RSSy MYGO.pl Opublikowano Styczeń 3, 2021 o 13:06 RSSy Udostępnij Opublikowano Styczeń 3, 2021 o 13:06 Quote: #include <amxmodx> #include <cstrike> #include <hamsandwich> #include <fakemeta_util> #include <WPMGPrintChatColor> #define PLUGIN "Shop" #define VERSION "1.0" #define AUTHOR "StudenT" #define ACCESS ADMIN_LEVEL_H #define RegMenu(%1,%2) register_menucmd(register_menuid(%1), 1023, %2) #define Flag(%1) get_user_flags(%1) & ACCESS #define Connect(%1) is_user_connected(%1) #define Alive(%1) is_user_alive(%1) #define SetMoney(%1) cs_set_user_money(%1) #define GetMoney(%1) cs_get_user_money(%1) #define COST_ARMOR get_pcvar_num(g_Cvar[2]) #define COST_ALLGREN get_pcvar_num(g_Cvar[3]) #define COST_HEALTH get_pcvar_num(g_Cvar[4]) #define COST_SMOKEGREN get_pcvar_num(g_Cvar[5]) #define COST_HEGREN get_pcvar_num(g_Cvar[6]) #define COST_FLASHGREN get_pcvar_num(g_Cvar[7]) #define COST_INVIS get_pcvar_num(g_Cvar[8]) new g_Discount[33] new g_Cvar[9] new bool:g_Once[33][8] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_Cvar[0] = register_cvar("shop_enabled", "") g_Cvar[1] = register_cvar("shop_admdiscount", "") g_Cvar[2] = register_cvar("shop_costarmor", "") g_Cvar[3] = register_cvar("shop_costallgren", "") g_Cvar[4] = register_cvar("shop_costhealth", "") g_Cvar[5] = register_cvar("shop_costsmokegren", "") g_Cvar[6] = register_cvar("shop_costhegren", "") g_Cvar[7] = register_cvar("shop_costflashgren", "") g_Cvar[8] = register_cvar("shop_costinvis", "") RegisterHam(Ham_Spawn, "player", "HamSpawnPlayers", 1) RegMenu("ShopMenu", "ActionShop") register_clcmd("shop", "ClCmd_Shop") register_clcmd("say /shop", "ClCmd_Shop") register_clcmd("say_team /shop", "ClCmd_Shop") register_dictionary("shop.txt") } public plugin_cfg() { new g_Cfg[128] get_localinfo("amxx_configsdir", g_Cfg, charsmax(g_Cfg)) return server_cmd("exec %s/shop.cfg", g_Cfg) } public HamSpawnPlayers(id) { if(!Connect(id)) return HAM_IGNORED if(g_Once[id][7]) fm_set_user_rendering(id) for(new i; i < 8; i++) g_Once[id][i] = true return HAM_IGNORED } public ClCmd_Shop(id) { if(get_pcvar_num(g_Cvar[0]) == 0) { PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_DISABLED") return PLUGIN_HANDLED } if(Flag(id)) g_Discount[id] = get_pcvar_num(g_Cvar[1]) else g_Discount[id] = 0 return ShowShopMenu(id) } public ShowShopMenu(id) { if(!Alive(id)) { PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_NOALIVE") return PLUGIN_HANDLED } new g_Menu[512], iLen, iKey iKey |= (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1< <6)|(1<<9) if(g_Discount[id] > 0) iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLEDISC", GetMoney(id), g_Discount[id]) else iLen = formatex(g_Menu, 511, "%L^n^n", LANG_PLAYER, "SHOP_TITLENODISC", GetMoney(id)) if(GetMoney(id) >= GetItemCost(id, COST_ARMOR) && g_Once[id][1]) iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1", GetItemCost(id, COST_ARMOR)) else { iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM1_1", GetItemCost(id, COST_ARMOR)) iKey &= ~(1<<0) } if(GetMoney(id) >= GetItemCost(id, COST_ALLGREN) && g_Once[id][2]) iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2", GetItemCost(id, COST_ALLGREN)) else { iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM2_1", GetItemCost(id, COST_ALLGREN)) iKey &= ~(1<<1) } if(GetMoney(id) >= GetItemCost(id, COST_HEALTH) && g_Once[id][3]) iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3", GetItemCost(id, COST_HEALTH)) else { iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM3_1", GetItemCost(id, COST_HEALTH)) iKey &= ~(1<<2) } if(GetMoney(id) >= GetItemCost(id, COST_SMOKEGREN) && g_Once[id][4]) iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4", GetItemCost(id, COST_SMOKEGREN)) else { iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM4_1", GetItemCost(id, COST_SMOKEGREN)) iKey &= ~(1<<3) } if(GetMoney(id) >= GetItemCost(id, COST_HEGREN) && g_Once[id][5]) iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5", GetItemCost(id, COST_HEGREN)) else { iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM5_1", GetItemCost(id, COST_HEGREN)) iKey &= ~(1<<4) } if(GetMoney(id) >= GetItemCost(id, COST_FLASHGREN) && g_Once[id][6]) iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6", GetItemCost(id, COST_FLASHGREN)) else { iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM6_1", GetItemCost(id, COST_FLASHGREN)) iKey &= ~(1<<5) } if(GetMoney(id) >= GetItemCost(id, COST_INVIS) && g_Once[id][7]) iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM7", GetItemCost(id, COST_INVIS)) else { iLen += formatex(g_Menu[iLen], 511 - iLen, "%L^n", LANG_PLAYER, "SHOP_ITEM7_1", GetItemCost(id, COST_INVIS)) iKey &= ~(1<<6) } iLen += formatex(g_Menu[iLen], 511 - iLen, "^n%L", LANG_PLAYER, "SHOP_ITEMEXIT") return show_menu(id, iKey, g_Menu, -1, "ShopMenu") } public ActionShop(id, iKey) { if(!Connect(id)) return PLUGIN_HANDLED switch(iKey) { case 0: { if(GetMoney(id) < GetItemCost(id, COST_ARMOR) || !g_Once[id][1] || !Alive(id)) return PLUGIN_CONTINUE PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTARMOR") SetMoney(id, GetMoney(id) - GetItemCost(id, COST_ARMOR)) cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM) g_Once[id][1] = false ShowShopMenu(id) } case 1: { if(GetMoney(id) < GetItemCost(id, COST_ALLGREN) || !g_Once[id][2] || !Alive(id)) return PLUGIN_CONTINUE PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTALLGREN") SetMoney(id, GetMoney(id) - GetItemCost(id, COST_ALLGREN)) fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_flashbang") fm_give_item(id, "weapon_flashbang") fm_give_item(id, "weapon_smokegrenade") g_Once[id][2] = false ShowShopMenu(id) } case 2: { if(GetMoney(id) < GetItemCost(id, COST_HEALTH) || !g_Once[id][3] || !Alive(id)) return PLUGIN_CONTINUE PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEALTH") SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEALTH)) fm_set_user_health(id, 100) g_Once[id][3] = false ShowShopMenu(id) } case 3: { if(GetMoney(id) < GetItemCost(id, COST_SMOKEGREN) || !g_Once[id][4] || !Alive(id)) return PLUGIN_CONTINUE PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTSMOKEGREN") SetMoney(id, GetMoney(id) - GetItemCost(id, COST_SMOKEGREN)) fm_give_item(id, "weapon_smokegrenade") g_Once[id][4] = false ShowShopMenu(id) } case 4: { if(GetMoney(id) < GetItemCost(id, COST_HEGREN) || !g_Once[id][5] || !Alive(id)) return PLUGIN_CONTINUE PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTHEGREN") SetMoney(id, GetMoney(id) - GetItemCost(id, COST_HEGREN)) fm_give_item(id, "weapon_hegrenade") g_Once[id][5] = false ShowShopMenu(id) } case 5: { if(GetMoney(id) < GetItemCost(id, COST_FLASHGREN) || !g_Once[id][6] || !Alive(id)) return PLUGIN_CONTINUE PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTFLASHGREN") SetMoney(id, GetMoney(id) - GetItemCost(id, COST_FLASHGREN)) fm_give_item(id, "weapon_flashbang") fm_give_item(id, "weapon_flashbang") g_Once[id][6] = false ShowShopMenu(id) } case 6: { if(GetMoney(id) < GetItemCost(id, COST_INVIS) || !g_Once[id][7] || !Alive(id)) return PLUGIN_CONTINUE PrintChatColor(id, _, "%L %L", LANG_PLAYER, "SHOP_CHATPREFIX", LANG_PLAYER, "SHOP_COSTINVIS") SetMoney(id, GetMoney(id) - GetItemCost(id, COST_INVIS)) fm_set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 50) g_Once[id][7] = false ShowShopMenu(id) } } return PLUGIN_HANDLED } GetItemCost(id, iCost) { iCost -= floatround(iCost / 100.0 * g_Discount[id]) return iCost } Can add in this shop Golden ak ? or jetpack ? samting like dat please! Or add 1 new guns for small price awp guns Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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