RSSy MYGO.pl Opublikowano Sierpień 10, 2021 o 14:23 RSSy Udostępnij Opublikowano Sierpień 10, 2021 o 14:23 hello. i have this code. can someone add remove entity function at round start ? i never played with ents :( also if someone can add a new bonus from box: max movement speed (with curweapon pls) PHP Code: #include < amxmodx > #include < amxmisc > #include < cstrike > #include < engine > #include < fakemeta > #include < fakemeta_util > #include < fun > #include < hamsandwich > #define PLUGIN "BonusBox" #define VERSION "1.0" #define AUTHOR "SkepT Jr." new const iTag[] = "^4[^3CSGO^4]^1" new const ClassName [ ] = "BonusBox" new models_box [] = { "models/csgoclassy_case/csgoclassy_case.mdl" }; const UNIT_SEC = 0x1000; const FFADE = 0x0000; #define FFADE_IN 0x0000 #define FFADE_OUT 0x0001 #define FFADE_MODULATE 0x0002 #define FFADE_STAYOUT 0x0004 #define SPEEDBOX 600.0 native set_user_scraps(id, value) native set_user_money(id, value) native set_user_keys(id, value) native set_user_cases(id, value) native get_user_scraps(id) native get_user_money(id) native get_user_keys(id) native get_user_cases(id) native is_user_logged(id) public plugin_init ( ) { register_plugin ( PLUGIN, VERSION, AUTHOR ); register_event ( "DeathMsg", "eDeath", "a" ); register_forward ( FM_PlayerPreThink, "ForcePlayerSpeed" ); register_forward ( FM_Touch, "Touch" ); register_clcmd("qwe", "give_bonus2" ) register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") // Add your code here... } public Event_HLTV_New_Round() { new ent = -1 while( (find_ent_by_class(ent, ClassName)) > 0 ) { remove_entity(ent) } } public plugin_precache() { for(new i; i < sizeof (models_box) ; i++) precache_model(models_box) } public give_bonus2(id) { bonus_box(id) } public eDeath ( ) { new iKiller = read_data (1); new iVictim = read_data (2); new iRandom = random_num(1, 10) if ( iKiller == iVictim ) { return PLUGIN_HANDLED; } if(iRandom >= 9) { bonus_box ( iVictim ); } else return PLUGIN_HANDLED return PLUGIN_CONTINUE; } public bonus_box ( id ) { if ( is_user_connected ( id ) && cs_get_user_team ( id ) != CS_TEAM_SPECTATOR ) { new Ent = fm_create_entity ( "info_target" ); new Origin [ 3 ]; get_user_origin ( id, Origin, 0 ); set_pev ( Ent, pev_classname, ClassName ) engfunc ( EngFunc_SetModel, Ent, models_box [0] ); set_pev ( Ent, pev_mins, Float: { -10.0,-10.0,0.0 } ); set_pev ( Ent, pev_maxs, Float: { 10.0,10.0,25.0 } ); set_pev ( Ent, pev_size, Float: { -10.0,-10.0,0.0,10.0,10.0,25.0 } ); engfunc ( EngFunc_SetSize, Ent, Float: { -10.0, -10.0, 0.0 }, Float: { 10.0, 10.0, 25.0 } ); set_pev ( Ent,pev_solid, SOLID_BBOX ); set_pev ( Ent,pev_movetype, MOVETYPE_TOSS ); new Float: fOrigin [ 3 ]; IVecFVec ( Origin, fOrigin ); set_pev ( Ent, pev_origin, fOrigin ); } } public Touch ( toucher, touched ) { if ( !is_user_alive( toucher ) || !pev_valid( touched ) ) return FMRES_IGNORED; new classname [ 32 ]; pev( touched, pev_classname, classname, 31 ); if (!equal( classname, ClassName ) ) return FMRES_IGNORED; set_pev ( touched, pev_effects, EF_NODRAW ); set_pev ( touched, pev_solid, SOLID_NOT ); if (!remove_entity( touched )) return FMRES_IGNORED; if(is_user_logged(toucher) == 1) { give_bonus( toucher ); } else { client_print_color(toucher, print_team_default, "%s You have to be logged in to get this bonus!", iTag) remove_entity( touched ) } return FMRES_IGNORED; } public give_bonus ( id ) { new iRandom, iChance iRandom = random_num(0,5) new iRandomBonus, iMoney[MAX_PLAYERS + 1], iCases[MAX_PLAYERS + 1], iKeys[MAX_PLAYERS + 1], iScraps[MAX_PLAYERS + 1] switch(iRandom) { case 0: { iMoney[id] = get_user_money(id) iChance = random_num(0,10) iRandomBonus = random_num(0,5) if (iChance >= 7 && iRandomBonus != 0) { iRandomBonus *= -1 } if (iRandomBonus == 0) { client_print_color(id, print_team_default, "%s You didn't get anything!", iTag, iRandomBonus) return PLUGIN_HANDLED } else if (iRandomBonus < 0) { iRandomBonus *= -1 if (iMoney[id] - iRandomBonus <= 