RSSy MYGO.pl Opublikowano Grudzień 5, 2020 o 05:39 RSSy Udostępnij Opublikowano Grudzień 5, 2020 o 05:39 Hi People This is my favourite plugin created by cheap suit. I would like to know if someone is willing to fix its errors. Here is the code with some workarounds for some bugs i encountered: - in the original plugin when you died and respawned, fadetoblack applied with some delay... i removed the line that added fade to black. - when you died with c4, the weapon was stripped from you, so... i removed the strip weapon line! Current bugs: - when reviving a player, sometimes it fails for no reason. - when there is a lot of corpses, the revive function doesn't work because the plugin check for enemies despite you can't actually revive them ( or something like that)- - sometimes (many times) you revive without weapons, crosshair or can't change your weapon to knife or secondary etc. - when you revive the screen flickers and relocates you to your spawn. - sometimes reviving creates some kind of ghost that wanders around and in scoreboard you still appear alive. - sometimes the fakecorpses doesn't disappear. There is a lot of bugs... but i really think is a worthy plugin. If someone is interested in checking it out, i would be grateful HTML Code: #include <amxmodx> #include <cstrike> #include <fakemeta_util> #define MAX_PLAYERS 32 #define TASKID_REVIVE 1337 #define TASKID_RESPAWN 1338 #define TASKID_CHECKRE 1339 #define TASKID_CHECKST 13310 #define TASKID_ORIGIN 13311 #define TASKID_SETUSER 13312 #define pev_zorigin pev_fuser4 #define seconds(%1) ((1<<12) * (%1)) new MODEL_RKIT[] = "models/w_medkit.mdl" new SOUND_START[] = "items/medshot4.wav" new SOUND_FINISHED[] = "items/smallmedkit2.wav" new SOUND_FAILED[] = "items/medshotno1.wav" new SOUND_EQUIP[] = "items/ammopickup2.wav" enum { ICON_HIDE = 0, ICON_SHOW, ICON_FLASH } new bool:g_haskit[MAX_PLAYERS+1] new Float:g_revive_delay[MAX_PLAYERS+1] new Float:g_body_origin[MAX_PLAYERS+1][3] new bool:g_wasducking[MAX_PLAYERS+1] new g_msg_bartime new g_msg_screenfade new g_msg_statusicon new g_msg_clcorpse new cvar_revival_time new cvar_revival_health new cvar_revival_dis new cvar_revival_cost static const PLUGIN_NAME[] = "Revival Kit" static const PLUGIN_AUTHOR[] = "Cheap_Suit" static const PLUGIN_VERSION[] = "1.1" public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER) register_clcmd("say /buyrkit", "cmd_buyrkit") register_clcmd("buyrkit", "cmd_buyrkit") cvar_revival_time = register_cvar("amx_revkit_time", "6") cvar_revival_health = register_cvar("amx_revkit_health", "75") cvar_revival_dis = register_cvar("amx_revkit_distance", "70.0") cvar_revival_cost = register_cvar("amx_revkit_cost", "1200") g_msg_bartime = get_user_msgid("BarTime") g_msg_clcorpse = get_user_msgid("ClCorpse") g_msg_screenfade= get_user_msgid("") g_msg_statusicon= get_user_msgid("StatusIcon") register_message(g_msg_clcorpse, "message_clcorpse") register_event("DeathMsg", "event_death", "a") register_event("HLTV", "event_hltv", "a", "1=0", "2=0") register_forward(FM_Touch, "fwd_touch") register_forward(FM_EmitSound, "fwd_emitsound") register_forward(FM_PlayerPostThink, "fwd_playerpostthink") } public plugin_precache() { precache_model("models/player/arctic/arctic.mdl") precache_model("models/player/terror/terror.mdl") precache_model("models/player/leet/leet.mdl") precache_model("models/player/guerilla/guerilla.mdl") precache_model("models/player/gign/gign.mdl") precache_model("models/player/sas/sas.mdl") precache_model("models/player/gsg9/gsg9.mdl") precache_model("models/player/urban/urban.mdl") precache_model("models/player/vip/vip.mdl") precache_model(MODEL_RKIT) precache_sound(SOUND_START) precache_sound(SOUND_FINISHED) precache_sound(SOUND_FAILED) precache_sound(SOUND_EQUIP) } public cmd_buyrkit(id) { if(!is_user_alive(id)) client_print(id, print_chat, "You need to be alive.") else if(g_haskit[id]) client_print(id, print_chat, "You already have a revival kit.") else if(cs_get_user_money(id) < get_pcvar_num(cvar_revival_cost)) client_print(id, print_chat, "You dont have enough money (Cost:$%d)", get_pcvar_num(cvar_revival_cost)) else { g_haskit[id] = true cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(cvar_revival_cost)) client_print(id, print_chat, "You bought a revival kit. Hold your +use key (E) to revive a teammate.") client_cmd(id, "spk %s", SOUND_EQUIP) } return PLUGIN_HANDLED } public message_clcorpse() return PLUGIN_HANDLED public client_connect(id) { g_haskit[id] = false reset_player(id) } public event_hltv() { fm_remove_entity_name("fake_corpse") fm_remove_entity_name("revival_kit") static players[32], num get_players(players, num, "a") for(new i = 0; i < num; ++i) reset_player(players[i]) } public reset_player(id) { remove_task(TASKID_REVIVE + id) remove_task(TASKID_RESPAWN + id) remove_task(TASKID_CHECKRE + id) remove_task(TASKID_CHECKST + id) remove_task(TASKID_ORIGIN + id) remove_task(TASKID_SETUSER + id) msg_bartime(id, 0) g_revive_delay[id] = 0.0 g_wasducking[id] = false g_body_origin[id] = Float:{0.0, 0.0, 0.0} } public client_disconnect(id) { new ent while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0) fm_remove_entity(ent) } public fwd_touch(kit, id) { if(!fm_is_valid_ent(kit)) return FMRES_IGNORED if(!is_user_alive(id) || g_haskit[id]) return FMRES_IGNORED new classname[32] pev(kit, pev_classname, classname, 31) if(equal(classname, "revival_kit")) { fm_remove_entity(kit) g_haskit[id] = true client_cmd(id, "spk %s", SOUND_EQUIP) } return FMRES_IGNORED } public fwd_playerpostthink(id) { if(!is_user_connected(id) || !g_haskit[id]) return FMRES_IGNORED if(!is_user_alive(id)) { msg_statusicon(id, ICON_HIDE) return FMRES_IGNORED } new body = find_dead_body(id) if(fm_is_valid_ent(body)) { new lucky_bastard = pev(body, pev_owner) if(!is_user_connected(lucky_bastard)) return FMRES_IGNORED new lb_team = get_user_team(lucky_bastard) new rev_team = get_user_team(id) if(lb_team == 1 || lb_team == 2 && lb_team == rev_team) msg_statusicon(id, ICON_FLASH) } else msg_statusicon(id, ICON_SHOW) return FMRES_IGNORED } public event_death() { new id = read_data(2) reset_player(id) if(g_haskit[id]) { g_haskit[id] = false drop_kit(id) } static Float:minsize[3] pev(id, pev_mins, minsize) if(minsize[2] == -18.0) g_wasducking[id] = true else g_wasducking[id] = false set_task(0.5, "task_check_dead_flag", id) } public drop_kit(id) { new Float:velocity[3] velocity_by_aim(id, 34, velocity) new Float:origin[3] pev(id, pev_origin, origin) origin[0] += velocity[0] origin[1] += velocity[1] new kit = fm_create_entity("info_target") if(fm_is_valid_ent(kit)) { set_pev(kit, pev_classname, "revival_kit") engfunc(EngFunc_SetModel, kit, MODEL_RKIT) engfunc(EngFunc_SetOrigin, kit, origin) engfunc(EngFunc_SetSize, kit, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5}) set_pev(kit, pev_solid, SOLID_TRIGGER) set_pev(kit, pev_movetype, MOVETYPE_TOSS) } return PLUGIN_CONTINUE } public task_check_dead_flag(id) { if(!is_user_connected(id)) return if(pev(id, pev_deadflag) == DEAD_DEAD) create_fake_corpse(id) else set_task(0.5, "task_check_dead_flag", id) } public create_fake_corpse(id) { set_pev(id, pev_effects, EF_NODRAW) static model[32] cs_get_user_model(id, model, 31) static player_model[64] format(player_model, 63, "models/player/%s/%s.mdl", model, model) static Float: player_origin[3] pev(id, pev_origin, player_origin) static Float:mins[3] mins[0] = -16.0 mins[1] = -16.0 mins[2] = -34.0 static Float:maxs[3] maxs[0] = 16.0 maxs[1] = 16.0 maxs[2] = 34.0 if(g_wasducking[id]) { mins[2] /= 2 maxs[2] /= 2 } static Float:player_angles[3] pev(id, pev_angles, player_angles) player_angles[2] = 0.0 new sequence = pev(id, pev_sequence) new ent = fm_create_entity("info_target") if(ent) { set_pev(ent, pev_classname, "fake_corpse") engfunc(EngFunc_SetModel, ent, player_model) engfunc(EngFunc_SetOrigin, ent, player_origin) engfunc(EngFunc_SetSize, ent, mins, maxs) set_pev(ent, pev_solid, SOLID_TRIGGER) set_pev(ent, pev_movetype, MOVETYPE_TOSS) set_pev(ent, pev_owner, id) set_pev(ent, pev_angles, player_angles) set_pev(ent, pev_sequence, sequence) set_pev(ent, pev_frame, 9999.9) } } public fwd_emitsound(id, channel, sound[]) { if(!is_user_alive(id) || !g_haskit[id]) return FMRES_IGNORED if(!equali(sound, "common/wpn_denyselect.wav")) return FMRES_IGNORED if(task_exists(TASKID_REVIVE + id)) return FMRES_IGNORED if(!