RSSy MYGO.pl Opublikowano Marzec 30, 2020 o 08:08 RSSy Udostępnij Opublikowano Marzec 30, 2020 o 08:08 { I want a plugin so I can change the muzzle flash of the weapons Code: sprites/muzzleflash1.spr change to sprites/new/muzzleflash1.spr sprites/muzzleflash2.spr change to sprites/new/muzzleflash2.spr sprites/muzzleflash3.spr change to sprites/new/muzzleflash3.spr sprites/muzzleflash4.spr change to sprites/new/muzzleflash4.spr } { I have seen that with the following code, the "muzzle flash" has changed weapons But I couldn't do it PHP Code: /* Plugin generated by AMXX-Studio */#include <amxmodx>#include <amxmisc>#define PLUGIN "New Plug-In"#define VERSION "1.0"#define AUTHOR "*****"#define TASK_MUZZLEFLASH 102291new const MuzzleFlash[][] ={ "sprites/asep/muzzleflash40.spr", "sprites/asep/muzzleflash41.spr"}new g_Muzzleflash_Ent[2], g_Muzzleflash[33][2]public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1) register_forward(FM_AddToFullPack, "Forward_AddToFullPack", 1) register_forward(FM_CheckVisibility, "Forward_CheckVisibility")}public plugin_precache(){ for(new i = 0; i < sizeof MuzzleFlash; i++) precache_model(MuzzleFlash[i]) g_Muzzleflash_Ent[0] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[0], MuzzleFlash[0]) set_pev(g_Muzzleflash_Ent[0], pev_scale, 0.08) set_pev(g_Muzzleflash_Ent[0], pev_rendermode, kRenderTransTexture) set_pev(g_Muzzleflash_Ent[0], pev_renderamt, 0.0) g_Muzzleflash_Ent[1] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[1], MuzzleFlash[1]) set_pev(g_Muzzleflash_Ent[1], pev_scale, 0.07) set_pev(g_Muzzleflash_Ent[1], pev_rendermode, kRenderTransTexture) set_pev(g_Muzzleflash_Ent[1], pev_renderamt, 0.0)}public Forward_AddToFullPack(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet){ if(iEnt == g_Muzzleflash_Ent[0]) { if(g_Muzzleflash[iHost][0] == 3) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, random_float(200.0, 255.0)) set_es(esState, ES_Scale, random_float(0.06, 0.1)) g_Muzzleflash[iHost][0] = 2 } else if(g_Muzzleflash[iHost][0] == 2) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, random_float(200.0, 255.0)) set_es(esState, ES_Scale, random_float(0.06, 0.1)) g_Muzzleflash[iHost][0] = 1 g_Muzzleflash[iHost][1] = 1 } else if(g_Muzzleflash[iHost][0] == 1) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, random_float(200.0, 255.0)) set_es(esState, ES_Scale, random_float(0.06, 0.1)) g_Muzzleflash[iHost][0] = 0 } set_es(esState, ES_Skin, iHost) set_es(esState, ES_Body, 1) set_es(esState, ES_AimEnt, iHost) set_es(esState, ES_MoveType, MOVETYPE_FOLLOW) } else if(iEnt == g_Muzzleflash_Ent[1]) { if(g_Muzzleflash[iHost][1]) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, 240.0) g_Muzzleflash[iHost][1] = 0 } set_es(esState, ES_Skin, iHost) set_es(esState, ES_Body, 1) set_es(esState, ES_AimEnt, iHost) set_es(esState, ES_MoveType, MOVETYPE_FOLLOW) }}public Forward_CheckVisibility(iEntity, pSet){ if(iEntity == g_Muzzleflash_Ent[0] || iEntity == g_Muzzleflash_Ent[1]) { forward_return(FMV_CELL, 1) return FMRES_SUPERCEDE } return FMRES_IGNORED}public Weapon_PrimaryAttack_Post(weapon_entity){ g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(weapon_entity, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_weapon[Player]) { if(!g_clip_ammo[Player]) { ExecuteHam(Ham_Weapon_PlayEmptySound, weapon_entity) return } new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) set_weapon_shoot_anim(Player) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH) }}public Shoot_Special(id){ if(!is_user_alive(id) || !is_user_connected(id)) return new szClip, szWeapId szWeapId = get_user_weapon(id, szClip) if(szWeapId != CSW_BASE || !g_has_weapon[id] || !szClip) return g_Muzzleflash[id][0] = 3 set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", id+TASK_MUZZLEFLASH) static Float:PunchAngles[3] PunchAngles[0] = -5.0 