RSSy MYGO.pl Opublikowano Styczeń 25, 2021 o 15:21 RSSy Udostępnij Opublikowano Styczeń 25, 2021 o 15:21 Hello. I need help. I put this plugin on the server, but you can't hear the sounds fires from the weapons, namely the sounds from Sound_Fire. Code: #include <amxmodx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #include <zombieplague> enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3 } #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define HK23_WEAPONKEY 700 #define MG3_WEAPONKEY 701 #define M249_WEAPONKEY 702 #define QBB95_WEAPONKEY 702 #define M249EX_WEAPONKEY 703 #define MAX_PLAYERS 32 const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define MG3_RELOAD_TIME 5.0 #define QBB95_RELOAD_TIME 3.9 #define M249EX_RELOAD_TIME 4.0 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new const Sound_Fire[][] = { "weapons/hk23-1.wav", "weapons/mg3-1.wav", "weapons/qbb95-1.wav", "weapons/m249ex-1.wav" } new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new HK23_V_MODEL[64] = "models/v_hk23.mdl" new HK23_P_MODEL[64] = "models/p_hk23.mdl" new HK23_W_MODEL[64] = "models/w_hk23.mdl" new MG3_V_MODEL[64] = "models/v_mg3.mdl" new MG3_P_MODEL[64] = "models/p_mg3.mdl" new MG3_W_MODEL[64] = "models/w_mg3.mdl" new QBB95_V_MODEL[64] = "models/v_qbb95ex.mdl" new QBB95_P_MODEL[64] = "models/p_qbb95ex.mdl" new QBB95_W_MODEL[64] = "models/w_qbb95ex.mdl" new M249EX_V_MODEL[64] = "models/v_m249ex.mdl" new M249EX_P_MODEL[64] = "models/p_m249ex.mdl" new M249EX_W_MODEL[64] = "models/w_m249ex.mdl" new cvar_dmg_hk23, cvar_recoil_hk23, g_itemid_hk23, cvar_spd_hk23, cvar_hk23_ammo, cvar_clip_hk23 new cvar_dmg_mg3, cvar_recoil_mg3, g_itemid_mg3, cvar_clip_mg3, cvar_mg3_ammo new cvar_dmg_qbb95, cvar_recoil_qbb95, g_itemid_qbb95, cvar_clip_qbb95, cvar_spd_qbb95, cvar_qbb95_ammo new cvar_dmg_m249ex, cvar_recoil_m249ex, g_itemid_m249ex, cvar_clip_m249ex, cvar_spd_m249ex, cvar_m249ex_ammo new g_has_hk23[33], g_has_mg3[33], g_has_qbb95[33], g_has_m249ex[33], g_MaxPlayers, Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2], g_orig_event_m249, g_IsInPrimaryAttack, g_clip_ammo[33], g_mg3_TmpClip[33] public plugin_init() { register_plugin("[ZP] Extra: New Weapons", "1.0", "Crock") register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") register_event("CurWeapon","CurrentWeapon","be","1=1") RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_Aug_AddToPlayer") RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1) RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1) for (new i = 1; i < sizeof WEAPONENTNAMES; i++) if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_Aug_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_Aug_PrimaryAttack_Post", 1) RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") RegisterHam(Ham_Item_PostFrame, "weapon_m249", "MG3__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, "weapon_m249", "MG3__Reload"); RegisterHam(Ham_Weapon_Reload, "weapon_m249", "MG3__Reload_Post", 1); register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_hk23 = register_cvar("zp_hk23_dmg", "1") cvar_recoil_hk23 = register_cvar("zp_hk23_recoil", "0.8") cvar_spd_hk23 = register_cvar("zp_hk23_spd", "0.8") cvar_clip_hk23 = register_cvar("zp_hk23_clip", "100") cvar_hk23_ammo = register_cvar("zp_hk23_ammo", "300") cvar_dmg_mg3 = register_cvar("zp_mg3_dmg", "1") cvar_recoil_mg3 = register_cvar("zp_mg3_recoil", "0.8") cvar_clip_mg3 = register_cvar("zp_mg3_clip", "150") cvar_mg3_ammo = register_cvar("zp_mg3_ammo", "300") cvar_dmg_qbb95 = register_cvar("zp_qbb95_dmg", "1") cvar_recoil_qbb95 = register_cvar("zp_qbb95_recoil", "0.7") cvar_clip_qbb95 = register_cvar("zp_qbb95_clip", "75") cvar_spd_qbb95 = register_cvar("zp_qbb95_spd", "0") cvar_qbb95_ammo = register_cvar("zp_qbb95_ammo", "140") cvar_dmg_m249ex = register_cvar("zp_m249ex_dmg", "1") cvar_recoil_m249ex = register_cvar("zp_m249ex_recoil", "0.4") cvar_clip_m249ex = register_cvar("zp_m249ex_clip", "120") cvar_spd_m249ex = register_cvar("zp_m249ex_spd", "0") cvar_m249ex_ammo = register_cvar("zp_m249ex_ammo", "140") g_itemid_hk23 = zp_register_extra_item("[HK23]", 35, ZP_TEAM_HUMAN) g_itemid_mg3 = zp_register_extra_item("[MG3]", 50, ZP_TEAM_HUMAN) g_itemid_qbb95 = zp_register_extra_item("[QBB95]", 30, ZP_TEAM_HUMAN) g_itemid_m249ex = zp_register_extra_item("[m249ex]", 40, ZP_TEAM_HUMAN) g_MaxPlayers = get_maxplayers() } public plugin_precache() { //precache_sound("weapons/hk23_foley1.wav") //precache_sound("weapons/hk23_foley2.wav") //precache_sound("weapons/hk23_foley3.wav") //precache_sound("weapons/hk23_draw.wav") //precache_sound("weapons/mg3_open.wav") //precache_sound("weapons/mg3_clipout.wav") //precache_sound("weapons/mg3_clipin.wav") //precache_sound("weapons/mg3_close.wav") //precache_sound("weapons/mg3_cliplock.wav") //precache_sound("weapons/qbb95_clipout.wav") //precache_sound("weapons/qbb95_clipin.wav") //precache_sound("weapons/qbb95_clipon.wav") //precache_sound("weapons/qbb95_draw.wav") //precache_sound("weapons/m249ex_clipout1.wav") //precache_sound("weapons/m249ex_clipout2.wav") //precache_sound("weapons/m249ex_clipin1.wav") //precache_sound("weapons/m249ex_clipin2.wav") //precache_sound("weapons/m249ex_clipin3.wav") precache_model(HK23_V_MODEL) precache_model(HK23_P_MODEL) precache_model(HK23_W_MODEL) precache_model(MG3_V_MODEL) precache_model(MG3_P_MODEL) precache_model(MG3_W_MODEL) precache_model(QBB95_V_MODEL) precache_model(QBB95_P_MODEL) precache_model(QBB95_W_MODEL) precache_model(M249EX_V_MODEL) precache_model(M249EX_P_MODEL) precache_model(M249EX_W_MODEL) for(new i = 0; i < sizeof Sound_Fire; i++) precache_sound(Sound_Fire[i]) m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) } public zp_user_humanized_post(id) { g_has_hk23[id] = false g_has_mg3[id] = false g_has_qbb95[id] = false g_has_m249ex[id] = false } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m249.sc", name)) { g_orig_event_m249 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_hk23[id] = false g_has_mg3[id] = false g_has_qbb95[id] = false g_has_m249ex[id] = false } public client_disconnect(id) { g_has_hk23[id] = false g_has_mg3[id] = false g_has_qbb95[id] = false g_has_m249ex[id] = false } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_has_hk23[id] = false g_has_mg3[id] = false g_has_qbb95[id] = false g_has_m249ex[id] = false } } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m249.mdl")) { static iStoredAugID iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity) if(!is_valid_ent(iStoredAugID)) return FMRES_IGNORED; if(g_has_hk23[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, HK23_WEAPONKEY) g_has_hk23[iOwner] = false entity_set_model(entity, HK23_W_MODEL) return FMRES_SUPERCEDE; } else if(g_has_mg3[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, MG3_WEAPONKEY) g_has_mg3[iOwner] = false entity_set_model(entity, MG3_W_MODEL) return FMRES_SUPERCEDE; } else if(g_has_qbb95[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, QBB95_WEAPONKEY) g_has_qbb95[iOwner] = false entity_set_model(entity, QBB95_W_MODEL) return FMRES_SUPERCEDE; } else if(g_has_m249ex[iOwner]) { entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, M249EX_WEAPONKEY) g_has_m249ex[iOwner] = false entity_set_model(entity, M249EX_W_MODEL) return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public zp_extra_item_selected(id, itemid) { if(itemid == g_itemid_hk23) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_hk23) ) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_hk23_ammo)) } g_has_hk23[id] = true; } else if(itemid == g_itemid_mg3) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_mg3) ) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_mg3_ammo)) } g_has_mg3[id] = true; } else if(itemid == g_itemid_qbb95) { drop_weapons(id, 1); new iWep3 = give_item(id,"weapon_m249") if( iWep3 > 0 ) { cs_set_weapon_ammo( iWep3, get_pcvar_num(cvar_clip_qbb95) ) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_qbb95_ammo)) } g_has_qbb95[id] = true; } else if(itemid == g_itemid_m249ex) { drop_weapons(id, 1); new iWep2 = give_item(id,"weapon_m249") if( iWep2 > 0 ) { cs_set_weapon_ammo( iWep2, get_pcvar_num(cvar_clip_m249ex) ) cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m249ex_ammo)) } g_has_m249ex[id] = true; } } public fw_Aug_AddToPlayer(Aug, id) { if(!is_valid_ent(Aug) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(Aug, EV_INT_WEAPONKEY) == HK23_WEAPONKEY) { g_has_hk23[id] = true entity_set_int(Aug, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } else if(entity_get_int(Aug, EV_INT_WEAPONKEY) == MG3_WEAPONKEY) { g_has_mg3[id] = true entity_set_int(Aug, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } else if(entity_get_int(Aug, EV_INT_WEAPONKEY) == QBB95_WEAPONKEY) { g_has_qbb95[id] = true entity_set_int(Aug, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } else if(entity_get_int(Aug, EV_INT_WEAPONKEY) == M249EX_WEAPONKEY) { g_has_m249ex[id] = true entity_set_int(Aug, EV_INT_WEAPONKEY, 0) return HAM_HANDLED; } return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) if(read_data(2) != CSW_M249 || !g_has_hk23[id] && !g_has_qbb95[id] && !g_has_m249ex[id]) return static Float:iSpeed if(g_has_hk23[id]) iSpeed = get_pcvar_float(cvar_spd_hk23) else if(g_has_qbb95[id]) iSpeed = get_pcvar_float(cvar_spd_qbb95) else if(g_has_m249ex[id]) iSpeed = get_pcvar_float(cvar_spd_m249ex) static weapon[32],Ent get_weaponname(read_data(2),weapon,31) Ent = find_ent_by_owner(-1,weapon,id) if(Ent) { static Float:Delay, Float:M_Delay Delay = get_pdata_float( Ent, 46, 4) * iSpeed M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed if (Delay > 0.0) { set_pdata_float(Ent, 46, Delay, 4) set_pdata_float(Ent, 47, M_Delay, 4) } } } replace_weapon_models(id, weaponid) { switch (weaponid) { case CSW_M249: { if (zp_get_user_zombie(id) || zp_get_user_survivor(id)) return; if(g_has_hk23[id]) { set_pev(id, pev_viewmodel2, HK23_V_MODEL) set_pev(id, pev_weaponmodel2, HK23_P_MODEL) } else if(g_has_mg3[id]) { set_pev(id, pev_viewmodel2, MG3_V_MODEL) set_pev(id, pev_weaponmodel2, MG3_P_MODEL) } else if(g_has_qbb95[id]) { set_pev(id, pev_viewmodel2, QBB95_V_MODEL) set_pev(id, pev_weaponmodel2, QBB95_P_MODEL) } else if(g_has_m249ex[id]) { set_pev(id, pev_viewmodel2, M249EX_V_MODEL) set_pev(id, pev_weaponmodel2, M249EX_P_MODEL) } } } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_hk23[Player] && !g_has_mg3[Player] && !g_has_qbb95[Player] && !g_has_m249ex[Player])) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_Aug_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 5) if (!g_has_hk23[Player] && !g_has_mg3[Player] && !g_has_qbb95[Player] && !g_has_m249ex[Player]) return; g_IsInPrimaryAttack = 1 pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if (eventid != g_orig_event_m249 || !g_IsInPrimaryAttack) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_Aug_PrimaryAttack_Post(Weapon) { g_IsInPrimaryAttack = 0 new Player = get_pdata_cbase(Weapon, 41, 5) if(g_has_hk23[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_hk23),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Sound_Fire[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_blood_and_bulletholes(Player) } else if(g_has_mg3[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_mg3),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Sound_Fire[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) UTIL_PlayWeaponAnimation(Player, anim_reload) make_blood_and_bulletholes(Player) } else