owner_2019 Opublikowano Kwiecień 10, 2016 o 03:31 Udostępnij Opublikowano Kwiecień 10, 2016 o 03:31 [TF2] G-FortressVersion 1.0.0 Description:This plugin aims to bring plug and play TF2 support to maps designed for Gmod (or potentially other source games). This plugin should require very little technical expertise. It should for the most part be fully automated. **Note, this is my first full plugin I've ever released. Taken many weeks to gather all these pieces** Video Demonstration:https://www.youtube.com/watch?v=XMe3-9dxJjE Features: Replaces G-mod spawns with TF2 spawns. -- If it finds more than one G-mod spawn it will also begin assigning them equally to red or blue. Player resized to G-mod dimensions. -- This is handled completely by the ResizePlayers plugin. G-Fortress regulates ResizePlayers cvars. Player's speed reduced to G-mod speed. -- Uses TF2Attributes to accomplish this. Player's jump height reduced to G-mod jump height. -- Uses TF2Attributes to accomplish this. +Use Activates when you Attack1 (Left click by default) -- This method is fully functional but would like to improve. Thank you to this thread. Automatic enable/disable -- This plugin detects your map is missing TF2 spawns, and doesn't run at all unless it's needed. Cvars: gfortress_enabled | Enable or disable G-fortress. | 0 = Disabled, 1 = Enabled | Default = 1 gfortress_zoffset | Controls Z-Offset. | (Any Float) | Default = 0.25 gfortress_size | Controls Default Size/Jump/Speed | (Any Float) | Default = 0.83 **Note** The Z-Offset is required to not spawn in the floor on some maps. There is a slight truncation from getting spawn coordinates and raising the spawns 0.25 hammer units solved it. Only mess with if you know what you're doing... Or want to fall out of spawn... Changelog: Spoiler 1.0.0 Initial version. Installation: You MUST install TF2Attributes You MUST install ResizePlayers Place G-Fortress.smx into /tf/addonds/sourcemod/plugins folder Plans:I would like to add a few cvars that will allow users to disable/enable features so they aren't FORCED to rely on the plugin's automatic scanning abilities (though I'm confident in them). I'd like users to be able to enable/disable if they want the plugin to manage +Use/Resize/Swap spawns individually. I also need to add support for THIS, because as of right now, FleaDamage isn't compatible with G-Fortress. Temporary FleaDamage Patch: Spoiler If you absolutely MUST have compatibility between the fleadamage plugin and this plugin, the following patch will work. However, note that it will not work if you set your size any smaller than the default 0.83! DOWNLOAD Example Maps:I'm deciding to include a couple of example maps to demonstrate the effectiveness of the plugin. One of them is EvoCityV2D. Note that I didn't make this map, I merely packed it with materials and models we were missing. If anyone on the EvoCity team wishes me to remove this link please PM me and I will immediately.DOWNLOAD (More Maps coming... probably) Attached Files Get Plugin or Get Source (G-Fortress.sp - 6.7 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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