owner_2019 Opublikowano Maj 5, 2016 o 11:59 Udostępnij Opublikowano Maj 5, 2016 o 11:59 I suggest/request to add freeze for 10 seconds on player which is predator (he choose from menu a predator and then he freeze) and if it is possible to show a hud message for all players: "%s is now predator, be careful". I searched freeze plugins and i tried to put them in this plugin but i failed and the player who chosed the predator does not freeze. Thank you. Code: ////////////////////////////////////////// //Predator Mode // //Created By Haimmaik // //Released on December 26, 2005 // ////////////////////////////////////////// // // //--------------------------------------// //Modules required: // //fun // //engine // //cstrike // //--------------------------------------// //Doesn't work well with: // //Superhero mode // //Warcraft3 mode // //Amx_gore // // // //If any of them is on plz turn it off. // // // //--------------------------------------// //Works well with: // //Surf_tools // // // //==========================================================================================// //Features: // //--------- // //This plugin allow a player to become a predator, but he needs to pay the price of // //frags and money (the admin decide the price). A predator have 200HP and 500AP, he is // //invisable and his speed and jump are better than normal. A predator also got a plasma // //attack.(the admin chooses how many plasma shot the predator will get every round) // //The predator has a special vision so he can see better. When a predator dies he becomes // //A normal human again. The admin can set the score the predator will get for each kill and // //how much money he will get for each kill. // //headshot will add the predator an extra point (more than the admin decided). A predator // //can't use any weapon but claws and his plasma gun BUT he can kill in 1 knife strike so be // //aware :). // //*NOTE* A predator can change his view mode (normal, 3d person, strategy) // // // //==================================================================================================================================== //Commands(ADMIN): // //--------- // //admin_enable_predator 1/0 Turns on and off the predator mode (default 1) *NOTE, ADMIN COMMANDS ARE STILL ACTIVE* // //admin_everyone_predator 1/0 Gives all the players the predator menu. if u choose not to be a predator.. u die. // //admin_frags_predator [number] Decide how many frags you need to pay to become a predator (default 20) // //admin_money_predator [number] Decides how much money you need to pay to become a predator (default 16,000) // //admin_plasma_predator[number] Decides how many plasma shots a predator will get (default 3) // //admin_frags_plasma [number] Decides how many frags a predator gets for plasma kill (default 1) // //admin_frags_knife [number] Decides how many frags a predator gets for knife kill (default 2) // //admin_kill_money [number] Decides how much money a predator gets for each kill (default 300) // //admin_predator [name][type][plasma] Change a player into a predator, choose type of predator and amount of plasma // //admin_predatorteam [team][type][plasma] Same as admin_predaotr just to a full team (T,CT,ALL or 1,2,3) // //admin_unpredator [name] Change a predator into a human // //admin_unpredatorteam [team] Same as admin_unpredator just to a full team (T,CT,ALL or 1,2,3) // //admin_addplasma [name][number] Adds Plasma shoots to a predator (player have to be a predator) // //admin_predator_custom [name][type] Changes a player's MODEL into a predator model *NOTE, HE IS NOT A PREDATOR* // //admin_view_predator [number] Changes the speed of the bodyheat (default 0.2) [change map to take effect] // //admin_hp_predator [number] sets amount of HP the predator gets (default 200) // // // // // //Commands(CLIENT): // //-------- // //ppfire Shoot a plasma ball (i suggest u bind it to mouse3) // //pcview Change the view mode of the predator (i suggest u bind it to P) // //dbinds Auto bind the client functions into the default keys // //say /predatorhelp Open the help window explains about other /say commands of the mode // // // //==================================================================================================================================== //Server Installation: // //Copy the file "predator.amxx" into: addons\amxmodx\plugins\ // //Copy the file "predhelp.txt" into: addons\amxmodx\plugins\ // //Open the file addons\amxmodx\config\plugins.ini // //Add there the line "predator.amxx" // // // //Copey Those Files into those places: // //"predator1.mdl" cstrike\models\player\predator1\ // //"predator2.mdl" cstrike\models\player\predator2\ // //"predator3.mdl" cstrike\models\player\predator3\ // //"predator4.mdl" cstrike\models\player\predator4\ // //"claws.mdl" cstrike\models\ // //"v_knife.mdl" cstrike\models\ // //"crpredator.wav" cstrike\sound\predator\ // //"scpredator.wav" cstrike\sound\predator\ // //"depredator.wav" cstrike\sound\predator\ // //"plasma_shoot.wav" cstrike\sound\predator\ // //"explosion.wav" cstrike\sound\predator\ // //"plasma.spr" cstrike\sprites\ // //"laserbeam.spr" cstrike\sprites\ // //"plasma_explode.spr" cstrike\sprites\ // //"blood.spr" cstrike\sprites\ // //"bloodspray.spr" cstrike\sprites\ // //"Fleshgibs.mdl" cstrike\models\ // //"GIB_Skull.mdl" cstrike\models\ // //"GIB_Legbone.mdl" cstrike\models\ // //"GIB_Lung.mdl" cstrike\models\ // //"GIB_B_Gib.mdl" cstrike\models\ // //"GIB_B_Bone.mdl" cstrike\models\ // //"rpgrocket.mdl" cstrike\models\ // //"bc_spithit2.wav" cstrike\sound\predator\ // //"suitchargeno1.wav" cstrike\sound\predator\ // //"smallmedkit2.wav" cstrike\sound\predator\ // //"button3.wav" cstrike\sound\predator\ // // // //================================================================ //Code taken from other plugins: // //amx_gore.sma // //GHW_speed_hack.sma // //amx_knivesonly.sma // //nvx_3rdperson.sma // // // // I HOPE I DIDNT FORGET ANY // // // //==================================== //Credits: // //Haimmaik // //zenith77 // //Batman/Gorlag // //v3x // //XxAvalanchexX // //Hawk552 // //Charr // // // // SORRY IF I FORGOT SOMEONE :( // // // //==================================== // // AND HERE IS THE FULL CODE!! :) // //---------------[INCLUDES]--------------- #include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <engine> //---------------[PLASMA STUFF]--------------- new gExplosionModel new gTrailModel new msgtext //---------------[BLOOD STUFF]--------------- new blood_drop new blood_spray //---------------[BODYPARTS STUFF]--------------- new mdl_gib_flesh new mdl_gib_head new mdl_gib_legbone new mdl_gib_lung new mdl_gib_meat new mdl_gib_spine //---------------[MSG STUFF]--------------- new