(fm_get_user_button(id) & IN_USE)) return FMRES_IGNORED new body = find_dead_body(id) if(!fm_is_valid_ent(body)) return FMRES_IGNORED new lucky_bastard = pev(body, pev_owner) new lb_team = get_user_team(lucky_bastard) new rev_team = get_user_team(id) if(lb_team != 1 && lb_team != 2 || lb_team != rev_team) return FMRES_IGNORED static name[32] get_user_name(lucky_bastard, name, 31) client_print(id, print_chat, "Reviving %s", name) new revivaltime = get_pcvar_num(cvar_revival_time) msg_bartime(id, revivaltime) new Float:gametime = get_gametime() g_revive_delay[id] = gametime + float(revivaltime) - 0.01 emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_task(0.0, "task_revive", TASKID_REVIVE + id) return FMRES_SUPERCEDE } public task_revive(taskid) { new id = taskid - TASKID_REVIVE if(!is_user_alive(id)) { failed_revive(id) return FMRES_IGNORED } if(!(fm_get_user_button(id) & IN_USE)) { failed_revive(id) return FMRES_IGNORED } new body = find_dead_body(id) if(!fm_is_valid_ent(body)) { failed_revive(id) return FMRES_IGNORED } new lucky_bastard = pev(body, pev_owner) if(!is_user_connected(lucky_bastard)) { failed_revive(id) return FMRES_IGNORED } new lb_team = get_user_team(lucky_bastard) new rev_team = get_user_team(id) if(lb_team != 1 && lb_team != 2 || lb_team != rev_team) { failed_revive(id) return FMRES_IGNORED } static Float:velocity[3] pev(id, pev_velocity, velocity) velocity[0] = 0.0 velocity[1] = 0.0 set_pev(id, pev_velocity, velocity) new Float:gametime = get_gametime() if(g_revive_delay[id] < gametime) { if(findemptyloc(body, 10.0)) { fm_remove_entity(body) emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard) } else failed_revive(id) } else set_task(0.1, "task_revive", TASKID_REVIVE + id) return FMRES_IGNORED } public failed_revive(id) { msg_bartime(id, 0) emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } public task_origin(taskid) { new id = taskid - TASKID_ORIGIN engfunc(EngFunc_SetOrigin, id, g_body_origin[id]) static Float:origin[3] pev(id, pev_origin, origin) set_pev(id, pev_zorigin, origin[2]) set_task(0.1, "task_stuck_check", TASKID_CHECKST + id) } stock find_dead_body(id) { static Float:origin[3] pev(id, pev_origin, origin) new ent static classname[32] while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(cvar_revival_dis))) != 0) { pev(ent, pev_classname, classname, 31) if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent)) return ent } return 0 } stock msg_bartime(id, seconds) { if(is_user_bot(id)) return message_begin(MSG_ONE, g_msg_bartime, _, id) write_byte(seconds) write_byte(0) message_end() } stock msg_statusicon(id, status) { if(is_user_bot(id)) return message_begin(MSG_ONE, g_msg_statusicon, _, id) write_byte(status) write_string("rescue") write_byte(255) write_byte(100) write_byte(0) message_end() } public task_respawn(taskid) { new id = taskid - TASKID_RESPAWN set_pev(id, pev_deadflag, DEAD_RESPAWNABLE) dllfunc(DLLFunc_Spawn, id) set_pev(id, pev_iuser1, 0) set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id) } public task_check_respawn(taskid) { new id = taskid - TASKID_CHECKRE if(pev(id, pev_iuser1)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id) else set_task(0.1, "task_origin", TASKID_ORIGIN + id) } public task_stuck_check(taskid) { new id = taskid - TASKID_CHECKST static Float:origin[3] pev(id, pev_origin, origin) if(origin[2] == pev(id, pev_zorigin)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id) else set_task(0.1, "task_setplayer", TASKID_SETUSER + id) } public task_setplayer(taskid) { new id = taskid - TASKID_SETUSER fm_give_item(id, "weapon_knife") fm_set_user_health(id, get_pcvar_num(cvar_revival_health)) message_begin(MSG_ONE,g_msg_screenfade, _, id) write_short(seconds(2)) write_short(seconds(2)) write_short(0) write_byte(0) write_byte(0) write_byte(0) write_byte(255) message_end() } stock bool:findemptyloc(ent, Float:radius) { if(!fm_is_valid_ent(ent)) return false static Float:origin[3] pev(ent, pev_origin, origin) origin[2] += 2.0 new owner = pev(ent, pev_owner) new num = 0, bool:found = false while(num <= 100) { if(is_hull_vacant(origin)) { g_body_origin[owner][0] = origin[0] g_body_origin[owner][1] = origin[1] g_body_origin[owner][2] = origin[2] found = true break } else { origin[0] += random_float(-radius, radius) origin[1] += random_float(-radius, radius) origin[2] += random_float(-radius, radius) num++ } } return found } stock bool:is_hull_vacant(const Float:origin[3]) { new tr = 0 engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr) if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) return true return false } Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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