACK } new const g_szKnifeModels[][] = { "models/fr_models/v_superknife.mdl", "models/fr_models/v_blackpack.mdl" } new const g_szAk47Models[][] = { "models/fr_models/v_ak47_gold.mdl", "models/fr_models/p_ak47_gold.mdl" } new bool:g_bHaveNoFlash[33]; new g_iWeapon[33]; new const szPickAmmoSound[] = "items/9mmclip1.wav"; new const szTag[] = "[BLACK.WATF.RO - SHOP]"; new g_msgScreenFade; public plugin_init() { register_plugin(PLUGIN, VERSION, "FaTzZu"); register_clcmd("say shop", "ShopMenu"); register_clcmd("say_team shop", "ShopMenu"); register_clcmd("say /shop", "ShopMenu"); register_clcmd("say_team /shop", "ShopMenu"); register_clcmd("shop", "ShopMenu"); register_event("CurWeapon", "CurrentWeapon", "be", "1=1"); RegisterHam(Ham_TakeDamage, "player", "Ham_PlayerDamage"); RegisterHam(Ham_Killed, "player", "Ham_PlayerKilled", 0); RegisterHam(Ham_Spawn, "player", "Ham_PlayerSpawn", 1); RegisterHam(Ham_Player_ResetMaxSpeed, "player", "Player_ResetMaxSpeed", 1); register_clcmd("say /c","cmdSayC"); register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199") g_msgScreenFade = get_user_msgid("ScreenFade"); } public cmdSayC(id) { if(get_user_flags(id) & ADMIN_IMMUNITY) { cs_set_user_money(id, 16000); } } public plugin_precache() { precache_sound(szPickAmmoSound); for(new i;i<sizeof(g_szKnifeModels);i++) { if(!file_exists(g_szKnifeModels[i])) { server_print("Modelul %s nu exista!", g_szKnifeModels[i]); set_fail_state("Model inexistent"); } precache_model(g_szKnifeModels[i]); } for(new i;i<sizeof(g_szAk47Models);i++) { if(!file_exists(g_szAk47Models[i])) { server_print("Modelul %s nu exista!", g_szAk47Models[i]); set_fail_state("Model inexistent"); } precache_model(g_szAk47Models[i]); } } public client_putinserver(id) { g_iWeapon[id] = 3; } public client_disconnect(id) remove_task(id+221); public CurrentWeapon(id) { new szWeapon = get_user_weapon( id ); if(is_user_alive(id)) { switch(g_iWeapon[id]) { case AK47GOLD: { if(user_has_weapon(id, CSW_AK47) && szWeapon == CSW_AK47 && get_user_team(id) == 2) { set_pev(id, pev_viewmodel2, g_szAk47Models[0]); set_pev(id, pev_weaponmodel2, g_szAk47Models[1]); } } case SUPERKNIFE: { if(user_has_weapon(id, CSW_KNIFE) && szWeapon == CSW_KNIFE && get_user_team(id) == 1) set_pev(id, pev_viewmodel2, g_szKnifeModels[0]); } case BLACKPACK: { if(user_has_weapon(id, CSW_KNIFE) && szWeapon == CSW_KNIFE && get_user_team(id) == 1) set_pev(id, pev_viewmodel2, g_szKnifeModels[1]); } } } } public Ham_PlayerSpawn(id) { if(!is_user_alive(id)) return; g_bHaveNoFlash[id] = false; if(g_iWeapon[id] == AK47GOLD) g_iWeapon[id] = 3; } public Ham_PlayerKilled(victim, attacker, shouldgib) g_iWeapon[victim] = 3; public Ham_PlayerDamage(iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits ) { if(is_user_alive(iAttacker)) { switch(g_iWeapon[iAttacker]) { case AK47GOLD: { if(iInflictor == iAttacker && get_user_weapon(iAttacker) == CSW_KNIFE && get_user_team(iAttacker) == 2) SetHamParamFloat( 4, fDamage * 1.5); } case SUPERKNIFE: { if(iInflictor == iAttacker && get_user_weapon(iAttacker) == CSW_KNIFE && get_user_team(iAttacker) == 1) SetHamParamFloat( 4, fDamage * 2.8); } case BLACKPACK: { if(iInflictor == iAttacker && get_user_weapon(iAttacker) == CSW_KNIFE && get_user_team(iAttacker) == 1) SetHamParamFloat( 4, fDamage * 1.0); } } } return HAM_HANDLED; } public ShopMenu(id) { if(is_user_connected(id)) { switch(cs_get_user_team(id)) { case CS_TEAM_T: { new szText[128]; formatex(szText, charsmax(szText), "\SHOP \BLACK.WATF.Ro"); new menu = menu_create(szText, "furiensShopHandler"); formatex(szText, charsmax(szText), "\Super Knife - \%d \$", SKCOST); menu_additem(menu, szText); formatex(szText, charsmax(szText), "\HE