RSSy MYGO.pl Opublikowano Wrzesień 11, 2020 o 18:40 RSSy Udostępnij Opublikowano Wrzesień 11, 2020 o 18:40 Can someone add admin access on command /get and /get2? example ADMIN_BAN Code: #include <amxmodx> #include <engine> #include <cstrike> #include <fun> #include <hamsandwich> #include <fakemeta> #include <fakemeta_util> #define RADIUS 250.0 #define FROST_DURATION 4.0 #define FROST_CODE 3245879 #define ice_model "models/dd_iceblock.mdl" #define V_MODEL "models/zombie_plague/v_grenade_frost.mdl" new have_frost[33], iceent[33], g_glassSpr, g_msgScreenFade, grenadetrail, frostgib, g_explosfr, g_exploSpr, g_msgDamage public plugin_init() { register_plugin("Avalanche Frost" , "1.0" , "maTT_hArdy") register_cvar("fros", "hardy", FCVAR_SERVER|FCVAR_SPONLY) register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_Touch, "fw_Touch") RegisterHam(Ham_Item_Deploy,"weapon_flashbang", "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Killed, "player", "player_dead") g_msgDamage = get_user_msgid("Damage") g_msgScreenFade = get_user_msgid("ScreenFade") register_clcmd("say /get2", "give_avalfrost") } public plugin_precache() { grenadetrail = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr") g_explosfr = precache_model("sprites/frost_exp.spr") g_exploSpr = engfunc(EngFunc_PrecacheModel, "sprites/shockwave.spr") frostgib = precache_model("sprites/frostgib.spr") g_glassSpr = engfunc(EngFunc_PrecacheModel, "models/glassgibs.mdl") engfunc(EngFunc_PrecacheModel, ice_model) engfunc(EngFunc_PrecacheModel, V_MODEL) engfunc(EngFunc_PrecacheSound, "warcraft3/frostnova.wav") engfunc(EngFunc_PrecacheSound, "warcraft3/impalehit.wav") engfunc(EngFunc_PrecacheSound, "warcraft3/impalelaunch1.wav") } public client_putinserver(id) { new g_Ham_Bot if(!g_Ham_Bot && is_user_bot(id)) { g_Ham_Bot = 1 set_task(0.1, "Do_RegisterHam_Bot", id) } } public Do_RegisterHam_Bot(id) { RegisterHamFromEntity(Ham_Killed, id, "player_dead") } public fw_Item_Deploy_Post(weapon_ent) { static id; id = fm_cs_get_weapon_ent_owner(weapon_ent) if (!pev_valid(id)) return if(!have_frost[id]) return set_pev(id, pev_viewmodel2, V_MODEL) } public fw_Touch(pfn, ptd) { if(!pev_valid(pfn)) return static Classname[32]; pev(pfn, pev_classname, Classname, sizeof(Classname)) if(equal(Classname, "grenade")) { if(pev(pfn, pev_iuser2) != FROST_CODE) return frost_explode(pfn) set_pev(pfn, pev_iuser2, 0) engfunc(EngFunc_RemoveEntity, pfn) } } frost_explode(ent) { // Get origin static Float:originF[3], Owner pev(ent, pev_origin, originF) Owner = pev(ent, pev_owner) // Make the explosion create_blast(originF) // Fire nade explode sound emit_sound(ent, CHAN_WEAPON, "warcraft3/frostnova.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) static Float:PlayerOrigin[3] for(new i = 0; i < get_maxplayers(); i++) { if(!is_user_alive(i)) continue if(cs_get_user_team(i) == cs_get_user_team(Owner)) continue pev(i, pev_origin, PlayerOrigin) if(get_distance_f(originF, PlayerOrigin) > RADIUS) continue if(!is_user_connected(Owner)) Owner = i ami_frozen(i) message_begin(MSG_ONE_UNRELIABLE, g_msgDamage, _, i) write_byte(0) // damage save write_byte(0) // damage take write_long(DMG_DROWN) // damage type - DMG_FREEZE write_coord(0) // x write_coord(0) // y write_coord(0) // z message_end() emit_sound(i, CHAN_BODY, "warcraft3/impalehit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) message_begin(MSG_ONE, g_msgScreenFade, _, i) write_short(0) // duration write_short(0) // hold time write_short(0x0004) // fade type write_byte(0) // red write_byte(50) // green