PunchAngles[1] = -2.5 PunchAngles[2] = -2.5 set_pev(id, pev_punchangle, PunchAngles) set_weapon_shoot_anim(id) emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM) new Float:fStart[3], Float:originF[3] new target, body fm_get_aim_origin(id, originF) get_user_aiming(id, target, body) pev(id, pev_origin, fStart) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fStart, 0) write_byte(TE_SPRITE) engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2] + 20.0) write_short(sBuffakHit) write_byte(10) write_byte(240) message_end() new a = FM_NULLENT while((a = find_ent_in_sphere(a, originF, float(get_pcvar_num(cvar_radius)))) != 0) { if(id == a) continue if(pev(a, pev_takedamage) != DAMAGE_NO) ExecuteHamB(Ham_TakeDamage, a, 0, id, float(get_pcvar_num(cvar_dmg_2)), DMG_BULLET) } if(!is_user_alive(target)) { static Classname[32] pev(target, pev_classname, Classname, sizeof(Classname)) if(equal(Classname, "func_breakable")) ExecuteHamB(Ham_TakeDamage, target, 0, 0, float(get_pcvar_num(cvar_dmg_2)), DMG_GENERIC) } else if(is_user_alive(target) && is_user_connected(target)) { static Float:MyOrigin[3] pev(id, pev_origin, MyOrigin) hook_ent2(target, MyOrigin, 400.0, 2) ExecuteHamB(Ham_TakeDamage, target, 0, id, float(get_pcvar_num(cvar_dmg_2))*0.75, DMG_BULLET) } static entity_weapon entity_weapon = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, id) if(!pev_valid(entity_weapon)) return cs_set_weapon_ammo(entity_weapon, szClip - 1) set_player_nextattackx(id, 0.7) set_weapons_timeidle(id, CSW_BASE, 0.7)}public Re_MuzzleFlash(id){ id -= TASK_MUZZLEFLASH if(!is_user_alive(id) || !is_user_connected(id)) return if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id]) return if(g_Mode[id] == MODE_A) g_Muzzleflash[id][0] = true else if(g_Mode[id] == MODE_B) g_Muzzleflash[id][1] = true} Original plugin: PHP Code: #include <amxmodx>#include <engine>#include <fakemeta>#include <fakemeta_util>#include <hamsandwich>#include <cstrike>#include <xs>// ZP NATIVE#include <zombieplague>#define PLUGIN "[CSO] AK47 PALADIN || NATIVE + ZP EXTRA ITEMS"#define VERSION "1.0 || CLOSED BETA"#define AUTHOR "AsepKhairulAnam@CS:ZPMI || -RequiemID- || Facebook.com/asepdwa11"// CONFIGURATION WEAPON#define system_name "buffak"#define system_base "ak47"#define DRAW_TIME 0.66#define RELOAD_TIME 2.1#define CSW_BASE CSW_AK47#define WEAPON_KEY 11092002112#define OLD_MODEL "models/w_ak47.mdl"#define ANIMEXT "carbine"// Configuration Extra Items#define NAME_EXTRA_ITEMS "AK47 Paladin"#define TEAM_EXTRA_ITEMS ZP_TEAM_HUMAN#define COST_EXTRA_ITEMS 35/*Support For Human And SurvivorNot Supported For Zombie || Madafaka!!- ZP_TEAM HUMAN = HUMAN- ZP_TEAM_SURVIVOR = SURVIVOR*/// ALL MACRO#define ENG_NULLENT -1#define EV_INT_WEAPONKEY EV_INT_impulse#define TASK_MUZZLEFLASH 102291#define USE_STOPPED 0#define OFFSET_LINUX_WEAPONS 4#define OFFSET_LINUX 5#define OFFSET_WEAPONOWNER 41#define OFFSET_ACTIVE_ITEM 373#define m_fKnown 44#define m_flNextPrimaryAttack 46#define m_flTimeWeaponIdle 48#define m_iClip 51#define m_fInReload 54#define m_flNextAttack 83#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)// ALL ANIM#define ANIM_RELOAD 1#define ANIM_DRAW 2#define ANIM_SHOOT1 3#define ANIM_SHOOT2 4#define ANIM_SHOOT3 5#define MODE_A 0#define MODE_B 1// All Models Of The Weaponnew V_MODEL[64] = "models/v_buffak_fix.mdl"new W_MODEL[64] = "models/w_buffak.mdl"new P_MODEL[64] = "models/p_buffak.mdl"new S_MODEL[64] = "sprites/asep/ef_buffak_hit.spr"new const WeaponResources[][] ={ "sprites/asep/640hud7.spr", "sprites/asep/640hud132.spr"}new const MuzzleFlash[][] ={ "sprites/asep/muzzleflash40.spr", "sprites/asep/muzzleflash41.spr"}// You Can Add Fire Sound Herenew const Fire_Sounds[][] = { "weapons/ak47buff-1.wav", "weapons/ak47buff-2.wav" }// All Vars Herenew const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }new