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[REQ]Predator Freeze


owner_2019
 Udostępnij

Rekomendowane odpowiedzi

I suggest/request to add freeze for 10 seconds on player which is predator (he choose from menu a predator and then he freeze) and if it is possible to show a hud message for all players: "%s is now predator, be careful".
I searched freeze plugins and i tried to put them in this plugin but i failed and the player who chosed the predator does not freeze.
Thank you.

Code:

//////////////////////////////////////////
//Predator Mode                        //
//Created By Haimmaik                  //
//Released on December 26, 2005          //
//////////////////////////////////////////
//                                        //
//--------------------------------------//
//Modules required:                        //
//fun                                    //
//engine                                //
//cstrike                                //
//--------------------------------------//
//Doesn't work well with:                //
//Superhero mode                        //
//Warcraft3 mode                        //
//Amx_gore                                //
//                                        //
//If any of them is on plz turn it off.    //
//                                        //
//--------------------------------------//
//Works well with:                        //
//Surf_tools                            //
//                                        //
//==========================================================================================//
//Features:                                                                                    //
//---------                                                                                    //
//This plugin allow a player to become a predator, but he needs to pay the price of            //
//frags and money (the admin decide the price). A predator have 200HP and 500AP, he is        //
//invisable and his speed and jump are better than normal. A predator also got a plasma        //
//attack.(the admin chooses how many plasma shot the predator will get every round)            //
//The predator has a special vision so he can see better. When a predator dies he becomes    //
//A normal human again. The admin can set the score the predator will get for each kill    and    //
//how much money he will get for each kill.                                                    //
//headshot will add the predator an extra point (more than the admin decided). A predator    //
//can't use any weapon but claws and his plasma gun BUT he can kill in 1 knife strike so be    //
//aware :).                                                                                    //
//*NOTE* A predator can change his view mode (normal, 3d person, strategy)                    //
//                                                                                            //
//====================================================================================================================================
//Commands(ADMIN):                                                                                                                    //
//---------                                                                                                                            //
//admin_enable_predator 1/0                    Turns on and off the predator mode (default 1) *NOTE, ADMIN COMMANDS ARE STILL ACTIVE*    //
//admin_everyone_predator 1/0                Gives all the players the predator menu. if u choose not to be a predator.. u die.        //
//admin_frags_predator [number]                Decide how many frags you need to pay to become a predator (default 20)                    //
//admin_money_predator [number]                Decides how much money you need to pay to become a predator (default 16,000)            //
//admin_plasma_predator[number]                Decides how many plasma shots a predator will get (default 3)                            //
//admin_frags_plasma [number]                Decides how many frags a predator gets for plasma kill (default 1)                        //
//admin_frags_knife [number]                Decides how many frags a predator gets for knife kill (default 2)                        //
//admin_kill_money [number]                    Decides how much money a predator gets for each kill (default 300)                        //
//admin_predator [name][type][plasma]        Change a player into a predator, choose type of predator and amount of plasma            //
//admin_predatorteam [team][type][plasma]    Same as admin_predaotr just to a full team (T,CT,ALL or 1,2,3)                            //
//admin_unpredator [name]                    Change a predator into a human                                                            //
//admin_unpredatorteam [team]                Same as admin_unpredator just to a full team (T,CT,ALL or 1,2,3)                        //
//admin_addplasma [name][number]            Adds Plasma shoots to a predator (player have to be a predator)                            //
//admin_predator_custom [name][type]        Changes a player's MODEL into a predator model *NOTE, HE IS NOT A PREDATOR*                //
//admin_view_predator [number]                Changes the speed of the bodyheat (default 0.2) [change map to take effect]                //
//admin_hp_predator [number]                sets amount of HP the predator gets (default 200)                                        //
//                                                                                                                                    //
//                                                                                                                                    //
//Commands(CLIENT):                                                                                                                    //
//--------                                                                                                                            //
//ppfire                                    Shoot a plasma ball (i suggest u bind it to mouse3)                                        //
//pcview                                    Change the view mode of the predator (i suggest u bind it to P)                            //
//dbinds                                    Auto bind the client functions into the default keys                                    //
//say /predatorhelp                            Open the help window explains about other /say commands of the mode                        //
//                                                                                                                                    //
//====================================================================================================================================
//Server Installation:                                            //
//Copy the file "predator.amxx" into: addons\amxmodx\plugins\    //
//Copy the file "predhelp.txt" into: addons\amxmodx\plugins\    //
//Open the file addons\amxmodx\config\plugins.ini                //
//Add there the line "predator.amxx"                            //
//                                                                //
//Copey Those Files      into those places:                    //
//"predator1.mdl"        cstrike\models\player\predator1\        //
//"predator2.mdl"        cstrike\models\player\predator2\        //
//"predator3.mdl"        cstrike\models\player\predator3\        //
//"predator4.mdl"        cstrike\models\player\predator4\        //
//"claws.mdl"            cstrike\models\                            //
//"v_knife.mdl"            cstrike\models\                            //
//"crpredator.wav"        cstrike\sound\predator\                    //
//"scpredator.wav"        cstrike\sound\predator\                    //
//"depredator.wav"        cstrike\sound\predator\                    //
//"plasma_shoot.wav"    cstrike\sound\predator\                    //
//"explosion.wav"        cstrike\sound\predator\                    //
//"plasma.spr"            cstrike\sprites\                        //
//"laserbeam.spr"        cstrike\sprites\                        //
//"plasma_explode.spr"    cstrike\sprites\                        //
//"blood.spr"            cstrike\sprites\                        //
//"bloodspray.spr"        cstrike\sprites\                        //
//"Fleshgibs.mdl"        cstrike\models\                            //
//"GIB_Skull.mdl"        cstrike\models\                            //
//"GIB_Legbone.mdl"        cstrike\models\                            //
//"GIB_Lung.mdl"        cstrike\models\                            //
//"GIB_B_Gib.mdl"        cstrike\models\                            //
//"GIB_B_Bone.mdl"        cstrike\models\                            //
//"rpgrocket.mdl"        cstrike\models\                            //
//"bc_spithit2.wav"        cstrike\sound\predator\                    //
//"suitchargeno1.wav"    cstrike\sound\predator\                    //
//"smallmedkit2.wav"    cstrike\sound\predator\                    //
//"button3.wav"            cstrike\sound\predator\                    //
//                                                                //
//================================================================
//Code taken from other plugins:    //
//amx_gore.sma                        //
//GHW_speed_hack.sma                //
//amx_knivesonly.sma                //
//nvx_3rdperson.sma                    //
//                                    //
// I HOPE I DIDNT FORGET ANY        //
//                                    //
//====================================
//Credits:                            //
//Haimmaik                            //
//zenith77                            //
//Batman/Gorlag                        //
//v3x                                //
//XxAvalanchexX                        //
//Hawk552                            //
//Charr                                //
//                                    //
// SORRY IF I FORGOT SOMEONE :(        //
//                                    //
//====================================
//
//    AND HERE IS THE FULL CODE!! :)
//
//---------------[INCLUDES]---------------
 #include <amxmodx>
 #include <amxmisc>
 #include <fun>
 #include <cstrike>
 #include <engine>

 //---------------[PLASMA STUFF]---------------
 new gExplosionModel
 new gTrailModel
 new msgtext
 
 //---------------[BLOOD STUFF]---------------
 new blood_drop
 new blood_spray
 
 //---------------[BODYPARTS STUFF]---------------
new mdl_gib_flesh
new mdl_gib_head
new mdl_gib_legbone
new mdl_gib_lung
new mdl_gib_meat
new mdl_gib_spine

//---------------[MSG STUFF]---------------
new MsgSayText

 //---------------[PRECATCH SOUNDS]---------------
 public plugin_precache()
 {
    precache_model("models/player/predator1/predator1.mdl")
    precache_model("models/player/predator2/predator2.mdl")
    precache_model("models/player/predator3/predator3.mdl")
    precache_model("models/player/predator4/predator4.mdl")
    precache_model("models/claws.mdl")
    precache_model("models/rpgrocket.mdl")
    precache_model("models/v_knife.mdl")
    precache_sound("predator/crpredator.wav")
    precache_sound("predator/scpredator.wav")
    precache_sound("predator/depredator.wav")
    precache_sound("predator/plasma_shoot.wav")
    precache_sound("predator/explosion.wav")
    precache_sound("predator/bc_spithit2.wav")
    precache_sound("predator/suitchargeno1.wav")
    precache_sound("predator/smallmedkit2.wav")
    precache_sound("predator/button3.wav")
    precache_model("sprites/plasma.spr")
    gTrailModel = precache_model("sprites/laserbeam.spr")
    gExplosionModel = precache_model("sprites/plasma_explode.spr")
    blood_drop = precache_model("sprites/blood.spr")
    blood_spray = precache_model("sprites/bloodspray.spr")
    mdl_gib_flesh = precache_model("models/Fleshgibs.mdl")
    mdl_gib_head = precache_model("models/GIB_Skull.mdl")
    mdl_gib_legbone = precache_model("models/GIB_Legbone.mdl")
    mdl_gib_lung = precache_model("models/GIB_Lung.mdl")
    mdl_gib_meat = precache_model("models/GIB_B_Gib.mdl")
    mdl_gib_spine = precache_model("models/GIB_B_Bone.mdl")
 }