MsgSayText //---------------[PRECATCH SOUNDS]--------------- public plugin_precache() { precache_model("models/player/predator1/predator1.mdl") precache_model("models/player/predator2/predator2.mdl") precache_model("models/player/predator3/predator3.mdl") precache_model("models/player/predator4/predator4.mdl") precache_model("models/claws.mdl") precache_model("models/rpgrocket.mdl") precache_model("models/v_knife.mdl") precache_sound("predator/crpredator.wav") precache_sound("predator/scpredator.wav") precache_sound("predator/depredator.wav") precache_sound("predator/plasma_shoot.wav") precache_sound("predator/explosion.wav") precache_sound("predator/bc_spithit2.wav") precache_sound("predator/suitchargeno1.wav") precache_sound("predator/smallmedkit2.wav") precache_sound("predator/button3.wav") precache_model("sprites/plasma.spr") gTrailModel = precache_model("sprites/laserbeam.spr") gExplosionModel = precache_model("sprites/plasma_explode.spr") blood_drop = precache_model("sprites/blood.spr") blood_spray = precache_model("sprites/bloodspray.spr") mdl_gib_flesh = precache_model("models/Fleshgibs.mdl") mdl_gib_head = precache_model("models/GIB_Skull.mdl") mdl_gib_legbone = precache_model("models/GIB_Legbone.mdl") mdl_gib_lung = precache_model("models/GIB_Lung.mdl") mdl_gib_meat = precache_model("models/GIB_B_Gib.mdl") mdl_gib_spine = precache_model("models/GIB_B_Bone.mdl") } //---------------[PLUGIN INIT]--------------- public plugin_init() { register_plugin("Predator_Mode","1.96","Haim") new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5 register_menucmd(register_menuid("Choose Your Predator:"),keys,"func_menu") register_event("ResetHUD","func_menuspawndelay","be") register_event("ResetHUD","startround","be") register_event("DeathMsg","unpredator","a") register_event("DeathMsg","death_blood","a") register_event("CurWeapon", "toggleclaws", "be", "1=1") register_event("Damage", "func_predatorpower", "b", "2!0") register_event("Damage","dmg_blood","b","2!0","3=0","4!0") register_cvar("admin_enable_predator","1") register_cvar("admin_frags_predator","20") register_cvar("admin_money_predator","16000") register_cvar("admin_plasma_predator","3") register_cvar("admin_frags_plasma","1") register_cvar("admin_frags_knife","2") register_cvar("admin_kill_money","300") register_cvar("admin_everyone_predator","0") register_cvar("admin_view_predator","0.4") register_cvar("admin_hp_predator","200") register_concmd("admin_predator","func_adminpredator",ADMIN_LEVEL_A,"[target] [kind] [plasma]") register_concmd("admin_predatorteam","func_adminpredatorteam",ADMIN_LEVEL_A,"[team] [kind] [plasma]") register_concmd("admin_addplasma","func_addplasma",ADMIN_LEVEL_A,"[target] [plasma]") register_concmd("admin_unpredator","func_adminunpredator",ADMIN_LEVEL_A,"[target]") register_concmd("admin_unpredatorteam","func_adminunpredatorteam",ADMIN_LEVEL_A,"[team]") register_concmd("admin_predator_custom","custom",ADMIN_LEVEL_A,"[target]") register_clcmd("ppfire","cmdShoot") register_clcmd("pcview","func_view") register_clcmd("dbinds","func_autobind") register_clcmd("say /predatorhelp","func_predhelp") register_clcmd("say /predcost","func_predcost") register_clcmd("say /predfrags","func_predfrags") register_clcmd("say /predmoney","func_predmoney") register_clcmd("say /predon","func_predon") register_clcmd("say /predeveryone","func_predeveryone") register_touch("PlasmaBall","*","plasma_hit") msgtext = get_user_msgid("StatusText") MsgSayText = get_user_msgid("SayText") set_task(0.85,"lowhp_blood",0,"",0,"b") set_task(get_cvar_float("admin_view_predator"), "func_bodyheat", 0, "", 0, "b") } //---------------[THE PREDATOR GLOBAL VALUE]--------------- new ispredator[33] new delay[33] new plasma[33] new view[33] new onoroff[33] //---------------[SPAWN DELAY FOR MENU]--------------- public func_menuspawndelay(id) { if(ispredator[id]!=0) { set_task(1.0,"func_screen",id) } if (get_cvar_num("admin_enable_predator")!=1) { set_hudmessage(0,30,200,-1.0,0.4,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"Predator Mode Is Off") return PLUGIN_HANDLED } new msg[51] format(msg,50,"^x01Say ^x04 /predatorhelp ^x01 for more info.") message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() if(get_cvar_num("admin_everyone_predator")==0) { if((ispredator[id]==0 || ispredator[id]==5) && delay[id]<1 && get_user_frags(id)>=get_cvar_num("admin_frags_predator") && cs_get_user_money(id)>=get_cvar_num("admin_money_predator")) { set_task(1.5,"showMenu",id) server_cmd("sv_maxspeed 100000") server_cmd("sv_airaccelerate 500") } } if(get_cvar_num("admin_everyone_predator")==1) { if(ispredator[id]==0 || ispredator[id]==5) { set_task(1.5,"showMenu",id) server_cmd("sv_maxspeed 100000") server_cmd("sv_airaccelerate 500") } } return PLUGIN_HANDLED } //---------------[PRADATOR GOT KILLED]--------------- public unpredator() { new id=read_data(2) if(ispredator[id]!=0) { ispredator[id]=5 plasma[id]=0 onoroff[id]=0 if(get_user_health(id)>100) { set_user_health(id,get_user_health(id)-(get_cvar_num("admin_hp_predetor")-100)) } cs_set_user_armor(id,0,CS_ARMOR_NONE) set_user_gravity(id,1.0) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) set_user_footsteps(id,0) set_user_maxspeed(id,350.0) client_cmd(id,"cl_forwardspeed 400") client_cmd(id,"cl_backspeed 400") client_cmd(id,"cl_sidespeed 400") client_cmd(id,"spk predator/depredator") message_begin(MSG_ONE, 98, {0,0,0}, id) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(100) // fade red write_byte(0) // fade green write_byte(0) // fade blue write_byte(0) // fade alpha message_end() set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You are no longer a predator") if(view[id]!=0) { func_view(id) } new HUD[51] format(HUD,50,"") message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() } } //---------------[SHOW PREDATOR MENU]--------------- public showMenu(id) { new menu[192] new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5 format(menu,191,"\yChoose Your Predator:^n^n\w1. Forest Predator^n2. Mountain Predator^n3. Desert Predator^n4. Snow Predator^n5. None") show_menu(id,keys,menu) return PLUGIN_HANDLED } //---------------[PREDATOR CHOOSE]--------------- public func_menu(id,key) { if(key==0) { if(get_cvar_num("admin_everyone_predator")==0) { set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator")) cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator")) } ispredator[id]=1 plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator1") client_cmd(id,"spk predator/crpredator") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You are now a forest predator") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() } if(key==1) { if(get_cvar_num("admin_everyone_predator")==0) { set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator")) cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator")) } ispredator[id]=2 plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator2") client_cmd(id,"spk predator/crpredator") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You are now a mountain predator") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() } if(key==2) { if(get_cvar_num("admin_everyone_predator")==0) { set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator")) cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator")) } ispredator[id]=3 plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator3") client_cmd(id,"spk predator/crpredator") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You are now a desert predator") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() } if(key==3) { if(get_cvar_num("admin_everyone_predator")==0) { set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator")) cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator")) } ispredator[id]=4 plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator4") client_cmd(id,"spk predator/crpredator") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You are now a snow predator") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() } if(key==4) { if(get_cvar_num("admin_everyone_predator")==0) { delay[id]=3 set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You are NOT a predator. U will have to wait 3 rounds to be predator.") } if(get_cvar_num("admin_everyone_predator")!=0) { client_cmd(id,"kill") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You have to be a predator so dont fool around.") } } } //---------------[ADMIN SET PREDATOR]--------------- public func_adminpredator(id,level,cid) { if (!cmd_access(id,level,cid,4)) { console_print(id, "sorry, ur admin level is too low to use that command") return PLUGIN_HANDLED } new arg[32] new kin[2] new pla[10] read_argv(1,arg,31) read_argv(2,kin,1) read_argv(3,pla,9) new kinf=str_to_num(kin) new plaf=str_to_num(pla) new player=cmd_target(id,arg,2) if(ispredator[player]==0) { if(kinf==1) { ispredator[player]=1 plasma[player]=plaf set_user_health(player,get_cvar_num("admin_hp_predator")) cs_set_user_armor(player,500,CS_ARMOR_VESTHELM) set_user_gravity(player,0.5) set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(player,1) client_cmd(player,"spk predator/crpredator") cs_set_user_model(player,"predator1") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(player,"You are now a predator") cs_set_user_nvg(player,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[player]) message_begin(MSG_ONE, msgtext, {0,0,0}, player) write_byte(0) write_string(HUD) message_end() return PLUGIN_HANDLED } if(kinf==2) { ispredator[player]=2 plasma[player]=plaf set_user_health(player,get_cvar_num("admin_hp_predator")) cs_set_user_armor(player,500,CS_ARMOR_VESTHELM) set_user_gravity(player,0.5) set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(player,1) client_cmd(player,"spk predator/crpredator") cs_set_user_model(player,"predator2") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(player,"You are now a predator") cs_set_user_nvg(player,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[player]) message_begin(MSG_ONE, msgtext, {0,0,0}, player) write_byte(0) write_string(HUD) message_end() return PLUGIN_HANDLED } if(kinf==3) { ispredator[player]=3 plasma[player]=plaf set_user_health(player,get_cvar_num("admin_hp_predator")) cs_set_user_armor(player,500,CS_ARMOR_VESTHELM) set_user_gravity(player,0.5) set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(player,1) client_cmd(player,"spk predator/crpredator") cs_set_user_model(player,"predator3") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(player,"You are now a predator") cs_set_user_nvg(player,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[player]) message_begin(MSG_ONE, msgtext, {0,0,0}, player) write_byte(0) write_string(HUD) message_end() return PLUGIN_HANDLED } if(kinf==4) { ispredator[player]=4 plasma[player]=plaf set_user_health(player,get_cvar_num("admin_hp_predator")) cs_set_user_armor(player,500,CS_ARMOR_VESTHELM) set_user_gravity(player,0.5) set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(player,1) client_cmd(player,"spk predator/crpredator") cs_set_user_model(player,"predator4") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(player,"You are now a predator") cs_set_user_nvg(player,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[player]) message_begin(MSG_ONE, msgtext, {0,0,0}, player) write_byte(0) write_string(HUD) message_end() return PLUGIN_HANDLED } } else { console_print(id,"That player is already a predator") return PLUGIN_HANDLED } return PLUGIN_HANDLED } //---------------[ADMIN SET PREDATOR FOR TEAM]--------------- public func_adminpredatorteam(id,level,cid) { if (!cmd_access(id,level,cid,4)) { console_print(id, "sorry, ur admin level is too low to use that command") return PLUGIN_HANDLED } new arg[32] new kin[2] new pla[10] read_argv(1,arg,31) read_argv(2,kin,1) read_argv(3,pla,9) new kinf=str_to_num(kin) new plaf=str_to_num(pla) if(equali(arg[0],"T") || equali(arg[0],"1")) { new team_players[32],nb,i get_players(team_players,nb,"a") for(i=0;i<nb;i++) { new pid = team_players if(get_user_team(pid)==1) { if(ispredator[pid]==0) { if(kinf==1) { ispredator[pid]=1 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator1") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==2) { ispredator[pid]=2 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator2") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==3) { ispredator[pid]=3 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator3") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==4) { ispredator[pid]=4 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator4") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } } } } } if(equali(arg[0],"CT") || equali(arg[0],"2")) { new team_players[32],nb,i get_players(team_players,nb,"a") for(i=0;i<nb;i++) { new pid = team_players if(get_user_team(pid)==2) { if(ispredator[pid]==0) { if(kinf==1) { ispredator[pid]=1 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator1") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==2) { ispredator[pid]=2 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator2") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==3) { ispredator[pid]=3 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator3") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==4) { ispredator[pid]=4 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator4") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } } } } } if(equali(arg[0],"ALL") || equali(arg[0],"3")) { new team_players[32],nb,i get_players(team_players,nb,"a") for(i=0;i<nb;i++) { new