cvar_dmg, cvar_recoil, cvar_clip, cvar_spd, cvar_ammo, cvar_radius, cvar_dmg_2, cvar_trace_colornew g_MaxPlayers, g_orig_event, g_IsInPrimaryAttack, g_attack_type[33], Float:cl_pushangle[33][3]new g_has_weapon[33], g_clip_ammo[33], g_weapon_TmpClip[33], oldweap[33], sBuffakHitnew g_Muzzleflash_Ent[2], g_Muzzleflash[33][2], g_Mode[33], g_item, g_list_variables[10]// Macros Again :vnew weapon_name_buffer[512]new weapon_base_buffer[512] const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" }// START TO CREATE PLUGINS || AMXMODX FORWARDpublic plugin_init(){ formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name) formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base) register_plugin(PLUGIN, VERSION, AUTHOR) // Event And Message register_event("CurWeapon", "Forward_CurrentWeapon", "be", "1=1") register_message(get_user_msgid("DeathMsg"), "Forward_DeathMsg") register_message(get_user_msgid("WeaponList"), "Forward_MessageWeapList") // Ham Forward (Entity) || Ham_Use RegisterHam(Ham_Use, "func_tank", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "Forward_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "Forward_UseStationary_Post", 1) // Ham Forward (Entity) || Ham_TraceAttack RegisterHam(Ham_TraceAttack, "player", "Forward_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "worldspawn", "Forward_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_wall", "Forward_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_breakable", "Forward_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door", "Forward_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_door_rotating", "Forward_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_rotating", "Forward_TraceAttack", 1) RegisterHam(Ham_TraceAttack, "func_plat", "Forward_TraceAttack", 1) // Ham Forward (Weapon) RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, weapon_base_buffer, "Weapon_PrimaryAttack_Post", 1) RegisterHam(Ham_Item_PostFrame, weapon_base_buffer, "Weapon_ItemPostFrame") RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload") RegisterHam(Ham_Weapon_Reload, weapon_base_buffer, "Weapon_Reload_Post", 1) RegisterHam(Ham_Item_AddToPlayer, weapon_base_buffer, "Weapon_AddToPlayer") for(new i = 1; i < sizeof WEAPONENTNAMES; i++) if(WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "Weapon_Deploy_Post", 1) // Ham Forward (Player) RegisterHam(Ham_Killed, "player", "Forward_PlayerKilled") // Fakemeta Forward register_forward(FM_SetModel, "Forward_SetModel") register_forward(FM_PlaybackEvent, "Forward_PlaybackEvent") register_forward(FM_UpdateClientData, "Forward_UpdateClientData_Post", 1) register_forward(FM_AddToFullPack, "Forward_AddToFullPack", 1) register_forward(FM_CheckVisibility, "Forward_CheckVisibility") // All Some Cvar cvar_clip = register_cvar("buffak_clip", "50") cvar_spd = register_cvar("buffak_speed", "1.15") cvar_ammo = register_cvar("buffak_ammo", "240") cvar_dmg = register_cvar("buffak_damage", "2.0") cvar_recoil = register_cvar("buffak_recoil", "0.62") cvar_dmg_2 = register_cvar("buffak_buff_damage", "100") cvar_radius = register_cvar("buffak_buff_radius", "50") cvar_trace_color = register_cvar("buffak_trace_color", "7") g_MaxPlayers = get_maxplayers() g_item = zp_register_extra_item(NAME_EXTRA_ITEMS, COST_EXTRA_ITEMS, TEAM_EXTRA_ITEMS)}public plugin_precache(){ formatex(weapon_name_buffer, sizeof(weapon_name_buffer), "weapon_%s_asep", system_name) formatex(weapon_base_buffer, sizeof(weapon_base_buffer), "weapon_%s", system_base) precache_model(V_MODEL) precache_model(P_MODEL) precache_model(W_MODEL) sBuffakHit = precache_model(S_MODEL) new Buffer[512] formatex(Buffer, sizeof(Buffer), "sprites/%s.txt", weapon_name_buffer) precache_generic(Buffer) // EG: Output "sprites/weapon_buffak_asep.txt" for(new i = 0; i < sizeof Fire_Sounds; i++) precache_sound(Fire_Sounds[i]) for(new i = 