RSSy MYGO.pl Opublikowano Listopad 15, 2020 o 23:33 RSSy Udostępnij Opublikowano Listopad 15, 2020 o 23:33 I found this special rounds .sma here and it is not working. This "Admin_ALL" is not working. I tried changing it to others like, ADMIN_ADMIN, but then it only works for admins. How can I make it work for all? ADMIN_ALL makes sense, but it is not working. I as an admin, enter the cmd and it does not work. It does not show anything. #include <amxmodx> #include <engine> #include <fun> #include <cstrike> #include <hamsandwich> /* credits: Flicker For Random Pistols v3x For amxx menu generator Arkshine For disable buy zmd94 For Give me The Code by Arkshine */ enum _:g_eWeaponData { _NameForChat[32], _WeaponName[32], _Ammo, _CSW } enum _:g_eWeaponTypes { S } new const g_szSecondary[][g_eWeaponData]= { {"Dual Elites", "weapon_elite", 240, CSW_ELITE}, {"Fiveseven", "weapon_fiveseven", 240, CSW_FIVESEVEN}, {"Deagle", "weapon_deagle", 240, CSW_DEAGLE} } new g_WpnID[g_eWeaponTypes] new EnabledCvar public plugin_init() { register_plugin("Special Round", "Version", "Constentine") register_clcmd("wp_special", "SprMenuShow") EnabledCvar = register_cvar("amx_enable", "1")// Enable/Disable Plugin } public SprMenuShow(id) { if(get_pcvar_num( EnabledCvar ) && get_user_flags(id) & ADMIN_ALL) { new menu = menu_create("Special Round", "SprMenuHandler") menu_additem(menu, "Knife round", "1", 0) menu_additem(menu, "shotgun round", "3", 0) menu_additem(menu, "deagle round", "4", 0) menu_additem(menu, "awp round", "5", 0) menu_additem(menu, "tmp round", "9", 0) menu_additem(menu, "Unlimated Grenades round", "10", 0) menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } } public SprMenuHandler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], szName[33]; new acces, callback; menu_item_getinfo(menu, item, acces, data,charsmax(data), szName,charsmax(szName), callback) new key = str_to_num(data); switch(key) { case 1: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_knife") client_print(0, print_chat, "WP Knife Round Has Begun!") } case 2: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") client_print(0, print_chat, "Admin Choose Grenades And Knife Round!") } case 3: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_m3") give_item(id, "weapon_xm1014") cs_set_user_bpammo(id,CSW_M3,240) cs_set_user_bpammo(id,CSW_XM1014,240) client_print(0, print_chat, "WP Shotgun Round Has Begun!") } case 4: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_deagle") cs_set_user_bpammo(id,CSW_DEAGLE,240) client_print(0, print_chat, "WP Deagle Round Has Begun!") } case 5: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_awp") cs_set_user_bpammo(id,CSW_AWP,240) client_print(0, print_chat, "WP Awp Round Has Begun!") } case 6: { hideBuyIcon strip_user_weapons(id) g_WpnID[S] = random_num(1, charsmax(g_szSecondary)) give_item(id, g_szSecondary[g_WpnID[S]][_WeaponName]) cs_set_user_bpammo(id, g_szSecondary[g_WpnID[S]][_CSW], g_szSecondary[g_WpnID[S]][_Ammo]) client_print(0, print_chat, "Admin Choose Random Pistols Round!") } case 7: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_m4a1") cs_set_user_bpammo(id,CSW_M4A1,240) client_print(0, print_chat, "Admin Choose M4A1 Round!") } case 8: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_ak47") cs_set_user_bpammo(id,CSW_AK47,240) client_print(0, print_chat, "Admin Choose AK47 Round!") } case 9: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_tmp") cs_set_user_bpammo(id,CSW_TMP,240) client_print(0, print_chat, "WP Tmp Round Has Begun!") } case 10: { hideBuyIcon strip_user_weapons(id) give_item(id, "weapon_hegrenade") cs_set_user_bpammo(id,CSW_HEGRENADE,240) client_print(id, print_chat, "WP Unlimated Grenades Round Has Begun!") } } menu_destroy(menu); return PLUGIN_HANDLED; } hideBuyIcon() { new const szClassnameBuy[] = "func_buyzone" remove_entity_name(szClassnameBuy) new ent = create_entity(szClassnameBuy) entity_set_origin(ent, Float:{8192.0, 8192.0, 8192.0}) entity_set_int(ent, EV_INT_solid, SOLID_NOT) } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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