pid = team_players if(ispredator[pid]==0) { if(kinf==1) { ispredator[pid]=1 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator1") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==2) { ispredator[pid]=2 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator2") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==3) { ispredator[pid]=3 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator3") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } if(kinf==4) { ispredator[pid]=4 plasma[pid]=plaf set_user_health(pid,get_cvar_num("admin_hp_predator")) cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM) set_user_gravity(pid,0.5) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(pid,1) client_cmd(pid,"spk predator/crpredator") cs_set_user_model(pid,"predator4") set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are now a predator") cs_set_user_nvg(pid,1) console_print(id,"Success") new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[pid]) message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } } } } return PLUGIN_HANDLED } //---------------[ADMIN REMOVE PREDATOR]--------------- public func_adminunpredator(id,level,cid) { if (!cmd_access(id,level,cid,2)) { console_print(id, "sorry, ur admin level is too low to use that command") return PLUGIN_HANDLED } new arg[32] read_argv(1,arg,31) new player=cmd_target(id,arg,2) if(ispredator[player]!=0) { ispredator[player]=0 plasma[player]=0 if(get_user_health(player)>100) { set_user_health(player,get_user_health(player)-100) } cs_set_user_armor(id,0,CS_ARMOR_NONE) set_user_gravity(player,1.0) set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) set_user_footsteps(player,0) set_user_maxspeed(player,250.0) client_cmd(player,"cl_forwardspeed 400") client_cmd(player,"cl_backspeed 400") client_cmd(player,"cl_sidespeed 400") client_cmd(player,"spk predator/depredator") cs_reset_user_model(player) set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(player,"You are no longer a predator") message_begin(MSG_ONE, 98, {0,0,0}, player) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(100) // fade red write_byte(0) // fade green write_byte(0) // fade blue write_byte(0) // fade alpha message_end() console_print(id,"Success") if(view[player]!=0) { func_view(player) } onoroff[player]=0 cs_set_user_nvg(player,0) client_cmd(player,"spk predator/smallmedkit2") new HUD[51] format(HUD,50,"") message_begin(MSG_ONE, msgtext, {0,0,0}, player) write_byte(0) write_string(HUD) message_end() } else { console_print(id,"That player is not a predator") } return PLUGIN_HANDLED } //---------------[ADMIN REMOVE PREDATOR FROM TEAM]--------------- public func_adminunpredatorteam(id,level,cid) { if (!cmd_access(id,level,cid,2)) { console_print(id, "sorry, ur admin level is too low to use that command") return PLUGIN_HANDLED } new arg[32] read_argv(1,arg,31) if(equali(arg[0],"T") || equali(arg[0],"1")) { new team_players[32],nb,i get_players(team_players,nb,"a") for(i=0;i<nb;i++) { new pid = team_players if(get_user_team(pid)==1) { if(ispredator[pid]!=0) { ispredator[pid]=0 plasma[pid]=0 if(get_user_health(pid)>100) { set_user_health(pid,get_user_health(pid)-100) } cs_set_user_armor(id,0,CS_ARMOR_NONE) set_user_gravity(pid,1.0) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) set_user_footsteps(pid,0) set_user_maxspeed(pid,250.0) client_cmd(pid,"cl_forwardspeed 400") client_cmd(pid,"cl_backspeed 400") client_cmd(pid,"cl_sidespeed 400") client_cmd(pid,"spk predator/depredator") cs_reset_user_model(pid) set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are no longer a predator") message_begin(MSG_ONE, 98, {0,0,0}, pid) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(100) // fade red write_byte(0) // fade green write_byte(0) // fade blue write_byte(0) // fade alpha message_end() console_print(id,"Success") if(view[pid]!=0) { func_view(pid) } onoroff[pid]=0 cs_set_user_nvg(pid,0) client_cmd(pid,"spk predator/smallmedkit2") new HUD[51] format(HUD,50,"") message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } } } } if(equali(arg[0],"CT") || equali(arg[0],"2")) { new team_players[32],nb,i get_players(team_players,nb,"a") for(i=0;i<nb;i++) { new pid = team_players if(get_user_team(pid)==2) { if(ispredator[pid]!=0) { ispredator[pid]=0 plasma[pid]=0 if(get_user_health(pid)>100) { set_user_health(pid,get_user_health(pid)-100) } cs_set_user_armor(id,0,CS_ARMOR_NONE) set_user_gravity(pid,1.0) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) set_user_footsteps(pid,0) set_user_maxspeed(pid,250.0) client_cmd(pid,"cl_forwardspeed 400") client_cmd(pid,"cl_backspeed 400") client_cmd(pid,"cl_sidespeed 400") client_cmd(pid,"spk predator/depredator") cs_reset_user_model(pid) set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are no longer a predator") message_begin(MSG_ONE, 98, {0,0,0}, pid) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(100) // fade red write_byte(0) // fade green write_byte(0) // fade blue write_byte(0) // fade alpha message_end() console_print(id,"Success") if(view[pid]!=0) { func_view(pid) } onoroff[pid]=0 cs_set_user_nvg(pid,0) client_cmd(pid,"spk predator/smallmedkit2") new HUD[51] format(HUD,50,"") message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } } } } if(equali(arg[0],"ALL") || equali(arg[0],"3")) { new team_players[32],nb,i get_players(team_players,nb,"a") for(i=0;i<nb;i++) { new pid = team_players if(ispredator[pid]!=0) { ispredator[pid]=0 plasma[pid]=0 if(get_user_health(pid)>100) { set_user_health(pid,get_user_health(pid)-100) } cs_set_user_armor(id,0,CS_ARMOR_NONE) set_user_gravity(pid,1.0) set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) set_user_footsteps(pid,0) set_user_maxspeed(pid,250.0) client_cmd(pid,"cl_forwardspeed 400") client_cmd(pid,"cl_backspeed 400") client_cmd(pid,"cl_sidespeed 400") client_cmd(pid,"spk predator/depredator") cs_reset_user_model(pid) set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(pid,"You are no longer a predator") message_begin(MSG_ONE, 98, {0,0,0}, pid) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(100) // fade red write_byte(0) // fade green write_byte(0) // fade blue write_byte(0) // fade alpha message_end() console_print(id,"Success") if(view[pid]!