0; i < sizeof MuzzleFlash; i++) precache_model(MuzzleFlash[i]) for(new i = 0; i < sizeof WeaponResources; i++) precache_model(WeaponResources[i]) precache_viewmodel_sound(V_MODEL) formatex(Buffer, sizeof(Buffer), "test_%s", system_name) register_clcmd(Buffer, "give_item") // EG: Output "test_buffak" register_clcmd(weapon_name_buffer, "weapon_hook") register_forward(FM_PrecacheEvent, "Forward_PrecacheEvent_Post", 1) g_Muzzleflash_Ent[0] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[0], MuzzleFlash[0]) set_pev(g_Muzzleflash_Ent[0], pev_scale, 0.08) set_pev(g_Muzzleflash_Ent[0], pev_rendermode, kRenderTransTexture) set_pev(g_Muzzleflash_Ent[0], pev_renderamt, 0.0) g_Muzzleflash_Ent[1] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")) engfunc(EngFunc_SetModel, g_Muzzleflash_Ent[1], MuzzleFlash[1]) set_pev(g_Muzzleflash_Ent[1], pev_scale, 0.07) set_pev(g_Muzzleflash_Ent[1], pev_rendermode, kRenderTransTexture) set_pev(g_Muzzleflash_Ent[1], pev_renderamt, 0.0)}public plugin_natives(){ new Buffer[512] formatex(Buffer, sizeof(Buffer), "give_%s", system_name) register_native(Buffer, "give_item", 1) // EG: Output "give_buffak" formatex(Buffer, sizeof(Buffer), "remove_%s", system_name) register_native(Buffer, "remove_item", 1) // EG: Output "remove_buffak"}public zp_extra_item_selected(id, itemid){ if(itemid != g_item) return give_item(id)}// Reset Bitvar (Fix Bug) If You Connect Or Disconnect Serverpublic client_connect(id) remove_item(id)public client_disconnect(id) remove_item(id)public zp_user_infected_post(id) remove_item(id)public zp_user_humanized_post(id) remove_item(id)/* ========= START OF REGISTER HAM TO SUPPORT BOTS FUNC ========= */new g_HamBotpublic client_putinserver(id){ if(!g_HamBot && is_user_bot(id)) { g_HamBot = 1 set_task(0.1, "Do_RegisterHam", id) }}public Do_RegisterHam(id){ RegisterHamFromEntity(Ham_Killed, id, "Forward_PlayerKilled") RegisterHamFromEntity(Ham_TraceAttack, id, "Forward_TraceAttack", 1)}/* ======== END OF REGISTER HAM TO SUPPORT BOTS FUNC ============= *//* ============ START OF ALL FORWARD (FAKEMETA) ================== */public Forward_AddToFullPack(esState, iE, iEnt, iHost, iHostFlags, iPlayer, pSet){ if(iEnt == g_Muzzleflash_Ent[0]) { if(g_Muzzleflash[iHost][0] == 3) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, random_float(200.0, 255.0)) set_es(esState, ES_Scale, random_float(0.06, 0.1)) g_Muzzleflash[iHost][0] = 2 } else if(g_Muzzleflash[iHost][0] == 2) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, random_float(200.0, 255.0)) set_es(esState, ES_Scale, random_float(0.06, 0.1)) g_Muzzleflash[iHost][0] = 1 g_Muzzleflash[iHost][1] = 1 } else if(g_Muzzleflash[iHost][0] == 1) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, random_float(200.0, 255.0)) set_es(esState, ES_Scale, random_float(0.06, 0.1)) g_Muzzleflash[iHost][0] = 0 } set_es(esState, ES_Skin, iHost) set_es(esState, ES_Body, 1) set_es(esState, ES_AimEnt, iHost) set_es(esState, ES_MoveType, MOVETYPE_FOLLOW) } else if(iEnt == g_Muzzleflash_Ent[1]) { if(g_Muzzleflash[iHost][1]) { set_es(esState, ES_RenderMode, kRenderTransAdd) set_es(esState, ES_RenderAmt, 240.0) g_Muzzleflash[iHost][1] = 0 } set_es(esState, ES_Skin, iHost) set_es(esState, ES_Body, 1) set_es(esState, ES_AimEnt, iHost) set_es(esState, ES_MoveType, MOVETYPE_FOLLOW) }}public Forward_CheckVisibility(iEntity, pSet){ if(iEntity == g_Muzzleflash_Ent[0] || iEntity == g_Muzzleflash_Ent[1]) { forward_return(FMV_CELL, 1) return FMRES_SUPERCEDE } return FMRES_IGNORED}public Forward_PrecacheEvent_Post(type, const name[]){ new Buffer[512] formatex(Buffer, sizeof(Buffer), "events/%s.sc", system_base) if(equal(Buffer, name, 0)) { g_orig_event = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED}public Forward_SetModel(entity, model[]){ if(!is_valid_ent(entity)) return FMRES_IGNORED