 //---------------[PLUGIN INIT]---------------
 public plugin_init()
 {

    register_plugin("Predator_Mode","1.96","Haim")
    new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5
    register_menucmd(register_menuid("Choose Your Predator:"),keys,"func_menu")
    register_event("ResetHUD","func_menuspawndelay","be")
    register_event("ResetHUD","startround","be")
    register_event("DeathMsg","unpredator","a")
    register_event("DeathMsg","death_blood","a")
    register_event("CurWeapon", "toggleclaws", "be", "1=1")
    register_event("Damage", "func_predatorpower", "b", "2!0")
    register_event("Damage","dmg_blood","b","2!0","3=0","4!0")
    register_cvar("admin_enable_predator","1")
    register_cvar("admin_frags_predator","20")
    register_cvar("admin_money_predator","16000")
    register_cvar("admin_plasma_predator","3")
    register_cvar("admin_frags_plasma","1")
    register_cvar("admin_frags_knife","2")
    register_cvar("admin_kill_money","300")
    register_cvar("admin_everyone_predator","0")
    register_cvar("admin_view_predator","0.4")
    register_cvar("admin_hp_predator","200")
    register_concmd("admin_predator","func_adminpredator",ADMIN_LEVEL_A,"[target] [kind] [plasma]")
    register_concmd("admin_predatorteam","func_adminpredatorteam",ADMIN_LEVEL_A,"[team] [kind] [plasma]")
    register_concmd("admin_addplasma","func_addplasma",ADMIN_LEVEL_A,"[target] [plasma]")
    register_concmd("admin_unpredator","func_adminunpredator",ADMIN_LEVEL_A,"[target]")
    register_concmd("admin_unpredatorteam","func_adminunpredatorteam",ADMIN_LEVEL_A,"[team]")
    register_concmd("admin_predator_custom","custom",ADMIN_LEVEL_A,"[target]")
    register_clcmd("ppfire","cmdShoot")
    register_clcmd("pcview","func_view")
    register_clcmd("dbinds","func_autobind")
    register_clcmd("say /predatorhelp","func_predhelp")
    register_clcmd("say /predcost","func_predcost")
    register_clcmd("say /predfrags","func_predfrags")
    register_clcmd("say /predmoney","func_predmoney")
    register_clcmd("say /predon","func_predon")
    register_clcmd("say /predeveryone","func_predeveryone")
    register_touch("PlasmaBall","*","plasma_hit")
    msgtext = get_user_msgid("StatusText")
    MsgSayText = get_user_msgid("SayText")
    set_task(0.85,"lowhp_blood",0,"",0,"b")
    set_task(get_cvar_float("admin_view_predator"), "func_bodyheat", 0, "", 0, "b")
 }

 //---------------[THE PREDATOR GLOBAL VALUE]---------------

 new ispredator[33]
 new delay[33]
 new plasma[33]
 new view[33]
 new onoroff[33]

 //---------------[SPAWN DELAY FOR MENU]---------------
 public func_menuspawndelay(id)
 {
    if(ispredator[id]!=0)
    {
        set_task(1.0,"func_screen",id)
    }
    if (get_cvar_num("admin_enable_predator")!=1)
    {
        set_hudmessage(0,30,200,-1.0,0.4,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(id,"Predator Mode Is Off")
        return PLUGIN_HANDLED
    }
    new msg[51]
    format(msg,50,"^x01Say ^x04 /predatorhelp ^x01 for more info.")
    message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    write_byte(id)
    write_string(msg)
    message_end()
    if(get_cvar_num("admin_everyone_predator")==0)
    {
        if((ispredator[id]==0 || ispredator[id]==5) && delay[id]<1 && get_user_frags(id)>=get_cvar_num("admin_frags_predator") && cs_get_user_money(id)>=get_cvar_num("admin_money_predator"))
        {
            set_task(1.5,"showMenu",id)
            server_cmd("sv_maxspeed 100000")
            server_cmd("sv_airaccelerate 500")
        }
    }
    if(get_cvar_num("admin_everyone_predator")==1)
    {
        if(ispredator[id]==0 || ispredator[id]==5)
        {
            set_task(1.5,"showMenu",id)
            server_cmd("sv_maxspeed 100000")
            server_cmd("sv_airaccelerate 500")
        }
    }
    return PLUGIN_HANDLED
 }


 //---------------[PRADATOR GOT KILLED]---------------
 public unpredator()
 {
    new id=read_data(2)
    if(ispredator[id]!=0)
    {
        ispredator[id]=5
        plasma[id]=0
        onoroff[id]=0
        if(get_user_health(id)>100)
        {
            set_user_health(id,get_user_health(id)-(get_cvar_num("admin_hp_predetor")-100))
        }
        cs_set_user_armor(id,0,CS_ARMOR_NONE)
        set_user_gravity(id,1.0)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        set_user_footsteps(id,0)
        set_user_maxspeed(id,350.0)
        client_cmd(id,"cl_forwardspeed 400")
        client_cmd(id,"cl_backspeed 400")
        client_cmd(id,"cl_sidespeed 400")
        client_cmd(id,"spk predator/depredator")
        message_begin(MSG_ONE, 98, {0,0,0}, id)
        write_short(1<<0)    // fade lasts this long duration
        write_short(1<<0)    // fade lasts this long hold time
        write_short(1<<2)    // fade type HOLD
        write_byte(100)    // fade red
        write_byte(0)    // fade green
        write_byte(0)    // fade blue
        write_byte(0)    // fade alpha
        message_end()
        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(id,"You are no longer a predator")
        if(view[id]!=0)
        {
            func_view(id)
        }
        new HUD[51]
        format(HUD,50,"")
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
    }
 }

 //---------------[SHOW PREDATOR MENU]---------------
 public showMenu(id)
 {
    new menu[192]
    new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5

    format(menu,191,"\yChoose Your Predator:^n^n\w1. Forest Predator^n2. Mountain Predator^n3. Desert Predator^n4. Snow Predator^n5. None")
    show_menu(id,keys,menu)
    return PLUGIN_HANDLED
 }

 //---------------[PREDATOR CHOOSE]---------------
 public func_menu(id,key)
 {
    if(key==0)
    {
        if(get_cvar_num("admin_everyone_predator")==0)
        {
            set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator"))
            cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator"))
        }
        ispredator[id]=1
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator1")
        client_cmd(id,"spk predator/crpredator")
        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(id,"You are now a forest predator")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
    }
    if(key==1)
    {
        if(get_cvar_num("admin_everyone_predator")==0)
        {
            set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator"))
            cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator"))
        }
        ispredator[id]=2
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator2")
        client_cmd(id,"spk predator/crpredator")
        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(id,"You are now a mountain predator")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
    }
    if(key==2)
    {
        if(get_cvar_num("admin_everyone_predator")==0)
        {
            set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator"))
            cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator"))
        }
        ispredator[id]=3
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator3")
        client_cmd(id,"spk predator/crpredator")
        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(id,"You are now a desert predator")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
    }
    if(key==3)
    {
        if(get_cvar_num("admin_everyone_predator")==0)
        {
            set_user_frags(id,get_user_frags(id)-get_cvar_num("admin_frags_predator"))
            cs_set_user_money(id,cs_get_user_money(id)-get_cvar_num("admin_money_predator"))
        }
        ispredator[id]=4
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator4")
        client_cmd(id,"spk predator/crpredator")
        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(id,"You are now a snow predator")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
    }
    if(key==4)
    {
        if(get_cvar_num("admin_everyone_predator")==0)
        {
            delay[id]=3
            set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
            show_hudmessage(id,"You are NOT a predator. U will have to wait 3 rounds to be predator.")
        }
        if(get_cvar_num("admin_everyone_predator")!=0)
        {
            client_cmd(id,"kill")
            set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
            show_hudmessage(id,"You have to be a predator so dont fool around.")
        }
    }
 }