write_byte(200) // blue write_byte(100) // alpha message_end() set_task(FROST_DURATION, "remove_freeze", i) } } public remove_freeze(id) { // Not alive or not frozen anymore if (!is_user_alive(id)) return; // Gradually remove screen's blue tint message_begin(MSG_ONE, g_msgScreenFade, _, id) write_short((1<<12)) // duration write_short(0) // hold time write_short(0x0000) // fade type write_byte(0) // red write_byte(50) // green write_byte(200) // blue write_byte(100) // alpha message_end() ice_entity( id, 0 ) // Broken glass sound emit_sound(id, CHAN_BODY, "warcraft3/impalelaunch1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) // Get player's origin static origin2[3] get_user_origin(id, origin2) // Glass shatter message_begin(MSG_PVS, SVC_TEMPENTITY, origin2) write_byte(TE_BREAKMODEL) // TE id write_coord(origin2[0]) // x write_coord(origin2[1]) // y write_coord(origin2[2]+24) // z write_coord(16) // size x write_coord(16) // size y write_coord(16) // size z write_coord(random_num(-50, 50)) // velocity x write_coord(random_num(-50, 50)) // velocity y write_coord(25) // velocity z write_byte(10) // random velocity write_short(g_glassSpr) // model write_byte(10) // count write_byte(25) // life write_byte(0x01) // flags message_end() } public fw_SetModel(entity, const model[]) { // We don't care if (strlen(model) < 8) return; if (model[9] == 'f' && model[10] == 'l' && model[11] == 'a' && model[12] == 's' && model[13] == 'h' && model[14] == 'b' && have_frost[pev(entity, pev_owner)]) // Napalm Grenade { // Give it a glow fm_set_rendering(entity, kRenderFxGlowShell, 84, 231, 247, kRenderNormal, 16); set_pev(entity, pev_iuser2, FROST_CODE) have_frost[pev(entity, pev_owner)] = 0 // And a colored trail message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // TE id write_short(entity) // entity write_short(grenadetrail) // sprite write_byte(10) // life write_byte(10) // width write_byte(0) // r write_byte(191) // g write_byte(255) // b write_byte(200) // brightness message_end() } } public give_avalfrost(id) { fm_give_item( id, "weapon_flashbang" ) have_frost[id] = 1 } public Event_NewRound() { for(new i = 0; i < get_maxplayers(); i++) { ice_entity( i, 0 ) } } public player_dead(id) { ice_entity( id, 0 ) } public ami_frozen(id) { ice_entity( id, 1 ) } stock ice_entity( id, status ) { if(status) { static ent, Float:o[3] if(!is_user_alive(id)) { ice_entity( id, 0 ) return } if( is_valid_ent(iceent[id]) ) { if( pev( iceent[id], pev_iuser3 ) != id ) { if( pev(iceent[id], pev_team) == 6969 ) remove_entity(iceent[id]) } else { pev( id, pev_origin, o ) if( pev( id, pev_flags ) & FL_DUCKING ) o[2] -= 15.0 else o[2] -= 35.0 entity_set_origin(iceent[id], o) return } } pev( id, pev_origin, o ) if( pev( id, pev_flags ) & FL_DUCKING ) o[2] -= 15.0 else o[2] -= 35.0 ent = create_entity("info_target") set_pev( ent, pev_classname, "DareDevil" ) entity_set_model(ent, ice_model) dllfunc(DLLFunc_Spawn, ent) set_pev(ent, pev_solid, SOLID_BBOX) set_pev(ent, pev_movetype, MOVETYPE_FLY) entity_set_origin(ent, o) entity_set_size(ent, Float:{ -3.0, -3.0, -3.0 }, Float:{ 3.0, 3.0, 3.0 } ) set_pev( ent, pev_iuser3, id ) set_pev( ent, pev_team, 6969 ) set_rendering(ent, kRenderFxNone, 255, 255, 255, kRenderTransAdd, 255) iceent[id] = ent } else { if( is_valid_ent(iceent[id]) ) { if( pev(iceent[id], pev_team) == 6969 ) remove_entity(iceent[id]) iceent[id] = -1 } } } create_blast(const Float:originF[3]) { // Medium ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) // x engfunc(EngFunc_WriteCoord, originF[1]) // y