RSSy MYGO.pl Opublikowano Sierpień 19, 2020 o 14:53 RSSy Udostępnij Opublikowano Sierpień 19, 2020 o 14:53 Hello, I have seen this plugin since the css and I have found it very good. And I want it for my server in csgo, could someone give me a hand to pass it from css to csgo? #include <sourcemod> #include <sdktools> #define PLUGIN_AUTHOR "tuty" #define PLUGIN_VERSION "1.1" #define FFADE_IN 0x0001 #pragma semicolon 1 new Handle:gRedBullEnabled = INVALID_HANDLE; new Handle:gRedBullCost = INVALID_HANDLE; new Handle:gRedBullEffectTime = INVALID_HANDLE; new Handle:gRedBullHealth = INVALID_HANDLE; new Handle:gRedBullArmor = INVALID_HANDLE; new Handle:gRedBullSpeed = INVALID_HANDLE; new bool:bUserHasRedBull[ 33 ]; new gPlayerMoney; public Plugin:myinfo = { name = "Red Bull: Source", author = PLUGIN_AUTHOR, description = "Say !redbull to buy a redbull.", version = PLUGIN_VERSION, url = "www.ligs.us" }; public OnPluginStart() { RegConsoleCmd( "say", Command_BuyRedByll ); RegConsoleCmd( "say_team", Command_BuyRedByll ); CreateConVar( "redbull_version", PLUGIN_VERSION, "Red Bull: Source", FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_REPLICATED | FCVAR_NOTIFY ); gRedBullEnabled = CreateConVar( "redbull_enabled", "1" ); gRedBullCost = CreateConVar( "redbull_cost", "2000" ); gRedBullEffectTime = CreateConVar( "redbull_time", "20.0" ); gRedBullHealth = CreateConVar( "redbull_health", "50" ); gRedBullArmor = CreateConVar( "redbull_armor", "50" ); gRedBullSpeed = CreateConVar( "redbull_speed", "3.9" ); gPlayerMoney = FindSendPropOffs( "CCSPlayer", "m_iAccount" ); AutoExecConfig(); } public OnClientConnected( id ) { bUserHasRedBull[ id ] = false; } public OnClientDisconnect( id ) { bUserHasRedBull[ id ] = false; } public Action:Command_BuyRedByll( id, args ) { decl String:Said[ 128 ]; GetCmdArgString( Said, sizeof( Said ) - 1 ); StripQuotes( Said ); TrimString( Said ); if( StrEqual( Said, "!redbull" ) || StrEqual( Said, "!RedBull" ) ) { if( GetConVarInt( gRedBullEnabled ) == 0 ) { PrintToChat( id, "\x01[Red Bull: Source] \x03The plugin is disaled!" ); return Plugin_Continue; } if( !IsPlayerAlive( id ) ) { PrintToChat( id, "\x01[Red Bull: Source] \x03Only alive players can buy a RedBull!" ); return Plugin_Continue; } if( bUserHasRedBull[ id ] ) { PrintToChat( id, "\x01[Red Bull: Source] \x03You already have RedBull effects on you." ); return Plugin_Continue; } new money = GetClientMoney( id ); new cost = GetConVarInt( gRedBullCost ); if( money < cost ) { PrintToChat( id, "\x01[Red Bull: Source] \x03You don't have enough money to buy a RedBull! You need %d$!", cost ); return Plugin_Continue; } bUserHasRedBull[ id ] = true; SetClientMoney( id, money - cost ); CreateTimer( GetConVarFloat( gRedBullEffectTime ), RedBullEffectOff, id ); SetEntPropFloat( id, Prop_Data, "m_flLaggedMovementValue", GetConVarFloat( gRedBullSpeed ) ); SetEntProp( id, Prop_Data, "m_iHealth", GetClientHealth( id ) + GetConVarInt( gRedBullHealth ) ); SetEntProp( id, Prop_Data, "m_ArmorValue", GetClientArmor( id ) + GetConVarInt( gRedBullArmor ) ); PrintToChat( id, "\x01[Red Bull: Source] \x03RedBull gives you wings!" ); PrintToChat( id, "\x01[Red Bull: Source] \x03RedBull improves performance, especially during times of increases stress or strain!" ); SetClientScreenFade( id, 6, 255, 0, 0, 100 ); SetClientShake( id, 10.0, 9000.0, 10.0, 40.0 ); } return Plugin_Continue; } public Action:RedBullEffectOff( Handle:timer, any:id ) { bUserHasRedBull[ id ] = false; SetClientScreenFade( id, 0, 0, 0, 0, 0 ); SetEntPropFloat( id, Prop_Data, "m_flLaggedMovementValue", 1.0 ); PrintToChat( id, "\x01[Red Bull: Source] \x03RedBull's effects are only temporary!" ); } stock SetClientMoney( index, money ) { if( gPlayerMoney != -1 ) { SetEntData( index, gPlayerMoney, money ); } } stock GetClientMoney( index ) { if( gPlayerMoney != -1 ) { return GetEntData( index, gPlayerMoney ); } return 0; } stock SetClientScreenFade( index, delay, red, green, blue, alpha ) { new duration = delay * 1000; new Handle:FadeMsg = StartMessageOne( "Fade", index ); BfWriteShort( FadeMsg, 500 ); BfWriteShort( FadeMsg, duration ); BfWriteShort( FadeMsg, FFADE_IN ); BfWriteByte( FadeMsg, red ); BfWriteByte( FadeMsg, green ); BfWriteByte( FadeMsg, blue ); BfWriteByte( FadeMsg, alpha ); EndMessage(); } stock SetClientShake( index, Float:Amplitude, Float:Radius, Float:Duration, Float:Frequency ) { decl Float:ClientOrigin[ 3 ]; new Ent = CreateEntityByName( "env_shake" ); if( DispatchSpawn( Ent ) ) { DispatchKeyValueFloat( Ent, "amplitude", Amplitude ); DispatchKeyValueFloat( Ent, "radius", Radius ); DispatchKeyValueFloat( Ent, "duration", Duration ); DispatchKeyValueFloat( Ent, "frequency", Frequency ); SetVariantString( "spawnflags 8" ); AcceptEntityInput( Ent, "AddOutput" ); AcceptEntityInput( Ent, "StartShake", index ); GetClientAbsOrigin( index, ClientOrigin ); TeleportEntity( Ent, ClientOrigin, NULL_VECTOR, NULL_VECTOR ); } } Attached Files Get Plugin or Get Source (RedBull_css_csgo.sp - 4.9 KB) Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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