 //---------------[ADMIN SET PREDATOR]---------------
 public func_adminpredator(id,level,cid)
 {
    if (!cmd_access(id,level,cid,4))
    {
        console_print(id, "sorry, ur admin level is too low to use that command")
        return PLUGIN_HANDLED
    }

    new arg[32]
    new kin[2]
    new pla[10]
    read_argv(1,arg,31)
    read_argv(2,kin,1)
    read_argv(3,pla,9)
    new kinf=str_to_num(kin)
    new plaf=str_to_num(pla)
    new player=cmd_target(id,arg,2)
    if(ispredator[player]==0)
    {
        if(kinf==1)
        {
            ispredator[player]=1
            plasma[player]=plaf
            set_user_health(player,get_cvar_num("admin_hp_predator"))
            cs_set_user_armor(player,500,CS_ARMOR_VESTHELM)
            set_user_gravity(player,0.5)
            set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
            set_user_footsteps(player,1)
            client_cmd(player,"spk predator/crpredator")
            cs_set_user_model(player,"predator1")
            set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
            show_hudmessage(player,"You are now a predator")
            cs_set_user_nvg(player,1)
            console_print(id,"Success")
            new HUD[51]
            format(HUD,50,"You got %i Plasma shots left.",plasma[player])
            message_begin(MSG_ONE, msgtext, {0,0,0}, player)
            write_byte(0)
            write_string(HUD)
            message_end()
            return PLUGIN_HANDLED
        }
        if(kinf==2)
        {
            ispredator[player]=2
            plasma[player]=plaf
            set_user_health(player,get_cvar_num("admin_hp_predator"))
            cs_set_user_armor(player,500,CS_ARMOR_VESTHELM)
            set_user_gravity(player,0.5)
            set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
            set_user_footsteps(player,1)
            client_cmd(player,"spk predator/crpredator")
            cs_set_user_model(player,"predator2")
            set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
            show_hudmessage(player,"You are now a predator")
            cs_set_user_nvg(player,1)
            console_print(id,"Success")
            new HUD[51]
            format(HUD,50,"You got %i Plasma shots left.",plasma[player])
            message_begin(MSG_ONE, msgtext, {0,0,0}, player)
            write_byte(0)
            write_string(HUD)
            message_end()
            return PLUGIN_HANDLED
        }
        if(kinf==3)
        {
            ispredator[player]=3
            plasma[player]=plaf
            set_user_health(player,get_cvar_num("admin_hp_predator"))
            cs_set_user_armor(player,500,CS_ARMOR_VESTHELM)
            set_user_gravity(player,0.5)
            set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
            set_user_footsteps(player,1)
            client_cmd(player,"spk predator/crpredator")
            cs_set_user_model(player,"predator3")
            set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
            show_hudmessage(player,"You are now a predator")
            cs_set_user_nvg(player,1)
            console_print(id,"Success")
            new HUD[51]
            format(HUD,50,"You got %i Plasma shots left.",plasma[player])
            message_begin(MSG_ONE, msgtext, {0,0,0}, player)
            write_byte(0)
            write_string(HUD)
            message_end()
            return PLUGIN_HANDLED
        }
        if(kinf==4)
        {
            ispredator[player]=4
            plasma[player]=plaf
            set_user_health(player,get_cvar_num("admin_hp_predator"))
            cs_set_user_armor(player,500,CS_ARMOR_VESTHELM)
            set_user_gravity(player,0.5)
            set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
            set_user_footsteps(player,1)
            client_cmd(player,"spk predator/crpredator")
            cs_set_user_model(player,"predator4")
            set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
            show_hudmessage(player,"You are now a predator")
            cs_set_user_nvg(player,1)
            console_print(id,"Success")
            new HUD[51]
            format(HUD,50,"You got %i Plasma shots left.",plasma[player])
            message_begin(MSG_ONE, msgtext, {0,0,0}, player)
            write_byte(0)
            write_string(HUD)
            message_end()
            return PLUGIN_HANDLED
        }
        } else {
        console_print(id,"That player is already a predator")
        return PLUGIN_HANDLED
    }
    return PLUGIN_HANDLED
 }
 
 //---------------[ADMIN SET PREDATOR FOR TEAM]---------------
 public func_adminpredatorteam(id,level,cid)
 {
    if (!cmd_access(id,level,cid,4))
    {
        console_print(id, "sorry, ur admin level is too low to use that command")
        return PLUGIN_HANDLED
    }
    new arg[32]
    new kin[2]
    new pla[10]
    read_argv(1,arg,31)
    read_argv(2,kin,1)
    read_argv(3,pla,9)
    new kinf=str_to_num(kin)
    new plaf=str_to_num(pla)
    if(equali(arg[0],"T") || equali(arg[0],"1"))
    {
        new team_players[32],nb,i
        get_players(team_players,nb,"a")
        for(i=0;i<nb;i++)
        {
            new pid = team_players
            if(get_user_team(pid)==1)
            {
                if(ispredator[pid]==0)
                {
                    if(kinf==1)
                    {
                        ispredator[pid]=1
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator1")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                    if(kinf==2)
                    {
                        ispredator[pid]=2
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator2")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                    if(kinf==3)
                    {
                        ispredator[pid]=3
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator3")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                    if(kinf==4)
                    {
                        ispredator[pid]=4
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator4")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                }
            }
        }       
    }
    if(equali(arg[0],"CT") || equali(arg[0],"2"))
    {
        new team_players[32],nb,i
        get_players(team_players,nb,"a")
        for(i=0;i<nb;i++)
        {
            new pid = team_players
            if(get_user_team(pid)==2)
            {
                if(ispredator[pid]==0)
                {
                    if(kinf==1)
                    {
                        ispredator[pid]=1
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator1")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                    if(kinf==2)
                    {
                        ispredator[pid]=2
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator2")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                    if(kinf==3)
                    {
                        ispredator[pid]=3
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator3")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                    if(kinf==4)
                    {
                        ispredator[pid]=4
                        plasma[pid]=plaf
                        set_user_health(pid,get_cvar_num("admin_hp_predator"))
                        cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                        set_user_gravity(pid,0.5)
                        set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                        set_user_footsteps(pid,1)
                        client_cmd(pid,"spk predator/crpredator")
                        cs_set_user_model(pid,"predator4")
                        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                        show_hudmessage(pid,"You are now a predator")
                        cs_set_user_nvg(pid,1)
                        console_print(id,"Success")
                        new HUD[51]
                        format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                        message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                        write_byte(0)
                        write_string(HUD)
                        message_end()
                    }
                }
            }
        }       
    }
    if(equali(arg[0],"ALL") || equali(arg[0],"3"))
    {
        new team_players[32],nb,i
        get_players(team_players,nb,"a")
        for(i=0;i<nb;i++)
        {
            new pid = team_players
            if(ispredator[pid]==0)
            {
                if(kinf==1)
                {
                    ispredator[pid]=1
                    plasma[pid]=plaf
                    set_user_health(pid,get_cvar_num("admin_hp_predator"))
                    cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                    set_user_gravity(pid,0.5)
                    set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                    set_user_footsteps(pid,1)
                    client_cmd(pid,"spk predator/crpredator")
                    cs_set_user_model(pid,"predator1")
                    set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                    show_hudmessage(pid,"You are now a predator")
                    cs_set_user_nvg(pid,1)
                    console_print(id,"Success")
                    new HUD[51]
                    format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                    message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                    write_byte(0)
                    write_string(HUD)
                    message_end()
                }
                if(kinf==2)
                {
                    ispredator[pid]=2
                    plasma[pid]=plaf
                    set_user_health(pid,get_cvar_num("admin_hp_predator"))
                    cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                    set_user_gravity(pid,0.5)
                    set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                    set_user_footsteps(pid,1)
                    client_cmd(pid,"spk predator/crpredator")
                    cs_set_user_model(pid,"predator2")
                    set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                    show_hudmessage(pid,"You are now a predator")
                    cs_set_user_nvg(pid,1)
                    console_print(id,"Success")
                    new HUD[51]
                    format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                    message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                    write_byte(0)
                    write_string(HUD)
                    message_end()
                }
                if(kinf==3)
                {
                    ispredator[pid]=3
                    plasma[pid]=plaf
                    set_user_health(pid,get_cvar_num("admin_hp_predator"))
                    cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                    set_user_gravity(pid,0.5)
                    set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                    set_user_footsteps(pid,1)
                    client_cmd(pid,"spk predator/crpredator")
                    cs_set_user_model(pid,"predator3")
                    set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                    show_hudmessage(pid,"You are now a predator")
                    cs_set_user_nvg(pid,1)
                    console_print(id,"Success")
                    new HUD[51]
                    format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                    message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                    write_byte(0)
                    write_string(HUD)
                    message_end()
                }
                if(kinf==4)
                {
                    ispredator[pid]=4
                    plasma[pid]=plaf
                    set_user_health(pid,get_cvar_num("admin_hp_predator"))
                    cs_set_user_armor(pid,500,CS_ARMOR_VESTHELM)
                    set_user_gravity(pid,0.5)
                    set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
                    set_user_footsteps(pid,1)
                    client_cmd(pid,"spk predator/crpredator")
                    cs_set_user_model(pid,"predator4")
                    set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                    show_hudmessage(pid,"You are now a predator")
                    cs_set_user_nvg(pid,1)
                    console_print(id,"Success")
                    new HUD[51]
                    format(HUD,50,"You got %i Plasma shots left.",plasma[pid])
                    message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                    write_byte(0)
                    write_string(HUD)
                    message_end()
                }
            }
        }       
    }
    return PLUGIN_HANDLED
}
 