engfunc(EngFunc_WriteCoord, originF[2]) // z engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis write_short(g_exploSpr) // sprite write_byte(0) // startframe write_byte(0) // framerate write_byte(4) // life write_byte(60) // width write_byte(0) // noise write_byte(0) // red write_byte(191) // green write_byte(255) // blue write_byte(200) // brightness write_byte(0) // speed message_end() // Largest ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) // x engfunc(EngFunc_WriteCoord, originF[1]) // y engfunc(EngFunc_WriteCoord, originF[2]) // z engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis write_short(g_exploSpr) // sprite write_byte(0) // startframe write_byte(0) // framerate write_byte(4) // life write_byte(60) // width write_byte(0) // noise write_byte(0) // red write_byte(191) // green write_byte(255) // blue write_byte(200) // brightness write_byte(0) // speed message_end() // Luz Dinamica engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_DLIGHT) // TE id engfunc(EngFunc_WriteCoord, originF[0]) // x engfunc(EngFunc_WriteCoord, originF[1]) // y engfunc(EngFunc_WriteCoord, originF[2]) // z write_byte(50) // radio write_byte(0) // red write_byte(191) // green write_byte(255) // blue write_byte(30) // vida en 0.1, 30 = 3 segundos write_byte(30) // velocidad de decaimiento message_end() engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2]+10) // z axis write_short(g_explosfr) write_byte(17) write_byte(15) write_byte(TE_EXPLFLAG_NOSOUND) message_end(); engfunc(EngFunc_MessageBegin, MSG_BROADCAST,SVC_TEMPENTITY, originF, 0) write_byte(TE_SPRITETRAIL) // TE ID engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2] + 40) // z axis engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2]) // z axis write_short(frostgib) // Sprite Index write_byte(30) // Count write_byte(10) // Life write_byte(4) // Scale write_byte(50) // Velocity Along Vector write_byte(10) // Rendomness of Velocity message_end(); } stock fm_cs_get_weapon_ent_owner(ent) { if (pev_valid(ent) != 2) return -1 return get_pdata_cbase(ent, 41, 4) } Code: #include <amxmodx> #include <engine> #include <cstrike> #include <fun> #include <hamsandwich> #include <fakemeta> #include <fakemeta_util> #define MIN -10.0 #define MAX 10.0 #define RADIUS 290.0 #define DAMAGE 2.0 #define V_MODEL "models/zombie_plague/v_grenade_fire.mdl" #define CRAZY_CODE 5646489 new gMsgScreenShake , g_iHookedDeathMsg, gMsgScreenFade, have_crazyhe[33], grenadetrail, g_exploSpr, sExplo public plugin_init() { register_plugin("Behemoth Grenade" , "1.6" , "maTT_hArdy") register_cvar("behemot", "hardy", FCVAR_SERVER|FCVAR_SPONLY) register_forward(FM_SetModel, "fw_SetModel") register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0") RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade") RegisterHam(Ham_Item_Deploy,"weapon_hegrenade", "fw_Item_Deploy_Post", 1) RegisterHam( Ham_Killed, "player", "player_dead" ) gMsgScreenShake = get_user_msgid("ScreenShake"); gMsgScreenFade = get_user_msgid("ScreenFade"); register_clcmd("say /get", "give_hegrenade"); } public plugin_precache() { grenadetrail = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr") g_exploSpr = engfunc(EngFunc_PrecacheModel, "sprites/shockwave.spr") sExplo = precache_model("sprites/zombiebomb.spr") engfunc(EngFunc_PrecacheModel, V_MODEL) engfunc(EngFunc_PrecacheSound, "zombi_bomb_exp.wav") } public client_putinserver(id) { new g_Ham_Bot if(!g_Ham_Bot && is_user_bot(id)) { g_Ham_Bot = 1 set_task(0.1, "Do_RegisterHam_Bot", id) } } public