static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, OLD_MODEL)) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED if(g_has_weapon[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, WEAPON_KEY) g_has_weapon[iOwner] = 0 entity_set_model(entity, W_MODEL) return FMRES_SUPERCEDE } } return FMRES_IGNORED}public Forward_UseStationary_Post(entity, caller, activator, use_type){ if(use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller))}public Forward_UpdateClientData_Post(Player, SendWeapons, CD_Handle){ if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_BASE || !g_has_weapon[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED}public Forward_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2){ if((eventid != g_orig_event) || !g_IsInPrimaryAttack) return FMRES_IGNORED if(!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE}/* ================= END OF ALL FAKEMETA FORWARD ================= *//* ================= START OF ALL MESSAGE FORWARD ================ */public Forward_DeathMsg(msg_id, msg_dest, id){ static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, system_base) && get_user_weapon(iAttacker) == CSW_BASE) { if(g_has_weapon[iAttacker]) set_msg_arg_string(4, system_name) } return PLUGIN_CONTINUE}/* ================== END OF ALL MESSAGE FORWARD ================ *//* ================== START OF ALL EVENT FORWARD ================ */public Forward_MessageWeapList(msg_id, msg_dest, id){ if(get_msg_arg_int(8) != CSW_BASE) return g_list_variables[2] = get_msg_arg_int(2) g_list_variables[3] = get_msg_arg_int(3) g_list_variables[4] = get_msg_arg_int(4) g_list_variables[5] = get_msg_arg_int(5) g_list_variables[6] = get_msg_arg_int(6) g_list_variables[7] = get_msg_arg_int(7) g_list_variables[8] = get_msg_arg_int(8) g_list_variables[9] = get_msg_arg_int(9)}public Forward_CurrentWeapon(id){ replace_weapon_models(id, read_data(2)) if(!is_user_alive(id)) return if(read_data(2) != CSW_BASE || !g_has_weapon[id]) return static Float:Speed if(g_has_weapon[id]) Speed = get_pcvar_float(cvar_spd) static weapon[32], Ent get_weaponname(read_data(2), weapon, 31) Ent = find_ent_by_owner(-1, weapon, id) if(pev_valid(Ent)) { static Float:Delay Delay = get_pdata_float(Ent, 46, 4) * Speed if(Delay > 0.0) set_pdata_float(Ent, 46, Delay, 4) }}/* ================== END OF ALL EVENT FORWARD =================== *//* ================== START OF ALL HAM FORWARD ============== */public Forward_PlayerKilled(id) remove_item(id)public Forward_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType){ if(!is_user_alive(iAttacker) || !is_user_connected(iAttacker)) return if(get_user_weapon(iAttacker) != CSW_BASE || !g_has_weapon[iAttacker]) return static Float:flEnd[3], Float:WallVector[3], trace_color get_tr2(ptr, TR_vecEndPos, flEnd) get_tr2(ptr, TR_vecPlaneNormal, WallVector) if(iEnt) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) write_short(iEnt) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() } if(g_Mode[iAttacker] == MODE_A) { if(!is_user_alive(iEnt)) trace_color = get_pcvar_num(cvar_trace_color) else if(is_user_alive(iEnt)) trace_color = 2000 // NO STREAK COLOR or Disabled ExecuteHamB(Ham_TakeDamage, iEnt, iAttacker, iAttacker, flDamage * get_pcvar_float(cvar_dmg), DMG_BULLET) } if(pev(iEnt, pev_takedamage) != DAMAGE_NO) { set_hudmessage(255, 0, 0, -1.0, 0.46, 0, 0.2, 0.2) show_hudmessage(iAttacker, "\ /^n+^n/ \") } if(trace_color < 2000) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_STREAK_SPLASH) engfunc(EngFunc_WriteCoord, flEnd[0]) engfunc(EngFunc_WriteCoord, flEnd[1]) engfunc(EngFunc_WriteCoord, flEnd[2]) engfunc(EngFunc_WriteCoord, WallVector[0] * random_float(25.0,30.0)) engfunc(EngFunc_WriteCoord, WallVector[1] * random_float(25.0,30.0)) engfunc(EngFunc_WriteCoord, WallVector[2] * random_float(25.0,30.0)) write_byte(trace_color) write_short(50) write_short(3) write_short(90) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord_f(flEnd[0]) write_coord_f(flEnd[1]) write_coord_f(flEnd[2]) write_short(iAttacker) write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)]) message_end() }}public