 //---------------[ADMIN REMOVE PREDATOR]---------------
 public func_adminunpredator(id,level,cid)
 {
    if (!cmd_access(id,level,cid,2))
    {
        console_print(id, "sorry, ur admin level is too low to use that command")
        return PLUGIN_HANDLED
    }

    new arg[32]
    read_argv(1,arg,31)
    new player=cmd_target(id,arg,2)
    if(ispredator[player]!=0)
    {
        ispredator[player]=0
        plasma[player]=0
        if(get_user_health(player)>100)
        {
            set_user_health(player,get_user_health(player)-100)
        }
        cs_set_user_armor(id,0,CS_ARMOR_NONE)
        set_user_gravity(player,1.0)
        set_user_rendering(player,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        set_user_footsteps(player,0)
        set_user_maxspeed(player,250.0)
        client_cmd(player,"cl_forwardspeed 400")
        client_cmd(player,"cl_backspeed 400")
        client_cmd(player,"cl_sidespeed 400")
        client_cmd(player,"spk predator/depredator")
        cs_reset_user_model(player)
        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(player,"You are no longer a predator")
        message_begin(MSG_ONE, 98, {0,0,0}, player)
        write_short(1<<0)    // fade lasts this long duration
        write_short(1<<0)    // fade lasts this long hold time
        write_short(1<<2)    // fade type HOLD
        write_byte(100)    // fade red
        write_byte(0)    // fade green
        write_byte(0)    // fade blue
        write_byte(0)    // fade alpha
        message_end()
        console_print(id,"Success")
        if(view[player]!=0)
        {
            func_view(player)
        }
        onoroff[player]=0
        cs_set_user_nvg(player,0)
        client_cmd(player,"spk predator/smallmedkit2")
        new HUD[51]
        format(HUD,50,"")
        message_begin(MSG_ONE, msgtext, {0,0,0}, player)
        write_byte(0)
        write_string(HUD)
        message_end()

        } else {
        console_print(id,"That player is not a predator")
    }
    return PLUGIN_HANDLED
 }
 
 //---------------[ADMIN REMOVE PREDATOR FROM TEAM]---------------
public func_adminunpredatorteam(id,level,cid)
{
    if (!cmd_access(id,level,cid,2))
    {
        console_print(id, "sorry, ur admin level is too low to use that command")
        return PLUGIN_HANDLED
    }
    new arg[32]
    read_argv(1,arg,31)
    if(equali(arg[0],"T") || equali(arg[0],"1"))
    {
        new team_players[32],nb,i
        get_players(team_players,nb,"a")
        for(i=0;i<nb;i++)
        {
            new pid = team_players
            if(get_user_team(pid)==1)
            {
                if(ispredator[pid]!=0)
                {
                    ispredator[pid]=0
                    plasma[pid]=0
                    if(get_user_health(pid)>100)
                    {
                        set_user_health(pid,get_user_health(pid)-100)
                    }
                    cs_set_user_armor(id,0,CS_ARMOR_NONE)
                    set_user_gravity(pid,1.0)
                    set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
                    set_user_footsteps(pid,0)
                    set_user_maxspeed(pid,250.0)
                    client_cmd(pid,"cl_forwardspeed 400")
                    client_cmd(pid,"cl_backspeed 400")
                    client_cmd(pid,"cl_sidespeed 400")
                    client_cmd(pid,"spk predator/depredator")
                    cs_reset_user_model(pid)
                    set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                    show_hudmessage(pid,"You are no longer a predator")
                    message_begin(MSG_ONE, 98, {0,0,0}, pid)
                    write_short(1<<0)    // fade lasts this long duration
                    write_short(1<<0)    // fade lasts this long hold time
                    write_short(1<<2)    // fade type HOLD
                    write_byte(100)    // fade red
                    write_byte(0)    // fade green
                    write_byte(0)    // fade blue
                    write_byte(0)    // fade alpha
                    message_end()
                    console_print(id,"Success")
                    if(view[pid]!=0)
                    {
                        func_view(pid)
                    }
                    onoroff[pid]=0
                    cs_set_user_nvg(pid,0)
                    client_cmd(pid,"spk predator/smallmedkit2")
                    new HUD[51]
                    format(HUD,50,"")
                    message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                    write_byte(0)
                    write_string(HUD)
                    message_end()
                }
            }
        }
    }
    if(equali(arg[0],"CT") || equali(arg[0],"2"))
    {
        new team_players[32],nb,i
        get_players(team_players,nb,"a")
        for(i=0;i<nb;i++)
        {
            new pid = team_players
            if(get_user_team(pid)==2)
            {
                if(ispredator[pid]!=0)
                {
                    ispredator[pid]=0
                    plasma[pid]=0
                    if(get_user_health(pid)>100)
                    {
                        set_user_health(pid,get_user_health(pid)-100)
                    }
                    cs_set_user_armor(id,0,CS_ARMOR_NONE)
                    set_user_gravity(pid,1.0)
                    set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
                    set_user_footsteps(pid,0)
                    set_user_maxspeed(pid,250.0)
                    client_cmd(pid,"cl_forwardspeed 400")
                    client_cmd(pid,"cl_backspeed 400")
                    client_cmd(pid,"cl_sidespeed 400")
                    client_cmd(pid,"spk predator/depredator")
                    cs_reset_user_model(pid)
                    set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                    show_hudmessage(pid,"You are no longer a predator")
                    message_begin(MSG_ONE, 98, {0,0,0}, pid)
                    write_short(1<<0)    // fade lasts this long duration
                    write_short(1<<0)    // fade lasts this long hold time
                    write_short(1<<2)    // fade type HOLD
                    write_byte(100)    // fade red
                    write_byte(0)    // fade green
                    write_byte(0)    // fade blue
                    write_byte(0)    // fade alpha
                    message_end()
                    console_print(id,"Success")
                    if(view[pid]!=0)
                    {
                        func_view(pid)
                    }
                    onoroff[pid]=0
                    cs_set_user_nvg(pid,0)
                    client_cmd(pid,"spk predator/smallmedkit2")
                    new HUD[51]
                    format(HUD,50,"")
                    message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                    write_byte(0)
                    write_string(HUD)
                    message_end()
                }
            }
        }
    }
    if(equali(arg[0],"ALL") || equali(arg[0],"3"))
    {
        new team_players[32],nb,i
        get_players(team_players,nb,"a")
        for(i=0;i<nb;i++)
        {
            new pid = team_players
            if(ispredator[pid]!=0)
            {
                ispredator[pid]=0
                plasma[pid]=0
                if(get_user_health(pid)>100)
                {
                    set_user_health(pid,get_user_health(pid)-100)
                }
                cs_set_user_armor(id,0,CS_ARMOR_NONE)
                set_user_gravity(pid,1.0)
                set_user_rendering(pid,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
                set_user_footsteps(pid,0)
                set_user_maxspeed(pid,250.0)
                client_cmd(pid,"cl_forwardspeed 400")
                client_cmd(pid,"cl_backspeed 400")
                client_cmd(pid,"cl_sidespeed 400")
                client_cmd(pid,"spk predator/depredator")
                cs_reset_user_model(pid)
                set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
                show_hudmessage(pid,"You are no longer a predator")
                message_begin(MSG_ONE, 98, {0,0,0}, pid)
                write_short(1<<0)    // fade lasts this long duration
                write_short(1<<0)    // fade lasts this long hold time
                write_short(1<<2)    // fade type HOLD
                write_byte(100)    // fade red
                write_byte(0)    // fade green
                write_byte(0)    // fade blue
                write_byte(0)    // fade alpha
                message_end()
                console_print(id,"Success")
                if(view[pid]!=0)
                {
                    func_view(pid)
                }
                onoroff[pid]=0
                cs_set_user_nvg(pid,0)
                client_cmd(pid,"spk predator/smallmedkit2")
                new HUD[51]
                format(HUD,50,"")
                message_begin(MSG_ONE, msgtext, {0,0,0}, pid)
                write_byte(0)
                write_string(HUD)
                message_end()
            }
        }
    }
    return PLUGIN_HANDLED
}
 
