RSSy MYGO.pl Opublikowano Maj 29, 2021 o 12:08 RSSy Udostępnij Opublikowano Maj 29, 2021 o 12:08 // Biohazard mod configuration file echo Executing Biohazard mod configuration file // Sets sv_skyname. Note: Leave blank to disable. bh_skyname "drkg" // Shows your real health. bh_showtruehealth 1 // Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable. bh_lights "d" // Enable weapons menu. bh_weaponsmenu 1 // Randomly spawns everyone every new round. Note: Uses csdm spawn points. bh_randomspawn 0 // Kill suiciders next time they spawn. bh_punishsuicide 0 // How long till the infected player(s) shows up. bh_starttime 12.0 //How long players will be able to buy (CS Buy Menu). Note: Use 0 to disable. bh_buytime 6000 // Maximum zombies bh_maxzombies 31 // Use custom win sounds. bh_winsounds 1 // Ammo system. // 0 - off // 1 - unlimited ammo // 2 - unlimited clip bh_ammo 1 // HEs explode on impact. bh_impactexplode 1 // Flashbangs only blind zombies. bh_flashbang 1 // Turn NVG on automatically when infected. bh_autonvg 0 // Cap health display to 255. bh_caphealthdisplay 1 // Survivors cant be infected till their armor is gone. bh_obeyarmor 1 // Money gain from infecting a survivor. bh_infectionmoney 100 // Pain shock free system. bh_painshockfree 1 // Objects pushed when shot. bh_shootobjects 1 // Push multiplier for weapons. bh_pushpwr_weapon 2.0 // Push multiplier for zombies. bh_pushpwr_zombie 5.0 // Knockback system. bh_knockback 1 // Disables knockback when zombie is ducking. bh_knockback_duck 0 // Maximum distance of knockback to take effect. bh_knockback_dist 280.0 // Enable zombie classes. bh_zombie_class 1 // Randomize player class. bh_randomclass 1 // Zombies are respawned as zombies. bh_respawnaszombie 1 // Frag bonus when killing a zombie. bh_kill_bonus 3 // Rewards for killing a zombie. // 0 - off // 1 - full clip // 2 - he grenade // 3 - both bh_kill_reward 2 // Starting zombie(s) multiplier. (player count * bh_zombie_multi) bh_zombie_countmulti 0.15 // Starting zombie(s) health multiplier. bh_zombie_hpmulti 2.0 // Sub-plugins cvars // bio_radar.sma // // Enable/disable plugin. bh_zombie_radar 1 //bio_smokeflare.sma // // Enable/disable plugin. bh_flare_enable 1 // Flare life. bh_flare_duration 999.9 // bio_antiblock.sma // // Enable/disable plugin. bh_antiblock 1 // bio_boatescape.sma // // Chopper arrival delay. bh_rescuetime 20.0 // customflashlight.sma // // Enable/disable plugin. flashlight_custom 0 // Show flashlight to all players or only to the player who is using it. flashlight_show_all 1 // Time in seconds it will take to flashlight to be fully drained. flashlight_fulldrain_time 120 // Time in seconds it will take to flashlight to be fully charged. flashlight_fullcharge_time 20 // Flashlight color. // 0 - random (predifined) colors // 1 - team colors flashlight_color_type 1 // Flashlight color for CTs if flashlight_color_type is set to 1. flashlight_color_ct 255255255 // Flashlight color for Ts if flashlight_color_type is set to 1. flashlight_color_te 255255255 // Flashlight radius flashlight_radius 9 Guys i have biohazard server but when i drop flesh on zombies, zombies dissaper on 3-4 seconds and give them away. How i can fix ti please this is cvars pls pls pls pls // Max distance in units where you can see the flashlight. flashlight_distance_max 2000.0 // Attenuation light factor according to distance between player and flashlight. flashlight_attenuation 5 bh_customflash 0 bh_bio_customflash 1 Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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