=0) { func_view(pid) } onoroff[pid]=0 cs_set_user_nvg(pid,0) client_cmd(pid,"spk predator/smallmedkit2") new HUD[51] format(HUD,50,"") message_begin(MSG_ONE, msgtext, {0,0,0}, pid) write_byte(0) write_string(HUD) message_end() } } } return PLUGIN_HANDLED } //---------------[START ROUND]--------------- public startround(id) { if(ispredator[id]==0) { set_user_health(id,100) set_user_gravity(id,1.0) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) set_user_footsteps(id,0) onoroff[id]=0 } if(ispredator[id]==1) { plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator1") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() onoroff[id]=0 } if(ispredator[id]==2) { plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator2") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() onoroff[id]=0 } if(ispredator[id]==3) { plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator3") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() onoroff[id]=0 } if(ispredator[id]==4) { plasma[id]=get_cvar_num("admin_plasma_predator") set_user_health(id,get_cvar_num("admin_hp_predator")) cs_set_user_armor(id,500,CS_ARMOR_VESTHELM) set_user_gravity(id,0.5) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20) set_user_footsteps(id,1) cs_set_user_model(id,"predator4") cs_set_user_nvg(id,1) new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() onoroff[id]=0 } if(ispredator[id]==5) { ispredator[id]=0 onoroff[id]=0 set_user_health(id,100) cs_set_user_armor(id,0,CS_ARMOR_VESTHELM) set_user_gravity(id,1.0) set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) set_user_footsteps(id,0) cs_reset_user_model(id) func_view(id) } if(delay[id]>0) { delay[id]= delay[id]-1 } } //---------------[PREDATOR SPEED & KNIFE & PLASMACOUNT]--------------- public client_PreThink(id) { new clip,ammo if(ispredator[id]!=0) { entity_set_float(id,EV_FL_fuser2,0.0) set_user_maxspeed(id,475.0) client_cmd(id,"cl_forwardspeed 475;cl_backspeed 475;cl_sidespeed 475") if(get_user_weapon(id,clip,ammo)!=CSW_KNIFE && get_user_weapon(id,clip,ammo)!=CSW_C4) { client_cmd(id,"weapon_knife") } if(get_user_health(id)<101) { set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,225-(get_user_health(id)*2)) } } } //---------------[PREDATOR POWER]--------------- public func_predatorpower(id) { func_screen(id) new weapon, bodypart, attacker = get_user_attacker(id,weapon,bodypart) if(ispredator[attacker]!=0 && attacker!=id) { new iOrigin[3] new wpn[32] get_weaponname(attacker,wpn,31) new damage new victimhealth = get_user_health(id) damage = read_data(2) if(weapon==CSW_KNIFE) { damage = damage*2 } if (victimhealth - damage<1) { user_silentkill(id) if(ispredator[id]==0) { get_user_origin(id,iOrigin) // Effects fx_blood_red(iOrigin) fx_blood_red(iOrigin) fx_blood_red(iOrigin) fx_bleed_red(iOrigin) fx_bleed_red(iOrigin) fx_headshot_red(iOrigin) fx_blood_large_red(iOrigin,5) fx_blood_small_red(iOrigin,15) fx_trans(id,0) fx_gib_explode(iOrigin) // Hide body iOrigin[2] = iOrigin[2]-20 set_user_origin(id,iOrigin) } if(ispredator[id]!=0) { get_user_origin(id,iOrigin) // Effects fx_blood_green(iOrigin) fx_blood_green(iOrigin) fx_blood_green(iOrigin) fx_bleed_green(iOrigin) fx_bleed_green(iOrigin) fx_headshot_green(iOrigin) fx_blood_large_green(iOrigin,5) fx_blood_small_green(iOrigin,15) fx_trans(id,0) fx_gib_explode(iOrigin) // Hide body iOrigin[2] = iOrigin[2]-20 set_user_origin(id,iOrigin) } make_deathmsg(attacker,id,bodypart,wpn) set_user_frags(attacker,get_user_frags(attacker)+get_cvar_num("admin_frags_knife")) cs_set_user_money(attacker,cs_get_user_money(attacker)+get_cvar_num("admin_kill_money")) client_cmd(attacker,"spk predator/bc_spithit2") client_cmd(id,"spk predator/bc_spithit2") client_cmd(attacker,"spk predator/scpredator") client_cmd(id,"spk predator/scpredator") } else { set_user_health(id, victimhealth-damage) } } return PLUGIN_CONTINUE } //---------------[PREDATOR MODEL]--------------- public custom(id,level,cid) { new arg[32] new swi[2] read_argv(1,arg,31) read_argv(2,swi,1) new swit=str_to_num(swi) new player = cmd_target(id,arg,2) if(swit==1) { cs_set_user_model(player,"predator1") } if(swit==2) { cs_set_user_model(player,"predator2") } if(swit==3) { cs_set_user_model(player,"predator3") } if(swit==4) { cs_set_user_model(player,"predator4") } if(swit==0) { cs_reset_user_model(player) } return PLUGIN_HANDLED } //---------------[PLASMA SHOOT]--------------- public cmdShoot(id) { if(plasma[id]>0 && ispredator[id]!=0 && ispredator[id]!=5) { plasma[id]=plasma[id]-1 new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[id]) message_begin(MSG_ONE, msgtext, {0,0,0}, id) write_byte(0) write_string(HUD) message_end() new origin[3], Float:fOrigin[3]//player origin... and float origin new Float:velocity[3] // speed of the entity to move get_user_origin(id,origin,1)//get user origin - int IVecFVec(origin, fOrigin)// convert the int into float new ePlasmaBall = create_entity("info_target") // create the plasma ball entity_set_string(ePlasmaBall, EV_SZ_classname, "PlasmaBall") //set name of the entity "PlasmaBall" new Float:posAdjust[3] //Used for adjusting the starting position velocity_by_aim(id, 70, posAdjust) //You can replace 50 with whatever , get origin of the AIM fOrigin[0] += posAdjust[0] fOrigin[1] += posAdjust[1] fOrigin[2] += posAdjust[2] entity_set_vector(ePlasmaBall, EV_VEC_origin,fOrigin)//set the shot's direction new Float:maxs[3] = {0.2,0.2,0.5} new Float:mins[3] = {-0.2,-0.2,-0.5} entity_set_size(ePlasmaBall,mins,maxs)//set size entity_set_int(ePlasmaBall,EV_INT_solid, SOLID_BBOX)//make solid entity_set_int(ePlasmaBall,EV_INT_movetype,MOVETYPE_FLYMISSILE)//set movetype entity_set_float(ePlasmaBall,EV_FL_framerate,1.0)//framerate entity_set_int(ePlasmaBall, EV_INT_rendermode, 5)//randermode entity_set_float(ePlasmaBall, EV_FL_renderamt, 255.0)//visable entity_set_float(ePlasmaBall, EV_FL_scale, 1.20)//dunno entity_set_model(ePlasmaBall, "sprites/plasma.spr")//model emit_sound(ePlasmaBall, CHAN_AUTO, "predator/plasma_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)//sound VelocityByAim(id,1150,velocity)//speed entity_set_vector(ePlasmaBall,EV_VEC_velocity,velocity)//set the shot's speed entity_set_edict(ePlasmaBall, EV_ENT_owner, id) // Create a trail... /* Broadcast to all players*/ message_begin(MSG_BROADCAST, SVC_TEMPENTITY) // TE_BEAMFOLLOW ( msg #22) create a line of decaying beam segments until entity stops moving write_byte(22) // msg id write_short(ePlasmaBall) // short (entity:attachment to follow) write_short(gTrailModel) // short (sprite index) write_byte(25) // byte (life in 0.1's) write_byte(7) // byte (line width in 0.1's) write_byte(42) // byte (color) write_byte(170) // byte (color) write_byte(255) // byte (color) write_byte(255) // byte (brightness) message_end() return PLUGIN_HANDLED } else { set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1) show_hudmessage(id,"You are out of ammo") return PLUGIN_HANDLED } return PLUGIN_HANDLED } //---------------[PLASMA HIT]--------------- public plasma_hit(ePlasmaBall,other) { if(other == 0) { new Float:fOrigin[3] new iOrigin[3] // get origin.... entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin) // changes a Float vector to an interger FVecIVec(fOrigin, iOrigin) // this sends out a server message ( from const.h ) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(23) //TE_GLOWSPRITE write_coord(iOrigin[0]) write_coord(iOrigin[1]) write_coord(iOrigin[2]) write_short(gExplosionModel) // model write_byte(3) // life 0.x sec write_byte(12) // size write_byte(210) // brightness message_end() // our explosion sound... emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) remove_entity(ePlasmaBall) // remove the entity } else if(is_user_connected(other)) { new attacker = entity_get_edict(ePlasmaBall,EV_ENT_owner) if(get_user_team(other)!