 //---------------[START ROUND]---------------
 public startround(id)
 {
    if(ispredator[id]==0)
    {
        set_user_health(id,100)
        set_user_gravity(id,1.0)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        set_user_footsteps(id,0)
        onoroff[id]=0
    }
    if(ispredator[id]==1)
    {
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator1")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
        onoroff[id]=0
    }
    if(ispredator[id]==2)
    {
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator2")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
        onoroff[id]=0
    }
    if(ispredator[id]==3)
    {
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator3")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
        onoroff[id]=0
    }
    if(ispredator[id]==4)
    {
        plasma[id]=get_cvar_num("admin_plasma_predator")
        set_user_health(id,get_cvar_num("admin_hp_predator"))
        cs_set_user_armor(id,500,CS_ARMOR_VESTHELM)
        set_user_gravity(id,0.5)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20)
        set_user_footsteps(id,1)
        cs_set_user_model(id,"predator4")
        cs_set_user_nvg(id,1)
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()
        onoroff[id]=0
    }
    if(ispredator[id]==5)
    {
        ispredator[id]=0
        onoroff[id]=0
        set_user_health(id,100)
        cs_set_user_armor(id,0,CS_ARMOR_VESTHELM)
        set_user_gravity(id,1.0)
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        set_user_footsteps(id,0)
        cs_reset_user_model(id)
        func_view(id)
    }
    if(delay[id]>0)
    {
        delay[id]= delay[id]-1
    }
 }


 //---------------[PREDATOR SPEED & KNIFE & PLASMACOUNT]---------------
 public client_PreThink(id)
 {
    new clip,ammo
    if(ispredator[id]!=0)
    {
        entity_set_float(id,EV_FL_fuser2,0.0)
        set_user_maxspeed(id,475.0)
        client_cmd(id,"cl_forwardspeed 475;cl_backspeed 475;cl_sidespeed 475")
        if(get_user_weapon(id,clip,ammo)!=CSW_KNIFE && get_user_weapon(id,clip,ammo)!=CSW_C4)
        {
            client_cmd(id,"weapon_knife")
        }
        if(get_user_health(id)<101)
        {
            set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,225-(get_user_health(id)*2))
        }
    }
 }

 //---------------[PREDATOR POWER]---------------
 public func_predatorpower(id)
 {
    func_screen(id)
    new weapon, bodypart, attacker = get_user_attacker(id,weapon,bodypart)
    if(ispredator[attacker]!=0 && attacker!=id)
    {
        new iOrigin[3]
        new wpn[32]
        get_weaponname(attacker,wpn,31)
        new damage
        new victimhealth = get_user_health(id)
        damage = read_data(2)
        if(weapon==CSW_KNIFE)
        {
            damage = damage*2
        }
        if (victimhealth - damage<1)
        {
            user_silentkill(id)
            if(ispredator[id]==0)
            {
                get_user_origin(id,iOrigin)
                // Effects
                fx_blood_red(iOrigin)
                fx_blood_red(iOrigin)
                fx_blood_red(iOrigin)
                fx_bleed_red(iOrigin)
                fx_bleed_red(iOrigin)
                fx_headshot_red(iOrigin)
                fx_blood_large_red(iOrigin,5)
                fx_blood_small_red(iOrigin,15)
                fx_trans(id,0)
                fx_gib_explode(iOrigin)
                // Hide body
                iOrigin[2] = iOrigin[2]-20
                set_user_origin(id,iOrigin)
            }
            if(ispredator[id]!=0)
            {
                get_user_origin(id,iOrigin)
                // Effects
                fx_blood_green(iOrigin)
                fx_blood_green(iOrigin)
                fx_blood_green(iOrigin)
                fx_bleed_green(iOrigin)
                fx_bleed_green(iOrigin)
                fx_headshot_green(iOrigin)
                fx_blood_large_green(iOrigin,5)
                fx_blood_small_green(iOrigin,15)
                fx_trans(id,0)
                fx_gib_explode(iOrigin)
                // Hide body
                iOrigin[2] = iOrigin[2]-20
                set_user_origin(id,iOrigin)
            }
            make_deathmsg(attacker,id,bodypart,wpn)
            set_user_frags(attacker,get_user_frags(attacker)+get_cvar_num("admin_frags_knife"))
            cs_set_user_money(attacker,cs_get_user_money(attacker)+get_cvar_num("admin_kill_money"))
            client_cmd(attacker,"spk predator/bc_spithit2")
            client_cmd(id,"spk predator/bc_spithit2")
            client_cmd(attacker,"spk predator/scpredator")
            client_cmd(id,"spk predator/scpredator")
            } else {
            set_user_health(id, victimhealth-damage)
        }
    }

    return PLUGIN_CONTINUE
 }

 //---------------[PREDATOR MODEL]---------------
 public custom(id,level,cid)
 {
    new arg[32]
    new swi[2]
    read_argv(1,arg,31)
    read_argv(2,swi,1)
    new swit=str_to_num(swi)
    new player = cmd_target(id,arg,2)
    if(swit==1)
    {
        cs_set_user_model(player,"predator1")
    }
    if(swit==2)
    {
        cs_set_user_model(player,"predator2")
    }
    if(swit==3)
    {
        cs_set_user_model(player,"predator3")
    }
    if(swit==4)
    {
        cs_set_user_model(player,"predator4")
    }
    if(swit==0)
    {
        cs_reset_user_model(player)
    }
    return PLUGIN_HANDLED
 }

 //---------------[PLASMA SHOOT]---------------

 public cmdShoot(id)
 {
    if(plasma[id]>0 && ispredator[id]!=0 && ispredator[id]!=5)
    {
        plasma[id]=plasma[id]-1

        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[id])
        message_begin(MSG_ONE, msgtext, {0,0,0}, id)
        write_byte(0)
        write_string(HUD)
        message_end()

        new origin[3], Float:fOrigin[3]//player origin... and float origin
        new Float:velocity[3] // speed of the entity to move

        get_user_origin(id,origin,1)//get user origin - int
        IVecFVec(origin, fOrigin)// convert the int into float

        new ePlasmaBall = create_entity("info_target") // create the plasma ball
        entity_set_string(ePlasmaBall, EV_SZ_classname, "PlasmaBall") //set name of the entity "PlasmaBall"

        new Float:posAdjust[3] //Used for adjusting the starting position
        velocity_by_aim(id, 70, posAdjust)  //You can replace 50 with whatever , get origin of the AIM
        fOrigin[0] += posAdjust[0]
        fOrigin[1] += posAdjust[1]
        fOrigin[2] += posAdjust[2]
        entity_set_vector(ePlasmaBall, EV_VEC_origin,fOrigin)//set the shot's direction

        new Float:maxs[3] = {0.2,0.2,0.5}
        new Float:mins[3] = {-0.2,-0.2,-0.5}
        entity_set_size(ePlasmaBall,mins,maxs)//set size
        entity_set_int(ePlasmaBall,EV_INT_solid, SOLID_BBOX)//make solid
        entity_set_int(ePlasmaBall,EV_INT_movetype,MOVETYPE_FLYMISSILE)//set movetype
        entity_set_float(ePlasmaBall,EV_FL_framerate,1.0)//framerate
        entity_set_int(ePlasmaBall, EV_INT_rendermode, 5)//randermode
        entity_set_float(ePlasmaBall, EV_FL_renderamt, 255.0)//visable
        entity_set_float(ePlasmaBall, EV_FL_scale, 1.20)//dunno
        entity_set_model(ePlasmaBall, "sprites/plasma.spr")//model
        emit_sound(ePlasmaBall, CHAN_AUTO, "predator/plasma_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)//sound
        VelocityByAim(id,1150,velocity)//speed
        entity_set_vector(ePlasmaBall,EV_VEC_velocity,velocity)//set the shot's speed
        entity_set_edict(ePlasmaBall, EV_ENT_owner, id)

        // Create a trail...
        /* Broadcast to all players*/
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)    // TE_BEAMFOLLOW ( msg #22) create a line of decaying beam segments until entity stops moving
        write_byte(22)                // msg id
        write_short(ePlasmaBall)                // short (entity:attachment to follow)
        write_short(gTrailModel)        // short (sprite index)
        write_byte(25)                // byte (life in 0.1's)
        write_byte(7)                // byte (line width in 0.1's)
        write_byte(42)                // byte (color)
        write_byte(170)                // byte (color)
        write_byte(255)                // byte (color)
        write_byte(255)                // byte (brightness)
        message_end()
        return PLUGIN_HANDLED
        } else {
        set_hudmessage(0,30,200,-1.0,0.75,0,3.0,10.0,0.15,0.5,1)
        show_hudmessage(id,"You are out of ammo")
        return PLUGIN_HANDLED
    }
    return PLUGIN_HANDLED
 }

 //---------------[PLASMA HIT]---------------

 public plasma_hit(ePlasmaBall,other) {

    if(other == 0) {


        new Float:fOrigin[3]
        new iOrigin[3]
        // get origin....
        entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin)


        // changes a Float vector to an interger
        FVecIVec(fOrigin, iOrigin)


