RSSy MYGO.pl Opublikowano Grudzień 30, 2020 o 02:50 RSSy Udostępnij Opublikowano Grudzień 30, 2020 o 02:50 Hello, I want to fix dhud overlapping when switching dhud messages. I'm using Display current mode by Driss and I modify it to hud scoreboard with displaying current mode. When I'm switching messages, it overlaps. PHP Code: #include <amxmodx>#include <zombieplague>#if AMXX_VERSION_NUM < 183 #include <dhudmessage>#endif new const hud_tag[] = "" new mode_names[][] ={ "-[Waiting...]-", // No mode Started "[Normal Infection]", // Normal Infection, single round "-[Human VS Nemesis]-", // Nemesis Mode "[Survivor]", // Survivor Mode "[Swarm]", // Swarm round "-[Human VS Zombies]-", // Multiple Infection }const Float:START_TIME = 3.0const Float:START_TIME = 6.0/*=================================================================================================================================================================*/new const rgb_hud_colors[sizeof(mode_names)][3] ={// R G B {255, 255, 255}, // {0, 255, 0}, // {255, 0, 0}, // {255, 70, 0}, // {0, 0, 255}, // {0, 255, 255}, // }/* Initialization */new ZombieWinsnew HumanWinsnew g_Mode// Cvar pointersnew cvar_enable, cvar_centralpublic plugin_init() { // Plugin Info register_plugin("Addon: Display the Current Mode", "0.1.6", "driss") // Round Start Event register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0") // Enable Cvar cvar_enable = register_cvar("zp_display_mode", "5") // Set task Hud set_task(START_TIME, "HUDUpdate", 0,"",0,"b") // Server Cvar register_cvar("zp_addon_dtcm", "v0.1.6 by meTaLiCroSS", FCVAR_SERVER|FCVAR_SPONLY) // Getting "zp_on" cvar if(cvar_exists("zp_on")) cvar_central = get_cvar_pointer("zp_on") // If Zombie Plague is not running (bugfix) if(!get_pcvar_num(cvar_central)) pause("e") }public event_RoundStart(){ // Update var (no mode started / in delay) g_Mode = 0}public zp_round_started(mode, id){ // Update var with Mode num g_Mode = mode // An unofficial mode if(!(1 <= mode < (sizeof(mode_names) - 1))) g_Mode = sizeof(mode_names) - 1} public zp_round_ended(WinTeam){ switch(WinTeam) { case ZP_TEAM_ZOMBIE: { ZombieWins = ZombieWins + 1 } case ZP_TEAM_HUMAN: { HumanWins = HumanWins + 1 } }}public HUDUpdate(){ new zombies = zp_get_zombie_count() new humans = zp_get_human_count() if(!get_pcvar_num(cvar_enable)) return; set_dhudmessage(rgb_hud_colors[g_Mode][0], rgb_hud_colors[g_Mode][1], rgb_hud_colors[g_Mode][2], -1.0, 0.0, 0, 6.0, 0.5, 0.1, 0.0) show_dhudmessage(0, "%s %s^n-[ Human (%i) / Escapes (%i) ]- -[ Zombies (%i) / Wins (%i) ]-", g_Mode == 0 ? "" : hud_tag, mode_names[g_Mode], humans, HumanWins, zombies, ZombieWins) if(zp_is_nemesis_round() & 1) { set_dhudmessage(rgb_hud_colors[g_Mode][0], rgb_hud_colors[g_Mode][1], rgb_hud_colors[g_Mode][2], -1.0, 0.0, 0, 6.0, 0.5, 0.1, 0.0) show_dhudmessage(0, "%s %s^n-[ Human (%i) / Escapes (%i) ]- -[ Nemesis (%i) / Wins (%i) ]-", (g_Mode == 0 ? "" : hud_tag), mode_names[g_Mode], humans, HumanWins, zombies, ZombieWins) }} VIDEO: CLICK THIS VIDEO Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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