=get_user_team(attacker)) { new bodypart,weapon[32] new iOriginp[3] user_silentkill(other) if(ispredator[other]==0) { get_user_origin(other,iOriginp) // Effects fx_blood_red(iOriginp) fx_blood_red(iOriginp) fx_blood_red(iOriginp) fx_bleed_red(iOriginp) fx_bleed_red(iOriginp) fx_headshot_red(iOriginp) fx_blood_large_red(iOriginp,10) fx_blood_small_red(iOriginp,20) fx_trans(other,0) fx_gib_explode(iOriginp) // Hide body iOriginp[2] = iOriginp[2]-20 set_user_origin(other,iOriginp) } if(ispredator[other]!=0) { get_user_origin(other,iOriginp) // Effects fx_blood_green(iOriginp) fx_blood_green(iOriginp) fx_blood_green(iOriginp) fx_bleed_green(iOriginp) fx_bleed_green(iOriginp) fx_headshot_green(iOriginp) fx_blood_large_green(iOriginp,10) fx_blood_small_green(iOriginp,20) fx_trans(other,0) fx_gib_explode(iOriginp) // Hide body iOriginp[2] = iOriginp[2]-20 set_user_origin(other,iOriginp) } make_deathmsg(attacker,other,bodypart,weapon) set_user_frags (attacker,get_user_frags(attacker)+get_cvar_num("admin_frags_plasma")) cs_set_user_money(attacker,cs_get_user_money(attacker)+get_cvar_num("admin_kill_money")) new Float:fOrigin[3] new iOrigin[3] // get origin.... entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin) // changes a Float vector to an interger FVecIVec(fOrigin, iOrigin) // this sends out a server message ( from const.h ) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(23) //TE_GLOWSPRITE write_coord(iOrigin[0]) write_coord(iOrigin[1]) write_coord(iOrigin[2]) write_short(gExplosionModel) // model write_byte(3) // life 0.x sec write_byte(12) // size write_byte(210) // brightness message_end() // our explosion sound... emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) client_cmd(other,"spk predator/bc_spithit2") client_cmd(attacker,"spk predator/bc_spithit2") remove_entity(ePlasmaBall) } else { new Float:fOrigin[3] new iOrigin[3] // get origin.... entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin) // changes a Float vector to an interger FVecIVec(fOrigin, iOrigin) // this sends out a server message ( from const.h ) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(23) //TE_GLOWSPRITE write_coord(iOrigin[0]) write_coord(iOrigin[1]) write_coord(iOrigin[2]) write_short(gExplosionModel) // model write_byte(3) // life 0.x sec write_byte(12) // size write_byte(210) // brightness message_end() // our explosion sound... emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) remove_entity(ePlasmaBall) } } else { new Float:fOrigin[3] new iOrigin[3] // get origin.... entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin) // changes a Float vector to an interger FVecIVec(fOrigin, iOrigin) // this sends out a server message ( from const.h ) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(23) //TE_GLOWSPRITE write_coord(iOrigin[0]) write_coord(iOrigin[1]) write_coord(iOrigin[2]) write_short(gExplosionModel) // model write_byte(3) // life 0.x sec write_byte(12) // size write_byte(210) // brightness message_end() // our explosion sound... emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) remove_entity(ePlasmaBall) // remove the entity } } public func_addplasma(id,level,cid) { if (!cmd_access(id,level,cid,3)) { console_print(id, "sorry, ur admin level is too low to use that command") return PLUGIN_HANDLED } new arg[32] new am[10] read_argv(1,arg,31) read_argv(2,am,9) new amf=str_to_num(am) new player = cmd_target(id,arg,2) if(ispredator[player]!=0 && ispredator[player]!=5) { plasma[player]=plasma[player]+amf new HUD[51] format(HUD,50,"You got %i Plasma shots left.",plasma[player]) message_begin(MSG_ONE, msgtext, {0,0,0}, player) write_byte(0) write_string(HUD) message_end() } return PLUGIN_HANDLED } //---------------[PUBLIC ON CONNECT FUNCTION]--------------- public client_disconnect(id) { ispredator[id]=0 plasma[id]=0 onoroff[id]=0 } //---------------[PREDATOR BLUE SCREEN EVERY NEW ROUND]--------------- public func_screen(id) { if(is_user_alive(id)) { if(view[id]==1 && ispredator[id]!=0) { onoroff[id]=1 client_cmd(id,"spk predator/suitchargeno1") message_begin(MSG_ONE, 98, {0,0,0}, id) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(0) // fade red write_byte(0) // fade green write_byte(255) // fade blue write_byte(130) // fade alpha message_end() } if(view[id]==2 && ispredator[id]!=0) { onoroff[id]=2 client_cmd(id,"spk predator/suitchargeno1") message_begin(MSG_ONE, 98, {0,0,0}, id) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(25) // fade red write_byte(25) // fade green write_byte(25) // fade blue write_byte(210) // fade alpha message_end() } } } //---------------[PREDATOR CLAWS]--------------- public toggleclaws(id) { new clip, ammo, wpnid = get_user_weapon(id,clip,ammo) new model[32] entity_get_string(id,EV_SZ_viewmodel,model,31) if(ispredator[id]!=0 && !equali(model,"models/claws.mdl") && !equali(model,"models/v_c4.mdl")) { entity_set_string(id, EV_SZ_viewmodel,"models/claws.mdl") } if(ispredator[id]==0 && wpnid == CSW_KNIFE && !equali(model,"models/v_knife.mdl")) { entity_set_string(id, EV_SZ_viewmodel,"models/v_knife.mdl") } } //---------------[PREDATOR VIEW]--------------- public func_view(id) { if(ispredator[id]!=0 && ispredator[id]!=5) { if(view[id]==0) { view[id]=1 onoroff[id]=1 client_cmd(id,"spk predator/suitchargeno1") console_print(id,"view is normal with mask") message_begin(MSG_ONE, 98, {0,0,0},id) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(0) // fade red write_byte(0) // fade green write_byte(255) // fade blue write_byte(120) // fade alpha message_end() return PLUGIN_HANDLED } if(view[id]==1) { view[id]=2 onoroff[id]=2 client_cmd(id,"spk predator/suitchargeno1") console_print(id,"predator view mode") message_begin(MSG_ONE, 98, {0,0,0},id) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(25) // fade red write_byte(25) // fade green write_byte(25) // fade blue write_byte(210) // fade alpha message_end() return PLUGIN_HANDLED } if(view[id]==2) { view[id]=3 client_cmd(id,"spk predator/smallmedkit2") console_print(id,"view is 3d person mode") set_view(id,CAMERA_3RDPERSON) onoroff[id]=0 message_begin(MSG_ONE, 98, {0,0,0},id) write_short(1<<0) // fade lasts this long duration write_short(1<<0) // fade lasts this long hold time write_short(1<<2) // fade type HOLD write_byte(0) // fade red write_byte(0) // fade green write_byte(0) // fade blue write_byte(0) // fade alpha message_end() return PLUGIN_HANDLED } if(view[id]==3) { view[id]=4 client_cmd(id,"spk predator/button3") console_print(id,"view is strategy") set_view(id,CAMERA_TOPDOWN) return PLUGIN_HANDLED } if(view[id]==4) { view[id]=0 client_cmd(id,"spk predator/button3") console_print(id,"view is normal") set_view(id,CAMERA_NONE) return PLUGIN_HANDLED } } if(ispredator[id]==0 && view[id]!