        // this sends out a server message ( from const.h )
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(23)            //TE_GLOWSPRITE
        write_coord(iOrigin[0])
        write_coord(iOrigin[1])
        write_coord(iOrigin[2])
        write_short(gExplosionModel)    // model
        write_byte(3)            // life 0.x sec
        write_byte(12)    // size
        write_byte(210)        // brightness
        message_end()

        // our explosion sound...
        emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

        remove_entity(ePlasmaBall) // remove the entity
    }
    else if(is_user_connected(other)) {

        new attacker = entity_get_edict(ePlasmaBall,EV_ENT_owner)
        if(get_user_team(other)!=get_user_team(attacker))
        {
            new bodypart,weapon[32]
            new iOriginp[3]
            user_silentkill(other)
            if(ispredator[other]==0)
            {
                get_user_origin(other,iOriginp)
                // Effects
                fx_blood_red(iOriginp)
                fx_blood_red(iOriginp)
                fx_blood_red(iOriginp)
                fx_bleed_red(iOriginp)
                fx_bleed_red(iOriginp)
                fx_headshot_red(iOriginp)
                fx_blood_large_red(iOriginp,10)
                fx_blood_small_red(iOriginp,20)
                fx_trans(other,0)
                fx_gib_explode(iOriginp)
                // Hide body
                iOriginp[2] = iOriginp[2]-20
                set_user_origin(other,iOriginp)
            }
            if(ispredator[other]!=0)
            {
                get_user_origin(other,iOriginp)
                // Effects
                fx_blood_green(iOriginp)
                fx_blood_green(iOriginp)
                fx_blood_green(iOriginp)
                fx_bleed_green(iOriginp)
                fx_bleed_green(iOriginp)
                fx_headshot_green(iOriginp)
                fx_blood_large_green(iOriginp,10)
                fx_blood_small_green(iOriginp,20)
                fx_trans(other,0)
                fx_gib_explode(iOriginp)
                // Hide body
                iOriginp[2] = iOriginp[2]-20
                set_user_origin(other,iOriginp)
            }
            make_deathmsg(attacker,other,bodypart,weapon)
            set_user_frags (attacker,get_user_frags(attacker)+get_cvar_num("admin_frags_plasma"))
            cs_set_user_money(attacker,cs_get_user_money(attacker)+get_cvar_num("admin_kill_money"))

            new Float:fOrigin[3]
            new iOrigin[3]
            // get origin....
            entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin)


            // changes a Float vector to an interger
            FVecIVec(fOrigin, iOrigin)


            // this sends out a server message ( from const.h )
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(23)            //TE_GLOWSPRITE
            write_coord(iOrigin[0])
            write_coord(iOrigin[1])
            write_coord(iOrigin[2])
            write_short(gExplosionModel)    // model
            write_byte(3)            // life 0.x sec
            write_byte(12)    // size
            write_byte(210)        // brightness
            message_end()

            // our explosion sound...
            emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
            client_cmd(other,"spk predator/bc_spithit2")
            client_cmd(attacker,"spk predator/bc_spithit2")

            remove_entity(ePlasmaBall)
            } else {
            new Float:fOrigin[3]
            new iOrigin[3]
            // get origin....
            entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin)


            // changes a Float vector to an interger
            FVecIVec(fOrigin, iOrigin)


            // this sends out a server message ( from const.h )
            message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
            write_byte(23)            //TE_GLOWSPRITE
            write_coord(iOrigin[0])
            write_coord(iOrigin[1])
            write_coord(iOrigin[2])
            write_short(gExplosionModel)    // model
            write_byte(3)            // life 0.x sec
            write_byte(12)    // size
            write_byte(210)        // brightness
            message_end()

            // our explosion sound...
            emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
            remove_entity(ePlasmaBall)
        }
            } else {
                new Float:fOrigin[3]
                new iOrigin[3]
                // get origin....
                entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin)


                // changes a Float vector to an interger
                FVecIVec(fOrigin, iOrigin)


                // this sends out a server message ( from const.h )
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(23)            //TE_GLOWSPRITE
                write_coord(iOrigin[0])
                write_coord(iOrigin[1])
                write_coord(iOrigin[2])
                write_short(gExplosionModel)    // model
                write_byte(3)            // life 0.x sec
                write_byte(12)    // size
                write_byte(210)        // brightness
                message_end()

                // our explosion sound...
                emit_sound(ePlasmaBall, CHAN_AUTO, "predator/explosion.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

                remove_entity(ePlasmaBall) // remove the entity
        }
 }

 public func_addplasma(id,level,cid)
 {
    if (!cmd_access(id,level,cid,3))
    {
        console_print(id, "sorry, ur admin level is too low to use that command")
        return PLUGIN_HANDLED
    }

    new arg[32]
    new am[10]
    read_argv(1,arg,31)
    read_argv(2,am,9)
    new amf=str_to_num(am)
    new player = cmd_target(id,arg,2)
    if(ispredator[player]!=0 && ispredator[player]!=5)
    {
        plasma[player]=plasma[player]+amf
        new HUD[51]
        format(HUD,50,"You got %i Plasma shots left.",plasma[player])
        message_begin(MSG_ONE, msgtext, {0,0,0}, player)
        write_byte(0)
        write_string(HUD)
        message_end()
    }
    return PLUGIN_HANDLED
 }

 //---------------[PUBLIC ON CONNECT FUNCTION]---------------
 public client_disconnect(id)
 {
    ispredator[id]=0
    plasma[id]=0
    onoroff[id]=0
 }

 //---------------[PREDATOR BLUE SCREEN EVERY NEW ROUND]---------------
 public func_screen(id)
 {
    if(is_user_alive(id))
    {
        if(view[id]==1 && ispredator[id]!=0)
        {
            onoroff[id]=1
            client_cmd(id,"spk predator/suitchargeno1")
            message_begin(MSG_ONE, 98, {0,0,0}, id)
            write_short(1<<0)    // fade lasts this long duration
            write_short(1<<0)    // fade lasts this long hold time
            write_short(1<<2)    // fade type HOLD
            write_byte(0)    // fade red
            write_byte(0)    // fade green
            write_byte(255)    // fade blue
            write_byte(130)    // fade alpha
            message_end()
        }
        if(view[id]==2 && ispredator[id]!=0)
        {
            onoroff[id]=2
            client_cmd(id,"spk predator/suitchargeno1")
            message_begin(MSG_ONE, 98, {0,0,0}, id)
            write_short(1<<0)    // fade lasts this long duration
            write_short(1<<0)    // fade lasts this long hold time
            write_short(1<<2)    // fade type HOLD
            write_byte(25)    // fade red
            write_byte(25)    // fade green
            write_byte(25)    // fade blue
            write_byte(210)    // fade alpha
            message_end()
        }
    }
 }

 //---------------[PREDATOR CLAWS]---------------

 public toggleclaws(id)
 {
    new clip, ammo, wpnid = get_user_weapon(id,clip,ammo)
    new model[32]
    entity_get_string(id,EV_SZ_viewmodel,model,31)
    if(ispredator[id]!=0 && !equali(model,"models/claws.mdl") && !equali(model,"models/v_c4.mdl"))
    {
        entity_set_string(id, EV_SZ_viewmodel,"models/claws.mdl")
    }
    if(ispredator[id]==0 && wpnid == CSW_KNIFE && !equali(model,"models/v_knife.mdl"))
    {
        entity_set_string(id, EV_SZ_viewmodel,"models/v_knife.mdl")
    }
 }
 
 //---------------[PREDATOR VIEW]---------------
 public func_view(id)
 {
    if(ispredator[id]!=0 && ispredator[id]!=5)
    {
        if(view[id]==0)
        {
            view[id]=1
            onoroff[id]=1
            client_cmd(id,"spk predator/suitchargeno1")
            console_print(id,"view is normal with mask")
            message_begin(MSG_ONE, 98, {0,0,0},id)
            write_short(1<<0)    // fade lasts this long duration
            write_short(1<<0)    // fade lasts this long hold time
              write_short(1<<2)    // fade type HOLD
            write_byte(0)    // fade red
            write_byte(0)    // fade green
            write_byte(255)    // fade blue
            write_byte(120)    // fade alpha
            message_end()
            return PLUGIN_HANDLED
        }
        if(view[id]==1)
        {
            view[id]=2
            onoroff[id]=2
            client_cmd(id,"spk predator/suitchargeno1")
            console_print(id,"predator view mode")
            message_begin(MSG_ONE, 98, {0,0,0},id)
            write_short(1<<0)    // fade lasts this long duration
            write_short(1<<0)    // fade lasts this long hold time
              write_short(1<<2)    // fade type HOLD
            write_byte(25)    // fade red
            write_byte(25)    // fade green
            write_byte(25)    // fade blue
            write_byte(210)    // fade alpha
            message_end()
            return PLUGIN_HANDLED
        }
        if(view[id]==2)
        {
            view[id]=3
            client_cmd(id,"spk predator/smallmedkit2")
            console_print(id,"view is 3d person mode")
            set_view(id,CAMERA_3RDPERSON)
            onoroff[id]=0
            message_begin(MSG_ONE, 98, {0,0,0},id)
            write_short(1<<0)    // fade lasts this long duration
            write_short(1<<0)    // fade lasts this long hold time
              write_short(1<<2)    // fade type HOLD
            write_byte(0)    // fade red
            write_byte(0)    // fade green
            write_byte(0)    // fade blue
            write_byte(0)    // fade alpha
            message_end()
            return PLUGIN_HANDLED
        }
        if(view[id]==3)
        {
            view[id]=4
            client_cmd(id,"spk predator/button3")
            console_print(id,"view is strategy")
            set_view(id,CAMERA_TOPDOWN)
            return PLUGIN_HANDLED
        }
        if(view[id]==4)
        {
            view[id]=0
            client_cmd(id,"spk predator/button3")
            console_print(id,"view is normal")
            set_view(id,CAMERA_NONE)
            return PLUGIN_HANDLED
        }
       
