RSSy MYGO.pl Opublikowano Grudzień 14, 2020 o 16:59 RSSy Udostępnij Opublikowano Grudzień 14, 2020 o 16:59 Hello, I found one old plugin for basebuilder mod, but it's not working axactly as it should be. And I am pretty sure it not a lot of work to add one or two extra lanes, but i can't do it myself. So, I wanna ask if someone could help me out. Quote: public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace) { if (!is_user_alive(id)) return PLUGIN_HANDLED new ent = get_tr2(trace, TR_pHit) if (is_valid_ent(ent)) { new ent,body get_user_aiming(id,ent,body) new szClass[10], szTarget[7]; entity_get_string(ent, EV_SZ_classname, szClass, 9); entity_get_string(ent, EV_SZ_targetname, szTarget, 6); if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1) { if (g_boolCanBuild || access(id, ADMIN_SLAY)) { set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01); if (!BlockLocker(ent)) { new szCurMover[32], szLastMover[32] if (GetEntMover(ent)) { get_user_name(GetEntMover(ent),szCurMover,31) if (!GetLastMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: NONE", szCurMover); } if (GetLastMover(ent)) { get_user_name(GetLastMover(ent),szLastMover,3 1) if (!GetEntMover(ent)) ShowSyncHudMsg(id, g_HudSync, "Current Mover: NONE^nLast Mover: %s", szLastMover); } if (GetEntMover(ent) && GetLastMover(ent)) { ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: %s", szCurMover, szLastMover); ColorChat(id, GREEN, "^3[GM][Base#Builder] ^1Player ^4%s ^1: Move An Object Of ^4%s", szCurMover, szLastMover); } else if (!GetEntMover(ent) && !GetLastMover(ent)) ShowSyncHudMsg(id, g_HudSync, "[GM] This object hasn't been moved"); } else { new szEntOwner[32] get_user_name(BlockLocker(ent),szEntOwner,31) ShowSyncHudMsg(id, g_HudSync, "Claimed by: %s", szEntOwner); } } } } else ClearSyncHud(id, g_HudSync); return PLUGIN_HANDLED } Red color is the code i added, but now the message appers when I move my own block too. And i want it only to show up when someone else move my blocks. Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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