=0) { set_view(id,CAMERA_NONE) view[id]=0 onoroff[id]=0 set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255) return PLUGIN_HANDLED } return PLUGIN_HANDLED } //======================================================================================= //=====================================[BLOOD STUFF]===================================== //======================================================================================= //---------------[MAKE MODEL INVISABLE IN EXPLOTION]--------------- static fx_trans(player,amount) { set_user_rendering(player,kRenderFxNone,0,0,0,kRenderTransAlpha,amount) return PLUGIN_CONTINUE } //---------------[BLOOD EVERY HIT (HUAMN)]--------------- public fx_blood_red(origin[3]) //hit blood human { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(115) //TE_BLOODSPRITE in const.h write_coord(origin[0]+random_num(-20,20)) write_coord(origin[1]+random_num(-20,20)) write_coord(origin[2]+random_num(-20,20)) write_short(blood_spray) write_short(blood_drop) write_byte(248) // color index write_byte(15) // size message_end() } //---------------[BLOOD EVERY HIT (PREDATOR)]--------------- public fx_blood_green(origin[3]) //hit blood predator { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(115) //TE_BLOODSPRITE in const.h write_coord(origin[0]+random_num(-20,20)) write_coord(origin[1]+random_num(-20,20)) write_coord(origin[2]+random_num(-20,20)) write_short(blood_spray) write_short(blood_drop) write_byte(192) // color index write_byte(15) // size message_end() } //---------------[DIEING BLEEDING HUMAN]--------------- public fx_bleed_red(origin[3]) //blood sprays on low hp { // Blood spray message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(101) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+10) write_coord(random_num(-100,100)) // x write_coord(random_num(-100,100)) // y write_coord(random_num(-10,10)) // z write_byte(70) // color write_byte(random_num(50,100)) // speed message_end() } //---------------[DIEING BLEEDING PREDATOR]--------------- public fx_bleed_green(origin[3]) //blood sprays on low hp green { // Blood spray message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(101) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+10) write_coord(random_num(-100,100)) // x write_coord(random_num(-100,100)) // y write_coord(random_num(-10,10)) // z write_byte(192) // color write_byte(random_num(50,100)) // speed message_end() } //---------------[HEADSHOT BLOOD HUMAN]--------------- public fx_headshot_red(origin[3]) { // Blood spray, 5 times for (new i = 0; i < 5; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(101) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+30) write_coord(random_num(-20,20)) // x write_coord(random_num(-20,20)) // y write_coord(random_num(50,300)) // z write_byte(70) // color write_byte(random_num(100,200)) // speed message_end() } } //---------------[HEADSHOT BLOOD PREDATOR]--------------- public fx_headshot_green(origin[3]) { // Blood spray, 8 times for (new i = 0; i < 8; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(101) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+30) write_coord(random_num(-20,20)) // x write_coord(random_num(-20,20)) // y write_coord(random_num(50,300)) // z write_byte(192) // color write_byte(random_num(100,200)) // speed message_end() } } //---------------[BLOOD DECALS SMALL RED]--------------- static fx_blood_small_red(origin[3],num) //red blood decals [small] { // Blood decals static const blood_small[7] = {190,191,192,193,194,195,197} // Small splash for (new j = 0; j < num; j++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(116) //TE_WORLDDECAL from const.h write_coord(origin[0]+random_num(-100,100)) write_coord(origin[1]+random_num(-100,100)) write_coord(origin[2]-36) write_byte(blood_small[random_num(0,6)]) // index message_end() } } //---------------[BLOOD DECALS BIG RED]--------------- static fx_blood_large_red(origin[3],num) //red blood decals [ big] { // Blood decals static const blood_large[2] = {204,205} // Large splash for (new i = 0; i < num; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(116) //TE_WORLDDECAL from const.h write_coord(origin[0]+random_num(-50,50)) write_coord(origin[1]+random_num(-50,50)) write_coord(origin[2]-36) write_byte(blood_large[random_num(0,1)]) // index message_end() } } //---------------[BLOOD DECALS SMALL GREEN]--------------- static fx_blood_small_green(origin[3],num) //green blood decals [small] { // Blood decals static const blood_small[6] = {3,4,5,6,7,8} // Small splash for (new j = 0; j < num; j++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(116) //TE_WORLDDECAL from const.h write_coord(origin[0]+random_num(-65,65)) write_coord(origin[1]+random_num(-65,65)) write_coord(origin[2]-36) write_byte(blood_small[random_num(0,5)]) // index message_end() } } //---------------[BLOOD DECALS BIG GREEN]--------------- static fx_blood_large_green(origin[3],num) //green blood decals [ big] { // Blood decals static const blood_large[2] = {26,27} // Large splash for (new i = 0; i < num; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(116) //TE_WORLDDECAL from const.h write_coord(origin[0]+random_num(-45,45)) write_coord(origin[1]+random_num(-45,45)) write_coord(origin[2]-36) write_byte(blood_large[random_num(0,1)]) // index message_end() } } //---------------[GRANADE EXPLOTION BODYPARTS MODELS]--------------- static fx_gib_explode(origin[3]) { new flesh[3] flesh[0] = mdl_gib_flesh flesh[1] = mdl_gib_meat flesh[2] = mdl_gib_legbone // Gib explosion // Head message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(106) //TR_MODEL write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(mdl_gib_head) write_byte(0) // bounce write_byte(500) // life message_end() // Spine message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(106) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(mdl_gib_spine) write_byte(0) // bounce write_byte(500) // life message_end() // Lung for(new i = 0; i < random_num(1,2); i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(106) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(mdl_gib_lung) write_byte(0) // bounce write_byte(500) // life message_end() } // Parts, 5 times for(new i = 0; i < 5; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(106) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(flesh[random_num(0,2)]) write_byte(0) // bounce write_byte(500) // life message_end() } } //===========================================[FUNCTIONS]=========================================== //---------------[PLAYER HIT BLOOD]--------------- public dmg_blood() { new id=read_data(0) if(is_user_alive(id)) { new origin[3] get_user_origin(id,origin) if(ispredator[id]==0) { fx_blood_red(origin) fx_blood_small_red(origin,3) } if(ispredator[id]!