    }
    if(ispredator[id]==0 && view[id]!=0)
    {
        set_view(id,CAMERA_NONE)
        view[id]=0
        onoroff[id]=0
        set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
        return PLUGIN_HANDLED
    }
    return PLUGIN_HANDLED
 }
 
  //=======================================================================================
  //=====================================[BLOOD STUFF]=====================================
  //=======================================================================================

  //---------------[MAKE MODEL INVISABLE IN EXPLOTION]---------------
static fx_trans(player,amount)
{
    set_user_rendering(player,kRenderFxNone,0,0,0,kRenderTransAlpha,amount)
    return PLUGIN_CONTINUE
}
 
 //---------------[BLOOD EVERY HIT (HUAMN)]---------------
  public fx_blood_red(origin[3]) //hit blood human
 {
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(115) //TE_BLOODSPRITE in const.h
    write_coord(origin[0]+random_num(-20,20))
    write_coord(origin[1]+random_num(-20,20))
    write_coord(origin[2]+random_num(-20,20))
    write_short(blood_spray)
    write_short(blood_drop)
    write_byte(248) // color index
    write_byte(15) // size
    message_end()
 }
 
  //---------------[BLOOD EVERY HIT (PREDATOR)]---------------
 public fx_blood_green(origin[3]) //hit blood predator
 {
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(115) //TE_BLOODSPRITE in const.h
    write_coord(origin[0]+random_num(-20,20))
    write_coord(origin[1]+random_num(-20,20))
    write_coord(origin[2]+random_num(-20,20))
    write_short(blood_spray)
    write_short(blood_drop)
    write_byte(192) // color index
    write_byte(15) // size
    message_end()
 }
 
  //---------------[DIEING BLEEDING HUMAN]---------------
public fx_bleed_red(origin[3]) //blood sprays on low hp
{
    // Blood spray
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(101)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2]+10)
    write_coord(random_num(-100,100)) // x
    write_coord(random_num(-100,100)) // y
    write_coord(random_num(-10,10)) // z
    write_byte(70) // color
    write_byte(random_num(50,100)) // speed
    message_end()
}

 //---------------[DIEING BLEEDING PREDATOR]---------------
public fx_bleed_green(origin[3]) //blood sprays on low hp green
{
    // Blood spray
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(101)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2]+10)
    write_coord(random_num(-100,100)) // x
    write_coord(random_num(-100,100)) // y
    write_coord(random_num(-10,10)) // z
    write_byte(192) // color
    write_byte(random_num(50,100)) // speed
    message_end()
}

 //---------------[HEADSHOT BLOOD HUMAN]---------------
public fx_headshot_red(origin[3])
{
    // Blood spray, 5 times
    for (new i = 0; i < 5; i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(101)
        write_coord(origin[0])
        write_coord(origin[1])
        write_coord(origin[2]+30)
        write_coord(random_num(-20,20)) // x
        write_coord(random_num(-20,20)) // y
        write_coord(random_num(50,300)) // z
        write_byte(70) // color
        write_byte(random_num(100,200)) // speed
        message_end()
    }
}

 //---------------[HEADSHOT BLOOD PREDATOR]---------------
public fx_headshot_green(origin[3])
{
    // Blood spray, 8 times
    for (new i = 0; i < 8; i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(101)
        write_coord(origin[0])
        write_coord(origin[1])
        write_coord(origin[2]+30)
        write_coord(random_num(-20,20)) // x
        write_coord(random_num(-20,20)) // y
        write_coord(random_num(50,300)) // z
        write_byte(192) // color
        write_byte(random_num(100,200)) // speed
        message_end()
    }
}

 //---------------[BLOOD DECALS SMALL RED]---------------
static fx_blood_small_red(origin[3],num) //red blood decals [small]
{
    // Blood decals
    static const blood_small[7] = {190,191,192,193,194,195,197}
    // Small splash
    for (new j = 0; j < num; j++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(116) //TE_WORLDDECAL from const.h
        write_coord(origin[0]+random_num(-100,100))
        write_coord(origin[1]+random_num(-100,100))
        write_coord(origin[2]-36)
        write_byte(blood_small[random_num(0,6)]) // index
        message_end()
    }
}

 //---------------[BLOOD DECALS BIG RED]---------------
static fx_blood_large_red(origin[3],num) //red blood decals [ big]
{
    // Blood decals
    static const blood_large[2] = {204,205}

    // Large splash
    for (new i = 0; i < num; i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(116) //TE_WORLDDECAL from const.h
        write_coord(origin[0]+random_num(-50,50))
        write_coord(origin[1]+random_num(-50,50))
        write_coord(origin[2]-36)
        write_byte(blood_large[random_num(0,1)]) // index
        message_end()
    }
}

 //---------------[BLOOD DECALS SMALL GREEN]---------------
static fx_blood_small_green(origin[3],num) //green blood decals [small]
{
    // Blood decals
    static const blood_small[6] = {3,4,5,6,7,8}
    // Small splash
    for (new j = 0; j < num; j++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(116) //TE_WORLDDECAL from const.h
        write_coord(origin[0]+random_num(-65,65))
        write_coord(origin[1]+random_num(-65,65))
        write_coord(origin[2]-36)
        write_byte(blood_small[random_num(0,5)]) // index
        message_end()
    }
}

 //---------------[BLOOD DECALS BIG GREEN]---------------
static fx_blood_large_green(origin[3],num) //green blood decals [ big]
{
    // Blood decals
    static const blood_large[2] = {26,27}

    // Large splash
    for (new i = 0; i < num; i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(116) //TE_WORLDDECAL from const.h
        write_coord(origin[0]+random_num(-45,45))
        write_coord(origin[1]+random_num(-45,45))
        write_coord(origin[2]-36)
        write_byte(blood_large[random_num(0,1)]) // index
        message_end()
    }
}

 //---------------[GRANADE EXPLOTION BODYPARTS MODELS]---------------
static fx_gib_explode(origin[3])
{
    new flesh[3]
    flesh[0] = mdl_gib_flesh
    flesh[1] = mdl_gib_meat
    flesh[2] = mdl_gib_legbone

    // Gib explosion
    // Head
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(106) //TR_MODEL
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    write_coord(random_num(-100,100))
    write_coord(random_num(-100,100))
    write_coord(random_num(100,200))
    write_angle(random_num(0,360))
    write_short(mdl_gib_head)
    write_byte(0) // bounce
    write_byte(500) // life
    message_end()
   
    // Spine
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(106)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    write_coord(random_num(-100,100))
    write_coord(random_num(-100,100))
    write_coord(random_num(100,200))
    write_angle(random_num(0,360))
    write_short(mdl_gib_spine)
    write_byte(0) // bounce
    write_byte(500) // life
    message_end()
   
    // Lung
    for(new i = 0; i < random_num(1,2); i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(106)
        write_coord(origin[0])
        write_coord(origin[1])
        write_coord(origin[2])
        write_coord(random_num(-100,100))
        write_coord(random_num(-100,100))
        write_coord(random_num(100,200))
        write_angle(random_num(0,360))
        write_short(mdl_gib_lung)
        write_byte(0) // bounce
        write_byte(500) // life
        message_end()
    }
   
    // Parts, 5 times
    for(new i = 0; i < 5; i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(106)
        write_coord(origin[0])
        write_coord(origin[1])
        write_coord(origin[2])
        write_coord(random_num(-100,100))
        write_coord(random_num(-100,100))
        write_coord(random_num(100,200))
        write_angle(random_num(0,360))
        write_short(flesh[random_num(0,2)])
        write_byte(0) // bounce
        write_byte(500) // life
        message_end()
    }
}