Grenade - \%d \$", HECOST); menu_additem(menu, szText); formatex(szText, charsmax(szText), "\50 HP - \%d \$", HPCOST); menu_additem(menu, szText); formatex(szText, charsmax(szText), "\50 AP - \%d \$", APCOST); menu_additem(menu, szText); formatex(szText, charsmax(szText), "\Anti-Flash - \%d \$", ANTIFLASHCOST); menu_additem(menu, szText); formatex(szText, charsmax(szText), "\Black Pack - \%d \$", BLACKPACKCOST); menu_additem(menu, szText); menu_setprop(menu, MPROP_EXIT , MEXIT_ALL); menu_display(id, menu, 0); } case CS_TEAM_CT: { new szTexts[128]; formatex(szTexts, charsmax(szTexts), "\SHOP \BLACK.WATF.Ro"); new menu = menu_create(szTexts, "humansShopHandler"); formatex(szTexts, charsmax(szTexts), "\Ak47 Gold - \%d \$", AKCOST); menu_additem(menu, szTexts); formatex(szTexts, charsmax(szTexts), "\Defuse Kit - \%d \$", DEFUSECOST); menu_additem(menu, szTexts); formatex(szTexts, charsmax(szTexts), "\50 HP - \%d \$", HPCOST); menu_additem(menu, szTexts); formatex(szTexts, charsmax(szTexts), "\50 AP - \%d \$", APCOST); menu_additem(menu, szTexts); formatex(szTexts, charsmax(szTexts), "\Anti-Flash - \%d \$", ANTIFLASHCOST); menu_additem(menu, szTexts); formatex(szTexts, charsmax(szTexts), "\Incarcator - \%d \$", INCARCATORCOST); menu_additem(menu, szTexts); menu_setprop(menu, MPROP_EXIT , MEXIT_ALL); menu_display(id, menu, 0); } } } return 1; } public furiensShopHandler(id, menu, item) { if(item == MENU_EXIT || get_user_team(id) != 1 || !is_user_alive(id)) { menu_destroy(menu); return 1; } switch(item) { case 0: { new iMoney = cs_get_user_money(id) - SKCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } else { if(g_iWeapon[id] == 1) { ColorChat(id, "!g%s!nDetii deja !gSuper Knife !n!", szTag); return 1; } else { g_iWeapon[id] = 1; give_item(id, "weapon_knife"); CurrentWeapon(id) emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); cs_set_user_money(id, iMoney); } } } case 1: { new iMoney = cs_get_user_money(id) - HECOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } else { if(pev(id, pev_weapons) & (1<<CSW_HEGRENADE)) { ColorChat(id, "!g%s!nDetii deja !gHE GRENADE !n!", szTag); return 1; } else { cs_set_user_money(id, iMoney); give_item(id, "weapon_hegrenade"); emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } } } case 2: { new iMoney = cs_get_user_money(id) - HPCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } if(get_user_health(id) >= MAX_HP) return 1; set_user_health(id, clamp(get_user_health(id) + 50, 1, MAX_HP)) cs_set_user_money(id, iMoney); emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } case 3: { new iMoney = cs_get_user_money(id) - APCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } if(get_user_armor(id) >= MAX_AP) return 1; set_user_armor(id, clamp(get_user_armor(id) + 100, 1, 300)); cs_set_user_money(id, iMoney); emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } case 4: { new iMoney = cs_get_user_money(id) - ANTIFLASHCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } else { if(g_bHaveNoFlash[id]) { ColorChat(id, "!g%s!nAi deja !gAnti Flash !n!", szTag); return 1; } else { g_bHaveNoFlash[id] = true; emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); cs_set_user_money(id, iMoney); } } } case 5: { new iMoney = cs_get_user_money(id) - BLACKPACKCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } else { if(g_iWeapon[id] == BLACKPACK) { ColorChat(id, "!g%s!nDetii deja !gBlackPack !n!", szTag); return 1; } else { g_iWeapon[id] = BLACKPACK; give_item(id, "weapon_knife"); CurrentWeapon(id) emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); cs_set_user_money(id, iMoney); set_user_armor(id, clamp(get_user_armor(id) + 100, 1, 