Weapon_Deploy_Post(weapon_entity){ static owner owner = fm_cs_get_weapon_ent_owner(weapon_entity) static weaponid weaponid = cs_get_weapon_id(weapon_entity) replace_weapon_models(owner, weaponid)}public Weapon_AddToPlayer(weapon_entity, id){ if(!is_valid_ent(weapon_entity) || !is_user_connected(id)) return HAM_IGNORED if(entity_get_int(weapon_entity, EV_INT_WEAPONKEY) == WEAPON_KEY) { g_has_weapon[id] = true entity_set_int(weapon_entity, EV_INT_WEAPONKEY, 0) set_weapon_list(id, weapon_name_buffer) return HAM_HANDLED } else { set_weapon_list(id, weapon_base_buffer) } return HAM_IGNORED}public Weapon_PrimaryAttack(weapon_entity){ new Player = get_pdata_cbase(weapon_entity, 41, 4) if(!g_has_weapon[Player]) return g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(weapon_entity)}public Weapon_PrimaryAttack_Post(weapon_entity){ g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(weapon_entity, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(!is_user_alive(Player)) return if(g_has_weapon[Player]) { if(!g_clip_ammo[Player]) { ExecuteHam(Ham_Weapon_PlayEmptySound, weapon_entity) return } new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) set_weapon_shoot_anim(Player) emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", Player+TASK_MUZZLEFLASH) }}public Weapon_ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if(!is_user_connected(id)) return HAM_IGNORED if(!g_has_weapon[id]) return HAM_IGNORED static iClipExtra iClipExtra = get_pcvar_num(cvar_clip) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, OFFSET_LINUX) new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE) new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS) new fInReload = get_pdata_int(weapon_entity, m_fInReload, OFFSET_LINUX_WEAPONS) if(fInReload && flNextAttack <= 0.0) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS) cs_set_user_bpammo(id, CSW_BASE, iBpAmmo-j) set_pdata_int(weapon_entity, m_fInReload, 0, OFFSET_LINUX_WEAPONS) fInReload = 0 } else if(!fInReload && !get_pdata_int(weapon_entity, 74, 4)) { if(!iClip) return HAM_IGNORED if(get_pdata_float(id, 83, 5) <= 0.0 && get_pdata_float(weapon_entity, 46, 4) <= 0.0 || get_pdata_float(weapon_entity, 47, 4) <= 0.0 || get_pdata_float(weapon_entity, 48, 4) <= 0.0) { if(pev(id, pev_button) & IN_ATTACK) { if(g_Mode[id] == MODE_B) Shoot_Special(id) } else if(pev(id, pev_button) & IN_ATTACK2) { set_buffak_zoom(id, 0) set_weapons_timeidle(id, CSW_BASE, 0.4) set_player_nextattackx(id, 0.4) } } } return HAM_IGNORED}public Weapon_Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if(!is_user_connected(id)) return HAM_IGNORED if(!g_has_weapon[id]) return HAM_IGNORED static iClipExtra if(g_has_weapon[id]) iClipExtra = get_pcvar_num(cvar_clip) g_weapon_TmpClip[id] = -1 new iBpAmmo = cs_get_user_bpammo(id, CSW_BASE) new iClip = get_pdata_int(weapon_entity, m_iClip, OFFSET_LINUX_WEAPONS) if(iBpAmmo <= 0) return HAM_SUPERCEDE if(iClip >= iClipExtra) return HAM_SUPERCEDE g_weapon_TmpClip[id] = iClip return HAM_IGNORED}public Weapon_Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED if(!g_has_weapon[id]) return HAM_IGNORED if(g_weapon_TmpClip[id] == -1) return HAM_IGNORED set_pdata_int(weapon_entity, m_iClip, g_weapon_TmpClip[id], OFFSET_LINUX_WEAPONS) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, OFFSET_LINUX_WEAPONS) set_pdata_float(id, m_flNextAttack, RELOAD_TIME, OFFSET_LINUX) set_pdata_int(weapon_entity, m_fInReload, 1, OFFSET_LINUX_WEAPONS) set_weapon_anim(id, ANIM_RELOAD) set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20) set_buffak_zoom(id, 1) return HAM_IGNORED}/* ===================== END