//===========================================[FUNCTIONS]===========================================

 //---------------[PLAYER HIT BLOOD]---------------
public dmg_blood()
{
    new id=read_data(0)
    if(is_user_alive(id))
    {
        new origin[3]
        get_user_origin(id,origin)
        if(ispredator[id]==0)
        {
            fx_blood_red(origin)
            fx_blood_small_red(origin,3)
        }
        if(ispredator[id]!=0)
        {
            fx_blood_green(origin)
            fx_blood_small_green(origin,3)
        }
    }
}

 //---------------[PLAYER BLEED ON LOW HP]---------------
public lowhp_blood()
{
    new iPlayer, iPlayers[32], iNumPlayers, iOrigin[3]
    get_players(iPlayers,iNumPlayers,"a")
    for (new i = 0; i < iNumPlayers; i++)
    {
        iPlayer = iPlayers
        if(get_user_health(iPlayer)< 20)
        {
            if (ispredator[iPlayer]==0)
            {
                get_user_origin(iPlayer,iOrigin)
                fx_bleed_red(iOrigin)
                fx_blood_small_red(iOrigin,5)
            }
            if (ispredator[iPlayer]!=0)
            {
                get_user_origin(iPlayer,iOrigin)
                fx_bleed_green(iOrigin)
                fx_blood_small_green(iOrigin,5)
            }
        }
    }
}

 //---------------[DEATH BLOOD EFFECTS (HEADSHOT/GRANADE EXPLOTION)]---------------
public death_blood()
{
    new iOrigin[3]
    new sWeapon[32]
    new id = read_data(2)
    new iHeadshot = read_data(3)
   
    read_data(4,sWeapon,31)
   
    if (iHeadshot)
    {
        if(ispredator[id]==0)
        {
            get_user_origin(id,iOrigin)
            fx_headshot_red(iOrigin)
            fx_blood_large_red(iOrigin,2)
            fx_blood_small_red(iOrigin,5)
        }
        if(ispredator[id]!=0)
        {
            get_user_origin(id,iOrigin)
            fx_headshot_green(iOrigin)
            fx_blood_large_green(iOrigin,2)
            fx_blood_small_green(iOrigin,5)
        }
    }
    else if (equal(sWeapon,"grenade"))
    {
        if(ispredator[id]==0)
        {
            get_user_origin(id,iOrigin)
            // Effects
            fx_blood_red(iOrigin)
            fx_blood_red(iOrigin)
            fx_blood_red(iOrigin)
            fx_bleed_red(iOrigin)
            fx_bleed_red(iOrigin)
            fx_headshot_red(iOrigin)
            fx_trans(id,0)
            fx_gib_explode(iOrigin)
            fx_blood_large_red(iOrigin,10)
            fx_blood_small_red(iOrigin,25)
            // Hide body
            iOrigin[2] = iOrigin[2]-20
            set_user_origin(id,iOrigin)
        }
        if(ispredator[id]!=0)
        {
            get_user_origin(id,iOrigin)
            // Effects
            fx_blood_green(iOrigin)
            fx_blood_green(iOrigin)
            fx_blood_green(iOrigin)
            fx_bleed_green(iOrigin)
            fx_bleed_green(iOrigin)
            fx_headshot_green(iOrigin)
            fx_trans(id,0)
            fx_gib_explode(iOrigin)
            fx_blood_large_green(iOrigin,10)
            fx_blood_small_green(iOrigin,25)
            // Hide body
            iOrigin[2] = iOrigin[2]-20
            set_user_origin(id,iOrigin)
        }
    }
    if(ispredator[id]==0)
    {
        fx_blood_small_red(iOrigin,12)
        fx_blood_large_red(iOrigin,5)
    }
    if(ispredator[id]!=0)
    {
        fx_blood_small_green(iOrigin,12)
        fx_blood_large_green(iOrigin,5)
    }
}

//---------------[AUTO BIND SYSTEM]---------------

public func_autobind(id)
{
    client_cmd(id,"bind p pcview")
    client_cmd(id,"bind mouse3 ppfire")
    console_print(id,"Key Defaults are bound. ENJOY!")
    return PLUGIN_HANDLED
}

//---------------[BODY HEAT SYSTEM CONNECT]---------------
public client_connect(id)
{
    onoroff[id] = 0
    ispredator[id]=0
    plasma[id]=0
}

//---------------[BODY HEAT AND LIGHTSIGHT SYSTEM]---------------
public func_bodyheat()
{
    new players[32]
    new pnum,origin[3]
    new idheat,id
    get_players(players,pnum,"a")
    for (new i = 0; i < pnum; i++)
    {
        id = players
        if(ispredator[id]!=0 && ispredator[id]!=5)
        {
            if (onoroff[id]==1 && is_user_alive(id))
            {
                for (new j = 0; j < pnum; j++)
                {
                    idheat = players[j]
                    if (idheat != id && ispredator[idheat]==0 && is_user_alive(idheat))
                    {
                        get_user_origin(idheat,origin,0)
                        message_begin(MSG_ONE,SVC_TEMPENTITY,origin,id)
                        write_byte(21)
                        write_coord(origin[0])
                        write_coord(origin[1])
                        write_coord(origin[2])
                        write_coord(origin[0])
                        write_coord(origin[1])
                        write_coord(origin[2]+30)
                        write_short(gTrailModel)
                        write_byte(0)
                        write_byte(1)
                        write_byte(6)
                        write_byte(60)
                        write_byte(1)
                        write_byte(250) // red
                        write_byte(60) // green
                        write_byte(0) // blue
                        write_byte(255) //brightness
                        write_byte(0)
                        message_end()
                    }
                }
            }
            if (onoroff[id]==2 && is_user_alive(id))
            {
                for (new j = 0; j < pnum; j++)
                {
                    idheat = players[j]
                    if (idheat != id && ispredator[idheat]!=0 && is_user_alive(idheat))
                    {
                        get_user_origin(idheat,origin,0)
                        message_begin(MSG_ONE,SVC_TEMPENTITY,origin,id)
                        write_byte(21)
                        write_coord(origin[0])
                        write_coord(origin[1])
                        write_coord(origin[2])
                        write_coord(origin[0])
                        write_coord(origin[1])
                        write_coord(origin[2]+30)
                        write_short(gTrailModel)
                        write_byte(0)
                        write_byte(1)
                        write_byte(6)
                        write_byte(60)
                        write_byte(1)
                        write_byte(255) // red
                        write_byte(255) // green
                        write_byte(255) // blue
                        write_byte(255) //brightness
                        write_byte(0)
                        message_end()
                    }
                }
            }
        }
    }
}

  //=======================================================================================
  //======================================[Info Area]======================================
  //=======================================================================================

//---------------[Predator Help]---------------
public func_predhelp(id)
{
    show_motd(id,"/addons/amxmodx/plugins/predhelp.txt","Predator Help")
}

//---------------[Predator Cost Check]---------------
public func_predcost(id)
{
    new msg[101]
    format(msg,100,"^x01You need ^x04%d frags ^x01 and ^x04%d money ^x01 to be a predator.",get_cvar_num("admin_frags_predator"),get_cvar_num("admin_money_predator"))
    message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    write_byte(id)
    write_string(msg)
    message_end()
}

//---------------[Predator Frags Check]---------------
public func_predfrags(id)
{
    new msg[101]
    format(msg,100,"^x01You get ^x04%d ^x01 frags for ^x03 Knife ^x01 and ^x04%d ^x01 frags for ^x03 Plasma.",get_cvar_num("admin_frags_knife"),get_cvar_num("admin_frags_plasma"))
    message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    write_byte(id)
    write_string(msg)
    message_end()
}

//---------------[Predator Money Check]---------------
public func_predmoney(id)
{
    new msg[101]
    format(msg,100,"^x01You get ^x04%d ^x01 money for each kill.",get_cvar_num("admin_kill_money"))
    message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    write_byte(id)
    write_string(msg)
    message_end()
}

//---------------[Predator On or Off check]---------------
public func_predon(id)
{
    new msg[101]
    if(get_cvar_num("admin_enable_predator")==1)
    {
        format(msg,100,"^x01Predator Mode is ^x03 On.")
    }
    if(get_cvar_num("admin_enable_predator")==0)
    {
        format(msg,100,"^x01Predator Mode is ^x03 Off.")
    }
    message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    write_byte(id)
    write_string(msg)
    message_end()
}

//---------------[Predator Everyone mode on or off check]---------------
public func_predeveryone(id)
{
    new msg[101]
    if(get_cvar_num("admin_everyone_predator")==1)
    {
        format(msg,100,"^x01Predator Everyone Mode is ^x03 On.")
    }
    if(get_cvar_num("admin_everyone_predator")==0)
    {
        format(msg,100,"^x01Predator Everyone Mode is ^x03 Off.")
    }
    message_begin(MSG_ONE,MsgSayText,{0,0,0},id)
    write_byte(id)
    write_string(msg)
    message_end()
}

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