Do_RegisterHam_Bot(id) { RegisterHamFromEntity(Ham_Killed, id, "player_dead") } public fw_Item_Deploy_Post(weapon_ent) { static id; id = fm_cs_get_weapon_ent_owner(weapon_ent) if (!pev_valid(id)) return if(!have_crazyhe[id]) return set_pev(id, pev_viewmodel2, V_MODEL) } public fw_ThinkGrenade(entity) { // Invalid entity if (!pev_valid(entity)) return HAM_IGNORED; if(pev(entity, pev_iuser2) != CRAZY_CODE) return HAM_IGNORED; new Float:dmgtime; pev(entity,pev_dmgtime,dmgtime); if(dmgtime > get_gametime()) return HAM_IGNORED; fire_explode(entity) return HAM_SUPERCEDE; } public MsgDeathMsg( ) { set_msg_arg_int( 3, ARG_BYTE, 0 ); set_msg_arg_string( 4, "grenade" ); return PLUGIN_CONTINUE; } fire_explode(ent) { // Get origin static Float:originF[3], Owner pev(ent, pev_origin, originF) Owner = pev(ent, pev_owner) // Make the explosion create_blast2(originF) // Fire nade explode sound emit_sound(ent, CHAN_WEAPON, "zombi_bomb_exp.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) static Float:PlayerOrigin[3] static Float:distance for(new i = 0; i < get_maxplayers(); i++) { if(!is_user_alive(i)) continue if(!is_user_connected(Owner)) continue if(!get_cvar_num("mp_friendlyfire") && cs_get_user_team(i) == cs_get_user_team(Owner) && i != Owner) continue pev(i, pev_origin, PlayerOrigin) distance = get_distance_f(originF, PlayerOrigin) if(distance > RADIUS) continue new Float:pengurang = distance / RADIUS new Float:pengurang2 = 1.0 - pengurang new Float:flDamage = 100.0 * pengurang2 new Float:flDamage_final = flDamage + (flDamage * DAMAGE) playerlight(i) crazy2(i) set_task(0.5,"crazy",i+231687,"",0,"a",20) g_iHookedDeathMsg = register_message( get_user_msgid("DeathMsg"), "MsgDeathMsg" ); ExecuteHamB( Ham_TakeDamage, i, ent, Owner, flDamage_final, DMG_GENERIC ); if( g_iHookedDeathMsg ) { unregister_message( get_user_msgid("DeathMsg"), g_iHookedDeathMsg ); g_iHookedDeathMsg = 0; } } // Get rid of the grenade set_pev(ent, pev_iuser2, 0) engfunc(EngFunc_RemoveEntity, ent) } public fw_SetModel(entity, const model[]) { // We don't care if (strlen(model) < 8) return; if (model[9] == 'h' && model[10] == 'e' && have_crazyhe[pev(entity, pev_owner)]) // Napalm Grenade { // Give it a glow fm_set_rendering(entity, kRenderFxGlowShell, 244, 251, 105, kRenderNormal, 16); set_pev(entity, pev_iuser2, CRAZY_CODE) have_crazyhe[pev(entity, pev_owner)] = 0 // And a colored trail message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) // TE id write_short(entity) // entity write_short(grenadetrail) // sprite write_byte(10) // life write_byte(10) // width write_byte(244) // r write_byte(251) // g write_byte(105) // b write_byte(200) // brightness message_end() } } public give_hegrenade(id) { fm_give_item( id, "weapon_hegrenade" ) have_crazyhe[id] = 1 } public crazy(taskid) { new id = taskid - 231687 new Float:fVec[3]; fVec[0] = random_float(MIN , MAX); fVec[1] = random_float(MIN , MAX); fVec[2] = random_float(MIN , MAX); entity_set_vector(id , EV_VEC_punchangle , fVec); message_begin(MSG_ONE , gMsgScreenShake , {0,0,0} ,id) write_short( 1<<14 ); write_short( 1<<14 ); write_short( 1<<14 ); message_end(); message_begin(MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id); write_short( 1<<10 ); write_short( 1<<10 ); write_short( 1<<12 ); write_byte( random_num(0,255) ); write_byte( random_num(0,255) ); write_byte( random_num(0,255) ); write_byte( 95 ); message_end(); } public crazy2(id) { new Float:fVec[3]; fVec[0] = random_float(MIN , MAX); fVec[1] = random_float(MIN , MAX); fVec[2] = random_float(MIN , MAX); entity_set_vector(id , EV_VEC_punchangle , fVec); message_begin(MSG_ONE , gMsgScreenShake , {0,0,0} ,id) write_short( 1<<14 ); write_short( 1<<14 ); write_short( 1<<14 ); message_end(); message_begin(MSG_ONE_UNRELIABLE , gMsgScreenFade , {0,0,0} , id); write_short( 1<<10 ); write_short( 1<<10 ); write_short( 1<<12 ); write_byte( random_num(0,255) ); write_byte( random_num(0,255) ); write_byte( random_num(0,255) ); write_byte( 95 ); message_end(); } public playerlight(id) { if (!is_user_alive(id)) return; // create glow shell set_normal(id) set_normal(id, kRenderFxGlowShell, 244, 251, 105, kRenderNormal, 0) if (task_exists(id+56213)) remove_task(id+56213) set_task(10.0, "RemoveGlowShell", id+56213) } public Event_NewRound() { for(new i = 0; i < get_maxplayers(); i++) { if(task_exists(i+56213)) { remove_task(i+56213) set_normal(i) } if(task_exists(i+231687)) remove_task(i+231687) } } public player_dead(id) { if(task_exists(id+56213)) { remove_task(id+56213) set_normal(id) } if(task_exists(id+231687)) remove_task(id+231687) } public RemoveGlowShell(taskid) { new id = taskid - 56213 set_normal(id) if(task_exists(taskid)) remove_task(taskid) } create_blast2(const Float:originF[3]) { static TE_FLAG // Smallest ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) // x engfunc(EngFunc_WriteCoord, originF[1]) // y engfunc(EngFunc_WriteCoord, originF[2]) // z engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis write_short(g_exploSpr) // sprite write_byte(0) // startframe write_byte(0) // framerate write_byte(4) // life write_byte(60) // width write_byte(0) // noise write_byte(200) // red write_byte(100) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end() // Medium ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) // x engfunc(EngFunc_WriteCoord, originF[1]) // y engfunc(EngFunc_WriteCoord, originF[2]) // z engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis write_short(g_exploSpr) // sprite write_byte(0) // startframe write_byte(0) // framerate write_byte(4) // life write_byte(60) // width write_byte(0) // noise write_byte(200) // red write_byte(50) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end() // Largest ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF[0]) // x engfunc(EngFunc_WriteCoord, originF[1]) // y engfunc(EngFunc_WriteCoord, originF[2]) // z engfunc(EngFunc_WriteCoord, originF[0]) // x axis engfunc(EngFunc_WriteCoord, originF[1]) // y axis engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis write_short(g_exploSpr) // sprite write_byte(0) // startframe write_byte(0) // framerate write_byte(4) // life write_byte(60) // width write_byte(0) // noise write_byte(200) // red write_byte(0) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end() TE_FLAG |= 4 TE_FLAG |= 8 message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, originF[0]) engfunc(EngFunc_WriteCoord, originF[1]) engfunc(EngFunc_WriteCoord, originF[2]+30) write_short(sExplo) write_byte(50) write_byte(30) write_byte(TE_FLAG) message_end() } stock set_normal(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { static Float:color[3] color[0] = float(r) color[1] = float(g) color[2] = float(b) set_pev(entity, pev_renderfx, fx) set_pev(entity, pev_rendercolor, color) set_pev(entity, pev_rendermode, render) set_pev(entity, pev_renderamt, float(amount)) } stock fm_cs_get_weapon_ent_owner(ent) { if (pev_valid(ent) != 2) return -1 return get_pdata_cbase(ent, 41, 4) } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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