OF ALL HAM FORWARD ====================== *//* ================= START OF OTHER PUBLIC FUNCTION ================= */public give_item(id){ drop_weapons(id, 1) new iWeapon = fm_give_item(id, weapon_base_buffer) if(iWeapon > 0) { cs_set_weapon_ammo(iWeapon, get_pcvar_num(cvar_clip)) cs_set_user_bpammo(id, CSW_BASE, get_pcvar_num(cvar_ammo)) emit_sound(id, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM,0,PITCH_NORM) set_weapon_anim(id, ANIM_DRAW) set_pdata_float(id, m_flNextAttack, DRAW_TIME, OFFSET_LINUX) set_weapon_list(id, weapon_name_buffer) set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20) set_pdata_int(iWeapon, 74, MODE_A) } g_has_weapon[id] = true g_Mode[id] = MODE_A remove_bitvar(id)}public remove_item(id){ g_has_weapon[id] = false g_Mode[id] = MODE_A remove_bitvar(id)}public remove_bitvar(id){ g_attack_type[id] = 0 g_Muzzleflash[id][0] = 0 g_Muzzleflash[id][1] = 0}public weapon_hook(id){ engclient_cmd(id, weapon_base_buffer) return PLUGIN_HANDLED}public replace_weapon_models(id, weaponid){ if(weaponid != CSW_BASE) { if(g_has_weapon[id]) { remove_bitvar(id) set_buffak_zoom(id, 1) } } switch(weaponid) { case CSW_BASE: { if(g_has_weapon[id]) { set_pev(id, pev_viewmodel2, V_MODEL) set_pev(id, pev_weaponmodel2, P_MODEL) if(oldweap[id] != CSW_BASE) { set_weapon_anim(id, ANIM_DRAW) set_player_nextattackx(id, DRAW_TIME) set_weapons_timeidle(id, CSW_BASE, DRAW_TIME) set_weapon_list(id, weapon_name_buffer) set_pdata_string(id, (492) * 4, ANIMEXT, -1 , 20) } } } } oldweap[id] = weaponid}public Shoot_Special(id){ if(!is_user_alive(id) || !is_user_connected(id)) return new szClip, szWeapId szWeapId = get_user_weapon(id, szClip) if(szWeapId != CSW_BASE || !g_has_weapon[id] || !szClip) return g_Muzzleflash[id][0] = 3 set_task(random_float(0.001, 0.005), "Re_MuzzleFlash", id+TASK_MUZZLEFLASH) static Float:PunchAngles[3] PunchAngles[0] = -5.0 PunchAngles[1] = -2.5 PunchAngles[2] = -2.5 set_pev(id, pev_punchangle, PunchAngles) set_weapon_shoot_anim(id) emit_sound(id, CHAN_WEAPON, Fire_Sounds[1], 1.0, ATTN_NORM, 0, PITCH_NORM) new Float:fStart[3], Float:originF[3] new target, body fm_get_aim_origin(id, originF) get_user_aiming(id, target, body) pev(id, pev_origin, fStart) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, fStart, 0) write_byte(TE_SPRITE) engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2] + 20.0) write_short(sBuffakHit) write_byte(10) write_byte(240) message_end() new a = FM_NULLENT while((a = find_ent_in_sphere(a, originF, float(get_pcvar_num(cvar_radius)))) != 0) { if(id == a) continue if(pev(a, pev_takedamage) != DAMAGE_NO) ExecuteHamB(Ham_TakeDamage, a, 0, id, float(get_pcvar_num(cvar_dmg_2)), DMG_BULLET) } if(!is_user_alive(target)) { static Classname[32] pev(target, pev_classname, Classname, sizeof(Classname)) if(equal(Classname, "func_breakable")) ExecuteHamB(Ham_TakeDamage, target, 0, 0, float(get_pcvar_num(cvar_dmg_2)), DMG_GENERIC) } else if(is_user_alive(target) && is_user_connected(target)) { static Float:MyOrigin[3] pev(id, pev_origin, MyOrigin) hook_ent2(target, MyOrigin, 400.0, 2) ExecuteHamB(Ham_TakeDamage, target, 0, id, float(get_pcvar_num(cvar_dmg_2))*0.75, DMG_BULLET) } static entity_weapon entity_weapon = find_ent_by_owner(ENG_NULLENT, weapon_base_buffer, id) if(!pev_valid(entity_weapon)) return cs_set_weapon_ammo(entity_weapon, szClip - 1) set_player_nextattackx(id, 0.7) set_weapons_timeidle(id, CSW_BASE, 0.7)}public set_weapon_shoot_anim(id){ if(!g_attack_type[id]) { set_weapon_anim(id, ANIM_SHOOT1) g_attack_type[id] = 1 } else if(g_attack_type[id] == 1) { set_weapon_anim(id, ANIM_SHOOT2) g_attack_type[id] = 2 } else if(g_attack_type[id] == 2) { set_weapon_anim(id, ANIM_SHOOT3) g_attack_type[id] = 0 }}public Re_MuzzleFlash(id){ id -= TASK_MUZZLEFLASH if(!is_user_alive(id) || !is_user_connected(id)) return