RSSy MYGO.pl Opublikowano Czerwiec 27, 2016 o 11:05 RSSy Udostępnij Opublikowano Czerwiec 27, 2016 o 11:05 An Entity Toggler I wrote for Disabling Func_no_builds and other Entities for tf2, but should work for Any Game; Code: #include <sourcemod> #include <sdktools> public Plugin myinfo = { name = "Ent Toggler", author = "Ecclesiastical", description = "Toggle Entities and such", version = "3.3.3", url = "http://xt6zo6bcjbrrjyvr.onion" } public void OnPluginStart() { RegAdminCmd("sm_toggleent_admin", Command_EntToggler, ADMFLAG_SLAY); RegAdminCmd("sm_enthealth_admin", Command_EntHealth, ADMFLAG_SLAY); RegAdminCmd("sm_entcolor_admin", Command_EntColor, ADMFLAG_SLAY); RegAdminCmd("sm_entmodel_admin", Command_EntModel, ADMFLAG_SLAY); RegConsoleCmd("sm_toggleent", Command_EntToggler, "Toggle an Entity;"); RegConsoleCmd("sm_enthealth", Command_EntHealth, "Set an Entity's Health;"); RegConsoleCmd("sm_entcolor", Command_EntColor, "Set an Entity's Color;"); RegConsoleCmd("sm_entmodel", Command_EntModel, "Set an Entity's Model;"); } public Action Command_EntToggler(client, args) { char arg1[64]; char arg2[64]; char name[MAX_NAME_LENGTH]; if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_toggleent <Entity> <Input>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); new horse = FindEntityByClassname(-1, arg1); for(new x = 0; x > horse; x++) { AcceptEntityInput(horse, arg2); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] You Toggled The %s Entity", arg1); return Plugin_Handled; } public Action Command_EntHealth(client, args) { char arg1[64]; char arg2[64]; char name[MAX_NAME_LENGTH]; if (args < 2) { ReplyToCommand(client, "[SM] Usage: sm_enthealth <Entity> <Health>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); new horse = FindEntityByClassname(-1, arg1); new turtle = StringToInt(arg2); for(new x = 0; x > horse; x++) { SetEntityHealth(horse, turtle); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] %s's Health is now %d", arg1, turtle); return Plugin_Handled; } public Action Command_EntColor(client, args) { char arg1[64]; char arg2[64]; char arg3[64]; char arg4[64]; char arg5[64]; char name[MAX_NAME_LENGTH]; if (args < 3) { ReplyToCommand(client, "[SM] Usage: sm_entcolor <entity> <Red 0-255> <Green 0-255> <blue 0-255> <alpha 0-255>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); GetCmdArg(3, arg3, sizeof(arg3)); GetCmdArg(4, arg4, sizeof(arg4)); GetCmdArg(5, arg5, sizeof(arg5)); new horse = FindEntityByClassname(-1, arg1); new donkey = StringToInt(arg2); new penguin = StringToInt(arg3); new anteater = StringToInt(arg4); new angel = StringToInt(arg5); for(new x = 0; x > horse; x++) { SetEntityRenderColor(horse, donkey, penguin, anteater, angel); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] You Changed %s's color Red: %d; Green: %d; Blue: %d; Alpha: %d ", horse, donkey, penguin, anteater, angel); return Plugin_Handled; } public Action Command_EntModel(client, args) { char arg1[64]; char arg2[64]; char name[MAX_NAME_LENGTH]; if (args < 3) { ReplyToCommand(client, "[SM] Usage: sm_entmodel <entity > <model>"); return Plugin_Handled; } GetCmdArg(1, arg1, sizeof(arg1)); GetCmdArg(2, arg2, sizeof(arg2)); new horse = FindEntityByClassname(-1, arg1); for(new x = 0; x > horse; x++) { SetEntityModel(horse, arg2); } GetClientName(client, name, sizeof(name)); ReplyToCommand(client, "[SM] The Model for %s has been changed to %s", arg1, arg2); return Plugin_Handled; } For Joanne; Wyświetl pełny artykuł Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto
Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.
Zarejestruj nowe konto
Załóż nowe konto. To bardzo proste!
Zarejestruj sięZaloguj się
Posiadasz już konto? Zaloguj się poniżej.
Zaloguj się