0) { client_print_color(id, print_team_default, "%s You haven't lost anything because you don't have enough^4 money^1.", iTag) return PLUGIN_HANDLED } set_user_money(id, iMoney[id] - iRandomBonus) client_print_color(id, print_team_default, "%s You lost^4 %i dolar%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } else if (iRandomBonus > 0) { set_user_money(id, iMoney[id] + iRandomBonus) client_print_color(id, print_team_default, "%s You got^4 %i dolar%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } } case 1: { iCases[id] = get_user_cases(id) iChance = random_num(0,10) iRandomBonus = random_num(0,3) if (iChance >= 7 && iRandomBonus != 0) { iRandomBonus *= -1 } if (iRandomBonus == 0) { client_print_color(id, print_team_default, "%s You didn't get anything!", iTag, iRandomBonus) return PLUGIN_HANDLED } else if (iRandomBonus < 0) { iRandomBonus *= -1 if (iCases[id] - iRandomBonus <= 0) { client_print_color(id, print_team_default, "%s You haven't lost anything because you don't have enough^4 cases^1.", iTag) return PLUGIN_HANDLED } set_user_cases(id, iCases[id] - iRandomBonus) client_print_color(id, print_team_default, "%s You lost^4 %i case%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } else if (iRandomBonus > 0) { set_user_cases(id, iCases[id] + iRandomBonus) client_print_color(id, print_team_default, "%s You got^4 %i case%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } } case 2: { iKeys[id] = get_user_keys(id) iChance = random_num(0,10) iRandomBonus = random_num(0,5) if (iChance >= 7 && iRandomBonus != 0) { iRandomBonus *= -1 } if (iRandomBonus == 0) { client_print_color(id, print_team_default, "%s You didn't get anything!", iTag, iRandomBonus) return PLUGIN_HANDLED } else if (iRandomBonus < 0) { iRandomBonus *= -1 if (iKeys[id] - iRandomBonus <= 0) { client_print_color(id, print_team_default, "%s You haven't lost anything because you don't have enough^4 keys^1.", iTag) return PLUGIN_HANDLED } set_user_keys(id, iKeys[id] - iRandomBonus) client_print_color(id, print_team_default, "%s You lost^4 %i key%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } else if (iRandomBonus > 0) { set_user_keys(id, iKeys[id] + iRandomBonus) client_print_color(id, print_team_default, "%s You got^4 %i key%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } } case 3: { iScraps[id] = get_user_scraps(id) iChance = random_num(0,10) iRandomBonus = random_num(0,8) if (iChance >= 7 && iRandomBonus != 0) { iRandomBonus *= -1 } if (iRandomBonus == 0) { client_print_color(id, print_team_default, "%s You didn't get anything!", iTag, iRandomBonus) return PLUGIN_HANDLED } else if (iRandomBonus < 0) { iRandomBonus *= -1 if (iScraps[id] - iRandomBonus <= 0) { client_print_color(id, print_team_default, "%s You haven't lost anything because you don't have enough^4 scraps^1.", iTag) return PLUGIN_HANDLED } set_user_scraps(id, iScraps[id] - iRandomBonus) client_print_color(id, print_team_default, "%s You lost^4 %i scrap%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } else if (iRandomBonus > 0) { set_user_scraps(id, iScraps[id] + iRandomBonus) client_print_color(id, print_team_default, "%s You got^4 %i scrap%s^1.", iTag, iRandomBonus, iRandomBonus == 1 ? "" : "s") return PLUGIN_HANDLED } } case 4: { if(is_user_alive(id)) { new iRandomHP, iRandomAM iRandomHP = random_num(1,20) iRandomAM = random_num(1,20) set_user_health(id, get_user_health(id) + iRandomHP) set_user_armor(id, get_user_armor(id) + iRandomAM) client_print_color(id, print_team_default, "%s You got^4 %i Health^1 and^4 %i Armor^1.", iTag,iRandomHP, iRandomAM) } else return PLUGIN_HANDLED } case 5: { if(is_user_alive(id)) { set_user_gravity(id, 0.6) client_print_color(id, print_team_default, "%s You got^4 lower gravity^1, but only for this round!", iTag) } else return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } thank you Przeczytaj cały wpis Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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