if(g_has_qbb95[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_qbb95),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Sound_Fire[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) switch(random_num(0,1)) { case 0: UTIL_PlayWeaponAnimation(Player, anim_reload) case 1: UTIL_PlayWeaponAnimation(Player, anim_draw) } make_blood_and_bulletholes(Player) } else if(g_has_m249ex[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_m249ex),push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return emit_sound(Player, CHAN_WEAPON, Sound_Fire[3], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) switch(random_num(0,1)) { case 0: UTIL_PlayWeaponAnimation(Player, anim_reload) case 1: UTIL_PlayWeaponAnimation(Player, anim_draw) } make_blood_and_bulletholes(Player) } } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == CSW_M249) { if(g_has_hk23[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_hk23)) else if(g_has_mg3[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_mg3)) else if(g_has_qbb95[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_qbb95)) else if(g_has_m249ex[attacker]) SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m249ex)) } } } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249) { if(g_has_hk23[iAttacker]) set_msg_arg_string(4, "hk23") else if(g_has_mg3[iAttacker]) set_msg_arg_string(4, "mg3") else if(g_has_qbb95[iAttacker]) set_msg_arg_string(4, "qbb95") else if(g_has_m249ex[iAttacker]) set_msg_arg_string(4, "m249ex") } return PLUGIN_CONTINUE } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target)) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(random_num(1,2)) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public MG3__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_mg3[id] && !g_has_qbb95[id] && !g_has_m249ex[id]) return HAM_IGNORED; static iClipExtra if(g_has_mg3[id]) iClipExtra = get_pcvar_num(cvar_clip_mg3) else if(g_has_qbb95[id]) iClipExtra = get_pcvar_num(cvar_clip_qbb95) else if(g_has_m249ex[id]) iClipExtra = get_pcvar_num(cvar_clip_m249ex) new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, CSW_M249); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(iClipExtra - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } return HAM_IGNORED; } public MG3__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_mg3[id] && !g_has_qbb95[id] && !g_has_m249ex[id]) return HAM_IGNORED; static iClipExtra if(g_has_mg3[id]) iClipExtra = get_pcvar_num(cvar_clip_mg3) else if(g_has_qbb95[id]) iClipExtra = get_pcvar_num(cvar_clip_qbb95) else if(g_has_m249ex[id]) iClipExtra = get_pcvar_num(cvar_clip_m249ex) g_mg3_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, CSW_M249); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= iClipExtra) return HAM_SUPERCEDE; g_mg3_TmpClip[id] = iClip; return HAM_IGNORED; } public MG3__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_mg3[id] && !g_has_qbb95[id] && !g_has_m249ex[id]) return HAM_IGNORED; if (g_mg3_TmpClip[id] == -1) return HAM_IGNORED; static Float:iReloadTime if(g_has_mg3[id]) iReloadTime = MG3_RELOAD_TIME else if(g_has_qbb95[id]) iReloadTime = QBB95_RELOAD_TIME else if(g_has_m249ex[id]) iReloadTime = M249EX_RELOAD_TIME set_pdata_int(weapon_entity, m_iClip, g_mg3_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, iReloadTime, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, iReloadTime, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) UTIL_PlayWeaponAnimation(id, 3) return HAM_IGNORED; } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par } */ Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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