=0) { fx_blood_green(origin) fx_blood_small_green(origin,3) } } } //---------------[PLAYER BLEED ON LOW HP]--------------- public lowhp_blood() { new iPlayer, iPlayers[32], iNumPlayers, iOrigin[3] get_players(iPlayers,iNumPlayers,"a") for (new i = 0; i < iNumPlayers; i++) { iPlayer = iPlayers if(get_user_health(iPlayer)< 20) { if (ispredator[iPlayer]==0) { get_user_origin(iPlayer,iOrigin) fx_bleed_red(iOrigin) fx_blood_small_red(iOrigin,5) } if (ispredator[iPlayer]!=0) { get_user_origin(iPlayer,iOrigin) fx_bleed_green(iOrigin) fx_blood_small_green(iOrigin,5) } } } } //---------------[DEATH BLOOD EFFECTS (HEADSHOT/GRANADE EXPLOTION)]--------------- public death_blood() { new iOrigin[3] new sWeapon[32] new id = read_data(2) new iHeadshot = read_data(3) read_data(4,sWeapon,31) if (iHeadshot) { if(ispredator[id]==0) { get_user_origin(id,iOrigin) fx_headshot_red(iOrigin) fx_blood_large_red(iOrigin,2) fx_blood_small_red(iOrigin,5) } if(ispredator[id]!=0) { get_user_origin(id,iOrigin) fx_headshot_green(iOrigin) fx_blood_large_green(iOrigin,2) fx_blood_small_green(iOrigin,5) } } else if (equal(sWeapon,"grenade")) { if(ispredator[id]==0) { get_user_origin(id,iOrigin) // Effects fx_blood_red(iOrigin) fx_blood_red(iOrigin) fx_blood_red(iOrigin) fx_bleed_red(iOrigin) fx_bleed_red(iOrigin) fx_headshot_red(iOrigin) fx_trans(id,0) fx_gib_explode(iOrigin) fx_blood_large_red(iOrigin,10) fx_blood_small_red(iOrigin,25) // Hide body iOrigin[2] = iOrigin[2]-20 set_user_origin(id,iOrigin) } if(ispredator[id]!=0) { get_user_origin(id,iOrigin) // Effects fx_blood_green(iOrigin) fx_blood_green(iOrigin) fx_blood_green(iOrigin) fx_bleed_green(iOrigin) fx_bleed_green(iOrigin) fx_headshot_green(iOrigin) fx_trans(id,0) fx_gib_explode(iOrigin) fx_blood_large_green(iOrigin,10) fx_blood_small_green(iOrigin,25) // Hide body iOrigin[2] = iOrigin[2]-20 set_user_origin(id,iOrigin) } } if(ispredator[id]==0) { fx_blood_small_red(iOrigin,12) fx_blood_large_red(iOrigin,5) } if(ispredator[id]!=0) { fx_blood_small_green(iOrigin,12) fx_blood_large_green(iOrigin,5) } } //---------------[AUTO BIND SYSTEM]--------------- public func_autobind(id) { client_cmd(id,"bind p pcview") client_cmd(id,"bind mouse3 ppfire") console_print(id,"Key Defaults are bound. ENJOY!") return PLUGIN_HANDLED } //---------------[BODY HEAT SYSTEM CONNECT]--------------- public client_connect(id) { onoroff[id] = 0 ispredator[id]=0 plasma[id]=0 } //---------------[BODY HEAT AND LIGHTSIGHT SYSTEM]--------------- public func_bodyheat() { new players[32] new pnum,origin[3] new idheat,id get_players(players,pnum,"a") for (new i = 0; i < pnum; i++) { id = players if(ispredator[id]!=0 && ispredator[id]!=5) { if (onoroff[id]==1 && is_user_alive(id)) { for (new j = 0; j < pnum; j++) { idheat = players[j] if (idheat != id && ispredator[idheat]==0 && is_user_alive(idheat)) { get_user_origin(idheat,origin,0) message_begin(MSG_ONE,SVC_TEMPENTITY,origin,id) write_byte(21) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+30) write_short(gTrailModel) write_byte(0) write_byte(1) write_byte(6) write_byte(60) write_byte(1) write_byte(250) // red write_byte(60) // green write_byte(0) // blue write_byte(255) //brightness write_byte(0) message_end() } } } if (onoroff[id]==2 && is_user_alive(id)) { for (new j = 0; j < pnum; j++) { idheat = players[j] if (idheat != id && ispredator[idheat]!=0 && is_user_alive(idheat)) { get_user_origin(idheat,origin,0) message_begin(MSG_ONE,SVC_TEMPENTITY,origin,id) write_byte(21) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+30) write_short(gTrailModel) write_byte(0) write_byte(1) write_byte(6) write_byte(60) write_byte(1) write_byte(255) // red write_byte(255) // green write_byte(255) // blue write_byte(255) //brightness write_byte(0) message_end() } } } } } } //======================================================================================= //======================================[Info Area]====================================== //======================================================================================= //---------------[Predator Help]--------------- public func_predhelp(id) { show_motd(id,"/addons/amxmodx/plugins/predhelp.txt","Predator Help") } //---------------[Predator Cost Check]--------------- public func_predcost(id) { new msg[101] format(msg,100,"^x01You need ^x04%d frags ^x01 and ^x04%d money ^x01 to be a predator.",get_cvar_num("admin_frags_predator"),get_cvar_num("admin_money_predator")) message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() } //---------------[Predator Frags Check]--------------- public func_predfrags(id) { new msg[101] format(msg,100,"^x01You get ^x04%d ^x01 frags for ^x03 Knife ^x01 and ^x04%d ^x01 frags for ^x03 Plasma.",get_cvar_num("admin_frags_knife"),get_cvar_num("admin_frags_plasma")) message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() } //---------------[Predator Money Check]--------------- public func_predmoney(id) { new msg[101] format(msg,100,"^x01You get ^x04%d ^x01 money for each kill.",get_cvar_num("admin_kill_money")) message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() } //---------------[Predator On or Off check]--------------- public func_predon(id) { new msg[101] if(get_cvar_num("admin_enable_predator")==1) { format(msg,100,"^x01Predator Mode is ^x03 On.") } if(get_cvar_num("admin_enable_predator")==0) { format(msg,100,"^x01Predator Mode is ^x03 Off.") } message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() } //---------------[Predator Everyone mode on or off check]--------------- public func_predeveryone(id) { new msg[101] if(get_cvar_num("admin_everyone_predator")==1) { format(msg,100,"^x01Predator Everyone Mode is ^x03 On.") } if(get_cvar_num("admin_everyone_predator")==0) { format(msg,100,"^x01Predator Everyone Mode is ^x03 Off.") } message_begin(MSG_ONE,MsgSayText,{0,0,0},id) write_byte(id) write_string(msg) message_end() } Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto
Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.
Zarejestruj nowe konto
Załóż nowe konto. To bardzo proste!
Zarejestruj sięZaloguj się
Posiadasz już konto? Zaloguj się poniżej.
Zaloguj się