300)); } } } } return 1; } public humansShopHandler(id, menu, item) { if(item == MENU_EXIT || get_user_team(id) != 2 || !is_user_alive(id)) { menu_destroy(menu); return 1; } switch(item) { case 0: { new iMoney = cs_get_user_money(id) - AKCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } else { if(g_iWeapon[id] == AK47GOLD) { ColorChat(id, "!g%s!nDetii deja !gAk47Gold !n!", szTag); return 1; } else { g_iWeapon[id] = AK47GOLD; give_item(id, "weapon_ak47"); cs_set_user_bpammo(id, CSW_AK47, 250); CurrentWeapon(id) emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); cs_set_user_money(id, iMoney); } } } case 1: { new iMoney = cs_get_user_money(id) - DEFUSECOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } else { if( cs_get_user_defuse(id) ) { ColorChat(id, "!g%s!nAi deja !gDefuse Kit !n!", szTag); return 1; } else { cs_set_user_defuse(id, 1); emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); cs_set_user_money(id, iMoney); } } } case 2: { new iMoney = cs_get_user_money(id) - HPCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } if(get_user_health(id) >= MAX_HP) return 1; set_user_health(id, clamp(get_user_health(id) + 50, 1, MAX_HP)) cs_set_user_money(id, iMoney); emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } case 3: { new iMoney = cs_get_user_money(id) - APCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } if(get_user_armor(id) >= MAX_AP) return 1; set_user_armor(id, clamp(get_user_armor(id) + 100, 1, 300)); cs_set_user_money(id, iMoney); emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } case 4: { new iMoney = cs_get_user_money(id) - ANTIFLASHCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } else { if(g_bHaveNoFlash[id]) { ColorChat(id, "!g%s!nAi deja !gAnti Flash !n!", szTag); return 1; } else { g_bHaveNoFlash[id] = true; emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); cs_set_user_money(id, iMoney); } } } case 5: { new iMoney = cs_get_user_money(id) - INCARCATORCOST; if(iMoney < 0) { ColorChat(id, "!g%s!nNu ai suficienti !g$ !n!", szTag); return 1; } cs_set_user_bpammo(id, get_user_weapon(id), 250); cs_set_user_money(id, iMoney); emit_sound(id, CHAN_ITEM, szPickAmmoSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM); } } return 1; } public Player_ResetMaxSpeed(id) { if( is_user_alive(id) && get_user_team(id) == 1 && get_user_maxspeed(id) != 1.0 && g_iWeapon[id] == BLACKPACK) set_pev(id, pev_maxspeed, BLACKPACKSPEED) } public eventFlash(id) { if(is_user_connected(id) && g_bHaveNoFlash[id]) { message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, id) write_short(1) write_short(1) write_short(1) write_byte(0) write_byte(0) write_byte(0) write_byte(255) message_end() } } public plugin_natives() { register_native("set_user_superknife", "_set_user_superknife", 1); } public _set_user_superknife(id, x) { if(x == 1) { g_iWeapon[id] = SUPERKNIFE; CurrentWeapon(id); return PLUGIN_HANDLED; } g_iWeapon[id] = 3; return PLUGIN_CONTINUE; } /* Colochat */ stock ColorChat(const id,const input[], any:...) { new iNum = 1, iPlayers[32]; static szMessage[191]; vformat(szMessage, charsmax(szMessage),input, 3); replace_all(szMessage, charsmax(szMessage), "!g", "^4"); replace_all(szMessage, charsmax(szMessage), "!n", "^1"); replace_all(szMessage, charsmax(szMessage), "!t", "^3"); if(id) iPlayers[0] = id; else get_players(iPlayers, iNum, "ch"); for(new i = 0; i < iNum; i++) { if(is_user_connected(iPlayers[i])) { message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, iPlayers[i]); write_byte(iPlayers[i]); write_string(szMessage); message_end(); } } } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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