if(get_user_weapon(id) != CSW_BASE || !g_has_weapon[id]) return if(g_Mode[id] == MODE_A) g_Muzzleflash[id][0] = true else if(g_Mode[id] == MODE_B) g_Muzzleflash[id][1] = true}/* ============= END OF OTHER PUBLIC FUNCTION (Weapon) ============= *//* ================= START OF ALL STOCK TO MACROS ================== */stock set_buffak_zoom(id, const reset = 0){ if(reset == 1) { set_fov(id) g_Mode[id] = MODE_A } else if(reset == 0) { if(g_Mode[id] == MODE_A) { set_fov(id, 80) g_Mode[id] = MODE_B } else if(g_Mode[id] == MODE_B) { set_fov(id) g_Mode[id] = MODE_A } }}stock set_fov(id, fov = 90){ message_begin(MSG_ONE, get_user_msgid("SetFOV"), {0,0,0}, id) write_byte(fov) message_end()}stock set_weapon_list(id, const weapon_name[]){ message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id) write_string(weapon_name) write_byte(g_list_variables[2]) write_byte(g_list_variables[3]) write_byte(g_list_variables[4]) write_byte(g_list_variables[5]) write_byte(g_list_variables[6]) write_byte(g_list_variables[7]) write_byte(g_list_variables[8]) write_byte(g_list_variables[9]) message_end()}stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, type){ static Float:fl_Velocity[3] static Float:EntOrigin[3] pev(ent, pev_origin, EntOrigin) static Float:distance_f distance_f = 100.0 new Float:fl_Time = distance_f / speed if(type == 1) { fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5 fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time) * 1.5 fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time } else if(type == 2) { fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5 fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time) * 1.5 fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time } entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)}stock drop_weapons(id, dropwhat){ static weapons[32], num = 0, i, weaponid get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons if(dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } }}stock set_player_nextattackx(id, Float:nexttime){ if(!is_user_alive(id)) return set_pdata_float(id, m_flNextAttack, nexttime, 5)}stock set_weapons_timeidle(id, WeaponId ,Float:TimeIdle){ if(!is_user_alive(id)) return static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, OFFSET_LINUX_WEAPONS) set_pdata_float(entwpn, 47, TimeIdle, OFFSET_LINUX_WEAPONS) set_pdata_float(entwpn, 48, TimeIdle + 1.0, OFFSET_LINUX_WEAPONS)}stock set_weapons_timeidlex(id, Float:TimeIdle, Float:Idle){ new entwpn = fm_get_user_weapon_entity(id, CSW_BASE) if(!pev_valid(entwpn)) return set_pdata_float(entwpn, 46, TimeIdle, 4) set_pdata_float(entwpn, 47, TimeIdle, 4) set_pdata_float(entwpn, 48, Idle, 4)}stock set_weapon_anim(const Player, const Sequence){ set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end()}stock precache_viewmodel_sound(const model[]) // I Get This From BTE{ new file, i, k if((file = fopen(model, "rt"))) { new szsoundpath[64], NumSeq, SeqID, Event, NumEvents, EventID fseek(file, 164, SEEK_SET) fread(file, NumSeq, BLOCK_INT) fread(file, SeqID, BLOCK_INT) for(i = 0; i < NumSeq; i++) { fseek(file, SeqID + 48 + 176 * i, SEEK_SET) fread(file, NumEvents, BLOCK_INT) fread(file, EventID, BLOCK_INT) fseek(file, EventID + 176 * i, SEEK_SET) // The Output Is All Sound To Precache In ViewModels (GREAT :V) for(k = 0; k < NumEvents; k++) { fseek(file, EventID + 4 + 76 * k, SEEK_SET) fread(file, Event, BLOCK_INT) fseek(file, 4, SEEK_CUR) if(Event != 5004) continue fread_blocks(file, szsoundpath, 64, BLOCK_CHAR) if(strlen(szsoundpath)) { strtolower(szsoundpath) engfunc(EngFunc_PrecacheSound, szsoundpath) } } } } fclose(file)}stock fm_cs_get_weapon_ent_owner(ent){ return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)} } Thanks for helping Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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