owner_2019 Opublikowano Kwiecień 27, 2016 o 05:07 Udostępnij Opublikowano Kwiecień 27, 2016 o 05:07 Huntsman Hell 2By: TheWreckingCrew6 Credits: Thank you to Powerlord for the original plugin. Plugins that helped create this one: Vs. Saxton Hale (Super Jump) Jarate Teammates (Self Explanatory) TF2Items Randomizer (Double Jump) Features: While the plugin is intened for Arena maps, it will work on MOST other gamemodes. By Default, everyone starts as a huntsman sniper, with Jarate, and Any melee. If Enabled, Arrows, explode on impact. If Enabled, Arrows are fire arrows and ignite enemies. Super Jumping! Hold alt-fire or crouch, lookup, then release and you go FLYING. Double Jumping! Every Class is a scout now! Outlining Jarated Players. Friendly Fire Jarate. Your teammates get covered in YOUR piss :D By default, everybody starts with a base of 400 health. No Fall Damage! Also a chance for SPECIAL ROUNDS? What Is a Special Round?"Well Wrecking, it's a round that is special" - SmartassWhile he's not wrong, a special round consists of the round being a round of another class. Class options currently consist of... Medic Engineer A Medic Round Consists of... Everybody is a Crusaders Crossbow Medic If Enabled, bolts explode on impact. If Enabled, Bolts ignite enemies. By default, everybody starts with a base of 300 health. Bolts still heal teammates! And An Engy Round Consists of... Everybody is a Rescue Ranger Engy. If Enabled, bolts explode on impact. If Enabled, Bolts ignite enemies. By default, everybody starts with a base of 300 health. Buildings are disabled by default. *Chances of a special round happening can be changed in the Convars! Also, chances of a medic round over an engy round can also be edited. Or Vice Versa.*Dependencies: TF2Attributes TF2Items (Optional) SteamTools (Optional) Updater Client Commands: hh2_help - Displays the information and instructions for the plugin to any client. Admin Commands: hh2_medicround - (Root Access) - Forces the next round to be a Special round consisting of Medics. hh2_engyround - (Root Access) - Forces the next round to be a special round consisting of Engineers. ConVars: ***Cvars are loaded from cfg/sourcemod/huntsmanhell2.cfg.*** hh2_enabled [0/1] - (Default: 1) Enables/Disables the plugin. hh2_gamedescription [0/1] - (Default: 1) (Requires: SteamTools) If Enabled, the plugin will change the game description in the server browser to display "Huntsman Hell 2." hh2_autoupdate [0/1] - (Default: 1) (Requires: Updater) If Enabled, the plugin will be added to updater's list and automatically update itself as I release updates. hh2_health [65 - 800] - (Default: 400) On a normal Huntsman Sniper round, how much health should each player start with? hh2_arrowmultiplier [0.1 - 8.0] - (Default: 4.0) How many times the base amount of arrows should each player start with? hh2_superjump [0/1] - (Default: 1) Enables/Disables SuperJump. hh2_doublejump [0/1] - (Default: 1) Enables/Disables Double Jumps. hh2_falldamage [0/1] - (Default: 0) Enables/Disables Fall Damage. hh2_specialchance [0 - 100] - (Default: 10) What Percent chance should there be of a round being a Special Round? hh2_firearrows [0/1] - (Default: 1) Enables/Disables Fire Arrows. hh2_explode [0/1] - (Default: 1) Enables/Disables Explosive Arrows. hh2_exploderadius [0/1] - (Default: 200) The radius of the explosive arrows explosion in hammer units. hh2_explodedamage [0/1] - (Default: 50) The damage an explosion will cause on direct-hit. hh2_explodefire [0/1] - (Default: 0) Should the explosion catch people on fire? hh2_explodefireself [0/1] - (Default: 0) Should you explosion catch yourself on fire if you are hit by it? hh2_medicchance [0 - 100] - (Default: 50) Percent chance of a special round being medics. (Recommended to total to 100 with hh2_engychance). hh2_medicarrowmultiplier [0.1 - 8.0] - (Default: 1.32) How many times the normal syringe count should each medic have? hh2_medichealth [65 - 800] - (Default: 300) How much health on a medic round should each player start with? hh2_engychance [0 - 100] - (Default: 50) Percent chance of a special round being engineers. (Recommended to total up to 100 with hh2_medicchance). hh2_engyboltmultiplier [0.1 - 8.0] - (Default: 2.6) How many times the normal bolt count should each engineer have? hh2_engyhealth [65 - 800] - (Default: 300) How much health on an engineer round should each player start with? hh2_blockbuildings [0/1] - (Default: 1) Should the plugin block engineers from building buildings? (WARNING: Disabling this can seriously break engineer rounds...And I don't mean my plugin.) hh2_jarateoutline [0/1] - (Default: 0) Should jarate outline players? hh2_FFJarate [0/1] - (Default: 0) Friendly Fire Jarate? hh2_FFJarateDistance [300.0 - 1000.0] - (Default: 750.0) Distance in hammer units a friendly player must be from jarate to get covered in jarate. hh2_FFJarateTime [3.0 - 12.0] - (Default: 7.0) Time a friendly player will be covered in jarate. Installation Instructions: Download and Install TF2Items Download and Install TF2Attributes Download huntsmanhell2.zip Extract zip file into your server's game folder. Config File should be auto-generated on plugin startup. (Optional) For Automatic Update Support: Download and Install Updater (Optional) For Custom Game Description Support: Download and Install SteamTools Upcoming Features: Makes the Info Menu A LOT nicer. Include a lot more info and round specific intruction. Looking for bug fixes and new ideas! ChangeLog: Code: V1.0.0 - 4/27/16 - 12:00 AM CST This is the first version...What do you expect.... Attached Files Huntsman Hell 2 - 1.0.0.zip (50.6 KB) Get Plugin or Get Source (huntsman_hell_2.sp - 51.1 KB) huntsmanhell2.phrases.txt (2.1 KB) huntsman_hell_2.smx (24.5 KB) Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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