michauux Opublikowano Czerwiec 27, 2016 o 16:45 Udostępnij Opublikowano Czerwiec 27, 2016 o 16:45 Witam, mam problem z kompilacją pliku noblock_aura.sp Kompilację wykonuję przez sourcemoda na windowsa 1.8 Oto błąd, którego nie mogę znaleźć: noblock_aura.sp (1): error 010: invalid function of declaration #include <sourcemod> #include <smlib> #define COLLISION_GROUP_DEBRIS_TRIGGER 2 #define COLLISION_GROUP_PLAYER 5 #define COLLISION_GROUP_PUSHAWAY 17 #define VERSION "1.1" new Handle:cvarAuraRange = INVALID_HANDLE; new Handle:cvarAuraTime = INVALID_HANDLE; new Handle:cvarAuraNoblockTime = INVALID_HANDLE; new Handle:cvarAuraSpawnNoblockTime = INVALID_HANDLE; new Handle:cvarAuraRefreshRate = INVALID_HANDLE; new Handle:cvarAuraBeamRate = INVALID_HANDLE; new Handle:cvarAnnounceRate = INVALID_HANDLE; enum Aura { bool:AuraIgnore, Float:AuraEndTime, Float:NoBlockEndTime, } new g_client[MAXPLAYERS+1][Aura]; new g_ioffsCollisionGroup; new Handle:g_hTimer = INVALID_HANDLE; new Handle:g_hTimerEffect = INVALID_HANDLE; new gGlow1; new gHalo1; new g_color[4]; public Plugin:myinfo = { name = "NoBlock Aura", author = "Zipcore, Lacrimosa99", description = "Spawn noblock and noblock aura", version = VERSION, url = "zipcore#googlemail.com" } public OnPluginStart() { CreateConVar("sm_noblock_aura_version", VERSION, "NoBlock Aura", FCVAR_DONTRECORD|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); cvarAuraNoblockTime = CreateConVar("sm_noblock_aura_noblock_time", "1.0", "Give player in range this amount of time noblock."); cvarAuraRange = CreateConVar("sm_noblock_aura_range", "82.0", "Aura range to effect other players."); cvarAuraBeamRate = CreateConVar("sm_noblock_aura_beam_rate", "1.0", "Create a beacon every X seconds."); cvarAuraSpawnNoblockTime = CreateConVar("sm_noblock_aura_spawn_noblock_time", "10.0", "Give aura this amount of time on roundstart and playerspawn."); cvarAuraRefreshRate = CreateConVar("sm_noblock_aura_refresh_rate", "0.1", "Itervall to check for other players in range."); cvarAuraTime = CreateConVar("sm_noblock_aura_time", "10.0", "Extend time for aura command."); cvarAnnounceRate = CreateConVar("sm_noblock_announce_rate", "180.0", "Announce this plugin to players."); g_ioffsCollisionGroup = FindSendPropInfo("CBaseEntity", "m_CollisionGroup"); if (g_ioffsCollisionGroup == -1) { SetFailState("CBaseEntity:m_CollisionGroup not found"); } HookEvent("round_freeze_end", Event_RoundStart); HookEvent("player_spawn", Event_PlayerSpawn); RegConsoleCmd("say", ChatHook); RegConsoleCmd("say_team", ChatHook); g_color[0] = 255; g_color[1] = 50; g_color[2] = 50; g_color[3] = 50; } public OnMapStart() { if(GetEngineVersion() == Engine_CSS) { gGlow1 = PrecacheModel("materials/sprites/laser.vmt", true); gHalo1 = PrecacheModel("materials/sprites/halo01.vmt"); } else if(GetEngineVersion() == Engine_CSGO) { gGlow1 = PrecacheModel("materials/sprites/laserbeam.vmt", true); gHalo1 = PrecacheModel("materials/sprites/halo.vmt"); } else SetFailState("Noblockaura failed: CSS and CSGO only."); if(GetConVarFloat(cvarAuraRefreshRate) > 0.0) g_hTimer = CreateTimer(GetConVarFloat(cvarAuraRefreshRate), Timer, _, TIMER_REPEAT); if(GetConVarFloat(cvarAuraBeamRate) > 0.0) g_hTimerEffect = CreateTimer(GetConVarFloat(cvarAuraBeamRate), TimerEffect, _, TIMER_REPEAT); if(GetConVarFloat(cvarAnnounceRate) > 0.0) CreateTimer(GetConVarFloat(cvarAnnounceRate), AnnounceMsg, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE); } public OnMapEnd() { // Kill Timers ClearHandle(g_hTimer); ClearHandle(g_hTimerEffect); } public Action:AnnounceMsg(Handle:timer, any:client) { PrintToChatAll("[Noblock-Aura] Wpisz !noblock lub !nb aby włączyć NoBlock"); return Plugin_Continue; } public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); new Float:time = GetGameTime(); g_client[client][AuraEndTime] = time; g_client[client][NoBlockEndTime] = time + GetConVarFloat(cvarAuraSpawnNoblockTime); } public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast) { new Float:time = GetGameTime(); for(new i=1; i <= MaxClients; i++) { g_client[AuraEndTime] = time; g_client[NoBlockEndTime] = time + GetConVarFloat(cvarAuraSpawnNoblockTime); } PrintToChatAll("[Noblock-Aura] Noblock włączony %ds.", RoundToFloor(GetConVarFloat(cvarAuraSpawnNoblockTime))); } public Action:ChatHook(client, args) { new String:line[32]; new String:name[MAX_NAME_LENGTH]; if (args > 0) { GetCmdArg(1,line,sizeof(line)); GetClientName(client, name, sizeof(name)); if (StrEqual(line, "!noblock", false) || StrEqual(line, "!nb", false)) { if(IsClientInGame(client)) { if(IsPlayerAlive(client)) { g_client[client][AuraEndTime] = GetGameTime() + GetConVarFloat(cvarAuraTime); PrintToChat(client, "[Noblock-Aura] Noblock włączony na %ds.", RoundToFloor(GetConVarFloat(cvarAuraTime))); } else PrintToChat(client, "[Noblock-Aura] Musisz być żywy."); } } } return Plugin_Continue; } public Action:Timer(Handle:timer, any:data) { Refresh_Collision(); return Plugin_Continue; } public Action:TimerEffect(Handle:timer, any:data) { Refresh_Effect(); return Plugin_Continue; } SetupBeacon(client) { new Float:time = GetGameTime(); new tempColor[4]; tempColor[0] = GetRandomInt(100, 255); tempColor[1] = GetRandomInt(100, 255); tempColor[2] = GetRandomInt(100, 255); tempColor[3] = 50; new Float:vec[3]; GetClientAbsOrigin(client, vec); vec[2] += 10; if(g_client[client][AuraEndTime] - time < 3) TE_SetupBeamRingPoint(vec, 25.0, 150.0, gGlow1, gHalo1, 0, 1, 0.5, 20.0, 0.0, g_color, 1, 0); else TE_SetupBeamRingPoint(vec, 25.0, 150.0, gGlow1, gHalo1, 0, 1, 0.5, 20.0, 0.0, tempColor, 1, 0); TE_SendToAll(); } Refresh_Effect() { new Float:time = GetGameTime(); for(new i=1;i<=MaxClients;i++) { if(IsClientInGame(i) && IsPlayerAlive(i)) { if(g_client[AuraEndTime] > time) { SetupBeacon(i); } } } } Refresh_Collision() { new Float:time = GetGameTime(); //validate all players for(new i=1;i<=MaxClients;i++) { g_client[AuraIgnore] = false; if(!(IsClientInGame(i) && IsPlayerAlive(i))) { g_client[AuraIgnore] = true; } } //extend noblock for(new i=1;i<=MaxClients;i++) { if(g_client[AuraIgnore]) continue; for(new j=1;j<=MaxClients;j++) { if(g_client[j][AuraIgnore]) continue; if(g_client[AuraEndTime] > time) { if(Entity_InRange(j, i, GetConVarFloat(cvarAuraRange))) { g_client[j][NoBlockEndTime] = time + GetConVarFloat(cvarAuraNoblockTime); } } } } //set collision group for(new i=1;i<=MaxClients;i++) { if(g_client[AuraIgnore]) continue; if(g_client[AuraEndTime] > time || g_client[NoBlockEndTime] > time) Client_SetNoblockable(i); else if(!IsPlayerStuck(i)) Client_SetBlockable(i); //else Client_SetPushable(i); } } stock bool:IsPlayerStuck(client) { decl Float:vOrigin[3], Float:vMins[3], Float:vMaxs[3]; GetClientAbsOrigin(client, vOrigin); GetEntPropVector(client, Prop_Send, "m_vecMins", vMins); GetEntPropVector(client, Prop_Send, "m_vecMaxs", vMaxs); TR_TraceHullFilter(vOrigin, vOrigin, vMins, vMaxs, MASK_ALL, FilterOnlyPlayers, client); return TR_DidHit(); } public bool:FilterOnlyPlayers(entity, contentsMask, any:data) { if(entity != data && entity > 0 && entity <= MaxClients) { return true; } return false; } public OnEntityCreated(entity, const String:classname[]) { if (StrEqual(classname, "hegrenade_projectile")) { SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true); } else if (StrEqual(classname, "flashbang_projectile")) { SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true); } else if (StrEqual(classname, "smokegrenade_projectile")) { SetEntData(entity, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true); } } stock Client_SetNoblockable(client) { if(GetEngineVersion() == Engine_CSS) { new count = 0; for(new i=1;i<=MaxClients;i++) { if(g_client[AuraIgnore]) continue; if(!(IsClientInGame(i) && IsPlayerAlive(i))) continue; if(Entity_InRange(client, i, 64.0)) count++; } if(count > 5) { SetEntityRenderColor(client, 255, 255, 255, 100); } else if(count > 2) { SetEntityRenderColor(client, 255, 255, 255, 150); } else SetEntityRenderColor(client, 255, 255, 255, 200); } SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_DEBRIS_TRIGGER, 4, true); } stock Client_SetBlockable(client) { if(GetEngineVersion() == Engine_CSS) { SetEntityRenderColor(client, 255, 255, 255, 255); } SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_PLAYER, 4, true); } stock Client_SetPushable(client) { if(GetEngineVersion() == Engine_CSS) { SetEntityRenderColor(client, 255, 255, 0, 255); } SetEntData(client, g_ioffsCollisionGroup, COLLISION_GROUP_PUSHAWAY, 4, true); } Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Gość Opublikowano Czerwiec 27, 2016 o 20:56 Udostępnij Opublikowano Czerwiec 27, 2016 o 20:56 Zaloguj się lub zarejestruj aby zobaczyć zawartość. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Rekomendowane odpowiedzi
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto
Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.
Zarejestruj nowe konto
Załóż nowe konto. To bardzo proste!
Zarejestruj sięZaloguj się
Posiadasz już konto? Zaloguj się poniżej.
Zaloguj się